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- goto="HERO" /*
- :"HERO"
- @echo off &mode 99,11 &color 4F &title DOTA_TOGGLE_QUICKCAST_ALTERNATIVE_FOR_LAZY_DEVS_NOT_FIXING_WEEKS_OLD_GUI_BUG by AveYo v322
- echo. &echo Workaround seems to work only for Arrow, WASD and Legacy Keys - based presets.
- echo Settings - Reset Hotkeys... to one of those profiles. &echo Please close DOTA before switching the QuickCast option!
- call :set_dota
- echo Last used Steam profile: %STEAMDATA%
- set "quickcast=[void][System.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms');"
- set "abilities=[System.Windows.Forms.MessageBox]::Show('Enable QuickCast for abilities?','DOTA LAZY DEVS',4,32);"
- set "items=[System.Windows.Forms.MessageBox]::Show('Enable QuickCast for items?','DOTA LAZY DEVS',4,32);"
- for /f %%q in ('powershell -c "%quickcast%;%abilities%"') do set "qc_abilities=%%q"
- for /f %%q in ('powershell -c "%quickcast%;%items%"') do set "qc_items=%%q"
- cscript //E:JScript //nologo "%~f0" EnableQuickCast "%qc_abilities%" "%qc_items%" "%STEAMDATA%\570\remote\cfg\dotakeys_personal.lst"
- call :end Done!
- goto :eof
- ::----------------------------------------------------------------------------------------------------------------------------------
- :"Batch_Utility_functions"
- ::----------------------------------------------------------------------------------------------------------------------------------
- :set_dota outputs %STEAMPATH% %STEAMAPPS% %STEAMDATA% %DOTA% ||:i AveYo:" Override detection below if needed "
- set "STEAMPATH=C:\Steam" &set "DOTA=C:\Games\steamapps\common\dota 2 beta"
- if not exist "%STEAMPATH%\Steam.exe" call :reg_query "HKCU\SOFTWARE\Valve\Steam" "SteamPath" STEAMPATH
- if not exist "%STEAMPATH%\Steam.exe" call :end ! Cannot find SteamPath in registry
- if exist "%DOTA%\game\dota\maps\dota.vpk" set "STEAMAPPS=%DOTA:\common\dota 2 beta=%" &goto :eof
- for %%s in ("%STEAMPATH%") do set "STEAMPATH=%%~dpns" &set "libfilter=LibraryFolders { TimeNextStatsReport ContentStatsID }"
- if not exist "%STEAMPATH%\SteamApps\libraryfolders.vdf" call :end ! Cannot find "%STEAMPATH%\SteamApps\libraryfolders.vdf"
- for /f usebackq^ delims^=^"^ tokens^=4 %%s in (`findstr /v "%libfilter%" "%STEAMPATH%\SteamApps\libraryfolders.vdf"`) do (
- if exist "%%s\steamapps\appmanifest_570.acf" if exist "%%s\steamapps\common\dota 2 beta\game\dota\maps\dota.vpk" set "libfs=%%s" )
- set "STEAMAPPS=%STEAMPATH%\steamapps" &if defined libfs set "STEAMAPPS=%libfs:\\=\%\steamapps"
- if not exist "%STEAMAPPS%\common\dota 2 beta\game\dota\maps\dota.vpk" call :end ! Cannot find "%STEAMAPPS%\common\dota 2 beta"
- set "DOTA=%STEAMAPPS%\common\dota 2 beta" &cd /d "%STEAMAPPS%\common\dota 2 beta\game\dota"
- call :reg_query "HKCU\SOFTWARE\Valve\Steam\ActiveProcess" "ActiveUser" STEAMUSER &set /a "STEAMID=STEAMUSER" >nul 2>nul
- if defined STEAMID if exist "%STEAMPATH%\userdata\%STEAMID%\config\localconfig.vdf" set "STEAMDATA=%STEAMPATH%\userdata\%STEAMID%"
- if not defined STEAMDATA for /f delims^=^ eol^= %%b in ('dir /a:-d /b /o:d /t:w cache_*.soc 2^>nul') do set "usercache=%%~nb"
- if not defined STEAMDATA if defined usercache set "STEAMDATA=%steampath%\userdata\%usercache:cache_=%"
- if not exist "%STEAMDATA%\570\remote\cfg\dotakeys_personal.lst" call :end ! Cannot find your dotakeys definition file !
