firasj082

Pokemon balls script

May 14th, 2018
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  1. --]]
  2. local plr = game.Players.LocalPlayer
  3. local char = plr.Character
  4. local mouse = plr:GetMouse()
  5. local torso = char.Torso
  6. local rs = torso["Right Shoulder"]
  7. local ls = torso["Left Shoulder"]
  8. local rh = torso["Right Hip"]
  9. local lh = torso["Left Hip"]
  10. local rj = char.HumanoidRootPart.RootJoint
  11. local neck = torso.Neck
  12. local animpose = "Idle"
  13. local attacking = false
  14. local cananim = true
  15. local rage = false
  16. local shield = nil
  17. local deb = false
  18. local sprint = false
  19. local canrage = true
  20. local legs = false
  21. local powers = false
  22. local bc = char:WaitForChild("Body Colors")
  23. local multiplier = 1
  24. local lac = char["Body Colors"].LeftArmColor
  25. local rac = char["Body Colors"].RightArmColor
  26. local rlc = char["Body Colors"].RightArmColor
  27. local llc = char["Body Colors"].LeftLegColor
  28. local hc = char["Body Colors"].HeadColor
  29. local tc = char["Body Colors"].TorsoColor
  30. local humanoid = char:FindFirstChildOfClass("Humanoid")
  31. local huge = Vector3.new(math.huge,math.huge,math.huge)
  32. local mobs = Instance.new("Sound", char)
  33. mobs.SoundId = "rbxassetid://soundid"
  34. mobs.Looped = true
  35. mobs.Volume = 3
  36. mobs:Play()
  37. function legsonly()
  38. spawn(function()
  39. for i = 0, 10 do
  40. wait(0.001)
  41. if attacking then break end
  42. end
  43. if not attacking then
  44. legs = false
  45. end
  46. end)
  47. end
  48. function swait(t)
  49. if t == nil or t == 0 then
  50. game:service('RunService').Stepped:wait(0)
  51. return true
  52. else
  53. for i = 0, t do
  54. game:service('RunService').Stepped:wait(0)
  55. end
  56. return true
  57. end
  58. end
  59. function hurt(hit, dmg)
  60. if hit.Parent then
  61. if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
  62. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  63. if hum then
  64. if hum.Parent.Name ~= plr.Name then
  65. if dmg == "Kill" or hum.Health > 100000 then
  66. hit.Parent:BreakJoints()
  67. return true
  68. else
  69. if math.random(0, 100) == 50 then
  70. hum.Health = hum.Health - dmg*multiplier*2.5
  71. else
  72. hum.Health = hum.Health -dmg*multiplier
  73. end
  74. return true
  75. end
  76. end
  77. end
  78. end
  79. end
  80. function soundeffect(id, volume, speed, parent)
  81. spawn(function()
  82. local s = Instance.new("Sound")
  83. s.SoundId = id
  84. s.Volume = volume
  85. s.PlaybackSpeed = speed
  86. s.Parent = parent
  87. s:Play()
  88. repeat wait() until not s.Playing
  89. s:Destroy()
  90. end)
  91. end
  92. function gethum(obj)
  93. if obj.Parent then
  94. if obj.Parent:FindFirstChild("Humanoid") then
  95. if obj.Parent.Name ~= plr.Name then
  96. return obj.Parent:FindFirstChildOfClass("Humanoid")
  97. end
  98. end
  99. end
  100. end
  101. function smooth(obj)
  102. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  103. for i,v in pairs(sides) do
  104. obj[v.."Surface"] = "SmoothNoOutlines"
  105. end
  106. end
  107. function fade(obj, dest, grow)
  108. spawn(function()
  109. local oldcf = obj.CFrame
  110. for i = 0, 10 do
  111. if grow then
  112. obj.Size = obj.Size +Vector3.new(1,1,1)
  113. obj.CFrame = oldcf
  114. end
  115. obj.Transparency = obj.Transparency +0.1
  116. swait()
  117. end
  118. if dest then
  119. obj:Destroy()
  120. end
  121. end)
  122. end
  123. function replacejoint(name)
  124. local j = torso:FindFirstChild(name)
  125. if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
  126. if j then
  127. if true then
  128. local new = Instance.new("Weld")
  129. new.Part0 = j.Part0
  130. j.Part0 = nil
  131. new.Name = j.Name.." Replacement"
  132. new.Parent = j.Parent
  133. new.Part1 = j.Part1
  134. new.C0 = j.C0
  135. new.C1 = j.C1
  136. return new
  137. end
  138. end
  139. end
  140. function removejoint(name)
  141. local j = torso:FindFirstChild(name.." Replacement")
  142. if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
  143. if j then
  144. local p0 = j.Part0
  145. local c0 = j.C0
  146. local c1 = j.C1
  147. j:Destroy()
  148. local new = p0:FindFirstChild(name)
  149. local ac0 = new.C0
  150. local ac1 = new.C1
  151. new.Part0 = p0
  152. new.C0 = c0
  153. new.C1 = c1
  154. spawn(function()
  155. for i = 0, 1, 0.1 do
  156. new.C0 = new.C0:Lerp(ac0, 0.7)
  157. new.C1 = new.C1:lerp(ac1, 0.7)
  158. wait()
  159. end
  160. end)
  161. end
  162. end
  163. function fixalljoints()
  164. for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
  165. removejoint(v)
  166. end
  167. end
  168. function getnewjoints()
  169. local rs = replacejoint("Right Shoulder")
  170. local ls = replacejoint("Left Shoulder")
  171. local rh = replacejoint("Right Hip")
  172. local lh = replacejoint("Left Hip")
  173. local neck = replacejoint("Neck")
  174. local rj = replacejoint("RootJoint")
  175. return rs,ls,rh,lh,neck,rj
  176. end
  177. local keyamount = 0
  178. mouse.KeyDown:connect(function(key)
  179. if key == "w" or key == "a" or key == "s" or key == "d" then
  180. keyamount = keyamount + 1
  181. if animpose ~= "Falling" then
  182. animpose = "Walking"
  183. if keyamount > 3 then keyamount = 0 end
  184. end
  185. end
  186. end)
  187. mouse.KeyUp:connect(function(key)
  188. if key == "w" or key == "a" or key == "s" or key == "d" then
  189. keyamount = keyamount - 1
  190. if keyamount < 0 then keyamount = 0 end
  191. if keyamount == 0 then
  192. animpose = "Idle"
  193. end
  194. end
  195. end)
  196. item1 = Instance.new('Model')
  197. item1.Name = [[Great_ball]]
  198. item1.Parent = workspace
  199. item2 = Instance.new('Part')
  200. item2.Name = [[Part]]
  201. item2.BrickColor = BrickColor.new('Black')
  202. item2.Material = Enum.Material.Plastic
  203. item2.Reflectance = 0
  204. item2.Transparency = 0
  205. item2.Size = Vector3.new(187, 1, 57)
  206. item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  207. item2.RotVelocity = Vector3.new(0, 0, 0)
  208. item2.Velocity = Vector3.new(0, 0, 0)
  209. item2.Anchored = true
  210. item2.CanCollide = true
  211. item2.Locked = true
  212. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
  213. item2.Parent = workspace.Great_ball
  214. item3 = Instance.new('Part')
  215. item3.Name = [[Part]]
  216. item3.BrickColor = BrickColor.new('Black')
  217. item3.Material = Enum.Material.Plastic
  218. item3.Reflectance = 0
  219. item3.Transparency = 0
  220. item3.Size = Vector3.new(187, 47, 1)
  221. item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  222. item3.RotVelocity = Vector3.new(0, 0, 0)
  223. item3.Velocity = Vector3.new(0, 0, 0)
  224. item3.Anchored = true
  225. item3.CanCollide = true
  226. item3.Locked = true
  227. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
  228. item3.Parent = workspace.Great_ball
  229. item4 = Instance.new('Part')
  230. item4.Name = [[Part]]
  231. item4.BrickColor = BrickColor.new('Black')
  232. item4.Material = Enum.Material.Plastic
  233. item4.Reflectance = 0
  234. item4.Transparency = 0
  235. item4.Size = Vector3.new(55, 47, 1)
  236. item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  237. item4.RotVelocity = Vector3.new(0, 0, 0)
  238. item4.Velocity = Vector3.new(0, 0, 0)
  239. item4.Anchored = true
  240. item4.CanCollide = true
  241. item4.Locked = true
  242. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
  243. item4.Parent = workspace.Great_ball
  244. item5 = Instance.new('Part')
  245. item5.Name = [[Part]]
  246. item5.BrickColor = BrickColor.new('Black')
  247. item5.Material = Enum.Material.Plastic
  248. item5.Reflectance = 0
  249. item5.Transparency = 0
  250. item5.Size = Vector3.new(55, 47, 1)
  251. item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  252. item5.RotVelocity = Vector3.new(0, 0, 0)
  253. item5.Velocity = Vector3.new(0, 0, 0)
  254. item5.Anchored = true
  255. item5.CanCollide = true
  256. item5.Locked = true
  257. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
  258. item5.Parent = workspace.Great_ball
  259. item6 = Instance.new('Part')
  260. item6.Name = [[Part]]
  261. item6.BrickColor = BrickColor.new('Black')
  262. item6.Material = Enum.Material.Plastic
  263. item6.Reflectance = 0
  264. item6.Transparency = 0
  265. item6.Size = Vector3.new(187, 47, 1)
  266. item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  267. item6.RotVelocity = Vector3.new(0, 0, 0)
  268. item6.Velocity = Vector3.new(0, 0, 0)
  269. item6.Anchored = true
  270. item6.CanCollide = true
  271. item6.Locked = true
  272. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
  273. item6.Parent = workspace.Great_ball
  274. item7 = Instance.new('Part')
  275. item7.Name = [[Part]]
  276. item7.BrickColor = BrickColor.new('Black')
  277. item7.Material = Enum.Material.Plastic
  278. item7.Reflectance = 0
  279. item7.Transparency = 0
  280. item7.Size = Vector3.new(187, 1, 57)
  281. item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  282. item7.RotVelocity = Vector3.new(0, 0, 0)
  283. item7.Velocity = Vector3.new(0, 0, 0)
  284. item7.Anchored = true
  285. item7.CanCollide = true
  286. item7.Locked = true
  287. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
  288. item7.Parent = workspace.Great_ball
  289. item8 = Instance.new('Part')
  290. item8.Name = [[Part]]
  291. item8.BrickColor = BrickColor.new('Maroon')
  292. item8.Material = Enum.Material.Plastic
  293. item8.Reflectance = 0
  294. item8.Transparency = 0
  295. item8.Size = Vector3.new(1, 1, 57)
  296. item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  297. item8.RotVelocity = Vector3.new(0, 0, 0)
  298. item8.Velocity = Vector3.new(0, 0, 0)
  299. item8.Anchored = true
  300. item8.CanCollide = true
  301. item8.Locked = true
  302. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
  303. item8.Parent = workspace.Great_ball
  304. item9 = Instance.new('Part')
  305. item9.Name = [[Part]]
  306. item9.BrickColor = BrickColor.new('Maroon')
  307. item9.Material = Enum.Material.Plastic
  308. item9.Reflectance = 0
  309. item9.Transparency = 0
  310. item9.Size = Vector3.new(1, 1, 57)
  311. item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  312. item9.RotVelocity = Vector3.new(0, 0, 0)
  313. item9.Velocity = Vector3.new(0, 0, 0)
  314. item9.Anchored = true
  315. item9.CanCollide = true
  316. item9.Locked = true
  317. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
  318. item9.Parent = workspace.Great_ball
  319. item10 = Instance.new('Part')
  320. item10.Name = [[Part]]
  321. item10.BrickColor = BrickColor.new('Maroon')
  322. item10.Material = Enum.Material.Plastic
  323. item10.Reflectance = 0
  324. item10.Transparency = 0
  325. item10.Size = Vector3.new(1, 1, 57)
  326. item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  327. item10.RotVelocity = Vector3.new(0, 0, 0)
  328. item10.Velocity = Vector3.new(0, 0, 0)
  329. item10.Anchored = true
  330. item10.CanCollide = true
  331. item10.Locked = true
  332. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
  333. item10.Parent = workspace.Great_ball
  334. item11 = Instance.new('Part')
  335. item11.Name = [[Part]]
  336. item11.BrickColor = BrickColor.new('Maroon')
  337. item11.Material = Enum.Material.Plastic
  338. item11.Reflectance = 0
  339. item11.Transparency = 0
  340. item11.Size = Vector3.new(1, 1, 57)
  341. item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  342. item11.RotVelocity = Vector3.new(0, 0, 0)
  343. item11.Velocity = Vector3.new(0, 0, 0)
  344. item11.Anchored = true
  345. item11.CanCollide = true
  346. item11.Locked = true
  347. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
  348. item11.Parent = workspace.Great_ball
  349. item12 = Instance.new('Part')
  350. item12.Name = [[Part]]
  351. item12.BrickColor = BrickColor.new('Maroon')
  352. item12.Material = Enum.Material.Plastic
  353. item12.Reflectance = 0
  354. item12.Transparency = 0
  355. item12.Size = Vector3.new(1, 1, 57)
  356. item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  357. item12.RotVelocity = Vector3.new(0, 0, 0)
  358. item12.Velocity = Vector3.new(0, 0, 0)
  359. item12.Anchored = true
  360. item12.CanCollide = true
  361. item12.Locked = true
  362. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
  363. item12.Parent = workspace.Great_ball
  364. item13 = Instance.new('Part')
  365. item13.Name = [[Part]]
  366. item13.BrickColor = BrickColor.new('Maroon')
  367. item13.Material = Enum.Material.Plastic
  368. item13.Reflectance = 0
  369. item13.Transparency = 0
  370. item13.Size = Vector3.new(1, 1, 57)
  371. item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  372. item13.RotVelocity = Vector3.new(0, 0, 0)
  373. item13.Velocity = Vector3.new(0, 0, 0)
  374. item13.Anchored = true
  375. item13.CanCollide = true
  376. item13.Locked = true
  377. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
  378. item13.Parent = workspace.Great_ball
  379. item14 = Instance.new('Part')
  380. item14.Name = [[Part]]
  381. item14.BrickColor = BrickColor.new('Maroon')
  382. item14.Material = Enum.Material.Plastic
  383. item14.Reflectance = 0
  384. item14.Transparency = 0
  385. item14.Size = Vector3.new(1, 1, 57)
  386. item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  387. item14.RotVelocity = Vector3.new(0, 0, 0)
  388. item14.Velocity = Vector3.new(0, 0, 0)
  389. item14.Anchored = true
  390. item14.CanCollide = true
  391. item14.Locked = true
  392. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
  393. item14.Parent = workspace.Great_ball
  394. item15 = Instance.new('Part')
  395. item15.Name = [[Part]]
  396. item15.BrickColor = BrickColor.new('Maroon')
  397. item15.Material = Enum.Material.Plastic
  398. item15.Reflectance = 0
  399. item15.Transparency = 0
  400. item15.Size = Vector3.new(1, 1, 57)
  401. item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  402. item15.RotVelocity = Vector3.new(0, 0, 0)
  403. item15.Velocity = Vector3.new(0, 0, 0)
  404. item15.Anchored = true
  405. item15.CanCollide = true
  406. item15.Locked = true
  407. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
  408. item15.Parent = workspace.Great_ball
  409. item16 = Instance.new('Part')
  410. item16.Name = [[Part]]
  411. item16.BrickColor = BrickColor.new('Maroon')
  412. item16.Material = Enum.Material.Plastic
  413. item16.Reflectance = 0
  414. item16.Transparency = 0
  415. item16.Size = Vector3.new(1, 1, 57)
  416. item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  417. item16.RotVelocity = Vector3.new(0, 0, 0)
  418. item16.Velocity = Vector3.new(0, 0, 0)
  419. item16.Anchored = true
  420. item16.CanCollide = true
  421. item16.Locked = true
  422. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
  423. item16.Parent = workspace.Great_ball
  424. item17 = Instance.new('Part')
  425. item17.Name = [[Part]]
  426. item17.BrickColor = BrickColor.new('Maroon')
  427. item17.Material = Enum.Material.Plastic
  428. item17.Reflectance = 0
  429. item17.Transparency = 0
  430. item17.Size = Vector3.new(1, 1, 57)
  431. item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  432. item17.RotVelocity = Vector3.new(0, 0, 0)
  433. item17.Velocity = Vector3.new(0, 0, 0)
  434. item17.Anchored = true
  435. item17.CanCollide = true
  436. item17.Locked = true
  437. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
  438. item17.Parent = workspace.Great_ball
  439. item18 = Instance.new('Part')
  440. item18.Name = [[Part]]
  441. item18.BrickColor = BrickColor.new('Maroon')
  442. item18.Material = Enum.Material.Plastic
  443. item18.Reflectance = 0
  444. item18.Transparency = 0
  445. item18.Size = Vector3.new(1, 1, 57)
  446. item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  447. item18.RotVelocity = Vector3.new(0, 0, 0)
  448. item18.Velocity = Vector3.new(0, 0, 0)
  449. item18.Anchored = true
  450. item18.CanCollide = true
  451. item18.Locked = true
  452. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
  453. item18.Parent = workspace.Great_ball
  454. item19 = Instance.new('Part')
  455. item19.Name = [[Part]]
  456. item19.BrickColor = BrickColor.new('Maroon')
  457. item19.Material = Enum.Material.Plastic
  458. item19.Reflectance = 0
  459. item19.Transparency = 0
  460. item19.Size = Vector3.new(1, 1, 57)
  461. item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  462. item19.RotVelocity = Vector3.new(0, 0, 0)
  463. item19.Velocity = Vector3.new(0, 0, 0)
  464. item19.Anchored = true
  465. item19.CanCollide = true
  466. item19.Locked = true
  467. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
  468. item19.Parent = workspace.Great_ball
  469. item20 = Instance.new('Part')
  470. item20.Name = [[Part]]
  471. item20.BrickColor = BrickColor.new('Maroon')
  472. item20.Material = Enum.Material.Plastic
  473. item20.Reflectance = 0
  474. item20.Transparency = 0
  475. item20.Size = Vector3.new(1, 1, 57)
  476. item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  477. item20.RotVelocity = Vector3.new(0, 0, 0)
  478. item20.Velocity = Vector3.new(0, 0, 0)
  479. item20.Anchored = true
  480. item20.CanCollide = true
  481. item20.Locked = true
  482. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
  483. item20.Parent = workspace.Great_ball
  484. item21 = Instance.new('Part')
  485. item21.Name = [[Part]]
  486. item21.BrickColor = BrickColor.new('Maroon')
  487. item21.Material = Enum.Material.Plastic
  488. item21.Reflectance = 0
  489. item21.Transparency = 0
  490. item21.Size = Vector3.new(1, 1, 57)
  491. item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  492. item21.RotVelocity = Vector3.new(0, 0, 0)
  493. item21.Velocity = Vector3.new(0, 0, 0)
  494. item21.Anchored = true
  495. item21.CanCollide = true
  496. item21.Locked = true
  497. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
  498. item21.Parent = workspace.Great_ball
  499. item22 = Instance.new('Part')
  500. item22.Name = [[Part]]
  501. item22.BrickColor = BrickColor.new('Maroon')
  502. item22.Material = Enum.Material.Plastic
  503. item22.Reflectance = 0
  504. item22.Transparency = 0
  505. item22.Size = Vector3.new(1, 1, 57)
  506. item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  507. item22.RotVelocity = Vector3.new(0, 0, 0)
  508. item22.Velocity = Vector3.new(0, 0, 0)
  509. item22.Anchored = true
  510. item22.CanCollide = true
  511. item22.Locked = true
  512. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
  513. item22.Parent = workspace.Great_ball
  514. item23 = Instance.new('Part')
  515. item23.Name = [[Part]]
  516. item23.BrickColor = BrickColor.new('Maroon')
  517. item23.Material = Enum.Material.Plastic
  518. item23.Reflectance = 0
  519. item23.Transparency = 0
  520. item23.Size = Vector3.new(1, 1, 57)
  521. item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  522. item23.RotVelocity = Vector3.new(0, 0, 0)
  523. item23.Velocity = Vector3.new(0, 0, 0)
  524. item23.Anchored = true
  525. item23.CanCollide = true
  526. item23.Locked = true
  527. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
  528. item23.Parent = workspace.Great_ball
  529. item24 = Instance.new('Part')
  530. item24.Name = [[Part]]
  531. item24.BrickColor = BrickColor.new('Maroon')
  532. item24.Material = Enum.Material.Plastic
  533. item24.Reflectance = 0
  534. item24.Transparency = 0
  535. item24.Size = Vector3.new(1, 1, 57)
  536. item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  537. item24.RotVelocity = Vector3.new(0, 0, 0)
  538. item24.Velocity = Vector3.new(0, 0, 0)
  539. item24.Anchored = true
  540. item24.CanCollide = true
  541. item24.Locked = true
  542. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
  543. item24.Parent = workspace.Great_ball
  544. item25 = Instance.new('Part')
  545. item25.Name = [[Part]]
  546. item25.BrickColor = BrickColor.new('Maroon')
  547. item25.Material = Enum.Material.Plastic
  548. item25.Reflectance = 0
  549. item25.Transparency = 0
  550. item25.Size = Vector3.new(1, 1, 57)
  551. item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  552. item25.RotVelocity = Vector3.new(0, 0, 0)
  553. item25.Velocity = Vector3.new(0, 0, 0)
  554. item25.Anchored = true
  555. item25.CanCollide = true
  556. item25.Locked = true
  557. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
  558. item25.Parent = workspace.Great_ball
