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ColorblindRBLX

DVD_MAN (for CSFE)

Feb 19th, 2021
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  1. local scripts = game:GetObjects("rbxassetid://6415591915")[1]
  2.  
  3.  
  4. local aple = scripts.APLE
  5. aple.Parent = nil
  6. local newapl = aple:Clone()
  7.  
  8. local dvd = scripts.bruh
  9. dvd.Parent = nil
  10. local newdvd = dvd:Clone()
  11. scripts.DVD.Parent = game.Players.LocalPlayer.Backpack
  12.  
  13.  
  14.  
  15. wait(1)
  16. local Player = game:GetService("Players"):GetPlayerFromCharacter(script.Parent)
  17. local Mouse,mouse,UserInputService,ContextActionService
  18. do
  19.     script.Parent = game.Players.LocalPlayer.Character
  20.     game.Players.LocalPlayer.Character.Head.face.Texture = ""
  21.     local CAS = {Actions={}}
  22.     local Event = Instance.new("RemoteEvent")
  23.     Event.Name = "UserInput_Event"
  24.     Event.Parent = game.Players.LocalPlayer.Character
  25.     local fakeEvent = function()
  26.         local t = {_fakeEvent=true}
  27.         t.Connect = function(self,f)self.Function=f end
  28.         t.connect = t.Connect
  29.         return t
  30.     end
  31.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Downs=fakeEvent()}
  32.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  33.     function CAS:BindAction(name,fun,touch,...)
  34.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  35.     end
  36.     function CAS:UnbindAction(name)
  37.         CAS.Actions[name] = nil
  38.     end
  39.     local function te(self,ev,...)
  40.         local t = m[ev]
  41.         if t and t._fakeEvent and t.Function then
  42.             t.Function(...)
  43.         end
  44.     end
  45.     m.TrigEvent = te
  46.     UIS.TrigEvent = te
  47.     Event.OnClientEvent:Connect(function(plr,io)
  48.         if plr~=Player then return end
  49.         if io.isMouse then
  50.             m.Target = io.Target
  51.             m.Hit = io.Hit
  52.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  53.             if io.UserInputState == Enum.UserInputState.Begin then
  54.                 m:TrigEvent("Button1Down")
  55.             else
  56.                 m:TrigEvent("Button1Up")
  57.             end
  58.         else
  59.             for n,t in pairs(CAS.Actions) do
  60.                 for _,k in pairs(t.Keys) do
  61.                     if k==io.KeyCode then
  62.                         t.Function(t.Name,io.UserInputState,io)
  63.                     end
  64.                 end
  65.             end
  66.             if io.UserInputState == Enum.UserInputState.Begin then
  67.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  68.                 UIS:TrigEvent("InputBegan",io,false)
  69.             else
  70.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  71.                 UIS:TrigEvent("InputEnded",io,false)
  72.             end
  73.         end
  74.     end)
  75.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  76. end
  77.  
  78.  
  79.  
  80.  
  81.  
  82. wait(4/60)
  83. Player = game.Players:GetPlayerFromCharacter(script.Parent)
  84. PlayerGui = Player.PlayerGui
  85. Cam = workspace.CurrentCamera
  86. Backpack = Player.Backpack
  87. Character = Player.Character
  88. Humanoid = Character.Humanoid
  89. RootPart = Character["HumanoidRootPart"]
  90. Torso = Character["Torso"]
  91. Head = Character["Head"]
  92. RightArm = Character["Right Arm"]
  93. LeftArm = Character["Left Arm"]
  94. RightLeg = Character["Right Leg"]
  95. LeftLeg = Character["Left Leg"]
  96. RootJoint = RootPart["RootJoint"]
  97. Neck = Torso["Neck"]
  98. RightShoulder = Torso["Right Shoulder"]
  99. LeftShoulder = Torso["Left Shoulder"]
  100. RightHip = Torso["Right Hip"]
  101. LeftHip = Torso["Left Hip"]
  102. IT = Instance.new
  103. CF = CFrame.new
  104. VT = Vector3.new
  105. RAD = math.rad
  106. C3 = Color3.new
  107. UD2 = UDim2.new
  108. BRICKC = BrickColor.new
  109. ANGLES = CFrame.Angles
  110. EULER = CFrame.fromEulerAnglesXYZ
  111. COS = math.cos
  112. ACOS = math.acos
  113. SIN = math.sin
  114. ASIN = math.asin
  115. ABS = math.abs
  116. MRANDOM = math.random
  117. FLOOR = math.floor
  118. cloaked=false
  119. RootPart=Character.HumanoidRootPart
  120. RootJoint=RootPart.RootJoint
  121. RootCF=EULER(-1.57,0,3.14)
  122. attack = false
  123. attackdebounce = false
  124. deb=false
  125. equipped=true
  126. hand=false
  127. MMouse=nil
  128. combo=0
  129. mana=0
  130. trispeed=.2
  131. attackmode='none'
  132. local idle=0
  133. local Anim="Idle"
  134. local Effects={}
  135. local gun=false
  136. local shoot=false
  137. local sine = 0
  138. local change = 1
  139. local breathcounter = 12
  140. TorsoColor=Torso.BrickColor
  141. function NoOutline(Part)
  142. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  143. end
  144. ch=Character
  145. local gunposition = Instance.new("Folder",workspace.CurrentCamera)
  146. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  147.  
