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ArcDesLHK

Moloch

Apr 17th, 2023
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  1. Moloch Vog'thadog
  2. Level 4 FIRE Fiend/Effect
  3. 1800/200
  4. You can pay 500 LP; add 1 "Moloch" Equip Spell from your Deck to your hand. If you control an Armed "Moloch" Enhance Monster: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Moloch Vog'thadog" once per turn.
  5.  
  6. Moloch Sorzog
  7. Level 3 FIRE Fiend/Effect
  8. 1500/200
  9. You can pay 500 LP; Special Summon this card from your hand. During the Damage Step, when your "Moloch" monster battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 1300 ATK until the end of this turn. If you Disarm an Equip Spell by the effect of a "Moloch" Enhance Monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Moloch Sorzog" once per turn.
  10.  
  11. Moloch Zor'enoth
  12. Level 2 FIRE Fiend/Effect
  13. 800/200
  14. If this card is Normal or Special Summoned: You can Special Summon 1 "Moloch" monster from your hand in Defense Position. If this card is sent to the GY as Enhance Material for the Enhance Summon of a "Moloch" Enhance Monster: You can send 1 "Moloch" card from your hand to the GY, and if you do, draw 2 cards. You can only use each effect of "Moloch Zor'enoth" once per turn.
  15.  
  16. Moloch Olrir
  17. Level 3 FIRE Fiend/Effect
  18. 1600/200
  19. If you control a "Moloch" monster, you can Special Summon this card (from your hand). You can only Special Summon "Moloch Olrir" once per turn this way. You can pay 500 LP and Tribute this card, then target 1 "Moloch" Enhance Monster in your GY; Special Summon that target. You can only use this effect of "Moloch Olrir" once per turn.
  20.  
  21. Moloch Kog'drok
  22. Level 1 FIRE Fiend/Effect
  23. 0/200
  24. If this card is in your hand or GY: You can Disarm 1 Equip Spell from an Armed "Moloch" Enhance Monster, and if you do, Special Summon this card, but banish it when it leaves the field. When your opponent activates a Spell/Trap Card or effect while you control an Armed "Moloch" Enhance Monster (Quick Effect): You can pay 500 LP; negate the activation. You can only use each effect of "Moloch Kog'drok" once per turn.
  25.  
  26. Moloch Bornath
  27. Level 2 FIRE Fiend/Effect
  28. 900/200
  29. You can banish this card from your field GY, then target 1 "Moloch" Enhance Monster you control; Arm 1 "Moloch" Equip Spell from your Deck or GY to it. When your opponent activates a monster effect while you control an Armed "Moloch" Enhance Monster (Quick Effect): You can pay 500 LP; negate the activation. You can only use each effect of "Moloch Bornath" once per turn.
  30.  
  31. Moloch Borzollaun
  32. Level 5 FIRE Fiend/Effect
  33. 2100/200
  34. If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Moloch Borzollaun" once per turn. You can target 1 "Vendread" card in your GY; add it to your hand. If an Armed "Moloch" Enhance Monster(s) you control would be destroyed by battle or card effect, you can Disarm 1 Equip Spell Armed to it and banish this card from your GY, instead.
  35.  
  36. Moloch Dozgath
  37. Level 4 FIRE Fiend/Effect
  38. 1700/200
  39. You can target 1 "Moloch" card in your GY, except "Moloch Dozgath"; Special Summon this card from your hand, and if you do, add that card to your hand. You can pay 500 LP; send 1 "Moloch" monster from your Deck to the GY, except "Moloch Dozgath". You can only use each effect of "Moloch Dozgath" once per turn.
  40.  
  41. Moloch Baggorin
  42. Level 4 FIRE Fiend/Effect
  43. 1900/200
  44. You can reveal this card and 1 "Moloch" monster in your hand; Special Summon 1 of them and discard the other. If you control a "Moloch" Enhance Monster: You can banish this card from your GY and pay 500 LP, then target 1 monster your opponent controls; destroy that target. You can only use each effect of "Moloch Baggorin" once per turn.
  45.  
