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GojiGaming1337

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May 11th, 2018
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  1. ---In order for this to work, you need to copy paste this at the top of a script, then it will work, i hope this helped!
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  6.  
  7. --God Slayer
  8.  
  9.  
  10.  
  11.  
  12. --[[wait(0.1)
  13. -------------------------------
  14. local p=game:service("Players").LocalPlayer
  15. if p.Name=="Reruderu" then
  16. p:Kick("go away, skid who uses crappy decompilers,v3rmie skid.")
  17. elseif p.Name=="Rerumu" then
  18. p:Kick("no thanks, skid who uses crappy decompilers that they didnt make.also being an pathetic v3rmie kid")
  19. end]]
  20. local p=game:service("Players").LocalPlayer
  21. local char=p.Character
  22. script.Parent=char
  23. local torso=char.Torso
  24. local hed=char.Head
  25. local larm=char:FindFirstChild("Left Arm")
  26. local rarm=char:FindFirstChild("Right Arm")
  27. local lleg=char:FindFirstChild("Left Leg")
  28. local rleg=char:FindFirstChild("Right Leg")
  29. local hum=char.Humanoid
  30. local cam=workspace.CurrentCamera
  31. local root=char.HumanoidRootPart
  32. local mouse=p:GetMouse()
  33. local hb=game:service("RunService").Heartbeat
  34. local rs=game:service("RunService").Stepped
  35. hum.MaxHealth=math.huge
  36. hum.Health=hum.MaxHealth
  37. local pgui=Instance.new("ScreenGui",p.PlayerGui)
  38. random={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  39. local run = 30
  40. local normal = 16
  41. local color = "Really black"
  42. local color2 = "Lavender"
  43. local righteyebrickcolor = "Lavender"
  44. local NumCol = 0,0,255
  45. local GodSlayer = true
  46. local Full = false
  47. hum.WalkSpeed = 5
  48. ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
  49. -------------------
  50. local drinks="10722059"
  51. local m="41707332"
  52. local tx="41708701"
  53. local ragesong="1049135334"
  54. local breaks="368270172"
  55. local scream="527276541"
  56. local Shirt = "rbxassetid://210145123"
  57. local Pants = "rbxassetid://227601931"
  58. -------------------
  59.  
  60.  
  61. function swait(num)
  62. if num==0 or num==nil then
  63. game:service'RunService'.Stepped:wait(0)
  64. else
  65. for i=0,num do
  66. game:service'RunService'.Stepped:wait(0)
  67. end
  68. end
  69. end
  70.  
  71. function chatfunc(text)
  72. local chat = coroutine.wrap(function()
  73. if char:FindFirstChild("TalkingBillBoard")~= nil then
  74. char:FindFirstChild("TalkingBillBoard"):destroy()
  75. end
  76. local naeeym2 = Instance.new("BillboardGui",char)
  77. naeeym2.Size = UDim2.new(0,100,0,40)
  78. naeeym2.StudsOffset = Vector3.new(0,3,0)
  79. naeeym2.Adornee = char.Head
  80. naeeym2.Name = "TalkingBillBoard"
  81. local tecks2 = Instance.new("TextLabel",naeeym2)
  82. tecks2.BackgroundTransparency = 1
  83. tecks2.BorderSizePixel = 0
  84. tecks2.Text = ""
  85. tecks2.Font = "Fantasy"
  86. tecks2.TextSize = 30
  87. tecks2.TextStrokeTransparency = 0
  88. tecks2.TextColor3 = Color3.new(.6,0,0)
  89. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  90. tecks2.Size = UDim2.new(1,0,0.5,0)
  91. local tecks3 = Instance.new("TextLabel",naeeym2)
  92. tecks3.BackgroundTransparency = 1
  93. tecks3.BorderSizePixel = 0
  94. tecks3.Text = ""
  95. tecks3.Font = "Fantasy"
  96. tecks3.TextSize = 30
  97. tecks3.TextStrokeTransparency = 0
  98. tecks3.TextColor3 = Color3.new(255,0,255)
  99. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  100. tecks3.Size = UDim2.new(1,0,0.5,0)
  101. for i = 1,string.len(text),1 do
  102. tecks2.Text = string.sub(text,1,i)
  103. tecks3.Text = string.sub(text,1,i)
  104. wait(0.01)
  105. end
  106. wait(2)
  107. for i = 1, 50 do
  108. swait()
  109. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  110. tecks2.Rotation = tecks2.Rotation - .8
  111. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  112. tecks2.TextTransparency = tecks2.TextTransparency + .04
  113. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  114. tecks3.Rotation = tecks2.Rotation + .8
  115. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  116. tecks3.TextTransparency = tecks2.TextTransparency + .04
  117. end
  118. naeeym2:Destroy()
  119. end)
  120. chat()
  121. end
  122. function onChatted(msg)
  123. chatfunc(msg)
  124. end
  125. p.Chatted:connect(onChatted)
  126. coroutine.resume(coroutine.create(function()
  127. wait(2)
  128. chatfunc("Allow me to show you what happens when I break my limiter..")
  129. end))
  130.  
  131.  
  132. local s0=Instance.new("Sound",char)
  133. s0.SoundId="rbxassetid://"..ragesong
  134. s0.Volume=10
  135. s0.Pitch=1
  136. s0.Looped=true
  137.  
  138.  
  139. local s02=Instance.new("Sound",char)
  140. s02.SoundId="rbxassetid://978788235"
  141. s02.Volume=2
  142. s02.Pitch=1
  143. s02.Looped=false
  144. s02:Play()
  145.  
  146. function Sound(ID,Parent,Vol,Pitch,Loop)
  147. local S0 = Instance.new("Sound",Parent)
  148. S0.SoundId = ID
  149. S0.Volume = Vol
  150. S0.Looped = Loop
  151. S0.Pitch = Pitch
  152. wait(.1)
  153. S0:Play()
  154. end
  155. function weld(a, b, acf)
  156. local w = Instance.new("Weld", a)
  157. w.Part0 = a
  158. w.Part1 = b
  159. w.C0 = acf
  160. end
  161.  
  162.  
  163. wait(9)
  164. char.Head.face:Destroy()
  165. local reye = Instance.new("Part", char)
  166. reye.CanCollide = false
  167. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  168. reye.Material = "Neon"
  169. reye.Size = Vector3.new(.15,.15,.15)
  170. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  171. m1 = Instance.new("SpecialMesh", reye)
  172. m1.MeshType = "Sphere"
  173. m1.Scale = Vector3.new(0.9,0.9,0.9)
  174. reye.Locked = true
  175. reye.Name = "re"
  176.  
  177. local leye = Instance.new("Part", char)
  178. leye.CanCollide = false
  179. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  180. leye.Material = "Neon"
  181. leye.Size = Vector3.new(.15,.15,.15)
  182. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  183. local m = Instance.new("SpecialMesh", leye)
  184. m.MeshType = "Sphere"
  185. m.Scale = Vector3.new(0.9,0.9,0.9)
  186. leye.Locked = true
  187. leye.Name = "le"
  188.  
  189. coroutine.resume(coroutine.create(function(Part,Weld)
  190. while Part.Parent~=nil do
  191. wait(2)
  192. for i=0,1,0.2 do
  193. wait()
  194. m.Scale = Vector3.new(.9,.9-.8*i,.5)
  195. end
  196. for i=0,1,0.2 do
  197. wait()
  198. m.Scale = Vector3.new(.9,.9+.8*i,.5)
  199. end
  200. end
  201. end),leye,weld)
  202.  
  203. coroutine.resume(coroutine.create(function(Part,Weld)
  204. while Part.Parent~=nil do
  205. wait(2)
  206. for z=0,1,0.2 do
  207. wait()
  208. m1.Scale = Vector3.new(.9,.9-.8*z,.5)
  209. end
  210. for z=0,1,0.2 do
  211. wait()
  212. m1.Scale = Vector3.new(.9,.9+.8*z,.5)
  213. end
  214. end
  215. end),reye,weld)
  216.  
  217.  
  218.  
  219. function fnt(pos,dist,splr)
  220. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  221. local list = {}
  222. for i,v in pairs(workspace:GetChildren())do
  223. if v:IsA("Model")then
  224. if v:findFirstChild("Torso")then
  225. if v ~= char then
  226. if(v.Torso.Position -pos).magnitude <= dist then
  227. table.insert(list,v)
  228. end
  229. end
  230. end
  231. end
  232. end
  233. return list
  234. end
  235. function fnp(pos,dist,splr)
  236. if splr then return(splr.Torso.CFrame.p -pos).magnitude < dist end
  237. local list = {}
  238. for i,v in pairs(workspace:GetChildren())do
  239. if v:IsA("Part")then
  240. if v ~= char and v.Name~="Car" and v~=torso and v.Name~="Base" and v.Name~="Baseplate" then
  241. if(v.Position -pos).magnitude <= dist then
  242. table.insert(list,v)
  243. end
  244. end
  245. end
  246. end
  247. return list
  248. end
  249. fw = function(wp0, wp1, wc0x, wc0y, wc0z) -- fast weld
  250. local wld = Instance.new("Weld", wp1)
  251. wld.Part0 = wp0
  252. wld.Part1 = wp1
  253. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  254. end
  255. local trans=false
  256. ------------------------------------
  257. ------------------------------------
  258. anim="idle"
  259. local sine=0
  260. local add=0
  261. local value=0
  262. local ffing=false
  263. local msgs=0
  264. attack=false
  265. NoAnims=false
  266. ----preparing character----
  267.  
  268.  
  269.  
  270.  
  271.  
  272.  
  273. function NoOutline(Part)
  274. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  275. end
  276. function lerp(a, b, t) -- Linear interpolation
  277. return a + (b - a)*t
  278. end
  279.  
  280. function slerp(a, b, t) --Spherical interpolation
  281. dot = a:Dot(b)
  282. if dot > 0.99999 or dot < -0.99999 then
  283. return t <= 0.5 and a or b
  284. else
  285. r = math.acos(dot)
  286. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  287. end
  288. end
  289.  
  290. function matrixInterpolate(a, b, t)
  291. local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
  292. local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
  293. local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
  294. local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
  295. local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
  296. local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
  297. local t = v1:Dot(v2)
  298. if not (t < 0 or t == 0 or t > 0) then -- Failsafe
  299. return CFrame.new()
  300. end
  301. return CFrame.new(
  302. v0.x, v0.y, v0.z,
  303. v1.x, v1.y, v1.z,
  304. v2.x, v2.y, v2.z,
  305. v3.x, v3.y, v3.z)
  306. end
  307. ----------------------------------------------------
  308. function genWeld(a,b)
  309. local w = Instance.new("Weld",a)
  310. w.Part0 = a
  311. w.Part1 = b
  312. return w
  313. end
  314. function weld(a, b)
  315. local weld = Instance.new("Weld")
  316. weld.Name = "W"
  317. weld.Part0 = a
  318. weld.Part1 = b
  319. weld.C0 = a.CFrame:inverse() * b.CFrame
  320. weld.Parent = a
  321. return weld;
  322. end
  323. ----------------------------------------------------
  324. function Lerp(c1,c2,al)
  325. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  326. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  327. for i,v in pairs(com1) do
  328. com1[i] = v+(com2[i]-v)*al
  329. end
  330. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  331. end
  332. ----------------------------------------------------
  333.  
  334.  
  335.  
  336. fw(torso, larm, -1.5, 0.5, 0)
  337. larm.Weld.C1 = CFrame.new(0, 0.5, 0)
  338. fw(torso, rarm, 1.5, 0.5, 0)
  339. rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
  340. fw(torso, hed, 0, 1.5, 0)
  341. fw(torso, lleg, -0.5, -1, 0)
  342. lleg.Weld.C1 = CFrame.new(0, 1, 0)
  343. fw(torso, rleg, 0.5, -1, 0)
  344. rleg.Weld.C1 = CFrame.new(0, 1, 0)
  345. fw(root, torso, 0, -1, 0)
  346. torso.Weld.C1 = CFrame.new(0, -1, 0)
  347. --------------rot------------
  348. local r=0
  349. local radd=0.04
  350. coroutine.wrap(function()
  351. while rs:wait() do
  352. r=r+radd
  353. end
  354. end)()
  355. attack = false
  356. -----------------------------
  357.  
  358. -----------------------------
  359.  
  360.  
  361. if trans == false then
  362. attack=true
  363. NoAnims=true
  364. hum.WalkSpeed=0
  365.  
  366. local fx = Instance.new("Sound",char)
  367. fx.SoundId="rbxassetid://"..drinks
  368. fx.Volume=0
  369. fx.Pitch=1
  370. fx:Play()
  371.  
