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- --just put this on the top of a script and boom 89% works
- --note this does not work on big scripts
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --workspace.ayyman:Remove() (Run this after each use of the guillotine)
- NiggaKilla = "XTheShowcaserX" -- Person who is going to kill the victim
- Victim = "Tabby_Cxt" -- Person who gonna die xd
- game.Players[Victim].Character.Humanoid.WalkSpeed = 0
- game.Players[Victim].Character.Humanoid.JumpPower = 0
- game:GetObjects("rbxassetid://1064951471")[1].Parent = game.Workspace
- -- Lib Func --
- loadstring(game:GetObjects("rbxassetid://1064957068")[1].Source)() -- Realistic Blood
- loadstring(game:GetObjects("rbxassetid://1064956088")[1].Source)() -- Guillotine Script Main
- -- Lib Func --
- wait(.5)
- game.Workspace[Victim].HumanoidRootPart.CFrame = CFrame.new(105.919, 2046.955, -40.277)
- game.Workspace[NiggaKilla].HumanoidRootPart.CFrame = CFrame.new(109.305, 2045.6, -34.156)
- --Gui version
- local BitchHoldUp = Instance.new("ScreenGui")
- local Opener = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local DaGui = Instance.new("Frame")
- local Frame = Instance.new("Frame")
- local Close = Instance.new("TextButton")
- local Username = Instance.new("TextBox")
- local VanDaPlayer = Instance.new("TextButton")
- local TextLabel = Instance.new("TextLabel")
- -- asd
- BitchHoldUp.Name = "BitchHoldUp"
- BitchHoldUp.Parent = game.CoreGui
- Opener.Name = "Opener"
- Opener.Parent = BitchHoldUp
- Opener.BackgroundColor3 = Color3.new(0, 0, 0)
- Opener.BackgroundTransparency = 0.5
- Opener.Position = UDim2.new(0, 19, 0, 564)
- Opener.Size = UDim2.new(0, 224, 0, 40)
- Open.Name = "Open"
- Open.Parent = Opener
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.BackgroundTransparency = 0.5
- Open.Size = UDim2.new(0, 224, 0, 40)
- Open.Font = Enum.Font.SciFi
- Open.FontSize = Enum.FontSize.Size42
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(0, 1, 1)
- Open.TextSize = 42
- DaGui.Name = "DaGui"
- DaGui.Parent = BitchHoldUp
- DaGui.BackgroundColor3 = Color3.new(0, 0, 0)
- DaGui.BackgroundTransparency = 0.5
- DaGui.Draggable = true
- DaGui.Position = UDim2.new(0, 0, 0, 311)
- DaGui.Size = UDim2.new(0, 343, 0, 197)
- DaGui.Visible = false
- Frame.Parent = DaGui
- Frame.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
- Frame.Position = UDim2.new(0, 313, 0, 0)
- Frame.Size = UDim2.new(0, 30, 0, 26)
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
- Close.Size = UDim2.new(0, 30, 0, 26)
- Close.Font = Enum.Font.SciFi
- Close.FontSize = Enum.FontSize.Size14
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 14
- Close.TextStrokeTransparency = 5
- Username.Name = "Username"
- Username.Parent = DaGui
- Username.BackgroundColor3 = Color3.new(0, 0, 0)
- Username.BackgroundTransparency = 0.5
- Username.Position = UDim2.new(0, 72, 0, 76)
- Username.Size = UDim2.new(0, 200, 0.0999999866, 24)
- Username.Font = Enum.Font.SciFi
- Username.FontSize = Enum.FontSize.Size18
- Username.Text = "Username"
- Username.TextColor3 = Color3.new(0, 1, 1)
- Username.TextSize = 18
- VanDaPlayer.Name = "VanDaPlayer"
- VanDaPlayer.Parent = DaGui
- VanDaPlayer.BackgroundColor3 = Color3.new(0, 0, 0)
- VanDaPlayer.BackgroundTransparency = 0.5
- VanDaPlayer.Position = UDim2.new(0.0199999996, 90, 0.00999999978, 138)
- VanDaPlayer.Size = UDim2.new(0, 150, 0, 26)
- VanDaPlayer.Font = Enum.Font.SciFi
- VanDaPlayer.FontSize = Enum.FontSize.Size14
- VanDaPlayer.Text = "Van Player"
- VanDaPlayer.TextColor3 = Color3.new(0, 1, 1)
- VanDaPlayer.TextSize = 14
- TextLabel.Parent = DaGui
- TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
- TextLabel.BackgroundTransparency = 0.5
- TextLabel.Position = UDim2.new(0, 48, 0, 22)
- TextLabel.Size = UDim2.new(0, 246, 0, 19)
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.FontSize = Enum.FontSize.Size18
- TextLabel.Text = "Van Player Gui by Hopeless (Talha)"
- TextLabel.TextColor3 = Color3.new(0, 1, 1)
- TextLabel.TextSize = 17
- Open.MouseButton1Down:connect(function()
- DaGui.Visible = true
- Opener.Visible = false
- end)
- Close.MouseButton1Down:connect(function()
- DaGui.Visible = false
- Opener.Visible = true
- end)
- VanDaPlayer.MouseButton1Down:connect(function()
- Victim = Username.Text -- Person who gonna die xd
- game.Players[Victim].Character.Humanoid.WalkSpeed = 0
- game.Players[Victim].Character.Humanoid.JumpPower = 0
- game:GetObjects("rbxassetid://1064951471")[1].Parent = game.Workspace
- -- Lib Func --
- loadstring(game:GetObjects("rbxassetid://1064957068")[1].Source)() -- Realistic Blood
- loadstring(game:GetObjects("rbxassetid://1064956088")[1].Source)() -- Guillotine Script Main
- -- Lib Func --
- wait(.5)
- game.Workspace[Victim].HumanoidRootPart.CFrame = CFrame.new(105.919, 2046.955, -40.277)
- game.Workspace[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = CFrame.new(109.305, 2045.6, -34.156)
- end)
- -- I like to asd a lot
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