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- repeat
- wait()
- until game:IsLoaded()
- local azureLoader = Instance.new("ScreenGui")
- local BackFrame = Instance.new("Frame")
- local UICorner = Instance.new("UICorner")
- local TopFrame = Instance.new("Frame")
- local UICorner_2 = Instance.new("UICorner")
- local UIGradient = Instance.new("UIGradient")
- local TextLabel = Instance.new("TextLabel")
- local UIGradient_2 = Instance.new("UIGradient")
- local LoadingText = Instance.new("TextLabel")
- local LoadingFrame = Instance.new("Frame")
- local UICorner_3 = Instance.new("UICorner")
- local UIGradient_3 = Instance.new("UIGradient")
- local Loading = Instance.new("Frame")
- local UICorner_4 = Instance.new("UICorner")
- local UIGradient_4 = Instance.new("UIGradient")
- local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint")
- azureLoader.Name = "azureLoader"
- azureLoader.Parent = game.CoreGui
- azureLoader.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- BackFrame.Name = "BackFrame"
- BackFrame.Parent = azureLoader
- BackFrame.AnchorPoint = Vector2.new(0.5, 0.5)
- BackFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- BackFrame.Position = UDim2.new(0.493000001, 0, 1.07000005, 0)
- BackFrame.Size = UDim2.new(0, 361, 0, 101)
- UICorner.CornerRadius = UDim.new(0, 12)
- UICorner.Parent = BackFrame
- TopFrame.Name = "TopFrame"
- TopFrame.Parent = BackFrame
- TopFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TopFrame.Size = UDim2.new(0, 361, 0, 29)
- UICorner_2.CornerRadius = UDim.new(0, 12)
- UICorner_2.Parent = TopFrame
- UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(54, 0, 121)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(85, 0, 182))}
- UIGradient.Rotation = 90
- UIGradient.Parent = TopFrame
- TextLabel.Parent = TopFrame
- TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.BackgroundTransparency = 1.000
- TextLabel.Position = UDim2.new(0.387811601, 0, -0.0344827585, 0)
- TextLabel.Size = UDim2.new(0, 87, 0, 29)
- TextLabel.Font = Enum.Font.Code
- TextLabel.Text = "Azure"
- TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14.000
- TextLabel.TextWrapped = true
- UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(76, 0, 182)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(37, 0, 81))}
- UIGradient_2.Offset = Vector2.new(0.5, 0)
- UIGradient_2.Rotation = 90
- UIGradient_2.Parent = BackFrame
- LoadingText.Name = "LoadingText"
- LoadingText.Parent = BackFrame
- LoadingText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- LoadingText.BackgroundTransparency = 1.000
- LoadingText.Position = UDim2.new(0.0775623247, 0, 0.286810249, 0)
- LoadingText.Size = UDim2.new(0, 312, 0, 25)
- LoadingText.Font = Enum.Font.Code
- LoadingText.Text = "welcome"
- LoadingText.TextColor3 = Color3.fromRGB(163, 163, 163)
- LoadingText.TextScaled = true
- LoadingText.TextSize = 14.000
- LoadingText.TextWrapped = true
- LoadingFrame.Name = "LoadingFrame"
- LoadingFrame.Parent = BackFrame
- LoadingFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- LoadingFrame.Position = UDim2.new(0.0526315793, 0, 0.605504572, 0)
- LoadingFrame.Size = UDim2.new(0, 321, 0, 26)
- UICorner_3.CornerRadius = UDim.new(0, 12)
- UICorner_3.Parent = LoadingFrame
- UIGradient_3.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(106, 106, 106)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(61, 61, 61))}
- UIGradient_3.Rotation = 90
- UIGradient_3.Parent = LoadingFrame
- Loading.Name = "Loading"
- Loading.Parent = LoadingFrame
- Loading.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
- Loading.Position = UDim2.new(0, 0, -0.00988065265, 0)
- Loading.Size = UDim2.new(0.0280373823, 0, 1.00988066, 0)
- UICorner_4.CornerRadius = UDim.new(0, 12)
- UICorner_4.Parent = Loading
- UIGradient_4.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(92, 0, 220)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(51, 0, 115))}
- UIGradient_4.Rotation = 90
- UIGradient_4.Parent = Loading
- UIAspectRatioConstraint.Parent = BackFrame
- UIAspectRatioConstraint.AspectRatio = 3.574
- local function TFOQWM_fake_script()
- local script = Instance.new('LocalScript', Loading)
- local LoadingTxt = script.Parent.Parent
- local goingDownxd = script.Parent.Parent.Parent.Parent.BackFrame
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- wait(2)
- script.Parent:TweenSize(UDim2.new(0, 88,0, 26))
- script.Parent.Parent.Parent.LoadingText.Text = "setting up"
- print("[1/4] Setting up Script")
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- wait(1)
- script.Parent:TweenSize(UDim2.new(0, 165,0, 26))
- script.Parent.Parent.Parent.LoadingText.Text = "bypassing anticheat"
- assert(getrawmetatable)
- grm = getrawmetatable(game)
- setreadonly(grm, false)
- old = grm.__namecall
- grm.__namecall = newcclosure(function(self, ...)
- local args = {...}
- if tostring(args[1]) == "TeleportDetect" then
- return
- elseif tostring(args[1]) == "CHECKER_1" then
- return
- elseif tostring(args[1]) == "CHECKER" then
- return
- elseif tostring(args[1]) == "GUI_CHECK" then
- return
- elseif tostring(args[1]) == "OneMoreTime" then
- return
- elseif tostring(args[1]) == "checkingSPEED" then
- return
- elseif tostring(args[1]) == "BANREMOTE" then
- return
- elseif tostring(args[1]) == "PERMAIDBAN" then
- return
- elseif tostring(args[1]) == "KICKREMOTE" then
- return
- elseif tostring(args[1]) == "BR_KICKPC" then
- return
- elseif tostring(args[1]) == "BR_KICKMOBILE" then
- return
- end
- return old(self, ...)
- end)
- print("[2/4] Bypassing Anticheat")
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- wait(1.2)
- script.Parent:TweenSize(UDim2.new(0, 232,0, 26))
- script.Parent.Parent.Parent.LoadingText.Text = "checking if whitelisted.."
- print("[3/4] Checking if Whitelisted")
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- wait(1.5)
- script.Parent:TweenSize(UDim2.new(1,0,1,0))
- script.Parent.Parent.Parent.LoadingText.Text = "executing ui"
- print("[4/4] Executing ui in 2S")
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- local sound = Instance.new("Sound")
- sound.SoundId = "rbxassetid://3320590485"
- sound.Parent = game:GetService("SoundService")
- sound:Play()
- wait(2)
- goingDownxd:TweenPosition(UDim2.new(0.493, 0,1.07, 0))
- wait(1)
- script.Parent.Parent.Parent.Parent.Parent.azureLoader:Destroy()
- end
- coroutine.wrap(TFOQWM_fake_script)()
- local function DDIVBK_fake_script()
- local script = Instance.new('LocalScript', BackFrame)
- script.Parent:TweenPosition(UDim2.new(0.5, 0,0.499, 0))
- end
- coroutine.wrap(DDIVBK_fake_script)()
- wait(8.8)
- function CheckStatus(param)
- if param == "visualc0de" or "dhscripts1" or "l4ost" then
- return "Special"
- end
- return "Whitelisted"
- end
- function GetSubPrefix(str)
- local str = tostring(str):gsub(" ","")
- local var = ""
- --
- if #str == 2 then
- local sec = string.sub(str,#str,#str+1)
- var = sec == "1" and "st" or sec == "2" and "nd" or sec == "3" and "rd" or "th"
- end
- --
- return var
- end
- local title_string = "Azure | User Status : "..CheckStatus(game.Players.LocalPlayer.Name).." | %A, %B"
- local day = os.date(" %d", os.time())
- local second_string = ", %Y."
- title_string = os.date(title_string, os.time())..day..GetSubPrefix(day)..os.date(second_string, os.time())
- local lplr = game.Players.LocalPlayer
- local camera = game:GetService("Workspace").CurrentCamera
- local CurrentCamera = workspace.CurrentCamera
- local worldToViewportPoint = CurrentCamera.worldToViewportPoint
- local mouse = game.Players.LocalPlayer:GetMouse()
- local UserInput = game:GetService("UserInputService")
- _G.FakeAnim1 = game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId
- _G.FakeAnim2 = game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId
- _G.FakeAnim3 = game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId
- getgenv().taffy_esp = {
- box = {
- enabled1 = true,
- enabled = false,
- outline = false,
- healthbar = false,
- color1 = Color3.fromRGB(255, 255, 255),
- color2 = Color3.fromRGB(0, 0, 0),
- healthbarcolor = Color3.fromRGB(4, 0, 255)
- },
- tracer = {
- enabled = false,
- unlocktracers = false,
- color = Color3.fromRGB(255, 255, 255)
- },
- name = {
- enabled = false,
- outline = false,
- size = 13,
- font = 2,
- color = Color3.fromRGB(255, 255, 255)
- },
- misc = {
- teamcheck = false,
- useteamcolors = false,
- visibleonly = true
- },
- Toolsshow = {
- enable = false,
- outline = false,
- size = 8,
- font = 3,
- color = Color3.fromRGB(147, 39, 161)
- }
- }
- function esp(v)
- -- box --
- local BLOCKOUTLINE = Drawing.new("Square")
- BLOCKOUTLINE.Visible = false
- BLOCKOUTLINE.Color = Color3.new(0,0,0)
- BLOCKOUTLINE.Thickness = 3
- BLOCKOUTLINE.Transparency = 1
- BLOCKOUTLINE.Filled = false
- local BOXPLAYER = Drawing.new("Square")
- BOXPLAYER.Visible = false
- BOXPLAYER.Color = taffy_esp.box.color1
- BOXPLAYER.Thickness = 1
- BOXPLAYER.Transparency = 1
- BOXPLAYER.Filled = false
- local HealthBarOUTLINE = Drawing.new("Square")
- HealthBarOUTLINE.Thickness = 3
- HealthBarOUTLINE.Filled = false
- HealthBarOUTLINE.Color = Color3.new(0,0,0)
- HealthBarOUTLINE.Transparency = 1
- HealthBarOUTLINE.Visible = false
- local HealthBarITSELF = Drawing.new("Square")
- HealthBarITSELF.Thickness = 1
- HealthBarITSELF.Filled = false
- HealthBarITSELF.Transparency = 1
- HealthBarITSELF.Visible = false
- local Tracer = Drawing.new("Line")
- Tracer.Visible = false
- Tracer.Color = Color3.new(1,1,1)
- Tracer.Thickness = 1
- Tracer.Transparency = 1
- local Name = Drawing.new("Text")
- Name.Transparency = 1
- Name.Visible = false
- Name.Color = taffy_esp.name.color
- Name.Size = 16
- Name.Center = true
- Name.Outline = false
- Name.Font = 2
- Name.Text = "name [100/100]"
- local toolshow = Drawing.new("Text")
- toolshow.Transparency = 1
- toolshow.Visible = false
- toolshow.Color = getgenv().taffy_esp.Toolsshow.color
- toolshow.Size = 16
- toolshow.Center = true
- toolshow.Outline = false
- toolshow.Font = 2
- toolshow.Text = ""
- game:GetService("RunService").RenderStepped:Connect(function()
- if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 and (not taffy_esp.misc.teamcheck or v.TeamColor == lplr.TeamColor) then
- local Vector, onScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)
- local Distance = (CurrentCamera.CFrame.p - v.Character.HumanoidRootPart.Position).Magnitude
- local RootPart = v.Character.HumanoidRootPart
- local Head = v.Character.Head
- local RootPosition, RootVis = worldToViewportPoint(CurrentCamera, RootPart.Position)
- local HeadPosition = worldToViewportPoint(CurrentCamera, Head.Position + Vector3.new(0,0.5,0))
- local LegPosition = worldToViewportPoint(CurrentCamera, RootPart.Position - Vector3.new(0,3,0))
- if (not taffy_esp.misc.visibleonly or onScreen) then
- if taffy_esp.box.enabled1 then
- BLOCKOUTLINE.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
- BLOCKOUTLINE.Position = Vector2.new(RootPosition.X - BLOCKOUTLINE.Size.X / 2, RootPosition.Y - BLOCKOUTLINE.Size.Y / 2)
- BLOCKOUTLINE.Visible = taffy_esp.box.outline
- BLOCKOUTLINE.Color = taffy_esp.box.color2
- BOXPLAYER.Size = Vector2.new(2500 / RootPosition.Z, HeadPosition.Y - LegPosition.Y)
- BOXPLAYER.Position = Vector2.new(RootPosition.X - BOXPLAYER.Size.X / 2, RootPosition.Y - BOXPLAYER.Size.Y / 2)
- BOXPLAYER.Visible = taffy_esp.box.enabled
- if not taffy_esp.misc.useteamcolors then
- local color = v.TeamColor
- BOXPLAYER.Color = taffy_esp.box.color1
- else
- BOXPLAYER.Color = taffy_esp.box.color1
- end
- HealthBarOUTLINE.Size = Vector2.new(2, HeadPosition.Y - LegPosition.Y)
- HealthBarOUTLINE.Position = HealthBarOUTLINE.Position - Vector2.new(6,0)
- HealthBarOUTLINE.Visible = taffy_esp.box.outline
- HealthBarITSELF.Size = Vector2.new(2, (HeadPosition.Y - LegPosition.Y) / (v.Character.Humanoid.MaxHealth / math.clamp(v.Character.Humanoid.Health, 0,v.Character.Humanoid.MaxHealth)))
