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- if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
- Player = game:GetService("Players").LocalPlayer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- Humanoid = Character.Humanoid
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- Neck = Torso.Neck
- it=Instance.new
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- neckoav=cf(0, -2.25, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- neckoav2=cf(0, 1.125, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- shadowattack=false
- attackdebounce = false
- MMouse=nil
- combo=0
- cancombo=false
- combomove=false
- combotype="None"
- AvatarMode="Follow"
- lifestolen=false
- LifeStolenTorso=nil
- local LastPoint=nil
- local LastPoint2=nil
- local LastPoint3=nil
- local Point=LastPoint
- local Point2=LastPoint2
- local Point3=LastPoint3
- local rLastPoint=nil
- local rLastPoint2=nil
- local rLastPoint3=nil
- local rPoint=rLastPoint
- local rPoint2=rLastPoint2
- local rPoint3=rLastPoint3
- local avLastPoint=nil
- local avLastPoint2=nil
- local avLastPoint3=nil
- local avPoint=avLastPoint
- local avPoint2=avLastPoint2
- local avPoint3=avLastPoint3
- local TargetTorso=nil
- local con1=nil
- local con2=nil
- local shadowcon=nil
- --player
- player = nil
- --save shoulders
- RSH, LSH = nil, nil
- --welds
- RW, LW = Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- if Character:findFirstChild("Warden Claws",true) ~= nil then
- Character:findFirstChild("Warden Claws",true).Parent = nil
- end
- if Character:findFirstChild("Avatar",true) ~= nil then
- Character:findFirstChild("Avatar",true).Parent = nil
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = Torso.Position+vt(0,50,0)
- NoOutline(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh=="SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld = it("Weld")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = Character
- modelzorz.Name = "Warden Claws"
- local prt1=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
- local prt2=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part2",vt(1,1,1))
- local prt3=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
- local prt4=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part4",vt(1,1,1))
- local prt5=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
- local prt6=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part6",vt(1,1,1))
- local prt7=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part7",vt(1,1,1))
- local prt8=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part8",vt(1,1,1))
- local prt9=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part9",vt(1,1,1))
- local prt10=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part10",vt(1,1,1))
- local prt11=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
- local prt12=part(1,modelzorz,0,0,BrickColor.new("Really black"),"Part12",vt(1,1,1))
- local msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh2=mesh("SpecialMesh",prt2,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh4=mesh("SpecialMesh",prt4,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh6=mesh("SpecialMesh",prt6,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh10=mesh("SpecialMesh",prt10,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(0.2,1,0.1))
- local msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(0.1,0.2,0.2))
- local wld1=weld(prt1,prt1,LeftArm,euler(0,0,0)*cf(0.41,1,0.4))
- local wld2=weld(prt2,prt2,prt1,euler(0,1.57,3.14)*cf(0,0.715,0))
- local wld3=weld(prt3,prt3,LeftArm,euler(0,0,0)*cf(0.41,1,0))
- local wld4=weld(prt4,prt4,prt3,euler(0,1.57,3.14)*cf(0,0.715,0))
- local wld5=weld(prt5,prt5,LeftArm,euler(0,0,0)*cf(0.41,1,-0.4))
- local wld6=weld(prt6,prt6,prt5,euler(0,1.57,3.14)*cf(0,0.715,0))
- local wld7=weld(prt7,prt7,RightArm,euler(0,0,0)*cf(-0.41,1,0.4))
- local wld8=weld(prt8,prt8,prt7,euler(0,-1.57,3.14)*cf(0,0.715,0))
- local wld9=weld(prt9,prt9,RightArm,euler(0,0,0)*cf(-0.41,1,0))
- local wld10=weld(prt10,prt10,prt9,euler(0,-1.57,3.14)*cf(0,0.715,0))
- local wld11=weld(prt11,prt11,RightArm,euler(0,0,0)*cf(-0.41,1,-0.4))
- local wld12=weld(prt12,prt12,prt11,euler(0,-1.57,3.14)*cf(0,0.715,0))
- local Avatar=Instance.new("Model")
- Avatar.Parent=modelzorz
- Avatar.Name="Shadow"
- local aroot=part(1,Avatar,0,1,BrickColor.new("Black"),"RootPart2",vt(1,1,1))
- local aprt1=part(1,Avatar,0,1,BrickColor.new("Black"),"Torso",vt(1,1,1))
- local aprt2=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Head",vt(1,1,1))
- local aprt3=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Left Arm",vt(1,1,1))
- local aprt4=part(1,Avatar,0,1,BrickColor.new("Black"),"Right Arm",vt(1,1,1))
- local aprt5=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1",vt(1,1,1))
- local aprt6=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw1.1",vt(1,1,1))