  559. item26 = Instance.new('Part')
  560. item26.Name = [[Part]]
  561. item26.BrickColor = BrickColor.new('Deep orange')
  562. item26.Material = Enum.Material.Plastic
  563. item26.Reflectance = 0
  564. item26.Transparency = 0
  565. item26.Size = Vector3.new(29, 1, 57)
  566. item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  567. item26.RotVelocity = Vector3.new(0, 0, 0)
  568. item26.Velocity = Vector3.new(0, 0, 0)
  569. item26.Anchored = true
  570. item26.CanCollide = true
  571. item26.Locked = true
  572. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
  573. item26.Parent = workspace.Great_ball
  574. item27 = Instance.new('Part')
  575. item27.Name = [[Spawn]]
  576. item27.BrickColor = BrickColor.new('Black')
  577. item27.Material = Enum.Material.Slate
  578. item27.Reflectance = 0
  579. item27.Transparency = 0.5
  580. item27.Size = Vector3.new(1, 1, 1)
  581. item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  582. item27.RotVelocity = Vector3.new(0, 0, 0)
  583. item27.Velocity = Vector3.new(0, 0, 0)
  584. item27.Anchored = true
  585. item27.CanCollide = false
  586. item27.Locked = true
  587. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
  588. item27.Parent = workspace.Great_ball
  589. item28 = Instance.new('Model')
  590. item28.Name = [[Love_ball]]
  591. item28.Parent = workspace
  592. item29 = Instance.new('Part')
  593. item29.Name = [[Part]]
  594. item29.BrickColor = BrickColor.new('Pastel orange')
  595. item29.Material = Enum.Material.Plastic
  596. item29.Reflectance = 0
  597. item29.Transparency = 0
  598. item29.Size = Vector3.new(187, 1, 57)
  599. item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  600. item29.RotVelocity = Vector3.new(0, 0, 0)
  601. item29.Velocity = Vector3.new(0, 0, 0)
  602. item29.Anchored = true
  603. item29.CanCollide = true
  604. item29.Locked = true
  605. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
  606. item29.Parent = workspace.Love_ball
  607. item30 = Instance.new('Part')
  608. item30.Name = [[Part]]
  609. item30.BrickColor = BrickColor.new('Pastel orange')
  610. item30.Material = Enum.Material.Plastic
  611. item30.Reflectance = 0
  612. item30.Transparency = 0
  613. item30.Size = Vector3.new(55, 47, 1)
  614. item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  615. item30.RotVelocity = Vector3.new(0, 0, 0)
  616. item30.Velocity = Vector3.new(0, 0, 0)
  617. item30.Anchored = true
  618. item30.CanCollide = true
  619. item30.Locked = true
  620. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
  621. item30.Parent = workspace.Love_ball
  622. item31 = Instance.new('Part')
  623. item31.Name = [[Part]]
  624. item31.BrickColor = BrickColor.new('Pastel orange')
  625. item31.Material = Enum.Material.Plastic
  626. item31.Reflectance = 0
  627. item31.Transparency = 0
  628. item31.Size = Vector3.new(55, 47, 1)
  629. item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  630. item31.RotVelocity = Vector3.new(0, 0, 0)
  631. item31.Velocity = Vector3.new(0, 0, 0)
  632. item31.Anchored = true
  633. item31.CanCollide = true
  634. item31.Locked = true
  635. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
  636. item31.Parent = workspace.Love_ball
  637. item32 = Instance.new('Part')
  638. item32.Name = [[Part]]
  639. item32.BrickColor = BrickColor.new('Pastel orange')
  640. item32.Material = Enum.Material.Plastic
  641. item32.Reflectance = 0
  642. item32.Transparency = 0
  643. item32.Size = Vector3.new(187, 1, 57)
  644. item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  645. item32.RotVelocity = Vector3.new(0, 0, 0)
  646. item32.Velocity = Vector3.new(0, 0, 0)
  647. item32.Anchored = true
  648. item32.CanCollide = true
  649. item32.Locked = true
  650. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
  651. item32.Parent = workspace.Love_ball
  652. item33 = Instance.new('Part')
  653. item33.Name = [[Part]]
  654. item33.BrickColor = BrickColor.new('Pastel orange')
  655. item33.Material = Enum.Material.Plastic
  656. item33.Reflectance = 0
  657. item33.Transparency = 0
  658. item33.Size = Vector3.new(187, 47, 1)
  659. item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  660. item33.RotVelocity = Vector3.new(0, 0, 0)
  661. item33.Velocity = Vector3.new(0, 0, 0)
  662. item33.Anchored = true
  663. item33.CanCollide = true
  664. item33.Locked = true
  665. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
  666. item33.Parent = workspace.Love_ball
  667. item34 = Instance.new('Part')
  668. item34.Name = [[Part]]
  669. item34.BrickColor = BrickColor.new('Pastel orange')
  670. item34.Material = Enum.Material.Plastic
  671. item34.Reflectance = 0
  672. item34.Transparency = 0
  673. item34.Size = Vector3.new(187, 47, 1)
  674. item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  675. item34.RotVelocity = Vector3.new(0, 0, 0)
  676. item34.Velocity = Vector3.new(0, 0, 0)
  677. item34.Anchored = true
  678. item34.CanCollide = true
  679. item34.Locked = true
  680. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
  681. item34.Parent = workspace.Love_ball
  682. item35 = Instance.new('Part')
  683. item35.Name = [[Part]]
  684. item35.BrickColor = BrickColor.new('Maroon')
  685. item35.Material = Enum.Material.Plastic
  686. item35.Reflectance = 0
  687. item35.Transparency = 0
  688. item35.Size = Vector3.new(1, 1, 57)
  689. item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  690. item35.RotVelocity = Vector3.new(0, 0, 0)
  691. item35.Velocity = Vector3.new(0, 0, 0)
  692. item35.Anchored = true
  693. item35.CanCollide = true
  694. item35.Locked = true
  695. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
  696. item35.Parent = workspace.Love_ball
  697. item36 = Instance.new('Part')
  698. item36.Name = [[Part]]
  699. item36.BrickColor = BrickColor.new('Maroon')
  700. item36.Material = Enum.Material.Plastic
  701. item36.Reflectance = 0
  702. item36.Transparency = 0
  703. item36.Size = Vector3.new(1, 1, 57)
  704. item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  705. item36.RotVelocity = Vector3.new(0, 0, 0)
  706. item36.Velocity = Vector3.new(0, 0, 0)
  707. item36.Anchored = true
  708. item36.CanCollide = true
  709. item36.Locked = true
  710. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
  711. item36.Parent = workspace.Love_ball
  712. item37 = Instance.new('Part')
  713. item37.Name = [[Part]]
  714. item37.BrickColor = BrickColor.new('Maroon')
  715. item37.Material = Enum.Material.Plastic
  716. item37.Reflectance = 0
  717. item37.Transparency = 0
  718. item37.Size = Vector3.new(1, 1, 57)
  719. item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  720. item37.RotVelocity = Vector3.new(0, 0, 0)
  721. item37.Velocity = Vector3.new(0, 0, 0)
  722. item37.Anchored = true
  723. item37.CanCollide = true
  724. item37.Locked = true
  725. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
  726. item37.Parent = workspace.Love_ball
  727. item38 = Instance.new('Part')
  728. item38.Name = [[Part]]
  729. item38.BrickColor = BrickColor.new('Maroon')
  730. item38.Material = Enum.Material.Plastic
  731. item38.Reflectance = 0
  732. item38.Transparency = 0
  733. item38.Size = Vector3.new(1, 1, 57)
  734. item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  735. item38.RotVelocity = Vector3.new(0, 0, 0)
  736. item38.Velocity = Vector3.new(0, 0, 0)
  737. item38.Anchored = true
  738. item38.CanCollide = true
  739. item38.Locked = true
  740. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
  741. item38.Parent = workspace.Love_ball
  742. item39 = Instance.new('Part')
  743. item39.Name = [[Part]]
  744. item39.BrickColor = BrickColor.new('Maroon')
  745. item39.Material = Enum.Material.Plastic
  746. item39.Reflectance = 0
  747. item39.Transparency = 0
  748. item39.Size = Vector3.new(1, 1, 57)
  749. item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  750. item39.RotVelocity = Vector3.new(0, 0, 0)
  751. item39.Velocity = Vector3.new(0, 0, 0)
  752. item39.Anchored = true
  753. item39.CanCollide = true
  754. item39.Locked = true
  755. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
  756. item39.Parent = workspace.Love_ball
  757. item40 = Instance.new('Part')
  758. item40.Name = [[Part]]
  759. item40.BrickColor = BrickColor.new('Maroon')
  760. item40.Material = Enum.Material.Plastic
  761. item40.Reflectance = 0
  762. item40.Transparency = 0
  763. item40.Size = Vector3.new(1, 1, 57)
  764. item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  765. item40.RotVelocity = Vector3.new(0, 0, 0)
  766. item40.Velocity = Vector3.new(0, 0, 0)
  767. item40.Anchored = true
  768. item40.CanCollide = true
  769. item40.Locked = true
  770. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
  771. item40.Parent = workspace.Love_ball
  772. item41 = Instance.new('Part')
  773. item41.Name = [[Part]]
  774. item41.BrickColor = BrickColor.new('Maroon')
  775. item41.Material = Enum.Material.Plastic
  776. item41.Reflectance = 0
  777. item41.Transparency = 0
  778. item41.Size = Vector3.new(1, 1, 57)
  779. item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  780. item41.RotVelocity = Vector3.new(0, 0, 0)
  781. item41.Velocity = Vector3.new(0, 0, 0)
  782. item41.Anchored = true
  783. item41.CanCollide = true
  784. item41.Locked = true
  785. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
  786. item41.Parent = workspace.Love_ball
  787. item42 = Instance.new('Part')
  788. item42.Name = [[Part]]
  789. item42.BrickColor = BrickColor.new('Maroon')
  790. item42.Material = Enum.Material.Plastic
  791. item42.Reflectance = 0
  792. item42.Transparency = 0
  793. item42.Size = Vector3.new(1, 1, 57)
  794. item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  795. item42.RotVelocity = Vector3.new(0, 0, 0)
  796. item42.Velocity = Vector3.new(0, 0, 0)
  797. item42.Anchored = true
  798. item42.CanCollide = true
  799. item42.Locked = true
  800. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
  801. item42.Parent = workspace.Love_ball
  802. item43 = Instance.new('Part')
  803. item43.Name = [[Part]]
  804. item43.BrickColor = BrickColor.new('Maroon')
  805. item43.Material = Enum.Material.Plastic
  806. item43.Reflectance = 0
  807. item43.Transparency = 0
  808. item43.Size = Vector3.new(1, 1, 57)
  809. item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  810. item43.RotVelocity = Vector3.new(0, 0, 0)
  811. item43.Velocity = Vector3.new(0, 0, 0)
  812. item43.Anchored = true
  813. item43.CanCollide = true
  814. item43.Locked = true
  815. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
  816. item43.Parent = workspace.Love_ball
  817. item44 = Instance.new('Part')
  818. item44.Name = [[Part]]
  819. item44.BrickColor = BrickColor.new('Maroon')
  820. item44.Material = Enum.Material.Plastic
  821. item44.Reflectance = 0
  822. item44.Transparency = 0
  823. item44.Size = Vector3.new(1, 1, 57)
  824. item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  825. item44.RotVelocity = Vector3.new(0, 0, 0)
  826. item44.Velocity = Vector3.new(0, 0, 0)
  827. item44.Anchored = true
  828. item44.CanCollide = true
  829. item44.Locked = true
  830. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
  831. item44.Parent = workspace.Love_ball
  832. item45 = Instance.new('Part')
  833. item45.Name = [[Part]]
  834. item45.BrickColor = BrickColor.new('Maroon')
  835. item45.Material = Enum.Material.Plastic
  836. item45.Reflectance = 0
  837. item45.Transparency = 0
  838. item45.Size = Vector3.new(1, 1, 57)
  839. item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  840. item45.RotVelocity = Vector3.new(0, 0, 0)
  841. item45.Velocity = Vector3.new(0, 0, 0)
  842. item45.Anchored = true
  843. item45.CanCollide = true
  844. item45.Locked = true
  845. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
  846. item45.Parent = workspace.Love_ball
  847. item46 = Instance.new('Part')
  848. item46.Name = [[Part]]
  849. item46.BrickColor = BrickColor.new('Maroon')
  850. item46.Material = Enum.Material.Plastic
  851. item46.Reflectance = 0
  852. item46.Transparency = 0
  853. item46.Size = Vector3.new(1, 1, 57)
  854. item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  855. item46.RotVelocity = Vector3.new(0, 0, 0)
  856. item46.Velocity = Vector3.new(0, 0, 0)
  857. item46.Anchored = true
  858. item46.CanCollide = true
  859. item46.Locked = true
  860. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
  861. item46.Parent = workspace.Love_ball
  862. item47 = Instance.new('Part')
  863. item47.Name = [[Part]]
  864. item47.BrickColor = BrickColor.new('Maroon')
  865. item47.Material = Enum.Material.Plastic
  866. item47.Reflectance = 0
  867. item47.Transparency = 0
  868. item47.Size = Vector3.new(1, 1, 57)
  869. item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  870. item47.RotVelocity = Vector3.new(0, 0, 0)
  871. item47.Velocity = Vector3.new(0, 0, 0)
  872. item47.Anchored = true
  873. item47.CanCollide = true
  874. item47.Locked = true
  875. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
  876. item47.Parent = workspace.Love_ball
  877. item48 = Instance.new('Part')
  878. item48.Name = [[Part]]
  879. item48.BrickColor = BrickColor.new('Maroon')
  880. item48.Material = Enum.Material.Plastic
  881. item48.Reflectance = 0
  882. item48.Transparency = 0
  883. item48.Size = Vector3.new(1, 1, 57)
  884. item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  885. item48.RotVelocity = Vector3.new(0, 0, 0)
  886. item48.Velocity = Vector3.new(0, 0, 0)
  887. item48.Anchored = true
  888. item48.CanCollide = true
  889. item48.Locked = true
  890. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
  891. item48.Parent = workspace.Love_ball
  892. item49 = Instance.new('Part')
  893. item49.Name = [[Part]]
  894. item49.BrickColor = BrickColor.new('Maroon')
  895. item49.Material = Enum.Material.Plastic
  896. item49.Reflectance = 0
  897. item49.Transparency = 0
  898. item49.Size = Vector3.new(1, 1, 57)
  899. item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  900. item49.RotVelocity = Vector3.new(0, 0, 0)
  901. item49.Velocity = Vector3.new(0, 0, 0)
  902. item49.Anchored = true
  903. item49.CanCollide = true
  904. item49.Locked = true
  905. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
  906. item49.Parent = workspace.Love_ball
  907. item50 = Instance.new('Part')
  908. item50.Name = [[Part]]
  909. item50.BrickColor = BrickColor.new('Maroon')
  910. item50.Material = Enum.Material.Plastic
  911. item50.Reflectance = 0
  912. item50.Transparency = 0
  913. item50.Size = Vector3.new(1, 1, 57)
  914. item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  915. item50.RotVelocity = Vector3.new(0, 0, 0)
  916. item50.Velocity = Vector3.new(0, 0, 0)
  917. item50.Anchored = true
  918. item50.CanCollide = true
  919. item50.Locked = true
  920. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
  921. item50.Parent = workspace.Love_ball
  922. item51 = Instance.new('Part')
  923. item51.Name = [[Part]]
  924. item51.BrickColor = BrickColor.new('Maroon')
  925. item51.Material = Enum.Material.Plastic
  926. item51.Reflectance = 0
  927. item51.Transparency = 0
  928. item51.Size = Vector3.new(1, 1, 57)
  929. item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  930. item51.RotVelocity = Vector3.new(0, 0, 0)
  931. item51.Velocity = Vector3.new(0, 0, 0)
  932. item51.Anchored = true
  933. item51.CanCollide = true
  934. item51.Locked = true
  935. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
  936. item51.Parent = workspace.Love_ball
  937. item52 = Instance.new('Part')
  938. item52.Name = [[Part]]
  939. item52.BrickColor = BrickColor.new('Maroon')
  940. item52.Material = Enum.Material.Plastic
  941. item52.Reflectance = 0
  942. item52.Transparency = 0
  943. item52.Size = Vector3.new(1, 1, 57)
  944. item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  945. item52.RotVelocity = Vector3.new(0, 0, 0)
  946. item52.Velocity = Vector3.new(0, 0, 0)
  947. item52.Anchored = true
  948. item52.CanCollide = true
  949. item52.Locked = true
  950. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
  951. item52.Parent = workspace.Love_ball
  952. item53 = Instance.new('Part')
  953. item53.Name = [[Part]]
  954. item53.BrickColor = BrickColor.new('Deep orange')
  955. item53.Material = Enum.Material.Plastic
  956. item53.Reflectance = 0
  957. item53.Transparency = 0
  958. item53.Size = Vector3.new(29, 1, 57)
  959. item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  960. item53.RotVelocity = Vector3.new(0, 0, 0)
  961. item53.Velocity = Vector3.new(0, 0, 0)
  962. item53.Anchored = true
  963. item53.CanCollide = true
  964. item53.Locked = true
  965. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
  966. item53.Parent = workspace.Love_ball
  967. item54 = Instance.new('Part')
  968. item54.Name = [[Spawn]]
  969. item54.BrickColor = BrickColor.new('Black')
  970. item54.Material = Enum.Material.Slate
  971. item54.Reflectance = 0
  972. item54.Transparency = 0.5
  973. item54.Size = Vector3.new(1, 1, 1)
  974. item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  975. item54.RotVelocity = Vector3.new(0, 0, 0)
  976. item54.Velocity = Vector3.new(0, 0, 0)
  977. item54.Anchored = true
  978. item54.CanCollide = false
  979. item54.Locked = true
  980. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
  981. item54.Parent = workspace.Love_ball
  982. item55 = Instance.new('Model')
  983. item55.Name = [[Master_ball]]
  984. item55.Parent = workspace
  985. item56 = Instance.new('Part')
  986. item56.Name = [[Part]]
  987. item56.BrickColor = BrickColor.new('Magenta')
  988. item56.Material = Enum.Material.Slate
  989. item56.Reflectance = 0
  990. item56.Transparency = 0
  991. item56.Size = Vector3.new(55, 47, 1)
  992. item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  993. item56.RotVelocity = Vector3.new(0, 0, 0)
  994. item56.Velocity = Vector3.new(0, 0, 0)
  995. item56.Anchored = true
  996. item56.CanCollide = true
  997. item56.Locked = true
  998. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
  999. item56.Parent = workspace.Master_ball
  1000. item57 = Instance.new('Part')
  1001. item57.Name = [[Part]]
  1002. item57.BrickColor = BrickColor.new('Magenta')
  1003. item57.Material = Enum.Material.Slate
  1004. item57.Reflectance = 0
  1005. item57.Transparency = 0
  1006. item57.Size = Vector3.new(60, 1, 57)
  1007. item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1008. item57.RotVelocity = Vector3.new(0, 0, 0)
  1009. item57.Velocity = Vector3.new(0, 0, 0)
  1010. item57.Anchored = true
  1011. item57.CanCollide = true
  1012. item57.Locked = true
  1013. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
  1014. item57.Parent = workspace.Master_ball
  1015. item58 = Instance.new('Part')
  1016. item58.Name = [[Part]]
  1017. item58.BrickColor = BrickColor.new('Magenta')
  1018. item58.Material = Enum.Material.Slate
  1019. item58.Reflectance = 0
  1020. item58.Transparency = 0
  1021. item58.Size = Vector3.new(60, 47, 1)
  1022. item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1023. item58.RotVelocity = Vector3.new(0, 0, 0)
  1024. item58.Velocity = Vector3.new(0, 0, 0)
  1025. item58.Anchored = true
  1026. item58.CanCollide = true
  1027. item58.Locked = true
  1028. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
  1029. item58.Parent = workspace.Master_ball
  1030. item59 = Instance.new('Part')
  1031. item59.Name = [[Part]]
  1032. item59.BrickColor = BrickColor.new('Magenta')
  1033. item59.Material = Enum.Material.Slate
  1034. item59.Reflectance = 0
  1035. item59.Transparency = 0
  1036. item59.Size = Vector3.new(55, 47, 1)
  1037. item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1038. item59.RotVelocity = Vector3.new(0, 0, 0)
  1039. item59.Velocity = Vector3.new(0, 0, 0)
  1040. item59.Anchored = true
  1041. item59.CanCollide = true
  1042. item59.Locked = true
  1043. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
  1044. item59.Parent = workspace.Master_ball
  1045. item60 = Instance.new('Part')
  1046. item60.Name = [[Part]]
  1047. item60.BrickColor = BrickColor.new('Magenta')
  1048. item60.Material = Enum.Material.Slate
  1049. item60.Reflectance = 0
  1050. item60.Transparency = 0
  1051. item60.Size = Vector3.new(60, 47, 1)
  1052. item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1053. item60.RotVelocity = Vector3.new(0, 0, 0)
  1054. item60.Velocity = Vector3.new(0, 0, 0)