- HealthBarITSELF.Position = Vector2.new(BOXPLAYER.Position.X - 5, BOXPLAYER.Position.Y + (1 / HealthBarITSELF.Size.Y))
- HealthBarITSELF.Color = taffy_esp.box.healthbarcolor
- HealthBarITSELF.Visible = taffy_esp.box.healthbar
- else
- BLOCKOUTLINE.Visible = false
- BOXPLAYER.Visible = false
- HealthBarOUTLINE.Visible = false
- HealthBarITSELF.Visible = false
- end
- if taffy_esp.tracer.enabled then
- if taffy_esp.tracer.unlocktracers then
- Tracer.From = Vector2.new(mouse.X, mouse.Y + 36)
- else
- Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
- end
- Tracer.To = Vector2.new(Vector.X, Vector.Y)
- Tracer.Visible = taffy_esp.tracer.enabled
- if not taffy_esp.misc.useteamcolors then
- local color = v.TeamColor
- Tracer.Color = taffy_esp.tracer.color
- else
- Tracer.Color = taffy_esp.tracer.color
- end
- else
- Tracer.Visible = false
- end
- if taffy_esp.Toolsshow.enable then
- local Equipped = v.Character:FindFirstChildOfClass("Tool") and v.Character:FindFirstChildOfClass("Tool").Name or "None"
- toolshow.Text = Equipped
- toolshow.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y + 30)
- toolshow.Color = getgenv().taffy_esp.Toolsshow.color
- toolshow.Font = 3
- Name.Size = taffy_esp.Toolsshow.size
- toolshow.Visible = true
- else
- toolshow.Visible = false
- end
- if taffy_esp.name.enabled then
- Name.Text = tostring(v.Character.Humanoid.DisplayName).. " [" .. tostring(math.floor(v.Character.Humanoid.Health + 0.5)) .. "/" .. tostring(v.Character.Humanoid.MaxHealth) .. "]"
- Name.Position = Vector2.new(workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).X, workspace.Camera:WorldToViewportPoint(v.Character.Head.Position).Y - 30)
- Name.Visible = true
- Name.Size = taffy_esp.name.size
- if not taffy_esp.misc.useteamcolors then
- local color = v.TeamColor
- Name.Color = taffy_esp.name.color
- else
- Name.Color = taffy_esp.name.color
- end
- Name.Outline = taffy_esp.name.outline
- else
- Name.Visible = false
- end
- else
- BLOCKOUTLINE.Visible = false
- BOXPLAYER.Visible = false
- toolshow.Visible=false
- HealthBarOUTLINE.Visible = false
- HealthBarITSELF.Visible = false
- Tracer.Visible = false
- Name.Visible = false
- end
- else
- toolshow.Visible=false
- BLOCKOUTLINE.Visible = false
- BOXPLAYER.Visible = false
- HealthBarOUTLINE.Visible = false
- HealthBarITSELF.Visible = false
- Tracer.Visible = false
- Name.Visible = false
- end
- end)
- end
- for i,v in pairs(game.Players:GetChildren()) do
- esp(v)
- end
- game.Players.PlayerAdded:Connect(function(v)
- esp(v)
- end)
- local azure = {
- UISettings = {
- Rainbow = nil
- },
- Aiming = {
- Aimbot = {
- Enabled = nil,
- Prediction = nil,
- Hitbox = nil,
- Smoothing = {
- Enabled = nil,
- Value = nil
- },
- VelocityResolver = nil,
- ReverseResolver = nil,
- Alerts = nil
- },
- Target = {
- Enabled = nil,
- Prediction = nil,
- Hitbox = nil,
- Alerts = nil,
- Tracer = {
- Enabled = nil,
- Color = nil,
- From = nil,
- },
- PingBased = nil,
- Highlight = {
- Enabled = nil,
- FillColor = nil,
- OutlineColor = nil
- },
- LookAt = nil,
- ViewAt = nil,
- FakeHitbox = {
- Enabled = nil,
- Color = nil,
- Size = nil,
- Material = nil
- },
- Offset = {
- Y = nil
- },
- Dot = {
- Enabled = nil,Color = nil
- }
- },
- WristPos = {
- Enabled = nil,
- Distance = nil
- },
- TargetStrafe = {
- Enabled = nil,
- Speed = nil,
- Distance = nil,
- Height = nil,
- Visualize = {
- Enabled = nil,
- Color = nil
- }
- }
- },
- Blatant = {
- CFrame = {
- Enabled = nil,
- Value = nil
- },
- Exploits = {
- AutoStomp = nil,
- AntiBag = nil,
- NoSlow = nil,
- JumpCooldown = nil
- },
- AntiStomp = {
- Enabled = nil,
- Type = nil
- },
- FakeLag = {
- Enabled = nil,
- Duration = nil
- },
- AntiAim = {
- SemiLegit = nil,
- VelocityUnderGround = nil,
- VelocityUnderGroundAmount = nil,
- RotVelocity = {
- Enabled = nil,Value = nil
- }
- },
- GunMod = {
- AutoReload = nil
- },
- ToolReach = nil
- },
- Visuals = {
- Local = {
- Chams = nil,
- Highlight = {
- Enabled = nil,
- FillColor = nil,
- OutlineColor = nil,
- },
- CloneChams = {
- Enabled = nil,
- Duration = nil,
- Color = nil,
- Material = nil
- }
- },
- }
- }
- local LocalPlayer = game.Players.LocalPlayer
- local LocalPlayerObjs = {
- Mouse = LocalPlayer:GetMouse()
- }
- local RunService = game:GetService("RunService")
- local repo = 'https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/'
- local Library = loadstring(game:HttpGet(repo .. 'Library.lua'))()
- local ThemeManager = loadstring(game:HttpGet(repo .. 'addons/ThemeManager.lua'))()
- local SaveManager = loadstring(game:HttpGet(repo .. 'addons/SaveManager.lua'))()
- local Window = Library:CreateWindow({
- Title = 'Azure | Beta',
- Center = true,
- AutoShow = true,
- })
- local Tabs = {
- Aiming = Window:AddTab('Aiming'),
- Blatant = Window:AddTab('Blatant'),
- Visuals = Window:AddTab('Visuals'),
- Misc = Window:AddTab('Misc'),
- ['UI Settings'] = Window:AddTab('Settings'),
- }
- local AimbotTab = Tabs.Aiming:AddLeftGroupbox('Aimbot')
- local TargetTab = Tabs.Aiming:AddRightGroupbox('Target Aim')
- local WristPosXOther = Tabs.Aiming:AddLeftTabbox()
- local WristPositionTab = WristPosXOther:AddTab('Wrist Position')
- local StrafeTab = WristPosXOther:AddTab('Strafe')
- local ExploitsTab = Tabs.Blatant:AddLeftGroupbox('Exploits')
- local FlyTab = Tabs.Blatant:AddRightGroupbox('Fly')
- local CFrameTab = Tabs.Blatant:AddRightGroupbox('CFrame')
- local AntiStompTab = Tabs.Blatant:AddLeftGroupbox('Anti-Stomp')
- local GunModTab = Tabs.Blatant:AddLeftGroupbox('Gun Modification')
- local FakeLagTab = Tabs.Blatant:AddRightGroupbox('Fake Lag')
- local AntiAimTab = Tabs.Blatant:AddRightGroupbox('Anti Aim')
- local SpinbotTab = Tabs.Blatant:AddLeftGroupbox('Spinbot')
- local fakeanimTab = Tabs.Blatant:AddLeftGroupbox('FakeAnimations (AA)')
- local removehitboxTab = Tabs.Blatant:AddRightGroupbox('Remove Hitbox')
- local LocalTab = Tabs.Visuals:AddRightGroupbox('Character')
- local FOVTag = Tabs.Visuals:AddRightGroupbox('FOV')
- local CrosshairTab = Tabs.Visuals:AddRightGroupbox('Crosshair')
- local ESPTab = Tabs.Visuals:AddLeftGroupbox('ESP')
- local WorldTab = Tabs.Visuals:AddLeftGroupbox('World')
- local SkyboxTab = Tabs.Visuals:AddRightGroupbox('Sky box')
- local AnimationsTab = Tabs.Misc:AddLeftGroupbox('Animations')
- AnimationsTab:AddLabel("Don't change animations while moving")
- local TeleportTab = Tabs.Misc:AddRightGroupbox('Teleports')
- local OtherGroupbox = Tabs["UI Settings"]:AddRightGroupbox('Other')
- AimbotTab:AddToggle('AimbotEnabledTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Aimbot',
- })
- Toggles.AimbotEnabledTggle:OnChanged(function()
- azure.Aiming.Aimbot.Enabled = Toggles.AimbotEnabledTggle.Value
- end)
- Toggles.AimbotEnabledTggle:AddKeyPicker('AimbotKeyPickerXD', {
- Default = 'None',
- SyncToggleState = false,
- Mode = 'Toggle',
- Text = 'Aimbot',
- NoUI = false,
- })
- Options.AimbotKeyPickerXD:OnClick(function()
- if azure.Aiming.Aimbot.Enabled then
- AimbotBindEnabled = not AimbotBindEnabled
- if AimbotBindEnabled then
- AimbotTarget = AimbotGetTarget()
- if azure.Aiming.Aimbot.Alerts then
- Library:Notify("Aiming : "..tostring(AimbotTarget.Character.Humanoid.DisplayName))
- end
- elseif not AimbotBindEnabled then
- if azure.Aiming.Aimbot.Alerts then
- Library:Notify("Unaiming : "..tostring(AimbotTarget.Character.Humanoid.DisplayName))
- end
- end
- end
- end)
- AimbotTab:AddInput('AimbotPredictionTextbox', {
- Default = '',
- Numeric = false,
- Finished = false,
- Text = 'Prediction',
- Tooltip = 'Aimbot Prediction',
- Placeholder = 'Example = 7',
- })
- Options.AimbotPredictionTextbox:OnChanged(function()
- azure.Aiming.Aimbot.Prediction = Options.AimbotPredictionTextbox.Value
- end)
- AimbotTab:AddToggle('AimbotDrawFOVTggle', {
- Text = 'Draw FOV',
- Default = false,
- Tooltip = 'Enable Aimbot FOV',
- })
- Toggles.AimbotDrawFOVTggle:OnChanged(function()
- AimbotDrawFOV = Toggles.AimbotDrawFOVTggle.Value
- end)
- Toggles.AimbotDrawFOVTggle:AddColorPicker('LocalHighlxxxxxxxxxxightFillColorColorPicker', {
- Default = Color3.fromRGB(255,0,0),
- Title = 'Aimbot FOV Color'
- })
- Options.LocalHighlxxxxxxxxxxightFillColorColorPicker:OnChanged(function()
- AimbotFOVClr = Options.LocalHighlxxxxxxxxxxightFillColorColorPicker.Value
- end)
- AimbotTab:AddSlider('AimbotFOVSizex', {
- Text = 'Aimbot FOV',
- Default = 5,
- Min = 1,
- Max = 5,
- Rounding = 2,
- Compact = false,
- })
- Options.AimbotFOVSizex:OnChanged(function()
- AimbotFOVSize = Options.AimbotFOVSizex.Value*100
- end)
- AimbotTab:AddDropdown('AimbotHitboxDropdownn', {
- Values = { 'Head', 'HumanoidRootPart', 'UpperTorso', 'LowerTorso' },
- Default = 2,
- Multi = false,
- Text = 'Hitbox',
- Tooltip = 'Aimbot Hitbox',
- })
- Options.AimbotHitboxDropdownn:OnChanged(function()
- azure.Aiming.Aimbot.Hitbox = Options.AimbotHitboxDropdownn.Value
- end)
- AimbotTab:AddToggle('AimbotAlertsTggl', {
- Text = 'Alerts',
- Default = false,
- Tooltip = 'Enable Aimbot Alerts',
- })
- Toggles.AimbotAlertsTggl:OnChanged(function()
- azure.Aiming.Aimbot.Alerts = Toggles.AimbotAlertsTggl.Value
- end)
- AimbotTab:AddToggle('AimbotVelocityResolverToggle', {
- Text = 'Velocity Resolver',
- Default = false,
- Tooltip = 'Enable Aimbot Velocity Resolver',
- })
- Toggles.AimbotVelocityResolverToggle:OnChanged(function()
- azure.Aiming.Aimbot.VelocityResolver = Toggles.AimbotVelocityResolverToggle.Value
- end)
- AimbotTab:AddToggle('ReverseResolverAimbotTggle', {
- Text = 'Reverse Resolver',
- Default = false,
- Tooltip = 'Enable Aimbot Reverse Resolver',
- })
- Toggles.ReverseResolverAimbotTggle:OnChanged(function()
- azure.Aiming.Aimbot.ReverseResolver = Toggles.ReverseResolverAimbotTggle.Value
- end)
- AimbotTab:AddToggle('AimbotSmoothingTggle', {
- Text = 'Enable Smoothing',
- Default = false,
- Tooltip = 'Enable Aimbot Smoothing',
- })
- Toggles.AimbotSmoothingTggle:OnChanged(function()
- azure.Aiming.Aimbot.Smoothing.Enabled = Toggles.AimbotSmoothingTggle.Value
- end)
- AimbotTab:AddInput('AimbotSmoothingTextBox', {
- Default = '',
- Numeric = false,
- Finished = false,
- Text = 'Smoothing Value',
- Tooltip = 'Smoothing Value',
- Placeholder = 'Example = 0.01',
- })
- Options.AimbotSmoothingTextBox:OnChanged(function()
- azure.Aiming.Aimbot.Smoothing.Value = Options.AimbotSmoothingTextBox.Value
- end)
- --// target
- TargetTab:AddToggle('TargetEnabledToggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Target',
- })
- Toggles.TargetEnabledToggle:OnChanged(function()
- azure.Aiming.Target.Enabled = Toggles.TargetEnabledToggle.Value
- end)
- Toggles.TargetEnabledToggle:AddKeyPicker('TargetKeyPickerXD', {
- Default = 'None',
- SyncToggleState = false,
- Mode = 'Toggle',
- Text = 'Target Aim',
- NoUI = false,
- })
- Options.TargetKeyPickerXD:OnClick(function()
- if azure.Aiming.Target.Enabled then
- TargetBindEnabled = not TargetBindEnabled
- if TargetBindEnabled then
- TargetTarget = TargetGetTarget()
- if azure.Aiming.Target.Alerts then
- Library:Notify("Targeting : "..tostring(TargetTarget.Character.Humanoid.DisplayName))
- end
- elseif not TargetBindEnabled then
- if azure.Aiming.Target.Alerts then
- Library:Notify("Untargeting : "..tostring(TargetTarget.Character.Humanoid.DisplayName))
- end
- end
- end
- end)
- TargetTab:AddInput('TargetPredictionTextbox', {
- Default = '',
- Numeric = false,
- Finished = false,
- Text = 'Prediction',
- Tooltip = 'Target Prediction',
- Placeholder = 'Example = 0.165',
- })
- Options.TargetPredictionTextbox:OnChanged(function()
- azure.Aiming.Target.Prediction = Options.TargetPredictionTextbox.Value
- end)
- TargetTab:AddToggle('TargetTabFovTggle', {
- Text = 'Draw FOV',
- Default = false,
- Tooltip = 'Enable Target FOV',
- })
- Toggles.TargetTabFovTggle:OnChanged(function()
- TargetFOvEnabled = Toggles.TargetTabFovTggle.Value
- end)