- local aprt7=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2",vt(1,1,1))
- local aprt8=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw2.1",vt(1,1,1))
- local aprt9=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3",vt(1,1,1))
- local aprt10=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Claw3.1",vt(1,1,1))
- local aprt11=part(1,Avatar,0,1,BrickColor.new("Black"),"Left Arm Hit",vt(1,1,1))
- local arootmsh=mesh("BlockMesh",aroot,"","",vt(0,0,0),vt(2,2,1))
- local amsh1=mesh("BlockMesh",aprt1,"","",vt(0,0,0),vt(4,4,2))
- local amsh2=mesh("SpecialMesh",aprt2,"Head","",vt(0,0,0),vt(2.5,2,2.5))
- local amsh3=mesh("BlockMesh",aprt3,"","",vt(0,0,0),vt(2,4,2))
- local amsh4=mesh("BlockMesh",aprt4,"","",vt(0,0,0),vt(2,4,2))
- local amsh5=mesh("BlockMesh",aprt5,"","",vt(0,0,0),vt(0.3,1.5,0.1))
- local amsh6=mesh("SpecialMesh",aprt6,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
- local amsh7=mesh("BlockMesh",aprt7,"","",vt(0,0,0),vt(0.3,1.5,0.1))
- local amsh8=mesh("SpecialMesh",aprt8,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
- local amsh9=mesh("BlockMesh",aprt9,"","",vt(0,0,0),vt(0.3,1.5,0.1))
- local amsh10=mesh("SpecialMesh",aprt10,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.3))
- local amsh11=mesh("BlockMesh",aprt11,"","",vt(0,0,0),vt(1,1,1))
- Avatar:BreakJoints()
- local arwld=weld(aroot,aroot,RootPart,euler(0,0,0)*cf(0,0,0))
- local awld1=weld(aprt1,aprt1,aroot,euler(0,0,0)*cf(0,-3,-2))
- local awld2=weld(aprt2,aprt2,aprt1,neckoav)
- awld2.C1=neckoav2
- local awld3=weld(aprt3,aprt1,aprt3,cf(3,1,0)*euler(0,0,0))
- awld3.C1=cf(0,1,0)
- local awld4=weld(aprt4,aprt1,aprt4,cf(-3,1,0)*euler(0,0,0))
- awld4.C1=cf(0,1,0)
- local awld5=weld(aprt5,aprt5,aprt3,euler(0,0,0)*cf(-0.8,2.5,-0.6))
- local awld6=weld(aprt6,aprt6,aprt5,euler(0,-1.57,3.14)*cf(0,1.05,0))
- local awld7=weld(aprt7,aprt7,aprt3,euler(0,0,0)*cf(-0.8,2.5,0))
- local awld8=weld(aprt8,aprt8,aprt7,euler(0,-1.57,3.14)*cf(0,1.05,0))
- local awld9=weld(aprt9,aprt9,aprt3,euler(0,0,0)*cf(-0.8,2.5,0.6))
- local awld10=weld(aprt10,aprt10,aprt9,euler(0,-1.57,3.14)*cf(0,1.05,0))
- local awld11=weld(aprt11,aprt11,aprt4,euler(1.57,0,0)*cf(0,2,0))
- numb=-1.8
- numb2=0.8
- for i=1,5 do
- local aprt12=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Left Arm Fade",vt(1,1,1))
- local amsh12=mesh("BlockMesh",aprt12,"","",vt(0,0,0),vt(2,1,2))
- local awld12=weld(aprt12,aprt12,aprt4,cf(0,numb,0))
- numb=numb+1.2
- numb2=numb2+0.05
- end
- local aprt14=part(1,Avatar,0,0.5,BrickColor.new("Black"),"Torso Fade1",vt(1,1,1))
- local amsh14=mesh("BlockMesh",aprt14,"","",vt(0,0,0),vt(4,2,2))
- local awld14=weld(aprt14,aprt14,aprt1,cf(0,-1.2,0))
- numb=0.2
- numb2=0.8
- for i=1,5 do
- local aprt13=part(1,Avatar,0,numb2,BrickColor.new("Black"),"Torso Fade2",vt(1,1,1))
- local amsh13=mesh("BlockMesh",aprt13,"","",vt(0,0,0),vt(4,0.5,2))
- local awld13=weld(aprt13,aprt13,aprt1,cf(0,numb,0))
- numb=numb+0.5
- numb2=numb2+0.05
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i=0,1,0.1 do
- wait()
- awld2.C0=neckoav*euler(-0.5*i,0,0)
- awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,0,-0.7*i)
- awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,0)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
- end
- end))
- shadowfollowing=false
- shadowgyro="TrueAim"
- aroot.CFrame=Torso.CFrame
- BodPos=Instance.new("BodyPosition")
- BodPos.P=50000
- BodPos.D=1000
- BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- BodPos.position=Torso.Position
- BodPos.Parent=aroot
- BodPos.Parent=nil
- BodGy = it("BodyGyro")
- BodGy.maxTorque = vt(math.huge,math.huge,math.huge)
- BodGy.P = 20e+003
- BodGy.Parent=aroot
- BodGy.cframe=Torso.CFrame
- BodGy.Parent=nil
- coroutine.resume(coroutine.create(function(BodyyPosition,BodyGyro)
- while true do
- wait()
- Avatar.Parent=modelzorz
- --awld1.C0=euler(0,0,0)*cf(0,-3,-2)
- if AvatarMode=="Follow" then
- BodyyPosition.P=50000
- BodyyPosition.D=1000
- BodyyPosition.position=RootPart.Position
- BodyGyro.cframe=Torso.CFrame
- --[[elseif AvatarMode=="Aim" then
- BodPos.P=1000
- BodPos.D=100
- coroutine.resume(coroutine.create(function(Gairo)
- while AvatarMode=="Aim" do
- wait()
- if TargetTorso.Parent==nil then
- AvatarMode="Follow"
- end
- if shadowgyro=="TrueAim" then
- Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
- elseif shadowgyro=="YAim" then
- Gairo.cframe=cf(aroot.Position,TargetTorso.Position)
- end
- end
- end),BodyGyro)
- shadowdebounce=false
- if math.random(1,2)==1 then
- shadowfollowing=true
- BodyPosition.position=TargetTorso.Position
- shadowgyro="TrueAim"
- shadowcon=aroot.Touched:connect(function(hit)
- shadowattack=true
- if hit==TargetTorso then
- if shadowdebounce==false then
- shadowdebounce=true
- shadowgyro="YAim"
- shadowfollowing=false
- so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
- avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
- avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
- avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
- avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
- awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
- AvatarClawEffect()
- end
- avcon1:disconnect()
- avcon2:disconnect()
- avcon3:disconnect()
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
- awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
- end
- end
- end
- shadowattack=false
- end)
- coroutine.resume(coroutine.create(function(Connect)
- while shadowgyro=="TrueAim" do
- wait()
- end
- print("DISCONNECT")
- Connect:disconnect()
- end),shadowcon)
- coroutine.resume(coroutine.create(function()
- wait(5)
- aroot.CFrame=TargetTorso.CFrame
- end))
- while shadowfollowing==true do
- wait()
- BodyPosition.position=TargetTorso.Position
- end
- else
- shadowgyro="TrueAim"
- shadowattack=true
- for i=0,1,0.1 do
- wait()
- local pos5 = Vector3.new(TargetTorso.Position.X,aprt11.Position.Y,TargetTorso.Position.Z)
- offset=(aprt11.Position.y-TargetTorso.Position.Y)/60
- mag=(aprt11.Position-TargetTorso.Position).magnitude/80
- offset=offset/mag
- print(offset)
- awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
- end
- wait(0.3)
- shoottrail(aprt11,0)
- for i=1,6 do
- wait(0.1)
- shoottrail(aprt11,10)
- end
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
- end
- shadowattack=false
- end
- wait(2)]]
- else
- BodyyPosition.P=50000
- BodyyPosition.D=1000
- end
- end
- end),BodPos,BodGy)
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = "Warden Claws"
- script.Parent = Tool
- end
- Bin = script.Parent
- local Bg = it("BodyGyro")
- Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
- Bg.P = 20e+003
- Bg.Parent = nil
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- wait(6)
- sou:Remove()
- end))
- end
- function hideanim()
- equipped=false
- Torso.Neck.C0=necko
- RootJoint.C0=RootCF
- end
- function equipanim()
- equipped=true
- Torso.Neck.C0=necko*euler(0.2,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
- LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
- end
- function attackone()
- attack=true
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,0.8*i)
- Torso.Neck.C0=necko*euler(0.2,0,-0.8*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2-1.37*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2-0.2*i,0,0)
- end
- LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- --so("http://www.roblox.com/asset/?id=28144425",prt4,1,1.5)
- con1=prt4.Touched:connect(function(hit) Damagefunc(hit,10,20,nil,"Snare") end)
- so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1)
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,0.8-2*i)
- Torso.Neck.C0=necko*euler(0.2,0,-0.8+2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57-0.2*i,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
- LeftClawEffect()
- end
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,-1.2-0.3*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.2+0.3*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.37-0.17*i,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-0.4,0,0)
- LeftClawEffect()
- end
- con1:disconnect()
- attack=false
- end
- function attacktwo()
- attack=true
- rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- con1=prt10.Touched:connect(function(hit) Damagefunc(hit,5,30,nil,"Snare") end)
- so("http://www.roblox.com/Asset?ID=92597369",prt10,1,0.8)
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,-1.5+2*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.5-2*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.2,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0,-1.57-1*i,-2*i)
- RW.C1=cf(0,0.5,0)*euler(-0.4+1*i,0,0)
- RightClawEffect()
- end
- con1:disconnect()
- attack=false
- end
- function attackthree()
- attack=true
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,0.5-0.5*i)
- Torso.Neck.C0=necko*euler(0.2,0,-0.5+0.5*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.2+0.37*i,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0,-2.57+1*i,-2+2*i)
- RW.C1=cf(0,0.5,0)*euler(0.6-2.17*i,0,3.14*i)
- end
- LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- con1=prt4.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
- con2=prt10.Touched:connect(function(hit) Damagefunc(hit,5,10,nil,"Snare") end)
- for i=1,2 do
- so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.1)
- for i=0,1,0.3 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,-3.14*i)
- LeftClawEffect()
- RightClawEffect()
- end
- so("http://www.roblox.com/Asset?ID=92597369",Torso,1,1.2)
- for i=0,1,0.3 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,-3.14-3.14*i)
- LeftClawEffect()
- RightClawEffect()
- end
- end
- con1:disconnect()
- con2:disconnect()