  372.  
  373.  
  374.  
  375. fx.SoundId="rbxassetid://"..breaks
  376. fx.Volume=10
  377. fx:Play()
  378.  
  379.  
  380.  
  381.  
  382. print("drinked")
  383.  
  384.  
  385.  
  386. coroutine.wrap(function()
  387. while trans == false do
  388. wait(0.2)
  389.  
  390. coroutine.wrap(function()
  391. for i = 1, 60 do
  392. rs:wait()
  393. end
  394. end)()
  395. end
  396.  
  397. coroutine.wrap(function()
  398. for i = 1, 250 do
  399. rs:wait()
  400. end
  401.  
  402. end)()
  403. end)()
  404.  
  405. for i = 1, 270 do
  406. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,4,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  407. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,0.15),0.25)
  408. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.2)*CFrame.Angles(math.rad(-40),0,-0.15),0.25)
  409. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,-6),0.25)
  410. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.2)*CFrame.Angles(math.rad(-40),0,6),0.25)
  411. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  412. rs:wait()
  413. end
  414. wait(8.7)
  415. s0:Play()
  416. trans=true
  417. print("screamed")
  418. for i,v in pairs(char:GetChildren()) do
  419. if v:FindFirstChild("Handle") then
  420. v.Handle.Transparency=1
  421. end
  422. end
  423. hum.WalkSpeed=normal
  424. NoAnims=false
  425. attack=false
  426. end
  427.  
  428.  
  429. ------effects------
  430.  
  431. ypcall(function()
  432. shirt = Instance.new("Shirt", char)
  433. shirt.Name = "Shirt"
  434. pants = Instance.new("Pants", char)
  435. pants.Name = "Pants"
  436. char.Shirt.ShirtTemplate = Shirt
  437. char.Pants.PantsTemplate = Pants
  438. end)
  439.  
  440. char["Body Colors"].HeadColor = BrickColor.new("Dirt brown")
  441. char["Body Colors"].TorsoColor = BrickColor.new("Dirt brown")
  442. char["Body Colors"].LeftArmColor = BrickColor.new("Dirt brown")
  443. char["Body Colors"].RightArmColor = BrickColor.new("Dirt brown")
  444.  
  445.  
  446.  
  447. hum = char.Humanoid
  448.  
  449. function CreateMesh(parent, id, x, y, z, texture)
  450. local m=Instance.new("SpecialMesh", parent)
  451. m.MeshType = "FileMesh"
  452. m.MeshId=id
  453. if texture ~= nil then
  454. m.TextureId=texture
  455. end
  456. m.Scale = Vector3.new(x,y,z)
  457. end
  458.  
  459. local euler = CFrame.fromEulerAnglesXYZ
  460.  
  461. Hat=function()
  462. hat = Instance.new("Part", char)
  463. CreateMesh(hat, "rbxassetid://667528488", 1.1, 1.1, 1.1,"rbxassetid://666291622")
  464. hat.Name = "PurpleHair"
  465. hat.Locked = true
  466. hat.BrickColor = BrickColor.new("Royal purple")
  467. hat.CanCollide=true
  468. hat.Size=Vector3.new(1,1,1)
  469. hatw = Instance.new("Weld",hat)
  470. hatw.Part0=hat
  471. hatw.Part1=char['Head']
  472. hatw.C0=CFrame.new(-0.1,-0.4,0)
  473. hatw.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  474. end
  475.  
  476.  
  477. Hat2=function()
  478. hat2 = Instance.new("Part", char)
  479. CreateMesh(hat2, "rbxassetid://943649996", 0.5, 0.5, 0.5,"rbxassetid://553801983")
  480. hat2.Name = "DisguiseScarf"
  481. hat2.Locked = true
  482. hat2.BrickColor = BrickColor.new("Royal purple")
  483. hat2.CanCollide=true
  484. hat2.Size=Vector3.new(1,1,1)
  485. hat2w = Instance.new("Weld",hat2)
  486. hat2w.Part0=hat2
  487. hat2w.Part1=char['Head']
  488. hat2w.C0=CFrame.new(0,0.5,0)
  489. hat2w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  490. end
  491.  
  492. Hat()
  493. Hat2()
  494.  
  495. hum.MaxHealth=math.huge
  496. hum.Health=hum.MaxHealth
  497.  
  498.  
  499. Debounces = {
  500. CanAttack = true;
  501. NoIdl = false;
  502. Slashing = false;
  503. Slashed = false;
  504. RPunch = false;
  505. RPunched = false;
  506. LPunch = false;
  507. LPunched = false;
  508. }
  509. local Touche = {char.Name, }
  510.  
  511.  
  512.  
  513.  
  514.  
  515. CV="Lavender"
  516.  
  517. local txt = Instance.new("BillboardGui", char)
  518. txt.Adornee = char .Head
  519. txt.Name = "_status"
  520. txt.Size = UDim2.new(2, 0, 1.2, 0)
  521. txt.StudsOffset = Vector3.new(-9, 11, 0)
  522. local text = Instance.new("TextLabel", txt)
  523. text.Size = UDim2.new(10, 0, 7, 0)
  524. text.FontSize = "Size24"
  525. text.TextScaled = true
  526. text.TextTransparency = 0
  527. text.BackgroundTransparency = 1
  528. text.TextTransparency = 0
  529. text.TextStrokeTransparency = 0
  530. text.Font = "Antique"
  531. text.TextStrokeColor3 = Color3.new(255,0,255)
  532.  
  533. v=Instance.new("Part")
  534. v.Name = "ColorBrick"
  535. v.Parent=p.Character
  536. v.FormFactor="Symmetric"
  537. v.Anchored=true
  538. v.CanCollide=false
  539. v.BottomSurface="Smooth"
  540. v.TopSurface="Smooth"
  541. v.Size=Vector3.new(10,5,3)
  542. v.Transparency=1
  543. v.CFrame=char.Torso.CFrame
  544. v.BrickColor=BrickColor.new(CV)
  545. v.Transparency=1
  546. text.TextColor3 = Color3.new(0,0,0)
  547. v.Shape="Block"
  548. text.Text = "Universe Slayer"
  549.  
  550.  
  551.  
  552.  
  553.  
  554.  
  555.  
  556. rarm.Touched:connect(function(ht)
  557. hit = ht.Parent
  558. if ht and hit:IsA("Model") then
  559. if hit:FindFirstChild("Humanoid") then
  560. if hit.Name ~= p.Name then
  561. if Debounces.RPunch == true and Debounces.RPunched == false then
  562. Debounces.RPunched = true
  563. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  564. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  565. if Debounces.ks==true then
  566. z = Instance.new("Sound",hed)
  567. z.SoundId = "rbxassetid://588693156"
  568. z.Pitch = ptz[math.random(1,#ptz)]
  569. z.Volume = 20
  570. z:Play()
  571. end
  572. wait(.2)
  573. Debounces.RPunched = false
  574. end
  575. end
  576. end
  577. elseif ht and hit:IsA("Hat") then
  578. if hit.Parent.Name ~= p.Name then
  579. if hit.Parent:FindFirstChild("Humanoid") then
  580. if Debounces.RPunch == true and Debounces.RPunched == false then
  581. Debounces.RPunched = true
  582. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
  583. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  584. if Debounces.ks==true then
  585. z = Instance.new("Sound",hed)
  586. z.SoundId = "rbxassetid://588693156"
  587. z.Pitch = ptz[math.random(1,#ptz)]
  588. z.Volume = 20
  589. z:Play()
  590. end
  591. wait(.2)
  592. Debounces.RPunched = false
  593. end
  594. end
  595. end
  596. end
  597. end)
  598. larm.Touched:connect(function(ht)
  599. hit = ht.Parent
  600. if ht and hit:IsA("Model") then
  601. if hit:FindFirstChild("Humanoid") then
  602. if hit.Name ~= p.Name then
  603. if Debounces.LPunch == true and Debounces.LPunched == false then
  604. Debounces.LPunched = true
  605. hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  606. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  607. if Debounces.ks2==true then
  608. z = Instance.new("Sound",hed)
  609. z.SoundId = "rbxassetid://588693156"
  610. z.Pitch = ptz[math.random(1,#ptz)]
  611. z.Volume = 20
  612. z:Play()
  613. end
  614. wait(.2)
  615. Debounces.LPunched = false
  616. end
  617. end
  618. end
  619. elseif ht and hit:IsA("Hat") then
  620. if hit.Parent.Name ~= p.Name then
  621. if hit.Parent:FindFirstChild("Humanoid") then
  622. if Debounces.LPunch == true and Debounces.LPunched == false then
  623. Debounces.LPunched = true
  624. hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
  625. hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 20
  626. if Debounces.ks2==true then
  627. z = Instance.new("Sound",hed)
  628. z.SoundId = "rbxassetid://588693156"
  629. z.Pitch = ptz[math.random(1,#ptz)]
  630. z.Volume = 20
  631. z:Play()
  632. end
  633. wait(.2)
  634. Debounces.LPunched = false
  635. end
  636. end
  637. end
  638. end
  639. end)
  640.  
  641.  
  642.  
  643.  
  644.  
  645.  
  646.  
  647.  
  648. local attacktype = 1
  649. local attack = false
  650.  
  651.  
  652.  
  653. function attackone()
  654. Debounces.RPunch = true
  655. Debounces.LPunch = true
  656. attack = true
  657. NoAnims = true
  658. for i = 1, 3 do
  659. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  660. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  661. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  662. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  663. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  664. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  665. if Debounces.on == false then break end
  666. wait()
  667. end
  668. attack = false
  669. NoAnims = false
  670. Debounces.RPunch = false
  671. Debounces.LPunch = false
  672. end
  673.  
  674. function attacktwo()
  675. Debounces.RPunch = true
  676. Debounces.LPunch = true
  677. NoAnims = true
  678. attack = true
  679. for i = 1, 3 do
  680. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  681. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  682. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  683. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  684. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  685. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  686. if Debounces.on == false then break end
  687. wait()
  688. end
  689. attack = false
  690. NoAnims = false
  691. Debounces.RPunch = false
  692. Debounces.LPunch = false
  693.  
  694. end
  695.  
  696.  
  697. function attackthree()
  698. Debounces.RPunch = true
  699. Debounces.LPunch = true
  700. NoAnims = true
  701. attack = true
  702. for i = 1, 3 do
  703. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
  704. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
  705. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
  706. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
  707. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
  708. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
  709. if Debounces.on == false then break end
  710. wait()
  711. end
  712. attack = false
  713. NoAnims = false
  714. Debounces.RPunch = false
  715. Debounces.LPunch = false
  716. end
  717.  
  718.  
  719. function attackfour()
  720. Debounces.RPunch = true
  721. Debounces.LPunch = true
  722. NoAnims = true
  723. attack = true
  724. for i = 1, 3 do
  725. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
  726. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
  727. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
  728. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
  729. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
  730. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
  731. if Debounces.on == false then break end
  732. wait()
  733. end
  734. attack = false
  735. NoAnims = false
  736. Debounces.RPunch = false
  737. Debounces.LPunch = false
  738. end
  739.  
  740.  
  741. mouse.Button1Down:connect(function()
  742. if attack == false and attacktype == 1 then
  743. attacktype = 2
  744. attackone()
  745. elseif attack == false and attacktype == 2 then
  746. attacktype = 3
  747. attacktwo()
  748. elseif attack == false and attacktype == 3 then
  749. attacktype = 4
  750. attackthree()
  751. elseif attack == false and attacktype == 4 then
  752. attacktype = 1
  753. attackfour()
  754. end
  755. end)
  756.  
  757.  
