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- Assertion failed: WorldPrivate == nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1317] AkLateReverbComponent /Game/Dev/Maps/Quake.Quake:PersistentLevel.AkSpatialAudioVolume_UAID_00155DB0D5FFEB4B01_1372509720.LateReverb
- UnrealEditor_Engine!UActorComponent::RegisterComponentWithWorld() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1317]
- UnrealEditor_Engine!AActor::IncrementalRegisterComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5295]
- UnrealEditor_Engine!AActor::RegisterAllComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5194]
- UnrealEditor_Engine!ULevel::AddLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:923]
- UnrealEditor_Engine!ULevel::AddLoadedActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:867]
- UnrealEditor_Engine!FWorldPartitionLoadingContext::FImmediate::RegisterActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:84]
- UnrealEditor_Engine!FWorldPartitionHandleImpl::ToReference() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:225]
- UnrealEditor_Engine!UWorldPartition::OnPackageDirtyStateChanged() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:351]
- UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void __cdecl(UPackage *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618]
- UnrealEditor_CoreUObject!UPackage::SetDirtyFlag() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Package.cpp:98]
- UnrealEditor_CoreUObject!UObjectBaseUtility::MarkPackageDirty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBaseUtility.cpp:335]
- UnrealEditor_CoreUObject!UObject::Modify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1286]
- UnrealEditor_Engine!USceneComponent::DetachFromComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:2282]
- UnrealEditor_Engine!USceneComponent::OnComponentDestroyed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1286]
- UnrealEditor_Engine!UActorComponent::DestroyComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1477]
- UnrealEditor_Engine!USceneComponent::DestroyComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp:1095]
- UnrealEditor_AkAudio
- UnrealEditor_AkAudio
- UnrealEditor_Engine!UActorComponent::ExecuteUnregisterEvents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1707]
- UnrealEditor_Engine!UActorComponent::UnregisterComponent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1423]
- UnrealEditor_Engine!AActor::UnregisterAllComponents() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:5166]
- UnrealEditor_Engine!ULevel::RemoveLoadedActors() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:1002]
- UnrealEditor_Engine!ULevel::RemoveLoadedActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp:959]
- UnrealEditor_Engine!FWorldPartitionLoadingContext::FImmediate::UnregisterActor() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionHandle.cpp:101]
- UnrealEditor_Engine!UWorldPartitionRuntimeHash::OnEndPlay() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionRuntimeHash.cpp:38]
- UnrealEditor_Engine!TBaseUObjectMethodDelegateInstance<0,UWorldPartition,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:618]
- UnrealEditor_UnrealEd!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:975]
- UnrealEditor_UnrealEd!UEditorEngine::EndPlayMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:347]
- UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2210]
- UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:517]
- UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5367]
- UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
- UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
- UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
- UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
- UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
- kernel32
- ntdll
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