- RootJoint.C0=RootCF*euler(0,0,0)
- attack=false
- end
- function LifeSteal()
- attack=true
- lifestolen=false
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,1*i)
- Torso.Neck.C0=necko*euler(0.2,0,-1*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,1.57-3.14*i,-0.2+0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-0.2-1*i,0,0)
- end
- wait(0.1)
- con1=prt4.Touched:connect(function(hit) Damagefunc(hit,20,30,0,"LifeSteal",nil) end)
- LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- so("http://www.roblox.com/Asset?ID=92597369",prt4,1,1.2)
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*cf(0,-5*i,0)*euler(0,0,1-2.57*i)
- Torso.Neck.C0=necko*euler(0.2,0,-1+2.57*i)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-1.2-0.37*i,-3.14*i,0.2-0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
- LeftClawEffect()
- end
- con1:disconnect()
- for i=1,5 do
- if combomove==false then
- wait(0.1)
- end
- end
- if lifestolen==false then
- cancombo=false
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+1.57*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.57-1.57*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57+3.14*i,-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,-3.14+3.14*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
- end
- attack=false
- else
- cancombo=false
- if combomove==false then
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF*cf(0,-5+5*i,0)*euler(0,0,-1.57+2.57*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.57-2.57*i)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57,-3.14+2.57*i,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-1.2,0,0)
- LeftClawEffectRed()
- end
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*euler(0,0,1-1*i)
- Torso.Neck.C0=necko*euler(0.2,0,-1+1*i)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0,-1.57+3.14*i,-0.2*i)
- LW.C1=cf(0,0.5,0)*euler(-1.2+1*i,-0.57+0.57*i,0.2-0.2*i)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-1.2+1*i,0,0)
- end
- end
- attack=false
- end
- end
- function LifeStealCombo()
- attack=true
- con2=prt10.Touched:connect(function(hit) Damagefunc(hit,10,20,60,"Knockdown",Torso) end)
- rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- so("http://www.roblox.com/Asset?ID=92597369",prt10,1,1.4)
- for i=0,1,0.2 do
- wait()
- attack=true
- RootJoint.C0=RootCF*cf(0,-5,0)*euler(0,0,-1.57+3.14*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.57)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,-3.14,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2-0.2*i)
- RW.C1=cf(0,0.5,0)*euler(-1.2-0.37*i,0,0)
- RightClawEffect()
- end
- for i=0,1,0.2 do
- wait()
- attack=true
- RootJoint.C0=RootCF*cf(0,-5+2*i,0)*euler(0,0,1.57+1.57*i)
- Torso.Neck.C0=necko*euler(0.2,0,1.57-1.57*i)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.2,-3.14,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-1.57,0,0)
- RightClawEffect()
- end
- con2:disconnect()
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF*cf(0,-3+3*i,0)*euler(0,0,3.14+3.14*i)
- Torso.Neck.C0=necko*euler(0.2,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,0)
- LW.C1=cf(0,0.5,0)*euler(-0.2,-3.14,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0)
- RW.C1=cf(0,0.5,0)*euler(-1.57+1.37*i,0,0)
- end
- wait(0.5)
- combomove=false
- attack=false
- end
- function Raise()
- attack=true
- for i=0,1,0.1 do
- wait()
- RootJoint.C0=RootCF
- Torso.Neck.C0=necko*euler(0.2+0.1*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2-0.1*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2+0.1*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2+0.1*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2+0.1*i,0,0)
- end
- LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- con1=prt4.Touched:connect(function(hit) Damagefunc(hit,5,10,0,"Up",Torso) end)
- con2=prt10.Touched:connect(function(hit) Damagefunc(hit,5,10,0,"Up",Torso) end)
- so("http://www.roblox.com/Asset?ID=92597369",Torso,1,0.9)
- for i=0,1,0.2 do
- wait()
- RootJoint.C0=RootCF
- Torso.Neck.C0=necko*euler(0.3-0.6*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.3+2.8*i)
- LW.C1=cf(0,0.5,0)*euler(-0.1+0.1*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.3-2.8*i)
- RW.C1=cf(0,0.5,0)*euler(-0.1+0.1*i,0,0)
- LeftClawEffect()
- RightClawEffect()
- end
- con1:disconnect()
- con2:disconnect()
- for i=0,1,0.2 do
- wait()
- Torso.Neck.C0=necko*euler(-0.3-0.1*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,2.5+0.1*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,-2.5-0.1*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LeftClawEffect()
- RightClawEffect()
- end
- cancombo=true
- for i=1,2 do
- if combomove==false then
- wait(0.1)
- end
- end
- if combomove==false then
