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- Actor AnnihilatorMissile
- {
- Radius 11
- Height 8
- Speed 35
- Damage (random(1,12) * 40)
- Scale .28
- DamageType Annihilator
- Renderstyle Add
- Projectile
- +ForceXYBillboard
- +DontSplash
- Obituary "$OBANNIHILATOR"
- DeathSound "Annihilator/Explode"
- States
- {
- Spawn:
- TNT1 A 0 NoDelay A_PlaySound("Annihilator/Fly", CHAN_BODY, 1.0, 1)
- Spawn2:
- GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-5,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
- GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-10,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
- GFLR A 1 Bright Light(ANHLMISLIGHT1) A_SpawnItemEx("AnnihilatorMissileTrail",-15,0,0,0,0,0,0,SXF_CLIENTSIDE,0)
- Loop
- Death:
- TNT1 A 0 A_SetScale(0.5)
- TNT1 A 0 A_Explode
- ENR1 ABCDEF 2 Bright
- Stop
- }
- }
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