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vibrantsinger423

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Apr 1st, 2018
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  1. local sine=0
  2. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3. local Hitboxpart = Instance.new("Part", EffectModel)
  4. RemoveOutlines(Hitboxpart)
  5. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  6. Hitboxpart.CanCollide = false
  7. Hitboxpart.Transparency = 1
  8. Hitboxpart.Anchored = true
  9. Hitboxpart.CFrame = Pose
  10. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  11. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  12. end
  13. function GEtOuT()
  14. attack = true
  15. hum.WalkSpeed = 2.01
  16. CreateSound("749031341", hed, 10, 1)
  17. for i = 0,2,0.1 do
  18. swait()
  19. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  20. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  21. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  22. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  23. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  24. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  25. end
  26. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  27. for i = 0,4,0.1 do
  28. swait()
  29. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  30. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  31. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  32. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  33. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  34. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  35. end
  36. local Blobby = Instance.new("Part", char)
  37. Blobby.Name = "Blob"
  38. Blobby.CanCollide = false
  39. Blobby.BrickColor = BrickColor.new("Really black")
  40. Blobby.Transparency = 0
  41. Blobby.Material = "Plastic"
  42. Blobby.Size = Vector3.new(1, 1, 2)
  43. Blobby.TopSurface = Enum.SurfaceType.Smooth
  44. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  45.  
  46. local Weld = Instance.new("Weld", Blobby)
  47. Weld.Part0 = ra
  48. Weld.Part1 = Blobby
  49. Weld.C1 = CFrame.new(0, -.3, 1.4)
  50. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  51.  
  52. local M2 = Instance.new("SpecialMesh")
  53. M2.Parent = Blobby
  54. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  55. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  56. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  57. for i = 0,6,0.1 do
  58. swait()
  59. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  60. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  61. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  62. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  63. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  64. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  65. end
  66. Blobby.Transparency = 1
  67. Blobby:Destroy()
  68. attack = false
  69. hum.WalkSpeed = 16
  70. end
  71.  
  72. function AnotherOne()
  73. attack = true
  74. hum.WalkSpeed = 1.01
  75. local icri = CreateSound("1205111204", hed, 10, 1)
  76. swait(130)
  77. local FRAME = tors.CFrame
  78. repeat
  79. swait()
  80. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  81. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  82. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  83. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  84. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  85. tors.CFrame = FRAME * CF(0,1,0)
  86. swait()
  87. tors.CFrame = FRAME
  88. until icri.Playing == false
  89. attack = false
  90. hum.WalkSpeed = 16
  91. end
  92.  
  93. mouse.KeyDown:connect(function(key)
  94. if key == 'q' then
  95. GEtOuT()
  96. if key == 'e' then
  97. AnotherOne()
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