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Dec 13th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  8. local Player,game,owner = owner,game
  9. local RealPlayer = Player
  10. do
  11.  
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Torso)
  32. sick.SoundId = "rbxassetid://242942414"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 3
  36. sick:Play()
  37.  
  38. IT = Instance.new
  39. CF = CFrame.new
  40. VT = Vector3.new
  41. RAD = math.rad
  42. C3 = Color3.new
  43. UD2 = UDim2.new
  44. BRICKC = BrickColor.new
  45. ANGLES = CFrame.Angles
  46. EULER = CFrame.fromEulerAnglesXYZ
  47. COS = math.cos
  48. ACOS = math.acos
  49. SIN = math.sin
  50. ASIN = math.asin
  51. ABS = math.abs
  52. MRANDOM = math.random
  53. FLOOR = math.floor
  54.  
  55. --//=================================\\
  56. --|| USEFUL VALUES
  57. --\\=================================//
  58.  
  59. Animation_Speed = 3
  60. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  61. local Speed = 100
  62. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  64. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  65. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  66. local DAMAGEMULTIPLIER = 1
  67. local ANIM = "Idle"
  68. local ATTACK = false
  69. local EQUIPPED = false
  70. local HOLD = false
  71. local COMBO = 1
  72. local Rooted = false
  73. local SINE = 0
  74. local KEYHOLD = false
  75. local CHANGE = 2 / Animation_Speed
  76. local WALKINGANIM = false
  77. local VALUE1 = false
  78. local VALUE2 = false
  79. local ROBLOXIDLEANIMATION = IT("Animation")
  80. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  81. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  82. --ROBLOXIDLEANIMATION.Parent = Humanoid
  83. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  84. WEAPONGUI.Name = "Weapon GUI"
  85. local Effects = IT("Folder", Character)
  86. Effects.Name = "Effects"
  87. local ANIMATOR = Humanoid.Animator
  88. local ANIMATE = Character.Animate
  89. local UNANCHOR = true
  90. local LAUGHS = {834001699,834001752,834001797,834001828}
  91. local SONGS = {242942414,242942414,242942414,242942414}
  92. local CHOICE = MRANDOM(1,4)
  93. local SPEED = 0.6
  94.  
  95. --//=================================\\
  96. --\\=================================//
  97.  
  98.  
  99. --//=================================\\
  100. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  101. --\\=================================//
  102.  
  103. ArtificialHB = Instance.new("BindableEvent", script)
  104. ArtificialHB.Name = "ArtificialHB"
  105.  
  106. script:WaitForChild("ArtificialHB")
  107.  
  108. frame = Frame_Speed
  109. tf = 0
  110. allowframeloss = false
  111. tossremainder = false
  112. lastframe = tick()
  113. script.ArtificialHB:Fire()
  114.  
  115. game:GetService("RunService").Heartbeat:connect(function(s, p)
  116. tf = tf + s
  117. if tf >= frame then
  118. if allowframeloss then
  119. script.ArtificialHB:Fire()
  120. lastframe = tick()
  121. else
  122. for i = 1, math.floor(tf / frame) do
  123. script.ArtificialHB:Fire()
  124. end
  125. lastframe = tick()
  126. end
  127. if tossremainder then
  128. tf = 0
  129. else
  130. tf = tf - frame * math.floor(tf / frame)
  131. end
  132. end
  133. end)
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138. --//=================================\\
  139. --|| SOME FUNCTIONS
  140. --\\=================================//
  141.  
  142. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  143. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  144. end
  145.  
  146. function PositiveAngle(NUMBER)
  147. if NUMBER >= 0 then
  148. NUMBER = 0
  149. end
  150. return NUMBER
  151. end
  152.  
  153. function NegativeAngle(NUMBER)
  154. if NUMBER <= 0 then
  155. NUMBER = 0
  156. end
  157. return NUMBER
  158. end
  159.  
  160. function Swait(NUMBER)
  161. if NUMBER == 0 or NUMBER == nil then
  162. ArtificialHB.Event:wait()
  163. else
  164. for i = 1, NUMBER do
  165. ArtificialHB.Event:wait()
  166. end
  167. end
  168. end
  169.  
  170. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  171. local NEWMESH = IT(MESH)
  172. if MESH == "SpecialMesh" then
  173. NEWMESH.MeshType = MESHTYPE
  174. if MESHID ~= "nil" and MESHID ~= "" then
  175. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  176. end
  177. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  178. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  179. end
  180. end
  181. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  182. NEWMESH.Scale = SCALE
  183. NEWMESH.Parent = PARENT
  184. return NEWMESH
  185. end
  186.  
  187. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  188. local NEWPART = IT("Part")
  189. NEWPART.formFactor = FORMFACTOR
  190. NEWPART.Reflectance = REFLECTANCE
  191. NEWPART.Transparency = TRANSPARENCY
  192. NEWPART.CanCollide = false
  193. NEWPART.Locked = true
  194. NEWPART.Anchored = true
  195. if ANCHOR == false then
  196. NEWPART.Anchored = false
  197. end
  198. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  199. NEWPART.Name = NAME
  200. NEWPART.Size = SIZE
  201. NEWPART.Position = Torso.Position
  202. NEWPART.Material = MATERIAL
  203. NEWPART:BreakJoints()
  204. NEWPART.Parent = PARENT
  205. return NEWPART
  206. end
  207.  
  208. local function weldBetween(a, b)
  209. local weldd = IT("Weld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CF()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217.  
  218.  
  219. function QuaternionFromCFrame(cf)
  220. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  221. local trace = m00 + m11 + m22
  222. if trace > 0 then
  223. local s = math.sqrt(1 + trace)
  224. local recip = 0.5 / s
  225. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  226. else
  227. local i = 0
  228. if m11 > m00 then
  229. i = 1
  230. end
  231. if m22 > (i == 0 and m00 or m11) then
  232. i = 2
  233. end
  234. if i == 0 then
  235. local s = math.sqrt(m00 - m11 - m22 + 1)
  236. local recip = 0.5 / s
  237. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  238. elseif i == 1 then
  239. local s = math.sqrt(m11 - m22 - m00 + 1)
  240. local recip = 0.5 / s
  241. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  242. elseif i == 2 then
  243. local s = math.sqrt(m22 - m00 - m11 + 1)
  244. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  245. end
  246. end
  247. end
  248.  
  249. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  250. local xs, ys, zs = x + x, y + y, z + z
  251. local wx, wy, wz = w * xs, w * ys, w * zs
  252. local xx = x * xs
  253. local xy = x * ys
  254. local xz = x * zs
  255. local yy = y * ys
  256. local yz = y * zs
  257. local zz = z * zs
  258. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  259. end
  260.  