  46. Moloch Uggog
  47. Level 3 FIRE Fiend/Effect
  48. 1400/200
  49. If this card is sent to the GY: You can add 1 "Moloch" Equip Spell from your Deck to your hand. If you control a "Moloch" Enhance Monster: You can banish this card from your GY and pay 500 LP, then target 1 Spell/Trap your opponent controls; destroy that target. You can only use each effect of "Moloch Uggog" once per turn.
  50.  
  51. Moloch Evilfang
  52. Level 8 FIRE Fiend/Enhance/Effect
  53. 2800/2000
  54. 1 "Moloch" monster equipped with an Equip Spell
  55. While your LP are less than your opponent's, this card cannot be destroyed by battle. You can only use each of the following effects of "Moloch Evilfang" once per turn. If this card is Enhance Summoned: You can add 1 "Moloch" card from your Deck to your hand. You can target 1 card on the field; Disarm 1 "Moloch" Equip Spell Armed to this card, and if you do, send that target to the GY.
  56.  
  57. Moloch Inferfang
  58. Level 10 FIRE Fiend/Enhance/Effect
  59. 3000/2000
  60. 1 "Moloch" Enhance Monster equipped with an Equip Spell
  61. While your LP are less than your opponent's, this card gains ATK equal to the difference in your LP and your opponent's. You can only use each of the following effects of "Moloch Inferfang" once per turn. You can pay 1000 LP, then target 1 face-up monster on the field; negate its effects until the end of this turn. During your Main Phase, if you control this Armed card: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn.
  62.  
  63. Moloch Chthonius
  64. Level 6 FIRE Fiend/Enhance/Effect
  65. 2000/2000
  66. 1 "Moloch" monster equipped with an Equip Spell
  67. While your LP are less than your opponent's, this card cannot be destroyed by your opponent's card effects. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the number of Equip Spells Armed to this card x 1000.
  68.  
  69. Moloch Fang
  70. Equip Spell
  71. Equip only to a "Moloch" monster you control. It gains 500 ATK. You can only use each of the following effects of "Moloch Fang" once per turn. While this card is equipped to a monster: You can send 1 "Moloch" monster from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can pay 500 LP; shuffle this card into the Deck, and if you do, draw 1 card.
  72.  
  73. Moloch Sting
  74. Equip Spell
  75. Equip only to a "Moloch" monster you control. It gains 500 ATK. You can only use each of the following effects of "Moloch Sting" once per turn. While this card is equipped to a monster: You can target 1 Spell/Trap your opponent controls; destroy that target. If this card is in your GY, except the turn it was sent there: You can pay 500 LP; shuffle this card into the Deck, and if you do, draw 1 card.
  76.  
  77. Moloch Deal
  78. Quick-Play Spell
  79. Special Summon 1 "Moloch" monster from your hand, then you can equip 1 "Moloch" Equip Spell from your Deck or GY to that monster. You can only activate 1 "Moloch Deal" per turn.
  80.  
  81. Moloch Wing
  82. Equip Spell
  83. Equip only to a "Moloch" monster you control. It gains 500 ATK. You can only use each of the following effects of "Moloch Wing" once per turn. While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase. If this card is in your GY, except the turn it was sent there: You can pay 500 LP; shuffle this card into the Deck, and if you do, draw 1 card.
  84.  
  85. Moloch Horn
  86. Equip Spell
  87. Equip only to a "Moloch" monster you control. It gains 500 ATK. You can only use each of the following effects of "Moloch Horn" once per turn. While this card is equipped to a monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY, except the turn it was sent there: You can pay 500 LP; shuffle this card into the Deck, and if you do, draw 1 card.
  88.  
  89. Moloch Trigger
  90. Counter Trap
  91. When your opponent activates a Spell/Trap Card or monster effect: Disarm 1 "Moloch" Equip Spell Armed to your "Moloch" Enhance Monster, and if you do, negate the activation, and if you do that, destroy that card, then you can apply this effect.
  92. ● Arm 1 "Moloch" Equip Spell from your Deck or GY with a different name than your destroyed card.
  93. You can only activate 1 "Moloch Trigger" per turn.
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