  758. --[[function Transformation()
  759. hum.WalkSpeed = 0
  760. local Portal = Instance.new("Model",char)
  761. local prt1 = Instance.new("Model",Portal)
  762. local prt2 = Instance.new("Model",Portal)
  763. local prt3 = Instance.new("Model",Portal)
  764. for i = 1,7 do
  765. local p = Instance.new("Part",prt1)
  766. p.Locked = true
  767. p.Anchored = true
  768. p.Transparency = 1
  769. p.CanCollide = false
  770. p.BrickColor = BrickColor.new("Really red")
  771. p.TopSurface = 0
  772. p.Material = "Neon"
  773. p.BottomSurface = 0
  774. p.Size = Vector3.new(1,1,1)
  775. local m = Instance.new("SpecialMesh",p)
  776. m.Name = 'm'
  777. m.Scale = Vector3.new(1,1,1)
  778. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  779. end for i = 1,7 do
  780. local p = Instance.new("Part",prt2)
  781. p.Locked = true
  782. p.Anchored = true
  783. p.CanCollide = false
  784. p.Transparency = 1
  785. p.BrickColor = BrickColor.new("Really black")
  786. p.TopSurface = 0
  787. p.Material = "Neon"
  788. p.BottomSurface = 0
  789. p.Size = Vector3.new(1,1,1)
  790. local m = Instance.new("SpecialMesh",p)
  791. m.Name = 'm'
  792. m.Scale = Vector3.new(1,1,1)
  793. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  794. end for i = 1,7 do
  795. local p = Instance.new("Part",prt3)
  796. p.Locked = true
  797. p.Anchored = true
  798. p.CanCollide = false
  799. p.Transparency = 1
  800. p.BrickColor = BrickColor.new("Really red")
  801. p.TopSurface = 0
  802. p.Material = "Neon"
  803. p.BottomSurface = 0
  804. p.Size = Vector3.new(1,1,1)
  805. local m = Instance.new("SpecialMesh",p)
  806. m.Name = 'm'
  807. m.Scale = Vector3.new(1,1,1)
  808. m.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  809. end
  810. local Rot,Rate,Dist,Size = 0,65,65,1
  811. coroutine.wrap(function()
  812. while wait()do
  813. if _DEBOUNCE then break end
  814. for i,v in pairs(prt1:GetChildren())do
  815. v.Transparency = v.Transparency -0.035
  816. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,math.rad((i *360/#prt1:GetChildren())+Rot),0)* CFrame.new(0,0,-Dist)
  817. v.m.Scale = Vector3.new(Size,Size,Size)
  818. end for i,v in pairs(prt2:GetChildren())do
  819. v.Transparency = v.Transparency -0.035
  820. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(math.rad((i *360/#prt2:GetChildren())+Rot),0,0)* CFrame.new(0,0,-Dist)
  821. v.m.Scale = Vector3.new(Size,Size,Size)
  822. end for i,v in pairs(prt3:GetChildren())do
  823. v.Transparency = v.Transparency -0.035
  824. v.CFrame = CFrame.new(char.Torso.Position)* CFrame.fromEulerAnglesXYZ(0,0,math.rad((i *360/#prt2:GetChildren())+Rot))* CFrame.new(-Dist,-Dist,0)
  825. v.m.Scale = Vector3.new(Size,Size,Size)
  826. end
  827. Rot = Rot >= 360 and 0 or Rot +Rate
  828. end end)()
  829. wait(0.75)
  830. for i = 1,90 do
  831. Rate = Rate -(2.3/3)
  832. Dist = Dist -(1.5/3)
  833. wait()
  834. end
  835. wait(1)
  836. for i = 1,30 do
  837. Rate = Rate -(2.3/3)
  838. Dist = Dist +0.5
  839. wait()
  840. end
  841. wait(2)
  842. for i = 1,30 do
  843. Rate = Rate +(9.2/3)
  844. Dist = Dist -1.75
  845. wait()
  846. end
  847. wait(0.75)
  848. for i = 1,6 do
  849. Rate = Rate -4
  850. Dist = Dist +0.5
  851. wait()
  852. end
  853. Rate = 0
  854. Dist = 6
  855. wait(2)
  856. for i = 1,90 do
  857. Rate = Rate +0.5
  858. Dist = Dist +0.2
  859. wait()
  860. end
  861. wait(1)
  862. for i = 1,30 do
  863. Dist = Dist -(24/30)
  864. Size = Size +0.05
  865. wait()
  866. end
  867. -- Scream in pain
  868.  
  869.  
  870. coroutine.resume(coroutine.create(function()
  871. wait(2)
  872. game.Lighting.TimeOfDay = "00:00:00"
  873.  
  874. hat.Transparency = 1
  875. Hat3=function()
  876. hat3 = Instance.new("Part", char)
  877. CreateMesh(hat3, "rbxassetid://667528488", 1.1, 1.1, 1.1)
  878. hat3.Name = "RedHair"
  879. hat3.Locked = true
  880. hat3.BrickColor = BrickColor.new("Maroon")
  881. hat3.CanCollide=true
  882. hat3.Size=Vector3.new(1,1,1)
  883. hat3w = Instance.new("Weld",hat3)
  884. hat3w.Part0=hat3
  885. hat3w.Part1=char['Head']
  886. hat3w.C0=CFrame.new(-0.1,-0.4,0)
  887. hat3w.C1=euler(math.rad(0),math.rad(0),math.rad(0))
  888. end
  889.  
  890.  
  891.  
  892. ypcall(function()
  893. shirt = Instance.new("Shirt", char)
  894. shirt.Name = "Shirt"
  895. pants = Instance.new("Pants", char)
  896. pants.Name = "Pants"
  897. char.Shirt.ShirtTemplate = "rbxassetid://519769931"
  898. char.Pants.PantsTemplate = "rbxassetid://519770250"
  899. end)
  900.  
  901. ragesong2 = "187318749"
  902. s02=Instance.new("Sound",char)
  903. s02.SoundId="rbxassetid://"..ragesong2
  904. s02.Volume=1999
  905. s02.Pitch=1
  906. s02.Looped=true
  907. righteyebrickcolor = "Really red"
  908. s0:Stop()
  909. wait(0.01)
  910. s02:Play()
  911. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  912. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  913. text.TextStrokeColor3 = Color3.new(255,0,0)
  914. hat.BrickColor = BrickColor.new("Maroon")
  915. Hat3()
  916. end))
  917.  
  918.  
  919. tran = 0
  920. for i,v in pairs(char:GetChildren()) do
  921. if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then
  922. Glow1 = Color3.new(.6,0,.1)
  923. Glow2 = Color3.new(0,0,0)
  924.  
  925. GlowParticle = Instance.new("ParticleEmitter",v)
  926. GlowParticle.LightEmission = 1
  927. GlowParticle.Color = ColorSequence.new(Glow1,Glow2)
  928. GlowParticle.Size = NumberSequence.new(0,2)
  929.  
  930. GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845"
  931. GlowParticle.Transparency = NumberSequence.new(tran,1)
  932. GlowParticle.LockedToPart = true
  933. GlowParticle.Lifetime = NumberRange.new(0.5)
  934. GlowParticle.Rate= 300
  935. GlowParticle.Speed =NumberRange.new(0)
  936. end end
  937.  
  938.  
  939.  
  940.  
  941.  
  942.  
  943.  
  944.  
  945.  
  946.  
  947.  
  948.  
  949.  
  950. coroutine.wrap(function()
  951. for i = 1,3 do
  952. wait()
  953. end end)()
  954. wait(1.65)
  955. _DEBOUNCE = true
  956. wait()
  957. Portal:Destroy()
  958. coroutine.wrap(function()
  959. local Pos = char.Torso.Position
  960. local BOOSH = Instance.new("Sound",Workspace)
  961. BOOSH.SoundId = "http://www.roblox.com/asset/?id=2101159"
  962. BOOSH.Volume = 1
  963. BOOSH.Pitch = 0.675
  964. local Fuse = Instance.new("Sound",Workspace)
  965. Fuse.SoundId = "http://www.roblox.com/asset/?id=2233908"
  966. Fuse.Volume = 1
  967. Fuse.Pitch = 0.25
  968. local BOOSH2 = Instance.new("Sound",Workspace)
  969. BOOSH2.SoundId = "http://www.roblox.com/asset/?id=3264793"
  970. BOOSH2.Volume = 1
  971. BOOSH2.Pitch = 0.25
  972. local dsound = true
  973. local PewPew = Instance.new("Sound",Workspace)
  974. PewPew.Name = "PewPew"
  975. PewPew.SoundId = "http://www.roblox.com/asset/?id=34315534"
  976. PewPew.Volume = 1
  977. PewPew.Pitch = 0.32
  978. local function GetHumanoids()
  979. local Characters = {}
  980. for i,v in pairs(Workspace:GetChildren())do
  981. if v:IsA("Model")then
  982. local Hu = v:findFirstChild("Humanoid")
  983. local Torso = v:findFirstChild("Torso")
  984. if Hu and Torso and v.Name ~= p.Name then
  985. table.insert(Characters,Torso)
  986. end end end
  987. return Characters
  988. end
  989. local function Boom()
  990. for i = 1,25 do
  991. for _,v in pairs(GetHumanoids())do
  992. if(Pos - v.Position).magnitude <=(40 +i *2.5)/2 then
  993. local h = v.Parent:findFirstChild("Humanoid")
  994. if h then
  995. local Moar =(Pos - v.Position).unit
  996.  
  997.  
  998. end end end
  999. local p = Instance.new("Part",char)
  1000. p.Name = "BlastRing"
  1001. p.TopSurface = 0
  1002. p.BottomSurface = 0
  1003. p.CanCollide = false
  1004. p.Anchored = true
  1005. p.BrickColor = BrickColor.new("Really red")
  1006. p.Size = Vector3.new(1,1,1)
  1007. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1008. local rm = Instance.new("SpecialMesh",p)
  1009. rm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1010. rm.Name = "BlastMesh"
  1011. rm.Scale = Vector3.new(1,1,1)
  1012. coroutine.wrap(function()
  1013. for n = 1,15 do
  1014. rm.Scale = rm.Scale + Vector3.new(1.2 +2 +i/5,1.2 +2 +i/5,0.1)*4/2
  1015. if 2 +i/5 == 1.2 then
  1016. rm.Scale = rm.Scale + Vector3.new(0,0.9,0)
  1017. end
  1018. p.Transparency = n/15
  1019. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/50,math.random(-20,20)/70,0)
  1020. wait()
  1021. end
  1022. p:Destroy()
  1023. end)()
  1024. local p = Instance.new("Part",char)
  1025. p.TopSurface = 0
  1026. p.BottomSurface = 0
  1027. p.formFactor = "Symmetric"
  1028. p.Size = Vector3.new(1,1,1)
  1029. p.Anchored = true
  1030. p.CanCollide = false
  1031. p.BrickColor = BrickColor.new("Really red")
  1032. p.CFrame = CFrame.new(Pos)
  1033. local m = Instance.new("BlockMesh",p)
  1034. coroutine.wrap(function()
  1035. for x = 1,48 do
  1036. m.Scale = m.Scale + Vector3.new(0.48 *2 -x/50 +i *0.4,0.48 *2 -i/50 +i *0.4,0.48 *2 -i/50 +i *0.4)/2
  1037. p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/60,math.random(-10,10)/50)
  1038. p.Transparency = x/48
  1039. Wait()
  1040. end
  1041. p:Destroy()
  1042. end)()
  1043. Game:GetService("Debris"):AddItem(p,5)
  1044. local p = Instance.new("Part",char)
  1045. p.Name = "BlastRing"
  1046. p.TopSurface = 0
  1047. p.BottomSurface = 0
  1048. p.CanCollide = false
  1049. p.Anchored = true
  1050. p.BrickColor = BrickColor.new("Really black")
  1051. p.Size = Vector3.new(1,1,1)
  1052. p.CFrame = CFrame.new(Pos - Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1053. local m = Instance.new("SpecialMesh",p)
  1054. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1055. m.Scale = Vector3.new(1,0.25,1)
  1056. coroutine.wrap(function()
  1057. for n = 1,13 do
  1058. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1059. if 1 +i/5 == 1.2 then
  1060. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1061. end
  1062. p.Transparency = n/13
  1063. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1064. Wait()
  1065. end
  1066. p:Destroy()
  1067. end)()
  1068. Wait(0.1)
  1069. end for i = 10,19 do
  1070. local p = Instance.new("Part",char)
  1071. p.Name = "BlastRing"
  1072. p.TopSurface = 0
  1073. p.BottomSurface = 0
  1074. p.CanCollide = false
  1075. p.Anchored = true
  1076. p.BrickColor = BrickColor.new("Really red")
  1077. p.Size = Vector3.new(1,1,1)
  1078. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(0,0,0)
  1079. local m = Instance.new("SpecialMesh",p)
  1080. m.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1081. m.Scale = Vector3.new(1,0.25,1)
  1082. coroutine.wrap(function()
  1083. for n = 1,13 do
  1084. m.Scale = m.Scale + Vector3.new(0.7 +1 +i/5,0.7/(n/5),0.7 +1 +i/5)*4/2
  1085. if 1 +i/5 == 1.2 then
  1086. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1087. end
  1088. p.Transparency = n/13
  1089. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(0,math.random(-4,4)/20,0)
  1090. Wait()
  1091. end
  1092. p:Destroy()
  1093. end)()
  1094. local p = Instance.new("Part",char)
  1095. p.Name = "BlastRing"
  1096. p.TopSurface = 0
  1097. p.BottomSurface = 0
  1098. p.CanCollide = false
  1099. p.Anchored = true
  1100. p.BrickColor = BrickColor.new("Really black")
  1101. p.Size = Vector3.new(1,1,1)
  1102. p.CFrame = CFrame.new(Pos -Vector3.new(0,3,0))* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)/30)
  1103. p.Parent = workspace
  1104. local m = Instance.new("SpecialMesh",p)
  1105. m.Name = "BlastMesh"
  1106. m.Scale = Vector3.new(0.1,0.1,0.1)
  1107. m.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1108. coroutine.wrap(function()
  1109. for n = 1,15 do
  1110. m.Scale = m.Scale + Vector3.new(1.5 + 3 +i/5,1.5 + 3+i/5,0.1)*4/2
  1111. if 3+i/5 == 1.2 then
  1112. m.Scale = m.Scale + Vector3.new(0,0.9,0)
  1113. end
  1114. p.Transparency = n/15
  1115. p.CFrame = p.CFrame * CFrame.new(0,0.01,0)* CFrame.fromEulerAnglesXYZ(math.random(-20,20)/90,math.random(-20,20)/170,0)
  1116. Wait()
  1117. end
  1118. p:Destroy()
  1119. end)()
  1120. for _,v in pairs(GetHumanoids())do
  1121. if(Pos - v.Position).magnitude <=(5 +i *9.5)/3 then
  1122. local h = v.Parent:findFirstChild("Humanoid")
  1123. if h then
  1124. local Moar =(Pos - v.Position).unit
  1125.  
