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- 1. Player=game:GetService("Players").LocalPlayer
- 2. Character=Player.Character
- 3. PlayerGui=Player.PlayerGui
- 4. Backpack=Player.Backpack
- 5. Torso=Character.Torso
- 6. Head=Character.Head
- 7. Humanoid=Character.Humanoid
- 8. LeftArm=Character["Left Arm"]
- 9. LeftLeg=Character["Left Leg"]
- 10. RightArm=Character["Right Arm"]
- 11. RightLeg=Character["Right Leg"]
- 12. cam=game.Workspace.CurrentCamera
- 13. LS=Torso["Left Shoulder"]
- 14. LH=Torso["Left Hip"]
- 15. RS=Torso["Right Shoulder"]
- 16. RH=Torso["Right Hip"]
- 17. Face = Head.face
- 18. Neck=Torso.Neck
- 19. it=Instance.new
- 20. attacktype=1
- 21. vt=Vector3.new
- 22. cf=CFrame.new
- 23. euler=CFrame.fromEulerAnglesXYZ
- 24. angles=CFrame.Angles
- 25. cloaked=false
- 26. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- 27. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- 28. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- 29. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- 30. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- 31. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- 32. RootPart=Character.HumanoidRootPart
- 33. RootJoint=RootPart.RootJoint
- 34. RootCF=euler(-1.57,0,3.14)
- 35. attack = false
- 36. bounce=false
- 37. cooldown=false
- 38. deeznuts=false
- 39. attackdebounce = false
- 40. deb=false
- 41. equipped=true
- 42. hand=false
- 43. MMouse=nil
- 44. combo=0
- 45. mana=0
- 46. trispeed=.2
- 47. attackmode='none'
- 48. local idle=0
- 49. local Anim="Idle"
- 50. local Effects={}
- 51. local gun=false
- 52. local shoot=false
- 53. player=nil
- 54. mana=0
- 55. cam = workspace.CurrentCamera
- 56. ZTarget = nil
- 57. RocketTarget = nil
- 58. local m = Instance.new("Model",Character)
- 59. m.Name = "WeaponModel"
- 60.
- 61. mouse=Player:GetMouse()
- 62. --save shoulders
- 63. RSH, LSH=nil, nil
- 64. --welds
- 65. RW, LW=Instance.new("Weld"), Instance.new("Weld")
- 66. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- 67. LH=Torso["Left Hip"]
- 68. RH=Torso["Right Hip"]
- 69. TorsoColor=Torso.BrickColor
- 70. function NoOutline(Part)
- 71. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- 72. end
- 73. player=Player
- 74. ch=Character
- 75. RSH=ch.Torso["Right Shoulder"]
- 76. LSH=ch.Torso["Left Shoulder"]
- 77. --
- 78. RSH.Parent=nil
- 79. LSH.Parent=nil
- 80. --
- 81. RW.Name="Right Shoulder"
- 82. RW.Part0=ch.Torso
- 83. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- 84. RW.C1=cf(0, 0.5, 0)
- 85. RW.Part1=ch["Right Arm"]
- 86. RW.Parent=ch.Torso
- 87. --
- 88. LW.Name="Left Shoulder"
- 89. LW.Part0=ch.Torso
- 90. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- 91. LW.C1=cf(0, 0.5, 0)
- 92. LW.Part1=ch["Left Arm"]
- 93. LW.Parent=ch.Torso
- 94.
- 95. function swait(num)
- 96. if num==0 or num==nil then
- 97. game:service'RunService'.Heartbeat:wait(0)
- 98. else
- 99. for i=0,num do
- 100. game:service'RunService'.Heartbeat:wait(0)
- 101. end
- 102. end
- 103. end
- 104.
- 105. function nooutline(part)
- 106. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- 107. end
- 108.
- 109. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- 110. local fp=it("Part")
- 111. fp.formFactor=formfactor
- 112. fp.Parent=parent
- 113. fp.Reflectance=reflectance
- 114. fp.Transparency=transparency
- 115. fp.CanCollide=false
- 116. fp.Locked=true
- 117. fp.BrickColor=BrickColor.new(tostring(brickcolor))
- 118. fp.Name=name
- 119. fp.Size=size
- 120. fp.Position=Character.Torso.Position
- 121. nooutline(fp)
- 122. fp.Material=material
- 123. fp:BreakJoints()
- 124. return fp
- 125. end
- 126.
- 127. function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- 128. local fp = it("Part")
- 129. fp.formFactor = formfactor
- 130. fp.Parent = parent
- 131. fp.Reflectance = reflectance
- 132. fp.Transparency = transparency
- 133. fp.CanCollide = false
- 134. fp.Locked=true
- 135. fp.BrickColor = brickcolor
- 136. fp.Name = name
- 137. fp.Size = size
- 138. fp.Position = EffectPart.Position
- 139. NoOutline(fp)
- 140. fp.Material="Neon"
- 141. fp:BreakJoints()
- 142. return fp
- 143. end
- 144.
- 145. function wweld(parent,part0,part1,c0)
- 146. local weld=it("Weld")
- 147. weld.Parent=parent
- 148. weld.Part0=part0
- 149. weld.Part1=part1
- 150. weld.C0=c0
- 151. return weld
- 152. end
- 153.
- 154. function mesh(Mesh,part,meshtype,meshid,offset,scale)
- 155. local mesh=it(Mesh)
- 156. mesh.Parent=part
- 157. if Mesh=="SpecialMesh" then
- 158. mesh.MeshType=meshtype
- 159. mesh.MeshId=meshid
- 160. end
- 161. mesh.Offset=offset
- 162. mesh.Scale=scale
- 163. return mesh
- 164. end
- 165.
- 166. function decal(part,face,texture,transparency,shiny,specular,name)
- 167. local d=it("Decal",part)
- 168. d.Shiny=shiny
- 169. d.Face=face
- 170. d.Specular=specular
- 171. d.Transparency=transparency
- 172. d.Texture=texture
- 173. d.Name=name
- 174. return d
- 175. end
- 176.
- 177. function weld(parent,part0,part1,c0,c1)
- 178. local weld=it("Weld")
- 179. weld.Parent=parent
- 180. weld.Part0=part0
- 181. weld.Part1=part1
- 182. weld.C0=c0
- 183. weld.C1=c1
- 184. return weld
- 185. end
- 186.
- 187.
- 188. local function CFrameFromTopBack(at, top, back)
- 189. local right = top:Cross(back)
- 190. return CFrame.new(at.x, at.y, at.z,
- 191. right.x, top.x, back.x,
- 192. right.y, top.y, back.y,
- 193. right.z, top.z, back.z)
- 194. end
- 195.