- Toggles.TargetTabFovTggle:AddColorPicker('LocalHighxlxxxxxxxxxxightFillColorColorPicker', {
- Default = Color3.fromRGB(255,0,0),
- Title = 'Target FOV Color'
- })
- Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker:OnChanged(function()
- TargetFovClr = Options.LocalHighxlxxxxxxxxxxightFillColorColorPicker.Value
- end)
- TargetTab:AddSlider('AimbotFOVSxizex', {
- Text = 'Target FOV',
- Default = 5,
- Min = 1,
- Max = 5,
- Rounding = 2,
- Compact = false,
- })
- Options.AimbotFOVSxizex:OnChanged(function()
- TargetFOVSize = Options.AimbotFOVSxizex.Value*100
- end)
- TargetTab:AddDropdown('TargetHitboxDropdown', {
- Values = { 'Head', 'HumanoidRootPart', 'UpperTorso', 'LowerTorso' },
- Default = 2,
- Multi = false,
- Text = 'Hitbox',
- Tooltip = 'Target Hitbox',
- })
- Options.TargetHitboxDropdown:OnChanged(function()
- azure.Aiming.Target.Hitbox = Options.TargetHitboxDropdown.Value
- end)
- TargetTab:AddToggle('TargetAlertsTggl', {
- Text = 'Alerts',
- Default = false,
- Tooltip = 'Enable Target Alerts',
- })
- Toggles.TargetAlertsTggl:OnChanged(function()
- azure.Aiming.Target.Alerts = Toggles.TargetAlertsTggl.Value
- end)
- TargetTab:AddToggle('TargetLookAtTggle', {
- Text = 'Look At',
- Default = false,
- Tooltip = 'Enable Look At',
- })
- Toggles.TargetLookAtTggle:OnChanged(function()
- azure.Aiming.Target.LookAt = Toggles.TargetLookAtTggle.Value
- end)
- TargetTab:AddToggle('TargetViewAtTggle', {
- Text = 'View At',
- Default = false,
- Tooltip = 'Enable View At',
- })
- Toggles.TargetViewAtTggle:OnChanged(function()
- azure.Aiming.Target.ViewAt = Toggles.TargetViewAtTggle.Value
- end)
- TargetTab:AddToggle('PingbasedTggle', {
- Text = 'Ping Based',
- Default = false,
- Tooltip = 'recommended on 100 ping',
- })
- Toggles.PingbasedTggle:OnChanged(function()
- azure.Aiming.Target.PingBased = Toggles.PingbasedTggle.Value
- end)
- TargetTab:AddToggle('TracerEnabledTracerTarget', {
- Text = 'Tracers',
- Default = false,
- Tooltip = 'Tracers Enabled',
- })
- Toggles.TracerEnabledTracerTarget:OnChanged(function()
- azure.Aiming.Target.Tracer.Enabled = Toggles.TracerEnabledTracerTarget.Value
- end)
- Toggles.TracerEnabledTracerTarget:AddColorPicker('AddColorPickerForTracerTargetThingy', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Target Tracer Color'
- })
- Options.AddColorPickerForTracerTargetThingy:OnChanged(function()
- azure.Aiming.Target.Tracer.Color = Options.AddColorPickerForTracerTargetThingy.Value
- end)
- TargetTab:AddDropdown('TargetTracerFrom', {
- Values = { 'Mouse', 'Head', 'UpperTorso', 'LowerTorso','Gun' },
- Default = 5,
- Multi = false,
- Text = 'Tracer From:',
- Tooltip = 'Tracer From',
- })
- Options.TargetTracerFrom:OnChanged(function()
- azure.Aiming.Target.Tracer.From = Options.TargetTracerFrom.Value
- end)
- TargetTab:AddToggle('HighlightEnabledTggle', {
- Text = 'Highlight',
- Default = false,
- Tooltip = 'Highlight Enabled',
- })
- Toggles.HighlightEnabledTggle:OnChanged(function()
- azure.Aiming.Target.Highlight.Enabled = Toggles.HighlightEnabledTggle.Value
- end)
- Toggles.HighlightEnabledTggle:AddColorPicker('HighlightFillColorColorPicker', {
- Default = Color3.fromRGB(255,0,0),
- Title = 'Highlight Fill Color'
- })
- Options.HighlightFillColorColorPicker:OnChanged(function()
- azure.Aiming.Target.Highlight.FillColor = Options.HighlightFillColorColorPicker.Value
- end)
- Toggles.HighlightEnabledTggle:AddColorPicker('HighlightOutLineColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Highlight Outline Color'
- })
- Options.HighlightOutLineColor:OnChanged(function()
- azure.Aiming.Target.Highlight.OutlineColor = Options.HighlightOutLineColor.Value
- end)
- TargetTab:AddToggle('FakeHitboxTggle', {
- Text = 'Fake Hitbox',
- Default = false,
- Tooltip = 'Fake Hitbox Enabled',
- })
- Toggles.FakeHitboxTggle:OnChanged(function()
- azure.Aiming.Target.FakeHitbox.Enabled = Toggles.FakeHitboxTggle.Value
- end)
- Toggles.FakeHitboxTggle:AddColorPicker('FakeHitboxColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Fake Hitbox Color'
- })
- Options.FakeHitboxColor:OnChanged(function()
- azure.Aiming.Target.FakeHitbox.Color = Options.FakeHitboxColor.Value
- end)
- TargetTab:AddDropdown('TargetFakeHitboxMaterial', {
- Values = { 'Neon', 'ForceField', 'Plastic' },
- Default = 1,
- Multi = false,
- Text = 'Fake Hitbox Material',
- Tooltip = 'Fake Hitbox Material',
- })
- Options.TargetFakeHitboxMaterial:OnChanged(function()
- azure.Aiming.Target.FakeHitbox.Material = Options.TargetFakeHitboxMaterial.Value
- end)
- TargetTab:AddSlider('TarggeetFakeHitboxSize', {
- Text = 'Fake Hitbox Size',
- Default = 5,
- Min = 1,
- Max = 20,
- Rounding = 2,
- Compact = false,
- })
- Options.TarggeetFakeHitboxSize:OnChanged(function()
- azure.Aiming.Target.FakeHitbox.Size = Options.TarggeetFakeHitboxSize.Value
- end)
- TargetTab:AddToggle('DotPARENTEnabedx', {
- Text = 'Dot',
- Default = false,
- Tooltip = 'Dot Enabled',
- })
- Toggles.DotPARENTEnabedx:OnChanged(function()
- azure.Aiming.Target.Dot.Enabled = Toggles.DotPARENTEnabedx.Value
- end)
- Toggles.DotPARENTEnabedx:AddColorPicker('DotParentForColorxXD', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Dot Color'
- })
- Options.DotParentForColorxXD:OnChanged(function()
- azure.Aiming.Target.Dot.Color = Options.DotParentForColorxXD.Value
- end)
- TargetTab:AddSlider('TargetOffsetYSlider', {
- Text = 'Target Offset (Y)',
- Default = 0,
- Min = -0.5,
- Max = 0.5,
- Rounding = 2,
- Compact = false,
- })
- Options.TargetOffsetYSlider:OnChanged(function()
- azure.Aiming.Target.Offset.Y = Options.TargetOffsetYSlider.Value
- end)
- WristPositionTab:AddToggle('WristPosEnabledTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Wrist Position',
- })
- Toggles.WristPosEnabledTggle:OnChanged(function()
- azure.Aiming.WristPos.Enabled = Toggles.WristPosEnabledTggle.Value
- end)
- Toggles.WristPosEnabledTggle:AddKeyPicker('WristPosBindEnabled', {
- Default = 'None',
- SyncToggleState = false,
- Mode = 'Toggle',
- Text = 'Wrist Position',
- NoUI = false,
- })
- Options.WristPosBindEnabled:OnClick(function()
- if azure.Aiming.WristPos.Enabled then
- WristPosBind = not WristPosBind
- WristPosTarget = GetTarget()
- end
- end)
- WristPositionTab:AddSlider('WristPosOffsetSlider', {
- Text = 'Offset (Y)',
- Default = 1,
- Min = 1,
- Max = 25,
- Rounding = 2,
- Compact = false,
- })
- Options.WristPosOffsetSlider:OnChanged(function()
- azure.Aiming.WristPos.Distance = Options.WristPosOffsetSlider.Value
- end)
- WristPositionTab:AddLabel("Drops FPS (could be buggy)")
- StrafeTab:AddToggle('TargetStrafeEnabled', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Target Strafe Enabled',
- })
- Toggles.TargetStrafeEnabled:OnChanged(function()
- azure.Aiming.TargetStrafe.Enabled = Toggles.TargetStrafeEnabled.Value
- end)
- Toggles.TargetStrafeEnabled:AddKeyPicker('StrafeKeyPickerXD', {
- Default = 'None',
- SyncToggleState = true,
- Mode = 'Toggle',
- Text = 'Strafe (Target)',
- NoUI = false,
- })
- StrafeTab:AddToggle('TargetStrafeVisualizatiONcOLR', {
- Text = 'Visualize Rotation',
- Default = false,
- Tooltip = 'Visualize Rotation Enabled',
- })
- Toggles.TargetStrafeVisualizatiONcOLR:OnChanged(function()
- azure.Aiming.TargetStrafe.Visualize.Enabled = Toggles.TargetStrafeVisualizatiONcOLR.Value
- end)
- Toggles.TargetStrafeVisualizatiONcOLR:AddColorPicker('TargetStrafeVisualizatiONcOLRXX', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Visualize Rotation Color'
- })
- Options.TargetStrafeVisualizatiONcOLRXX:OnChanged(function()
- azure.Aiming.TargetStrafe.Visualize.Color = Options.TargetStrafeVisualizatiONcOLRXX.Value
- end)
- StrafeTab:AddSlider('TargetStrafeSpeedLSid', {
- Text = 'Speed',
- Default = 5,
- Min = 1,
- Max = 5,
- Rounding = 0,
- Compact = false,
- })
- Options.TargetStrafeSpeedLSid:OnChanged(function()
- if Options.TargetStrafeSpeedLSid.Value == 5 then
- azure.Aiming.TargetStrafe.Speed = 0.5
- elseif Options.TargetStrafeSpeedLSid.Value == 4 then
- azure.Aiming.TargetStrafe.Speed = 0.6
- elseif Options.TargetStrafeSpeedLSid.Value == 3 then
- azure.Aiming.TargetStrafe.Speed = 0.7
- elseif Options.TargetStrafeSpeedLSid.Value == 2 then
- azure.Aiming.TargetStrafe.Speed = 0.8
- elseif Options.TargetStrafeSpeedLSid.Value == 1 then
- azure.Aiming.TargetStrafe.Speed = 0.9
- end
- end)
- StrafeTab:AddSlider('TargetStrafeDistanceSlid', {
- Text = 'Distance',
- Default = 0,
- Min = 0,
- Max = 20,
- Rounding = 2,
- Compact = false,
- })
- Options.TargetStrafeDistanceSlid:OnChanged(function()
- azure.Aiming.TargetStrafe.Distance = Options.TargetStrafeDistanceSlid.Value
- end)
- StrafeTab:AddSlider('TargetStrafeHeightSlid', {
- Text = 'Height',
- Default = 0,
- Min = 0,
- Max = 20,
- Rounding = 2,
- Compact = false,
- })
- Options.TargetStrafeHeightSlid:OnChanged(function()
- azure.Aiming.TargetStrafe.Height = Options.TargetStrafeHeightSlid.Value
- end)
- StrafeTab:AddLabel("FPS Based")
- ExploitsTab:AddToggle('JumpCooldownTggle', {
- Text = 'No Jump Cooldown',
- Default = false,
- Tooltip = 'Removes Jump Cooldown',
- })
- Toggles.JumpCooldownTggle:OnChanged(function()
- azure.Blatant.Exploits.JumpCooldown = Toggles.JumpCooldownTggle.Value
- end)
- ExploitsTab:AddToggle('NoSlowdownTgle', {
- Text = 'No Slowdown',
- Default = false,
- Tooltip = 'Enable No Slowdown',
- })
- Toggles.NoSlowdownTgle:OnChanged(function()
- azure.Blatant.Exploits.NoSlow = Toggles.NoSlowdownTgle.Value
- end)
- ExploitsTab:AddToggle('AutoStompTggle', {
- Text = 'Auto Stomp',
- Default = false,
- Tooltip = 'Enable Auto Stomp',
- })
- Toggles.AutoStompTggle:OnChanged(function()
- azure.Blatant.Exploits.AutoStomp = Toggles.AutoStompTggle.Value
- end)
- ExploitsTab:AddToggle('AntiFlingEnabled', {
- Text = 'Anti-Fling',
- Default = false,
- Tooltip = 'Enable Anti-Fling',
- })
- Toggles.AntiFlingEnabled:OnChanged(function()
- LocalPlayer.Character.HumanoidRootPart.Anchored = Toggles.AntiFlingEnabled.Value
- end)
- ExploitsTab:AddToggle('AntiBagEnabledx', {
- Text = 'Anti-Bag',
- Default = false,
- Tooltip = 'Enable Anti-Bag ( do not use when antilocking )',
- })
- Toggles.AntiBagEnabledx:OnChanged(function()
- azure.Blatant.Exploits.AntiBag = Toggles.AntiBagEnabledx.Value
- end)
- ExploitsTab:AddToggle('NoclipEnabled', {
- Text = 'Noclip',
- Default = false,
- Tooltip = 'Enable Noclip',
- })
- Toggles.NoclipEnabled:OnChanged(function()
- if Toggles.NoclipEnabled.Value then
- NoclipLoop = game:GetService("RunService").Stepped:Connect(function()
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if v:IsA("BasePart") and v.CanCollide == true then
- v.CanCollide = false
- end
- end
- end)
- elseif Toggles.NoclipEnabled.Value == false and NoclipLoop then
- NoclipLoop:Disconnect()
- end
- end)
- Toggles.NoclipEnabled:AddKeyPicker('NoclipBind', {
- Default = 'None',
- SyncToggleState = true,
- Mode = 'Toggle',
- Text = 'Noclip',
- NoUI = false,
- })
- AntiStompTab:AddToggle('aNTIStompTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable AntiStomp',
- })
- Toggles.aNTIStompTggle:OnChanged(function()
- azure.Blatant.AntiStomp.Enabled = Toggles.aNTIStompTggle.Value
- end)
- AntiStompTab:AddDropdown('AntiStompDropdown', {
- Values = { 'Remove Character', 'Remove Humanoid' },
- Default = 1,
- Multi = false,
- Text = 'Anti Stomp Type',
- Tooltip = 'Anti Stomp Type',
- })
- Options.AntiStompDropdown:OnChanged(function()
- azure.Blatant.AntiStomp.Type = Options.AntiStompDropdown.Value
- end)
- CFrameTab:AddToggle('CFrameSpeedTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable CFrame',
- })
- Toggles.CFrameSpeedTggle:OnChanged(function()
- azure.Blatant.CFrame.Enabled = Toggles.CFrameSpeedTggle.Value
- end)
- Toggles.CFrameSpeedTggle:AddKeyPicker('CFrameSpeedBind', {
- Default = 'None',
- SyncToggleState = true,
- Mode = 'Toggle',
- Text = 'CFrame',
- NoUI = false,
- })
- CFrameTab:AddSlider('CFrameSpeedAmountXD', {