  1126.  
  1127. end end end
  1128. Wait(0.1)
  1129. end for i = 30,37 do
  1130. for _,v in pairs(GetHumanoids())do
  1131. if(Pos -v.Position).magnitude <=(140 +i *2.5)/3 then
  1132. local h = v.Parent:findFirstChild("Humanoid")
  1133. if h then
  1134. local Moar =(Pos - v.Position).unit
  1135.  
  1136.  
  1137. end end end end
  1138. dsound = false
  1139. wait(6.5)
  1140. for i = 1,30 do
  1141. BOOSH.Volume = BOOSH.Volume -0.033
  1142. BOOSH2.Volume = BOOSH.Volume
  1143. Fuse.Volume = BOOSH.Volume
  1144. Wait()
  1145. end
  1146. BOOSH:Stop()
  1147. BOOSH2:Stop()
  1148. Fuse:Stop()
  1149. end
  1150. BOOSH2:Play()
  1151. Fuse:Play()
  1152. BOOSH:Play()
  1153. Boom()
  1154. end)()
  1155. hum.WalkSpeed = 5
  1156. end]]
  1157.  
  1158.  
  1159. GroundWave = function()
  1160. local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1161. local Colors = {"Lavender", "Lavender"}
  1162. local wave = Instance.new("Part", torso)
  1163. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  1164. wave.Anchored = true
  1165. wave.CanCollide = false
  1166. wave.Locked = true
  1167. wave.Size = Vector3.new(1, 1, 1)
  1168. wave.TopSurface = "Smooth"
  1169. wave.BottomSurface = "Smooth"
  1170. wave.Transparency = 0.35
  1171. wave.CFrame = HandCF
  1172. wm = Instance.new("SpecialMesh", wave)
  1173. wm.MeshId = "rbxassetid://3270017"
  1174. coroutine.wrap(function()
  1175. for i = 1, 14, 1 do
  1176. wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
  1177. wave.Size = wm.Scale
  1178. wave.CFrame = HandCF
  1179. wave.Transparency = i/14
  1180. wait()
  1181. end
  1182. wait()
  1183. wave:Destroy()
  1184. end)()
  1185. end
  1186.  
  1187.  
  1188.  
  1189. function BurningEff(part)
  1190. local eff1 = Instance.new("ParticleEmitter",part)
  1191. eff1.Size = NumberSequence.new(.1)
  1192. eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1193. eff1.LightEmission = 1
  1194. eff1.Lifetime = NumberRange.new(1)
  1195. eff1.Speed = NumberRange.new(0)
  1196. eff1.Rate = 100
  1197. eff1.Texture = "rbxassetid://284205403"
  1198. eff1.Acceleration = Vector3.new(0,10,0)
  1199. eff1.Color = ColorSequence.new(Color3.new(255,0,255))
  1200. local eff2 = Instance.new("ParticleEmitter",part)
  1201. eff2.Size = NumberSequence.new(.1)
  1202. eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)})
  1203. eff2.LightEmission = 1
  1204. eff2.Lifetime = NumberRange.new(0.2)
  1205. eff2.Speed = NumberRange.new(0)
  1206. eff2.Rate = 100
  1207. eff2.Texture = "rbxassetid://347504259"
  1208. eff2.Acceleration = Vector3.new(0,10,0)
  1209. eff2.Color = ColorSequence.new(Color3.new(255,0,255))
  1210. local eff3 = Instance.new("ParticleEmitter",part)
  1211. eff3.Size = NumberSequence.new(0.2)
  1212. eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)})
  1213. eff3.LightEmission = 1
  1214. eff3.Lifetime = NumberRange.new(1)
  1215. eff3.Speed = NumberRange.new(0)
  1216. eff3.Rate = 100
  1217. eff3.Texture = "rbxassetid://284205403"
  1218. eff3.Acceleration = Vector3.new(0,10,0)
  1219. eff3.Color = ColorSequence.new(Color3.new(255,0,255))
  1220. end
  1221.  
  1222.  
  1223. function FullPower()
  1224. NoAnims = true
  1225. attack = true
  1226.  
  1227.  
  1228.  
  1229. Full = true
  1230.  
  1231.  
  1232. for i = 1, 40 do
  1233. wait()
  1234. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.10)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.4)--head
  1235. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)--torso
  1236. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(10)), 0.2)--rarm
  1237. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.2,-.70)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-10)), 0.2)--larm
  1238. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.4)--lleg
  1239. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.6, -.40) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)--rleg
  1240. end
  1241.  
  1242.  
  1243.  
  1244.  
  1245.  
  1246.  
  1247.  
  1248.  
  1249.  
  1250. for i = 1, 20 do
  1251. wait()
  1252. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)--head
  1253. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.2)--torso
  1254. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-30)), 0.2)--arm
  1255. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.5,0)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(30)), 0.2)--arm
  1256. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.4)--leg
  1257. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(10)), 0.4)--leg
  1258. end
  1259.  
  1260. s0:Destroy()
  1261. ragesong = "397952612"
  1262. wait(0.001)
  1263. s02 = Instance.new("Sound",char)
  1264. s02.Volume = 90
  1265. s02.SoundId = "rbxassetid://"..ragesong
  1266. s02.Looped = true
  1267. s02.Pitch = 1
  1268. wait(0.001)
  1269. s02:Play()
  1270.  
  1271.  
  1272. local selectionBoxOfTorso = Instance.new("SelectionBox",torso)
  1273. selectionBoxOfTorso.Adornee = torso
  1274. selectionBoxOfTorso.Color = BrickColor.new("Lavender")
  1275. selectionBoxOfTorso.LineThickness = 0.01
  1276. selectionBoxOfTorso.Transparency = 0
  1277.  
  1278. local selectionBoxOfRightArm = Instance.new("SelectionBox",char["Right Arm"])
  1279. selectionBoxOfRightArm.Adornee = char["Right Arm"]
  1280. selectionBoxOfRightArm.Color = BrickColor.new("Lavender")
  1281. selectionBoxOfRightArm.LineThickness = 0.01
  1282. selectionBoxOfRightArm.Transparency = 0
  1283.  
  1284. local selectionBoxOfRightLeg = Instance.new("SelectionBox",char["Right Leg"])
  1285. selectionBoxOfRightLeg.Adornee = char["Right Leg"]
  1286. selectionBoxOfRightLeg.Color = BrickColor.new("Lavender")
  1287. selectionBoxOfRightLeg.LineThickness = 0.01
  1288. selectionBoxOfRightLeg.Transparency = 0
  1289.  
  1290. local selectionBoxOfLeftArm = Instance.new("SelectionBox",char["Left Arm"])
  1291. selectionBoxOfLeftArm.Adornee = char["Left Arm"]
  1292. selectionBoxOfLeftArm.Color = BrickColor.new("Lavender")
  1293. selectionBoxOfLeftArm.LineThickness = 0.01
  1294. selectionBoxOfLeftArm.Transparency = 0
  1295.  
  1296. local selectionBoxOfLeftLeg = Instance.new("SelectionBox",char["Left Leg"])
  1297. selectionBoxOfLeftLeg.Adornee = char["Left Leg"]
  1298. selectionBoxOfLeftLeg.Color = BrickColor.new("Lavender")
  1299. selectionBoxOfLeftLeg.LineThickness = 0.01
  1300. selectionBoxOfLeftLeg.Transparency = 0
  1301.  
  1302. BurningEff(reye)
  1303.  
  1304. LightOnBody = Instance.new("PointLight", hed)
  1305. LightOnBody.Brightness = 3000
  1306. LightOnBody.Range = 20
  1307. LightOnBody.Color = Color3.new(0, 0, 255)
  1308.  
  1309. r = game:GetService("RunService").RenderStepped
  1310. Activated = true
  1311. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  1312. Debri = coroutine.wrap(function()
  1313. repeat
  1314. local p = Instance.new('Part',torso)
  1315. p.formFactor = 'Custom'
  1316. p.Size = Vector3.new(1,1,1)
  1317. p.BrickColor = workspace.Base.BrickColor
  1318. p.CanCollide = false
  1319. p.Transparency = 0
  1320. p.Anchored = true
  1321. p.Locked=true
  1322. p.Material = workspace.Base.Material
  1323. s = math.random(1,40)/10
  1324. local m = Instance.new("BlockMesh",p)
  1325. m.Scale = Vector3.new(s,s,s)
  1326. p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
  1327. --[[coroutine.wrap(function()
  1328. wait(2)
  1329. while Charging == true do
  1330. wait(2)
  1331. GroundWave1()
  1332. wait(2)
  1333. end
  1334. end)()]]--
  1335.  
  1336. spawn(function()
  1337. while r:wait() do
  1338. if p.Transparency >= 1 then p:Destroy() break end
  1339. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1340. p.Transparency = p.Transparency+0.01
  1341. end
  1342. end)
  1343. wait(.3)
  1344. until Activated == false
  1345. end)
  1346. Debri()
  1347.  
  1348. l = game.Lighting
  1349. l.TimeOfDay = 1
  1350. game.Lighting.Ambient = Color3.new(0,0,0)
  1351. l.Brightness = 0.1
  1352.  
  1353.  
  1354. spawn(function()
  1355. while wait(2)
  1356. do
  1357. GroundWave()
  1358. end
  1359. end)
  1360.  
  1361.  
  1362. local eColors = {"Lavender", "Lavender"}
  1363. coroutine.resume(coroutine.create(function()
  1364. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1365. local magz = (Part0 - Part1).magnitude
  1366. local curpos = Part0
  1367. local trz = {-Offset,Offset}
  1368. for i=1,Times do
  1369. local li = Instance.new("Part", torso)
  1370. li.Name = "Lightning"
  1371. li.TopSurface =0
  1372. li.Material = "Neon"
  1373. li.BottomSurface = 0
  1374. li.Anchored = true
  1375. li.Locked = true
  1376. li.Transparency = Trans or 0.4
  1377. li.BrickColor = BrickColor.new(Color)
  1378. li.formFactor = "Custom"
  1379. li.CanCollide = false
  1380. li.Size = Vector3.new(Thickness,Thickness,magz/Times)
  1381. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1382. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1383. if Times == i then
  1384. local magz2 = (curpos - Part1).magnitude
  1385. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1386. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1387. else
  1388. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1389. end
  1390. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1391. game.Debris:AddItem(li,.1)
  1392. end
  1393. end
  1394.  
  1395. BodyParts = {}
  1396. for _, v in pairs(char:GetChildren()) do
  1397. if v:IsA("Part") then
  1398. table.insert(BodyParts, v)
  1399. end
  1400. end
  1401.  
  1402. Bounding = {} -- Calculate the bounding boxes
  1403. for _, v in pairs(BodyParts) do
  1404. local temp = {X=nil, Y=nil, Z=nil}
  1405. temp.X = v.Size.X/2 * 10
  1406. temp.Y = v.Size.Y/2 * 10
  1407. temp.Z = v.Size.Z/2 * 10
  1408. Bounding[v.Name] = temp
  1409. end
  1410.  