- 196. function Triangle(a, b, c)
- 197. local edg1 = (c-a):Dot((b-a).unit)
- 198. local edg2 = (a-b):Dot((c-b).unit)
- 199. local edg3 = (b-c):Dot((a-c).unit)
- 200. if edg1 <= (b-a).magnitude and edg1 >= 0 then
- 201. a, b, c = a, b, c
- 202. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- 203. a, b, c = b, c, a
- 204. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- 205. a, b, c = c, a, b
- 206. else
- 207. assert(false, "unreachable")
- 208. end
- 209.
- 210. local len1 = (c-a):Dot((b-a).unit)
- 211. local len2 = (b-a).magnitude - len1
- 212. local width = (a + (b-a).unit*len1 - c).magnitude
- 213.
- 214. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- 215.
- 216. local list = {}
- 217.
- 218. local TrailColor = ("Royal purple")
- 219.
- 220. if len1 > 0.01 then
- 221. local w1 = Instance.new('WedgePart', m)
- 222. game:GetService("Debris"):AddItem(w1,5)
- 223. w1.Material = "Neon"
- 224. w1.FormFactor = 'Custom'
- 225. w1.BrickColor = BrickColor.new(TrailColor)
- 226. w1.Transparency = 0
- 227. w1.Reflectance = 0
- 228. w1.Material = "Neon"
- 229. w1.CanCollide = false
- 230. NoOutline(w1)
- 231. local sz = Vector3.new(0.2, width, len1)
- 232. w1.Size = sz
- 233. local sp = Instance.new("SpecialMesh",w1)
- 234. sp.MeshType = "Wedge"
- 235. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- 236. w1:BreakJoints()
- 237. w1.Anchored = true
- 238. w1.Parent = workspace
- 239. w1.Transparency = 0.7
- 240. table.insert(Effects,{w1,"Disappear",.01})
- 241. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- 242. table.insert(list,w1)
- 243. end
- 244.
- 245. if len2 > 0.01 then
- 246. local w2 = Instance.new('WedgePart', m)
- 247. game:GetService("Debris"):AddItem(w2,5)
- 248. w2.Material = "Neon"
- 249. w2.FormFactor = 'Custom'
- 250. w2.BrickColor = BrickColor.new(TrailColor)
- 251. w2.Transparency = 0
- 252. w2.Reflectance = 0
- 253. w2.Material = "Neon"
- 254. w2.CanCollide = false
- 255. NoOutline(w2)
- 256. local sz = Vector3.new(0.2, width, len2)
- 257. w2.Size = sz
- 258. local sp = Instance.new("SpecialMesh",w2)
- 259. sp.MeshType = "Wedge"
- 260. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- 261. w2:BreakJoints()
- 262. w2.Anchored = true
- 263. w2.Parent = workspace
- 264. w2.Transparency = 0.7
- 265. table.insert(Effects,{w2,"Disappear",.01})
- 266. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- 267. table.insert(list,w2)
- 268. end
- 269. return unpack(list)
- 270. end
- 271.
- 272.
- 273. so = function(id,par,vol,pit)
- 274. coroutine.resume(coroutine.create(function()
- 275. local sou = Instance.new("Sound",par or workspace)
- 276. sou.Volume=vol
- 277. sou.Pitch=pit or 1
- 278. sou.SoundId=id
- 279. swait()
- 280. sou:play()
- 281. game:GetService("Debris"):AddItem(sou,6)
- 282. end))
- 283. end
- 284.
- 285. function clerp(a,b,t)
- 286. local qa = {QuaternionFromCFrame(a)}
- 287. local qb = {QuaternionFromCFrame(b)}
- 288. local ax, ay, az = a.x, a.y, a.z
- 289. local bx, by, bz = b.x, b.y, b.z
- 290. local _t = 1-t
- 291. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- 292. end
- 293.
- 294. function QuaternionFromCFrame(cf)
- 295. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- 296. local trace = m00 + m11 + m22
- 297. if trace > 0 then
- 298. local s = math.sqrt(1 + trace)
- 299. local recip = 0.5/s
- 300. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- 301. else
- 302. local i = 0
- 303. if m11 > m00 then
- 304. i = 1
- 305. end
- 306. if m22 > (i == 0 and m00 or m11) then
- 307. i = 2
- 308. end
- 309. if i == 0 then
- 310. local s = math.sqrt(m00-m11-m22+1)
- 311. local recip = 0.5/s
- 312. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- 313. elseif i == 1 then
- 314. local s = math.sqrt(m11-m22-m00+1)
- 315. local recip = 0.5/s
- 316. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- 317. elseif i == 2 then
- 318. local s = math.sqrt(m22-m00-m11+1)
- 319. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- 320. end
- 321. end
- 322. end
- 323.
- 324. function QuaternionToCFrame(px, py, pz, x, y, z, w)
- 325. local xs, ys, zs = x + x, y + y, z + z
- 326. local wx, wy, wz = w*xs, w*ys, w*zs
- 327. local xx = x*xs
- 328. local xy = x*ys
- 329. local xz = x*zs
- 330. local yy = y*ys
- 331. local yz = y*zs
- 332. local zz = z*zs
- 333. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- 334. end
- 335.
- 336. function QuaternionSlerp(a, b, t)
- 337. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- 338. local startInterp, finishInterp;
- 339. if cosTheta >= 0.0001 then
- 340. if (1 - cosTheta) > 0.0001 then
- 341. local theta = math.acos(cosTheta)
- 342. local invSinTheta = 1/math.sin(theta)
- 343. startInterp = math.sin((1-t)*theta)*invSinTheta
- 344. finishInterp = math.sin(t*theta)*invSinTheta
- 345. else
- 346. startInterp = 1-t
- 347. finishInterp = t
- 348. end
- 349. else
- 350. if (1+cosTheta) > 0.0001 then
- 351. local theta = math.acos(-cosTheta)
- 352. local invSinTheta = 1/math.sin(theta)
- 353. startInterp = math.sin((t-1)*theta)*invSinTheta
- 354. finishInterp = math.sin(t*theta)*invSinTheta
- 355. else
- 356. startInterp = t-1
- 357. finishInterp = t
- 358. end
- 359. end
- 360. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- 361. end
- 362.
- 363. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- 364. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- 365. end
- 366.
