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- --Script By King Green And ErrorScripter/Green
- --Cutscene
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(33402.0352, -302.080963, 9.71844673, -0.266530156, 0.0177947376, 0.963662326, 0.0453572832, 0.998953402, -0.00590160862, -0.962758899, 0.0421361513, -0.267058372)
- game.Players:Chat(("Huh..."))
- wait(2.5)
- game.Players:Chat(("I think/i want teleport to AB..."))
- wait(4.5)
- game.Players:Chat(("Ok Let Find The Soul."))
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-12.6236925, 452.007355, -97.8616867, 0.259322345, -0.0406263918, -0.964935899, 0.0526981726, 0.998221576, -0.0278655179, 0.964352131, -0.0436242111, 0.261002123)
- local Sound = Instance.new("Sound")
- Sound.Parent = game.Players.LocalPlayer.Backpack
- Sound.Volume = 0.5
- Sound.Playing = true
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://11883527694"
- Sound.Name = "NMM"
- Sound.PlaybackSpeed = 1
- --Effect By King Green/My Friend
- game:GetObjects("rbxassetid://13323048683")[1].Parent = game.Workspace
- game.Workspace.Part.A.Parent = game.Players.LocalPlayer.Character.Torso
- game.Workspace.Part.S.Parent = game.Players.LocalPlayer.Character.Torso
- --RGB Nametext By ErrorScripter/Green
- while true do
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 25, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 50, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 75, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 100, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 125, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 150, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 175, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 200, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 225, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(225, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(200, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(175, 225, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(150, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(125, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(100, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(75, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(50, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(25, 225, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 225, 25)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 200, 50)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 175, 75)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 150, 100)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 125, 125)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 100, 150)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 75, 175)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 50, 200)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 25, 225)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(0, 0, 255)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(25, 0, 225)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(50, 0, 200)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(75, 0, 175)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(100, 0, 150)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(125, 0, 125)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(150, 0, 100)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(175, 0, 75)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(200, 0, 50)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(225, 0, 25)
- wait(0.4)
- game.Players.LocalPlayer.Character.Head.Display.Frame.TextLabel.TextColor3 = Color3.fromRGB(255, 0, 0)
- wait(0.4)
- end
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