  1411. while wait(lightspeed) do
  1412. lightspeed = math.random(0.1,0.2)
  1413. local Body1 = BodyParts[math.random(#BodyParts)]
  1414. local Body2 = BodyParts[math.random(#BodyParts)]
  1415. local Pos1 = Vector3.new(
  1416. math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
  1417. math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
  1418. math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
  1419. )
  1420. local Pos2 = Vector3.new(
  1421. math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
  1422. math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
  1423. math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
  1424. )
  1425. local SPos1 = Body1.Position + Pos1
  1426. local SPos2 = Body2.Position + Pos2
  1427. Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
  1428. end
  1429. end))
  1430. for i = 1, 20 do
  1431. wait()
  1432. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.3,.2)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), 0.4)--head
  1433. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)--torso
  1434. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(60)), 0.2)--arm
  1435. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.5,0)*CFrame.Angles(math.rad(-120),math.rad(0),math.rad(-60)), 0.2)--arm
  1436. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.4)--leg
  1437. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.4)--leg
  1438. end
  1439.  
  1440.  
  1441. attack = false
  1442. NoAnims = false
  1443. end
  1444.  
  1445. function weld5(part0, part1, c0, c1)
  1446. weeld=Instance.new("Weld", part0)
  1447. weeld.Part0=part0
  1448. weeld.Part1=part1
  1449. weeld.C0=c0
  1450. weeld.C1=c1
  1451. return weeld
  1452. end
  1453.  
  1454.  
  1455.  
  1456. Grab = false
  1457.  
  1458.  
  1459.  
  1460.  
  1461.  
  1462. fat = Instance.new("BindableEvent",script)
  1463. fat.Name = "Heartbeat"
  1464.  
  1465. script:WaitForChild("Heartbeat")
  1466.  
  1467. frame = 1/30
  1468. tf = 0
  1469. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  1470. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  1471. lastframe = tick()
  1472. script.Heartbeat:Fire() --ayy lmao
  1473.  
  1474. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  1475. tf = tf + s
  1476. if tf >= frame then
  1477. if allowframeloss then
  1478. script.Heartbeat:Fire()
  1479. lastframe=tick()
  1480. else
  1481. --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  1482. for i=1, math.floor(tf/frame) do
  1483. script.Heartbeat:Fire()
  1484. end
  1485. lastframe=tick()
  1486. end
  1487. if tossremainder then
  1488. tf = 0
  1489. else
  1490. tf = tf - frame * math.floor(tf/frame)
  1491. end
  1492. end
  1493. end)
  1494.  
  1495. function Swait(NUMBER)
  1496. if NUMBER == 0 or NUMBER == nil then
  1497. fat.Event:wait()
  1498. else
  1499. for i = 1, NUMBER do
  1500. fat.Event:wait()
  1501. end
  1502. end
  1503. end
  1504.  
  1505.  
  1506.  
  1507.  
  1508.  
  1509. function GrabAndDrag()
  1510. NoAnims = true
  1511. attack = true
  1512.  
  1513. if Grab == false then
  1514.  
  1515. for i = 1, 20 do
  1516. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1517. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
  1518. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
  1519. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
  1520. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
  1521. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
  1522. if Debounces.on == false then break end
  1523. rs:wait(2)
  1524. end
  1525. con1=larm.Touched:connect(function(hit) -- this is grab
  1526. ht = hit.Parent
  1527. hum1=ht:FindFirstChild('Humanoid')
  1528. if hum1 ~= nil then
  1529.  
  1530.  
  1531.  
  1532.  
  1533. z = Instance.new("Sound",char)
  1534. z.SoundId = "rbxassetid://227194112"
  1535. z.Volume = 90
  1536. wait(.1)
  1537. z:Play()
  1538. hum1.PlatformStand=true
  1539. gp = ht
  1540. Grab = true
  1541. asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
  1542. asd.Parent = larm
  1543. asd.Name = "asd"
  1544. asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
  1545.  
  1546.  
  1547. --[[ elseif hum1 == nil then
  1548. con1:disconnect()
  1549. wait() return]]
  1550. end
  1551. end)
  1552.  
  1553.  
  1554. for i = 1, 20 do
  1555. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
  1556. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
  1557. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
  1558. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
  1559. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
  1560. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
  1561. if Debounces.on == false then break end
  1562. rs:wait(2)
  1563. end
  1564. con1:disconnect()
  1565.  
  1566. if gp == nil then
  1567. attack = false
  1568. NoAnims = false
  1569. return end
  1570.  
  1571.  
  1572.  
  1573. --[[for i = 1, 16 do
  1574. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
  1575. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
  1576. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
  1577. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
  1578. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
  1579. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1580. cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
  1581. if Debounces.on == false then end
  1582. rs:wait()
  1583. end]]--
  1584. for i = 1, 16 do
  1585. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1586. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-73)), 0.3)
  1587. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
  1588. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
  1589. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
  1590. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
  1591. if Debounces.on == false then end
  1592. rs:wait()
  1593. end
  1594.  
  1595.  
  1596. coroutine.resume(coroutine.create(function()
  1597. local BF = Instance.new("BodyVelocity",hed)
  1598. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1599. BF.velocity = root.CFrame.lookVector*120
  1600. wait(2.5)
  1601. BF:remove()
  1602. end))
  1603.  
  1604.  
  1605.  
  1606. z = Instance.new("Sound",char)
  1607. z.SoundId = "rbxassetid://138223085"
  1608. z.Volume = 90
  1609. wait(.1)
  1610. z:Play()
  1611.  
  1612. coroutine.resume(coroutine.create(function()
  1613. for i=1,78 do
  1614. wait()
  1615. MagicBlock(BrickColor.new("Lavender"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1616. wait(0.01)
  1617. MagicBlock(BrickColor.new("Really black"),gp:FindFirstChild("Torso").CFrame,1,1,1,0.5,0.5,0.5,0.025)
  1618. end
  1619. end))
  1620.  
  1621. coroutine.resume(coroutine.create(function()
  1622. Grabee = gp:FindFirstChild("Torso")
  1623. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1624. wait(0.01)
  1625. for i = 1,78 do
  1626. wait(0.01)
  1627. for i=1, 5 do
  1628. p=Instance.new("Part")
  1629. p.FrontSurface=par.TopSurface
  1630. p.Material=par.Material
  1631. p.BottomSurface=0
  1632. p.Anchored=true p.CanCollide=false
  1633. p.BrickColor=par.BrickColor
  1634. p.Size=Vector3.new(math.random(15,35)/5,math.random(15,35)/5,math.random(4,5))
  1635. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),loc+Vector3.new(0,1000-i*20,0))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
  1636. p.Parent=char
  1637. game:GetService("Debris"):AddItem(p,2+i*.1)
  1638. if math.random(1,5)==5 then
  1639. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=30 f.RiseVelocity=0 f.Opacity=.025 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1640. end
  1641. end
  1642. end
  1643.  
  1644. end))
  1645.  
  1646. coroutine.resume(coroutine.create(function()
  1647. Grabee = gp:FindFirstChild("Torso")
  1648. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  1649. wait(0.01)
  1650.  
  1651. for i=1, 78 do
  1652. wait(0.01)
  1653. for i=1, 1 do
  1654. p=Instance.new("Part")
  1655. p.TopSurface=par.TopSurface
  1656. p.BottomSurface=par.BottomSurface
  1657. p.Material=par.Material
  1658. p.BottomSurface=0
  1659. p.Anchored=false p.CanCollide=false
  1660. p.BrickColor=par.BrickColor
  1661. p.formFactor="Custom"
  1662. p.Size=Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
  1663. p.CFrame=CFrame.new(Grabee.Position-Vector3.new(math.random(-4,4),-2,math.random(-4,4)))*CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
  1664. p.Parent=char
  1665. game:GetService("Debris"):AddItem(p,3+i*.1)
  1666. p.Velocity=Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
  1667. p.RotVelocity=p.Velocity
  1668. if math.random(1,5)==5 then
  1669. coroutine.resume(coroutine.create(function(p) f=Instance.new("Smoke") f.Parent=p f.Size=15 f.RiseVelocity=10 f.Opacity=.1 Swait(.1) f.Enabled=false Swait(1) f:Remove() end),p)
  1670. end
  1671. end
  1672. Swait(.025)
  1673. end
  1674.  
  1675. end))
  1676. for i = 1, 100 do
  1677. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
  1678. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-13)), 0.3)
  1679. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
  1680. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
  1681. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
  1682. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
  1683. if Debounces.on == false then end
  1684. rs:wait()
  1685. end
  1686. asd:Destroy()
  1687. gp = nil
  1688. hum1.Health = 0
  1689. attack = false
  1690. ht = nil
  1691. NoAnims = false
  1692. Grab = false
  1693. end
  1694. end
  1695.  
  1696.  
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702.  
  1703.  
  1704.  
  1705.  
  1706. function FindNearestTorso(Position,Distance,SinglePlayer)
  1707. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  1708. local List = {}
  1709. for i,v in pairs(workspace:GetChildren())do
  1710. if v:IsA("Model")then
  1711. if v:findFirstChild("Torso")then
  1712. if v ~= char then
  1713. if(v.Torso.Position -Position).magnitude <= Distance then
  1714. table.insert(List,v)
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720. return List
  1721. end
  1722.  
  1723.  
  1724.  
  1725. function Ring()
  1726.  
  1727.  
  1728. local effspwn = Instance.new("Part")
  1729. local model = Instance.new("Model")
  1730. game.Debris:AddItem(model, 20)
  1731. model.Name = "smasheffects"
  1732. model.Parent = workspace
  1733. effspwn.Name = "spwnr"
  1734. effspwn.Size = Vector3.new(1, 1, 1)
  1735. effspwn.Anchored = true
  1736. effspwn.CanCollide = false
  1737. effspwn.Transparency = 1
  1738. effspwn.CFrame = root.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1739. effspwn.Parent = model
  1740.  
  1741. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  1742. if v:FindFirstChild('Humanoid') then
  1743. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1744. v.Humanoid.PlatformStand = true
  1745. v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 200
  1746. end
  1747. end
  1748. coroutine.resume(coroutine.create(function()
  1749. local shok = Instance.new("Part")
  1750. shok.Name = "wring1"
  1751. shok.BrickColor = BrickColor.new("Lavender")
  1752. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1753. shok.Size = Vector3.new(1, 1, 1)
  1754. shok.Anchored = true
  1755. shok.Material = "Neon"
  1756. shok.Transparency = 0.25
  1757. shok.CanCollide = false
  1758. shok.Parent = model
  1759. game.Debris:AddItem(shok, 12)
  1760. local mesh = Instance.new("SpecialMesh")
  1761. mesh.MeshType = "FileMesh"
  1762. mesh.MeshId = "rbxassetid://3270017"
  1763. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1764. mesh.Parent = shok
  1765. for e = 1, 30 do
  1766. wait()
  1767. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1768. shok.Transparency = shok.Transparency + 0.002
  1769. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1770. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1771. end
  1772. for e = 1, 38 do
  1773. wait()
  1774. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1775. shok.Transparency = shok.Transparency + 0.002
  1776. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1777. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1778. end
  1779. for e = 1, 24 do
  1780. wait()
  1781. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1782. shok.Transparency = shok.Transparency + 0.03
  1783. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1784. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1785. end
  1786. end))
  1787. coroutine.resume(coroutine.create(function()
  1788. local shok = Instance.new("Part")
  1789. shok.Name = "wring2"
  1790. shok.BrickColor = BrickColor.new("Lavender")
  1791. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1792. shok.Size = Vector3.new(1, 1, 1)
  1793. shok.Anchored = true
  1794. shok.Material = "Neon"
  1795. shok.Transparency = 0.25
  1796. shok.CanCollide = false
  1797. shok.Parent = model
  1798. game.Debris:AddItem(shok, 12)
  1799. local mesh = Instance.new("SpecialMesh")
  1800. mesh.MeshType = "FileMesh"
  1801. mesh.MeshId = "rbxassetid://3270017"
  1802. mesh.Scale = Vector3.new(12, 12, 0.05)
  1803. mesh.Parent = shok
  1804. for e = 1, 30 do
  1805. wait()
  1806. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1807. shok.Transparency = shok.Transparency + 0.002
  1808. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1809. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1810. end
  1811. for e = 1, 38 do
  1812. wait()
  1813. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1814. shok.Transparency = shok.Transparency + 0.002
  1815. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1816. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1817. end
  1818. for e = 1, 24 do
  1819. wait()
  1820. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1821. shok.Transparency = shok.Transparency + 0.03
  1822. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1823. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1824. end
  1825. end))
  1826.  
