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- Hi!
- I have downloaded all the dependend mods (took me a while) and took a look at your mission, as I heard that you were working on it for long time.
- I found some things that may have an huge impact on overall performance, and basically some things were just not set up as they are intended to.
- senseless duplicate Military Placement modules covering the same TAOR
- senseless duplicate Civilian Placement modules covering the same TAOR
- --> this is multiplying the same objectives over and over, creating 534 (!) OPCOM objectives, slowing down init, adding needless load on OPCOM, still very few groups created.
- --> It seems as you are mistaking Military Placement (custom) with regular Mil/Civ placement modules
- --> Instead of 5 MP modules and 5 CP modules covering the same taor you only need one of them. The custom bases you can add a MP (custom) modules and sync it to OPCOM!
- CUP_B_USMC was not assigned to any mil/civ placement module, OPCOM therefore giving a warning.
- --> Put it to Civ placement, and its fine
- Air vehicles exploding on carrier
- --> Just place them 0.5 or 1 mtrs above the carrier surface and give them a bit more room (f.e. delete one of them and spread them out a bit). Not an ALiVE issue, createvehicle/setdir on carrier surface seems to make (some) CUP vehicles explode as they clip into something.
- Further things
- --> Plane Spawn radius was set to 50 (needless), put to 0
- --> AI skill synced to OPCOM (should be unsynced iirc)
- --> those 100 "Exile player slots" are present in SP/mission making, creating needless impact when testing too, removing them during mission making will give you a better feeling on performance issues (due to many vAI present in some areas f.e.)
- --> Id not suggest to make it a 100 players mish with all those mods loaded. I'd suggest to start with 60, and make sure they are not set to AI enabled on server if there is still a setting for it!
- All in all, after I turned on debug on the ALiVE modules and fixed those issues it is running perfectly well. The only onscreen error I get is some .model config error (not an ALiVE issue) and the usual errors like: Warning Message: '/' is not a value, Warning Message: No entry '.maxLeadSpeed'. Warning Message: '/' is not a value spam, which is also not ALiVE related.
- I attached the fixed mission, with debugs on the Placement Modules - on so you can see what has been done and you can adapt your mish, or build from this one and tweak it further - you'll need to remove the playergroup in SP and add back those Exile slot too.
- Download here
- You can also find some more detailed info on our Wiki to esp. about the placement modules and how OPCOM works!
- If you need anything, just ping us!
- HH
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