  1055. item60.Anchored = true
  1056. item60.CanCollide = true
  1057. item60.Locked = true
  1058. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
  1059. item60.Parent = workspace.Master_ball
  1060. item61 = Instance.new('Part')
  1061. item61.Name = [[Part]]
  1062. item61.BrickColor = BrickColor.new('Magenta')
  1063. item61.Material = Enum.Material.Slate
  1064. item61.Reflectance = 0
  1065. item61.Transparency = 0
  1066. item61.Size = Vector3.new(60, 1, 57)
  1067. item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1068. item61.RotVelocity = Vector3.new(0, 0, 0)
  1069. item61.Velocity = Vector3.new(0, 0, 0)
  1070. item61.Anchored = true
  1071. item61.CanCollide = true
  1072. item61.Locked = true
  1073. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
  1074. item61.Parent = workspace.Master_ball
  1075. item62 = Instance.new('Part')
  1076. item62.Name = [[Spawn]]
  1077. item62.BrickColor = BrickColor.new('Black')
  1078. item62.Material = Enum.Material.Slate
  1079. item62.Reflectance = 0
  1080. item62.Transparency = 0.5
  1081. item62.Size = Vector3.new(1, 1, 1)
  1082. item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1083. item62.RotVelocity = Vector3.new(0, 0, 0)
  1084. item62.Velocity = Vector3.new(0, 0, 0)
  1085. item62.Anchored = true
  1086. item62.CanCollide = false
  1087. item62.Locked = true
  1088. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
  1089. item62.Parent = workspace.Master_ball
  1090. item63 = Instance.new('Model')
  1091. item63.Name = [[Timer_ball]]
  1092. item63.Parent = workspace
  1093. item64 = Instance.new('Part')
  1094. item64.Name = [[Part]]
  1095. item64.BrickColor = BrickColor.new('Ghost grey')
  1096. item64.Material = Enum.Material.Plastic
  1097. item64.Reflectance = 0
  1098. item64.Transparency = 0
  1099. item64.Size = Vector3.new(187, 47, 1)
  1100. item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1101. item64.RotVelocity = Vector3.new(0, 0, 0)
  1102. item64.Velocity = Vector3.new(0, 0, 0)
  1103. item64.Anchored = true
  1104. item64.CanCollide = true
  1105. item64.Locked = true
  1106. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
  1107. item64.Parent = workspace.Timer_ball
  1108. item65 = Instance.new('Part')
  1109. item65.Name = [[Part]]
  1110. item65.BrickColor = BrickColor.new('Ghost grey')
  1111. item65.Material = Enum.Material.Plastic
  1112. item65.Reflectance = 0
  1113. item65.Transparency = 0
  1114. item65.Size = Vector3.new(187, 1, 57)
  1115. item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1116. item65.RotVelocity = Vector3.new(0, 0, 0)
  1117. item65.Velocity = Vector3.new(0, 0, 0)
  1118. item65.Anchored = true
  1119. item65.CanCollide = true
  1120. item65.Locked = true
  1121. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
  1122. item65.Parent = workspace.Timer_ball
  1123. item66 = Instance.new('Part')
  1124. item66.Name = [[Part]]
  1125. item66.BrickColor = BrickColor.new('Ghost grey')
  1126. item66.Material = Enum.Material.Plastic
  1127. item66.Reflectance = 0
  1128. item66.Transparency = 0
  1129. item66.Size = Vector3.new(187, 1, 57)
  1130. item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1131. item66.RotVelocity = Vector3.new(0, 0, 0)
  1132. item66.Velocity = Vector3.new(0, 0, 0)
  1133. item66.Anchored = true
  1134. item66.CanCollide = true
  1135. item66.Locked = true
  1136. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
  1137. item66.Parent = workspace.Timer_ball
  1138. item67 = Instance.new('Part')
  1139. item67.Name = [[Part]]
  1140. item67.BrickColor = BrickColor.new('Ghost grey')
  1141. item67.Material = Enum.Material.Plastic
  1142. item67.Reflectance = 0
  1143. item67.Transparency = 0
  1144. item67.Size = Vector3.new(187, 47, 1)
  1145. item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1146. item67.RotVelocity = Vector3.new(0, 0, 0)
  1147. item67.Velocity = Vector3.new(0, 0, 0)
  1148. item67.Anchored = true
  1149. item67.CanCollide = true
  1150. item67.Locked = true
  1151. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
  1152. item67.Parent = workspace.Timer_ball
  1153. item68 = Instance.new('Part')
  1154. item68.Name = [[Part]]
  1155. item68.BrickColor = BrickColor.new('Ghost grey')
  1156. item68.Material = Enum.Material.Plastic
  1157. item68.Reflectance = 0
  1158. item68.Transparency = 0
  1159. item68.Size = Vector3.new(55, 47, 1)
  1160. item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1161. item68.RotVelocity = Vector3.new(0, 0, 0)
  1162. item68.Velocity = Vector3.new(0, 0, 0)
  1163. item68.Anchored = true
  1164. item68.CanCollide = true
  1165. item68.Locked = true
  1166. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
  1167. item68.Parent = workspace.Timer_ball
  1168. item69 = Instance.new('Part')
  1169. item69.Name = [[Part]]
  1170. item69.BrickColor = BrickColor.new('Ghost grey')
  1171. item69.Material = Enum.Material.Plastic
  1172. item69.Reflectance = 0
  1173. item69.Transparency = 0
  1174. item69.Size = Vector3.new(55, 47, 1)
  1175. item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1176. item69.RotVelocity = Vector3.new(0, 0, 0)
  1177. item69.Velocity = Vector3.new(0, 0, 0)
  1178. item69.Anchored = true
  1179. item69.CanCollide = true
  1180. item69.Locked = true
  1181. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
  1182. item69.Parent = workspace.Timer_ball
  1183. item70 = Instance.new('Part')
  1184. item70.Name = [[Part]]
  1185. item70.BrickColor = BrickColor.new('Maroon')
  1186. item70.Material = Enum.Material.Plastic
  1187. item70.Reflectance = 0
  1188. item70.Transparency = 0
  1189. item70.Size = Vector3.new(1, 1, 57)
  1190. item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1191. item70.RotVelocity = Vector3.new(0, 0, 0)
  1192. item70.Velocity = Vector3.new(0, 0, 0)
  1193. item70.Anchored = true
  1194. item70.CanCollide = true
  1195. item70.Locked = true
  1196. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
  1197. item70.Parent = workspace.Timer_ball
  1198. item71 = Instance.new('Part')
  1199. item71.Name = [[Part]]
  1200. item71.BrickColor = BrickColor.new('Maroon')
  1201. item71.Material = Enum.Material.Plastic
  1202. item71.Reflectance = 0
  1203. item71.Transparency = 0
  1204. item71.Size = Vector3.new(1, 1, 57)
  1205. item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1206. item71.RotVelocity = Vector3.new(0, 0, 0)
  1207. item71.Velocity = Vector3.new(0, 0, 0)
  1208. item71.Anchored = true
  1209. item71.CanCollide = true
  1210. item71.Locked = true
  1211. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
  1212. item71.Parent = workspace.Timer_ball
  1213. item72 = Instance.new('Part')
  1214. item72.Name = [[Part]]
  1215. item72.BrickColor = BrickColor.new('Maroon')
  1216. item72.Material = Enum.Material.Plastic
  1217. item72.Reflectance = 0
  1218. item72.Transparency = 0
  1219. item72.Size = Vector3.new(1, 1, 57)
  1220. item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1221. item72.RotVelocity = Vector3.new(0, 0, 0)
  1222. item72.Velocity = Vector3.new(0, 0, 0)
  1223. item72.Anchored = true
  1224. item72.CanCollide = true
  1225. item72.Locked = true
  1226. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
  1227. item72.Parent = workspace.Timer_ball
  1228. item73 = Instance.new('Part')
  1229. item73.Name = [[Part]]
  1230. item73.BrickColor = BrickColor.new('Maroon')
  1231. item73.Material = Enum.Material.Plastic
  1232. item73.Reflectance = 0
  1233. item73.Transparency = 0
  1234. item73.Size = Vector3.new(1, 1, 57)
  1235. item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1236. item73.RotVelocity = Vector3.new(0, 0, 0)
  1237. item73.Velocity = Vector3.new(0, 0, 0)
  1238. item73.Anchored = true
  1239. item73.CanCollide = true
  1240. item73.Locked = true
  1241. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
  1242. item73.Parent = workspace.Timer_ball
  1243. item74 = Instance.new('Part')
  1244. item74.Name = [[Part]]
  1245. item74.BrickColor = BrickColor.new('Maroon')
  1246. item74.Material = Enum.Material.Plastic
  1247. item74.Reflectance = 0
  1248. item74.Transparency = 0
  1249. item74.Size = Vector3.new(1, 1, 57)
  1250. item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1251. item74.RotVelocity = Vector3.new(0, 0, 0)
  1252. item74.Velocity = Vector3.new(0, 0, 0)
  1253. item74.Anchored = true
  1254. item74.CanCollide = true
  1255. item74.Locked = true
  1256. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
  1257. item74.Parent = workspace.Timer_ball
  1258. item75 = Instance.new('Part')
  1259. item75.Name = [[Part]]
  1260. item75.BrickColor = BrickColor.new('Maroon')
  1261. item75.Material = Enum.Material.Plastic
  1262. item75.Reflectance = 0
  1263. item75.Transparency = 0
  1264. item75.Size = Vector3.new(1, 1, 57)
  1265. item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1266. item75.RotVelocity = Vector3.new(0, 0, 0)
  1267. item75.Velocity = Vector3.new(0, 0, 0)
  1268. item75.Anchored = true
  1269. item75.CanCollide = true
  1270. item75.Locked = true
  1271. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
  1272. item75.Parent = workspace.Timer_ball
  1273. item76 = Instance.new('Part')
  1274. item76.Name = [[Part]]
  1275. item76.BrickColor = BrickColor.new('Maroon')
  1276. item76.Material = Enum.Material.Plastic
  1277. item76.Reflectance = 0
  1278. item76.Transparency = 0
  1279. item76.Size = Vector3.new(1, 1, 57)
  1280. item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1281. item76.RotVelocity = Vector3.new(0, 0, 0)
  1282. item76.Velocity = Vector3.new(0, 0, 0)
  1283. item76.Anchored = true
  1284. item76.CanCollide = true
  1285. item76.Locked = true
  1286. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
  1287. item76.Parent = workspace.Timer_ball
  1288. item77 = Instance.new('Part')
  1289. item77.Name = [[Part]]
  1290. item77.BrickColor = BrickColor.new('Deep orange')
  1291. item77.Material = Enum.Material.Plastic
  1292. item77.Reflectance = 0
  1293. item77.Transparency = 0
  1294. item77.Size = Vector3.new(29, 1, 57)
  1295. item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1296. item77.RotVelocity = Vector3.new(0, 0, 0)
  1297. item77.Velocity = Vector3.new(0, 0, 0)
  1298. item77.Anchored = true
  1299. item77.CanCollide = true
  1300. item77.Locked = true
  1301. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
  1302. item77.Parent = workspace.Timer_ball
  1303. item78 = Instance.new('Part')
  1304. item78.Name = [[Part]]
  1305. item78.BrickColor = BrickColor.new('Maroon')
  1306. item78.Material = Enum.Material.Plastic
  1307. item78.Reflectance = 0
  1308. item78.Transparency = 0
  1309. item78.Size = Vector3.new(1, 1, 57)
  1310. item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1311. item78.RotVelocity = Vector3.new(0, 0, 0)
  1312. item78.Velocity = Vector3.new(0, 0, 0)
  1313. item78.Anchored = true
  1314. item78.CanCollide = true
  1315. item78.Locked = true
  1316. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
  1317. item78.Parent = workspace.Timer_ball
  1318. item79 = Instance.new('Part')
  1319. item79.Name = [[Part]]
  1320. item79.BrickColor = BrickColor.new('Maroon')
  1321. item79.Material = Enum.Material.Plastic
  1322. item79.Reflectance = 0
  1323. item79.Transparency = 0
  1324. item79.Size = Vector3.new(1, 1, 57)
  1325. item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1326. item79.RotVelocity = Vector3.new(0, 0, 0)
  1327. item79.Velocity = Vector3.new(0, 0, 0)
  1328. item79.Anchored = true
  1329. item79.CanCollide = true
  1330. item79.Locked = true
  1331. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
  1332. item79.Parent = workspace.Timer_ball
  1333. item80 = Instance.new('Part')
  1334. item80.Name = [[Part]]
  1335. item80.BrickColor = BrickColor.new('Maroon')
  1336. item80.Material = Enum.Material.Plastic
  1337. item80.Reflectance = 0
  1338. item80.Transparency = 0
  1339. item80.Size = Vector3.new(1, 1, 57)
  1340. item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1341. item80.RotVelocity = Vector3.new(0, 0, 0)
  1342. item80.Velocity = Vector3.new(0, 0, 0)
  1343. item80.Anchored = true
  1344. item80.CanCollide = true
  1345. item80.Locked = true
  1346. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
  1347. item80.Parent = workspace.Timer_ball
  1348. item81 = Instance.new('Part')
  1349. item81.Name = [[Part]]
  1350. item81.BrickColor = BrickColor.new('Maroon')
  1351. item81.Material = Enum.Material.Plastic
  1352. item81.Reflectance = 0
  1353. item81.Transparency = 0
  1354. item81.Size = Vector3.new(1, 1, 57)
  1355. item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1356. item81.RotVelocity = Vector3.new(0, 0, 0)
  1357. item81.Velocity = Vector3.new(0, 0, 0)
  1358. item81.Anchored = true
  1359. item81.CanCollide = true
  1360. item81.Locked = true
  1361. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
  1362. item81.Parent = workspace.Timer_ball
  1363. item82 = Instance.new('Part')
  1364. item82.Name = [[Part]]
  1365. item82.BrickColor = BrickColor.new('Maroon')
  1366. item82.Material = Enum.Material.Plastic
  1367. item82.Reflectance = 0
  1368. item82.Transparency = 0
  1369. item82.Size = Vector3.new(1, 1, 57)
  1370. item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1371. item82.RotVelocity = Vector3.new(0, 0, 0)
  1372. item82.Velocity = Vector3.new(0, 0, 0)
  1373. item82.Anchored = true
  1374. item82.CanCollide = true
  1375. item82.Locked = true
  1376. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
  1377. item82.Parent = workspace.Timer_ball
  1378. item83 = Instance.new('Part')
  1379. item83.Name = [[Part]]
  1380. item83.BrickColor = BrickColor.new('Maroon')
  1381. item83.Material = Enum.Material.Plastic
  1382. item83.Reflectance = 0
  1383. item83.Transparency = 0
  1384. item83.Size = Vector3.new(1, 1, 57)
  1385. item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1386. item83.RotVelocity = Vector3.new(0, 0, 0)
  1387. item83.Velocity = Vector3.new(0, 0, 0)
  1388. item83.Anchored = true
  1389. item83.CanCollide = true
  1390. item83.Locked = true
  1391. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
  1392. item83.Parent = workspace.Timer_ball
  1393. item84 = Instance.new('Part')
  1394. item84.Name = [[Part]]
  1395. item84.BrickColor = BrickColor.new('Maroon')
  1396. item84.Material = Enum.Material.Plastic
  1397. item84.Reflectance = 0
  1398. item84.Transparency = 0
  1399. item84.Size = Vector3.new(1, 1, 57)
  1400. item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1401. item84.RotVelocity = Vector3.new(0, 0, 0)
  1402. item84.Velocity = Vector3.new(0, 0, 0)
  1403. item84.Anchored = true
  1404. item84.CanCollide = true
  1405. item84.Locked = true
  1406. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
  1407. item84.Parent = workspace.Timer_ball
  1408. item85 = Instance.new('Part')
  1409. item85.Name = [[Part]]
  1410. item85.BrickColor = BrickColor.new('Maroon')
  1411. item85.Material = Enum.Material.Plastic
  1412. item85.Reflectance = 0
  1413. item85.Transparency = 0
  1414. item85.Size = Vector3.new(1, 1, 57)
  1415. item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1416. item85.RotVelocity = Vector3.new(0, 0, 0)
  1417. item85.Velocity = Vector3.new(0, 0, 0)
  1418. item85.Anchored = true
  1419. item85.CanCollide = true
  1420. item85.Locked = true
  1421. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
  1422. item85.Parent = workspace.Timer_ball
  1423. item86 = Instance.new('Part')
  1424. item86.Name = [[Part]]
  1425. item86.BrickColor = BrickColor.new('Maroon')
  1426. item86.Material = Enum.Material.Plastic
  1427. item86.Reflectance = 0
  1428. item86.Transparency = 0
  1429. item86.Size = Vector3.new(1, 1, 57)
  1430. item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1431. item86.RotVelocity = Vector3.new(0, 0, 0)
  1432. item86.Velocity = Vector3.new(0, 0, 0)
  1433. item86.Anchored = true
  1434. item86.CanCollide = true
  1435. item86.Locked = true
  1436. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
  1437. item86.Parent = workspace.Timer_ball
  1438. item87 = Instance.new('Part')
  1439. item87.Name = [[Part]]
  1440. item87.BrickColor = BrickColor.new('Maroon')
  1441. item87.Material = Enum.Material.Plastic
  1442. item87.Reflectance = 0
  1443. item87.Transparency = 0
  1444. item87.Size = Vector3.new(1, 1, 57)
  1445. item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1446. item87.RotVelocity = Vector3.new(0, 0, 0)
  1447. item87.Velocity = Vector3.new(0, 0, 0)
  1448. item87.Anchored = true
  1449. item87.CanCollide = true
  1450. item87.Locked = true
  1451. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
  1452. item87.Parent = workspace.Timer_ball
  1453. item88 = Instance.new('Part')
  1454. item88.Name = [[Part]]
  1455. item88.BrickColor = BrickColor.new('Maroon')
  1456. item88.Material = Enum.Material.Plastic
  1457. item88.Reflectance = 0
  1458. item88.Transparency = 0
  1459. item88.Size = Vector3.new(1, 1, 57)
  1460. item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1461. item88.RotVelocity = Vector3.new(0, 0, 0)
  1462. item88.Velocity = Vector3.new(0, 0, 0)
  1463. item88.Anchored = true
  1464. item88.CanCollide = true
  1465. item88.Locked = true
  1466. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
  1467. item88.Parent = workspace.Timer_ball
  1468. item89 = Instance.new('Part')
  1469. item89.Name = [[Spawn]]
  1470. item89.BrickColor = BrickColor.new('Black')
  1471. item89.Material = Enum.Material.Slate
  1472. item89.Reflectance = 0
  1473. item89.Transparency = 0.5
  1474. item89.Size = Vector3.new(1, 1, 1)
  1475. item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1476. item89.RotVelocity = Vector3.new(0, 0, 0)
  1477. item89.Velocity = Vector3.new(0, 0, 0)
  1478. item89.Anchored = true
  1479. item89.CanCollide = false
  1480. item89.Locked = true
  1481. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
  1482. item89.Parent = workspace.Timer_ball
  1483. item90 = Instance.new('Model')
  1484. item90.Name = [[Ultra_ball]]
  1485. item90.Parent = workspace
  1486. item91 = Instance.new('Part')
  1487. item91.Name = [[Part]]
  1488. item91.BrickColor = BrickColor.new('Black')
  1489. item91.Material = Enum.Material.Plastic
  1490. item91.Reflectance = 0
  1491. item91.Transparency = 0
  1492. item91.Size = Vector3.new(187, 47, 1)
  1493. item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1494. item91.RotVelocity = Vector3.new(0, 0, 0)
  1495. item91.Velocity = Vector3.new(0, 0, 0)
  1496. item91.Anchored = true
  1497. item91.CanCollide = true
  1498. item91.Locked = true
  1499. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
  1500. item91.Parent = workspace.Ultra_ball
  1501. item92 = Instance.new('Part')
  1502. item92.Name = [[Part]]
  1503. item92.BrickColor = BrickColor.new('Black')
  1504. item92.Material = Enum.Material.Plastic
  1505. item92.Reflectance = 0
  1506. item92.Transparency = 0
  1507. item92.Size = Vector3.new(187, 1, 57)
  1508. item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1509. item92.RotVelocity = Vector3.new(0, 0, 0)
  1510. item92.Velocity = Vector3.new(0, 0, 0)
  1511. item92.Anchored = true
  1512. item92.CanCollide = true
  1513. item92.Locked = true
  1514. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
  1515. item92.Parent = workspace.Ultra_ball
  1516. item93 = Instance.new('Part')
  1517. item93.Name = [[Part]]
  1518. item93.BrickColor = BrickColor.new('Maroon')
  1519. item93.Material = Enum.Material.Plastic
  1520. item93.Reflectance = 0
  1521. item93.Transparency = 0
  1522. item93.Size = Vector3.new(1, 1, 57)
  1523. item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1524. item93.RotVelocity = Vector3.new(0, 0, 0)
  1525. item93.Velocity = Vector3.new(0, 0, 0)
  1526. item93.Anchored = true
  1527. item93.CanCollide = true
  1528. item93.Locked = true
  1529. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
  1530. item93.Parent = workspace.Ultra_ball
  1531. item94 = Instance.new('Part')
  1532. item94.Name = [[Part]]
  1533. item94.BrickColor = BrickColor.new('Maroon')
  1534. item94.Material = Enum.Material.Plastic
  1535. item94.Reflectance = 0
  1536. item94.Transparency = 0
  1537. item94.Size = Vector3.new(1, 1, 57)
  1538. item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1539. item94.RotVelocity = Vector3.new(0, 0, 0)
  1540. item94.Velocity = Vector3.new(0, 0, 0)
  1541. item94.Anchored = true