  1827. coroutine.resume(coroutine.create(function()
  1828. local shok = Instance.new("Part")
  1829. shok.Name = "shokwve"
  1830. shok.BrickColor = BrickColor.new("Really black")
  1831. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1832. shok.Size = Vector3.new(1, 1, 1)
  1833. shok.Anchored = true
  1834. shok.Material = "Neon"
  1835. shok.Transparency = 0.6
  1836. shok.CanCollide = false
  1837. shok.Parent = model
  1838. game.Debris:AddItem(shok, 12)
  1839. local mesh = Instance.new("SpecialMesh")
  1840. mesh.MeshType = "FileMesh"
  1841. mesh.MeshId = "rbxassetid://489415447"
  1842. mesh.Scale = Vector3.new(1, 1, 1)
  1843. mesh.Parent = shok
  1844. for e = 1, 12 do
  1845. wait()
  1846. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1847. shok.Transparency = shok.Transparency + 0.002
  1848. end
  1849. for e = 1, 32 do
  1850. wait()
  1851. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1852. shok.Transparency = shok.Transparency + 0.002
  1853. end
  1854. for e = 1, 24 do
  1855. wait()
  1856. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1857. shok.Transparency = shok.Transparency + 0.03
  1858. end
  1859. end))
  1860. coroutine.resume(coroutine.create(function()
  1861. local shok = Instance.new("Part")
  1862. shok.Name = "shock2"
  1863. shok.BrickColor = BrickColor.new("Really black")
  1864. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1865. shok.Size = Vector3.new(1, 1, 1)
  1866. shok.Anchored = true
  1867. shok.Material = "Neon"
  1868. shok.Transparency = 0.35
  1869. shok.CanCollide = false
  1870. shok.Parent = model
  1871. game.Debris:AddItem(shok, 12)
  1872. local mesh = Instance.new("SpecialMesh")
  1873. mesh.MeshType = "FileMesh"
  1874. mesh.MeshId = "rbxassetid://489415447"
  1875. mesh.Scale = Vector3.new(12, 12, 12)
  1876. mesh.Parent = shok
  1877. for e = 1, 15 do
  1878. wait()
  1879. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1880. shok.Transparency = shok.Transparency + 0.004
  1881. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1882. end
  1883. for e = 1, 16 do
  1884. wait()
  1885. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1886. shok.Transparency = shok.Transparency + 0.004
  1887. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1888. end
  1889. for e = 1, 12 do
  1890. wait()
  1891. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1892. shok.Transparency = shok.Transparency + 0.06
  1893. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1894. end
  1895. end))
  1896. coroutine.resume(coroutine.create(function()
  1897. local shok = Instance.new("Part")
  1898. shok.Name = "shock3"
  1899. shok.BrickColor = BrickColor.new("Lavender")
  1900. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1901. shok.Size = Vector3.new(1, 1, 1)
  1902. shok.Anchored = true
  1903. shok.Material = "Neon"
  1904. shok.Transparency = 0.35
  1905. shok.CanCollide = false
  1906. shok.Parent = model
  1907. game.Debris:AddItem(shok, 12)
  1908. local mesh = Instance.new("SpecialMesh")
  1909. mesh.MeshType = "FileMesh"
  1910. mesh.MeshId = "rbxassetid://489415447"
  1911. mesh.Scale = Vector3.new(12, 12, 12)
  1912. mesh.Parent = shok
  1913. for e = 1, 15 do
  1914. wait()
  1915. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1916. shok.Transparency = shok.Transparency + 0.004
  1917. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1918. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1919. end
  1920. for e = 1, 16 do
  1921. wait()
  1922. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1923. shok.Transparency = shok.Transparency + 0.004
  1924. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1925. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1926. end
  1927. for e = 1, 12 do
  1928. wait()
  1929. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1930. shok.Transparency = shok.Transparency + 0.06
  1931. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1932. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1933. end
  1934. end))
  1935.  
  1936. end
  1937.  
  1938.  
  1939.  
  1940.  
  1941.  
  1942.  
  1943.  
  1944. it=Instance.new
  1945. vt=Vector3.new
  1946. cf=CFrame.new
  1947.  
  1948. function NoOutline(Part)
  1949. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1950. end
  1951.  
  1952.  
  1953. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1954. local fp=it("Part")
  1955. fp.formFactor=formfactor
  1956. fp.Parent=parent
  1957. fp.Reflectance=reflectance
  1958. fp.Transparency=transparency
  1959. fp.CanCollide=false
  1960. fp.Locked=true
  1961. fp.BrickColor=brickcolor
  1962. fp.Name=name
  1963. fp.Size=size
  1964. fp.Position=torso.Position
  1965. NoOutline(fp)
  1966. fp.Material="SmoothPlastic"
  1967. fp:BreakJoints()
  1968. return fp
  1969. end
  1970.  
  1971.  
  1972.  
  1973. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1974. local mesh=it(Mesh)
  1975. mesh.Parent=part
  1976. if Mesh=="SpecialMesh" then
  1977. mesh.MeshType=meshtype
  1978. if meshid~="nil" then
  1979. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1980. end
  1981. end
  1982. mesh.Offset=offset
  1983. mesh.Scale=scale
  1984. return mesh
  1985. end
  1986.  
  1987. function weld(parent,part0,part1,c0)
  1988. local weld=it("Weld")
  1989. weld.Parent=parent
  1990. weld.Part0=part0
  1991. weld.Part1=part1
  1992. weld.C0=c0
  1993. return weld
  1994. end
  1995.  
  1996.  
  1997. function swait(num)
  1998. if num==0 or num==nil then
  1999. game:service'RunService'.Stepped:wait(0)
  2000. else
  2001. for i=0,num do
  2002. game:service'RunService'.Stepped:wait(0)
  2003. end
  2004. end
  2005. end
  2006.  
  2007.  
  2008.  
  2009.  
  2010. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2011. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2012. end
  2013.  
  2014. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  2015. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2016. prt.Anchored=true
  2017. prt.CFrame=cframe
  2018. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  2019. --http://www.roblox.com/asset/?id=4770560
  2020. game:GetService("Debris"):AddItem(prt,2)
  2021. CF=prt.CFrame
  2022. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  2023. for i=0,1,0.2 do
  2024. wait()
  2025. Part.CFrame=CF*cf(0,0,-0.4)
  2026. end
  2027. for i=0,1,delay do
  2028. wait()
  2029. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  2030. Mesh.Scale=Mesh.Scale
  2031. end
  2032. for i=0,1,0.1 do
  2033. wait()
  2034. Part.Transparency=i
  2035. end
  2036. Part.Parent=nil
  2037. end),prt,msh,CF)
  2038. end
  2039.  
  2040. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2041. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2042. prt.Anchored=true
  2043. prt.Material = "SmoothPlastic"
  2044. prt.CFrame=cframe
  2045. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2046. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2047. game:GetService("Debris"):AddItem(prt,5)
  2048. coroutine.resume(coroutine.create(function(Part,Mesh)
  2049. for i=0,1,delay do
  2050. swait()
  2051. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2052. Part.Transparency=i
  2053. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2054. end
  2055. Part.Parent=nil
  2056. end),prt,msh)
  2057. end
  2058.  
  2059. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  2060. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2061. prt.Anchored=true
  2062. prt.Material = "Neon"
  2063. prt.CFrame=cframe
  2064. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2065. game:GetService("Debris"):AddItem(prt,5)
  2066. coroutine.resume(coroutine.create(function(Part,Mesh)
  2067. local rtype = rottype
  2068. for i=0,1,delay do
  2069. swait()
  2070. if rtype == 1 then
  2071. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  2072. elseif rtype == 2 then
  2073. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  2074. end
  2075. Part.Transparency=i
  2076. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2077. end
  2078. Part.Parent=nil
  2079. end),prt,msh)
  2080. end
  2081.  
  2082. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2083. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2084. prt.Anchored=true
  2085. prt.CFrame=cframe
  2086. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2087. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2088. game:GetService("Debris"):AddItem(prt,5)
  2089. coroutine.resume(coroutine.create(function(Part,Mesh)
  2090. for i=0,1,delay do
  2091. wait()
  2092. Part.Transparency=i
  2093. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2094. end
  2095. Part.Parent=nil
  2096. end),prt,msh)
  2097. end
  2098.  
  2099. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2100. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2101. prt.Anchored=false
  2102. prt.CFrame=cframe
  2103. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2104. local wld=weld(prt,prt,Parent,cframe)
  2105. game:GetService("Debris"):AddItem(prt,5)
  2106. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2107. for i=0,1,delay do
  2108. wait()
  2109. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  2110. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2111. Part.Transparency=i
  2112. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2113. end
  2114. Part.Parent=nil
  2115. end),prt,msh,wld)
  2116. end
  2117.  
  2118. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  2119. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2120. prt.Anchored=false
  2121. prt.CFrame=cframe
  2122. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2123. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  2124. game:GetService("Debris"):AddItem(prt,5)
  2125. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  2126. for i=0,1,delay do
  2127. wait()
  2128. Weld.C0=euler(i*20,0,0)
  2129. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2130. Part.Transparency=i
  2131. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2132. end
  2133. Part.Parent=nil
  2134. end),prt,msh,wld)
  2135. end
  2136.  
  2137. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2138. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2139. prt.Anchored=true
  2140. prt.CFrame=cframe
  2141. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  2142. game:GetService("Debris"):AddItem(prt,2)
  2143. coroutine.resume(coroutine.create(function(Part,Mesh)
  2144. for i=0,1,delay do
  2145. wait()
  2146. Part.CFrame=Part.CFrame
  2147. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2148. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2149. prt2.Anchored=true
  2150. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2151. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2152. game:GetService("Debris"):AddItem(prt2,2)
  2153. coroutine.resume(coroutine.create(function(Part,Mesh)
  2154. for i=0,1,0.1 do
  2155. wait()
  2156. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  2157. end
  2158. Part.Parent=nil
  2159. end),prt2,msh2)
  2160. end
  2161. for i=0,1,delay*2 do
  2162. wait()
  2163. Part.CFrame=Part.CFrame
  2164. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  2165. end
  2166. Part.Parent=nil
  2167. end),prt,msh)
  2168. end
  2169.  
  2170. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2171. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2172. prt.Anchored=true
  2173. prt.CFrame=cframe
  2174. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2175. game:GetService("Debris"):AddItem(prt,2)
  2176. coroutine.resume(coroutine.create(function(Part,Mesh)
  2177. for i=0,1,delay do
  2178. wait()
  2179. Part.CFrame=Part.CFrame
  2180. Part.Transparency=i
  2181. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2182. end
  2183. Part.Parent=nil
  2184. end),prt,msh)
  2185. end
  2186.  
  2187. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  2188. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2189. prt.Anchored=true
  2190. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  2191. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  2192. game:GetService("Debris"):AddItem(prt,2)
  2193. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2194. CF=Part.CFrame
  2195. Numbb=0
  2196. randnumb=math.random()/10
  2197. rand1=math.random()/10
  2198. for i=0,1,rand1 do
  2199. wait()
  2200. CF=CF*cf(0,math.random()/2,0)
  2201. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2202. Part.CFrame=CF*euler(Numbb,0,0)
  2203. Part.Transparency=i
  2204. Numbb=Numbb+randnumb
  2205. end
  2206. Part.Parent=nil
  2207. end),prt,CF,Numbb,randnumb)
  2208. end
  2209.  
  2210. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2211. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2212. prt.Anchored=true
  2213. prt.CFrame=cframe
  2214. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2215. game:GetService("Debris"):AddItem(prt,5)
  2216. coroutine.resume(coroutine.create(function(Part,Mesh)
  2217. for i=0,1,delay do
  2218. wait()
  2219. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2220. Part.Transparency=i
  2221. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2222. end
  2223. Part.Parent=nil
  2224. end),prt,msh)
  2225. end
  2226.  
  2227. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2228. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2229. prt.Anchored=true
  2230. prt.CFrame=cframe
  2231. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2232. game:GetService("Debris"):AddItem(prt,2)
  2233. coroutine.resume(coroutine.create(function(Part,Mesh)
  2234. for i=0,1,delay do
  2235. wait()
  2236. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2237. Part.Transparency=i
  2238. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2239. end
  2240. Part.Parent=nil
  2241. end),prt,msh)
  2242. end
  2243.  
  2244. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2245. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2246. prt.Anchored=true
  2247. prt.CFrame=cframe*cf(x,y,z)
  2248. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2249. game:GetService("Debris"):AddItem(prt,5)
  2250. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2251. local num=math.random()
  2252. local num2=math.random(-3,2)+math.random()
  2253. local numm=0
  2254. for i=0,1,delay*2 do
  2255. swait()
  2256. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2257. Part.Transparency=i
  2258. numm=numm+0.01
  2259. end
  2260. Part.Parent=nil
  2261. Mesh.Parent=nil
  2262. end),prt,msh,x,y,z)
  2263. end
  2264.  