- 367. Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- 368. if hit.Parent==nil then
- 369. return
- 370. end
- 371. local h=hit.Parent:FindFirstChild("Humanoid")
- 372. for _,v in pairs(hit.Parent:children()) do
- 373. if v:IsA("Humanoid") then
- 374. h=v
- 375. end
- 376. end
- 377. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- 378. h=hit.Parent.Parent:FindFirstChild("Humanoid")
- 379. end
- 380. if hit.Parent.className=="Hat" then
- 381. hit=hit.Parent.Parent:findFirstChild("Head")
- 382. end
- 383. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- 384. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- 385. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- 386. return
- 387. end]]
- 388. -- hs(hit,1.2)
- 389. local c=Instance.new("ObjectValue")
- 390. c.Name="creator"
- 391. c.Value=game:service("Players").LocalPlayer
- 392. c.Parent=h
- 393. game:GetService("Debris"):AddItem(c,.5)
- 394. local Damage=math.random(minim,maxim)
- 395. -- h:TakeDamage(Damage)
- 396. local blocked=false
- 397. local block=hit.Parent:findFirstChild("Block")
- 398. if block~=nil then
- 399. print(block.className)
- 400. if block.className=="NumberValue" then
- 401. if block.Value>0 then
- 402. blocked=true
- 403. if decreaseblock==nil then
- 404. block.Value=block.Value-1
- 405. end
- 406. end
- 407. end
- 408. if block.className=="IntValue" then
- 409. if block.Value>0 then
- 410. blocked=true
- 411. if decreaseblock~=nil then
- 412. block.Value=block.Value-1
- 413. end
- 414. end
- 415. end
- 416. end
- 417. if blocked==false then
- 418. -- h:TakeDamage(Damage)
- 419. h.Health=h.Health-Damage
- 420. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- 421. else
- 422. h.Health=h.Health-(Damage/2)
- 423. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- 424. end
- 425. if Type=="Knockdown" then
- 426. local hum=hit.Parent.Humanoid
- 427. hum.PlatformStand=true
- 428. coroutine.resume(coroutine.create(function(HHumanoid)
- 429. swait(1)
- 430. HHumanoid.PlatformStand=false
- 431. end),hum)
- 432. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- 433. --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- 434. local bodvol=Instance.new("BodyVelocity")
- 435. bodvol.velocity=angle*knockback
- 436. bodvol.P=5000
- 437. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- 438. bodvol.Parent=hit
- 439. local rl=Instance.new("BodyAngularVelocity")
- 440. rl.P=3000
- 441. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- 442. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- 443. rl.Parent=hit
- 444. game:GetService("Debris"):AddItem(bodvol,.5)
- 445. game:GetService("Debris"):AddItem(rl,.5)
- 446. elseif Type=="Normal" then
- 447. local vp=Instance.new("BodyVelocity")
- 448. vp.P=500
- 449. vp.maxForce=Vector3.new(math.huge,0,math.huge)
- 450. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- 451. if KnockbackType==1 then
- 452. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- 453. elseif KnockbackType==2 then
- 454. vp.velocity=Property.CFrame.lookVector*knockback
- 455. end
- 456. if knockback>0 then
- 457. vp.Parent=hit.Parent.Torso
- 458. end
- 459. game:GetService("Debris"):AddItem(vp,.5)
- 460. elseif Type=="Up" then
- 461. local bodyVelocity=Instance.new("BodyVelocity")
- 462. bodyVelocity.velocity=vt(0,60,0)
- 463. bodyVelocity.P=5000
- 464. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- 465. bodyVelocity.Parent=hit
- 466. game:GetService("Debris"):AddItem(bodyVelocity,1)
- 467. local rl=Instance.new("BodyAngularVelocity")
- 468. rl.P=3000
- 469. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- 470. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- 471. rl.Parent=hit
- 472. game:GetService("Debris"):AddItem(rl,.5)
- 473. elseif Type=="Snare" then
- 474. local bp=Instance.new("BodyPosition")
- 475. bp.P=2000
- 476. bp.D=100
- 477. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- 478. bp.position=hit.Parent.Torso.Position
- 479. bp.Parent=hit.Parent.Torso
- 480. game:GetService("Debris"):AddItem(bp,1)
- 481. elseif Type=="Target" then
- 482. local Targetting = false
- 483. if Targetting==false then
- 484. ZTarget=hit.Parent.Torso
- 485. coroutine.resume(coroutine.create(function(Part)
- 486. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- 487. swait(5)
- 488. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- 489. end),ZTarget)
- 490. local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- 491. local targetgui=Instance.new("BillboardGui")
- 492. targetgui.Parent=ZTarget
- 493. targetgui.Size=UDim2.new(10,100,10,100)
- 494. local targ=Instance.new("ImageLabel")
- 495. targ.Parent=targetgui
- 496. targ.BackgroundTransparency=1
- 497. targ.Image="rbxassetid://4834067"
- 498. targ.Size=UDim2.new(1,0,1,0)
- 499. cam.CameraType="Scriptable"
- 500. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- 501. local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- 502. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- 503. Targetting=true
- 504. RocketTarget=ZTarget
- 505. for i=1,Property do
- 506. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- 507. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- 508. swait()
- 509. end
- 510. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- 511. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- 512. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- 513. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- 514. end
- 515. Targetting=false
- 516. RocketTarget=nil
- 517. targetgui.Parent=nil
- 518. cam.CameraType="Custom"
- 519. end
- 520. end
- 521. local debounce=Instance.new("BoolValue")
- 522. debounce.Name="DebounceHit"
- 523. debounce.Parent=hit.Parent
- 524. debounce.Value=true
- 525. game:GetService("Debris"):AddItem(debounce,Delay)
- 526. c=Instance.new("ObjectValue")
- 527. c.Name="creator"
- 528. c.Value=Player
- 529. c.Parent=h
- 530. game:GetService("Debris"):AddItem(c,.5)
- 531. end
- 532. end
- 533.
- 534.