- goto :eof
- :reg_query %1:KeyName %2:ValueName %3:OutputVariable %4:other_options[example: "/t REG_DWORD"]
- setlocal &for /f "skip=2 delims=" %%s in ('reg query "%~1" /v "%~2" /z 2^>nul') do set "rq=%%s" &call set "rv=%%rq:*) =%%"
- endlocal &call set "%~3=%rv%" &goto :eof ||:i AveYo - Usage:" call :reg_query "HKCU\MyKey" "MyValue" MyVar "
- :end %1:Message
- if "%~1"=="!" ( color c0 &echo !ERROR%* &timeout /t 16 &color &exit ) else echo %* &timeout /t 8 &color &exit
- ::----------------------------------------------------------------------------------------------------------------------------------
- exit /b :End_of_Batch_engine_parsing - only JS sections below this line
- ::--------------------------------------------------------------------------------------------------------------------------------*/
- //:i Switch syntax highlighter in your text editor from BAT to JS
- //----------------------------------------------------------------------------------------------------------------------------------
- // EnableQuickCast JS function - DOTA GUI option has been broken for weeks...
- //----------------------------------------------------------------------------------------------------------------------------------
- EnableQuickCast = function(qc_abilities, qc_items, fn) {
- var qc_abilities = (qc_abilities == 'No') ? 0 : 1, qc_items = (qc_items == 'No') ? 0 : !!
- var abilities = ['AbilityPrimary1','AbilityPrimary2','AbilityPrimary3','AbilitySecondary1','AbilitySecondary2','AbilityUltimate'];
- var items = ['Inventory1','Inventory2','Inventory3','Inventory4','Inventory5','Inventory6'];
- var file_src = path.normalize(fn), file_read = fs.readFileSync(file_src, DEF_ENCODING), vdf = ValveDataFormat();
- var file_parse = vdf.parse(file_read), dotakeys = file_parse.KeyBindings.Keys; file_parse.KeyBindings.Version = 12;
- for (i=0;i<6;i++) dotakeys[abilities[i]].Mode = qc_abilities; for (i=0;i<6;i++) dotakeys[items[i]].Mode = qc_items;
- fs.writeFileSync(fn, vdf.stringify(file_parse,true), DEF_ENCODING);
- console.log(' QuickCast for abilities? ' + qc_abilities + '\r\n' + ' QuickCast for items? ' + qc_items);
- }
- //----------------------------------------------------------------------------------------------------------------------------------
- // ValveDataFormat hybrid parser by AveYo, 2016 VDF test on 20.1 MB items_game.txt
- // loosely based on vdf-parser by Rossen Popov, 2014-2016 node.js cscript
- // featuring auto-renaming duplicate keys, saving comments, grabing lame one-line "key" { "k" "v" } parse: 1.329s 9.285s
- // greatly improved cscript performance - it's not that bad overall but still lags behind node.js stringify: 0.922s 3.439s
- //----------------------------------------------------------------------------------------------------------------------------------
- function ValveDataFormat() {
- var jscript = (typeof ScriptEngine=='function' && ScriptEngine()=='JScript');
- var order = !jscript, dups = false, comments = false, newline = '\n', empty = (jscript) ? '' : !REG3XP0!>undefined;
- return {
- parse: function(txt, flag) {
- var obj = {}, stack = [obj], expect_bracket = false, i = 0; comments = flag || false;
- if (/\r\n/.test(txt)) {newline = '\r\n'} else newline = '\n';
- var m, regex =/[^"\r\n]*(\/\/.*)|"([^"]*)"[ \t]+"([^"]*\\"[^"]*\\"[^"]*|[^"]*)"|"([^"]*)"|({)|(})/g;
- while ((m = regex.exec(txt)) !== null) {
- //lf='\n'; console.log(' cmnt:',m[1],lf ,'key:',m[2],lf ,'val:',m[3],lf ,'add:',m[4],lf ,'open:',m[5],lf ,'close:',m[6],lf);
- if (comments && m[1] !== empty) {
- key = '\x10' + i++; stack[stack.length-1][key] = m[1]; // AveYo: optionally save comments
- } else if (m[4] !== empty) {
- key = m[4]; if (expect_bracket) { console.log('VDF.parse: invalid bracket near '+ m[0]); return this.stringify(obj,true) }
- if (order && key == ''+~~key) {key = '\x11' + key;} // AveYo: prepend nr. keys with \x11 to keep order in node.js
- if (stack[stack.length-1][key] === undefined) {
- stack[stack.length-1][key] = {};
- } else {
- key += '\x12' + i++; stack[stack.length-1][key] = {}; dups = true; // AveYo: rename duplicate key obj with \x12 + i
- }
- stack.push(stack[stack.length-1][key]); expect_bracket = true;
- } else if (m[2] !== empty) {
- key = m[2]; if (expect_bracket) { console.log('VDF.parse: invalid bracket near '+ m[0]); return this.stringify(obj,true) }