  148.  
  149.  
  150. -- remove hats and stuff --
  151.  
  152. for _,v in pairs(script:GetChildren()) do
  153.     if v:IsA("Tool") then
  154.         v.Parent = Player.Backpack
  155.     end
  156. end
  157.  
  158. for _,v in pairs(Character:GetDescendants()) do
  159.     if v:IsA("Accessory") then
  160.         v:Destroy()
  161.     end
  162. end
  163.  
  164. for _,v in pairs(Character:GetDescendants()) do
  165.     if v:IsA("Shirt") then
  166.         v:Destroy()
  167.     end
  168. end
  169.  
  170. for _,v in pairs(Character:GetDescendants()) do
  171.     if v:IsA("Pants") then
  172.         v:Destroy()
  173.     end
  174. end
  175.  
  176. for _,v in pairs(Character:GetDescendants()) do
  177.     if v:IsA("ShirtGraphic") then
  178.         v:Destroy()
  179.     end
  180. end
  181.  
  182. for _,v in pairs(Character:GetDescendants()) do
  183.     if v:IsA("CharacterMesh") then
  184.         v:Destroy()
  185.     end
  186. end
  187. --
  188.  
  189.  
  190.  
  191. -- apply dvd t shirt and old face
  192. local de = Torso:FindFirstChildOfClass("Decal")
  193. de:Destroy()
  194. local newde = Instance.new('Decal',Torso)
  195. newde.Name = 'ボイド'
  196. newde.Texture = 'http://www.roblox.com/asset/?id=5289190443' -- dvd texture :flushed:
  197.  
  198. local fa = Head:FindFirstChildOfClass("Decal")
  199. fa:Destroy()
  200. local newface = Instance.new('Decal',Head)
  201. newface.Name = 'old'
  202. newface.Texture = 'http://www.roblox.com/asset/?id=844520840'
  203. newface.Color3 = Color3.fromRGB(0,0,0)
  204.  
  205.  
  206.  
  207. local spawneddvd = false
  208. local spawnedaple = false
  209. -- assign things to keys --
  210. mouse.KeyDown:Connect(function(key)
  211.     if key == 'q' then
  212.         if spawnedaple == true then
  213.             if workspace:FindFirstChild("APLE") ~= nil then
  214.                 workspace:FindFirstChild("APLE"):Destroy()
  215.             end
  216.             spawnedaple = false
  217.             return
  218.         end
  219.         spawnedaple = true
  220.         local main = newapl:Clone()
  221.         main.Parent = workspace
  222.         main.AP.Position = mouse.Hit.p
  223.     elseif key == 'e' then
  224.         if spawneddvd == true then
  225.             if workspace:FindFirstChild("ディスク") ~= nil then
  226.                 workspace:FindFirstChild("ディスク"):Destroy()
  227.             end
  228.             spawneddvd = false
  229.             return
  230.         end
  231.         spawneddvd = true
  232.         local maindvd = newdvd:Clone()
  233.         maindvd.Parent = workspace
  234.         maindvd.DISK.Position = mouse.Hit.p + Vector3.new(0,5,0)
  235.         maindvd.DISK.Detail.Position = mouse.Hit.p + Vector3.new(0,5,0)
  236.         maindvd.DISK.Other.Position = mouse.Hit.p + Vector3.new(0,5,0)
  237.         maindvd.DISK.Glass.Position = mouse.Hit.p + Vector3.new(0,5,0)
  238.     end
  239. end)
  240. --
  241.  