  261. function QuaternionSlerp(a, b, t)
  262. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  263. local startInterp, finishInterp;
  264. if cosTheta >= 0.0001 then
  265. if (1 - cosTheta) > 0.0001 then
  266. local theta = ACOS(cosTheta)
  267. local invSinTheta = 1 / SIN(theta)
  268. startInterp = SIN((1 - t) * theta) * invSinTheta
  269. finishInterp = SIN(t * theta) * invSinTheta
  270. else
  271. startInterp = 1 - t
  272. finishInterp = t
  273. end
  274. else
  275. if (1 + cosTheta) > 0.0001 then
  276. local theta = ACOS(-cosTheta)
  277. local invSinTheta = 1 / SIN(theta)
  278. startInterp = SIN((t - 1) * theta) * invSinTheta
  279. finishInterp = SIN(t * theta) * invSinTheta
  280. else
  281. startInterp = t - 1
  282. finishInterp = t
  283. end
  284. end
  285. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  286. end
  287.  
  288. function Clerp(a, b, t)
  289. local qa = {QuaternionFromCFrame(a)}
  290. local qb = {QuaternionFromCFrame(b)}
  291. local ax, ay, az = a.x, a.y, a.z
  292. local bx, by, bz = b.x, b.y, b.z
  293. local _t = 1 - t
  294. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  295. end
  296.  
  297. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  298. local frame = IT("Frame")
  299. frame.BackgroundTransparency = TRANSPARENCY
  300. frame.BorderSizePixel = BORDERSIZEPIXEL
  301. frame.Position = POSITION
  302. frame.Size = SIZE
  303. frame.BackgroundColor3 = COLOR
  304. frame.BorderColor3 = BORDERCOLOR
  305. frame.Name = NAME
  306. frame.Parent = PARENT
  307. return frame
  308. end
  309.  
  310. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  311. local label = IT("TextLabel")
  312. label.BackgroundTransparency = 1
  313. label.Size = UD2(1, 0, 1, 0)
  314. label.Position = UD2(0, 0, 0, 0)
  315. label.TextColor3 = TEXTCOLOR
  316. label.TextStrokeTransparency = STROKETRANSPARENCY
  317. label.TextTransparency = TRANSPARENCY
  318. label.FontSize = TEXTFONTSIZE
  319. label.Font = TEXTFONT
  320. label.BorderSizePixel = BORDERSIZEPIXEL
  321. label.TextScaled = false
  322. label.Text = TEXT
  323. label.Name = NAME
  324. label.Parent = PARENT
  325. return label
  326. end
  327.  
  328. function NoOutlines(PART)
  329. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  330. end
  331.  
  332. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  333. local NEWWELD = IT(TYPE)
  334. NEWWELD.Part0 = PART0
  335. NEWWELD.Part1 = PART1
  336. NEWWELD.C0 = C0
  337. NEWWELD.C1 = C1
  338. NEWWELD.Parent = PARENT
  339. return NEWWELD
  340. end
  341.  
  342. local S = IT("Sound")
  343. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  344. local NEWSOUND = nil
  345. coroutine.resume(coroutine.create(function()
  346. NEWSOUND = S:Clone()
  347. NEWSOUND.Parent = PARENT
  348. NEWSOUND.Volume = VOLUME
  349. NEWSOUND.Pitch = PITCH
  350. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  351. NEWSOUND:play()
  352. if DOESLOOP == true then
  353. NEWSOUND.Looped = true
  354. else
  355. repeat wait(1) until NEWSOUND.Playing == false
  356. NEWSOUND:remove()
  357. end
  358. end))
  359. return NEWSOUND
  360. end
  361.  
  362. function CFrameFromTopBack(at, top, back)
  363. local right = top:Cross(back)
  364. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  365. end
  366.  
  367. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  368. function WACKYEFFECT(Table)
  369. local TYPE = (Table.EffectType or "Sphere")
  370. local SIZE = (Table.Size or VT(1,1,1))
  371. local ENDSIZE = (Table.Size2 or VT(1,0,0))
  372. local TRANSPARENCY = (Table.Transparency or 0)
  373. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  374. local CFRAME = (Table.CFrame or Torso.CFrame)
  375. local MOVEDIRECTION = (Table.MoveToPos or nil)
  376. local ROTATION1 = (Table.RotationX or 0)
  377. local ROTATION2 = (Table.RotationY or 0)
  378. local ROTATION3 = (Table.RotationZ or 0)
  379. local MATERIAL = (Table.Material or "Neon")
  380. local COLOR = (Table.Color or C3(1,1,1))
  381. local TIME = (Table.Time or 45)
  382. local SOUNDID = (Table.SoundID or nil)
  383. local SOUNDPITCH = (Table.SoundPitch or nil)
  384. local SOUNDVOLUME = (Table.SoundVolume or nil)
  385. coroutine.resume(coroutine.create(function()
  386. local PLAYSSOUND = false
  387. local SOUND = nil
  388. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  389. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  390. PLAYSSOUND = true
  391. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  392. end
  393. EFFECT.Color = COLOR
  394. local MSH = nil
  395. if TYPE == "Sphere" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(1,0,0))
  397. elseif TYPE == "Block" then
  398. MSH = IT("BlockMesh",EFFECT)
  399. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  400. elseif TYPE == "Wave" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  402. elseif TYPE == "Ring" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(1,0,0))
  404. elseif TYPE == "Slash" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(1,0,0))
  406. elseif TYPE == "Round Slash" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(1,0,0))
  408. elseif TYPE == "Swirl" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(1,0,0))
  410. elseif TYPE == "Skull" then
  411. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(1,0,0))
  412. elseif TYPE == "Crystal" then
  413. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(1,0,0))
  414. end
  415. if MSH ~= nil then
  416. local MOVESPEED = nil
  417. if MOVEDIRECTION ~= nil then
  418. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  419. end
  420. local GROWTH = SIZE - ENDSIZE
  421. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  422. if TYPE == "Block" then
  423. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  424. else
  425. EFFECT.CFrame = CFRAME
  426. end
  427. for LOOP = 1, TIME+1 do
  428. Swait()
  429. MSH.Scale = MSH.Scale - GROWTH/TIME
  430. if TYPE == "Wave" then
  431. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  432. end
  433. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  434. if TYPE == "Block" then
  435. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  436. else
  437. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  438. end
  439. if MOVEDIRECTION ~= nil then
  440. local ORI = EFFECT.Orientation
  441. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  442. EFFECT.Orientation = ORI
  443. end
  444. end
  445. if PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. SOUND.Stopped:Connect(function()
  449. EFFECT:remove()
  450. end)
  451. end
  452. else
  453. if PLAYSSOUND == false then
  454. EFFECT:remove()
  455. else
  456. repeat Swait() until SOUND.Playing == false
  457. EFFECT:remove()
  458. end
  459. end
  460. end))
  461. end
  462.  