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(-0.4+0.6*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,2.6-2.8*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,-2.6+2.8*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- end
- attack=false
- cancombo=false
- end
- end
- function RaiseCombo()
- attack=true
- bp2=Instance.new("BodyPosition")
- bp2.P=2000
- bp2.D=100
- bp2.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp2.position=Torso.Position+vt(0,20,0)
- bp2.Parent=Torso
- for i=0,1,0.2 do
- wait()
- attack=true
- Torso.Neck.C0=necko*euler(-0.4,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57-3.14*i,2.6)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57+3.14*i,-2.6)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- end
- bp2.Parent=nil
- LastPoint=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- LastPoint2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- LastPoint3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- rLastPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- rLastPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- rLastPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- con1=prt4.Touched:connect(function(hit) Damagefunc(hit,10,15,50,"Knockdown",Torso) end)
- con2=prt10.Touched:connect(function(hit) Damagefunc(hit,10,15,50,"Knockdown",Torso) end)
- so("http://www.roblox.com/Asset?ID=92597369",Torso,1,0.7)
- for i=0,1,0.1 do
- wait()
- attack=true
- Torso.Neck.C0=necko*euler(-0.4+0.6*i,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57,2.6+4*i)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,1.57,-2.6-4*i)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LeftClawEffect()
- RightClawEffect()
- end
- con1:disconnect()
- con2:disconnect()
- for i=0,1,0.1 do
- wait()
- attack=true
- Torso.Neck.C0=necko*euler(0.2,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,-1.57+3.14*i,0.1-0.3*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,1.57-3.14*i,-0.1+0.3*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- end
- wait(0.5)
- combomove=false
- attack=false
- end
- function ChangeAvatarMode(Mode)
- attack=true
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(0.2-0.8*i,0,0)
- LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(3*i,1.57-1.57*i,-0.2+0.8*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
- RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(3*i,-1.57+1.57*i,0.2-0.8*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2+0.2*i,0,0)
- end
- MagicCircle(BrickColor.new("Black"),prt4.CFrame,1,1,1,0.5,0.5,0.5,0.05)
- MagicCircle(BrickColor.new("Black"),prt10.CFrame,1,1,1,0.5,0.5,0.5,0.05)
- AvatarMode=Mode
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- Torso.Neck.C0=necko*euler(-0.6+0.8*i,0,0)
- LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,1.57*i,0.6-0.8*i)
- LW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(3-3*i,-1.57*i,-0.6+0.8*i)
- RW.C1=cf(0,0.5,0)*euler(-0.2*i,0,0)
- end
- attack=false
- end
- function ShadowSlash()
- shadowattack=true
- so("http://www.roblox.com/asset/?id=28144425",aprt3,1,1)
- avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
- avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
- avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
- avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,40,math.random(50,80),"Knockdown",aprt1) end)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
- awld3.C0=cf(3-2*i,1,-0.5*i)*euler(-0.5+2.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,1*i,-0.7+1.4*i)
- AvatarClawEffect()
- end
- avcon1:disconnect()
- avcon2:disconnect()
- avcon3:disconnect()
- wait(0.5)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1+1*i,0)*cf(0,-3,-2)
- awld3.C0=cf(1+2*i,1,-0.5+0.5*i)*euler(2-2.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,1-1*i,0.7-1.4*i)
- end
- shadowattack=false
- end
- function ShadowDash()
- shadowattack=true
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1*i,0)*cf(0,-3,-2)
- awld3.C0=cf(3,1,0)*euler(-0.5+0.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,2.5*i,-0.7+0.5*i)
- end
- so("http://www.roblox.com/asset/?id=28144425",aprt3,1,0.9)
- avLastPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
- avLastPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
- avLastPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
- avcon1=aprt6.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
- avcon2=aprt8.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
- avcon3=aprt10.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(50,80),"Snare",aprt1) end)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1-0.6*i,0)*cf(0,-3+1*i,-2+6*i)
- awld3.C0=cf(3,1,0)*euler(0,0,0)
- awld3.C1=cf(0,1,0)*euler(0.5*i,2.5+0.5*i,-0.2-1.5*i)
- AvatarClawEffect()
- end
- avcon1:disconnect()
- avcon2:disconnect()
- avcon3:disconnect()
- wait(0.2)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,-1.6+1.6*i,0)*cf(0,-2-1*i,-2+6-6*i)
