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- p = game.Players.LocalPlayer
- you = p.Character.Torso
- wait()
- local part=Instance.new("Part",workspace)
- part.Anchored=true
- part.Material = 'Neon'
- part.Size = Vector3.new(3,3,3)
- part.BrickColor = BrickColor.new("Really black")
- part.Material = "Neon"
- local bg = Instance.new("BillboardGui", part)
- bg.Adornee = tab
- bg.Size = UDim2.new(8, 0, 7.5, 0)
- bg.StudsOffset = Vector3.new(0, 3, 0)
- local img = Instance.new("ImageLabel", bg)
- img.Size = UDim2.new(1, 0, 1, 0)
- img.BackgroundTransparency = 1
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(1, 0, 0.2, 0)
- text.FontSize = "Size28"
- text.BackgroundTransparency = 1
- text.Font = "ArialBold"
- text.TextColor3 = Color3.new(1,1,1)
- text.Text = "-AFK-"
- local angle=0.01
- local speed=0.01
- local radius=10
- local function rot()
- if part then
- local x=math.cos(angle)*radius
- local y=0
- local z=math.sin(angle)*radius
- part.CFrame=CFrame.new(you.CFrame.p + Vector3.new(x,y,z)) * CFrame.Angles(math.rad(angle * 101),math.rad(angle * 101),math.rad(angle * 101))
- angle=angle+speed
- end
- end
- game:service'RunService'.Stepped:connect(function() rot() end)
- p = game.Players.LocalPlayer
- you = p.Character.Torso
- wait()
- local part=Instance.new("Part",workspace)
- part.Anchored=true
- part.Material = 'Neon'
- part.Size = Vector3.new(3,3,3)
- part.BrickColor = BrickColor.new("Toothpaste")
- part.Material = "Neon"
- local bg = Instance.new("BillboardGui", part)
- bg.Adornee = tab
- bg.Size = UDim2.new(8, 0, 7.5, 0)
- bg.StudsOffset = Vector3.new(0, 3, 0)
- local img = Instance.new("ImageLabel", bg)
- img.Size = UDim2.new(1, 0, 1, 0)
- img.BackgroundTransparency = 1
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(1, 0, 0.2, 0)
- text.FontSize = "Size28"
- text.BackgroundTransparency = 1
- text.Font = "ArialBold"
- text.TextColor3 = Color3.new(1,1,1)
- text.Text = "-AFK-"
- local angle=0.01
- local speed=0.01
- local radius=20
- local function rot()
- if part then
- local x=math.cos(angle)*radius
- local y=0
- local z=math.sin(angle)*radius
- part.CFrame=CFrame.new(you.CFrame.p + Vector3.new(x,y,z)) * CFrame.Angles(math.rad(angle * 101),math.rad(angle * 101),math.rad(angle * 101))
- angle=angle+speed
- end
- end
- game:service'RunService'.Stepped:connect(function() rot() end)
- p = game.Players.LocalPlayer
- you = p.Character.Torso
- wait()
- local part=Instance.new("Part",workspace)
- part.Anchored=true
- part.Material = 'Neon'
- part.Size = Vector3.new(3,3,3)
- part.BrickColor = BrickColor.new("Really blue")
- part.Material = "Neon"
- local bg = Instance.new("BillboardGui", part)
- bg.Adornee = tab
- bg.Size = UDim2.new(8, 0, 7.5, 0)
- bg.StudsOffset = Vector3.new(0, 3, 0)
- local img = Instance.new("ImageLabel", bg)
- img.Size = UDim2.new(1, 0, 1, 0)
- img.BackgroundTransparency = 1
- local text = Instance.new("TextLabel", bg)
- text.Size = UDim2.new(1, 0, 0.2, 0)
- text.FontSize = "Size28"
- text.BackgroundTransparency = 1
- text.Font = "ArialBold"
- text.TextColor3 = Color3.new(1,1,1)
- text.Text = "-AFK-"
- local angle=0.01
- local speed=0.01
- local radius=15
- local function rot()
- if part then
- local x=math.cos(angle)*radius
- local y=0
- local z=math.sin(angle)*radius
- part.CFrame=CFrame.new(you.CFrame.p + Vector3.new(x,y,z)) * CFrame.Angles(math.rad(angle * 101),math.rad(angle * 101),math.rad(angle * 101))
- angle=angle+speed
- end
- end
- game:service'RunService'.Stepped:connect(function() rot() end)
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