- 535. function ShowDamage(Pos, Text, Time, Color)
- 536. local Rate = (1 / 30)
- 537. local Pos = (Pos or Vector3.new(0, 0, 0))
- 538. local Text = (Text or "")
- 539. local Time = (Time or 2)
- 540. local Color = (Color or Color3.new(1, 0, 0))
- 541. local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- 542. EffectPart.Anchored = true
- 543. local BillboardGui = Instance.new("BillboardGui")
- 544. BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- 545. BillboardGui.Adornee = EffectPart
- 546. local TextLabel = Instance.new("TextLabel")
- 547. TextLabel.BackgroundTransparency = 1
- 548. TextLabel.Size = UDim2.new(1, 0, 1, 0)
- 549. TextLabel.Text = Text
- 550. TextLabel.TextColor3 = Color
- 551. TextLabel.TextScaled = true
- 552. TextLabel.Font = Enum.Font.ArialBold
- 553. TextLabel.Parent = BillboardGui
- 554. BillboardGui.Parent = EffectPart
- 555. game.Debris:AddItem(EffectPart, (Time + 0.1))
- 556. EffectPart.Parent = game:GetService("Workspace")
- 557. Delay(0, function()
- 558. local Frames = (Time / Rate)
- 559. for Frame = 1, Frames do
- 560. wait(Rate)
- 561. local Percent = (Frame / Frames)
- 562. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- 563. TextLabel.TextTransparency = Percent
- 564. end
- 565. if EffectPart and EffectPart.Parent then
- 566. EffectPart:Destroy()
- 567. end
- 568. end)
- 569. end
- 570.
- 571. handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
- 572. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
- 573. mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
- 574. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
- 575. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
- 576. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
- 577. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
- 578. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
- 579. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
- 580. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
- 581. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
- 582. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
- 583. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
- 584. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
- 585. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
- 586. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
- 587. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
- 588. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
- 589. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
- 590. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
- 591. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
- 592. Part=part(Enum.FormFactor.Brick,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1, 1.20000005, 1))
- 593. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
- 594. mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
- 595. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
- 596. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- 597. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
- 598. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
- 599. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- 600. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
- 601. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
- 602. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- 603. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
- 604. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
- 605. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- 606. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
- 607. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
- 608. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- 609. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
- 610. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
- 611. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- 612. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
- 613. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
- 614. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
- 615. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 616. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
- 617. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
- 618. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 619. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
- 620. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
- 621. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 622. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
- 623. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
- 624. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 625. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
- 626. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
- 627. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 628. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
- 629. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
- 630. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 631. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
- 632. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
- 633. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
- 634. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
- 635. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
- 636. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
- 637. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
- 638. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
- 639. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
- 640. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
- 641. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
- 642. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
- 643. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
- 644. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
- 645. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
- 646. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Royal purple","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
- 647. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
- 648. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
- 649. Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- 650. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
- 651. mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
- 652. Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
- 653. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
- 654. EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Royal purple","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- 655. EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- 656. mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- 657. EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Black","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- 658. EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- 659.
- 660. DarkRiftF=function(par)
- 661. while lol == true do
- 662. wait()
- 663. local PWN={}
- 664. for _,v in pairs(game.Workspace:children()) do
- 665. if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
- 666. if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
- 667. table.insert(PWN,v.Torso)
- 668. end
- 669. end
- 670. end
- 671. for _,t in pairs(PWN) do
- 672. local targ=par.Position-t.Position
- 673. local Mag=targ.magnitude
- 674. if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
- 675. if Mag<=30 then
- 676. t.Parent.Humanoid:TakeDamage(.5)
- 677. local rl=Instance.new("BodyAngularVelocity")
- 678. rl.P=3000
- 679. rl.maxTorque=Vector3.new(500000,500000,500000)*5000
- 680. rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))/10
- 681. rl.Parent=t
- 682. game:GetService("Debris"):AddItem(rl,.1)
- 683. end
- 684. if Mag<=20 then
- 685. t.Parent.Humanoid:TakeDamage(.1)
- 686. else
- 687. local vl=Instance.new("BodyVelocity")
- 688. vl.P=3000
- 689. vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
- 690. vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
- 691. vl.Parent=t
- 692. game:GetService("Debris"):AddItem(vl,.1)
- 693. end
- 694. end
- 695. end
- 696. wait(.08)
- 697. end
- 698. end
- 699.
- 700. function DerpMagic(part,x1,y1,z1,x2,y2,z2,color)
- 701. local msh1 = Instance.new("BlockMesh")
- 702. msh1.Scale = Vector3.new(0.5,0.5,0.5)
- 703. local S=Instance.new("Part")
- 704. S.Name="Effect"
- 705. S.Material="Neon"
- 706. S.formFactor=0
- 707. S.Size=Vector3.new(x1,y1,z1)
- 708. S.BrickColor=color
- 709. S.Reflectance = 0
- 710. S.TopSurface=0
- 711. S.BottomSurface=0
- 712. S.Transparency=0
- 713. S.Anchored=false
- 714. S.CanCollide=false
- 715. S.CFrame=part.CFrame
- 716. S.Parent=game.Workspace
- 717. msh1.Parent = S
- 718. local W=Instance.new("Weld")
- 719. W.Parent=S
- 720. W.Part0=S
- 721. W.Part1=part
- 722. W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 723. W.Parent=nil
- 724. S.Anchored=true
- 725. coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
- 726. end
- 727.
- 728. local function BlackHole(parent,cframe)
- 729. local effectsmsh = Instance.new("SpecialMesh")
- 730. effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
- 731. --effectsmsh.Scale = Vector3.new(1,1,2.5)
- 732. effectsmsh.Scale = Vector3.new(3,3,3)
- 733. local effectsg = Instance.new("Part")
- 734. effectsg.formFactor = 3
- 735. effectsg.CanCollide = false
- 736. effectsg.Name = "Effect"
- 737. effectsg.Locked = true
- 738. effectsg.Transparency = 1
- 739. effectsg.Size = Vector3.new(0.2,0.2,0.2)
- 740. effectsg.Parent = parent
- 741. effectsg.BrickColor = BrickColor.new("Royal purple")
- 742. effectsg.Material="Neon"
- 743. coroutine.resume(coroutine.create(function(Part,Mesh)
- 744. local Mesh = Instance.new("SpecialMesh")
- 745. Mesh.Scale = Vector3.new(0.5,0.5,0.5)
- 746. Mesh.MeshType = "Sphere"
- 747. -- Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
- 748. Part=Instance.new("Part")
- 749. Part.Name="Effect"
- 750. Part.formFactor=0
- 751. Part.Size=Vector3.new(1,1,1)
- 752. Part.BrickColor=BrickColor.new("Royal purple")
- 753. Part.Material="Neon"
- 754. Part.Reflectance = 0
- 755. Part.TopSurface=0
- 756. Part.BottomSurface=0
- 757. Part.Transparency=0
- 758. Part.Anchored=true
- 759. NoOutline(Part)
- 760. Part.CanCollide=false
- 761. Part.CFrame=cframe
- 762. Part.Parent=parent
- 763. Mesh.Parent = Part
- 764. lol=true
- 765. coroutine.resume(coroutine.create(function()
- 766. DarkRiftF(Part)
- 767. end))
- 768. for i=0,200 do
- 769. wait()
- 770. DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.new("Royal purple"))
- 771. Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
- 772. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 773. end
- 774. local fff=200
- 775. for i=0,100 do
- 776. wait()
- 777. DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.new("Royal purple"))
- 778. Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 779. end
- 780. for i=0,1,0.05 do
- 781. wait()
- 782. Part.Transparency=Part.Transparency+0.05
- 783. Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
- 784. end
- 785. lol=false
- 786. Part.Parent=nil
- 787. end),nil,nil)
- 788. end
- 789.