- awld3.C0=cf(3,1,0)*euler(-0.5*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0.5-0.5*i,3-3*i,-1.7+1*i)
- end
- shadowattack=false
- end
- function ShadowExplode()
- shadowattack=true
- for i=0,1,0.1 do
- wait()
- awld3.C0=cf(3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
- awld3.C1=cf(0,1,0)*euler(0,0,-0.7+1.4*i)
- awld4.C0=cf(-3,1,-0.5*i)*euler(-0.5+1.7*i,0,0)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7-1.4*i)
- end
- local boom=part(3,workspace,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- boom.Anchored=true
- boom.CFrame=aprt1.CFrame*cf(0,0,-4)
- so("http://roblox.com/asset/?id=10209624",boom,0.1,.75)
- so("http://www.roblox.com/asset/?id=2101137",boom,1,0.3)
- --s.SoundId="http://www.roblox.com/asset/?id=3264793"
- game:GetService("Debris"):AddItem(boom,10)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.01 do
- wait()
- awld3.C0=cf(3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
- awld3.C1=cf(0,1,0)*euler(0,0,0.7-2.27*i)
- awld4.C0=cf(-3,1+0.5*i,-0.5+0.5*i)*euler(1.5,0,0)
- awld4.C1=cf(0,1,0)*euler(0,0,-0.7+2.27*i)
- end
- end))
- numb=0.01
- for i=1,100 do
- wait()
- MagicCircle(BrickColor.new("Black"),boom.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),1,1,1,0.02,0.5,0.02,0.05)
- MagicBlock(BrickColor.new("Black"),boom.CFrame,1,1,1,numb,numb,numb)
- numb=numb+0.01
- end
- so("http://www.roblox.com/asset/?id=3264793",boom,0.5,0.5)
- so("http://roblox.com/asset/?id=144844438",boom,1,1)
- so("http://www.roblox.com/asset/?id=2974249",boom,1,0.7)
- shadowattack=false
- end
- function ShadowShoot()
- shadowattack=true
- for i=0,1,0.1 do
- wait()
- local pos5 = Vector3.new(MMouse.Hit.p.x,aroot.Position.Y,MMouse.Hit.p.z)
- offset=(aroot.Position.y-MMouse.Hit.p.y)/60
- mag=(aroot.Position-MMouse.Hit.p).magnitude/80
- offset=offset/mag
- awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,(-1.57+offset)*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
- end
- wait(0.1)
- shoottrail(aprt11,0)
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,1.57-1.57*i,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1,0)*euler(-0.5*i,0,(-1.57+offset)+(1.57-offset)*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7*i)
- end
- shadowattack=false
- end
- function ShadowWave()
- shadowattack=true
- for i=0,1,0.1 do
- wait()
- awld1.C0=euler(0,1.57*i,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1,0)*euler(-0.5+0.5*i,0,-1*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0.7-0.7*i)
- end
- local bprt=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- bprt.Anchored=true
- bprt.CFrame=Torso.CFrame*cf(0,-2.7,-5)
- local bmsh=mesh("CylinderMesh",bprt,"","",vt(0,0,0),vt(5,1,5))
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=1,0.5,-0.1 do
- wait()
- Part.Transparency=i
- end
- end),bprt)
- game:GetService("Debris"):AddItem(bprt,5)
- for i=0,1,0.05 do
- wait()
- awld1.C0=euler(0,1.57,0)*cf(0,-3,-2)
- awld4.C0=cf(-3,1+1*i,0)*euler(0,0,-1-1*i)
- awld4.C1=cf(0,1,0)*euler(0,0,0)
- end
- shadowattack=false
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.5,1,0.5)
- effectsg.Parent = workspace
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.5,mg,0.5)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- effectsmsh.Scale = Vector3.new(0.2,1,0.2)
- game:GetService("Debris"):AddItem(effectsg,2)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function(Part,Mesh)
- if not returnn then
- for i = 0 , 1 , 0.1 do
- wait()
- Part.Transparency = 1*i
- Mesh.Scale = Vector3.new(0.2-0.2*i,1,0.2-0.2*i)
- end
- wait()
- Part.Parent = nil
- end
- end),effectsg,effectsmsh)
- end
- function LeftClawEffect()
- local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- effect("Black",0.5,LastPoint,Point)
- LastPoint=Point
- local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- effect("Black",0.5,LastPoint2,Point2)
- LastPoint2=Point2
- local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- effect("Black",0.5,LastPoint3,Point3)
- LastPoint3=Point3
- end
- function LeftClawEffectRed()
- local Point=prt2.CFrame*CFrame.new(0,prt2.Size.Y/7,0)
- effect("Bright red",0.5,LastPoint,Point)
- LastPoint=Point
- local Point2=prt4.CFrame*CFrame.new(0,prt4.Size.Y/7,0)
- effect("Bright red",0.5,LastPoint2,Point2)
- LastPoint2=Point2
- local Point3=prt6.CFrame*CFrame.new(0,prt6.Size.Y/7,0)
- effect("Bright red",0.5,LastPoint3,Point3)
- LastPoint3=Point3
- end
- function RightClawEffect()
- local rPoint=prt8.CFrame*CFrame.new(0,prt8.Size.Y/7,0)
- effect("Black",0.5,rLastPoint,rPoint)
- rLastPoint=rPoint
- local rPoint2=prt10.CFrame*CFrame.new(0,prt10.Size.Y/7,0)
- effect("Black",0.5,rLastPoint2,rPoint2)
- rLastPoint2=rPoint2
- local rPoint3=prt12.CFrame*CFrame.new(0,prt12.Size.Y/7,0)
- effect("Black",0.5,rLastPoint3,rPoint3)
- rLastPoint3=rPoint3
- end
- function AvatarClawEffect()