  1542. item94.CanCollide = true
  1543. item94.Locked = true
  1544. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
  1545. item94.Parent = workspace.Ultra_ball
  1546. item95 = Instance.new('Part')
  1547. item95.Name = [[Part]]
  1548. item95.BrickColor = BrickColor.new('Maroon')
  1549. item95.Material = Enum.Material.Plastic
  1550. item95.Reflectance = 0
  1551. item95.Transparency = 0
  1552. item95.Size = Vector3.new(1, 1, 57)
  1553. item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1554. item95.RotVelocity = Vector3.new(0, 0, 0)
  1555. item95.Velocity = Vector3.new(0, 0, 0)
  1556. item95.Anchored = true
  1557. item95.CanCollide = true
  1558. item95.Locked = true
  1559. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
  1560. item95.Parent = workspace.Ultra_ball
  1561. item96 = Instance.new('Part')
  1562. item96.Name = [[Part]]
  1563. item96.BrickColor = BrickColor.new('Maroon')
  1564. item96.Material = Enum.Material.Plastic
  1565. item96.Reflectance = 0
  1566. item96.Transparency = 0
  1567. item96.Size = Vector3.new(1, 1, 57)
  1568. item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1569. item96.RotVelocity = Vector3.new(0, 0, 0)
  1570. item96.Velocity = Vector3.new(0, 0, 0)
  1571. item96.Anchored = true
  1572. item96.CanCollide = true
  1573. item96.Locked = true
  1574. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
  1575. item96.Parent = workspace.Ultra_ball
  1576. item97 = Instance.new('Part')
  1577. item97.Name = [[Part]]
  1578. item97.BrickColor = BrickColor.new('Maroon')
  1579. item97.Material = Enum.Material.Plastic
  1580. item97.Reflectance = 0
  1581. item97.Transparency = 0
  1582. item97.Size = Vector3.new(1, 1, 57)
  1583. item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1584. item97.RotVelocity = Vector3.new(0, 0, 0)
  1585. item97.Velocity = Vector3.new(0, 0, 0)
  1586. item97.Anchored = true
  1587. item97.CanCollide = true
  1588. item97.Locked = true
  1589. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
  1590. item97.Parent = workspace.Ultra_ball
  1591. item98 = Instance.new('Part')
  1592. item98.Name = [[Part]]
  1593. item98.BrickColor = BrickColor.new('Maroon')
  1594. item98.Material = Enum.Material.Plastic
  1595. item98.Reflectance = 0
  1596. item98.Transparency = 0
  1597. item98.Size = Vector3.new(1, 1, 57)
  1598. item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1599. item98.RotVelocity = Vector3.new(0, 0, 0)
  1600. item98.Velocity = Vector3.new(0, 0, 0)
  1601. item98.Anchored = true
  1602. item98.CanCollide = true
  1603. item98.Locked = true
  1604. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
  1605. item98.Parent = workspace.Ultra_ball
  1606. item99 = Instance.new('Part')
  1607. item99.Name = [[Part]]
  1608. item99.BrickColor = BrickColor.new('Maroon')
  1609. item99.Material = Enum.Material.Plastic
  1610. item99.Reflectance = 0
  1611. item99.Transparency = 0
  1612. item99.Size = Vector3.new(1, 1, 57)
  1613. item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1614. item99.RotVelocity = Vector3.new(0, 0, 0)
  1615. item99.Velocity = Vector3.new(0, 0, 0)
  1616. item99.Anchored = true
  1617. item99.CanCollide = true
  1618. item99.Locked = true
  1619. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
  1620. item99.Parent = workspace.Ultra_ball
  1621. item100 = Instance.new('Part')
  1622. item100.Name = [[Part]]
  1623. item100.BrickColor = BrickColor.new('Deep orange')
  1624. item100.Material = Enum.Material.Plastic
  1625. item100.Reflectance = 0
  1626. item100.Transparency = 0
  1627. item100.Size = Vector3.new(29, 1, 57)
  1628. item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. item100.RotVelocity = Vector3.new(0, 0, 0)
  1630. item100.Velocity = Vector3.new(0, 0, 0)
  1631. item100.Anchored = true
  1632. item100.CanCollide = true
  1633. item100.Locked = true
  1634. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
  1635. item100.Parent = workspace.Ultra_ball
  1636. item101 = Instance.new('Part')
  1637. item101.Name = [[Part]]
  1638. item101.BrickColor = BrickColor.new('Maroon')
  1639. item101.Material = Enum.Material.Plastic
  1640. item101.Reflectance = 0
  1641. item101.Transparency = 0
  1642. item101.Size = Vector3.new(1, 1, 57)
  1643. item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1644. item101.RotVelocity = Vector3.new(0, 0, 0)
  1645. item101.Velocity = Vector3.new(0, 0, 0)
  1646. item101.Anchored = true
  1647. item101.CanCollide = true
  1648. item101.Locked = true
  1649. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
  1650. item101.Parent = workspace.Ultra_ball
  1651. item102 = Instance.new('Part')
  1652. item102.Name = [[Part]]
  1653. item102.BrickColor = BrickColor.new('Maroon')
  1654. item102.Material = Enum.Material.Plastic
  1655. item102.Reflectance = 0
  1656. item102.Transparency = 0
  1657. item102.Size = Vector3.new(1, 1, 57)
  1658. item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1659. item102.RotVelocity = Vector3.new(0, 0, 0)
  1660. item102.Velocity = Vector3.new(0, 0, 0)
  1661. item102.Anchored = true
  1662. item102.CanCollide = true
  1663. item102.Locked = true
  1664. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
  1665. item102.Parent = workspace.Ultra_ball
  1666. item103 = Instance.new('Part')
  1667. item103.Name = [[Part]]
  1668. item103.BrickColor = BrickColor.new('Black')
  1669. item103.Material = Enum.Material.Plastic
  1670. item103.Reflectance = 0
  1671. item103.Transparency = 0
  1672. item103.Size = Vector3.new(187, 47, 1)
  1673. item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1674. item103.RotVelocity = Vector3.new(0, 0, 0)
  1675. item103.Velocity = Vector3.new(0, 0, 0)
  1676. item103.Anchored = true
  1677. item103.CanCollide = true
  1678. item103.Locked = true
  1679. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
  1680. item103.Parent = workspace.Ultra_ball
  1681. item104 = Instance.new('Part')
  1682. item104.Name = [[Part]]
  1683. item104.BrickColor = BrickColor.new('Maroon')
  1684. item104.Material = Enum.Material.Plastic
  1685. item104.Reflectance = 0
  1686. item104.Transparency = 0
  1687. item104.Size = Vector3.new(1, 1, 57)
  1688. item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1689. item104.RotVelocity = Vector3.new(0, 0, 0)
  1690. item104.Velocity = Vector3.new(0, 0, 0)
  1691. item104.Anchored = true
  1692. item104.CanCollide = true
  1693. item104.Locked = true
  1694. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
  1695. item104.Parent = workspace.Ultra_ball
  1696. item105 = Instance.new('Part')
  1697. item105.Name = [[Part]]
  1698. item105.BrickColor = BrickColor.new('Maroon')
  1699. item105.Material = Enum.Material.Plastic
  1700. item105.Reflectance = 0
  1701. item105.Transparency = 0
  1702. item105.Size = Vector3.new(1, 1, 57)
  1703. item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1704. item105.RotVelocity = Vector3.new(0, 0, 0)
  1705. item105.Velocity = Vector3.new(0, 0, 0)
  1706. item105.Anchored = true
  1707. item105.CanCollide = true
  1708. item105.Locked = true
  1709. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
  1710. item105.Parent = workspace.Ultra_ball
  1711. item106 = Instance.new('Part')
  1712. item106.Name = [[Part]]
  1713. item106.BrickColor = BrickColor.new('Black')
  1714. item106.Material = Enum.Material.Plastic
  1715. item106.Reflectance = 0
  1716. item106.Transparency = 0
  1717. item106.Size = Vector3.new(55, 47, 1)
  1718. item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1719. item106.RotVelocity = Vector3.new(0, 0, 0)
  1720. item106.Velocity = Vector3.new(0, 0, 0)
  1721. item106.Anchored = true
  1722. item106.CanCollide = true
  1723. item106.Locked = true
  1724. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
  1725. item106.Parent = workspace.Ultra_ball
  1726. item107 = Instance.new('Part')
  1727. item107.Name = [[Part]]
  1728. item107.BrickColor = BrickColor.new('Black')
  1729. item107.Material = Enum.Material.Plastic
  1730. item107.Reflectance = 0
  1731. item107.Transparency = 0
  1732. item107.Size = Vector3.new(55, 47, 1)
  1733. item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  1734. item107.RotVelocity = Vector3.new(0, 0, 0)
  1735. item107.Velocity = Vector3.new(0, 0, 0)
  1736. item107.Anchored = true
  1737. item107.CanCollide = true
  1738. item107.Locked = true
  1739. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
  1740. item107.Parent = workspace.Ultra_ball
  1741. item108 = Instance.new('Part')
  1742. item108.Name = [[Part]]
  1743. item108.BrickColor = BrickColor.new('Maroon')
  1744. item108.Material = Enum.Material.Plastic
  1745. item108.Reflectance = 0
  1746. item108.Transparency = 0
  1747. item108.Size = Vector3.new(1, 1, 57)
  1748. item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1749. item108.RotVelocity = Vector3.new(0, 0, 0)
  1750. item108.Velocity = Vector3.new(0, 0, 0)
  1751. item108.Anchored = true
  1752. item108.CanCollide = true
  1753. item108.Locked = true
  1754. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
  1755. item108.Parent = workspace.Ultra_ball
  1756. item109 = Instance.new('Part')
  1757. item109.Name = [[Part]]
  1758. item109.BrickColor = BrickColor.new('Black')
  1759. item109.Material = Enum.Material.Plastic
  1760. item109.Reflectance = 0
  1761. item109.Transparency = 0
  1762. item109.Size = Vector3.new(187, 1, 57)
  1763. item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1764. item109.RotVelocity = Vector3.new(0, 0, 0)
  1765. item109.Velocity = Vector3.new(0, 0, 0)
  1766. item109.Anchored = true
  1767. item109.CanCollide = true
  1768. item109.Locked = true
  1769. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
  1770. item109.Parent = workspace.Ultra_ball
  1771. item110 = Instance.new('Part')
  1772. item110.Name = [[Part]]
  1773. item110.BrickColor = BrickColor.new('Maroon')
  1774. item110.Material = Enum.Material.Plastic
  1775. item110.Reflectance = 0
  1776. item110.Transparency = 0
  1777. item110.Size = Vector3.new(1, 1, 57)
  1778. item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1779. item110.RotVelocity = Vector3.new(0, 0, 0)
  1780. item110.Velocity = Vector3.new(0, 0, 0)
  1781. item110.Anchored = true
  1782. item110.CanCollide = true
  1783. item110.Locked = true
  1784. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
  1785. item110.Parent = workspace.Ultra_ball
  1786. item111 = Instance.new('Part')
  1787. item111.Name = [[Part]]
  1788. item111.BrickColor = BrickColor.new('Maroon')
  1789. item111.Material = Enum.Material.Plastic
  1790. item111.Reflectance = 0
  1791. item111.Transparency = 0
  1792. item111.Size = Vector3.new(1, 1, 57)
  1793. item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1794. item111.RotVelocity = Vector3.new(0, 0, 0)
  1795. item111.Velocity = Vector3.new(0, 0, 0)
  1796. item111.Anchored = true
  1797. item111.CanCollide = true
  1798. item111.Locked = true
  1799. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
  1800. item111.Parent = workspace.Ultra_ball
  1801. item112 = Instance.new('Part')
  1802. item112.Name = [[Part]]
  1803. item112.BrickColor = BrickColor.new('Maroon')
  1804. item112.Material = Enum.Material.Plastic
  1805. item112.Reflectance = 0
  1806. item112.Transparency = 0
  1807. item112.Size = Vector3.new(1, 1, 57)
  1808. item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1809. item112.RotVelocity = Vector3.new(0, 0, 0)
  1810. item112.Velocity = Vector3.new(0, 0, 0)
  1811. item112.Anchored = true
  1812. item112.CanCollide = true
  1813. item112.Locked = true
  1814. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
  1815. item112.Parent = workspace.Ultra_ball
  1816. item113 = Instance.new('Part')
  1817. item113.Name = [[Part]]
  1818. item113.BrickColor = BrickColor.new('Maroon')
  1819. item113.Material = Enum.Material.Plastic
  1820. item113.Reflectance = 0
  1821. item113.Transparency = 0
  1822. item113.Size = Vector3.new(1, 1, 57)
  1823. item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1824. item113.RotVelocity = Vector3.new(0, 0, 0)
  1825. item113.Velocity = Vector3.new(0, 0, 0)
  1826. item113.Anchored = true
  1827. item113.CanCollide = true
  1828. item113.Locked = true
  1829. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
  1830. item113.Parent = workspace.Ultra_ball
  1831. item114 = Instance.new('Part')
  1832. item114.Name = [[Part]]
  1833. item114.BrickColor = BrickColor.new('Maroon')
  1834. item114.Material = Enum.Material.Plastic
  1835. item114.Reflectance = 0
  1836. item114.Transparency = 0
  1837. item114.Size = Vector3.new(1, 1, 57)
  1838. item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1839. item114.RotVelocity = Vector3.new(0, 0, 0)
  1840. item114.Velocity = Vector3.new(0, 0, 0)
  1841. item114.Anchored = true
  1842. item114.CanCollide = true
  1843. item114.Locked = true
  1844. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
  1845. item114.Parent = workspace.Ultra_ball
  1846. item115 = Instance.new('Part')
  1847. item115.Name = [[Part]]
  1848. item115.BrickColor = BrickColor.new('Maroon')
  1849. item115.Material = Enum.Material.Plastic
  1850. item115.Reflectance = 0
  1851. item115.Transparency = 0
  1852. item115.Size = Vector3.new(1, 1, 57)
  1853. item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1854. item115.RotVelocity = Vector3.new(0, 0, 0)
  1855. item115.Velocity = Vector3.new(0, 0, 0)
  1856. item115.Anchored = true
  1857. item115.CanCollide = true
  1858. item115.Locked = true
  1859. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
  1860. item115.Parent = workspace.Ultra_ball
  1861. item116 = Instance.new('Part')
  1862. item116.Name = [[Part]]
  1863. item116.BrickColor = BrickColor.new('Maroon')
  1864. item116.Material = Enum.Material.Plastic
  1865. item116.Reflectance = 0
  1866. item116.Transparency = 0
  1867. item116.Size = Vector3.new(1, 1, 57)
  1868. item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1869. item116.RotVelocity = Vector3.new(0, 0, 0)
  1870. item116.Velocity = Vector3.new(0, 0, 0)
  1871. item116.Anchored = true
  1872. item116.CanCollide = true
  1873. item116.Locked = true
  1874. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
  1875. item116.Parent = workspace.Ultra_ball
  1876. item117 = Instance.new('Part')
  1877. item117.Name = [[Part]]
  1878. item117.BrickColor = BrickColor.new('Maroon')
  1879. item117.Material = Enum.Material.Plastic
  1880. item117.Reflectance = 0
  1881. item117.Transparency = 0
  1882. item117.Size = Vector3.new(1, 1, 57)
  1883. item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1884. item117.RotVelocity = Vector3.new(0, 0, 0)
  1885. item117.Velocity = Vector3.new(0, 0, 0)
  1886. item117.Anchored = true
  1887. item117.CanCollide = true
  1888. item117.Locked = true
  1889. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
  1890. item117.Parent = workspace.Ultra_ball
  1891. item118 = Instance.new('Part')
  1892. item118.Name = [[Part]]
  1893. item118.BrickColor = BrickColor.new('Maroon')
  1894. item118.Material = Enum.Material.Plastic
  1895. item118.Reflectance = 0
  1896. item118.Transparency = 0
  1897. item118.Size = Vector3.new(1, 1, 57)
  1898. item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1899. item118.RotVelocity = Vector3.new(0, 0, 0)
  1900. item118.Velocity = Vector3.new(0, 0, 0)
  1901. item118.Anchored = true
  1902. item118.CanCollide = true
  1903. item118.Locked = true
  1904. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
  1905. item118.Parent = workspace.Ultra_ball
  1906. item119 = Instance.new('Part')
  1907. item119.Name = [[Part]]
  1908. item119.BrickColor = BrickColor.new('Maroon')
  1909. item119.Material = Enum.Material.Plastic
  1910. item119.Reflectance = 0
  1911. item119.Transparency = 0
  1912. item119.Size = Vector3.new(1, 1, 57)
  1913. item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1914. item119.RotVelocity = Vector3.new(0, 0, 0)
  1915. item119.Velocity = Vector3.new(0, 0, 0)
  1916. item119.Anchored = true
  1917. item119.CanCollide = true
  1918. item119.Locked = true
  1919. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
  1920. item119.Parent = workspace.Ultra_ball
  1921. item120 = Instance.new('Part')
  1922. item120.Name = [[Part]]
  1923. item120.BrickColor = BrickColor.new('Maroon')
  1924. item120.Material = Enum.Material.Plastic
  1925. item120.Reflectance = 0
  1926. item120.Transparency = 0
  1927. item120.Size = Vector3.new(1, 1, 57)
  1928. item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1929. item120.RotVelocity = Vector3.new(0, 0, 0)
  1930. item120.Velocity = Vector3.new(0, 0, 0)
  1931. item120.Anchored = true
  1932. item120.CanCollide = true
  1933. item120.Locked = true
  1934. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
  1935. item120.Parent = workspace.Ultra_ball
  1936. item121 = Instance.new('Part')
  1937. item121.Name = [[Part]]
  1938. item121.BrickColor = BrickColor.new('Maroon')
  1939. item121.Material = Enum.Material.Plastic
  1940. item121.Reflectance = 0
  1941. item121.Transparency = 0
  1942. item121.Size = Vector3.new(1, 1, 57)
  1943. item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1944. item121.RotVelocity = Vector3.new(0, 0, 0)
  1945. item121.Velocity = Vector3.new(0, 0, 0)
  1946. item121.Anchored = true
  1947. item121.CanCollide = true
  1948. item121.Locked = true
  1949. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
  1950. item121.Parent = workspace.Ultra_ball
  1951. item122 = Instance.new('Part')
  1952. item122.Name = [[Part]]
  1953. item122.BrickColor = BrickColor.new('Maroon')
  1954. item122.Material = Enum.Material.Plastic
  1955. item122.Reflectance = 0
  1956. item122.Transparency = 0
  1957. item122.Size = Vector3.new(1, 1, 57)
  1958. item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1959. item122.RotVelocity = Vector3.new(0, 0, 0)
  1960. item122.Velocity = Vector3.new(0, 0, 0)
  1961. item122.Anchored = true
  1962. item122.CanCollide = true
  1963. item122.Locked = true
  1964. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
  1965. item122.Parent = workspace.Ultra_ball
  1966. item123 = Instance.new('Part')
  1967. item123.Name = [[Part]]
  1968. item123.BrickColor = BrickColor.new('Maroon')
  1969. item123.Material = Enum.Material.Plastic
  1970. item123.Reflectance = 0
  1971. item123.Transparency = 0
  1972. item123.Size = Vector3.new(1, 1, 57)
  1973. item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1974. item123.RotVelocity = Vector3.new(0, 0, 0)
  1975. item123.Velocity = Vector3.new(0, 0, 0)
  1976. item123.Anchored = true
  1977. item123.CanCollide = true
  1978. item123.Locked = true
  1979. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
  1980. item123.Parent = workspace.Ultra_ball
  1981. item124 = Instance.new('Part')
  1982. item124.Name = [[Part]]
  1983. item124.BrickColor = BrickColor.new('Maroon')
  1984. item124.Material = Enum.Material.Plastic
  1985. item124.Reflectance = 0
  1986. item124.Transparency = 0
  1987. item124.Size = Vector3.new(1, 1, 57)
  1988. item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1989. item124.RotVelocity = Vector3.new(0, 0, 0)
  1990. item124.Velocity = Vector3.new(0, 0, 0)
  1991. item124.Anchored = true
  1992. item124.CanCollide = true
  1993. item124.Locked = true
  1994. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
  1995. item124.Parent = workspace.Ultra_ball
  1996. item125 = Instance.new('Part')
  1997. item125.Name = [[Part]]
  1998. item125.BrickColor = BrickColor.new('Maroon')
  1999. item125.Material = Enum.Material.Plastic
  2000. item125.Reflectance = 0
  2001. item125.Transparency = 0
  2002. item125.Size = Vector3.new(1, 1, 57)
  2003. item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2004. item125.RotVelocity = Vector3.new(0, 0, 0)
  2005. item125.Velocity = Vector3.new(0, 0, 0)
  2006. item125.Anchored = true
  2007. item125.CanCollide = true
  2008. item125.Locked = true
  2009. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
  2010. item125.Parent = workspace.Ultra_ball
  2011. item126 = Instance.new('Part')
  2012. item126.Name = [[Part]]
  2013. item126.BrickColor = BrickColor.new('Maroon')
  2014. item126.Material = Enum.Material.Plastic
  2015. item126.Reflectance = 0
  2016. item126.Transparency = 0
  2017. item126.Size = Vector3.new(1, 1, 57)
  2018. item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2019. item126.RotVelocity = Vector3.new(0, 0, 0)
  2020. item126.Velocity = Vector3.new(0, 0, 0)
