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- -- Instances:
- local InsertedObjects = Instance.new("ScreenGui")
- local Gradient = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local UIGradient = Instance.new("UIGradient")
- local UICorner = Instance.new("UICorner")
- local UncommonChestButton = Instance.new("TextButton")
- local Shadow = Instance.new("Frame")
- local TextLabel_2 = Instance.new("TextLabel")
- local RareChestButton = Instance.new("TextButton")
- local Shadow_2 = Instance.new("Frame")
- local TextLabel_3 = Instance.new("TextLabel")
- local CommonChestButton = Instance.new("TextButton")
- local Shadow_3 = Instance.new("Frame")
- local TextLabel_4 = Instance.new("TextLabel")
- local AntiAFKButton = Instance.new("TextButton")
- local Shadow_4 = Instance.new("Frame")
- local TextLabel_5 = Instance.new("TextLabel")
- local Players = game.Players
- local Player = Players.LocalPlayer
- --Properties:
- InsertedObjects.Name = "InsertedObjects"
- InsertedObjects.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- InsertedObjects.Parent = game.CoreGui
- Gradient.Name = "Gradient"
- Gradient.Parent = InsertedObjects
- Gradient.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Gradient.BorderColor3 = Color3.fromRGB(27, 42, 53)
- Gradient.BorderSizePixel = 0
- Gradient.Position = UDim2.new(0.394440025, 0, 0.378095239, 0)
- Gradient.Size = UDim2.new(0, 202, 0, 265)
- Gradient.Active = true
- Gradient.Draggable = true
- function onKeyPress(inputObject, gameProcessedEvent)
- if inputObject.KeyCode == Enum.KeyCode.RightShift then
- if Gradient.Visible == false then
- Gradient.Visible = true
- else
- Gradient.Visible = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(onKeyPress)
- TextLabel.Parent = Gradient
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 100.000
- TextLabel.Position = UDim2.new(0.00335091352, 0, -0.0265522301, 0)
- TextLabel.Size = UDim2.new(0, 202, 0, 50)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.Text = "Blox Fruits TP Chest Script"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextSize = 19.000
- UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(30, 30, 30))}
- UIGradient.Parent = Gradient
- UICorner.CornerRadius = UDim.new(0, 4)
- UICorner.Parent = Gradient
- UncommonChestButton.Name = "UncommonChestButton"
- UncommonChestButton.Parent = Gradient
- UncommonChestButton.BackgroundColor3 = Color3.fromRGB(48, 48, 48)
- UncommonChestButton.BorderSizePixel = 0
- UncommonChestButton.Position = UDim2.new(0.063415885, 0, 0.371442765, 0)
- UncommonChestButton.Size = UDim2.new(0, 180, 0, 45)
- UncommonChestButton.ZIndex = 2
- UncommonChestButton.Font = Enum.Font.GothamSemibold
- UncommonChestButton.Text = ""
- UncommonChestButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- UncommonChestButton.TextScaled = true
- UncommonChestButton.TextSize = 14.000
- UncommonChestButton.TextWrapped = true
- UncommonChestButton.MouseButton1Click:Connect(function()
- for i,v in pairs(game:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "Chest2" then
- Player.Character.HumanoidRootPart.CFrame = v.Parent.CFrame
- wait(0.9)
- end
- end
- end)
- Shadow.Name = "Shadow"
- Shadow.Parent = UncommonChestButton
- Shadow.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
- Shadow.BorderSizePixel = 0
- Shadow.Size = UDim2.new(1, 0, 1, 4)
- TextLabel_2.Parent = UncommonChestButton
- TextLabel_2.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.BackgroundTransparency = 1.000
- TextLabel_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_2.BorderSizePixel = 0
- TextLabel_2.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel_2.Size = UDim2.new(1, -20, 1, -20)
- TextLabel_2.ZIndex = 2
- TextLabel_2.Font = Enum.Font.GothamSemibold
- TextLabel_2.Text = "Uncommon Chest"
- TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14.000
- TextLabel_2.TextWrapped = true
- RareChestButton.Name = "RareChestButton"
- RareChestButton.Parent = Gradient
- RareChestButton.BackgroundColor3 = Color3.fromRGB(48, 48, 48)
- RareChestButton.BorderSizePixel = 0
- RareChestButton.Position = UDim2.new(0.063415885, 0, 0.579500675, 0)
- RareChestButton.Size = UDim2.new(0, 180, 0, 45)
- RareChestButton.ZIndex = 2
- RareChestButton.Font = Enum.Font.GothamSemibold
- RareChestButton.Text = ""
- RareChestButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- RareChestButton.TextScaled = true