  463. function MakeForm(PART,TYPE)
  464. if TYPE == "Cyl" then
  465. local MSH = IT("CylinderMesh",PART)
  466. elseif TYPE == "Ball" then
  467. local MSH = IT("SpecialMesh",PART)
  468. MSH.MeshType = "Sphere"
  469. elseif TYPE == "Wedge" then
  470. local MSH = IT("SpecialMesh",PART)
  471. MSH.MeshType = "Wedge"
  472. end
  473. end
  474.  
  475. Debris = game:GetService("Debris")
  476.  
  477. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  478. local DIRECTION = CF(StartPos,EndPos).lookVector
  479. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  480. end
  481.  
  482. function turnto(position)
  483. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  484. end
  485.  
  486. function SpawnTrail(FROM,TO,BIG)
  487. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(1,0,0))
  488. MakeForm(TRAIL,"Cyl")
  489. local DIST = (FROM - TO).Magnitude
  490. if BIG == true then
  491. TRAIL.Size = VT(0.5,DIST,0.5)
  492. else
  493. TRAIL.Size = VT(0.25,DIST,0.25)
  494. end
  495. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  496. coroutine.resume(coroutine.create(function()
  497. for i = 1, 5 do
  498. Swait()
  499. TRAIL.Transparency = TRAIL.Transparency + 0.1
  500. end
  501. TRAIL:remove()
  502. end))
  503. end
  504.  
  505. local asd = Instance.new("ParticleEmitter")
  506. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  507. asd.LightEmission = .1
  508. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  509. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  510. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  511. asd.Transparency = bbb
  512. asd.Size = aaa
  513. asd.ZOffset = .9
  514. asd.Acceleration = Vector3.new(0, -15, 0)
  515. asd.LockedToPart = false
  516. asd.EmissionDirection = "Back"
  517. asd.Lifetime = NumberRange.new(1, 2)
  518. asd.Rotation = NumberRange.new(-100, 100)
  519. asd.RotSpeed = NumberRange.new(-100, 100)
  520. asd.Speed = NumberRange.new(10)
  521. asd.Enabled = false
  522. asd.VelocitySpread = 999
  523.  
  524. function getbloody(victim,amount)
  525. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really red", "Blood", victim.Size)
  526. PART.CFrame = victim.CFrame
  527. local HITPLAYERSOUNDS = {"356551938","264486467"}
  528. Debris:AddItem(PART,5)
  529. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  530. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  531. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  532. local prtcl = asd:Clone()
  533. prtcl.Parent = PART
  534. prtcl:Emit(amount*10)
  535. end
  536.  
  537. local Particle = IT("ParticleEmitter",nil)
  538. Particle.Enabled = false
  539. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  540. Particle.LightEmission = 0.5
  541. Particle.Rate = 150
  542. Particle.ZOffset = 1
  543. Particle.Rotation = NumberRange.new(-180, 180)
  544. Particle.RotSpeed = NumberRange.new(-180, 180)
  545. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  546. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  547.  
  548. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  549. function ParticleEmitter(Table)
  550. local PRTCL = Particle:Clone()
  551. local Speed = Table.Speed or 5
  552. local Drag = Table.Drag or 0
  553. local Size1 = Table.Size1 or 1
  554. local Size2 = Table.Size2 or 5
  555. local Lifetime1 = Table.Lifetime1 or 1
  556. local Lifetime2 = Table.Lifetime2 or 1.5
  557. local Parent = Table.Parent or Torso
  558. local Emit = Table.Emit or 100
  559. local Offset = Table.Offset or 360
  560. local Acel = Table.Acel or VT(1,0,0)
  561. local Enabled = Table.Enabled or false
  562. PRTCL.Parent = Parent
  563. PRTCL.Size = NumberSequence.new(Size1,Size2)
  564. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  565. PRTCL.Speed = NumberRange.new(Speed)
  566. PRTCL.VelocitySpread = Offset
  567. PRTCL.Drag = Drag
  568. PRTCL.Acceleration = Acel
  569. if Enabled == false then
  570. PRTCL:Emit(Emit)
  571. Debris:AddItem(PRTCL,Lifetime2)
  572. else
  573. PRTCL.Enabled = true
  574. end
  575. return PRTCL
  576. end
  577.  
  578. --//=================================\\
  579. local naeeym2 = IT("BillboardGui",Character) naeeym2.AlwaysOnTop = true naeeym2.Size = UDim2.new(5,35,2,15) naeeym2.StudsOffset = Vector3.new(0,3,0) naeeym2.MaxDistance = 75 naeeym2.Adornee = Character.Head naeeym2.Name = "Name" naeeym2.PlayerToHideFrom = Player local tecks2 = IT("TextLabel",naeeym2) tecks2.BackgroundTransparency = 1 tecks2.TextScaled = true tecks2.BorderSizePixel = 0 tecks2.Text = "Dead Red Eye" tecks2.Font = "Bodoni" tecks2.TextSize = 30 tecks2.TextStrokeTransparency = 0.5 tecks2.TextColor3 = C3(0,0,0) tecks2.TextStrokeColor3 = BRICKC"Really red".Color tecks2.Size = UDim2.new(1,0,0.5,0) tecks2.Parent = naeeym2
  580. --\\=================================//
  581.  