  2021. item126.Anchored = true
  2022. item126.CanCollide = true
  2023. item126.Locked = true
  2024. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
  2025. item126.Parent = workspace.Ultra_ball
  2026. item127 = Instance.new('Part')
  2027. item127.Name = [[Part]]
  2028. item127.BrickColor = BrickColor.new('Maroon')
  2029. item127.Material = Enum.Material.Plastic
  2030. item127.Reflectance = 0
  2031. item127.Transparency = 0
  2032. item127.Size = Vector3.new(1, 1, 57)
  2033. item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2034. item127.RotVelocity = Vector3.new(0, 0, 0)
  2035. item127.Velocity = Vector3.new(0, 0, 0)
  2036. item127.Anchored = true
  2037. item127.CanCollide = true
  2038. item127.Locked = true
  2039. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
  2040. item127.Parent = workspace.Ultra_ball
  2041. item128 = Instance.new('Part')
  2042. item128.Name = [[Part]]
  2043. item128.BrickColor = BrickColor.new('Maroon')
  2044. item128.Material = Enum.Material.Plastic
  2045. item128.Reflectance = 0
  2046. item128.Transparency = 0
  2047. item128.Size = Vector3.new(1, 1, 57)
  2048. item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2049. item128.RotVelocity = Vector3.new(0, 0, 0)
  2050. item128.Velocity = Vector3.new(0, 0, 0)
  2051. item128.Anchored = true
  2052. item128.CanCollide = true
  2053. item128.Locked = true
  2054. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
  2055. item128.Parent = workspace.Ultra_ball
  2056. item129 = Instance.new('Part')
  2057. item129.Name = [[Part]]
  2058. item129.BrickColor = BrickColor.new('Maroon')
  2059. item129.Material = Enum.Material.Plastic
  2060. item129.Reflectance = 0
  2061. item129.Transparency = 0
  2062. item129.Size = Vector3.new(1, 1, 57)
  2063. item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2064. item129.RotVelocity = Vector3.new(0, 0, 0)
  2065. item129.Velocity = Vector3.new(0, 0, 0)
  2066. item129.Anchored = true
  2067. item129.CanCollide = true
  2068. item129.Locked = true
  2069. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
  2070. item129.Parent = workspace.Ultra_ball
  2071. item130 = Instance.new('Part')
  2072. item130.Name = [[Part]]
  2073. item130.BrickColor = BrickColor.new('Maroon')
  2074. item130.Material = Enum.Material.Plastic
  2075. item130.Reflectance = 0
  2076. item130.Transparency = 0
  2077. item130.Size = Vector3.new(1, 1, 57)
  2078. item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2079. item130.RotVelocity = Vector3.new(0, 0, 0)
  2080. item130.Velocity = Vector3.new(0, 0, 0)
  2081. item130.Anchored = true
  2082. item130.CanCollide = true
  2083. item130.Locked = true
  2084. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
  2085. item130.Parent = workspace.Ultra_ball
  2086. item131 = Instance.new('Part')
  2087. item131.Name = [[Part]]
  2088. item131.BrickColor = BrickColor.new('Maroon')
  2089. item131.Material = Enum.Material.Plastic
  2090. item131.Reflectance = 0
  2091. item131.Transparency = 0
  2092. item131.Size = Vector3.new(1, 1, 57)
  2093. item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2094. item131.RotVelocity = Vector3.new(0, 0, 0)
  2095. item131.Velocity = Vector3.new(0, 0, 0)
  2096. item131.Anchored = true
  2097. item131.CanCollide = true
  2098. item131.Locked = true
  2099. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
  2100. item131.Parent = workspace.Ultra_ball
  2101. item132 = Instance.new('Part')
  2102. item132.Name = [[Part]]
  2103. item132.BrickColor = BrickColor.new('Maroon')
  2104. item132.Material = Enum.Material.Plastic
  2105. item132.Reflectance = 0
  2106. item132.Transparency = 0
  2107. item132.Size = Vector3.new(1, 1, 57)
  2108. item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2109. item132.RotVelocity = Vector3.new(0, 0, 0)
  2110. item132.Velocity = Vector3.new(0, 0, 0)
  2111. item132.Anchored = true
  2112. item132.CanCollide = true
  2113. item132.Locked = true
  2114. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
  2115. item132.Parent = workspace.Ultra_ball
  2116. item133 = Instance.new('Part')
  2117. item133.Name = [[Part]]
  2118. item133.BrickColor = BrickColor.new('Maroon')
  2119. item133.Material = Enum.Material.Plastic
  2120. item133.Reflectance = 0
  2121. item133.Transparency = 0
  2122. item133.Size = Vector3.new(1, 1, 57)
  2123. item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2124. item133.RotVelocity = Vector3.new(0, 0, 0)
  2125. item133.Velocity = Vector3.new(0, 0, 0)
  2126. item133.Anchored = true
  2127. item133.CanCollide = true
  2128. item133.Locked = true
  2129. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
  2130. item133.Parent = workspace.Ultra_ball
  2131. item134 = Instance.new('Part')
  2132. item134.Name = [[Spawn]]
  2133. item134.BrickColor = BrickColor.new('Black')
  2134. item134.Material = Enum.Material.Slate
  2135. item134.Reflectance = 0
  2136. item134.Transparency = 0.5
  2137. item134.Size = Vector3.new(1, 1, 1)
  2138. item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2139. item134.RotVelocity = Vector3.new(0, 0, 0)
  2140. item134.Velocity = Vector3.new(0, 0, 0)
  2141. item134.Anchored = true
  2142. item134.CanCollide = false
  2143. item134.Locked = true
  2144. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
  2145. item134.Parent = workspace.Ultra_ball
  2146. item135 = Instance.new('Model')
  2147. item135.Name = [[Pokeball]]
  2148. item135.Parent = workspace
  2149. item136 = Instance.new('Part')
  2150. item136.Name = [[Part]]
  2151. item136.BrickColor = BrickColor.new('Black')
  2152. item136.Material = Enum.Material.Plastic
  2153. item136.Reflectance = 0
  2154. item136.Transparency = 0
  2155. item136.Size = Vector3.new(187, 1, 57)
  2156. item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2157. item136.RotVelocity = Vector3.new(0, 0, 0)
  2158. item136.Velocity = Vector3.new(0, 0, 0)
  2159. item136.Anchored = true
  2160. item136.CanCollide = true
  2161. item136.Locked = true
  2162. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
  2163. item136.Parent = workspace.Pokeball
  2164. item137 = Instance.new('Part')
  2165. item137.Name = [[Part]]
  2166. item137.BrickColor = BrickColor.new('Black')
  2167. item137.Material = Enum.Material.Plastic
  2168. item137.Reflectance = 0
  2169. item137.Transparency = 0
  2170. item137.Size = Vector3.new(187, 47, 1)
  2171. item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2172. item137.RotVelocity = Vector3.new(0, 0, 0)
  2173. item137.Velocity = Vector3.new(0, 0, 0)
  2174. item137.Anchored = true
  2175. item137.CanCollide = true
  2176. item137.Locked = true
  2177. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
  2178. item137.Parent = workspace.Pokeball
  2179. item138 = Instance.new('Part')
  2180. item138.Name = [[Part]]
  2181. item138.BrickColor = BrickColor.new('Black')
  2182. item138.Material = Enum.Material.Plastic
  2183. item138.Reflectance = 0
  2184. item138.Transparency = 0
  2185. item138.Size = Vector3.new(187, 47, 1)
  2186. item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2187. item138.RotVelocity = Vector3.new(0, 0, 0)
  2188. item138.Velocity = Vector3.new(0, 0, 0)
  2189. item138.Anchored = true
  2190. item138.CanCollide = true
  2191. item138.Locked = true
  2192. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
  2193. item138.Parent = workspace.Pokeball
  2194. item139 = Instance.new('Part')
  2195. item139.Name = [[Part]]
  2196. item139.BrickColor = BrickColor.new('Black')
  2197. item139.Material = Enum.Material.Plastic
  2198. item139.Reflectance = 0
  2199. item139.Transparency = 0
  2200. item139.Size = Vector3.new(187, 1, 57)
  2201. item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2202. item139.RotVelocity = Vector3.new(0, 0, 0)
  2203. item139.Velocity = Vector3.new(0, 0, 0)
  2204. item139.Anchored = true
  2205. item139.CanCollide = true
  2206. item139.Locked = true
  2207. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
  2208. item139.Parent = workspace.Pokeball
  2209. item140 = Instance.new('Part')
  2210. item140.Name = [[Part]]
  2211. item140.BrickColor = BrickColor.new('Black')
  2212. item140.Material = Enum.Material.Plastic
  2213. item140.Reflectance = 0
  2214. item140.Transparency = 0
  2215. item140.Size = Vector3.new(55, 47, 1)
  2216. item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2217. item140.RotVelocity = Vector3.new(0, 0, 0)
  2218. item140.Velocity = Vector3.new(0, 0, 0)
  2219. item140.Anchored = true
  2220. item140.CanCollide = true
  2221. item140.Locked = true
  2222. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
  2223. item140.Parent = workspace.Pokeball
  2224. item141 = Instance.new('Part')
  2225. item141.Name = [[Part]]
  2226. item141.BrickColor = BrickColor.new('Black')
  2227. item141.Material = Enum.Material.Plastic
  2228. item141.Reflectance = 0
  2229. item141.Transparency = 0
  2230. item141.Size = Vector3.new(55, 47, 1)
  2231. item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
  2232. item141.RotVelocity = Vector3.new(0, 0, 0)
  2233. item141.Velocity = Vector3.new(0, 0, 0)
  2234. item141.Anchored = true
  2235. item141.CanCollide = true
  2236. item141.Locked = true
  2237. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
  2238. item141.Parent = workspace.Pokeball
  2239. item142 = Instance.new('Part')
  2240. item142.Name = [[Part]]
  2241. item142.BrickColor = BrickColor.new('Maroon')
  2242. item142.Material = Enum.Material.Plastic
  2243. item142.Reflectance = 0
  2244. item142.Transparency = 0
  2245. item142.Size = Vector3.new(1, 1, 57)
  2246. item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2247. item142.RotVelocity = Vector3.new(0, 0, 0)
  2248. item142.Velocity = Vector3.new(0, 0, 0)
  2249. item142.Anchored = true
  2250. item142.CanCollide = true
  2251. item142.Locked = true
  2252. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
  2253. item142.Parent = workspace.Pokeball
  2254. item143 = Instance.new('Part')
  2255. item143.Name = [[Part]]
  2256. item143.BrickColor = BrickColor.new('Maroon')
  2257. item143.Material = Enum.Material.Plastic
  2258. item143.Reflectance = 0
  2259. item143.Transparency = 0
  2260. item143.Size = Vector3.new(1, 1, 57)
  2261. item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2262. item143.RotVelocity = Vector3.new(0, 0, 0)
  2263. item143.Velocity = Vector3.new(0, 0, 0)
  2264. item143.Anchored = true
  2265. item143.CanCollide = true
  2266. item143.Locked = true
  2267. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
  2268. item143.Parent = workspace.Pokeball
  2269. item144 = Instance.new('Part')
  2270. item144.Name = [[Part]]
  2271. item144.BrickColor = BrickColor.new('Maroon')
  2272. item144.Material = Enum.Material.Plastic
  2273. item144.Reflectance = 0
  2274. item144.Transparency = 0
  2275. item144.Size = Vector3.new(1, 1, 57)
  2276. item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2277. item144.RotVelocity = Vector3.new(0, 0, 0)
  2278. item144.Velocity = Vector3.new(0, 0, 0)
  2279. item144.Anchored = true
  2280. item144.CanCollide = true
  2281. item144.Locked = true
  2282. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
  2283. item144.Parent = workspace.Pokeball
  2284. item145 = Instance.new('Part')
  2285. item145.Name = [[Part]]
  2286. item145.BrickColor = BrickColor.new('Maroon')
  2287. item145.Material = Enum.Material.Plastic
  2288. item145.Reflectance = 0
  2289. item145.Transparency = 0
  2290. item145.Size = Vector3.new(1, 1, 57)
  2291. item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2292. item145.RotVelocity = Vector3.new(0, 0, 0)
  2293. item145.Velocity = Vector3.new(0, 0, 0)
  2294. item145.Anchored = true
  2295. item145.CanCollide = true
  2296. item145.Locked = true
  2297. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
  2298. item145.Parent = workspace.Pokeball
  2299. item146 = Instance.new('Part')
  2300. item146.Name = [[Part]]
  2301. item146.BrickColor = BrickColor.new('Maroon')
  2302. item146.Material = Enum.Material.Plastic
  2303. item146.Reflectance = 0
  2304. item146.Transparency = 0
  2305. item146.Size = Vector3.new(1, 1, 57)
  2306. item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2307. item146.RotVelocity = Vector3.new(0, 0, 0)
  2308. item146.Velocity = Vector3.new(0, 0, 0)
  2309. item146.Anchored = true
  2310. item146.CanCollide = true
  2311. item146.Locked = true
  2312. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
  2313. item146.Parent = workspace.Pokeball
  2314. item147 = Instance.new('Part')
  2315. item147.Name = [[Part]]
  2316. item147.BrickColor = BrickColor.new('Maroon')
  2317. item147.Material = Enum.Material.Plastic
  2318. item147.Reflectance = 0
  2319. item147.Transparency = 0
  2320. item147.Size = Vector3.new(1, 1, 57)
  2321. item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2322. item147.RotVelocity = Vector3.new(0, 0, 0)
  2323. item147.Velocity = Vector3.new(0, 0, 0)
  2324. item147.Anchored = true
  2325. item147.CanCollide = true
  2326. item147.Locked = true
  2327. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
  2328. item147.Parent = workspace.Pokeball
  2329. item148 = Instance.new('Part')
  2330. item148.Name = [[Part]]
  2331. item148.BrickColor = BrickColor.new('Deep orange')
  2332. item148.Material = Enum.Material.Plastic
  2333. item148.Reflectance = 0
  2334. item148.Transparency = 0
  2335. item148.Size = Vector3.new(17, 1, 57)
  2336. item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2337. item148.RotVelocity = Vector3.new(0, 0, 0)
  2338. item148.Velocity = Vector3.new(0, 0, 0)
  2339. item148.Anchored = true
  2340. item148.CanCollide = true
  2341. item148.Locked = true
  2342. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
  2343. item148.Parent = workspace.Pokeball
  2344. item149 = Instance.new('Part')
  2345. item149.Name = [[Spawn]]
  2346. item149.BrickColor = BrickColor.new('Black')
  2347. item149.Material = Enum.Material.Slate
  2348. item149.Reflectance = 0
  2349. item149.Transparency = 0.5
  2350. item149.Size = Vector3.new(1, 1, 1)
  2351. item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2352. item149.RotVelocity = Vector3.new(0, 0, 0)
  2353. item149.Velocity = Vector3.new(0, 0, 0)
  2354. item149.Anchored = true
  2355. item149.CanCollide = false
  2356. item149.Locked = true
  2357. for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
  2358. item149.Parent = workspace.Pokeball
  2359.  
  2360. mouse.KeyDown:connect(function(key)
  2361. if key == "z" then
  2362. mobs.SoundId = "rbxassetid://143994596"
  2363. mobs:Play()
  2364. end
  2365. if key == "x" then
  2366. mobs.SoundId = "rbxassetid://197819141"
  2367. mobs:Play()
  2368. end
  2369. if key == "c" then
  2370. mobs.SoundId = "rbxassetid://315131669"
  2371. mobs:Play()
  2372. end
  2373. if key == "v" then
  2374. mobs.SoundId = "rbxassetid://161643878"
  2375. mobs:Play()
  2376. end
  2377. if key == "b" then
  2378. mobs.SoundId = "rbxassetid://304111314"
  2379. mobs:Play()
  2380. end
  2381. if key == "l" then
  2382. mobs:Stop()
  2383. end
  2384. if key == "q" and not attacking then
  2385. attacking = true
  2386. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2387. local p = Instance.new("Part")
  2388. p.Anchored = false
  2389. p.CanCollide = false
  2390. p.Name = "Pokeballsack"
  2391. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2392. local m = Instance.new("SpecialMesh")
  2393. m.MeshId = "rbxassetid://430070470"
  2394. m.TextureId = "rbxassetid://430070478"
  2395. m.Scale = Vector3.new(1,1,1)/6
  2396. m.Parent = p
  2397. p.Parent = workspace
  2398. local w = Instance.new("Weld")
  2399. w.Part0 = p
  2400. w.Part1 = char["Right Arm"]
  2401. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2402. w.Parent = p
  2403. local pe = Instance.new("ParticleEmitter")
  2404. pe.Enabled = false
  2405. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2406. pe.Size = NumberSequence.new(0.5)
  2407. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2408. pe.Lifetime = NumberRange.new(1)
  2409. pe.Rate = 500
  2410. pe.Rotation = NumberRange.new(5)
  2411. pe.RotSpeed = NumberRange.new(100)
  2412. pe.Speed = NumberRange.new(5)
  2413. pe.SpreadAngle = Vector2.new(360,360)
  2414. pe.Parent = p
  2415. for i = 0, 2, 0.1 do
  2416. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2417. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2418. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2419. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2420. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2421. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2422. swait()
  2423. end
  2424. swait(15)
  2425. for i = 0, 2, 0.1 do
  2426. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2427. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2428. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2429. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2430. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2431. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2432. if i == 0.5 then
  2433. w:Destroy()
  2434. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2435. local bv = Instance.new("BodyVelocity")
  2436. bv.MaxForce = huge
  2437. bv.Velocity = p.CFrame.lookVector*150
  2438. bv.Parent = p
  2439. p.CanCollide = true
  2440. game.Debris:AddItem(bv, 0.1)
  2441. game.Debris:AddItem(p, 60)
  2442. local con
  2443. con = p.Touched:connect(function(hit)
  2444. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2445. con:disconnect()
  2446. swait(5)
  2447. p.Anchored = true
  2448. local e = Instance.new("Part")
  2449. e.Name = "Effect"
  2450. e.BrickColor = BrickColor.new("Really red")
  2451. e.Material = "Neon"
  2452. smooth(e)
  2453. e.Anchored = true
  2454. e.CanCollide = false
  2455. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2456. hit.Parent.Head.Anchored = true
  2457. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2458. e.Size = Vector3.new(0.2,0.2,mag)
  2459. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2460. e.Parent = workspace
  2461. for i,v in pairs(hit.Parent:children()) do
  2462. if v:IsA("BasePart") then
  2463. local p = Instance.new("Part")
  2464. p.Anchored = true
  2465. p.CanCollide = false
  2466. p.Material = "Neon"
  2467. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2468. p.CFrame = v.CFrame
  2469. p.Name = "notbody"
  2470. p.BrickColor = BrickColor.new("Really red")
  2471. p.Transparency = 0.6
  2472. p.Parent = hit.Parent
  2473. end
  2474. end
  2475. swait(90)
  2476. local poke = workspace.Pokeball
  2477. hit.Parent:MoveTo(poke.Spawn.Position)
  2478. --char:MoveTo(poke.Spawn.Position)
  2479. hit.Parent.Head.Anchored = false
  2480. for i,v in pairs(hit.Parent:children()) do
  2481. if v.Name == "notbody" then
  2482. v:Destroy()
  2483. end
  2484. end
  2485. local done = false
  2486. e:Destroy()
  2487. local hurtz = {}
  2488. local cons = {}
  2489. local finish
  2490. for i,v in pairs(poke:children()) do
  2491. if tostring(v.BrickColor) == "Deep orange" then
  2492. print("found end")
  2493. finish = v
  2494. end
  2495. if tostring(v.BrickColor) == "Maroon" then
  2496. table.insert(hurtz, v)
  2497. end
  2498. end
  2499. for i,v in pairs(hurtz) do
  2500. local con = v.Touched:connect(function(hit)
  2501. if gethum(hit) then
  2502. finish = true
  2503. end
  2504. end)
  2505. table.insert(cons, con)
  2506. end
  2507. for i,v in pairs(hurtz) do
  2508. local con = finish.Touched:connect(function(hit)
  2509. if gethum(hit) then
  2510. gethum(hit).WalkSpeed = 0
  2511. hit.Parent.Head.Anchored = true
  2512. end
  2513. end)
  2514. table.insert(cons, con)
  2515. end
  2516. if finish then
  2517. local con = finish.Touched:connect(function(hit)
  2518. local ok = false
  2519. pcall(function()
  2520. if hit.Parent.Name == plr.Name then
  2521. ok = true
  2522. end
  2523. end)
  2524. if gethum(hit) or ok then
  2525. done = true
  2526. end
  2527. end)
  2528. table.insert(cons, con)
  2529. end
  2530. for i = 1, 3 do
  2531. local before = p.CFrame
  2532. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2533. print("shake "..i)
  2534. for i = 0, 1.5, 0.1 do
  2535. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2536. end
  2537. if done then break end
  2538. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2539. end
  2540. if done then
  2541. print("they escaped!")