- RareChestButton.TextSize = 14.000
- RareChestButton.TextWrapped = true
- RareChestButton.MouseButton1Click:Connect(function()
- for i,v in pairs(game:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "Chest3" then
- Player.Character.HumanoidRootPart.CFrame = v.Parent.CFrame
- wait(0.9)
- end
- end
- end)
- Shadow_2.Name = "Shadow"
- Shadow_2.Parent = RareChestButton
- Shadow_2.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
- Shadow_2.BorderSizePixel = 0
- Shadow_2.Size = UDim2.new(1, 0, 1, 4)
- TextLabel_3.Parent = RareChestButton
- TextLabel_3.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.BackgroundTransparency = 1.000
- TextLabel_3.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_3.BorderSizePixel = 0
- TextLabel_3.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel_3.Size = UDim2.new(1, -20, 1, -20)
- TextLabel_3.ZIndex = 2
- TextLabel_3.Font = Enum.Font.GothamSemibold
- TextLabel_3.Text = "Rare Chest"
- TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_3.TextScaled = true
- TextLabel_3.TextSize = 14.000
- TextLabel_3.TextWrapped = true
- CommonChestButton.Name = "CommonChestButton"
- CommonChestButton.Parent = Gradient
- CommonChestButton.BackgroundColor3 = Color3.fromRGB(48, 48, 48)
- CommonChestButton.BorderSizePixel = 0
- CommonChestButton.Position = UDim2.new(0.0634158552, 0, 0.160377353, 0)
- CommonChestButton.Size = UDim2.new(0, 180, 0, 45)
- CommonChestButton.ZIndex = 2
- CommonChestButton.Font = Enum.Font.GothamSemibold
- CommonChestButton.Text = ""
- CommonChestButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- CommonChestButton.TextScaled = true
- CommonChestButton.TextSize = 14.000
- CommonChestButton.TextWrapped = true
- CommonChestButton.MouseButton1Click:Connect(function()
- for i,v in pairs(game:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "Chest1" then
- Player.Character.HumanoidRootPart.CFrame = v.Parent.CFrame
- wait(0.9)
- end
- end
- end)
- Shadow_3.Name = "Shadow"
- Shadow_3.Parent = CommonChestButton
- Shadow_3.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
- Shadow_3.BorderSizePixel = 0
- Shadow_3.Size = UDim2.new(1, 0, 1, 4)
- TextLabel_4.Parent = CommonChestButton
- TextLabel_4.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.BackgroundTransparency = 1.000
- TextLabel_4.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_4.BorderSizePixel = 0
- TextLabel_4.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel_4.Size = UDim2.new(1, -20, 1, -20)
- TextLabel_4.ZIndex = 2
- TextLabel_4.Font = Enum.Font.GothamSemibold
- TextLabel_4.Text = "Common Chest"
- TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_4.TextScaled = true
- TextLabel_4.TextSize = 14.000
- TextLabel_4.TextWrapped = true
- AntiAFKButton.Name = "AntiAFKButton"
- AntiAFKButton.Parent = Gradient
- AntiAFKButton.BackgroundColor3 = Color3.fromRGB(48, 48, 48)
- AntiAFKButton.BorderSizePixel = 0
- AntiAFKButton.Position = UDim2.new(0.0634158552, 0, 0.791308403, 0)
- AntiAFKButton.Size = UDim2.new(0, 180, 0, 45)
- AntiAFKButton.ZIndex = 2
- AntiAFKButton.Font = Enum.Font.GothamSemibold
- AntiAFKButton.Text = ""
- AntiAFKButton.TextColor3 = Color3.fromRGB(255, 255, 255)
- AntiAFKButton.TextScaled = true
- AntiAFKButton.TextSize = 14.000
- AntiAFKButton.TextWrapped = true
- AntiAFKButton.MouseButton1Click:Connect(function()
- local VirtualUser = game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end)
- Shadow_4.Name = "Shadow"
- Shadow_4.Parent = AntiAFKButton
- Shadow_4.BackgroundColor3 = Color3.fromRGB(22, 22, 22)
- Shadow_4.BorderSizePixel = 0
- Shadow_4.Size = UDim2.new(1, 0, 1, 4)
- TextLabel_5.Parent = AntiAFKButton
- TextLabel_5.AnchorPoint = Vector2.new(0.5, 0.5)
- TextLabel_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_5.BackgroundTransparency = 1.000
- TextLabel_5.BorderColor3 = Color3.fromRGB(27, 42, 53)
- TextLabel_5.BorderSizePixel = 0
- TextLabel_5.Position = UDim2.new(0.5, 0, 0.5, 0)
- TextLabel_5.Size = UDim2.new(1, -20, 1, -20)
- TextLabel_5.ZIndex = 2
- TextLabel_5.Font = Enum.Font.GothamSemibold
- TextLabel_5.Text = "Anti AFK"
- TextLabel_5.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel_5.TextScaled = true
- TextLabel_5.TextSize = 14.000
- TextLabel_5.TextWrapped = true
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