  242.  
  243.  
  244.  
  245. -- heart beat
  246. ArtificialHB = Instance.new("BindableEvent", script)
  247. ArtificialHB.Name = "ArtificialHB"
  248.  
  249. script:WaitForChild("ArtificialHB")
  250.  
  251. frame = Frame_Speed
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.ArtificialHB:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259.     tf = tf + s
  260.     if tf >= frame then
  261.         if allowframeloss then
  262.             script.ArtificialHB:Fire()
  263.             lastframe = tick()
  264.         else
  265.             for i = 1, math.floor(tf / frame) do
  266.                 script.ArtificialHB:Fire()
  267.             end
  268.         lastframe = tick()
  269.         end
  270.         if tossremainder then
  271.             tf = 0
  272.         else
  273.             tf = tf - frame * math.floor(tf / frame)
  274.         end
  275.     end
  276. end)
  277. function Swait(NUMBER)
  278.     if NUMBER == 0 or NUMBER == nil then
  279.         ArtificialHB.Event:wait()
  280.     else
  281.         for i = 1, NUMBER do
  282.             ArtificialHB.Event:wait()
  283.         end
  284.     end
  285. end
  286.  
  287. function QuaternionFromCFrame(cf)
  288.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  289.     local trace = m00 + m11 + m22
  290.     if trace > 0 then
  291.         local s = math.sqrt(1 + trace)
  292.         local recip = 0.5 / s
  293.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  294.     else
  295.         local i = 0
  296.         if m11 > m00 then
  297.             i = 1
  298.         end
  299.         if m22 > (i == 0 and m00 or m11) then
  300.             i = 2
  301.         end
  302.         if i == 0 then
  303.             local s = math.sqrt(m00 - m11 - m22 + 1)
  304.             local recip = 0.5 / s
  305.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  306.         elseif i == 1 then
  307.             local s = math.sqrt(m11 - m22 - m00 + 1)
  308.             local recip = 0.5 / s
  309.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  310.         elseif i == 2 then
  311.             local s = math.sqrt(m22 - m00 - m11 + 1)
  312.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  313.         end
  314.     end
  315. end
  316.  
  317. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  318.     local xs, ys, zs = x + x, y + y, z + z
  319.     local wx, wy, wz = w * xs, w * ys, w * zs
  320.     local xx = x * xs
  321.     local xy = x * ys
  322.     local xz = x * zs
  323.     local yy = y * ys
  324.     local yz = y * zs
  325.     local zz = z * zs
  326.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  327. end
  328.  
  329.  
  330. function applydvdcolors()
  331.     LeftLeg.Color = Color3.fromRGB(0, 16, 176)
  332.     RightLeg.Color = Color3.fromRGB(0, 16, 176)
  333.     Torso.Color = Color3.fromRGB(52, 49, 51)
  334.     Head.Color = Color3.fromRGB(248, 248, 248)
  335.     RightArm.Color = Color3.fromRGB(248, 248, 248)
  336.     LeftArm.Color = Color3.fromRGB(248, 248, 248)
  337. end
  338.  
  339.  
  340.  
  341. -- call the functionnnnnn --
  342. spawn(function()
  343.     applydvdcolors()
  344. end)
  345. --
  346.  
  347.  
  348. function QuaternionSlerp(a, b, t)
  349.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  350.     local startInterp, finishInterp;
  351.     if cosTheta >= 0.0001 then
  352.         if (1 - cosTheta) > 0.0001 then
  353.             local theta = ACOS(cosTheta)
  354.             local invSinTheta = 1 / SIN(theta)
  355.             startInterp = SIN((1 - t) * theta) * invSinTheta
  356.             finishInterp = SIN(t * theta) * invSinTheta
  357.         else
  358.             startInterp = 1 - t
  359.             finishInterp = t
  360.         end
  361.     else
  362.         if (1 + cosTheta) > 0.0001 then
  363.             local theta = ACOS(-cosTheta)
  364.             local invSinTheta = 1 / SIN(theta)
  365.             startInterp = SIN((t - 1) * theta) * invSinTheta
  366.             finishInterp = SIN(t * theta) * invSinTheta
  367.         else
  368.             startInterp = t - 1
  369.             finishInterp = t
  370.         end
  371.     end
  372.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  373. end
  374.  