  2542. else
  2543. print("they were caught!")
  2544. local sv = Instance.new("StringValue")
  2545. sv.Name = "Caught"
  2546. sv.Parent = hit.Parent
  2547. end
  2548. local ope = pe:Clone()
  2549. pe.Enabled = true
  2550. swait(5)
  2551. pe.Enabled = false
  2552. local t = Instance.new("Tool")
  2553. t.Name = hit.Parent.Name
  2554. t.Parent = plr.Backpack
  2555. local hand = Instance.new("Part")
  2556. hand.Transparency = 0
  2557. hand.CanCollide = false
  2558. hand.Size = Vector3.new(1,1,1)
  2559. hand.Name = "Handle"
  2560. local m = p.Mesh:Clone()
  2561. m.Parent = hand
  2562. hand.Parent = t
  2563. local out = true
  2564. local new = p:Clone()
  2565. t.Activated:connect(function()
  2566. if not deb and not attacking then
  2567. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2568. deb = true
  2569. hand.Transparency = 1
  2570. local p = new:Clone()
  2571. p.Anchored = false
  2572. p.CanCollide = false
  2573. p.Parent = workspace
  2574. local w = Instance.new("Weld")
  2575. w.Part0 = p
  2576. w.Part1 = char["Right Arm"]
  2577. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2578. w.Parent = p
  2579. local pe = ope:Clone()
  2580. pe.Enabled = false
  2581. pe.Parent = p
  2582. --[[local pe = Instance.new("ParticleEmitter")
  2583. pe.Enabled = false
  2584. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2585. pe.Size = NumberSequence.new(0.5)
  2586. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2587. pe.Lifetime = NumberRange.new(1)
  2588. pe.Rate = 500
  2589. pe.Rotation = NumberRange.new(5)
  2590. pe.RotSpeed = NumberRange.new(100)
  2591. pe.Speed = NumberRange.new(5)
  2592. pe.SpreadAngle = Vector2.new(360,360)
  2593. pe.Parent = p]]
  2594. if not out then
  2595. out = true
  2596. for i = 0, 2, 0.1 do
  2597. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2598. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2599. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2600. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2601. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2602. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2603. swait()
  2604. end
  2605. swait(7)
  2606. for i = 0,2, 0.1 do
  2607. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2608. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2609. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2610. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2611. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2612. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2613. if i == 0.5 then
  2614. w:Destroy()
  2615. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2616. local bv = Instance.new("BodyVelocity")
  2617. bv.MaxForce = huge
  2618. bv.Velocity = p.CFrame.lookVector*150
  2619. bv.Parent = p
  2620. p.CanCollide = true
  2621. game.Debris:AddItem(bv, 0.1)
  2622. swait(15)
  2623. p.Anchored = true
  2624. a = function(b, t)
  2625. for i,v in pairs(b:children()) do
  2626. if v:IsA("Decal") then
  2627. v.Transparency = t
  2628. end
  2629. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2630. v.Transparency = t
  2631. end
  2632. a(v, t)
  2633. end
  2634. end
  2635. a(hit.Parent, 0)
  2636. for i,v in pairs(hit.Parent:children()) do
  2637. if v:IsA("BasePart") then
  2638. v.Anchored = false
  2639. if v.Name ~= "HumanoidRootPart" then
  2640. v.Transparency = 0
  2641. end
  2642. end
  2643. end
  2644. hit.Parent:MoveTo(p.Position)
  2645. pe.Enabled = true
  2646. swait(5)
  2647. pe.Enabled = false
  2648. game.Debris:AddItem(p, 1)
  2649. end
  2650. swait()
  2651. end
  2652. else
  2653. out = false
  2654. humanoid.WalkSpeed = 0
  2655. for i,v in pairs(hit.Parent:children()) do
  2656. if v:IsA("BasePart") then
  2657. v.Anchored = true
  2658. v.Transparency = 1
  2659. end
  2660. end
  2661. for i = 0, 2, 0.1 do
  2662. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  2663. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  2664. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  2665. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  2666. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  2667. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  2668. swait()
  2669. end
  2670. local e = Instance.new("Part")
  2671. e.Name = "Effect"
  2672. e.BrickColor = BrickColor.new("Really red")
  2673. e.Material = "Neon"
  2674. smooth(e)
  2675. e.Anchored = true
  2676. e.CanCollide = false
  2677. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2678. hit.Parent.Head.Anchored = true
  2679. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2680. e.Size = Vector3.new(0.2,0.2,mag)
  2681. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2682. e.Parent = workspace
  2683. a = function(b, t)
  2684. for i,v in pairs(b:children()) do
  2685. if v:IsA("Decal") then
  2686. v.Transparency = t
  2687. end
  2688. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2689. v.Transparency = t
  2690. end
  2691. a(v, t)
  2692. end
  2693. end
  2694. a(hit.Parent, 1)
  2695. for i,v in pairs(hit.Parent:children()) do
  2696. if v:IsA("BasePart") then
  2697. local p = Instance.new("Part")
  2698. p.Anchored = true
  2699. p.CanCollide = false
  2700. p.Material = "Neon"
  2701. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2702. p.CFrame = v.CFrame
  2703. p.Name = "notbody"
  2704. p.BrickColor = BrickColor.new("Really red")
  2705. p.Transparency = 0.6
  2706. p.Parent = hit.Parent
  2707. end
  2708. end
  2709. humanoid.WalkSpeed = 16
  2710. swait(20)
  2711. for i,v in pairs(hit.Parent:children()) do
  2712. if v.Name == "notbody" then
  2713. v:Destroy()
  2714. end
  2715. end
  2716. e:Destroy()
  2717. end
  2718. p:Destroy()
  2719. hand.Transparency = 0
  2720. fixalljoints()
  2721. deb = false
  2722. end
  2723. end)
  2724. game.Debris:AddItem(p, 1)
  2725. hit.Parent:MoveTo(p.Position)
  2726. for i,v in pairs(cons) do
  2727. v:disconnect()
  2728. end
  2729. hit.Parent.Head.Anchored = false
  2730. end
  2731. end)
  2732. end
  2733. swait()
  2734. end
  2735. attacking = false
  2736. fixalljoints()
  2737.  
  2738. end
  2739. if key == "e" and not attacking then
  2740. attacking = true
  2741. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2742. local p = Instance.new("Part")
  2743. p.Anchored = false
  2744. p.CanCollide = false
  2745. p.Name = "Pokeballsack"
  2746. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  2747. local m = Instance.new("SpecialMesh")
  2748. m.MeshId = "rbxassetid://433356448"
  2749. m.TextureId = "rbxassetid://433356453"
  2750. m.Scale = Vector3.new(1,1,1)/6
  2751. m.Parent = p
  2752. p.Parent = workspace
  2753. local w = Instance.new("Weld")
  2754. w.Part0 = p
  2755. w.Part1 = char["Right Arm"]
  2756. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2757. w.Parent = p
  2758. local pe = Instance.new("ParticleEmitter")
  2759. pe.Enabled = false
  2760. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2761. pe.Size = NumberSequence.new(0.5)
  2762. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2763. pe.Lifetime = NumberRange.new(1)
  2764. pe.Rate = 500
  2765. pe.Rotation = NumberRange.new(5)
  2766. pe.RotSpeed = NumberRange.new(100)
  2767. pe.Speed = NumberRange.new(5)
  2768. pe.SpreadAngle = Vector2.new(360,360)
  2769. pe.Parent = p
  2770. for i = 0, 2, 0.1 do
  2771. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2772. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2773. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2774. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2775. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2776. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2777. swait()
  2778. end
  2779. swait(15)
  2780. for i = 0, 2, 0.1 do
  2781. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2782. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2783. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2784. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2785. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2786. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2787. if i == 0.5 then
  2788. w:Destroy()
  2789. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2790. local bv = Instance.new("BodyVelocity")
  2791. bv.MaxForce = huge
  2792. bv.Velocity = p.CFrame.lookVector*150
  2793. bv.Parent = p
  2794. p.CanCollide = true
  2795. game.Debris:AddItem(bv, 0.1)
  2796. game.Debris:AddItem(p, 60)
  2797. local con
  2798. con = p.Touched:connect(function(hit)
  2799. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  2800. con:disconnect()
  2801. swait(5)
  2802. p.Anchored = true
  2803. local e = Instance.new("Part")
  2804. e.Name = "Effect"
  2805. e.BrickColor = BrickColor.new("Really red")
  2806. e.Material = "Neon"
  2807. smooth(e)
  2808. e.Anchored = true
  2809. e.CanCollide = false
  2810. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  2811. hit.Parent.Head.Anchored = true
  2812. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  2813. e.Size = Vector3.new(0.2,0.2,mag)
  2814. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  2815. e.Parent = workspace
  2816. for i,v in pairs(hit.Parent:children()) do
  2817. if v:IsA("BasePart") then
  2818. local p = Instance.new("Part")
  2819. p.Anchored = true
  2820. p.CanCollide = false
  2821. p.Material = "Neon"
  2822. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  2823. p.CFrame = v.CFrame
  2824. p.Name = "notbody"
  2825. p.BrickColor = BrickColor.new("Really red")
  2826. p.Transparency = 0.6
  2827. p.Parent = hit.Parent
  2828. end
  2829. end
  2830. swait(90)
  2831. local poke = workspace.Great_ball
  2832. hit.Parent:MoveTo(poke.Spawn.Position)
  2833. --char:MoveTo(poke.Spawn.Position)
  2834. hit.Parent.Head.Anchored = false
  2835. for i,v in pairs(hit.Parent:children()) do
  2836. if v.Name == "notbody" then
  2837. v:Destroy()
  2838. end
  2839. end
  2840. local done = false
  2841. e:Destroy()
  2842. local hurtz = {}
  2843. local cons = {}
  2844. local finish
  2845. for i,v in pairs(poke:children()) do
  2846. if tostring(v.BrickColor) == "Deep orange" then
  2847. print("found end")
  2848. finish = v
  2849. end
  2850. if tostring(v.BrickColor) == "Maroon" then
  2851. table.insert(hurtz, v)
  2852. end
  2853. end
  2854. for i,v in pairs(hurtz) do
  2855. local con = v.Touched:connect(function(hit)
  2856. if gethum(hit) then
  2857. finish = true
  2858. end
  2859. end)
  2860. table.insert(cons, con)
  2861. end
  2862. for i,v in pairs(hurtz) do
  2863. local con = finish.Touched:connect(function(hit)
  2864. if gethum(hit) then
  2865. gethum(hit).WalkSpeed = 0
  2866. hit.Parent.Head.Anchored = true
  2867. end
  2868. end)
  2869. table.insert(cons, con)
  2870. end
  2871. if finish then
  2872. local con = finish.Touched:connect(function(hit)
  2873. local ok = false
  2874. pcall(function()
  2875. if hit.Parent.Name == plr.Name then
  2876. ok = true
  2877. end
  2878. end)
  2879. if gethum(hit) or ok then
  2880. done = true
  2881. end
  2882. end)
  2883. table.insert(cons, con)
  2884. end
  2885. for i = 1, 3 do
  2886. local before = p.CFrame
  2887. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  2888. print("shake "..i)
  2889. for i = 0, 1.5, 0.1 do
  2890. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  2891. end
  2892. if done then break end
  2893. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  2894. end
  2895. if done then
  2896. print("they escaped!")
  2897. else
  2898. print("they were caught!")
  2899. local sv = Instance.new("StringValue")
  2900. sv.Name = "Caught"
  2901. sv.Parent = hit.Parent
  2902. end
  2903. local ope = pe:Clone()
  2904. pe.Enabled = true
  2905. swait(5)
  2906. pe.Enabled = false
  2907. local t = Instance.new("Tool")
  2908. t.Name = hit.Parent.Name
  2909. t.Parent = plr.Backpack
  2910. local hand = Instance.new("Part")
  2911. hand.Transparency = 0
  2912. hand.CanCollide = false
  2913. hand.Size = Vector3.new(1,1,1)
  2914. hand.Name = "Handle"
  2915. local m = p.Mesh:Clone()
  2916. m.Parent = hand
  2917. hand.Parent = t
  2918. local out = true
  2919. local new = p:Clone()
  2920. t.Activated:connect(function()
  2921. if not deb and not attacking then
  2922. local rs,ls,rh,lh,neck,rj = getnewjoints()
  2923. deb = true
  2924. hand.Transparency = 1
  2925. local p = new:Clone()
  2926. p.Anchored = false
  2927. p.CanCollide = false
  2928. p.Parent = workspace
  2929. local w = Instance.new("Weld")
  2930. w.Part0 = p
  2931. w.Part1 = char["Right Arm"]
  2932. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  2933. w.Parent = p
  2934. local pe = ope:Clone()
  2935. pe.Enabled = false
  2936. pe.Parent = p
  2937. --[[local pe = Instance.new("ParticleEmitter")
  2938. pe.Enabled = false
  2939. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  2940. pe.Size = NumberSequence.new(0.5)
  2941. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2942. pe.Lifetime = NumberRange.new(1)
  2943. pe.Rate = 500
  2944. pe.Rotation = NumberRange.new(5)
  2945. pe.RotSpeed = NumberRange.new(100)
  2946. pe.Speed = NumberRange.new(5)
  2947. pe.SpreadAngle = Vector2.new(360,360)
  2948. pe.Parent = p]]
  2949. if not out then
  2950. out = true
  2951. for i = 0, 2, 0.1 do
  2952. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  2953. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  2954. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  2955. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  2956. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2957. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  2958. swait()
  2959. end
  2960. swait(7)
  2961. for i = 0,2, 0.1 do
  2962. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  2963. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  2964. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  2965. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  2966. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  2967. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  2968. if i == 0.5 then
  2969. w:Destroy()
  2970. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  2971. local bv = Instance.new("BodyVelocity")
  2972. bv.MaxForce = huge
  2973. bv.Velocity = p.CFrame.lookVector*150
  2974. bv.Parent = p
  2975. p.CanCollide = true
  2976. game.Debris:AddItem(bv, 0.1)
  2977. swait(15)
  2978. p.Anchored = true
  2979. a = function(b, t)
  2980. for i,v in pairs(b:children()) do
  2981. if v:IsA("Decal") then
  2982. v.Transparency = t
  2983. end
  2984. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  2985. v.Transparency = t
  2986. end
  2987. a(v, t)
  2988. end
  2989. end
  2990. a(hit.Parent, 0)
  2991. for i,v in pairs(hit.Parent:children()) do
  2992. if v:IsA("BasePart") then
  2993. v.Anchored = false
  2994. if v.Name ~= "HumanoidRootPart" then
  2995. v.Transparency = 0
  2996. end
  2997. end
  2998. end
  2999. hit.Parent:MoveTo(p.Position)
  3000. pe.Enabled = true
  3001. swait(5)
  3002. pe.Enabled = false
  3003. game.Debris:AddItem(p, 1)
  3004. end
  3005. swait()
  3006. end
  3007. else
  3008. out = false
  3009. humanoid.WalkSpeed = 0
  3010. for i,v in pairs(hit.Parent:children()) do
  3011. if v:IsA("BasePart") then
  3012. v.Anchored = true
  3013. v.Transparency = 1
  3014. end
  3015. end
  3016. for i = 0, 2, 0.1 do
  3017. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3018. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3019. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3020. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3021. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3022. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3023. swait()
  3024. end
  3025. local e = Instance.new("Part")
  3026. e.Name = "Effect"
  3027. e.BrickColor = BrickColor.new("Really red")
  3028. e.Material = "Neon"
  3029. smooth(e)
  3030. e.Anchored = true
  3031. e.CanCollide = false
  3032. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3033. hit.Parent.Head.Anchored = true
  3034. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3035. e.Size = Vector3.new(0.2,0.2,mag)
  3036. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3037. e.Parent = workspace
  3038. a = function(b, t)
  3039. for i,v in pairs(b:children()) do
  3040. if v:IsA("Decal") then
  3041. v.Transparency = t
  3042. end
  3043. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3044. v.Transparency = t
  3045. end
  3046. a(v, t)
  3047. end
  3048. end
  3049. a(hit.Parent, 1)
  3050. for i,v in pairs(hit.Parent:children()) do
  3051. if v:IsA("BasePart") then
  3052. local p = Instance.new("Part")
  3053. p.Anchored = true
  3054. p.CanCollide = false
  3055. p.Material = "Neon"
  3056. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3057. p.CFrame = v.CFrame
  3058. p.Name = "notbody"
  3059. p.BrickColor = BrickColor.new("Really red")
  3060. p.Transparency = 0.6
  3061. p.Parent = hit.Parent
  3062. end
  3063. end
  3064. humanoid.WalkSpeed = 16
  3065. swait(20)
  3066. for i,v in pairs(hit.Parent:children()) do
  3067. if v.Name == "notbody" then
  3068. v:Destroy()
  3069. end
  3070. end
  3071. e:Destroy()
  3072. end
  3073. p:Destroy()
  3074. hand.Transparency = 0
  3075. fixalljoints()
  3076. deb = false
  3077. end
  3078. end)
  3079. game.Debris:AddItem(p, 1)
  3080. hit.Parent:MoveTo(p.Position)
  3081. for i,v in pairs(cons) do
  3082. v:disconnect()
  3083. end
  3084. hit.Parent.Head.Anchored = false
  3085. end
  3086. end)
  3087. end
  3088. swait()
  3089. end
  3090. attacking = false
  3091. fixalljoints()
  3092.  
  3093. end
  3094. if key == "r" and not attacking then
  3095. attacking = true
  3096. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3097. local p = Instance.new("Part")
  3098. p.Anchored = false
  3099. p.CanCollide = false
  3100. p.Name = "Pokeballsack"
  3101. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3102. local m = Instance.new("SpecialMesh")
  3103. m.MeshId = "rbxassetid://430075463"
  3104. m.TextureId = "rbxassetid://430075468"
  3105. m.Scale = Vector3.new(1,1,1)/6
  3106. m.Parent = p
  3107. p.Parent = workspace
  3108. local w = Instance.new("Weld")
  3109. w.Part0 = p
  3110. w.Part1 = char["Right Arm"]
  3111. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3112. w.Parent = p
  3113. local pe = Instance.new("ParticleEmitter")
  3114. pe.Enabled = false
  3115. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3116. pe.Size = NumberSequence.new(0.5)
  3117. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3118. pe.Lifetime = NumberRange.new(1)
  3119. pe.Rate = 500
  3120. pe.Rotation = NumberRange.new(5)
  3121. pe.RotSpeed = NumberRange.new(100)
  3122. pe.Speed = NumberRange.new(5)
  3123. pe.SpreadAngle = Vector2.new(360,360)
  3124. pe.Parent = p
  3125. for i = 0, 2, 0.1 do
  3126. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3127. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3128. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3129. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3130. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3131. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3132. swait()
  3133. end
  3134. swait(15)
  3135. for i = 0, 2, 0.1 do
  3136. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3137. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3138. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3139. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3140. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3141. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3142. if i == 0.5 then
  3143. w:Destroy()
  3144. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3145. local bv = Instance.new("BodyVelocity")
  3146. bv.MaxForce = huge
  3147. bv.Velocity = p.CFrame.lookVector*150
  3148. bv.Parent = p
  3149. p.CanCollide = true
  3150. game.Debris:AddItem(p, 60)
  3151. game.Debris:AddItem(bv, 0.1)
  3152. local con
  3153. con = p.Touched:connect(function(hit)
  3154. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3155. con:disconnect()
  3156. swait(5)
  3157. p.Anchored = true
  3158. local e = Instance.new("Part")
  3159. e.Name = "Effect"
  3160. e.BrickColor = BrickColor.new("Really red")
  3161. e.Material = "Neon"
  3162. smooth(e)
  3163. e.Anchored = true
  3164. e.CanCollide = false
  3165. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3166. hit.Parent.Head.Anchored = true
  3167. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3168. e.Size = Vector3.new(0.2,0.2,mag)
  3169. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3170. e.Parent = workspace
  3171. for i,v in pairs(hit.Parent:children()) do
  3172. if v:IsA("BasePart") then
  3173. local p = Instance.new("Part")
  3174. p.Anchored = true
  3175. p.CanCollide = false
  3176. p.Material = "Neon"
  3177. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3178. p.CFrame = v.CFrame
  3179. p.Name = "notbody"
  3180. p.BrickColor = BrickColor.new("Really red")
  3181. p.Transparency = 0.6
  3182. p.Parent = hit.Parent
  3183. end
  3184. end
  3185. swait(90)
  3186. local poke = workspace.Ultra_ball
  3187. hit.Parent:MoveTo(poke.Spawn.Position)
  3188. --char:MoveTo(poke.Spawn.Position)
  3189. hit.Parent.Head.Anchored = false
  3190. for i,v in pairs(hit.Parent:children()) do
  3191. if v.Name == "notbody" then
  3192. v:Destroy()
  3193. end
  3194. end
  3195. local done = false
  3196. e:Destroy()
  3197. local hurtz = {}
  3198. local cons = {}
  3199. local finish
  3200. for i,v in pairs(poke:children()) do
  3201. if tostring(v.BrickColor) == "Deep orange" then
  3202. print("found end")
  3203. finish = v
  3204. end
  3205. if tostring(v.BrickColor) == "Maroon" then
  3206. table.insert(hurtz, v)
  3207. end
  3208. end
  3209. for i,v in pairs(hurtz) do
  3210. local con = v.Touched:connect(function(hit)
  3211. if gethum(hit) then
  3212. finish = true
  3213. end
  3214. end)
  3215. table.insert(cons, con)
  3216. end
  3217. for i,v in pairs(hurtz) do
  3218. local con = finish.Touched:connect(function(hit)
  3219. if gethum(hit) then
  3220. gethum(hit).WalkSpeed = 0
  3221. hit.Parent.Head.Anchored = true
  3222. end
  3223. end)
  3224. table.insert(cons, con)
  3225. end
  3226. if finish then
  3227. local con = finish.Touched:connect(function(hit)
  3228. local ok = false
  3229. pcall(function()
  3230. if hit.Parent.Name == plr.Name then
  3231. ok = true
  3232. end
  3233. end)
  3234. if gethum(hit) or ok then
  3235. done = true
  3236. end
  3237. end)
  3238. table.insert(cons, con)
  3239. end
  3240. for i = 1, 3 do
  3241. local before = p.CFrame
  3242. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3243. print("shake "..i)
  3244. for i = 0, 1.5, 0.1 do
  3245. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3246. end
  3247. if done then break end
  3248. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3249. end
  3250. if done then
  3251. print("they escaped!")