  582. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  583. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  584. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  585. MakeForm(Part,"Wedge")
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  587. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  588. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  589. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  590. MakeForm(Part,"Cyl")
  591. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  592. for i = 1, 8 do
  593. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  595. end
  596. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  597. MakeForm(Part,"Wedge")
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  599. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  600. MakeForm(Part,"Cyl")
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  604. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  607. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  608. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  609. MakeForm(RightBarrel,"Cyl")
  610. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  611. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  612. MakeForm(Part,"Wedge")
  613. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  614. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  615. MakeForm(RightHole,"Cyl")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  617. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,1.2,0.2),false)
  618. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  619. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.8,0.2),false)
  620. MakeForm(Part,"Wedge")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  622. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.6),false)
  623. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  624. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.4,0.4,0.4),false)
  625. MakeForm(Part,"Cyl")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  627. for i = 1, 8 do
  628. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0,0.35,0.41),false)
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  630. end
  631. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0.5,0.2),false)
  632. MakeForm(Part,"Wedge")
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.39,0.41,0.39),false)
  635. MakeForm(Part,"Cyl")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false)
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  639. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false)
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false)
  642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  643. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false)
  644. MakeForm(LeftBarrel,"Cyl")
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  646. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false)
  647. MakeForm(Part,"Wedge")
  648. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false)
  650. MakeForm(LeftHole,"Cyl")
  651. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  652. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  653. MakeForm(Eye,"Ball")
  654. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  655. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  656. MakeForm(Eye,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  658. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  659. MakeForm(Eye,"Ball")
  660. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  661. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  662. MakeForm(Eye,"Ball")
  663. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  664. local A = IT("Attachment",Torso)
  665. A.Position = VT(1,1.3,0)
  666. A.Orientation = VT(-0.098, -89.999, 0.227)
  667. local B = IT("Attachment",Torso)
  668. B.Position = VT(-1.3,-0.6,0)
  669. B.Orientation = VT(-88.911, -68.808, 158.782)
  670. local ChainLink = IT("Beam",Torso)
  671. ChainLink.Texture = "rbxassetid://73042633"
  672. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  673. ChainLink.TextureSpeed = 1
  674. ChainLink.FaceCamera = true
  675. ChainLink.Width0 = 1
  676. ChainLink.Width1 = 1
  677. ChainLink.TextureLength = 3
  678. ChainLink.Attachment0 = A
  679. ChainLink.Attachment1 = B
  680. ChainLink.CurveSize0 = 1.6
  681. ChainLink.CurveSize1 = 1.6
  682. ChainLink.FaceCamera = true
  683. ChainLink.Transparency = NumberSequence.new(0)
  684. local ChainLink = IT("Beam",Torso)
  685. ChainLink.Texture = "rbxassetid://73042633"
  686. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  687. ChainLink.TextureSpeed = 1
  688. ChainLink.FaceCamera = true
  689. ChainLink.Width0 = 1
  690. ChainLink.Width1 = 1
  691. ChainLink.TextureLength = 3
  692. ChainLink.Attachment0 = B
  693. ChainLink.Attachment1 = A
  694. ChainLink.CurveSize0 = 1.6
  695. ChainLink.CurveSize1 = 1.6
  696. ChainLink.FaceCamera = true
  697. ChainLink.Transparency = NumberSequence.new(0)
  698. local A = IT("Attachment",Torso)
  699. A.Position = VT(1.3,-0.85,0)
  700. A.Orientation = VT(-0.098, -89.999, 0.227)
  701. local B = IT("Attachment",Torso)
  702. B.Position = VT(-1,2,0)
  703. B.Orientation = VT(-88.911, -68.808, 158.782)
  704. local ChainLink = IT("Beam",Torso)
  705. ChainLink.Texture = "rbxassetid://73042633"
  706. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  707. ChainLink.TextureSpeed = 1
  708. ChainLink.FaceCamera = true
  709. ChainLink.Width0 = 1
  710. ChainLink.Width1 = 1
  711. ChainLink.TextureLength = 3
  712. ChainLink.Attachment0 = A
  713. ChainLink.Attachment1 = B
  714. ChainLink.CurveSize0 = 1.3
  715. ChainLink.CurveSize1 = 1.3
  716. ChainLink.FaceCamera = true
  717. ChainLink.Transparency = NumberSequence.new(0)
  718. local ChainLink = IT("Beam",Torso)
  719. ChainLink.Texture = "rbxassetid://73042633"
  720. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  721. ChainLink.TextureSpeed = 1
  722. ChainLink.FaceCamera = true
  723. ChainLink.Width0 = 1
  724. ChainLink.Width1 = 1
  725. ChainLink.TextureLength = 3
  726. ChainLink.Attachment0 = B
  727. ChainLink.Attachment1 = A
  728. ChainLink.CurveSize0 = 1.3
  729. ChainLink.CurveSize1 = 1.3
  730. ChainLink.FaceCamera = true
  731. ChainLink.Transparency = NumberSequence.new(0)
  732.  
  733. local A = IT("Attachment",Torso)
  734. A.Position = VT(0,-2.5,0)
  735. local B = IT("Attachment",Torso)
  736. B.Position = VT(0,2.5,0)
  737. local Trail = IT("Trail",Torso)
  738. Trail.Attachment0 = A
  739. Trail.Attachment1 = B
  740. Trail.Lifetime = 0.2
  741. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  742. Trail.Transparency = NumberSequence.new(0, 1)
  743. Trail.Enabled = true
  744.  
  745. local A = IT("Attachment",LeftBarrel)
  746. A.Position = VT(0,-2.5,0)
  747. local B = IT("Attachment",LeftBarrel)
  748. B.Position = VT(0,2.5,0)
  749. local Trail = IT("Trail",LeftBarrel)
  750. Trail.Attachment0 = A
  751. Trail.Attachment1 = B
  752. Trail.Lifetime = 0.2
  753. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  754. Trail.Transparency = NumberSequence.new(0, 1)
  755. Trail.Enabled = true
  756.  
  757. local A = IT("Attachment",RightBarrel)
  758. A.Position = VT(0,-2.5,0)
  759. local B = IT("Attachment",RightBarrel)
  760. B.Position = VT(0,2.5,0)
  761. local Trail = IT("Trail",RightBarrel)
  762. Trail.Attachment0 = A
  763. Trail.Attachment1 = B
  764. Trail.Lifetime = 0.2
  765. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  766. Trail.Transparency = NumberSequence.new(0, 1)
  767. Trail.Enabled = true
  768.  
  769. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  770. bladeefo.Texture = "http://www.roblox.com/asset/?id=59666049"
  771. bladeefo.LightEmission = 1
  772. bladeefo.LockedToPart = true
  773. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  774. bladeefo.Rate = 900
  775. bladeefo.VelocitySpread = 900000000000
  776. bladeefo.Lifetime = NumberRange.new(0.25)
  777. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  778. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  779. bladeefo.Rotation = NumberRange.new(-500,500)
  780. bladeefo.RotSpeed = NumberRange.new(-500,500)
  781. bladeefo.Speed = NumberRange.new(5,7.5)
  782.  
  783. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  784. bladeefo.Texture = "http://www.roblox.com/asset/?id=59666049"
  785. bladeefo.LightEmission = 1
  786. bladeefo.LockedToPart = true
  787. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  788. bladeefo.Rate = 900
  789. bladeefo.VelocitySpread = 900000000000
  790. bladeefo.Lifetime = NumberRange.new(0.25)
  791. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  792. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  793. bladeefo.Rotation = NumberRange.new(-500,500)
  794. bladeefo.RotSpeed = NumberRange.new(-500,500)
  795. bladeefo.Speed = NumberRange.new(5,7.5)
  796.  
  797. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  798. bladeefo.Texture = "http://www.roblox.com/asset/?id=170478388"
  799. bladeefo.LightEmission = 1
  800. bladeefo.LockedToPart = true
  801. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  802. bladeefo.Rate = 900
  803. bladeefo.VelocitySpread = 900000000000
  804. bladeefo.Lifetime = NumberRange.new(0.25)
  805. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  806. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  807. bladeefo.Rotation = NumberRange.new(-500,500)
  808. bladeefo.RotSpeed = NumberRange.new(-500,500)
  809. bladeefo.Speed = NumberRange.new(5,7.5)
  810.  