- local avPoint=aprt6.CFrame*CFrame.new(0,aprt6.Size.Y/7,0)
- effect("Black",0.5,avLastPoint,avPoint)
- avLastPoint=avPoint
- local avPoint2=aprt8.CFrame*CFrame.new(0,aprt8.Size.Y/7,0)
- effect("Black",0.5,avLastPoint2,avPoint2)
- avLastPoint2=avPoint2
- local avPoint3=aprt10.CFrame*CFrame.new(0,aprt10.Size.Y/7,0)
- effect("Black",0.5,avLastPoint3,avPoint3)
- avLastPoint3=avPoint3
- MagicBlock(BrickColor.new("Black"),aprt6.CFrame,3,3,3,-0.5,-0.5,-0.5)
- MagicBlock(BrickColor.new("Black"),aprt8.CFrame,3,3,3,-0.5,-0.5,-0.5)
- MagicBlock(BrickColor.new("Black"),aprt10.CFrame,3,3,3,-0.5,-0.5,-0.5)
- end
- function ElecEffect(cff,x,y,z)
- local prt=part(3,workspace,0,0,BrickColor.new("White"),"Part",vt(1,1,1))
- prt.Anchored=true
- xval=math.random()
- yval=math.random()
- zval=math.random()
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
- coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal)
- Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z))
- for i=1,8 do
- wait()
- xvaal=xvaal-0.1
- yvaal=yvaal-0.1
- zvaal=zvaal-0.1
- Mesh.Scale=vt(xvaal,yvaal,zvaal)
- Part.Transparency=Part.Transparency+0.09
- end
- Part.Parent=nil
- end),prt,msh,cff,xval,yval,zval)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- num=math.random(5,20)
- coroutine.resume(coroutine.create(function(Part,Mesh,CF2,Num)
- for i=0,1.05,0.05 do
- wait()
- Part.CFrame=CF2*cf(0,i*Num,0)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,CF,num)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- rand1=math.random()/5
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
- local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- Part.CFrame=Part.CFrame*cf(0,0.3,0)
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- wait(5)
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicFire(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=cf(Part.Position+vt(0,0.5,0))*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(0.1,0.1,0.1)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function LifeStealEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(prt,4)
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=prt.Position+vt(math.random(-5,5),math.random(0,5),math.random(-5,5))
- bp.Parent=prt
- coroutine.resume(coroutine.create(function(Part)
- wait(1.5)
- MagicCircle(BrickColor.new("Bright red"),Part.CFrame,2,2,2,0.2,0.2,0.2,0.05)
- Part.Transparency=1
- local pprt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- local mmsh=mesh("SpecialMesh",pprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- pprt.Anchored=true
- cnM = ((Torso.Position + Part.Position) / 2).Magnitude
- pprt.Size=Vector3.new(1,1,cnM)
- pprt.CFrame=cf(Torso.Position,Part.Position)*cf(0,0,-cnM/2)
- game:GetService("Debris"):AddItem(pprt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.05 do
- wait()
- Part.Transparency=1*i
- Mesh.Scale=vt(0.5-0.5*i,0.5-0.5*i,1)
- end
- Part.Parent=nil
- end),pprt,mmsh)
- end),prt)
- --[[coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)]]
- end
- range=300
- rangepower=5
- function shoottrail(baseprt,spread)
- so("http://www.roblox.com/asset/?id=2767090",baseprt,2,1)
- coroutine.resume(coroutine.create(function(v)
- local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (baseprt.Position).magnitude/100
- local dir = aprt11.CFrame.lookVector+spreadvector
- local hit,pos = rayCast(baseprt.Position,dir,10,workspace)
- local rangepos = range
- local function drawtrail(From,To)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.Transparency = 1
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,0.2,0.2)
- effectsg.Parent = Avatar
- effectsmsh.Parent = effectsg
- game:GetService("Debris"):AddItem(effectsg,0.2)
- local LP = From
- local point1 = To
- local mg = (LP - point1).magnitude
- effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
- local prt=part(3,Avatar,0,0,BrickColor.new("Black"),"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=effectsg.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(2,2,2))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(-0.5,-0.5,-0.5)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- local newpos = baseprt.Position
- local inc = rangepower
- repeat
- wait() wait()
- rangepos = rangepos - 10
- dir = dir
- hit,pos = rayCast(newpos,dir,inc,Avatar)
- drawtrail(newpos,pos)
- newpos = newpos + (dir * inc)
- if inc >= 20 then
- inc = inc - 10
- end
- if hit ~= nil then
- rangepos = 0
- end
- until rangepos <= 0
- if hit ~= nil then
- MagicCircle(BrickColor.new("Black"),CFrame.new(pos),1,1,1,0.5,0.5,0.5,0.05)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Humanoid
- tTorso=hit.Parent.Torso
- Damagefunc(hit,10,20,math.random(50,80),"Snare",aprt1)
- so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Torso,2,1)
- --ADmg(hum,hit)
- elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
- hum = hit.Parent.Parent.Humanoid