- 790. function makeShockwave(height,color,speed,range,pulse)
- 791. local range = range or 2000
- 792. local p = Instance.new("Part")
- 793. p.Anchored = true
- 794. p.CanCollide = false
- 795. p.FormFactor = "Custom"
- 796. p.BrickColor = color
- 797. p.Parent = workspace
- 798. local m = Instance.new("SpecialMesh",p)
- 799. m.MeshId = "rbxassetid://3270017"
- 800. local estimateSurvival = math.floor(range/speed) * 0.03
- 801. game:GetService("Debris"):AddItem(p,estimateSurvival)
- 802. Spawn(function ()
- 803. for i = 1,range,speed do
- 804. p.Transparency = 1-math.min(0.5,3-(i/500))
- 805. m.Scale = Vector3.new(i,i,i*height)
- 806. p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
- 807. wait()
- 808. end
- 809. p:Destroy()
- 810. end)
- 811. end
- 812.
- 813. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- 814. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- 815. prt.Anchored=true
- 816. prt.CFrame=cframe
- 817. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
- 818. game:GetService("Debris"):AddItem(prt,2)
- 819. coroutine.resume(coroutine.create(function(Part,Mesh)
- 820. for i=0,2,delay do
- 821. wait()
- 822. Part.CFrame=Part.CFrame
- 823. Part.Transparency=i
- 824. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- 825. end
- 826. Part.Parent=nil
- 827. end),prt,msh)
- 828. end
- 829.
- 830. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- 831. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
- 832. prt.Anchored=true
- 833. prt.CFrame=cframe
- 834. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- 835. game:GetService("Debris"):AddItem(prt,5)
- 836. coroutine.resume(coroutine.create(function(Part,Mesh)
- 837. for i=0,1,delay do
- 838. wait()
- 839. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 840. Part.Transparency=i
- 841. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- 842. end
- 843. Part.Parent=nil
- 844. end),prt,msh)
- 845. end
- 846.
- 847. local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
- 848. local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
- 849. if Type~=2 then
- 850. prt.Anchored=true
- 851. end
- 852. prt.CFrame=cframe
- 853. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- 854. game:GetService("Debris"):AddItem(prt,5)
- 855. coroutine.resume(coroutine.create(function(Part,Mesh,dur)
- 856. local wld=nil
- 857. if dur==2 then
- 858. wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
- 859. end
- 860. for i=0,1,delay do
- 861. swait()
- 862. if dur==1 then
- 863. Part.CFrame=Part.CFrame
- 864. elseif dur==2 then
- 865. wld.C0=cframe
- 866. end
- 867. Part.Transparency=i
- 868. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- 869. end
- 870. Part.Parent=nil
- 871. end),prt,msh,Type)
- 872. end
- 873.
- 874. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- 875. local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- 876. prt.Anchored=true
- 877. prt.CFrame=cframe
- 878. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- 879. game:GetService("Debris"):AddItem(prt,5)
- 880. coroutine.resume(coroutine.create(function(Part,Mesh)
- 881. for i=0,1,delay do
- 882. swait()
- 883. Part.CFrame=Part.CFrame*euler(0,0.7,0)
- 884. Part.Transparency=i
- 885. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- 886. end
- 887. Part.Parent=nil
- 888. end),prt,msh)
- 889. end
- 890.
- 891. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- 892. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
- 893. prt.Anchored=true
- 894. prt.CFrame=cframe
- 895. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- 896. game:GetService("Debris"):AddItem(prt,5)
- 897. coroutine.resume(coroutine.create(function(Part,Mesh)
- 898. for i=0,1,delay do
- 899. wait()
- 900. Part.CFrame=Part.CFrame
- 901. Part.Transparency=i
- 902. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- 903. end
- 904. Part.Parent=nil
- 905. end),prt,msh)
- 906. end
- 907.
- 908. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- 909. local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
- 910. prt.Anchored=true
- 911. prt.CFrame=cframe
- 912. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- 913. game:GetService("Debris"):AddItem(prt,5)
- 914. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
- 915. end
- 916.
- 917. function Blast(parent)
- 918. MagicBlock(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
- 919. MagicWaveThing(BrickColor.new("Black"),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
- 920. end
- 921.
- 922. function ChargeBall(parent,t)
- 923. local counter=0
- 924. local size=1
- 925. for i=0,t,1 do
- 926. swait()
- 927. counter=counter+1
- 928. if counter%10==0 then
- 929. if size==3 then
- 930. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 931. elseif size==2 then
- 932. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 933. end
- 934. end
- 935. if counter%5==0 then
- 936. if size==1 then
- 937. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 938. elseif size==2 then
- 939. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 940. elseif size==3 then
- 941. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 942. end
- 943. end
- 944. end
- 945. end
- 946.
- 947. function ChargeBall2(parent,t)
- 948. local counter=0
- 949. local size=1
- 950. for i=0,t,1 do
- 951. swait()
- 952. counter=counter+1
- 953. if counter%10==0 then
- 954. if size==3 then
- 955. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 956. elseif size==2 then
- 957. MagicRing(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 958. end
- 959. end
- 960. if counter%5==0 then
- 961. if size==1 then
- 962. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 963. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- 964. elseif size==2 then
- 965. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 966. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- 967. elseif size==3 then
- 968. MagicBlock(BrickColor.new("Black"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- 969. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- 970. end
- 971. end
- 972. end
- 973. end
- 974.
- 975. function MagniDamage(Part,dis,mind,maxd,force,knock)
- 976. for _,c in pairs(workspace:children()) do
- 977. local hum=c:findFirstChild("Humanoid")
- 978. if hum~=nil then
- 979. local head=c:findFirstChild("Torso")
- 980. if head~=nil then
- 981. local targ=head.Position-Part.Position
- 982. local mag=targ.magnitude
- 983. if mag<=dis and c.Name~=Character.Name then
- 984. Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
- 985. end
- 986. end
- 987. end
- 988. end
- 989. end
- 990.