  811. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  812. bladeefo.Texture = "http://www.roblox.com/asset/?id=170478388"
  813. bladeefo.LightEmission = 1
  814. bladeefo.LockedToPart = true
  815. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  816. bladeefo.Rate = 900
  817. bladeefo.VelocitySpread = 900000000000
  818. bladeefo.Lifetime = NumberRange.new(0.25)
  819. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  820. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  821. bladeefo.Rotation = NumberRange.new(-500,500)
  822. bladeefo.RotSpeed = NumberRange.new(-500,500)
  823. bladeefo.Speed = NumberRange.new(5,7.5)
  824.  
  825. local bladeefo = Instance.new("ParticleEmitter",Torso)
  826. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  827. bladeefo.LightEmission = 1
  828. bladeefo.LockedToPart = true
  829. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  830. bladeefo.Rate = 900
  831. bladeefo.VelocitySpread = 900000000000
  832. bladeefo.Lifetime = NumberRange.new(0.25)
  833. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  834. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  835. bladeefo.Rotation = NumberRange.new(-500,500)
  836. bladeefo.RotSpeed = NumberRange.new(-500,500)
  837. bladeefo.Speed = NumberRange.new(5,7.5)
  838.  
  839. local bladeefo = Instance.new("ParticleEmitter",LeftBarrel)
  840. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  841. bladeefo.LightEmission = 1
  842. bladeefo.LockedToPart = true
  843. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  844. bladeefo.Rate = 900
  845. bladeefo.VelocitySpread = 900000000000
  846. bladeefo.Lifetime = NumberRange.new(0.25)
  847. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  848. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  849. bladeefo.Rotation = NumberRange.new(-500,500)
  850. bladeefo.RotSpeed = NumberRange.new(-500,500)
  851. bladeefo.Speed = NumberRange.new(5,7.5)
  852.  
  853. local bladeefo = Instance.new("ParticleEmitter",RightBarrel)
  854. bladeefo.Texture = "http://www.roblox.com/asset/?id=34769554"
  855. bladeefo.LightEmission = 1
  856. bladeefo.LockedToPart = true
  857. bladeefo.Color = ColorSequence.new(BrickColor.new("Really red").Color)
  858. bladeefo.Rate = 900
  859. bladeefo.VelocitySpread = 900000000000
  860. bladeefo.Lifetime = NumberRange.new(0.25)
  861. bladeefo.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.25,0),NumberSequenceKeypoint.new(1,0,0)})
  862. bladeefo.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.85,0)})
  863. bladeefo.Rotation = NumberRange.new(-500,500)
  864. bladeefo.RotSpeed = NumberRange.new(-500,500)
  865. bladeefo.Speed = NumberRange.new(5,7.5)
  866.  
  867. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  868. PRT.LockedToPart = true
  869. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  870. PRT.LockedToPart = true
  871. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  872. PRT.LockedToPart = true
  873. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  874. PRT.LockedToPart = true
  875. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  876. PRT.LockedToPart = true
  877. for _, c in pairs(Character:GetDescendants()) do
  878. if c and c.Parent then
  879. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  880. local ACCESSORY = c.Parent
  881. c.Parent = Character
  882. if c then
  883. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  884. weldBetween(Head,c)
  885. else
  886. weldBetween(Torso,c)
  887. end
  888. end
  889. ACCESSORY:remove()
  890. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  891. c.Material = "Neon"
  892. c.Color = C3(1,0,0)
  893. if c:FindFirstChildOfClass("SpecialMesh") then
  894. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  895. end
  896. if c == Head then
  897. if c:FindFirstChild("face") then
  898. c.face:remove()
  899. end
  900. end
  901. elseif c.ClassName == "Part" and c.Name == "Eye" then
  902. c.Color = C3(1,0,0)
  903. c.Material = "Neon"
  904. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  905. c:remove()
  906. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  907. c:remove()
  908. end
  909. end
  910. end
  911. local BODY = {}
  912. for _, c in pairs(Character:GetDescendants()) do
  913. if c:IsA("BasePart") and c.Name ~= "Handle" then
  914. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  915. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  916. end
  917. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  918. elseif c:IsA("JointInstance") then
  919. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  920. end
  921. end
  922. function refit()
  923. Character.Parent = workspace
  924. for e = 1, #BODY do
  925. if BODY[e] ~= nil then
  926. local STUFF = BODY[e]
  927. local PART = STUFF[1]
  928. local PARENT = STUFF[2]
  929. local MATERIAL = STUFF[3]
  930. local COLOR = STUFF[4]
  931. local TRANSPARENCY = STUFF[5]
  932. --local SIZE = STUFF[6]
  933. local NAME = STUFF[7]
  934. if PART.ClassName == "Part" and PART ~= RootPart then
  935. PART.Material = MATERIAL
  936. PART.Transparency = TRANSPARENCY
  937. PART.Name = NAME
  938. end
  939. if PART.Parent ~= PARENT then
  940. Humanoid:remove()
  941. PART.Parent = PARENT
  942. Humanoid = IT("Humanoid",Character)
  943. end
  944. end
  945. end
  946. end
  947.  
  948. local SKILLTEXTCOLOR = C3(1,0,0)
  949. local SKILLFONT = "Fantasy"
  950. local SKILLTEXTSIZE = 6
  951.  
  952. Humanoid.Died:connect(function()
  953. refit()
  954. end)
  955.  
  956. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 1 Frame")
  957. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 2 Frame")
  958. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 3 Frame")
  959. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 4 Frame")
  960. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 5 Frame")
  961. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 6 Frame")
  962. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(1,0,0), C3(0, 0, 0), "Skill 7 Frame")
  963.  
  964. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  965. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  966. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  967. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  968. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  969. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  970. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  971.  
  972. --//=================================\\
  973. --|| DAMAGE FUNCTIONS
  974. --\\=================================//
  975.  
  976. function StatLabel(CFRAME, TEXT, COLOR)
  977. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  978. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  979. local BODYGYRO = IT("BodyGyro", STATPART)
  980. game:GetService("Debris"):AddItem(STATPART ,5)
  981. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  982. BILLBOARDGUI.Adornee = STATPART
  983. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  984. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  985. BILLBOARDGUI.AlwaysOnTop = false
  986. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  987. TEXTLABEL.BackgroundTransparency = 1
  988. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  989. TEXTLABEL.Text = TEXT
  990. TEXTLABEL.Font = SKILLFONT
  991. TEXTLABEL.FontSize="Size42"
  992. TEXTLABEL.TextColor3 = COLOR
  993. TEXTLABEL.TextStrokeTransparency = 0
  994. TEXTLABEL.TextScaled = true
  995. TEXTLABEL.TextWrapped = true
  996. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  997. for i = 1, 50 do
  998. Swait()
  999. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1000. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1001. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1002. end
  1003. THEPART.Parent = nil
  1004. end),STATPART, TEXTLABEL)
  1005. end
  1006.  
  1007. --//=================================\\
  1008. --|| DAMAGING
  1009. --\\=================================//
  1010.  