  3252. else
  3253. print("they were caught!")
  3254. local sv = Instance.new("StringValue")
  3255. sv.Name = "Caught"
  3256. sv.Parent = hit.Parent
  3257. end
  3258. local ope = pe:Clone()
  3259. pe.Enabled = true
  3260. swait(5)
  3261. pe.Enabled = false
  3262. local t = Instance.new("Tool")
  3263. t.Name = hit.Parent.Name
  3264. t.Parent = plr.Backpack
  3265. local hand = Instance.new("Part")
  3266. hand.Transparency = 0
  3267. hand.CanCollide = false
  3268. hand.Size = Vector3.new(1,1,1)
  3269. hand.Name = "Handle"
  3270. local m = p.Mesh:Clone()
  3271. m.Parent = hand
  3272. hand.Parent = t
  3273. local out = true
  3274. local new = p:Clone()
  3275. t.Activated:connect(function()
  3276. if not deb and not attacking then
  3277. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3278. deb = true
  3279. hand.Transparency = 1
  3280. local p = new:Clone()
  3281. p.Anchored = false
  3282. p.CanCollide = false
  3283. p.Parent = workspace
  3284. local w = Instance.new("Weld")
  3285. w.Part0 = p
  3286. w.Part1 = char["Right Arm"]
  3287. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3288. w.Parent = p
  3289. local pe = ope:Clone()
  3290. pe.Enabled = false
  3291. pe.Parent = p
  3292. --[[local pe = Instance.new("ParticleEmitter")
  3293. pe.Enabled = false
  3294. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3295. pe.Size = NumberSequence.new(0.5)
  3296. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3297. pe.Lifetime = NumberRange.new(1)
  3298. pe.Rate = 500
  3299. pe.Rotation = NumberRange.new(5)
  3300. pe.RotSpeed = NumberRange.new(100)
  3301. pe.Speed = NumberRange.new(5)
  3302. pe.SpreadAngle = Vector2.new(360,360)
  3303. pe.Parent = p]]
  3304. if not out then
  3305. out = true
  3306. for i = 0, 2, 0.1 do
  3307. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3308. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3309. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3310. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3311. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3312. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3313. swait()
  3314. end
  3315. swait(7)
  3316. for i = 0,2, 0.1 do
  3317. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3318. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3319. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3320. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3321. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3322. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3323. if i == 0.5 then
  3324. w:Destroy()
  3325. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3326. local bv = Instance.new("BodyVelocity")
  3327. bv.MaxForce = huge
  3328. bv.Velocity = p.CFrame.lookVector*150
  3329. bv.Parent = p
  3330. p.CanCollide = true
  3331. game.Debris:AddItem(bv, 0.1)
  3332. swait(15)
  3333. p.Anchored = true
  3334. a = function(b, t)
  3335. for i,v in pairs(b:children()) do
  3336. if v:IsA("Decal") then
  3337. v.Transparency = t
  3338. end
  3339. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3340. v.Transparency = t
  3341. end
  3342. a(v, t)
  3343. end
  3344. end
  3345. a(hit.Parent, 0)
  3346. for i,v in pairs(hit.Parent:children()) do
  3347. if v:IsA("BasePart") then
  3348. v.Anchored = false
  3349. if v.Name ~= "HumanoidRootPart" then
  3350. v.Transparency = 0
  3351. end
  3352. end
  3353. end
  3354. hit.Parent:MoveTo(p.Position)
  3355. pe.Enabled = true
  3356. swait(5)
  3357. pe.Enabled = false
  3358. game.Debris:AddItem(p, 1)
  3359. end
  3360. swait()
  3361. end
  3362. else
  3363. out = false
  3364. humanoid.WalkSpeed = 0
  3365. for i,v in pairs(hit.Parent:children()) do
  3366. if v:IsA("BasePart") then
  3367. v.Anchored = true
  3368. v.Transparency = 1
  3369. end
  3370. end
  3371. for i = 0, 2, 0.1 do
  3372. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3373. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3374. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3375. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3376. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3377. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3378. swait()
  3379. end
  3380. local e = Instance.new("Part")
  3381. e.Name = "Effect"
  3382. e.BrickColor = BrickColor.new("Really red")
  3383. e.Material = "Neon"
  3384. smooth(e)
  3385. e.Anchored = true
  3386. e.CanCollide = false
  3387. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3388. hit.Parent.Head.Anchored = true
  3389. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3390. e.Size = Vector3.new(0.2,0.2,mag)
  3391. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3392. e.Parent = workspace
  3393. a = function(b, t)
  3394. for i,v in pairs(b:children()) do
  3395. if v:IsA("Decal") then
  3396. v.Transparency = t
  3397. end
  3398. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3399. v.Transparency = t
  3400. end
  3401. a(v, t)
  3402. end
  3403. end
  3404. a(hit.Parent, 1)
  3405. for i,v in pairs(hit.Parent:children()) do
  3406. if v:IsA("BasePart") then
  3407. local p = Instance.new("Part")
  3408. p.Anchored = true
  3409. p.CanCollide = false
  3410. p.Material = "Neon"
  3411. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3412. p.CFrame = v.CFrame
  3413. p.Name = "notbody"
  3414. p.BrickColor = BrickColor.new("Really red")
  3415. p.Transparency = 0.6
  3416. p.Parent = hit.Parent
  3417. end
  3418. end
  3419. humanoid.WalkSpeed = 16
  3420. swait(20)
  3421. for i,v in pairs(hit.Parent:children()) do
  3422. if v.Name == "notbody" then
  3423. v:Destroy()
  3424. end
  3425. end
  3426. e:Destroy()
  3427. end
  3428. p:Destroy()
  3429. hand.Transparency = 0
  3430. fixalljoints()
  3431. deb = false
  3432. end
  3433. end)
  3434. game.Debris:AddItem(p, 1)
  3435. hit.Parent:MoveTo(p.Position)
  3436. for i,v in pairs(cons) do
  3437. v:disconnect()
  3438. end
  3439. hit.Parent.Head.Anchored = false
  3440. end
  3441. end)
  3442. end
  3443. swait()
  3444. end
  3445. attacking = false
  3446. fixalljoints()
  3447.  
  3448. end
  3449. if key == "t" and not attacking then
  3450. attacking = true
  3451. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3452. local p = Instance.new("Part")
  3453. p.Anchored = false
  3454. p.CanCollide = false
  3455. p.Name = "Pokeballsack"
  3456. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3457. local m = Instance.new("SpecialMesh")
  3458. m.MeshId = "rbxassetid://442019812"
  3459. m.TextureId = "rbxassetid://442019839"
  3460. m.Scale = Vector3.new(1,1,1)/6
  3461. m.Parent = p
  3462. p.Parent = workspace
  3463. local w = Instance.new("Weld")
  3464. w.Part0 = p
  3465. w.Part1 = char["Right Arm"]
  3466. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3467. w.Parent = p
  3468. local pe = Instance.new("ParticleEmitter")
  3469. pe.Enabled = false
  3470. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3471. pe.Size = NumberSequence.new(0.5)
  3472. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3473. pe.Lifetime = NumberRange.new(1)
  3474. pe.Rate = 500
  3475. pe.Rotation = NumberRange.new(5)
  3476. pe.RotSpeed = NumberRange.new(100)
  3477. pe.Speed = NumberRange.new(5)
  3478. pe.SpreadAngle = Vector2.new(360,360)
  3479. pe.Parent = p
  3480. for i = 0, 2, 0.1 do
  3481. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3482. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3483. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3484. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3485. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3486. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3487. swait()
  3488. end
  3489. swait(15)
  3490. for i = 0, 2, 0.1 do
  3491. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3492. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3493. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3494. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3495. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3496. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3497. if i == 0.5 then
  3498. w:Destroy()
  3499. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3500. local bv = Instance.new("BodyVelocity")
  3501. bv.MaxForce = huge
  3502. bv.Velocity = p.CFrame.lookVector*150
  3503. bv.Parent = p
  3504. p.CanCollide = true
  3505. game.Debris:AddItem(bv, 0.1)
  3506. game.Debris:AddItem(p, 60)
  3507. local con
  3508. con = p.Touched:connect(function(hit)
  3509. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3510. con:disconnect()
  3511. swait(5)
  3512. p.Anchored = true
  3513. local e = Instance.new("Part")
  3514. e.Name = "Effect"
  3515. e.BrickColor = BrickColor.new("Really red")
  3516. e.Material = "Neon"
  3517. smooth(e)
  3518. e.Anchored = true
  3519. e.CanCollide = false
  3520. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3521. hit.Parent.Head.Anchored = true
  3522. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3523. e.Size = Vector3.new(0.2,0.2,mag)
  3524. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3525. e.Parent = workspace
  3526. for i,v in pairs(hit.Parent:children()) do
  3527. if v:IsA("BasePart") then
  3528. local p = Instance.new("Part")
  3529. p.Anchored = true
  3530. p.CanCollide = false
  3531. p.Material = "Neon"
  3532. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3533. p.CFrame = v.CFrame
  3534. p.Name = "notbody"
  3535. p.BrickColor = BrickColor.new("Really red")
  3536. p.Transparency = 0.6
  3537. p.Parent = hit.Parent
  3538. end
  3539. end
  3540. swait(90)
  3541. local poke = workspace.Master_ball
  3542. hit.Parent:MoveTo(poke.Spawn.Position)
  3543. --char:MoveTo(poke.Spawn.Position)
  3544. hit.Parent.Head.Anchored = false
  3545. for i,v in pairs(hit.Parent:children()) do
  3546. if v.Name == "notbody" then
  3547. v:Destroy()
  3548. end
  3549. end
  3550. local done = false
  3551. e:Destroy()
  3552. local hurtz = {}
  3553. local cons = {}
  3554. local finish
  3555. for i,v in pairs(poke:children()) do
  3556. if tostring(v.BrickColor) == "Deep orange" then
  3557. print("found end")
  3558. finish = v
  3559. end
  3560. if tostring(v.BrickColor) == "Maroon" then
  3561. table.insert(hurtz, v)
  3562. end
  3563. end
  3564. for i,v in pairs(hurtz) do
  3565. local con = v.Touched:connect(function(hit)
  3566. if gethum(hit) then
  3567. finish = true
  3568. end
  3569. end)
  3570. table.insert(cons, con)
  3571. end
  3572. for i,v in pairs(hurtz) do
  3573. local con = finish.Touched:connect(function(hit)
  3574. if gethum(hit) then
  3575. gethum(hit).WalkSpeed = 0
  3576. hit.Parent.Head.Anchored = true
  3577. end
  3578. end)
  3579. table.insert(cons, con)
  3580. end
  3581. if finish then
  3582. local con = finish.Touched:connect(function(hit)
  3583. local ok = false
  3584. pcall(function()
  3585. if hit.Parent.Name == plr.Name then
  3586. ok = true
  3587. end
  3588. end)
  3589. if gethum(hit) or ok then
  3590. done = true
  3591. end
  3592. end)
  3593. table.insert(cons, con)
  3594. end
  3595. for i = 1, 3 do
  3596. local before = p.CFrame
  3597. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3598. print("shake "..i)
  3599. for i = 0, 1.5, 0.1 do
  3600. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3601. end
  3602. if done then break end
  3603. for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3604. end
  3605. if done then
  3606. print("they escaped!")
  3607. else
  3608. print("they were caught!")
  3609. local sv = Instance.new("StringValue")
  3610. sv.Name = "Caught"
  3611. sv.Parent = hit.Parent
  3612. end
  3613. local ope = pe:Clone()
  3614. pe.Enabled = true
  3615. swait(5)
  3616. pe.Enabled = false
  3617. local t = Instance.new("Tool")
  3618. t.Name = hit.Parent.Name
  3619. t.Parent = plr.Backpack
  3620. local hand = Instance.new("Part")
  3621. hand.Transparency = 0
  3622. hand.CanCollide = false
  3623. hand.Size = Vector3.new(1,1,1)
  3624. hand.Name = "Handle"
  3625. local m = p.Mesh:Clone()
  3626. m.Parent = hand
  3627. hand.Parent = t
  3628. local out = true
  3629. local new = p:Clone()
  3630. t.Activated:connect(function()
  3631. if not deb and not attacking then
  3632. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3633. deb = true
  3634. hand.Transparency = 1
  3635. local p = new:Clone()
  3636. p.Anchored = false
  3637. p.CanCollide = false
  3638. p.Parent = workspace
  3639. local w = Instance.new("Weld")
  3640. w.Part0 = p
  3641. w.Part1 = char["Right Arm"]
  3642. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3643. w.Parent = p
  3644. local pe = ope:Clone()
  3645. pe.Enabled = false
  3646. pe.Parent = p
  3647. --[[local pe = Instance.new("ParticleEmitter")
  3648. pe.Enabled = false
  3649. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3650. pe.Size = NumberSequence.new(0.5)
  3651. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3652. pe.Lifetime = NumberRange.new(1)
  3653. pe.Rate = 500
  3654. pe.Rotation = NumberRange.new(5)
  3655. pe.RotSpeed = NumberRange.new(100)
  3656. pe.Speed = NumberRange.new(5)
  3657. pe.SpreadAngle = Vector2.new(360,360)
  3658. pe.Parent = p]]
  3659. if not out then
  3660. out = true
  3661. for i = 0, 2, 0.1 do
  3662. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3663. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3664. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3665. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3666. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3667. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3668. swait()
  3669. end
  3670. swait(7)
  3671. for i = 0,2, 0.1 do
  3672. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3673. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3674. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3675. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3676. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3677. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3678. if i == 0.5 then
  3679. w:Destroy()
  3680. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3681. local bv = Instance.new("BodyVelocity")
  3682. bv.MaxForce = huge
  3683. bv.Velocity = p.CFrame.lookVector*150
  3684. bv.Parent = p
  3685. p.CanCollide = true
  3686. game.Debris:AddItem(bv, 0.1)
  3687. swait(15)
  3688. p.Anchored = true
  3689. a = function(b, t)
  3690. for i,v in pairs(b:children()) do
  3691. if v:IsA("Decal") then
  3692. v.Transparency = t
  3693. end
  3694. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3695. v.Transparency = t
  3696. end
  3697. a(v, t)
  3698. end
  3699. end
  3700. a(hit.Parent, 0)
  3701. for i,v in pairs(hit.Parent:children()) do
  3702. if v:IsA("BasePart") then
  3703. v.Anchored = false
  3704. if v.Name ~= "HumanoidRootPart" then
  3705. v.Transparency = 0
  3706. end
  3707. end
  3708. end
  3709. hit.Parent:MoveTo(p.Position)
  3710. pe.Enabled = true
  3711. swait(5)
  3712. pe.Enabled = false
  3713. game.Debris:AddItem(p, 1)
  3714. end
  3715. swait()
  3716. end
  3717. else
  3718. out = false
  3719. humanoid.WalkSpeed = 0
  3720. for i,v in pairs(hit.Parent:children()) do
  3721. if v:IsA("BasePart") then
  3722. v.Anchored = true
  3723. v.Transparency = 1
  3724. end
  3725. end
  3726. for i = 0, 2, 0.1 do
  3727. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  3728. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  3729. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  3730. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  3731. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  3732. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  3733. swait()
  3734. end
  3735. local e = Instance.new("Part")
  3736. e.Name = "Effect"
  3737. e.BrickColor = BrickColor.new("Really red")
  3738. e.Material = "Neon"
  3739. smooth(e)
  3740. e.Anchored = true
  3741. e.CanCollide = false
  3742. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3743. hit.Parent.Head.Anchored = true
  3744. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3745. e.Size = Vector3.new(0.2,0.2,mag)
  3746. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3747. e.Parent = workspace
  3748. a = function(b, t)
  3749. for i,v in pairs(b:children()) do
  3750. if v:IsA("Decal") then
  3751. v.Transparency = t
  3752. end
  3753. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  3754. v.Transparency = t
  3755. end
  3756. a(v, t)
  3757. end
  3758. end
  3759. a(hit.Parent, 1)
  3760. for i,v in pairs(hit.Parent:children()) do
  3761. if v:IsA("BasePart") then
  3762. local p = Instance.new("Part")
  3763. p.Anchored = true
  3764. p.CanCollide = false
  3765. p.Material = "Neon"
  3766. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3767. p.CFrame = v.CFrame
  3768. p.Name = "notbody"
  3769. p.BrickColor = BrickColor.new("Really red")
  3770. p.Transparency = 0.6
  3771. p.Parent = hit.Parent
  3772. end
  3773. end
  3774. humanoid.WalkSpeed = 16
  3775. swait(20)
  3776. for i,v in pairs(hit.Parent:children()) do
  3777. if v.Name == "notbody" then
  3778. v:Destroy()
  3779. end
  3780. end
  3781. e:Destroy()
  3782. end
  3783. p:Destroy()
  3784. hand.Transparency = 0
  3785. fixalljoints()
  3786. deb = false
  3787. end
  3788. end)
  3789. game.Debris:AddItem(p, 1)
  3790. hit.Parent:MoveTo(p.Position)
  3791. for i,v in pairs(cons) do
  3792. v:disconnect()
  3793. end
  3794. hit.Parent.Head.Anchored = false
  3795. end
  3796. end)
  3797. end
  3798. swait()
  3799. end
  3800. attacking = false
  3801. fixalljoints()
  3802.  