- Text = 'CFrame Speed Amount',
- Default = 1,
- Min = 1,
- Max = 5,
- Rounding = 2,
- Compact = false,
- })
- Options.CFrameSpeedAmountXD:OnChanged(function()
- azure.Blatant.CFrame.Value = Options.CFrameSpeedAmountXD.Value
- end)
- FakeLagTab:AddToggle('FakeLagEnabledTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Fake Lag',
- })
- Toggles.FakeLagEnabledTggle:OnChanged(function()
- azure.Blatant.FakeLag.Enabled = Toggles.FakeLagEnabledTggle.Value
- end)
- FakeLagTab:AddSlider('FakeLagEnabledSlider', {
- Text = 'Duration',
- Default = 1,
- Min = 1,
- Max = 10,
- Rounding = 2,
- Compact = false,
- })
- Options.FakeLagEnabledSlider:OnChanged(function()
- azure.Blatant.FakeLag.Duration = Options.FakeLagEnabledSlider.Value
- end)
- local PredictorPart = Instance.new("Part",game.Workspace)
- local newBillboardx = Instance.new("BillboardGui", PredictorPart)
- local newFramex = Instance.new("Frame", newBillboardx)
- local newUiCornorx = Instance.new("UICorner", newFramex)
- task.spawn(function ()
- PredictorPart.Anchored = true
- PredictorPart.CanCollide = false
- PredictorPart.CFrame = CFrame.new(0,9999,0)
- PredictorPart.Transparency = 1
- newBillboardx.Name = "azure_billboardpredictor"
- newBillboardx.Adornee = PredictorPart
- newBillboardx.Size = UDim2.new(1, 0, 1, 0)
- newBillboardx.AlwaysOnTop = true
- newFramex.Size = UDim2.new(1, 0, 1, 0)
- newFramex.BackgroundTransparency = 0
- newUiCornorx.CornerRadius = UDim.new(50, 50)
- end)
- AntiAimTab:AddToggle('PredictiorRoblox', {
- Text = 'Predictor',
- Default = false,
- Tooltip = 'Predictor Enabled',
- })
- Toggles.PredictiorRoblox:OnChanged(function()
- if Toggles.PredictiorRoblox.Value then
- PredictorHook = game:GetService("RunService").Stepped:Connect(function ()
- PredictorPart.CFrame = CFrame.new(LocalPlayer.Character.HumanoidRootPart.Position+(LocalPlayer.Character.HumanoidRootPart.Velocity*0.11))
- spawn(function ()
- newFramex.BackgroundColor3 = PredictorColoxr
- end)
- end)
- elseif Toggles.PredictiorRoblox.Value == false and PredictorHook then
- PredictorHook:Disconnect()
- PredictorPart.CFrame = CFrame.new(0,5000,0)
- end
- end)
- Toggles.PredictiorRoblox:AddColorPicker('AddColorPickerForTxxxxxxxxxxracerTargetThingy', {
- Default = Color3.fromRGB(255,255,255),
- })
- Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy:OnChanged(function()
- PredictorColoxr = Options.AddColorPickerForTxxxxxxxxxxracerTargetThingy.Value
- end)
- AntiAimTab:AddToggle('VelUnderGroundToggle', {
- Text = 'Velocity Underground',
- Default = false,
- Tooltip = 'Velocity Underground Enabled',
- })
- Toggles.VelUnderGroundToggle:OnChanged(function()
- azure.Blatant.AntiAim.VelocityUnderGround = Toggles.VelUnderGroundToggle.Value
- end)
- Toggles.VelUnderGroundToggle:AddKeyPicker('NoclipBind', {
- Default = 'None',
- SyncToggleState = true,
- Mode = 'Toggle',
- Text = 'V-Underground',
- NoUI = false,
- })
- AntiAimTab:AddSlider('VelocityUndergroundSLider', {
- Text = 'V-Underground Velocity',
- Default = 1,
- Min = 1,
- Max = 500,
- Rounding = 2,
- Compact = false,
- })
- Options.VelocityUndergroundSLider:OnChanged(function()
- azure.Blatant.AntiAim.VelocityUnderGroundAmount = Options.VelocityUndergroundSLider.Value
- end)
- AntiAimTab:AddSlider('VelocityHipheightUnderground', {
- Text = 'HipHeight',
- Default = 2,
- Min = 2,
- Max = 11,
- Rounding = 2,
- Compact = false,
- })
- Options.VelocityHipheightUnderground:OnChanged(function()
- VelocityUndergroundHipheight = Options.VelocityHipheightUnderground.Value
- end)
- AntiAimTab:AddToggle('VFallTggle', {
- Text = 'Velocity Fall',
- Default = false,
- Tooltip = 'Velocity Fall Enabled',
- })
- Toggles.VFallTggle:OnChanged(function()
- if Toggles.VFallTggle.Value then
- VFallHook = RunService.Stepped:Connect(function ()
- LocalPlayer.Character:WaitForChild("Humanoid").StateChanged:Connect(function(old,new)
- if new == Enum.HumanoidStateType.Freefall == true and Toggles.VFallTggle.Value == true then
- wait(0.28)
- LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0, -V_FallVelocity, 0)
- end
- end)
- end)
- elseif Toggles.VFallTggle.Value == false and VFallHook then
- VFallHook:Disconnect()
- end
- end)
- AntiAimTab:AddSlider('VFallVel', {
- Text = 'V-Fall Velocity',
- Default = 1,
- Min = 1,
- Max = 50,
- Rounding = 2,
- Compact = false,
- })
- Options.VFallVel:OnChanged(function()
- V_FallVelocity = Options.VFallVel.Value
- end)
- GunModTab:AddToggle('AutoReloadTggle', {
- Text = 'Auto Reload',
- Default = false,
- Tooltip = 'Enable Auto Reload',
- })
- Toggles.AutoReloadTggle:OnChanged(function()
- azure.Blatant.GunMod.AutoReload = Toggles.AutoReloadTggle.Value
- end)
- SpinbotTab:AddToggle('RotVelocitySpinbot', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Spinbot Enabled',
- })
- Toggles.RotVelocitySpinbot:OnChanged(function()
- if Toggles.RotVelocitySpinbot.Value then
- RotVelHook = RunService.Stepped:Connect(function ()
- LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(Spinbot_X,Spinbot_Y,Spinbot_Z)
- end)
- elseif Toggles.RotVelocitySpinbot.Value == false and RotVelHook then
- RotVelHook:Disconnect()
- end
- end)
- SpinbotTab:AddSlider('SpinbotY', {
- Text = 'Speed',
- Default = 1,
- Min = 1,
- Max = 100,
- Rounding = 2,
- Compact = false,
- })
- Options.SpinbotY:OnChanged(function()
- Spinbot_Y = Options.SpinbotY.Value
- end)
- fakeanimTab:AddToggle('MoonWalk', {
- Text = 'MoonWalk ( 1 )',
- Default = false,
- Tooltip = 'Prediction can be weird',
- })
- Toggles.MoonWalk:OnChanged(function()
- if Toggles.MoonWalk.Value then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
- "rbxassetid://696096087"
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
- "rbxassetid://696096087"
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
- "rbxassetid://696096087"
- elseif Toggles.MoonWalk.Value == false then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
- end
- end)
- fakeanimTab:AddToggle('MoonWalk1', {
- Text = 'MoonWalk ( 2 )',
- Default = false,
- Tooltip = 'Prediction can be weird',
- })
- Toggles.MoonWalk1:OnChanged(function()
- if Toggles.MoonWalk1.Value then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
- ""
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
- ""
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
- ""
- elseif Toggles.MoonWalk1.Value == false then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
- end
- end)
- fakeanimTab:AddToggle('NonHeadshotWalk', {
- Text = 'HeadshotWalk',
- Default = false,
- Tooltip = 'Enemie cant 2 tap',
- })
- Toggles.NonHeadshotWalk:OnChanged(function()
- if Toggles.NonHeadshotWalk.Value then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
- "http://www.roblox.com/asset/?id=1083222527"
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
- "http://www.roblox.com/asset/?id=1083222527"
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
- "http://www.roblox.com/asset/?id=1083222527"
- elseif Toggles.NonHeadshotWalk.Value == false then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
- end
- end)
- fakeanimTab:AddToggle('ArmSwingWalk', {
- Text = 'Arm Spread',
- Default = false,
- Tooltip = 'Prediction can be weird',
- })
- Toggles.ArmSwingWalk:OnChanged(function()
- if Toggles.ArmSwingWalk.Value then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
- "rbxassetid://754656200"
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
- "rbxassetid://754656200"
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
- "rbxassetid://754656200"
- elseif Toggles.ArmSwingWalk.Value == false then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
- end
- end)
- fakeanimTab:AddToggle('FlossWalk', {
- Text = 'FlossWalk',
- Default = false,
- Tooltip = 'Prediction can be weird',
- })
- Toggles.FlossWalk:OnChanged(function()
- if Toggles.FlossWalk.Value then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId =
- "http://www.roblox.com/asset/?id=5917459365"
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId =
- "http://www.roblox.com/asset/?id=5917459365"
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId =
- "http://www.roblox.com/asset/?id=5917459365"
- elseif Toggles.FlossWalk.Value == false then
- game.Players.LocalPlayer.Character.Animate.idle.Animation1.AnimationId = _G.FakeAnim1
- game.Players.LocalPlayer.Character.Animate.run.RunAnim.AnimationId = _G.FakeAnim2
- game.Players.LocalPlayer.Character.Animate.walk.WalkAnim.AnimationId = _G.FakeAnim3
- end
- end)
- removehitboxTab:AddDropdown('RemovalDropdown', {
- Values = { 'None','RightLeg', 'LeftLeg',"LeftArm" },
- Default = 1,
- Multi = false,
- Text = 'RemovalDropdown',
- Tooltip = 'RemoveHitboxes',
- })
- Options.RemovalDropdown:OnChanged(function()
- if Options.RemovalDropdown.Value == "None" then
- elseif Options.RemovalDropdown.Value == "RightLeg" then
- game.Players.LocalPlayer.Character.RightUpperLeg:Destroy()
- elseif Options.RemovalDropdown.Value == "LeftLeg" then
- game.Players.LocalPlayer.Character.LeftUpperLeg:Destroy()
- elseif Options.RemovalDropdown.Value == "LeftArm" then
- game.Players.LocalPlayer.Character.LeftUpperArm:Destroy()
- end
- end)
- LocalTab:AddToggle('ChamsEnabledTggle', {
- Text = 'Enable Chams',
- Default = false,
- Tooltip = 'Enable Chams',
- })
- Toggles.ChamsEnabledTggle:OnChanged(function()
- azure.Visuals.Local.Chams = Toggles.ChamsEnabledTggle.Value
- end)
- task.spawn(function ()
- while true do
- wait()
- if azure.Visuals.Local.Chams then
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Material = "ForceField"
- end
- end
- else
- for i,v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v.Material = "Plastic"
- end
- end
- end
- end
- end)
- --[[
- LocalTab:AddToggle('GunChamsTggle', {
- Text = 'Enable Gun Chams',
- Default = false,
- Tooltip = 'Gun Chams Enabled',
- })
- Toggles.GunChamsTggle:OnChanged(function()
- azure.Visuals.Local.GunChams.Enabled = Toggles.GunChamsTggle.Value
- end)
- Toggles.GunChamsTggle:AddColorPicker('GunChamsColr', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Gun Chams Color'
- })
- Options.GunChamsColr:OnChanged(function()
- azure.Visuals.Local.GunChams.Color = Options.GunChamsColr.Value
- end)
- task.spawn(function ()
- while true do
- wait()
- if azure.Visuals.Local.GunChams.Enabled then
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "ForceField"
- game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Color = azure.Visuals.Local.GunChams.Color
- end
- else
- if game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- game.Players.LocalPlayer.Character:FindFirstChildWhichIsA("Tool").Default.Material = "Plastic"
- end
- end
- end
- end)
- ]]
- local LocalHL = Instance.new("Highlight")
- LocalTab:AddToggle('LocalHighlight', {
- Text = 'Highlight',
- Default = false,
- Tooltip = 'Highlight Enabled',
- })
- Toggles.LocalHighlight:OnChanged(function()
- azure.Visuals.Local.Highlight.Enabled = Toggles.LocalHighlight.Value
- end)
- task.spawn(function ()
- while true do
- wait()
- if azure.Visuals.Local.Highlight.Enabled then
- LocalHL.Parent = LocalPlayer.Character
- LocalHL.FillColor = azure.Visuals.Local.Highlight.FillColor
- LocalHL.OutlineColor = azure.Visuals.Local.Highlight.OutlineColor
- else
- LocalHL.Parent = game.CoreGui
- end
- end
- end)
- Toggles.LocalHighlight:AddColorPicker('LocalHighlightFillColorColorPicker', {
- Default = Color3.fromRGB(255,0,0),
- Title = 'Highlight Fill Color'
- })
- Options.LocalHighlightFillColorColorPicker:OnChanged(function()
- azure.Visuals.Local.Highlight.FillColor = Options.LocalHighlightFillColorColorPicker.Value
- end)
- Toggles.LocalHighlight:AddColorPicker('LocalHighlightOutLineColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Highlight Outline Color'
- })
- Options.LocalHighlightOutLineColor:OnChanged(function()
- azure.Visuals.Local.Highlight.OutlineColor = Options.LocalHighlightOutLineColor.Value
- end)