  1011. function Kill(Char)
  1012. local NewCharacter = IT("Model",Effects)
  1013. NewCharacter.Name = "Ow im ded ;-;"
  1014. for _, c in pairs(Char:GetDescendants()) do
  1015. if c:IsA("BasePart") and c.Transparency == 0 then
  1016. if c.Parent == Char then
  1017. getbloody(c,5)
  1018. end
  1019. c:BreakJoints()
  1020. c.Material = "Glass"
  1021. c.Color = C3(0.5,0,0)
  1022. c.CanCollide = true
  1023. c.Transparency = 0.3
  1024. if c:FindFirstChildOfClass("SpecialMesh") then
  1025. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1026. end
  1027. if c.Name == "Head" then
  1028. c:ClearAllChildren()
  1029. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1030. end
  1031. if c.ClassName == "MeshPart" then
  1032. c.TextureID = ""
  1033. end
  1034. if c:FindFirstChildOfClass("BodyPosition") then
  1035. c:FindFirstChildOfClass("BodyPosition"):remove()
  1036. end
  1037. if c:FindFirstChildOfClass("ParticleEmitter") then
  1038. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1039. end
  1040. c.Parent = NewCharacter
  1041. c.Name = "DeadPart"
  1042. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1043. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1044. end
  1045. end
  1046. Char:remove()
  1047. Debris:AddItem(NewCharacter,5)
  1048. end
  1049.  
  1050. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1051. local CHILDREN = workspace:GetDescendants()
  1052. for index, CHILD in pairs(CHILDREN) do
  1053. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1054. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1055. if HUM then
  1056. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1057. if TORSO then
  1058. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1059. if BRUTAL == true then
  1060. Kill(CHILD)
  1061. else
  1062. CHILD:BreakJoints()
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068. end
  1069. end
  1070.  
  1071. function BulletDetection(FROM,TO,BRUTAL)
  1072. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1073. coroutine.resume(coroutine.create(function()
  1074. if AIMHIT ~= nil then
  1075. if AIMHIT.Parent ~= Character then
  1076. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1077. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1078. if BRUTAL == true then
  1079. Kill(AIMHIT.Parent)
  1080. else
  1081. getbloody(AIMHIT,15)
  1082. AIMHIT.Parent:BreakJoints()
  1083. if AIMHIT.Name == "Head" then
  1084. AIMHIT.Name = "HEADSHOT"
  1085. AIMHIT:remove()
  1086. end
  1087. end
  1088. else
  1089. if BRUTAL == true then
  1090. Kill(AIMHIT.Parent.Parent)
  1091. else
  1092. AIMHIT.Parent.Parent:BreakJoints()
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end))
  1099. SpawnTrail(FROM,AIMPOS)
  1100. return AIMHIT,AIMPOS,NORMAL
  1101. end
  1102.  
  1103. --//=================================\\
  1104. --|| ATTACK FUNCTIONS AND STUFF
  1105. --\\=================================//
  1106.  
  1107. function Unload()
  1108. ATTACK = true
  1109. Rooted = false
  1110. repeat
  1111. local GYRO = IT("BodyGyro",RootPart)
  1112. GYRO.D = 175
  1113. GYRO.P = 20000
  1114. GYRO.MaxTorque = VT(0,40000,0)
  1115. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1116. if COMBO == 1 then
  1117. COMBO = 2
  1118. for i=0, 0.6, 0.1 / SPEED do
  1119. Swait()
  1120. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1127. end
  1128. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1129. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1130. CreateSound(145080998, LeftHole, 7, 1, false)
  1131. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1132. for i=0, 0.2, 0.1 / SPEED do
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1140. end
  1141. elseif COMBO == 2 then
  1142. COMBO = 1
  1143. for i=0, 0.6, 0.1 / SPEED do
  1144. Swait()
  1145. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1146. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1152. end
  1153. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1154. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1155. CreateSound(145080998, RightHole, 7, 1, false)
  1156. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1157. for i=0, 0.2, 0.1 / SPEED do
  1158. Swait()
  1159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1165. end
  1166. end
  1167. GYRO:remove()
  1168. until KEYHOLD == false
  1169. ATTACK = false
  1170. Rooted = false
  1171. end
  1172. function Psyo()
  1173. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1174. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1175. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1176. if TORSO and HUM.Health > 0 then
  1177. ATTACK = true
  1178. Rooted = false
  1179. local GYRO = IT("BodyGyro",RootPart)
  1180. GYRO.D = 275
  1181. GYRO.P = 20000
  1182. GYRO.MaxTorque = VT(0,40000,0)
  1183. for i=0, 0.8, 0.1 / SPEED do
  1184. Swait()
  1185. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / SPEED)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1192. end
  1193. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1194. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1195. local grav = Instance.new("BodyPosition",TORSO)
  1196. grav.D = 1500
  1197. grav.P = 20000
  1198. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1199. grav.position = TORSO.Position+VT(0,15,0)
  1200. Debris:AddItem(grav,10)
  1201. Debris:AddItem(MAGIC,10)
  1202. CreateSound(429459101, Torso, 7, 1, false)
  1203. CreateSound(429459101, TORSO, 7, 1, false)
  1204. for i=0, 1, 0.1 / SPEED do
  1205. Swait()
  1206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / SPEED)
  1207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / SPEED)
  1209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / SPEED)
  1210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1212. end
  1213. GYRO:remove()
  1214. ATTACK = false
  1215. Rooted = false
  1216. end
  1217. end
  1218. end
  1219. function Cleave()
  1220. ATTACK = true
  1221. Rooted = false
  1222. local TARGET = nil
  1223. local TORS = nil
  1224. local GYRO = IT("BodyGyro",RootPart)
  1225. GYRO.D = 175
  1226. GYRO.P = 20000
  1227. GYRO.MaxTorque = VT(0,40000,0)
  1228. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1229. local RANGE = 5
  1230. CreateSound(541909867, Torso, 7, 1, false)
  1231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1232. for i=0, 1, 0.1 / SPEED do
  1233. Swait()
  1234. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1235. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1236. local CHILDREN = workspace:GetDescendants()
  1237. for index, CHILD in pairs(CHILDREN) do
  1238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1240. if HUM then
  1241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1242. if TORSO then
  1243. if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1244. RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1245. TARGET = HUM
  1246. TORS = TORSO
  1247. end
  1248. end
  1249. end
  1250. end
  1251. end
  1252. if TARGET then
  1253. break
  1254. end
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / SPEED)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / SPEED)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / SPEED)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1261. end
  1262. GYRO:remove()
  1263. if TORS and TARGET then
  1264. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1265. Rooted = true
  1266. local BODYPOSITION = IT("BodyPosition", TORS)
  1267. BODYPOSITION.P = 2000
  1268. BODYPOSITION.D = 100
  1269. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1270. for i=0, 1, 0.1 / SPEED do
  1271. Swait()
  1272. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1273. BODYPOSITION.Position = TORS.Position
  1274. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1276. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1277. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1278. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1279. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1280. end
  1281. for i=0, 0.4, 0.1 / SPEED do
  1282. Swait()
  1283. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1284. BODYPOSITION.Position = TORS.Position
  1285. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1286. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1287. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / SPEED)
  1288. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1289. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1290. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1291. end
  1292. local LOOP = 0
  1293. local LOOP2 = 0
  1294. for i=0, 5, 0.1 / SPEED do
  1295. Swait()
  1296. LOOP = LOOP + 1
  1297. TORS.Anchored = true
  1298. LOOP2 = LOOP2 + 1
  1299. if LOOP2 >= 5 then
  1300. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302. CreateSound(145080998, RightHole, 7, 1, false)
  1303. SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1304. LOOP2 = 0
  1305. getbloody(TORS,1)
  1306. end
  1307. TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1308. BODYPOSITION.Position = TORS.Position
  1309. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1310. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1311. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / SPEED)