- tTorso=hit.Parent.Parent.Torso
- Damagefunc(hit.Parent,10,20,math.random(50,80),"Snare",aprt1)
- so("http://www.roblox.com/asset/?id=4678959",hit.Parent.Parent.Torso,2,1)
- --ADmg(hum,hit)
- end
- end
- end))
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- wait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function findNearestTorso(pos)
- local list = game:service("Workspace"):children()
- local torso = nil
- local dist = 50
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property)
- if hit.Parent==nil then
- return
- end
- CPlayer=Bin
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if attackdebounce == false then
- attackdebounce = true
- coroutine.resume(coroutine.create(function()
- wait(0.2)
- attackdebounce = false
- end))
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print("herp")
- if block.Value>0 then
- blocked=true
- block.Value=block.Value-1
- print(block.Value)
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- wait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- print(angle)
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- vp.velocity=RootPart.CFrame.lookVector*knockback+RootPart.Velocity/1.05
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,40,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,.5)
- coroutine.resume(coroutine.create(function(HitPers)
- wait(0.2)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- rl.Parent=HitPers
- game:GetService("Debris"):AddItem(rl,.5)
- end),hit)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part,BodPoss)
- while BodPoss.Parent~=nil do
- wait(0.1)
- MagicBlock(BrickColor.new("Black"),Part.CFrame,3,3,3,-0.2,-0.2,-0.2)
- end
- end),hit.Parent.Torso,bp)
- game:GetService("Debris"):AddItem(bp,2)
- elseif Type=="LifeSteal" then
- cancombo=true
- if lifestolen==false then
- lifestolen=true
- LifeStolenTorso=hit.Parent.Torso
- for i=1,5 do
- LifeStealEffect(BrickColor.new("Bright red"),hit.Parent.Torso.CFrame,1,1,1)
- end
- coroutine.resume(coroutine.create(function(Dam)
- wait(1.5)
- Heal=Dam
- Humanoid.Health=Humanoid.Health+Heal
- showDamage(Torso.Parent,Heal,.5,BrickColor.new("Medium green"))
- end),Damage)
- end
- end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- combo=0
- eul=0
- game:GetService("RunService").Stepped:connect(function()
- function ob1d(mouse)
- if cancombo==true then
- cancombo=false
- combomove=true
- if combotype=="LifeSteal" then
- LifeStealCombo()
- elseif combotype=="Raise" then
- RaiseCombo()
- end
- return end
- if attack==true then return end
- hold=true
- if combo==0 then
- combo=1
- attackone()
- elseif combo==1 then
- combo=2
- attacktwo()
- elseif combo==2 then
- combo=3
- attackthree()
- elseif combo==3 then
- combo=0
- end
- coroutine.resume(coroutine.create(function()
- wait(1)
- if attack==false then
- combo=0
- RootJoint.C0=RootCF
- Torso.Neck.C0=necko*euler(0.2,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(0,1.57,-0.2)
- LW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(0,-1.57,0.2)
- RW.C1=cf(0,0.5,0)*euler(-0.2,0,0)
- end
- end))
- end
- function ob1u(mouse)
- hold = false
- end
- buttonhold = false
- function key(key)
- if shadowattack==false then
- if key=="z" then
- ShadowSlash()
- end
- if key=="x" then
- ShadowShoot()
- end
- if key=="c" then
- ShadowDash()
- end
- if key=="v" then
- ShadowExplode()
- --ShadowWave()
- end
- end
- if attack==true then return end
- if key=="g" then
- combotype="LifeSteal"
- LifeSteal()
- combotype="None"
- end
- if key=="h" then
- combotype="Raise"
- Raise()
- combotype="None"
- end
- --[[if key=="q" then
- ChangeAvatarMode("Follow")
- end
- if key=="e" then
- ChangeAvatarMode("Stay")
- end
- if key=="r" then
- if MMouse.Target~=nil and MMouse.Target.Parent:findFirstChild("Humanoid")~=nil and MMouse.Target.Parent:findFirstChild("Torso")~=nil then
- TargetTorso=MMouse.Target.Parent.Torso
- ChangeAvatarMode("Aim")
- end
- end]]
- end
- end)
- function key2(key)
- end
- function s(mouse)
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- unsheathed = true
- player = Player
- ch = Character
- MMouse = mouse
- RSH = ch.Torso["Right Shoulder"]
- LSH = ch.Torso["Left Shoulder"]
- --
- RSH.Parent = nil
- LSH.Parent = nil
- --
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1 = CFrame.new(0, 0.5, 0)
- RW.Part1 = ch["Right Arm"]
- RW.Parent = ch.Torso
- --_G.R = RW
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Part1 = ch["Left Arm"]
- LW.Parent = ch.Torso
- --_G.L = LW
- --
- equipanim()
- end
- function ds(mouse)
- hideanim()
- wait(0)
- RW.Parent = nil
- LW.Parent = nil
- RSH.Parent = player.Character.Torso
- LSH.Parent = player.Character.Torso
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- print("Warden Claws loaded.")
- --[[
- Copyrighted (C) Fenrier 2014
- ]]
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