- LocalTab:AddToggle('CloneChamsEnabled', {
- Text = 'Clone Chams',
- Default = false,
- Tooltip = 'Clone Chams Enabled',
- })
- Toggles.CloneChamsEnabled:OnChanged(function()
- azure.Visuals.Local.CloneChams.Enabled = Toggles.CloneChamsEnabled.Value
- end)
- Toggles.CloneChamsEnabled:AddColorPicker('CloneChamsColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Clone Chams Color'
- })
- Options.CloneChamsColor:OnChanged(function()
- azure.Visuals.Local.CloneChams.Color = Options.CloneChamsColor.Value
- end)
- task.spawn(function ()
- while true do
- wait()
- if azure.Visuals.Local.CloneChams.Enabled then
- repeat
- game.Players.LocalPlayer.Character.Archivable = true
- local Clone = game.Players.LocalPlayer.Character:Clone()
- for _,Obj in next, Clone:GetDescendants() do
- if Obj.Name == "HumanoidRootPart" or Obj:IsA("Humanoid") or Obj:IsA("LocalScript") or Obj:IsA("Script") or Obj:IsA("Decal") then
- Obj:Destroy()
- elseif Obj:IsA("BasePart") or Obj:IsA("Meshpart") or Obj:IsA("Part") then
- if Obj.Transparency == 1 then
- Obj:Destroy()
- else
- Obj.CanCollide = false
- Obj.Anchored = true
- Obj.Material = azure.Visuals.Local.CloneChams.Material
- Obj.Color = azure.Visuals.Local.CloneChams.Color
- Obj.Transparency = 0
- Obj.Size = Obj.Size + Vector3.new(0.03, 0.03, 0.03)
- end
- end
- pcall(function()
- Obj.CanCollide = false
- end)
- end
- Clone.Parent = game.Workspace
- wait(azure.Visuals.Local.CloneChams.Duration)
- Clone:Destroy()
- until azure.Visuals.Local.CloneChams.Enabled == false
- end
- end
- end)
- LocalTab:AddSlider('DurationSliderWHAT', {
- Text = 'Duration',
- Default = 0.1,
- Min = 0.1,
- Max = 3,
- Rounding = 2,
- Compact = false,
- })
- Options.DurationSliderWHAT:OnChanged(function()
- azure.Visuals.Local.CloneChams.Duration = Options.DurationSliderWHAT.Value
- end)
- LocalTab:AddDropdown('CloneChamsMaterial', {
- Values = { 'Neon', 'ForceField', 'Plastic' },
- Default = 2,
- Multi = false,
- Text = 'Clone Chams Material',
- Tooltip = 'Clone Chams Material',
- })
- Options.CloneChamsMaterial:OnChanged(function()
- azure.Visuals.Local.CloneChams.Material = Options.CloneChamsMaterial.Value
- end)
- FOVTag:AddSlider('FOVSLlider', {
- Text = 'Amount',
- Default = 70,
- Min = 70,
- Max = 120,
- Rounding = 2,
- Compact = false,
- })
- Options.FOVSLlider:OnChanged(function()
- workspace.CurrentCamera.FieldOfView = Options.FOVSLlider.Value
- end)
- ESPTab:AddToggle('BoxESPEnabled', {
- Text = 'Box',
- Default = false,
- Tooltip = 'Box ESP Enabled',
- })
- Toggles.BoxESPEnabled:OnChanged(function()
- getgenv().taffy_esp.box.enabled = Toggles.BoxESPEnabled.Value
- end)
- Toggles.BoxESPEnabled:AddColorPicker('BoxESPColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Box ESP Color'
- })
- Options.BoxESPColor:OnChanged(function()
- getgenv().taffy_esp.box.color1 = Options.BoxESPColor.Value
- end)
- ESPTab:AddToggle('HealthESPEnabled', {
- Text = 'Health',
- Default = false,
- Tooltip = 'Health ESP Enabled',
- })
- Toggles.HealthESPEnabled:OnChanged(function()
- getgenv().taffy_esp.box.healthbar = Toggles.HealthESPEnabled.Value
- end)
- Toggles.HealthESPEnabled:AddColorPicker('HealthESPColor', {
- Default = Color3.fromRGB(0,255,0),
- Title = 'Health ESP Color'
- })
- Options.HealthESPColor:OnChanged(function()
- getgenv().taffy_esp.box.healthbarcolor = Options.HealthESPColor.Value
- end)
- task.spawn(function ()
- while true do
- wait()
- if getgenv().taffy_esp.box.healthbar or getgenv().taffy_esp.box.enabled then
- getgenv().taffy_esp.box.outline = true
- elseif getgenv().taffy_esp.box.healthbar == false or getgenv().taffy_esp.box.enabled == false then
- getgenv().taffy_esp.box.outline = false
- end
- if getgenv().taffy_esp.box.healthbar == true and getgenv().taffy_esp.box.enabled == false then
- getgenv().taffy_esp.box.outline = false
- end
- end
- end)
- ESPTab:AddToggle('TracerESPEnabled', {
- Text = 'Tracer',
- Default = false,
- Tooltip = 'Tracer ESP Enabled',
- })
- Toggles.TracerESPEnabled:OnChanged(function()
- getgenv().taffy_esp.tracer.enabled = Toggles.TracerESPEnabled.Value
- end)
- Toggles.TracerESPEnabled:AddColorPicker('TracerESPColor', {
- Default = Color3.fromRGB(0,255,0),
- Title = 'Tracer ESP Color'
- })
- Options.TracerESPColor:OnChanged(function()
- getgenv().taffy_esp.tracer.color = Options.TracerESPColor.Value
- end)
- ESPTab:AddToggle('UnlockedTracerEnabled', {
- Text = 'Unlock Tracer',
- Default = false,
- Tooltip = 'Unlock Tracer Enabled',
- })
- Toggles.UnlockedTracerEnabled:OnChanged(function()
- getgenv().taffy_esp.tracer.unlocktracers = Toggles.UnlockedTracerEnabled.Value
- end)
- ESPTab:AddToggle('NameESPEnabled', {
- Text = 'Name',
- Default = false,
- Tooltip = 'Name ESP Enabled',
- })
- Toggles.NameESPEnabled:OnChanged(function()
- getgenv().taffy_esp.name.enabled = Toggles.NameESPEnabled.Value
- end)
- Toggles.NameESPEnabled:AddColorPicker('NameESPColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Name ESP Color'
- })
- Options.NameESPColor:OnChanged(function()
- getgenv().taffy_esp.name.color = Options.NameESPColor.Value
- end)
- ESPTab:AddToggle('ToolESPEnabled', {
- Text = 'Held Tool',
- Default = false,
- Tooltip = 'Held Tool ESP Enabled',
- })
- Toggles.ToolESPEnabled:OnChanged(function()
- getgenv().taffy_esp.Toolsshow.enable = Toggles.ToolESPEnabled.Value
- end)
- Toggles.ToolESPEnabled:AddColorPicker('ToolESPColor', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Held Tool ESP Color'
- })
- Options.ToolESPColor:OnChanged(function()
- getgenv().taffy_esp.Toolsshow.color = Options.ToolESPColor.Value
- end)
- WorldTab:AddLabel('Ambient'):AddColorPicker('AmbientColorPicker', {
- Default = Color3.fromRGB(0,0,0),
- Title = 'Ambient',
- })
- Options.AmbientColorPicker:OnChanged(function()
- if AmbientRainbowMode == true then
- else
- game.Lighting.Ambient = Options.AmbientColorPicker.Value
- end
- end)
- WorldTab:AddToggle('RainbowAmbient', {
- Text = 'Rainbow Ambient',
- Default = false,
- Tooltip = 'Rainbow Ambient Enabled',
- })
- Toggles.RainbowAmbient:OnChanged(function()
- AmbientRainbowMode = Toggles.RainbowAmbient.Value
- if Toggles.RainbowAmbient.Value then
- while Toggles.RainbowAmbient.Value do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,0/255)
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(255/255,i/255,0/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(i/255,255/255,0/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(0/255,255/255,i/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(0/255,i/255,255/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(i/255,0/255,255/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").Ambient = Color3.new(255/255,0/255,i/255)
- end
- if Toggles.RainbowAmbient.Value == false then break end
- end
- end
- end)
- local AmbientReset = WorldTab:AddButton('Reset to Default', function()
- Options.AmbientColorPicker:SetValueRGB(Color3.fromRGB(0,0,0))
- end)
- WorldTab:AddLabel('Outdoor Ambient'):AddColorPicker('OutdoorAmbientColor', {
- Default = Color3.fromRGB(152, 152, 146),
- Title = 'Outdoor Ambient',
- })
- Options.OutdoorAmbientColor:OnChanged(function()
- if OutdoorAmbientRainbowMode then
- else
- game.Lighting.OutdoorAmbient = Options.OutdoorAmbientColor.Value
- end
- end)
- WorldTab:AddToggle('RainbowOutdoorAmbient', {
- Text = 'Rainbow Outdoor',
- Default = false,
- Tooltip = 'Rainbow Outdoor Ambient Enabled',
- })
- Toggles.RainbowOutdoorAmbient:OnChanged(function()
- OutdoorAmbientRainbowMode = Toggles.RainbowOutdoorAmbient.Value
- if Toggles.RainbowOutdoorAmbient.Value then
- while Toggles.RainbowOutdoorAmbient.Value do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,0/255)
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,i/255,0/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,255/255,0/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,255/255,i/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(0/255,i/255,255/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(i/255,0/255,255/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").OutdoorAmbient = Color3.new(255/255,0/255,i/255)
- end
- if Toggles.RainbowOutdoorAmbient.Value == false then break end
- end
- end
- end)
- local OutdoorAmbientReset = WorldTab:AddButton('Reset to Default', function()
- Options.OutdoorAmbientColor:SetValueRGB(Color3.fromRGB(152, 152, 146))
- end)
- WorldTab:AddSlider('FogEndSlider', {
- Text = 'Fog End',
- Default = 500,
- Min = 1,
- Max = 500,
- Rounding = 1,
- Compact = false,
- })
- Options.FogEndSlider:OnChanged(function()
- game.Lighting.FogEnd = Options.FogEndSlider.Value
- end)
- WorldTab:AddLabel('Fog Color'):AddColorPicker('FogColorColorPicker', {
- Default = Color3.fromRGB(100, 87, 72),
- Title = 'Fog Color',
- })
- Options.FogColorColorPicker:OnChanged(function()
- if FogRainbowMode then
- else
- game.Lighting.FogColor = Options.FogColorColorPicker.Value
- end
- end)
- WorldTab:AddToggle('RainbowFogColor', {
- Text = 'Rainbow Outdoor',
- Default = false,
- Tooltip = 'Rainbow Outdoor Ambient Enabled',
- })
- Toggles.RainbowFogColor:OnChanged(function()
- FogRainbowMode = Toggles.RainbowFogColor.Value
- if Toggles.RainbowFogColor.Value then
- while Toggles.RainbowFogColor.Value do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,0/255)
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(255/255,i/255,0/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(i/255,255/255,0/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(0/255,255/255,i/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(0/255,i/255,255/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(i/255,0/255,255/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Lighting").FogColor = Color3.new(255/255,0/255,i/255)
- end
- if Toggles.RainbowFogColor.Value == false then break end
- end
- end
- end)
- local ResetFogEnd = WorldTab:AddButton('Reset to Default', function()
- Options.FogEndSlider:SetValue(500)
- Options.FogColorColorPicker:SetValueRGB(Color3.fromRGB(100, 87, 72))
- end)
- WorldTab:AddToggle('GlobalShadowsEnabled', {
- Text = 'Global Shadows',
- Default = true,
- Tooltip = 'Global Shadows Enabled',
- })
- Toggles.GlobalShadowsEnabled:OnChanged(function()
- game.Lighting.GlobalShadows = Toggles.GlobalShadowsEnabled.Value
- end)
- WorldTab:AddSlider('Saturation', {
- Text = 'Saturation',
- Default = 0,
- Min = 0,
- Max = 10,
- Rounding = 1,
- Compact = false,
- })
- Options.Saturation:OnChanged(function()
- local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
- ColorCorrection.Saturation = Options.Saturation.Value
- end)
- WorldTab:AddSlider('Contrast', {
- Text = 'Contrast',
- Default = 0.1,
- Min = 0,
- Max = 10,
- Rounding = 1,
- Compact = false,
- })
- Options.Contrast:OnChanged(function()
- local ColorCorrection = game.Lighting:FindFirstChildOfClass("ColorCorrectionEffect") or Instance.new("ColorCorrectionEffect")
- ColorCorrection.Contrast = Options.Contrast.Value
- end)
- CrosshairTab:AddToggle('CrosshairEnabledTop', {
- Text = 'Top',
- Default = true,
- Tooltip = 'Top Enabled',
- })
- Toggles.CrosshairEnabledTop:OnChanged(function()
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.Visible = Toggles.CrosshairEnabledTop.Value
- end)
- Toggles.CrosshairEnabledTop:AddColorPicker('CrosshairTopColor', {
- Default = Color3.fromRGB(255,255,255),
- })
- Options.CrosshairTopColor:OnChanged(function()
- if RainbowCrossHairMode then
- else
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Options.CrosshairTopColor.Value
- end
- end)
- CrosshairTab:AddToggle('CrosshairEnabledDown', {
- Text = 'Bottom',
- Default = true,
- Tooltip = 'Bottom Enabled',
- })
- Toggles.CrosshairEnabledDown:OnChanged(function()
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.Visible = Toggles.CrosshairEnabledDown.Value
- end)
- Toggles.CrosshairEnabledDown:AddColorPicker('CrosshairBottomXd', {