- if (order && key == ''+~~key) key = '\x11' + key; // AveYo: prepend nr. keys with \x11 to keep order in node.js
- if (stack[stack.length-1][key] !== undefined) { key += '\x12' + i++; dups = true }// AveYo: rename duplicate k-v pair
- stack[stack.length-1][key] = m[3]||'';
- } else if (m[5] !== empty) {
- expect_bracket = false; continue; // one level deeper
- } else if (m[6] !== empty) {
- stack.pop(); continue; // one level back
- }
- }
- if (stack.length != 1) { console.log('VDF.parse: open parentheses somewhere'); return this.stringify(obj,true) }
- return obj; // stack[0];
- },
- stringify: function(obj, pretty, nl) {
- if (typeof obj != 'object') { console.log('VDF.stringify: Input not an object'); return obj }
- pretty = ( typeof pretty == 'boolean' && pretty) ? true : !! nl = nl || newline || '\n';
- return this.dump(obj, pretty, nl, 0);
- },
- dump: function(obj, pretty, nl, level) {
- if (typeof obj != 'object') { console.log('VDF.stringify: Key not string or object'); return obj}
- var indent = '\t', buf = '', idt = '', i = 0;
- if (pretty) for (; i < level; i++) idt += indent;
- for (var key in obj) {
- if (typeof obj[key] == 'object') {
- buf += idt +'"'+ this.redup(key) +'"'+ nl + idt +'{'+ nl + this.dump(obj[key], pretty, nl, level+1) + idt +'}'+ nl;
- } else {
- if (comments && key.indexOf('\x10') !== -1) { buf += idt + obj[key] + nl; continue } // AveYo: restore comments (optional)
- buf += idt +'"'+ this.redup(key) +'"'+ indent + indent +'"'+ obj[key] +'"'+ nl;
- }
- };
- return buf;
- },
- redup: function(key) {
- if (order && key.indexOf('\x11')!== -1) key = key.split('\x11')[1]; // AveYo: restore number keys in node.js
- if (dups && key.indexOf('\x12') !== -1) key = key.split('\x12')[0]; // AveYo: restore duplicate key names
- return key;
- },
- nr: function(key) {return (!jscript && key.indexOf('\x11') == -1) ? '\x11' + key : class="re0">key} //check number key: vdf.nr('nr');
- }
- } // End of ValveDataFormat
- //----------------------------------------------------------------------------------------------------------------------------------
- // JScript Engine by AveYo - can call specific functions as the first script argument
- // a subset of Hybrid Node.js / JScript Engine used in 'No-Bling DOTA mod builder.bat'
- //----------------------------------------------------------------------------------------------------------------------------------
- jscript = true, engine = 'JScript', w = WScript, argc = w.Arguments.Count(), argv=[], run='';
- if (argc > 0) { run = w.Arguments(0); for (var i=1;i<argc;i++) argv.push( '"'+ w.Arguments(i).replace(/[\\\/]+/g,'\\\\') +'"') }
- process={}; process.argv=[ScriptEngine(),w.ScriptFullName]; for (var i=0;i<argc;i++) process.argv[i+2] = w.Arguments(i);
- path={}; path.join = function(f,n){return fso.BuildPath(f,n)}; path.normalize = function(f){return fso.GetAbsolutePathName(f)};
- path.basename = function(f){return fso.GetBaseName(f)}; path.dirname=function(f){return fso.GetParentFolderName(f)};path.sep='\\';
- console={}; console.log=function(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u) { w.echo(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u) };
- fs={}; fso=new ActiveXObject("Scripting.FileSystemObject"); ado=new ActiveXObject('ADODB.Stream'); DEF_ENCODING='Windows-1252';
- FileExists = function(f) { return fso.FileExists(f) }; PathExists = function(f) { return fso.FolderExists(f) };
- fs.readFileSync = function(fn, charset) {
- var data=''; ado.Mode=3; ado.Type=2; ado.Charset=charset || 'Windows-1252'; ado.Open(); ado.LoadFromFile(fn);
- while (!ado.EOS) data += ado.ReadText(131072); ado.Close(); return data;
- }
- fs.writeFileSync = function(fn, data, encoding) {
- ado.Mode=3; ado.Type=2; ado.Charset=encoding || 'Windows-1252'; ado.Open();
- ado.WriteText(data); ado.SaveToFile(fn, 2); ado.Close(); return 0;
- }
- //----------------------------------------------------------------------------------------------------------------------------------
- // Auto-run: if first script argument is a function name - call it, passing the next arguments
- //----------------------------------------------------------------------------------------------------------------------------------
- if (run && !/[^A-Z0-9$_]/i.test(run)) new Function('if(typeof '+run+'=="function"){'+run+'('+argv+');}')();
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