- 991. function computeDirection(vec)
- 992. local lenSquared = vec.magnitude * vec.magnitude
- 993. local invSqrt = 1 / math.sqrt(lenSquared)
- 994. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
- 995. end
- 996.
- 997. function attackone()
- 998. attack = true
- 999. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- 1000. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
- 1001. local fx=Hitbox.Touched:connect(function(part)
- 1002. local human=part.Parent:findFirstChild("Humanoid")
- 1003. if human~=nil and bounce==false then
- 1004. bounce=true
- 1005. local rndm=math.random(1,#hitsounds)
- 1006. local r=rndm
- 1007. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
- 1008. end
- 1009. end)
- 1010. for i = 0,1,0.1 do
- 1011. swait()
- 1012. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
- 1013. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
- 1014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
- 1015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
- 1016. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
- 1017. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
- 1018. end
- 1019. so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
- 1020. for i = 0,1,0.1 do
- 1021. swait()
- 1022. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- 1023. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- 1024. local h = 5
- 1025. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- 1026. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1027. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- 1028. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1029. scfr = blcf
- 1030. elseif not scfr then
- 1031. scfr = blcf
- 1032. end
- 1033. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
- 1034. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
- 1035. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
- 1036. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
- 1037. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
- 1038. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
- 1039. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
- 1040. end
- 1041. attack = false
- 1042. bounce=false
- 1043. scfr=nil
- 1044. fx:disconnect()
- 1045. con:disconnect()
- 1046. end
- 1047.
- 1048. function attacktwo()
- 1049. attack=true
- 1050. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- 1051. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,4222,112222,math.random(5,5),"Normal",RootPart,.2,1) end)
- 1052. local fx=Hitbox.Touched:connect(function(part)
- 1053. local human=part.Parent:findFirstChild("Humanoid")
- 1054. if human~=nil and bounce==false then
- 1055. bounce=true
- 1056. local rndm=math.random(1,#hitsounds)
- 1057. local r=rndm
- 1058. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
- 1059. end
- 1060. end)
- 1061. for i=0,1,.1 do
- 1062. swait()
- 1063. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
- 1064. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
- 1065. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
- 1066. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
- 1067. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
- 1068. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
- 1069. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
- 1070. end
- 1071. so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
- 1072. for i = 0,1,0.1 do
- 1073. swait()
- 1074. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- 1075. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- 1076. local h = 5
- 1077. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- 1078. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1079. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- 1080. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1081. scfr = blcf
- 1082. elseif not scfr then
- 1083. scfr = blcf
- 1084. end
- 1085. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
- 1086. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
- 1087. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
- 1088. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
- 1089. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
- 1090. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
- 1091. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- 1092. end
- 1093. scfr=nil
- 1094. attack=false
- 1095. bounce=false
- 1096. con:disconnect()
- 1097. fx:disconnect()
- 1098. end
- 1099.
- 1100. function attackthree()
- 1101. attack=true
- 1102. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- 1103. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,6222,152222,math.random(5,5),"Normal",RootPart,.2,1) end)
- 1104. local fx=Hitbox.Touched:connect(function(part)
- 1105. local human=part.Parent:findFirstChild("Humanoid")
- 1106. if human~=nil and bounce==false then
- 1107. bounce=true
- 1108. local rndm=math.random(1,#hitsounds)
- 1109. local r=rndm
- 1110. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
- 1111. end
- 1112. end)
- 1113. for i=0,1,.1 do
- 1114. swait()
- 1115. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
- 1116. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
- 1117. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
- 1118. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
- 1119. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
- 1120. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
- 1121. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
- 1122. end
- 1123. so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
- 1124. for i = 0,1,0.1 do
- 1125. swait()
- 1126. local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
- 1127. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- 1128. local h = 5
- 1129. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- 1130. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1131. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- 1132. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1133. scfr = blcf
- 1134. elseif not scfr then
- 1135. scfr = blcf
- 1136. end
- 1137. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
- 1138. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- 1139. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
- 1140. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
- 1141. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
- 1142. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
- 1143. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
- 1144. end
- 1145. attack=false
- 1146. bounce=false
- 1147. scfr=nil
- 1148. con:disconnect()
- 1149. fx:disconnect()
- 1150. end
- 1151.
- 1152. function attackfour()
- 1153. attack = true
- 1154. local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- 1155. local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
- 1156. local fx=Hitbox.Touched:connect(function(part)
- 1157. local human=part.Parent:findFirstChild("Humanoid")
- 1158. if human~=nil and bounce==false then
- 1159. bounce=true
- 1160. local rndm=math.random(1,#hitsounds)
- 1161. local r=rndm
- 1162. so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
- 1163. end
- 1164. end)
- 1165. for i = 0,1,0.1 do
- 1166. swait()
- 1167. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
- 1168. Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
- 1169. RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
- 1170. LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
- 1171. RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
- 1172. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
- 1173. handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
- 1174. end
- 1175. so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
- 1176. local v=it("BodyVelocity",Torso)
- 1177. v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- 1178. v.velocity=RootPart.CFrame.lookVector*50
- 1179. for i = 0,1,0.1 do
- 1180. swait()
- 1181. local blcf = Hitbox.CFrame*cf(0,0,0)
- 1182. if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- 1183. local h = 5
- 1184. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- 1185. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1186. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- 1187. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- 1188. scfr = blcf
- 1189. elseif not scfr then
- 1190. scfr = blcf
- 1191. end
- 1192. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
- 1193. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- 1194. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
- 1195. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
- 1196. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- 1197. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- 1198. handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
- 1199. end
- 1200. v.Parent=nil
- 1201. scfr=nil
- 1202. attack = false
- 1203. bounce=false
- 1204. con:disconnect()
- 1205. fx:disconnect()
- 1206. end
- 1207.