  1312. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / SPEED)
  1313. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1314. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1315. end
  1316. BODYPOSITION:remove()
  1317. if TORS then
  1318. TORS.Anchored = false
  1319. Kill(TORS.Parent)
  1320. end
  1321. end
  1322. ATTACK = false
  1323. Rooted = false
  1324. end
  1325. function Lock_n_Load()
  1326. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1327. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1328. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1329. if TORSO and HUM.Health > 0 then
  1330. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1331. ATTACK = true
  1332. Rooted = true
  1333. local GYRO = IT("BodyGyro",RootPart)
  1334. GYRO.D = 175
  1335. GYRO.P = 20000
  1336. GYRO.MaxTorque = VT(0,40000,0)
  1337. if COMBO == 1 then
  1338. COMBO = 2
  1339. for i=0, 1, 0.1 / SPEED do
  1340. Swait()
  1341. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1348. end
  1349. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1351. CreateSound(145080998, LeftHole, 7, 1, false)
  1352. BulletDetection(LeftHole.Position,TORSO.Position,false)
  1353. for i=0, 0.4, 0.1 / SPEED do
  1354. Swait()
  1355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / SPEED)
  1359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1361. end
  1362. elseif COMBO == 2 then
  1363. COMBO = 1
  1364. for i=0, 1, 0.1 / SPEED do
  1365. Swait()
  1366. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1373. end
  1374. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1375. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1376. CreateSound(145080998, RightHole, 7, 1, false)
  1377. BulletDetection(RightHole.Position,TORSO.Position,false)
  1378. for i=0, 0.4, 0.1 / SPEED do
  1379. Swait()
  1380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / SPEED)
  1382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / SPEED)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1384. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1386. end
  1387. end
  1388. GYRO:remove()
  1389. ATTACK = false
  1390. Rooted = false
  1391. end
  1392. end
  1393. end
  1394. function Morning_Star()
  1395. ATTACK = true
  1396. Rooted = true
  1397. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1398. for i=0, 1, 0.1 / SPEED do
  1399. Swait()
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / SPEED)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1406. end
  1407. coroutine.resume(coroutine.create(function()
  1408. local POS = Mouse.Hit.p
  1409. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1410. MakeForm(RAY,"Cyl")
  1411. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(1,0,0))
  1412. MakeForm(SPHERE,"Ball")
  1413. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(1,0,0))
  1414. MakeForm(SHIELD,"Ball")
  1415. SHIELD.CFrame = CF(POS)
  1416. RAY.CFrame = CF(POS)
  1417. SPHERE.CFrame = CF(POS)
  1418. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1419. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1420. for i = 1, 200 do
  1421. Swait()
  1422. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1423. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1424. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1425. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1426. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1427. end
  1428. for i = 1, 45 do
  1429. Swait()
  1430. RAY.Transparency = RAY.Transparency + 1/45
  1431. SPHERE.Transparency = RAY.Transparency
  1432. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1433. end
  1434. RAY:remove()
  1435. SHIELD:remove()
  1436. SPHERE:remove()
  1437. end))
  1438. for i=0, 1, 0.1 / SPEED do
  1439. Swait()
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / SPEED)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / SPEED)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / SPEED)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1446. end
  1447. ATTACK = false
  1448. Rooted = false
  1449. end
  1450. function Deathbound()
  1451. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1452. ATTACK = true
  1453. Rooted = true
  1454. for i=0, 1, 0.1 / SPEED do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / SPEED)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / SPEED)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / SPEED)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1462. end
  1463. local DONE = false
  1464. local GATE = nil
  1465. local GATESPIN = true
  1466. coroutine.resume(coroutine.create(function()
  1467. repeat
  1468. Swait()
  1469. if GATE ~= nil then
  1470. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1471. end
  1472. until GATESPIN == false
  1473. end))
  1474. coroutine.resume(coroutine.create(function()
  1475. repeat
  1476. Swait()
  1477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / SPEED)
  1478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / SPEED)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / SPEED)
  1481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1483. until DONE == true
  1484. Swait(50)
  1485. for i = 1, 35 do
  1486. Swait(4)
  1487. local FIRED = false
  1488. local CHILDREN = workspace:GetDescendants()
  1489. for index, CHILD in pairs(CHILDREN) do
  1490. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1491. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1492. if HUM then
  1493. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1494. if TORSO then
  1495. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1496. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1497. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1498. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1499. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1500. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1501. Kill(CHILD)
  1502. FIRED = true
  1503. break
  1504. end
  1505. end
  1506. end
  1507. end
  1508. end
  1509. if FIRED == false then
  1510. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1511. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1512. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1513. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1514. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1515. if HITBOD ~= nil then
  1516. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1517. Kill(HITBOD.Parent)
  1518. end
  1519. end
  1520. end
  1521. end
  1522. for i = 1, 45 do
  1523. Swait()
  1524. GATE.Size = GATE.Size - VT(3,0,3)
  1525. end
  1526. GATESPIN = false
  1527. GATE:remove()
  1528. end))
  1529. Swait(15)
  1530. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1531. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(1,0,0))
  1532. local DECAL = IT("Decal",GATE)
  1533. DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1534. DECAL.Face = "Top"
  1535. GATE.CFrame = CF(HITPOS)
  1536. CreateSound(160772554, GATE, 7, 1.3, false)
  1537. for i = 1, 45 do
  1538. Swait()
  1539. GATE.Size = GATE.Size + VT(3,0,3)
  1540. end
  1541. CreateSound(145080998, RightHole, 7, 1, false)
  1542. CreateSound(145080998, LeftHole, 7, 1, false)
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1545. ATTACK = false
  1546. Rooted = false
  1547. DONE = true
  1548. end
  1549. function Execute()
  1550. ATTACK = true
  1551. Rooted = false
  1552. local Part = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Part", VT(0,1,4),false)
  1553. Part.Color = C3(1,0,0)
  1554. MakeForm(Part,"Wedge")
  1555. Part.CanCollide = true
  1556. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1557. for i=0, 1, 0.1 / SPEED do
  1558. Swait()
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / SPEED)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / SPEED)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / SPEED)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1565. end
  1566. Trail.Enabled = true
  1567. CreateSound(541909867, RightBarrel, 7, 1, false)
  1568. local TOCH = Part.Touched:Connect(function(hit)
  1569. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1570. Kill(hit.Parent)
  1571. end
  1572. end)
  1573. for i=0, 0.35, 0.1 / SPEED do
  1574. Swait()
  1575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / SPEED)
  1576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / SPEED)
  1577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / SPEED)
  1578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1581. end
  1582. TOCH:disconnect()
  1583. Trail.Enabled = true
  1584. for i=0, 0.35, 0.1 / SPEED do
  1585. Swait()
  1586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / SPEED)
  1587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / SPEED)
  1588. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / SPEED)
  1589. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1590. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1591. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1592. end
  1593. Part:remove()
  1594. ATTACK = false
  1595. Rooted = false
  1596. end
  1597.  