  2265.  
  2266.  
  2267. function newRay(start,face,range,wat)
  2268. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  2269. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  2270. return rey,hit,pos
  2271. end
  2272.  
  2273. function Landing()
  2274. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2275. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2276. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2277. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2278. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2279. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2280.  
  2281. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2282. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2283. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2284. end
  2285.  
  2286.  
  2287.  
  2288.  
  2289.  
  2290.  
  2291.  
  2292.  
  2293.  
  2294.  
  2295. function nooutline(part)
  2296. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  2297. end
  2298.  
  2299.  
  2300.  
  2301.  
  2302. function debris(cfremz, thepart, amt)
  2303. for j = 1, amt do
  2304. do
  2305. local pr = Instance.new("Part")
  2306. nooutline(pr)
  2307. pr.Name = "debrisobeb"
  2308. pr.Anchored = true
  2309. pr.BrickColor = thepart.BrickColor
  2310. pr.CanCollide = true
  2311. pr.Material = thepart.Material
  2312. pr.Transparency = thepart.Transparency
  2313. pr.Size = Vector3.new(math.random(16, 24), math.random(12, 16), math.random(16, 24))
  2314. pr.CFrame = cfremz * CFrame.Angles(0, math.rad(amt * j), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2315. pr.Parent = workspace
  2316. game.Debris:AddItem(pr, 25)
  2317. delay(15, function()
  2318. if pr then
  2319. pr.CanCollide = false
  2320. pr.Anchored = false
  2321. end
  2322. end)
  2323. end
  2324. end
  2325. for c = 1, amt do
  2326. do
  2327. local pr2 = Instance.new("Part")
  2328. nooutline(pr2)
  2329. pr2.Name = "moredebr"
  2330. pr2.Anchored = false
  2331. pr2.BrickColor = thepart.BrickColor
  2332. pr2.CanCollide = false
  2333. pr2.Material = thepart.Material
  2334. pr2.Transparency = thepart.Transparency
  2335. pr2.Size = Vector3.new(math.random(8, 18), math.random(6, 18), math.random(8, 18))
  2336. pr2.CFrame = cfremz * CFrame.Angles(0, math.rad(30 * c), 0) * CFrame.new(0, -5, math.random(18, 22)) * CFrame.Angles(math.rad(math.random(-30, -15)), math.rad(math.random(0, 1)), math.rad(math.random(0, 1)))
  2337. pr2.Parent = workspace
  2338. pr2.Velocity = Vector3.new(math.random(-75, 75), math.random(120, 240), math.random(-75, 75))
  2339. pr2.RotVelocity = Vector3.new(math.random(-35, 35), math.random(-35, 35), math.random(-35, 35))
  2340. game.Debris:AddItem(pr2, 45)
  2341. delay(2, function()
  2342. pr2.CanCollide = true
  2343. wait(10)
  2344. if pr2 then
  2345. pr2.CanCollide = false
  2346. end
  2347. end)
  2348. end
  2349. end
  2350. end
  2351.  
  2352.  
  2353.  
  2354.  
  2355.  
  2356.  
  2357.  
  2358.  
  2359.  
  2360.  
  2361. function AirSlam()
  2362. NoAnims = true
  2363. attack = true
  2364. for i = 1, 20 do
  2365. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.6,-.2) *CFrame.Angles (math.rad (45),math.rad(0),math.rad(32)), 0.2)
  2366. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,1,0)*CFrame.Angles(math.rad (0),math.rad(0),math.rad(-20)), 0.2)
  2367. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (- 8),math.rad(-40), math.rad(-8)),0.2)
  2368. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles (math.rad (-50), math.rad(40), math.rad(0)), 0.2)
  2369. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, .4, -.6) * CFrame.Angles (math.rad (30), 0, math.rad(20)), 0.2)
  2370. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles (math.rad(- 10), math.rad(-40), math.rad(0)), 0.2)
  2371. if Debounces.on == false then break end
  2372. wait()
  2373. end
  2374. wait(0.5)
  2375.  
  2376.  
  2377. coroutine.resume(coroutine.create(function()
  2378. MagicBlock(BrickColor.new("Lavender"),root.CFrame,5*2.5,5*2.5,5*2.5,1.25*2.5,1.25*2.5,1.25*2.5,0.015)
  2379. MagicBlock(BrickColor.new("Really black"),root.CFrame,5*2.5,5*2.5,5*2.5,1.5*2.5,1.5*2.5,1.5*2.5,0.025)
  2380. MagicBlock(BrickColor.new("Lavender"),root.CFrame,10*2.5,10*2.5,10*2.5,5.5*2.5,5.5*2.5,5.5*2.5,0.15)
  2381. end))
  2382.  
  2383. Sound("http://www.roblox.com/asset?id = 180199750",char,90,1,false)
  2384.  
  2385. hum.WalkSpeed = 50
  2386. BV = Instance.new("BodyVelocity", torso)
  2387. BV.maxForce = Vector3.new(0,200000,0)
  2388. BV.P = 100000
  2389. BV.velocity = Vector3.new(0,150,0)
  2390. for i = 1, 20 do
  2391. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(20),math.rad(0), math.rad(0)),0.7)
  2392. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.7)
  2393. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40), 0, math.rad(-20)), 0.7)
  2394. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.7)
  2395. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.7)
  2396. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.5) * CFrame.Angles(math.rad(0), 0, 0), 0.7)
  2397. if Debounces.on == false then break end
  2398. wait()
  2399. end
  2400. BV:Destroy()
  2401.  
  2402. coroutine.resume(coroutine.create(function()
  2403. for i = 1, 2880, 48 do
  2404. torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(i), math.rad(0), math.rad(0))
  2405. rs:wait(4)
  2406. end
  2407. torso.Weld.C1 = CFrame.new(0, -1, 0)
  2408. end))
  2409.  
  2410. for i = 1, 30 do
  2411. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-14),math.rad(0), math.rad(0)),0.3)
  2412. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-16), math.rad (0), math.rad(0)), 0.3)
  2413. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2414. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2415. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -1) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
  2416. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.6) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
  2417. if Debounces.on == false then break end
  2418. wait()
  2419. end
  2420.  
  2421. if (torso.Velocity*Vector3.new(1, 1, 1)).magnitude > 1 then
  2422. for i = 1, 20 do
  2423. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(-18),math.rad(0), math.rad(0)),0.3)
  2424. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-13), math.rad (0), math.rad(0)), 0.3)
  2425. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3)
  2426. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(60)), 0.3)
  2427. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.4, -0.6) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
  2428. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8, -.4) * CFrame.Angles(math.rad(-20), 0, 0), 0.3)
  2429. if Debounces.on == false then break end
  2430. wait()
  2431. end
  2432. end
  2433. local ry,ht,ps=nil,nil,nil
  2434. while ht==nil do
  2435. ry,ht,ps=newRay(root.CFrame*CFrame.new(0,-2,0),root.CFrame*CFrame.new(0,-3,0),4.1,{char})
  2436. wait()
  2437. end
  2438. par,loc=workspace:FindPartOnRay(Ray.new(char.Torso.Position,(char.Torso.Position-(char.Torso.Position-Vector3.new(0,2,0))).unit*-500),char)
  2439. if par then
  2440. local cfremz = CFrame.new(loc)
  2441. debris(cfremz, par, 50)
  2442. end
  2443. coroutine.resume(coroutine.create(function()
  2444. Ring()
  2445. end))
  2446. Landing()
  2447. Sound("rbxassetid://514867425",char,90,1,false)
  2448. hum.WalkSpeed = 5
  2449. for i = 1, 25 do
  2450. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0.3) *CFrame.Angles (math.rad(120),math.rad(10),math.rad(32)), 0.2)
  2451. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,1,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-20)), 0.2)
  2452. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad (-8),math.rad(-40), math.rad(-8)),0.2)
  2453. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-50), math.rad(40), math.rad(0)), 0.2)
  2454. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, 0, -.6) * CFrame.Angles(math.rad(30), 0, math.rad(20)), 0.2)
  2455. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-40), math.rad(0)), 0.2)
  2456. if Debounces.on == false then break end
  2457. wait()
  2458. end
  2459. wait(0.2)
  2460. attack = false
  2461. NoAnims = false
  2462. end
  2463.  
  2464.  
  2465.  
  2466. function CreatePart(parent,transparency,reflectance,material,brickcolor)
  2467. local p = Instance.new("Part")
  2468. p.Parent = parent
  2469. p.Size = Vector3.new(1,1,1)
  2470. p.Transparency = transparency
  2471. p.Reflectance = reflectance
  2472. p.CanCollide = false
  2473. p.BrickColor = brickcolor
  2474. p.Material = material
  2475. return p
  2476. end
  2477.  
  2478.  
  2479. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  2480. local weld = Instance.new("Weld")
  2481. weld.Parent = parent
  2482. weld.Part0 = part0
  2483. weld.Part1 = part1
  2484. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  2485. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  2486. return weld
  2487. end
  2488.  
  2489.  
  2490.  
  2491. --[[HandleR = Instance.new("Part")
  2492. HandleR.BrickColor = BrickColor.new("Lavender")
  2493. HandleR.Material = "Neon"
  2494. HandleR.Transparency = 0.3
  2495. HandleR.Size = Vector3.new(1,0.8,4)
  2496. HandleR.CFrame = sorb.CFrame
  2497. HandleRM = Instance.new("SpecialMesh",HandleR)
  2498. HandleRM.MeshId = "rbxasset://fonts/sword.mesh"
  2499. HandleRM.Scale = Vector3.new(1,1,1)
  2500.  
  2501. HandleL = Instance.new("Part")
  2502. HandleL.BrickColor = BrickColor.new("Lavender")
  2503. HandleL.Material = "Neon"
  2504. HandleL.Transparency = 0.3
  2505. HandleL.Size = Vector3.new(1,0.8,4)
  2506. HandleL.CFrame = sorb2.CFrame
  2507. HandleLM = Instance.new("SpecialMesh",HandleL)
  2508. HandleLM.MeshId = "rbxasset://fonts/sword.mesh"
  2509. HandleLM.Scale = Vector3.new(1,1,1)]]
  2510.  
  2511.  
  2512. local sorb = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Lavender"))
  2513. CreateWeld(sorb,rarm,sorb,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2514. local sorb2 = CreatePart(m,1,1,"SmoothPlastic",BrickColor.new("Lavender"))
  2515. CreateWeld(sorb2,larm,sorb2,0,2,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  2516.  
  2517.  
  2518. v3 = Vector3.new
  2519. rad=math.rad
  2520.  
  2521. kiblade = Instance.new("Part",char)
  2522. kiblade.Name = "Blade"
  2523. kiblade.Size = v3(1,5,1)
  2524. kiblade.Transparency = 1
  2525. kiblade.BrickColor = BrickColor.new("Lavender")
  2526. kiblade.Position = v3(999,999,999)
  2527. kiblade.CanCollide = false
  2528. kiblademesh = Instance.new("SpecialMesh",kiblade)
  2529. kiblademesh.MeshType = "FileMesh"
  2530. kiblademesh.MeshId = "rbxassetid://898849476"
  2531. kiblademesh.Scale = v3(0.01,0.008,0.01)
  2532. kiweld7 = Instance.new("Weld",kiblade)
  2533. kiweld7.Part0 = rarm
  2534. kiweld7.Part1 = kiblade
  2535. kiweld7.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2536. kiblade1 = Instance.new("Part",char)
  2537. kiblade1.Name = "Blade"
  2538. kiblade1.Transparency = 1
  2539. kiblade1.Size = v3(0.1,0.1,0.1)
  2540. kiblade1.Position = v3(999,999,999)
  2541. kiblade1.CanCollide = false
  2542. kiblademesh = Instance.new("SpecialMesh",kiblade1)
  2543. kiblademesh.MeshType = "Sphere"
  2544. kiblademesh.Scale = v3(1,1,1)
  2545. kiweld = Instance.new("Weld",kiblade1)
  2546. kiweld.Part0 = rarm
  2547. kiweld.Part1 = kiblade1
  2548. kiweld.C0 = CFrame.new(0,-1,0)
  2549. kiblade2 = Instance.new("Part",char)
  2550. kiblade2.Name = "Blade"
  2551. kiblade2.Size = v3(0.1,0.1,0.1)
  2552. kiblade2.Transparency = 1
  2553. kiblade2.Position = v3(999,999,999)
  2554. kiblade2.CanCollide = false
  2555. kiblademesh = Instance.new("SpecialMesh",kiblade2)
  2556. kiblademesh.MeshType = "Sphere"
  2557. kiblademesh.Scale = v3(1,1,1)
  2558. kiweld = Instance.new("Weld",kiblade2)
  2559. kiweld.Part0 = rarm
  2560. kiweld.Part1 = kiblade2
  2561. kiweld.C0 = CFrame.new(0,-4.5,0)
  2562. torso = game.Players.LocalPlayer.Character.Torso
  2563. head = game.Players.LocalPlayer.Character.Head
  2564. torso1 = Instance.new("Attachment",kiblade1)
  2565. head1 = Instance.new("Attachment",kiblade2)
  2566. trail = Instance.new("Trail",torso)
  2567. trail.Color = ColorSequence.new(Color3.fromRGB(255,0,255))
  2568. trail.Attachment0 = torso1
  2569. trail.Attachment1 = head1
  2570. trail.Lifetime = 0.5
  2571. trail.Enabled = false
  2572.  