  3803. end
  3804. if key == "y" and not attacking then
  3805. attacking = true
  3806. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3807. local p = Instance.new("Part")
  3808. p.Anchored = false
  3809. p.CanCollide = false
  3810. p.Name = "Pokeballsack"
  3811. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  3812. local m = Instance.new("SpecialMesh")
  3813. m.MeshId = "rbxassetid://430977397"
  3814. m.TextureId = "rbxassetid://430977402"
  3815. m.Scale = Vector3.new(1,1,1)/6
  3816. m.Parent = p
  3817. p.Parent = workspace
  3818. local w = Instance.new("Weld")
  3819. w.Part0 = p
  3820. w.Part1 = char["Right Arm"]
  3821. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3822. w.Parent = p
  3823. local pe = Instance.new("ParticleEmitter")
  3824. pe.Enabled = false
  3825. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  3826. pe.Size = NumberSequence.new(0.5)
  3827. pe.Texture = "rbxassetid://152671819"
  3828. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  3829. pe.Lifetime = NumberRange.new(1)
  3830. pe.Rate = 500
  3831. pe.Rotation = NumberRange.new(5)
  3832. pe.RotSpeed = NumberRange.new(100)
  3833. pe.Speed = NumberRange.new(5)
  3834. pe.SpreadAngle = Vector2.new(360,360)
  3835. pe.Parent = p
  3836. for i = 0, 2, 0.1 do
  3837. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  3838. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  3839. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  3840. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  3841. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3842. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  3843. swait()
  3844. end
  3845. swait(15)
  3846. for i = 0, 2, 0.1 do
  3847. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  3848. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  3849. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  3850. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  3851. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  3852. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  3853. if i == 0.5 then
  3854. w:Destroy()
  3855. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  3856. local bv = Instance.new("BodyVelocity")
  3857. bv.MaxForce = huge
  3858. bv.Velocity = p.CFrame.lookVector*150
  3859. bv.Parent = p
  3860. p.CanCollide = true
  3861. game.Debris:AddItem(p, 60)
  3862. game.Debris:AddItem(bv, 0.1)
  3863. local con
  3864. con = p.Touched:connect(function(hit)
  3865. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  3866. con:disconnect()
  3867. swait(5)
  3868. p.Anchored = true
  3869. local e = Instance.new("Part")
  3870. e.Name = "Effect"
  3871. e.BrickColor = BrickColor.new("Really red")
  3872. e.Material = "Neon"
  3873. smooth(e)
  3874. e.Anchored = true
  3875. e.CanCollide = false
  3876. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  3877. hit.Parent.Head.Anchored = true
  3878. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  3879. e.Size = Vector3.new(0.2,0.2,mag)
  3880. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  3881. e.Parent = workspace
  3882. for i,v in pairs(hit.Parent:children()) do
  3883. if v:IsA("BasePart") then
  3884. local p = Instance.new("Part")
  3885. p.Anchored = true
  3886. p.CanCollide = false
  3887. p.Material = "Neon"
  3888. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  3889. p.CFrame = v.CFrame
  3890. p.Name = "notbody"
  3891. p.BrickColor = BrickColor.new("Really red")
  3892. p.Transparency = 0.6
  3893. p.Parent = hit.Parent
  3894. end
  3895. end
  3896. swait(90)
  3897. local poke = workspace.Timer_ball
  3898. hit.Parent:MoveTo(poke.Spawn.Position)
  3899. --char:MoveTo(poke.Spawn.Position)
  3900. hit.Parent.Head.Anchored = false
  3901. for i,v in pairs(hit.Parent:children()) do
  3902. if v.Name == "notbody" then
  3903. v:Destroy()
  3904. end
  3905. end
  3906. local done = false
  3907. e:Destroy()
  3908. local hurtz = {}
  3909. local cons = {}
  3910. local finish
  3911. for i,v in pairs(poke:children()) do
  3912. if tostring(v.BrickColor) == "Deep orange" then
  3913. print("found end")
  3914. finish = v
  3915. end
  3916. if tostring(v.BrickColor) == "Maroon" then
  3917. table.insert(hurtz, v)
  3918. end
  3919. end
  3920. for i,v in pairs(hurtz) do
  3921. local con = v.Touched:connect(function(hit)
  3922. if gethum(hit) then
  3923. finish = true
  3924. end
  3925. end)
  3926. table.insert(cons, con)
  3927. end
  3928. for i,v in pairs(hurtz) do
  3929. local con = finish.Touched:connect(function(hit)
  3930. if gethum(hit) then
  3931. gethum(hit).WalkSpeed = 0
  3932. hit.Parent.Head.Anchored = true
  3933. end
  3934. end)
  3935. table.insert(cons, con)
  3936. end
  3937. if finish then
  3938. local con = finish.Touched:connect(function(hit)
  3939. local ok = false
  3940. pcall(function()
  3941. if hit.Parent.Name == plr.Name then
  3942. ok = true
  3943. end
  3944. end)
  3945. if gethum(hit) or ok then
  3946. done = true
  3947. end
  3948. end)
  3949. table.insert(cons, con)
  3950. end
  3951. for i = 1, 3 do
  3952. local before = p.CFrame
  3953. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  3954. print("shake "..i)
  3955. for i = 0, 1.5, 0.1 do
  3956. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  3957. end
  3958. if done then break end
  3959. for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  3960. end
  3961. if done then
  3962. print("they escaped!")
  3963. else
  3964. print("they were caught!")
  3965. local sv = Instance.new("StringValue")
  3966. sv.Name = "Caught"
  3967. sv.Parent = hit.Parent
  3968. end
  3969. local ope = pe:Clone()
  3970. pe.Enabled = true
  3971. swait(5)
  3972. pe.Enabled = false
  3973. local t = Instance.new("Tool")
  3974. t.Name = hit.Parent.Name
  3975. t.Parent = plr.Backpack
  3976. local hand = Instance.new("Part")
  3977. hand.Transparency = 0
  3978. hand.CanCollide = false
  3979. hand.Size = Vector3.new(1,1,1)
  3980. hand.Name = "Handle"
  3981. local m = p.Mesh:Clone()
  3982. m.Parent = hand
  3983. hand.Parent = t
  3984. local out = true
  3985. local new = p:Clone()
  3986. t.Activated:connect(function()
  3987. if not deb and not attacking then
  3988. local rs,ls,rh,lh,neck,rj = getnewjoints()
  3989. deb = true
  3990. hand.Transparency = 1
  3991. local p = new:Clone()
  3992. p.Anchored = false
  3993. p.CanCollide = false
  3994. p.Parent = workspace
  3995. local w = Instance.new("Weld")
  3996. w.Part0 = p
  3997. w.Part1 = char["Right Arm"]
  3998. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  3999. w.Parent = p
  4000. local pe = ope:Clone()
  4001. pe.Enabled = false
  4002. pe.Parent = p
  4003. --[[local pe = Instance.new("ParticleEmitter")
  4004. pe.Enabled = false
  4005. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4006. pe.Size = NumberSequence.new(0.5)
  4007. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4008. pe.Lifetime = NumberRange.new(1)
  4009. pe.Rate = 500
  4010. pe.Rotation = NumberRange.new(5)
  4011. pe.RotSpeed = NumberRange.new(100)
  4012. pe.Speed = NumberRange.new(5)
  4013. pe.SpreadAngle = Vector2.new(360,360)
  4014. pe.Parent = p]]
  4015. if not out then
  4016. out = true
  4017. for i = 0, 2, 0.1 do
  4018. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4019. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4020. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4021. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4022. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4023. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4024. swait()
  4025. end
  4026. swait(7)
  4027. for i = 0,2, 0.1 do
  4028. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4029. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4030. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4031. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4032. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4033. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4034. if i == 0.5 then
  4035. w:Destroy()
  4036. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4037. local bv = Instance.new("BodyVelocity")
  4038. bv.MaxForce = huge
  4039. bv.Velocity = p.CFrame.lookVector*150
  4040. bv.Parent = p
  4041. p.CanCollide = true
  4042. game.Debris:AddItem(bv, 0.1)
  4043. swait(15)
  4044. p.Anchored = true
  4045. a = function(b, t)
  4046. for i,v in pairs(b:children()) do
  4047. if v:IsA("Decal") then
  4048. v.Transparency = t
  4049. end
  4050. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4051. v.Transparency = t
  4052. end
  4053. a(v, t)
  4054. end
  4055. end
  4056. a(hit.Parent, 0)
  4057. for i,v in pairs(hit.Parent:children()) do
  4058. if v:IsA("BasePart") then
  4059. v.Anchored = false
  4060. if v.Name ~= "HumanoidRootPart" then
  4061. v.Transparency = 0
  4062. end
  4063. end
  4064. end
  4065. hit.Parent:MoveTo(p.Position)
  4066. pe.Enabled = true
  4067. swait(5)
  4068. pe.Enabled = false
  4069. game.Debris:AddItem(p, 1)
  4070. end
  4071. swait()
  4072. end
  4073. else
  4074. out = false
  4075. humanoid.WalkSpeed = 0
  4076. for i,v in pairs(hit.Parent:children()) do
  4077. if v:IsA("BasePart") then
  4078. v.Anchored = true
  4079. v.Transparency = 1
  4080. end
  4081. end
  4082. for i = 0, 2, 0.1 do
  4083. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4084. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4085. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4086. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4087. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4088. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4089. swait()
  4090. end
  4091. local e = Instance.new("Part")
  4092. e.Name = "Effect"
  4093. e.BrickColor = BrickColor.new("Really red")
  4094. e.Material = "Neon"
  4095. smooth(e)
  4096. e.Anchored = true
  4097. e.CanCollide = false
  4098. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4099. hit.Parent.Head.Anchored = true
  4100. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4101. e.Size = Vector3.new(0.2,0.2,mag)
  4102. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4103. e.Parent = workspace
  4104. a = function(b, t)
  4105. for i,v in pairs(b:children()) do
  4106. if v:IsA("Decal") then
  4107. v.Transparency = t
  4108. end
  4109. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4110. v.Transparency = t
  4111. end
  4112. a(v, t)
  4113. end
  4114. end
  4115. a(hit.Parent, 1)
  4116. for i,v in pairs(hit.Parent:children()) do
  4117. if v:IsA("BasePart") then
  4118. local p = Instance.new("Part")
  4119. p.Anchored = true
  4120. p.CanCollide = false
  4121. p.Material = "Neon"
  4122. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4123. p.CFrame = v.CFrame
  4124. p.Name = "notbody"
  4125. p.BrickColor = BrickColor.new("Really red")
  4126. p.Transparency = 0.6
  4127. p.Parent = hit.Parent
  4128. end
  4129. end
  4130. humanoid.WalkSpeed = 16
  4131. swait(20)
  4132. for i,v in pairs(hit.Parent:children()) do
  4133. if v.Name == "notbody" then
  4134. v:Destroy()
  4135. end
  4136. end
  4137. e:Destroy()
  4138. end
  4139. p:Destroy()
  4140. hand.Transparency = 0
  4141. fixalljoints()
  4142. deb = false
  4143. end
  4144. end)
  4145. game.Debris:AddItem(p, 1)
  4146. hit.Parent:MoveTo(p.Position)
  4147. for i,v in pairs(cons) do
  4148. v:disconnect()
  4149. end
  4150. hit.Parent.Head.Anchored = false
  4151. end
  4152. end)
  4153. end
  4154. swait()
  4155. end
  4156. attacking = false
  4157. fixalljoints()
  4158.  
  4159. end
  4160. if key == "u" and not attacking then
  4161. attacking = true
  4162. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4163. local p = Instance.new("Part")
  4164. p.Anchored = false
  4165. p.CanCollide = false
  4166. p.Name = "Pokeballsack"
  4167. p.Size = Vector3.new(6.031, 6.046, 5.802)/6
  4168. local m = Instance.new("SpecialMesh")
  4169. m.MeshId = "rbxassetid://433356792"
  4170. m.TextureId = "rbxassetid://433356797"
  4171. m.Scale = Vector3.new(1,1,1)/6
  4172. m.Parent = p
  4173. p.Parent = workspace
  4174. local w = Instance.new("Weld")
  4175. w.Part0 = p
  4176. w.Part1 = char["Right Arm"]
  4177. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4178. w.Parent = p
  4179. local pe = Instance.new("ParticleEmitter")
  4180. pe.Enabled = false
  4181. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4182. pe.Size = NumberSequence.new(0.5)
  4183. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4184. pe.Lifetime = NumberRange.new(1)
  4185. pe.Rate = 500
  4186. pe.Texture = "rbxassetid://264486777"
  4187. pe.Rotation = NumberRange.new(5)
  4188. pe.RotSpeed = NumberRange.new(100)
  4189. pe.Speed = NumberRange.new(5)
  4190. pe.SpreadAngle = Vector2.new(360,360)
  4191. pe.Parent = p
  4192. for i = 0, 2, 0.1 do
  4193. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4194. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4195. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4196. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4197. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4198. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4199. swait()
  4200. end
  4201. swait(15)
  4202. for i = 0, 2, 0.1 do
  4203. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4204. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4205. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4206. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4207. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4208. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4209. if i == 0.5 then
  4210. w:Destroy()
  4211. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4212. local bv = Instance.new("BodyVelocity")
  4213. bv.MaxForce = huge
  4214. bv.Velocity = p.CFrame.lookVector*150
  4215. bv.Parent = p
  4216. p.CanCollide = true
  4217. game.Debris:AddItem(bv, 0.1)
  4218. game.Debris:AddItem(p, 60)
  4219. local con
  4220. con = p.Touched:connect(function(hit)
  4221. if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
  4222. con:disconnect()
  4223. swait(5)
  4224. p.Anchored = true
  4225. local e = Instance.new("Part")
  4226. e.Name = "Effect"
  4227. e.BrickColor = BrickColor.new("Really red")
  4228. e.Material = "Neon"
  4229. smooth(e)
  4230. e.Anchored = true
  4231. e.CanCollide = false
  4232. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4233. hit.Parent.Head.Anchored = true
  4234. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4235. e.Size = Vector3.new(0.2,0.2,mag)
  4236. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4237. e.Parent = workspace
  4238. for i,v in pairs(hit.Parent:children()) do
  4239. if v:IsA("BasePart") then
  4240. local p = Instance.new("Part")
  4241. p.Anchored = true
  4242. p.CanCollide = false
  4243. p.Material = "Neon"
  4244. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4245. p.CFrame = v.CFrame
  4246. p.Name = "notbody"
  4247. p.BrickColor = BrickColor.new("Really red")
  4248. p.Transparency = 0.6
  4249. p.Parent = hit.Parent
  4250. end
  4251. end
  4252. swait(90)
  4253. local poke = workspace.Love_ball
  4254. hit.Parent:MoveTo(poke.Spawn.Position)
  4255. --char:MoveTo(poke.Spawn.Position)
  4256. hit.Parent.Head.Anchored = false
  4257. for i,v in pairs(hit.Parent:children()) do
  4258. if v.Name == "notbody" then
  4259. v:Destroy()
  4260. end
  4261. end
  4262. local done = false
  4263. e:Destroy()
  4264. local hurtz = {}
  4265. local cons = {}
  4266. local finish
  4267. for i,v in pairs(poke:children()) do
  4268. if tostring(v.BrickColor) == "Deep orange" then
  4269. print("found end")
  4270. finish = v
  4271. end
  4272. if tostring(v.BrickColor) == "Maroon" then
  4273. table.insert(hurtz, v)
  4274. end
  4275. end
  4276. for i,v in pairs(hurtz) do
  4277. local con = v.Touched:connect(function(hit)
  4278. if gethum(hit) then
  4279. finish = true
  4280. end
  4281. end)
  4282. table.insert(cons, con)
  4283. end
  4284. for i,v in pairs(hurtz) do
  4285. local con = finish.Touched:connect(function(hit)
  4286. if gethum(hit) then
  4287. gethum(hit).WalkSpeed = 0
  4288. hit.Parent.Head.Anchored = true
  4289. end
  4290. end)
  4291. table.insert(cons, con)
  4292. end
  4293. if finish then
  4294. local con = finish.Touched:connect(function(hit)
  4295. local ok = false
  4296. pcall(function()
  4297. if hit.Parent.Name == plr.Name then
  4298. ok = true
  4299. end
  4300. end)
  4301. if gethum(hit) or ok then
  4302. done = true
  4303. end
  4304. end)
  4305. table.insert(cons, con)
  4306. end
  4307. for i = 1, 3 do
  4308. local before = p.CFrame
  4309. local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
  4310. print("shake "..i)
  4311. for i = 0, 1.5, 0.1 do
  4312. p.CFrame = p.CFrame:Lerp(endp, 0.4)
  4313. end
  4314. if done then break end
  4315. for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
  4316. end
  4317. if done then
  4318. print("they escaped!")
  4319. else
  4320. print("they were caught!")
  4321. local sv = Instance.new("StringValue")
  4322. sv.Name = "Caught"
  4323. sv.Parent = hit.Parent
  4324. end
  4325. local ope = pe:Clone()
  4326. pe.Enabled = true
  4327. swait(5)
  4328. pe.Enabled = false
  4329. local t = Instance.new("Tool")
  4330. t.Name = hit.Parent.Name
  4331. t.Parent = plr.Backpack
  4332. local hand = Instance.new("Part")
  4333. hand.Transparency = 0
  4334. hand.CanCollide = false
  4335. hand.Size = Vector3.new(1,1,1)
  4336. hand.Name = "Handle"
  4337. local m = p.Mesh:Clone()
  4338. m.Parent = hand
  4339. hand.Parent = t
  4340. local out = true
  4341. local new = p:Clone()
  4342. t.Activated:connect(function()
  4343. if not deb and not attacking then
  4344. local rs,ls,rh,lh,neck,rj = getnewjoints()
  4345. deb = true
  4346. hand.Transparency = 1
  4347. local p = new:Clone()
  4348. p.Anchored = false
  4349. p.CanCollide = false
  4350. p.Parent = workspace
  4351. local w = Instance.new("Weld")
  4352. w.Part0 = p
  4353. w.Part1 = char["Right Arm"]
  4354. w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
  4355. w.Parent = p
  4356. local pe = ope:Clone()
  4357. pe.Enabled = false
  4358. pe.Parent = p
  4359. --[[local pe = Instance.new("ParticleEmitter")
  4360. pe.Enabled = false
  4361. pe.Color = ColorSequence.new(Color3.new(255,255,255))
  4362. pe.Size = NumberSequence.new(0.5)
  4363. pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
  4364. pe.Lifetime = NumberRange.new(1)
  4365. pe.Rate = 500
  4366. pe.Rotation = NumberRange.new(5)
  4367. pe.RotSpeed = NumberRange.new(100)
  4368. pe.Speed = NumberRange.new(5)
  4369. pe.SpreadAngle = Vector2.new(360,360)
  4370. pe.Parent = p]]
  4371. if not out then
  4372. out = true
  4373. for i = 0, 2, 0.1 do
  4374. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
  4375. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
  4376. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
  4377. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
  4378. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4379. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
  4380. swait()
  4381. end
  4382. swait(7)
  4383. for i = 0,2, 0.1 do
  4384. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
  4385. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
  4386. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
  4387. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
  4388. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  4389. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
  4390. if i == 0.5 then
  4391. w:Destroy()
  4392. p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
  4393. local bv = Instance.new("BodyVelocity")
  4394. bv.MaxForce = huge
  4395. bv.Velocity = p.CFrame.lookVector*150
  4396. bv.Parent = p
  4397. p.CanCollide = true
  4398. game.Debris:AddItem(bv, 0.1)
  4399. swait(15)
  4400. p.Anchored = true
  4401. a = function(b, t)
  4402. for i,v in pairs(b:children()) do
  4403. if v:IsA("Decal") then
  4404. v.Transparency = t
  4405. end
  4406. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4407. v.Transparency = t
  4408. end
  4409. a(v, t)
  4410. end
  4411. end
  4412. a(hit.Parent, 0)
  4413. for i,v in pairs(hit.Parent:children()) do
  4414. if v:IsA("BasePart") then
  4415. v.Anchored = false
  4416. if v.Name ~= "HumanoidRootPart" then
  4417. v.Transparency = 0
  4418. end
  4419. end
  4420. end
  4421. hit.Parent:MoveTo(p.Position)
  4422. pe.Enabled = true
  4423. swait(5)
  4424. pe.Enabled = false
  4425. game.Debris:AddItem(p, 1)
  4426. end
  4427. swait()
  4428. end
  4429. else
  4430. out = false
  4431. humanoid.WalkSpeed = 0
  4432. for i,v in pairs(hit.Parent:children()) do
  4433. if v:IsA("BasePart") then
  4434. v.Anchored = true
  4435. v.Transparency = 1
  4436. end
  4437. end
  4438. for i = 0, 2, 0.1 do
  4439. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
  4440. rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
  4441. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
  4442. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
  4443. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
  4444. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
  4445. swait()
  4446. end
  4447. local e = Instance.new("Part")
  4448. e.Name = "Effect"
  4449. e.BrickColor = BrickColor.new("Really red")
  4450. e.Material = "Neon"
  4451. smooth(e)
  4452. e.Anchored = true
  4453. e.CanCollide = false
  4454. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
  4455. hit.Parent.Head.Anchored = true
  4456. local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
  4457. e.Size = Vector3.new(0.2,0.2,mag)
  4458. e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
  4459. e.Parent = workspace
  4460. a = function(b, t)
  4461. for i,v in pairs(b:children()) do
  4462. if v:IsA("Decal") then
  4463. v.Transparency = t
  4464. end
  4465. if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
  4466. v.Transparency = t
  4467. end
  4468. a(v, t)
  4469. end
  4470. end
  4471. a(hit.Parent, 1)
  4472. for i,v in pairs(hit.Parent:children()) do
  4473. if v:IsA("BasePart") then
  4474. local p = Instance.new("Part")
  4475. p.Anchored = true
  4476. p.CanCollide = false
  4477. p.Material = "Neon"
  4478. p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
  4479. p.CFrame = v.CFrame
  4480. p.Name = "notbody"
  4481. p.BrickColor = BrickColor.new("Really red")
  4482. p.Transparency = 0.6
  4483. p.Parent = hit.Parent
  4484. end
  4485. end
  4486. humanoid.WalkSpeed = 16
  4487. swait(20)
  4488. for i,v in pairs(hit.Parent:children()) do
  4489. if v.Name == "notbody" then
  4490. v:Destroy()
  4491. end
  4492. end
  4493. e:Destroy()
  4494. end
  4495. p:Destroy()
  4496. hand.Transparency = 0
  4497. fixalljoints()
  4498. deb = false
  4499. end
  4500. end)
  4501. game.Debris:AddItem(p, 1)
  4502. hit.Parent:MoveTo(p.Position)
  4503. for i,v in pairs(cons) do
  4504. v:disconnect()
  4505. end
  4506. hit.Parent.Head.Anchored = false
  4507. end
  4508. end)
  4509. end
  4510. swait()
  4511. end
  4512. attacking = false
  4513. fixalljoints()
  4514.  
  4515. end
  4516. end)
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