- Default = Color3.fromRGB(255,255,255),
- })
- Options.CrosshairBottomXd:OnChanged(function()
- if RainbowCrossHairMode then
- else
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Options.CrosshairBottomXd.Value
- end
- end)
- CrosshairTab:AddToggle('CrosshairEnabledLeft', {
- Text = 'Left',
- Default = true,
- Tooltip = 'Left Enabled',
- })
- Toggles.CrosshairEnabledLeft:OnChanged(function()
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.Visible = Toggles.CrosshairEnabledLeft.Value
- end)
- Toggles.CrosshairEnabledLeft:AddColorPicker('CrosshairLeftColor', {
- Default = Color3.fromRGB(255,255,255),
- })
- Options.CrosshairLeftColor:OnChanged(function()
- if RainbowCrossHairMode then
- else
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Options.CrosshairLeftColor.Value
- end
- end)
- CrosshairTab:AddToggle('CrosshairEnabledRight', {
- Text = 'Right',
- Default = true,
- Tooltip = 'Right Enabled',
- })
- Toggles.CrosshairEnabledRight:OnChanged(function()
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.Visible = Toggles.CrosshairEnabledRight.Value
- end)
- Toggles.CrosshairEnabledRight:AddColorPicker('CrosshairRightColor', {
- Default = Color3.fromRGB(255,255,255),
- })
- Options.CrosshairRightColor:OnChanged(function()
- if RainbowCrossHairMode then
- else
- LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Options.CrosshairRightColor.Value
- end
- end)
- CrosshairTab:AddLabel('Middle'):AddColorPicker('CrosshairMiddle', {
- Default = Color3.fromRGB(255,255,255),
- Title = 'Middle',
- })
- Options.CrosshairMiddle:OnChanged(function()
- if RainbowCrossHairMode then
- else
- LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Options.CrosshairMiddle.Value
- end
- end)
- CrosshairTab:AddToggle('RainbowCrosshair', {
- Text = 'Rainbow Crosshair',
- Default = false,
- Tooltip = 'Rainbow Crosshair Enabled',
- })
- Toggles.RainbowCrosshair:OnChanged(function()
- RainbowCrossHairMode = Toggles.RainbowCrosshair.Value
- if Toggles.RainbowCrosshair.Value then
- while Toggles.RainbowCrosshair.Value do
- wait()
- for i = 0,255,10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,i/255,0/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,255/255,0/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,255/255,i/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(0/255,i/255,255/255)
- end
- for i = 0,255,10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(i/255,0/255,255/255)
- end
- for i = 255,0,-10 do
- wait()
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Top.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Bottom.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Right.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
- game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Left.BackgroundColor3 = Color3.new(255/255,0/255,i/255)
- end
- if Toggles.RainbowCrosshair.Value == false then break end
- end
- end
- end)
- TeleportTab:AddDropdown('SchoolDropdown', {
- Values = { 'None','Food', 'Roof', 'Secret Room' },
- Default = 1,
- Multi = false,
- Text = 'School',
- Tooltip = 'School Tps',
- })
- Options.SchoolDropdown:OnChanged(function()
- if Options.SchoolDropdown.Value == "None" then
- elseif Options.SchoolDropdown.Value == "Food" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-613.674194, 21.8749924, 289.857483, 0.00497477828, 2.20831442e-08, -0.999987602, -3.01110035e-08, 1, 2.19336211e-08, 0.999987602, 3.00015159e-08, 0.00497477828)
- elseif Options.SchoolDropdown.Value == "Secret Room" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-503.606995, 21.8749924, 361.749969, 0.999836385, -4.32269722e-08, -0.0180903766, 4.39084253e-08, 1, 3.72720521e-08, 0.0180903766, -3.80602749e-08, 0.999836385)
- elseif Options.SchoolDropdown.Value == "Roof" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-606.53656, 68.6249771, 325.997162, 0.99997282, 3.51442764e-10, 0.00737056695, -3.13645859e-10, 1, -5.12924192e-09, -0.00737056695, 5.12679055e-09, 0.99997282)
- end
- end)
- TeleportTab:AddDropdown('BankDropdown', {
- Values = { 'None','Food', 'Roof', 'Vault' },
- Default = 1,
- Multi = false,
- Text = 'Bank',
- Tooltip = 'Bank Tps',
- })
- Options.BankDropdown:OnChanged(function()
- if Options.BankDropdown.Value == "None" then
- elseif Options.BankDropdown.Value == "Food" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-334.105621, 23.6826458, -297.371765, 0.0062069688, 8.89299017e-08, -0.999980748, 1.73607013e-08, 1, 8.9039375e-08, 0.999980748, -1.79130311e-08, 0.0062069688)
- elseif Options.BankDropdown.Value == "Vault" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-508.115051, 23.169693, -284.901337, -0.0288586095, -4.23028865e-08, -0.999583483, -4.83239475e-08, 1, -4.0925368e-08, 0.999583483, 4.71227715e-08, -0.0288586095)
- elseif Options.BankDropdown.Value == "Roof" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-459.32785, 39.0389023, -285.086548, 0.0124173071, 5.90856395e-08, -0.999922931, 3.85150489e-09, 1, 5.91380243e-08, 0.999922931, -4.58554306e-09, 0.0124173071)
- end
- end)
- TeleportTab:AddDropdown('UphillTps', {
- Values = { 'None','Food', 'Guns', 'Uphill Building 1','Uphill Building 2','Armor' },
- Default = 1,
- Multi = false,
- Text = 'Uphill',
- Tooltip = 'Uphill Tps',
- })
- Options.UphillTps:OnChanged(function()
- if Options.UphillTps.Value == "None" then
- elseif Options.UphillTps.Value == "Food" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.117859, 49.2826538, -613.93158, 0.999884248, -2.11976445e-08, -0.015215965, 2.13970885e-08, 1, 1.29448381e-08, 0.015215965, -1.32689166e-08, 0.999884248)
- elseif Options.UphillTps.Value == "Guns" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(481.662781, 48.0704918, -622.017944, -0.999999166, 8.56621298e-08, 0.00129488122, 8.56506901e-08, 1, -8.88794016e-09, -0.00129488122, -8.77702444e-09, -0.999999166)
- elseif Options.UphillTps.Value == "Uphill Building 1" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(435.492004, 106.683769, -627.779114, -0.999886215, 4.09484855e-08, -0.0150852418, 4.09440126e-08, 1, 6.05427153e-10, 0.0150852418, -1.22920268e-11, -0.999886215)
- elseif Options.UphillTps.Value == "Uphill Building 2" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(300.213928, 106.03389, -620.259521, -0.999988019, 1.25798518e-08, -0.00488910545, 1.23825759e-08, 1, 4.03804208e-08, 0.00488910545, 4.03193994e-08, -0.999988019)
- elseif Options.UphillTps.Value == "Armor" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(533.781738, 50.3253212, -637.361084, 0.0147596924, -1.06152655e-07, 0.999891043, -2.64739004e-08, 1, 1.06555007e-07, -0.999891043, -2.80437362e-08, 0.0147596924)
- end
- end)
- TeleportTab:AddDropdown('DownhillTps', {
- Values = { 'None','Guns','Armor','Admin Base' },
- Default = 1,
- Multi = false,
- Text = 'Downhill',
- Tooltip = 'Downhill Tps',
- })
- Options.DownhillTps:OnChanged(function()
- if Options.DownhillTps.Value == "None" then
- elseif Options.DownhillTps.Value == "Guns" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-581.334473, 8.31477833, -736.237427, -0.00332057965, -4.02167544e-08, -0.999994516, -5.74397596e-08, 1, -4.00262437e-08, 0.999994516, 5.73065329e-08, -0.00332057965)
- elseif Options.DownhillTps.Value == "Armor" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-604.672913, 10.3496885, -788.588745, -0.0184768867, -9.57051682e-09, 0.999829292, -3.11832942e-08, 1, 8.99588226e-09, -0.999829292, -3.10117549e-08, -0.0184768867)
- elseif Options.DownhillTps.Value == "Admin Base" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-797.611328, -39.6492157, -886.291382, 0.0349296406, -6.03186034e-09, 0.999389768, -1.15090231e-08, 1, 6.43779474e-09, -0.999389768, -1.17268701e-08, 0.0349296406)
- end
- end)
- TeleportTab:AddDropdown('CasinoTps', {
- Values = { 'None','Popcorn','DB','Casino' },
- Default = 1,
- Multi = false,
- Text = 'Casino',
- Tooltip = 'Casino Tps',
- })
- Options.CasinoTps:OnChanged(function()
- if Options.CasinoTps.Value == "None" then
- elseif Options.CasinoTps.Value == "Popcorn" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-989.919678, 24.600008, -152.482224, 0.99982506, 1.5004666e-08, 0.0187029168, -1.51050052e-08, 1, 5.22361621e-09, -0.0187029168, -5.50521007e-09, 0.99982506)
- elseif Options.CasinoTps.Value == "DB" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-1039.74451, 21.7499943, -260.811493, -0.999998271, 3.43565993e-08, 0.0018673077, 3.42738211e-08, 1, -4.4362519e-08, -0.0018673077, -4.42984422e-08, -0.999998271)
- elseif Options.CasinoTps.Value == "Casino" then
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-866.869263, 21.7499943, -116.072456, -0.99939853, -1.97582839e-09, 0.0346787088, 1.85263072e-09, 1, 1.10365839e-07, -0.0346787088, 1.103637e-07, -0.99939853)
- end
- end)
- FlyTab:AddToggle('FlyTggle', {
- Text = 'Enable',
- Default = false,
- Tooltip = 'Enable Fly',
- })
- Toggles.FlyTggle:OnChanged(function()
- if Toggles.FlyTggle.Value == true then
- FlyLoop = game:GetService("RunService").Stepped:Connect(function()
- spawn(function()
- pcall(function()
- local speed = FlySpeed
- local velocity = Vector3.new(0, 1, 0)
- local UserInputService = game:GetService("UserInputService")
- if UserInputService:IsKeyDown(Enum.KeyCode.W) then
- velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * speed)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.A) then
- velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * -speed)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.S) then
- velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.lookVector * -speed)
- end
- if UserInputService:IsKeyDown(Enum.KeyCode.D) then
- velocity = velocity + (workspace.CurrentCamera.CoordinateFrame.rightVector * speed)
- end
- LocalPlayer.Character.HumanoidRootPart.Velocity = velocity
- LocalPlayer.Character.Humanoid:ChangeState("Freefall")
- end)
- end)
- end)
- elseif Toggles.FlyTggle.Value == false and FlyLoop then
- FlyLoop:Disconnect()
- LocalPlayer.Character.Humanoid:ChangeState("Landing")
- end
- end)
- Toggles.FlyTggle:AddKeyPicker('FlyBind', {
- Default = 'None',
- SyncToggleState = true,
- Mode = 'Toggle',
- Text = 'Fly',
- NoUI = false,
- })
- FlyTab:AddSlider('FlySepedSlider', {
- Text = 'Speed',
- Default = 1,
- Min = 1,
- Max = 5,
- Rounding = 2,
- Compact = false,
- })
- Options.FlySepedSlider:OnChanged(function()
- FlySpeed = Options.FlySepedSlider.Value*50
- end)
- AnimationsTab:AddDropdown('RunAnimations', {
- Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
- Default = 1,
- Multi = false,
- Text = 'Run',
- })
- Options.RunAnimations:OnChanged(function()
- ChangeAnimHook = game:GetService("RunService").Stepped:Connect(function ()
- if Options.RunAnimations.Value == "None" then
- elseif Options.RunAnimations.Value == "Rthro" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=2510198475"
- elseif Options.RunAnimations.Value == "Werewolf" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083216690"
- elseif Options.RunAnimations.Value == "Zombie" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
- elseif Options.RunAnimations.Value == "Ninja" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=656118852"
- elseif Options.RunAnimations.Value == "Toy" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=782842708"
- elseif Options.RunAnimations.Value == "Superhero" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616117076"
- elseif Options.RunAnimations.Value == "OldSchool" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=5319844329"
- elseif Options.RunAnimations.Value == "Cartoony" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=742638842"
- elseif Options.RunAnimations.Value == "Stylish" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616140816"
- elseif Options.RunAnimations.Value == "Vampire" then
- LocalPlayer.Character.Animate.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=1083462077"