- 1208. function LustrisFulgo()
- 1209. attack=true
- 1210. Humanoid.WalkSpeed=0
- 1211. for i=0,1,0.1 do
- 1212. swait()
- 1213. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
- 1214. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
- 1215. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
- 1216. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
- 1217. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
- 1218. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
- 1219. handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
- 1220. end
- 1221. local function boom()
- 1222. local pprt=ppart(3,game.Workspace,0,1,BrickColor.new("Black"),"Effect",vt(1,1,1))
- 1223. pprt.Anchored=true
- 1224. pprt.CFrame=EffectPart.CFrame
- 1225. game:GetService("Debris"):AddItem(pprt,2)
- 1226. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
- 1227. so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6)
- 1228. so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4)
- 1229. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
- 1230. local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
- 1231. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
- 1232. MagniDamage(wave,20,15222,25222,math.random(20,30),"Knockdown",RootPart)
- 1233. for i=0,80 do
- 1234. swait()
- 1235. MagicBlock(BrickColor.new("Black"),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
- 1236. MagicCircle(BrickColor.new("Black"),EffectPart.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
- 1237. wave.Size=vt(1+i,1+i,1+i)
- 1238. wavemesh.Scale=vt(1+i,1+i,1+i)
- 1239. wave.CFrame=EffectPart.CFrame
- 1240. Humanoid.Health=Humanoid.Health+.15
- 1241. end
- 1242. wave:Destroy()
- 1243. end
- 1244. boom()
- 1245. attack=false
- 1246. Humanoid.WalkSpeed=16
- 1247. end
- 1248.
- 1249. function LeviterGlomus()
- 1250. attack=true
- 1251. for i=0,1,.1 do
- 1252. swait()
- 1253. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- 1254. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- 1255. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
- 1256. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
- 1257. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
- 1258. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- 1259. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
- 1260. end
- 1261. so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
- 1262. efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Black","BallEffect",Vector3.new(2, 2, 2))
- 1263. weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
- 1264. mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
- 1265. ChargeBall(EffectPart2,35)
- 1266. for i=0,1,.1 do
- 1267. swait()
- 1268. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- 1269. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- 1270. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
- 1271. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
- 1272. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
- 1273. LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- 1274. handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
- 1275. end
- 1276. so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
- 1277. efprt:BreakJoints()
- 1278. local Target=mouse.Hit.p
- 1279. local direction = Target - handle.Position
- 1280. direction = computeDirection(direction)
- 1281. local pos = handle.Position + (direction * 10.0)
- 1282. efprt.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
- 1283. local floatForce = Instance.new("BodyForce")
- 1284. floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
- 1285. floatForce.Parent = efprt
- 1286. efprt.Velocity = direction * 160
- 1287. efprt.Touched:connect(function(hit)
- 1288. if not hit:IsDescendantOf(Character) then
- 1289. if hit.Name~="Effect" then
- 1290. MagniDamage(efprt,15,12225,22225,math.random(20,30),"Knockdown",RootPart)
- 1291. floatForce.Parent=nil
- 1292. efprt.Anchored=true
- 1293. so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
- 1294. Blast(efprt)
- 1295. efprt:Destroy()
- 1296. end
- 1297. end
- 1298. end)
- 1299. game:GetService("Debris"):AddItem(efprt,6)
- 1300. attack=false
- 1301. end
- 1302.
- 1303. function PortalStorm()
- 1304. Humanoid.WalkSpeed=0
- 1305. attack=true
- 1306. for i=0,1,.1 do
- 1307. swait()
- 1308. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- 1309. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- 1310. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
- 1311. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
- 1312. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1313. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1314. handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
- 1315. end
- 1316. so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
- 1317. ChargeBall2(handle,100)
- 1318. makeShockwave(0.5,BrickColor.new("Royal purple"),30,1000,0)
- 1319. MagicWave(BrickColor.new("Royal purple"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
- 1320. so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
- 1321. wait(2)
- 1322. so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
- 1323. delay(0.5,function ()
- 1324. MagniDamage(Torso,2000,32225,52220,math.random(50,70),"Knockdown",RootPart)
- 1325. end)
- 1326. Humanoid.Health=Humanoid.Health-0
- 1327. makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
- 1328. attack=false
- 1329. Humanoid.WalkSpeed=9
- 1330. wait(4)
- 1331. Humanoid.WalkSpeed=16
- 1332. end
- 1333.
- 1334. function SolSiderea()
- 1335. Humanoid.WalkSpeed=0
- 1336. attack=true
- 1337. so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
- 1338. for i=0,1,.1 do
- 1339. swait()
- 1340. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- 1341. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- 1342. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
- 1343. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
- 1344. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1345. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1346. handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
- 1347. end
- 1348. for i=0,1,.1 do
- 1349. swait()
- 1350. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- 1351. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
- 1352. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
- 1353. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
- 1354. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1355. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1356. handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
- 1357. end
- 1358. coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
- 1359. local n=2
- 1360. local orb=ppart(3,Character,0,1,BrickColor.new("Royal purple"),"Orb",vt())
- 1361. local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
- 1362. local owld=wweld(orb,orb,Torso,cf(-10,-150,0))
- 1363. for i=1,0.3,-0.01 do
- 1364. wait()
- 1365. orb.Transparency=i
- 1366. omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
- 1367. MagicBlock(BrickColor.new("Royal purple"),orb.CFrame,15,15,15,2,2,2,0.1)
- 1368. local ef=ppart(3,workspace,0,0,BrickColor.new("Royal purple"),"Effect",vt())
- 1369. ef.Anchored=true
- 1370. local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.random(1000,1500)/100,2))
- 1371. local ceef=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,math.random(10,20),0)
- 1372. ef.CFrame=orb.CFrame*ceef
- 1373. game:GetService("Debris"):AddItem(ef,2)
- 1374. coroutine.resume(coroutine.create(function(Part,Mesh)
- 1375. for i=0,1,0.1 do
- 1376. wait()
- 1377. Part.Transparency=i
- 1378. Part.CFrame=Part.CFrame*cf(0,-1,0)
- 1379. end
- 1380. Part.Parent=nil
- 1381. end),ef,emsh)
- 1382. end
- 1383. local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