  1598. --//=================================\\
  1599. --|| ASSIGN THINGS TO KEYS
  1600. --\\=================================//
  1601.  
  1602. function MouseDown(Mouse)
  1603. if ATTACK == false then
  1604. Execute()
  1605. end
  1606. end
  1607.  
  1608. function MouseUp(Mouse)
  1609. HOLD = false
  1610. end
  1611.  
  1612. function KeyDown(Key)
  1613. KEYHOLD = true
  1614. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1615. if Key == "z" and ATTACK == false then
  1616. Unload()
  1617.  
  1618. elseif Key == "b" and ATTACK == false then
  1619. Psyo()
  1620.  
  1621. elseif Key == "c" and ATTACK == false then
  1622. Cleave()
  1623.  
  1624. elseif Key == "v" and ATTACK == false then
  1625. Lock_n_Load()
  1626.  
  1627. elseif Key == "g" and ATTACK == false then
  1628. Deathbound()
  1629.  
  1630. elseif Key == "x" and ATTACK == false then
  1631. Morning_Star()
  1632.  
  1633. elseif Key == "t" then
  1634. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1635. elseif Key == "1" and ATTACK == false then
  1636. if CHOICE ~= 1 then
  1637. CHOICE = 1
  1638. sick:Play()
  1639. end
  1640. elseif Key == "2" and ATTACK == false then
  1641. if CHOICE ~= 2 then
  1642. CHOICE = 2
  1643. sick:Play()
  1644. end
  1645. elseif Key == "3" and ATTACK == false then
  1646. if CHOICE ~= 3 then
  1647. CHOICE = 3
  1648. sick:Play()
  1649. end
  1650. elseif Key == "4" and ATTACK == false then
  1651. if CHOICE ~= 4 then
  1652. CHOICE = 4
  1653. sick:Play()
  1654. end
  1655. end
  1656. end
  1657. end
  1658.  
  1659. function KeyUp(Key)
  1660. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1661. KEYHOLD = false
  1662. end
  1663. end
  1664.  
  1665. Mouse.Button1Down:connect(function(NEWKEY)
  1666. MouseDown(NEWKEY)
  1667. end)
  1668. Mouse.Button1Up:connect(function(NEWKEY)
  1669. MouseUp(NEWKEY)
  1670. end)
  1671. Mouse.KeyDown:connect(function(NEWKEY)
  1672. KeyDown(NEWKEY)
  1673. end)
  1674. Mouse.KeyUp:connect(function(NEWKEY)
  1675. KeyUp(NEWKEY)
  1676. end)
  1677.  
  1678. --//=================================\\
  1679. --\\=================================//
  1680.  
  1681.  
  1682. function unanchor()
  1683. if UNANCHOR == true then
  1684. g = Character:GetChildren()
  1685. for i = 1, #g do
  1686. if g[i].ClassName == "Part" then
  1687. g[i].Anchored = false
  1688. end
  1689. end
  1690. end
  1691. end
  1692.  
  1693.  
  1694. --//=================================\\
  1695. --|| WRAP THE WHOLE SCRIPT UP
  1696. --\\=================================//
  1697.  
  1698. Humanoid.Changed:connect(function(Jump)
  1699. if Jump == "Jump" and (Disable_Jump == true) then
  1700. Humanoid.Jump = false
  1701. end
  1702. end)
  1703.  
  1704. while true do
  1705. Swait()
  1706. Humanoid.HipHeight = 1.5
  1707. script.Parent = WEAPONGUI
  1708. ANIMATE.Parent = nil
  1709. if Humanoid then
  1710. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1711. IDLEANIMATION:Play()
  1712. end
  1713. SINE = SINE + CHANGE
  1714. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1715. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1716. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1717. if ATTACK == false then
  1718. if TORSOVELOCITY < 1 then
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / SPEED)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / SPEED)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1725. elseif TORSOVELOCITY > 1 then
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / SPEED)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / SPEED)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / SPEED)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / SPEED)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / SPEED)
  1732. end
  1733. end
  1734. RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / SPEED)
  1735. LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / SPEED)
  1736. unanchor()
  1737. Humanoid.MaxHealth = "inf"
  1738. Humanoid.Health = "inf"
  1739. if Rooted == false then
  1740. Disable_Jump = false
  1741. Humanoid.WalkSpeed = Speed
  1742. elseif Rooted == true then
  1743. Disable_Jump = true
  1744. Humanoid.WalkSpeed = 0
  1745. end
  1746. for _, c in pairs(Character:GetDescendants()) do
  1747. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1748. c.Material = "Neon"
  1749. c.Color = C3(1,0,0)
  1750. if c:FindFirstChildOfClass("SpecialMesh") then
  1751. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1752. end
  1753. if c == Head then
  1754. if c:FindFirstChild("face") then
  1755. c.face:remove()
  1756. end
  1757. end
  1758. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1759. c.Color = C3(1,0,0)
  1760. c.Material = "Neon"
  1761. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1762. c:remove()
  1763. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1764. c:remove()
  1765. end
  1766. end
  1767. refit()
  1768. Humanoid.Name = "Deadeyes"
  1769. sick.Parent = Torso
  1770. sick:resume()
  1771. sick.Volume = 5
  1772. sick.Pitch = 1
  1773. sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1774. if Head:FindFirstChildOfClass("Sound") then
  1775. Head:FindFirstChildOfClass("Sound"):remove()
  1776. end
  1777. end
  1778.  
  1779. --//=================================\\
  1780. --\\=================================//
  1781.  
  1782.  
  1783.  
  1784.  
  1785.  
  1786. --//====================================================\\--
  1787. --|| END OF SCRIPT
  1788. --\\====================================================//--
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