- end
- end)
- end)
- AnimationsTab:AddDropdown('JumpAnimations', {
- Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
- Default = 1,
- Multi = false,
- Text = 'Jump',
- })
- Options.JumpAnimations:OnChanged(function()
- ChangeJumpAnimHook = game:GetService("RunService").Stepped:Connect(function ()
- if Options.JumpAnimations.Value == "None" then
- elseif Options.JumpAnimations.Value == "Rthro" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830"
- elseif Options.JumpAnimations.Value == "Werewolf" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792"
- elseif Options.JumpAnimations.Value == "Zombie" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616161997"
- elseif Options.JumpAnimations.Value == "Ninja" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=656117878"
- elseif Options.JumpAnimations.Value == "Toy" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=782847020"
- elseif Options.JumpAnimations.Value == "Superhero" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533"
- elseif Options.JumpAnimations.Value == "OldSchool" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=5319841935"
- elseif Options.JumpAnimations.Value == "Cartoony" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=742637942"
- elseif Options.JumpAnimations.Value == "Stylish" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=616139451"
- elseif Options.JumpAnimations.Value == "Vampire" then
- LocalPlayer.Character.Animate.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083455352"
- end
- end)
- end)
- AnimationsTab:AddDropdown('FallAnimations', {
- Values = { 'None','Rthro','Werewolf','Zombie','Ninja','Toy','Superhero','OldSchool','Cartoony','Stylish','Vampire' },
- Default = 1,
- Multi = false,
- Text = 'Fall',
- })
- Options.FallAnimations:OnChanged(function()
- ChangeFallAnimHook = game:GetService("RunService").Stepped:Connect(function ()
- if Options.FallAnimations.Value == "None" then
- elseif Options.FallAnimations.Value == "Rthro" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=2510195892"
- elseif Options.FallAnimations.Value == "Werewolf" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083189019"
- elseif Options.FallAnimations.Value == "Zombie" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616157476"
- elseif Options.FallAnimations.Value == "Ninja" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=656115606"
- elseif Options.FallAnimations.Value == "Toy" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=782846423"
- elseif Options.FallAnimations.Value == "Superhero" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616115533"
- elseif Options.FallAnimations.Value == "OldSchool" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762"
- elseif Options.FallAnimations.Value == "Cartoony" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=742640026"
- elseif Options.FallAnimations.Value == "Stylish" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=616134815"
- elseif Options.FallAnimations.Value == "Vampire" then
- LocalPlayer.Character.Animate.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=1083443587"
- end
- end)
- end)
- targetstraferangepart = Instance.new("MeshPart")
- local TracerLine = Drawing.new("Line")
- local HLTarget = Instance.new("Highlight")
- local FakeHitboxPart = Instance.new("Part",game.Workspace)
- local DotParent = Instance.new("Part",game.Workspace)
- local newBillboard = Instance.new("BillboardGui", DotParent)
- local newFrame = Instance.new("Frame", newBillboard)
- local newUiCornor = Instance.new("UICorner", newFrame)
- task.spawn(function ()
- newBillboard.Name = "azure_billboarddot"
- newBillboard.Adornee = DotParent
- newBillboard.Size = UDim2.new(1, 0, 1, 0)
- newBillboard.AlwaysOnTop = true
- newFrame.Size = UDim2.new(1, 0, 1, 0)
- newFrame.BackgroundTransparency = 0
- newUiCornor.CornerRadius = UDim.new(50, 50)
- DotParent.CanCollide = false
- DotParent.Anchored = true
- DotParent.CFrame = CFrame.new(0,2000,0)
- DotParent.Transparency = 1
- targetstraferangepart.MeshId = "rbxassetid://3726303797"
- targetstraferangepart.CanCollide = false
- targetstraferangepart.Anchored = true
- targetstraferangepart.Material = Enum.Material.Neon
- targetstraferangepart.Parent = game.Workspace
- end)
- RunService.Stepped:Connect(function ()
- if azure.Aiming.Target.Enabled and TargetBindEnabled and TargetTarget.Character then
- if azure.Aiming.Target.Dot.Enabled then
- DotParent.CFrame = CFrame.new(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction))
- task.spawn(function ()
- newFrame.BackgroundColor3 = azure.Aiming.Target.Dot.Color
- end)
- spawn(function ()
- if azure.Aiming.Target.Dot.Enabled == false then
- DotParent.CFrame = CFrame.new(0,2000,0)
- end
- end)
- end
- if azure.Aiming.Target.FakeHitbox.Enabled then
- FakeHitboxPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character.HumanoidRootPart.Velocity*azure.Aiming.Target.Prediction))
- spawn(function ()
- if azure.Aiming.Target.FakeHitbox.Enabled == false then
- FakeHitboxPart.CFrame = CFrame.new(0,9999,0)
- end
- end)
- task.spawn(function ()
- FakeHitboxPart.CanCollide = false
- FakeHitboxPart.Anchored = true
- FakeHitboxPart.Color = azure.Aiming.Target.FakeHitbox.Color
- FakeHitboxPart.Size = Vector3.new(1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size,1*azure.Aiming.Target.FakeHitbox.Size)
- if azure.Aiming.Target.FakeHitbox.Material == "Neon" then
- FakeHitboxPart.Transparency = 0
- FakeHitboxPart.Material = "Neon"
- end
- if azure.Aiming.Target.FakeHitbox.Material == "ForceField" then
- FakeHitboxPart.Transparency = 0
- FakeHitboxPart.Material = "ForceField"
- end
- if azure.Aiming.Target.FakeHitbox.Material == "Plastic" then
- FakeHitboxPart.Transparency = 0.75
- FakeHitboxPart.Material = "Plastic"
- end
- end)
- end
- if azure.Aiming.Target.ViewAt then
- workspace.CurrentCamera.CameraSubject = TargetTarget.Character.Humanoid
- spawn(function ()
- if azure.Aiming.Target.ViewAt == false then
- workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
- end
- end)
- end
- if azure.Aiming.Target.Tracer.Enabled then
- local LineVec = workspace.CurrentCamera:WorldToViewportPoint(TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction))
- local humanoidt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.UpperTorso.Position)
- local headt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.Head.Position)
- local lowert = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.LowerTorso.Position)
- local gunt = workspace.CurrentCamera:WorldToViewportPoint(game.Players.LocalPlayer.Character.RightHand.Position)
- TracerLine.Color = azure.Aiming.Target.Tracer.Color
- TracerLine.Transparency = 1
- TracerLine.Thickness = 2
- TracerLine.To = Vector2.new(LineVec.X, LineVec.Y)
- TracerLine.Visible = true
- if azure.Aiming.Target.Tracer.From == "Mouse" then
- TracerLine.From = Vector2.new(LocalPlayerObjs.Mouse.X, LocalPlayerObjs.Mouse.Y + game:GetService("GuiService"):GetGuiInset().Y)
- end
- if azure.Aiming.Target.Tracer.From == "Head" then
- TracerLine.From = Vector2.new(headt.X, headt.Y)
- end
- if azure.Aiming.Target.Tracer.From == "UpperTorso" then
- TracerLine.From = Vector2.new(humanoidt.X, humanoidt.Y)
- end
- if azure.Aiming.Target.Tracer.From == "LowerTorso" then
- TracerLine.From = Vector2.new(lowert.X, lowert.Y)
- end
- if azure.Aiming.Target.Tracer.From == "Gun" then
- TracerLine.From = Vector2.new(gunt.X, gunt.Y)
- end
- spawn(function ()
- if azure.Aiming.Target.Tracer.Enabled == false or azure.Aiming.Target.Enabled == false then
- TracerLine.Visible = false
- end
- end)
- end
- if azure.Aiming.Target.Highlight.Enabled then
- HLTarget.Parent = TargetTarget.Character
- HLTarget.FillColor = azure.Aiming.Target.Highlight.FillColor
- HLTarget.OutlineColor = azure.Aiming.Target.Highlight.OutlineColor
- spawn(function ()
- if azure.Aiming.Target.Highlight.Enabled == false then
- HLTarget.Parent = game.CoreGui
- end
- end)
- end
- if azure.Aiming.TargetStrafe.Visualize.Enabled and azure.Aiming.TargetStrafe.Enabled then
- targetstraferangepart.CFrame = TargetTarget.Character.HumanoidRootPart.CFrame
- spawn(function ()
- targetstraferangepart.Size = Vector3.new(azure.Aiming.TargetStrafe.Distance * 0.7, 0.01, azure.Aiming.TargetStrafe.Distance * 0.7)
- targetstraferangepart.Color = azure.Aiming.TargetStrafe.Visualize.Color
- end)
- spawn(function ()
- if azure.Aiming.TargetStrafe.Visualize.Enabled == false or azure.Aiming.TargetStrafe.Enabled == false then
- targetstraferangepart.CFrame = CFrame.new(0,9999,0)
- end
- end)
- end
- else
- TracerLine.Visible = false
- HLTarget.Parent = game.CoreGui
- workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
- FakeHitboxPart.CFrame = CFrame.new(0,999,0)
- DotParent.CFrame = CFrame.new(0,2000,0)
- targetstraferangepart.CFrame = CFrame.new(0,9999,0)
- end
- if azure.Aiming.Target.PingBased == true then
- pingvalue = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- split = string.split(pingvalue,'(')
- ping = tonumber(split[1])
- if ping < 360 then
- azure.Aiming.Target.Prediction = 0.16537
- elseif ping < 270 then
- azure.Aiming.Target.Prediction = 0.195566
- elseif ping < 260 then
- azure.Aiming.Target.Prediction = 0.175566
- elseif ping < 250 then
- azure.Aiming.Target.Prediction = 0.1651
- elseif ping < 240 then
- azure.Aiming.Target.Prediction = 0.16780
- elseif ping < 230 then
- azure.Aiming.Target.Prediction = 0.15692
- elseif ping < 220 then
- azure.Aiming.Target.Prediction = 0.165566
- elseif ping < 210 then
- azure.Aiming.Target.Prediction = 0.16780
- elseif ping < 200 then
- azure.Aiming.Target.Prediction = 0.165566
- elseif ping < 190 then
- azure.Aiming.Target.Prediction = 0.166547
- elseif ping < 180 then
- azure.Aiming.Target.Prediction = 0.19284
- elseif ping < 170 then
- azure.Aiming.Target.Prediction = 0.1923111
- elseif ping < 160 then
- azure.Aiming.Target.Prediction = 0.16
- elseif ping < 150 then
- azure.Aiming.Target.Prediction = 0.15
- elseif ping < 140 then
- azure.Aiming.Target.Prediction = 0.1223333
- elseif ping < 130 then
- azure.Aiming.Target.Prediction = 0.156692
- elseif ping < 120 then
- azure.Aiming.Target.Prediction = 0.143765
- elseif ping < 110 then
- azure.Aiming.Target.Prediction = 0.1455
- elseif ping < 100 then
- azure.Aiming.Target.Prediction = 0.130340
- elseif ping < 90 then
- azure.Aiming.Target.Prediction = 0.136
- elseif ping < 80 then
- azure.Aiming.Target.Prediction = 0.1347
- elseif ping < 70 then
- azure.Aiming.Target.Prediction = 0.119
- elseif ping < 60 then
- azure.Aiming.Target.Prediction = 0.12731
- elseif ping < 50 then
- azure.Aiming.Target.Prediction = 0.127668
- elseif ping < 40 then
- azure.Aiming.Target.Prediction = 0.125
- elseif ping < 30 then
- azure.Aiming.Target.Prediction = 0.11
- elseif ping < 20 then
- azure.Aiming.Target.Prediction = 0.12588
- elseif ping < 10 then
- azure.Aiming.Target.Prediction = 0.9
- end
- end
- if WristPosBind and azure.Aiming.WristPos.Enabled and WristPosTarget.Character and WristPosTarget.Character:FindFirstChild("HumanoidRootPart") then
- if LocalPlayer.Character.RightHand:FindFirstChild("RightWrist") then
- LocalPlayer.Character.RightHand.RightWrist:Destroy()
- end
- repeat
- task.wait()
- LocalPlayer.Character.RightHand.CFrame = CFrame.new(WristPosTarget.Character.HumanoidRootPart.Position) * CFrame.new(0,azure.Aiming.WristPos.Distance,0)
- LocalPlayer.Character.RightHand.Transparency = 1
- until WristPosBind == false or azure.Aiming.WristPos.Enabled == false
- if WristPosBind == false or azure.Aiming.WristPos.Enabled == false then
- LocalPlayer.Character.RightHand.CFrame = LocalPlayer.Character.RightUpperArm.CFrame
- LocalPlayer.Character.RightHand.Transparency = 0
- end
- end
- end)
- local mt = getrawmetatable(game)
- local old = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(...)