- 1384. wait(.5)
- 1385. orb.Parent=nil
- 1386. wait(1)
- 1387. local hit,pos = rayCast(orb.Position,Pos,1000,Character)
- 1388. local mag=(orb.Position-pos).magnitude
- 1389. BlackHole(game.Workspace,cf(pos))
- 1390. coroutine.resume(coroutine.create(function()
- 1391. local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.new("Black"),"Effect",vt(1,1,1))
- 1392. wweld(game.Workspace,wave,orb,Torso.CFrame)
- 1393. local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
- 1394. for i=1,100 do
- 1395. swait()
- 1396. wave.Size=vt(1+i,1+i,1+i)
- 1397. wavemesh.Scale=vt(1+i,1+i,1+i)
- 1398. wave.CFrame=cf(pos)
- 1399. end
- 1400. end))
- 1401. coroutine.resume(coroutine.create(function()
- 1402. for i=0,20 do
- 1403. swait(15)
- 1404. local range = 1500
- 1405. local p = Instance.new("Part")
- 1406. p.Anchored = true
- 1407. p.CanCollide = false
- 1408. p.FormFactor = "Custom"
- 1409. p.BrickColor = BrickColor.new("Royal purple")
- 1410. p.Parent = workspace
- 1411. p.Name="Effect"
- 1412. p.CFrame=cf(pos)
- 1413. local m = Instance.new("SpecialMesh",p)
- 1414. m.MeshId = "rbxassetid://3270017"
- 1415. local estimateSurvival = math.floor(range/30) * 0.03
- 1416. game:GetService("Debris"):AddItem(p,estimateSurvival)
- 1417. Spawn(function ()
- 1418. for i = 1,range,30 do
- 1419. p.Transparency = 1-math.min(0.5,3-(i/500))
- 1420. m.Scale = Vector3.new(i,i,i*0.5)
- 1421. p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
- 1422. wait()
- 1423. end
- 1424. p:Destroy()
- 1425. end)
- 1426. end
- 1427. end))
- 1428. MagicCylinder(BrickColor.new("Royal purple"),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
- 1429. for i=1,2 do
- 1430. end
- 1431. for i=1,5 do
- 1432. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
- 1433. end
- 1434. for i=0,5 do
- 1435. tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
- 1436. end
- 1437. local ref=ppart(3,workspace,0,1,BrickColor.new("Royal purple"),"Effect",vt())
- 1438. ref.CFrame=cf(pos)
- 1439. coroutine.resume(coroutine.create(function(Part)
- 1440. wait(1)
- 1441. Part.Parent=nil
- 1442. end),ref)
- 1443. MagniDamage(ref,25,22220,32220,40,"Knockdown",ref)
- 1444. if hit~=nil then
- 1445. Damagefunc(ref,hit,5022,70222,60,"Knockdown",RootPart,0)
- 1446. end
- 1447. local n=2
- 1448. MagicWave(BrickColor.new("Royal purple"),cf(pos)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
- 1449. swait(75)
- 1450. Humanoid.WalkSpeed=16
- 1451. attack=false
- 1452. end
- 1453.
- 1454. attacktype=1
- 1455. mouse.Button1Down:connect(function()
- 1456. if attacktype==1 and attack==false then
- 1457. attacktype=2
- 1458. attackone()
- 1459. elseif attacktype==2 and attack==false then
- 1460. attacktype=3
- 1461. attacktwo()
- 1462. elseif attacktype==3 and attack==false then
- 1463. attacktype=4
- 1464. attackthree()
- 1465. elseif attacktype==4 and attack==false then
- 1466. attacktype=1
- 1467. attackfour()
- 1468. end
- 1469. end)
- 1470.
- 1471. mouse.KeyDown:connect(function(k)
- 1472. k=k:lower()
- 1473. if attack == false and k == 'e' then
- 1474. LeviterGlomus()
- 1475. ChargeBall(efprt,100)
- 1476. end
- 1477. if attack == false and k == 'q' then
- 1478. LustrisFulgo()
- 1479. end
- 1480. if attack == false and k == 'f' and deeznuts==false then
- 1481. deeznuts=true
- 1482. SolSiderea()
- 1483. deeznuts=false
- 1484. end
- 1485. if attack == false and k == 'r' and cooldown==false then
- 1486. cooldown=true
- 1487. PortalStorm()
- 1488. cooldown=false
- 1489. end
- 1490. end)
- 1491.
- 1492.
- 1493. local sine = 0
- 1494. local change = 1
- 1495. local val = 0
- 1496.
- 1497. while true do
- 1498. swait()
- 1499. sine = sine + change
- 1500. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- 1501. local velderp=RootPart.Velocity.y
- 1502. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- 1503. if equipped==true or equipped==false then
- 1504. if attack==false then
- 1505. idle=idle+1
- 1506. else
- 1507. idle=0
- 1508. end
- 1509. if idle>=500 then
- 1510. if attack==false then
- 1511. end
- 1512. end
- 1513. if RootPart.Velocity.y > 1 and hitfloor==nil then
- 1514. Anim="Jump"
- 1515. if attack==false then
- 1516. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1517. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- 1518. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
- 1519. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
- 1520. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1521. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1522. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- 1523. end
- 1524. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- 1525. Anim="Fall"
- 1526. if attack==false then
- 1527. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- 1528. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
- 1529. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- 1530. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- 1531. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1532. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- 1533. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
- 1534. end
- 1535. elseif torvel<1 and hitfloor~=nil then
- 1536. Anim="Idle"
- 1537. if attack==false then
- 1538. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
- 1539. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
- 1540. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
- 1541. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
- 1542. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
- 1543. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-4),math.rad(-95),math.rad(0)),.3)
- 1544. handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
- 1545. end
- 1546. elseif torvel>2 and hitfloor~=nil then
- 1547. Anim="Walk"
- 1548. if attack==false then
- 1549. change=3
- 1550. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
- 1551. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
- 1552. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
- 1553. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
- 1554. RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
- 1555. LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
- 1556. handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- 1557. end
- 1558. end
- 1559. end
- 1560. if #Effects>0 then
- 1561. for e=1,#Effects do
- 1562. if Effects[e]~=nil then
- 1563. local Thing=Effects[e]
- 1564. if Thing~=nil then
- 1565. local Part=Thing[1]
- 1566. local Mode=Thing[2]
- 1567. local Delay=Thing[3]
- 1568. local IncX=Thing[4]
- 1569. local IncY=Thing[5]
- 1570. local IncZ=Thing[6]
- 1571. if Thing[1].Transparency<=1 then
- 1572. if Thing[2]=="Block1" then
- 1573. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- 1574. Mesh=Thing[1].Mesh
- 1575. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- 1576. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- 1577. elseif Thing[2]=="Cylinder" then
- 1578. Mesh=Thing[1].Mesh
- 1579. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- 1580. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- 1581. elseif Thing[2]=="Blood" then
- 1582. Mesh=Thing[7]
- 1583. Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- 1584. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- 1585. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- 1586. elseif Thing[2]=="Elec" then
- 1587. Mesh=Thing[1].Mesh
- 1588. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- 1589. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- 1590. elseif Thing[2]=="Disappear" then
- 1591. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- 1592. end
- 1593. else
- 1594. Part.Parent=nil
- 1595. table.remove(Effects,e)
- 1596. end
- 1597. end
- 1598. end
- 1599. end
- 1600. end
- 1601. end
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