  375. function Clerp(a, b, t)
  376.     local qa = {QuaternionFromCFrame(a)}
  377.     local qb = {QuaternionFromCFrame(b)}
  378.     local ax, ay, az = a.x, a.y, a.z
  379.     local bx, by, bz = b.x, b.y, b.z
  380.     local _t = 1 - t
  381.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  382. end
  383. --xd functions
  384.  
  385. Animation_Speed = 3
  386. local FORCERESET = false
  387. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  388. local Speed = 16
  389. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  390. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  391. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  392. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  393. local DAMAGEMULTIPLIER = 1
  394. local ANIM = "Idle"
  395. local ATTACK = false
  396. local EQUIPPED = false
  397. local HOLD = false
  398. local COMBO = 1
  399. local Rooted = false
  400. local SINE = 0
  401. local KEYHOLD = false
  402. local CHANGE = 2 / Animation_Speed
  403. local WALKINGANIM = false
  404. local VALUE1 = false
  405. local VALUE2 = false
  406. --ROBLOXIDLEANIMATION.Parent = Humanoid
  407. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  408. WEAPONGUI.Name = "BanishV3Gui"
  409. local Weapon = IT("Model")
  410. Weapon.Name = "Adds"
  411. local Effects = IT("Folder", Weapon)
  412. Effects.Name = "Effects"
  413. local ANIMATE = Character:FindFirstChild("Animate")
  414. local ANIMATOR = Humanoid:FindFirstChild("Animator")
  415. ANIMATOR:Destroy()
  416. ANIMATE:Destroy()
  417. local UNANCHOR = true
  418. local TOBANISH = {}
  419. local armignore = Instance.new("Folder",workspace.CurrentCamera)
  420. armignore.Name = "very nice"
  421.  
  422.  
  423.  
  424. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  425.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  426. end
  427.  
  428.  
  429.  
  430.  
  431. -----------------------------------------------------------------------------------------------------
  432.  
  433.  
  434. HD = nil
  435. local Mode = "Normal"
  436. local toolholding = false
  437.  
  438.  
  439.  
  440.  
  441. -- anim yaese yease
  442.  
  443. while true do
  444.     Swait()
  445.     SINE = SINE + CHANGE
  446.     Humanoid.HipHeight = 0
  447.     Humanoid.Health = 'inf'
  448.     Humanoid.MaxHealth = 'inf'
  449.     Humanoid.Sit = false
  450.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  451.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  452.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  453.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  454.     if Character:FindFirstChildOfClass("Tool") then
  455.         toolholding = true
  456.     else
  457.         toolholding = false
  458.     end
  459.     if RootPart:FindFirstChildOfClass("BodyPosition") then
  460.         RootPart:FindFirstChildOfClass("BodyPosition"):Destroy()
  461.         if RootPart:FindFirstChildOfClass("BillBoardGui") then
  462.             RootPart:FindFirstChildOfClass("BillboardGui"):Destroy()
  463.         end
  464.     end
  465.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  466.         if ATTACK == false then
  467.             -- Jump
  468.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  469.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  470.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.12) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.8 / Animation_Speed)
  473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.8 / Animation_Speed)
  474.         end
  475.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  476.         if ATTACK == false then
  477.             -- Fall
  478.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  479.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  480.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.12) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  481.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  482.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.8 / Animation_Speed)
  483.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.8 / Animation_Speed)
  484.         end
  485.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  486.         if ATTACK == false then
  487.             -- Idle
  488.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  489.             if toolholding == false then   
  490.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-5* SIN(SINE / 45)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  491.             else
  492.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  493.             end
  494.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+5* SIN(SINE / 45)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  495.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  496.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 + 5 * SIN(SINE / 45))), 0.2 / Animation_Speed)
  497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 + 5 * SIN(SINE / 45))), 0.2 / Animation_Speed)
  498.         end
  499.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  500.         if ATTACK == false then
  501.             -- Walk
  502.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  503.             if toolholding == false then
  504.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0-50* SIN(SINE / 5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  505.             else
  506.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  507.             end
  508.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+50* SIN(SINE / 5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  510.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 + 50 * SIN(SINE / 5))), 0.8 / Animation_Speed)
  511.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0 + 50 * SIN(SINE / 5))), 0.8 / Animation_Speed)
  512.         end
  513.     end
  514. end
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