- local args = {...}
- if azure.Aiming.Target.Enabled and TargetBindEnabled and getnamecallmethod() == "FireServer" and args[2] == "UpdateMousePos" then
- args[3] = TargetTarget.Character[azure.Aiming.Target.Hitbox].Position+Vector3.new(0,azure.Aiming.Target.Offset.Y,0)+(TargetTarget.Character[azure.Aiming.Target.Hitbox].Velocity*azure.Aiming.Target.Prediction)
- return old(unpack(args))
- end
- return old(...)
- end)
- RunService.RenderStepped:Connect(function ()
- if azure.Aiming.Aimbot.VelocityResolver then
- pcall(function ()
- AimbotTargetVelocity = AimbotTarget.Character.HumanoidRootPart.Velocity
- AimbotTarget.Character.HumanoidRootPart.Velocity = Vector3.new(AimbotTargetVelocity.X, -0.000000000000000000000000000000001, AimbotTargetVelocity.Z)
- end)
- end
- if azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == false then
- if azure.Aiming.Aimbot.ReverseResolver == true then
- local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- end
- if azure.Aiming.Aimbot.ReverseResolver == false then
- local zxc = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zxc, 1, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- end
- elseif azure.Aiming.Aimbot.Enabled and AimbotBindEnabled and azure.Aiming.Aimbot.Smoothing.Enabled == true then
- if azure.Aiming.Aimbot.ReverseResolver == true then
- local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position - AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- end
- if azure.Aiming.Aimbot.ReverseResolver == false then
- local zx = CFrame.new(workspace.CurrentCamera.CFrame.p, AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Position + AimbotTarget.Character[azure.Aiming.Aimbot.Hitbox].Velocity/azure.Aiming.Aimbot.Prediction)
- workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame:Lerp(zx, azure.Aiming.Aimbot.Smoothing.Value, Enum.EasingStyle.Elastic, Enum.EasingDirection.InOut)
- end
- end
- if TargetBindEnabled and azure.Aiming.Target.Enabled and TargetTarget.Character and TargetTarget.Character:FindFirstChild("HumanoidRootPart") then
- if azure.Aiming.Target.LookAt then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position, Vector3.new(TargetTarget.Character.HumanoidRootPart.CFrame.X, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.Position.Y, TargetTarget.Character.HumanoidRootPart.CFrame.Z))
- LocalPlayer.Character.Humanoid.AutoRotate = false
- spawn(function ()
- if azure.Aiming.Target.LookAt == false then
- LocalPlayer.Character.Humanoid.AutoRotate = true
- end
- end)
- end
- else
- LocalPlayer.Character.Humanoid.AutoRotate = true
- end
- end)
- angle_Y = 0
- RunService.Stepped:Connect(function (param,FPS)
- if azure.Aiming.TargetStrafe.Enabled then
- if azure.Aiming.Target.Enabled and TargetBindEnabled then
- if Toggles.TargetLookAtTggle.Value == true then
- Toggles.TargetLookAtTggle:SetValue(false)
- wait()
- Toggles.TargetLookAtTggle:SetValue(true)
- end
- angle_Y = angle_Y + FPS / azure.Aiming.TargetStrafe.Speed % 1
- LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(TargetTarget.Character.HumanoidRootPart.Position) * CFrame.Angles(0, 2 * math.pi * angle_Y, 0) * CFrame.new(0, azure.Aiming.TargetStrafe.Height, azure.Aiming.TargetStrafe.Distance)
- end
- end
- end)
- local circleinstance = Drawing.new("Circle")
- local circleinstancex = Drawing.new("Circle")
- RunService.Heartbeat:Connect(function ()
- if AimbotDrawFOV then
- circleinstance.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- circleinstance.Visible = true
- circleinstance.Thickness = 2
- circleinstance.Radius = AimbotFOVSize
- circleinstance.NumSides = 60
- circleinstance.Color = AimbotFOVClr
- else
- circleinstance.Visible = false
- end
- if TargetFOvEnabled then
- circleinstancex.Position = Vector2.new(game.Players.LocalPlayer:GetMouse().X, game.Players.LocalPlayer:GetMouse().Y + game:GetService("GuiService"):GetGuiInset().Y)
- circleinstancex.Visible = true
- circleinstancex.Thickness = 2
- circleinstancex.Radius = TargetFOVSize
- circleinstancex.NumSides = 60
- circleinstancex.Color = TargetFovClr
- else
- circleinstancex.Visible = false
- end
- if azure.Blatant.CFrame.Enabled then
- if LocalPlayer.Character.Humanoid.MoveDirection.Magnitude > 0 then
- for i = 1, azure.Blatant.CFrame.Value do
- LocalPlayer.Character:TranslateBy(LocalPlayer.Character.Humanoid.MoveDirection)
- end
- end
- end
- if azure.Blatant.Exploits.JumpCooldown then
- LocalPlayer.Character.Humanoid.UseJumpPower = false
- else
- LocalPlayer.Character.Humanoid.UseJumpPower = true
- end
- if azure.Blatant.Exploits.NoSlow then
- wait()
- local bodyeffectsBounderies = LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk') or LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed')
- if bodyeffectsBounderies then
- bodyeffectsBounderies:Destroy()
- end
- if LocalPlayer.Character.BodyEffects.Reload.Value == true then
- LocalPlayer.Character.BodyEffects.Reload.Value = false
- end
- end
- if azure.Blatant.Exploits.AutoStomp then
- game.ReplicatedStorage.MainEvent:FireServer("Stomp")
- end
- if azure.Blatant.Exploits.AntiBag then
- if LocalPlayer.Character["Christmas_Sock"] then
- LocalPlayer.Character["Christmas_Sock"]:Destroy()
- end
- end
- if azure.Blatant.AntiStomp.Enabled then
- if LocalPlayer.Character.Humanoid.Health <= 1 then
- if azure.Blatant.AntiStomp.Type == "Remove Character" then
- for i, v in pairs(LocalPlayer.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- v:Destroy()
- end
- end
- elseif azure.Blatant.AntiStomp.Type == "Remove Humanoid" then
- LocalPlayer.Character.Humanoid:Destroy()
- end
- end
- end
- if azure.Blatant.FakeLag.Enabled then
- repeat
- wait()
- Toggles.AntiFlingEnabled:SetValue(true)
- wait(azure.Blatant.FakeLag.Duration/4)
- Toggles.AntiFlingEnabled:SetValue(false)
- until azure.Blatant.FakeLag.Enabled == false
- end
- if azure.Blatant.AntiAim.VelocityUnderGround then
- VelocityUnderGroundAA()
- else
- LocalPlayer.Character.Humanoid.HipHeight = 2
- end
- if azure.Blatant.AntiAim.RotVelocity.Enabled then
- RotVelocityAA()
- end
- if azure.Blatant.GunMod.AutoReload then
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool") then
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo") then
- if game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Ammo").Value <= 0 then
- game:GetService("ReplicatedStorage").MainEvent:FireServer("Reload", game:GetService("Players").LocalPlayer.Character:FindFirstChildWhichIsA("Tool"))
- end
- end
- end
- end
- end)
- OtherGroupbox:AddToggle('RainbowModeXD', {
- Text = 'Rainbow Theme',
- Default = true,
- Tooltip = 'Enable Rainbow Mode',
- })
- Toggles.RainbowModeXD:OnChanged(function()
- azure.UISettings.Rainbow = Toggles.RainbowModeXD.Value
- end)
- OtherGroupbox:AddToggle('WatermarkEnabled', {
- Text = 'Watermark',
- Default = true,
- Tooltip = 'Watermark Enabled',
- })
- Toggles.WatermarkEnabled:OnChanged(function()
- Library:SetWatermarkVisibility(Toggles.WatermarkEnabled.Value)
- end)
- OtherGroupbox:AddToggle('KeybindFrameEnabled', {
- Text = 'Keybind Frame',
- Default = true,
- Tooltip = 'Keybind Frame Enabled',
- })
- Toggles.KeybindFrameEnabled:OnChanged(function()
- Library.KeybindFrame.Visible = Toggles.KeybindFrameEnabled.Value
- end)
- Library:SetWatermark(title_string)
- Library:OnUnload(function()
- Library.Unloaded = true
- end)
- local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu')
- MenuGroup:AddButton('Unload Cheat', function() Library:Unload() end)
- MenuGroup:AddLabel('Menu bind'):AddKeyPicker('MenuKeybind', { Default = 'RightShift', NoUI = true, Text = 'Menu keybind' })
- Library.ToggleKeybind = Options.MenuKeybind
- ThemeManager:SetLibrary(Library)
- SaveManager:SetLibrary(Library)
- SaveManager:IgnoreThemeSettings()
- SaveManager:SetIgnoreIndexes({ 'MenuKeybind' })
- ThemeManager:SetFolder('MyScriptHub')
- SaveManager:SetFolder('MyScriptHub/specific-game')
- SaveManager:BuildConfigSection(Tabs['UI Settings'])
- ThemeManager:ApplyToTab(Tabs['UI Settings'])
- function AimbotGetTarget()
- local distance = AimbotFOVSize
- local zclosest
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
- local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
- if magnitude < distance then
- zclosest = v
- distance = magnitude
- end
- end
- end
- return zclosest
- end
- function TargetGetTarget()
- local distance = TargetFOVSize
- local zclosest
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
- local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
- if magnitude < distance then
- zclosest = v
- distance = magnitude
- end
- end
- end
- return zclosest
- end
- function GetTarget()
- local distance = math.huge
- local zclosest
- for i, v in pairs(game.Players:GetPlayers()) do
- if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild("HumanoidRootPart") then
- local pos = workspace.CurrentCamera:WorldToViewportPoint(v.Character.PrimaryPart.Position)
- local magnitude = (Vector2.new(pos.X, pos.Y) - Vector2.new(LocalPlayer:GetMouse().X, LocalPlayer:GetMouse().Y)).magnitude
- if magnitude < distance then
- zclosest = v
- distance = magnitude
- end
- end
- end
- return zclosest
- end
- function VelocityUnderGroundAA()
- local oldVelocity = LocalPlayer.Character.HumanoidRootPart.Velocity
- LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z)
- LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, oldVelocity.Y, oldVelocity.Z)
- LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(oldVelocity.X, -azure.Blatant.AntiAim.VelocityUnderGroundAmount, oldVelocity.Z)
- LocalPlayer.Character.Humanoid.HipHeight = VelocityUndergroundHipheight
- end
- function RotVelocityAA()
- LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(0, azure.Blatant.AntiAim.RotVelocity.Value, 0)
- end
- task.spawn(function()
- while game:GetService("RunService").RenderStepped:Wait() do
- if azure.UISettings.Rainbow then
- local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry
- for Idx, Object in next, Registry do
- for Property, ColorIdx in next, Object.Properties do
- if ColorIdx == "AccentColor" or ColorIdx == "AccentColorDark" then
- local Instance = Object.Instance
- local yPos = Instance.AbsolutePosition.Y
- local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 0.69
- local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.43, 1)
- if ColorIdx == "AccentColorDark" then
- Color = Library:GetDarkerColor(Color)
- end
- Instance[Property] = Color
- end
- end
- end
- end
- end
- end)
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