  2573.  
  2574.  
  2575.  
  2576. kiblade2 = Instance.new("Part",char)
  2577. kiblade2.Name = "Blade"
  2578. kiblade2.Size = v3(1,5,1)
  2579. kiblade2.Transparency = 1
  2580. kiblade2.BrickColor = BrickColor.new("Lavender")
  2581. kiblade2.Position = v3(999,999,999)
  2582. kiblade2.CanCollide = false
  2583. kiblademesh2 = Instance.new("SpecialMesh",kiblade2)
  2584. kiblademesh2.MeshType = "FileMesh"
  2585. kiblademesh2.MeshId = "rbxassetid://898849476"
  2586. kiblademesh2.Scale = v3(0.01,0.008,0.01)
  2587. kiweld72 = Instance.new("Weld",kiblade2)
  2588. kiweld72.Part0 = larm
  2589. kiweld72.Part1 = kiblade2
  2590. kiweld72.C0 = CFrame.new(0,-2.1,0) * CFrame.Angles(rad(180),rad(0),rad(0))
  2591. kiblade12 = Instance.new("Part",char)
  2592. kiblade12.Name = "Blade"
  2593. kiblade12.Transparency = 1
  2594. kiblade12.Size = v3(0.1,0.1,0.1)
  2595. kiblade12.Position = v3(999,999,999)
  2596. kiblade12.CanCollide = false
  2597. kiblademesh2 = Instance.new("SpecialMesh",kiblade12)
  2598. kiblademesh2.MeshType = "Sphere"
  2599. kiblademesh2.Scale = v3(1,1,1)
  2600. kiweld2 = Instance.new("Weld",kiblade12)
  2601. kiweld2.Part0 = larm
  2602. kiweld2.Part1 = kiblade12
  2603. kiweld2.C0 = CFrame.new(0,-1,0)
  2604. kiblade22 = Instance.new("Part",char)
  2605. kiblade22.Name = "Blade"
  2606. kiblade22.Size = v3(0.1,0.1,0.1)
  2607. kiblade22.Transparency = 1
  2608. kiblade22.Position = v3(999,999,999)
  2609. kiblade22.CanCollide = false
  2610. kiblademesh2 = Instance.new("SpecialMesh",kiblade22)
  2611. kiblademesh2.MeshType = "Sphere"
  2612. kiblademesh2.Scale = v3(1,1,1)
  2613. kiweld2 = Instance.new("Weld",kiblade22)
  2614. kiweld2.Part0 = larm
  2615. kiweld2.Part1 = kiblade22
  2616. kiweld2.C0 = CFrame.new(0,-4.5,0)
  2617. torso2 = game.Players.LocalPlayer.Character.Torso
  2618. head2 = game.Players.LocalPlayer.Character.Head
  2619. torso12 = Instance.new("Attachment",kiblade12)
  2620. head12 = Instance.new("Attachment",kiblade22)
  2621. trail2 = Instance.new("Trail",torso2)
  2622. trail2.Color = ColorSequence.new(Color3.fromRGB(255,0,255))
  2623. trail2.Attachment0 = torso12
  2624. trail2.Attachment1 = head12
  2625. trail2.Lifetime = 0.5
  2626. trail2.Enabled = false
  2627.  
  2628.  
  2629.  
  2630. local Gibs = game.Workspace
  2631.  
  2632.  
  2633.  
  2634.  
  2635.  
  2636.  
  2637.  
  2638.  
  2639.  
  2640.  
  2641.  
  2642.  
  2643. function Kill(Character)
  2644. Character.Humanoid.Health = 0
  2645. local poo = Instance.new("IntValue",Character)
  2646. poo.Name = "haha nope"
  2647. local svch = Character
  2648. local hum = Character:findFirstChild("Humanoid")
  2649. Character.Archivable = true
  2650. local chrclone = Character:clone()
  2651. Character.Archivable = false
  2652.  
  2653. local ch = chrclone:GetChildren()
  2654. local i
  2655. for i = 1,#ch do
  2656. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  2657. ch[i]:remove()
  2658. end
  2659. end
  2660. local function Scan(ch)
  2661. local e
  2662. for e = 1,#ch do
  2663. Scan(ch[e]:GetChildren())
  2664. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2665. ch[e]:remove()
  2666. end
  2667. end
  2668. end
  2669. Scan(chrclone:GetChildren())
  2670.  
  2671. local hum2 = chrclone:findFirstChild("Humanoid")
  2672.  
  2673.  
  2674. if hum2 ~= nil then
  2675. hum2.Name = "Humanoid2"
  2676. hum2.PlatformStand = true
  2677. hum2.Sit = true
  2678. hum2.MaxHealth = 0
  2679. hum2.Health = 0
  2680. end
  2681.  
  2682. local ch = Character:GetChildren()
  2683. local i
  2684. for i = 1,#ch do
  2685. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2686. ch[i]:remove()
  2687. end
  2688. end
  2689.  
  2690. wait(0.2)
  2691.  
  2692. local ch = Character:GetChildren()
  2693. local i
  2694. for i = 1,#ch do
  2695. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2696. ch[i]:remove()
  2697. end
  2698. end
  2699. Character = chrclone
  2700. local Torso = Character.Torso
  2701. local movevector = Vector3.new()
  2702.  
  2703. if Torso then
  2704. local Head = Character:FindFirstChild("Head")
  2705. local Limb = Character:FindFirstChild("Right Arm")
  2706. if Limb then
  2707.  
  2708. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  2709. local Joint = Instance.new("Glue")
  2710. Joint.Name = "RightShoulder"
  2711. Joint.Part0 = Torso
  2712. Joint.Part1 = Limb
  2713. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2714. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2715. Joint.Parent = Torso
  2716.  
  2717. local B = Instance.new("Part")
  2718. B.TopSurface = 0
  2719. B.BottomSurface = 0
  2720. B.formFactor = "Symmetric"
  2721. B.Size = Vector3.new(1, 1, 1)
  2722. B.Transparency = 1
  2723. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2724. B.Parent = Character
  2725. local W = Instance.new("Weld")
  2726. W.Part0 = Limb
  2727. W.Part1 = B
  2728. W.C0 = CFrame.new(0, -0.5, 0)
  2729. W.Parent = Limb
  2730.  
  2731. end
  2732. local Limb = Character:FindFirstChild("Left Arm")
  2733. if Limb then
  2734.  
  2735. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  2736. local Joint = Instance.new("Glue")
  2737. Joint.Name = "LeftShoulder"
  2738. Joint.Part0 = Torso
  2739. Joint.Part1 = Limb
  2740. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2741. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2742. Joint.Parent = Torso
  2743.  
  2744. local B = Instance.new("Part")
  2745. B.TopSurface = 0
  2746. B.BottomSurface = 0
  2747. B.formFactor = "Symmetric"
  2748. B.Size = Vector3.new(1, 1, 1)
  2749. B.Transparency = 1
  2750. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2751. B.Parent = Character
  2752. local W = Instance.new("Weld")
  2753. W.Part0 = Limb
  2754. W.Part1 = B
  2755. W.C0 = CFrame.new(0, -0.5, 0)
  2756. W.Parent = Limb
  2757.  
  2758. end
  2759. local Limb = Character:FindFirstChild("Right Leg")
  2760. if Limb then
  2761.  
  2762. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  2763. local Joint = Instance.new("Glue")
  2764. Joint.Name = "RightHip"
  2765. Joint.Part0 = Torso
  2766. Joint.Part1 = Limb
  2767. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2768. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2769. Joint.Parent = Torso
  2770.  
  2771. local B = Instance.new("Part")
  2772. B.TopSurface = 0
  2773. B.BottomSurface = 0
  2774. B.formFactor = "Symmetric"
  2775. B.Size = Vector3.new(1, 1, 1)
  2776. B.Transparency = 1
  2777. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2778. B.Parent = Character
  2779. local W = Instance.new("Weld")
  2780. W.Part0 = Limb
  2781. W.Part1 = B
  2782. W.C0 = CFrame.new(0, -0.5, 0)
  2783. W.Parent = Limb
  2784.  
  2785. end
  2786. local Limb = Character:FindFirstChild("Left Leg")
  2787. if Limb then
  2788.  
  2789. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  2790. local Joint = Instance.new("Glue")
  2791. Joint.Name = "LeftHip"
  2792. Joint.Part0 = Torso
  2793. Joint.Part1 = Limb
  2794. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2795. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2796. Joint.Parent = Torso
  2797.  
  2798. local B = Instance.new("Part")
  2799. B.TopSurface = 0
  2800. B.BottomSurface = 0
  2801. B.formFactor = "Symmetric"
  2802. B.Size = Vector3.new(1, 1, 1)
  2803. B.Transparency = 1
  2804. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2805. B.Parent = Character
  2806. local W = Instance.new("Weld")
  2807. W.Part0 = Limb
  2808. W.Part1 = B
  2809. W.C0 = CFrame.new(0, -0.5, 0)
  2810. W.Parent = Limb
  2811.  
  2812. end
  2813. --[
  2814. local Bar = Instance.new("Part")
  2815. Bar.TopSurface = 0
  2816. Bar.BottomSurface = 0
  2817. Bar.formFactor = "Symmetric"
  2818. Bar.Size = Vector3.new(1, 1, 1)
  2819. Bar.Transparency = 1
  2820. Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  2821. Bar.Parent = Character
  2822. local Weld = Instance.new("Weld")
  2823. Weld.Part0 = Torso
  2824. Weld.Part1 = Bar
  2825. Weld.C0 = CFrame.new(0, 0.5, 0)
  2826. Weld.Parent = Torso
  2827. --]]
  2828. end
  2829. Character.Parent = Gibs
  2830. game.Debris:AddItem(Character, 12)
  2831. if movevector ~= Vector3.new() then
  2832. for i = 1,10 do
  2833. wait()
  2834. Torso.Velocity = Vector3.new(0,0,-100)
  2835. Head.Velocity = movevector * 200
  2836. end
  2837. end
  2838. end
  2839.  
  2840.  
  2841.  
  2842. function SpinSlice()
  2843. NoAnims = true
  2844. attack = true
  2845.  
  2846.  
  2847. Sound("rbxassetid://588738949",char,90,1,false)
  2848. kiblade.Transparency = 0
  2849. kiblade2.Transparency = 0
  2850. trail.Enabled = true
  2851. trail2.Enabled = true
  2852.  
  2853. hum.WalkSpeed = 0
  2854. for i = 1,40 do
  2855. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2856. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2857. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2858. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(160),math.rad(0),math.rad(90)), 0.5)--arm
  2859. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-90)), 0.5)--arm
  2860. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2861. if Debounces.on == false then break end
  2862. wait()
  2863. end
  2864.  
  2865.  
  2866. coroutine.resume(coroutine.create(function()
  2867. local BF = Instance.new("BodyVelocity",hed)
  2868. BF.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2869. BF.velocity = root.CFrame.lookVector*120
  2870. wait(2.0)
  2871. BF:remove()
  2872. end))
  2873.  
  2874. coroutine.resume(coroutine.create(function()
  2875. Sound("rbxassetid://588734356",char,90,1,false)
  2876. wait(.1)
  2877. Sound("rbxassetid://588734356",char,90,1,false)
  2878. wait(.1)
  2879. Sound("rbxassetid://588734356",char,90,1,false)
  2880. wait(.1)
  2881. Sound("rbxassetid://588734356",char,90,1,false)
  2882. wait(.1)
  2883. Sound("rbxassetid://588734356",char,90,1,false)
  2884. wait(.1)
  2885. Sound("rbxassetid://588734356",char,90,1,false)
  2886. wait(.1)
  2887. Sound("rbxassetid://588734356",char,90,1,false)
  2888. wait(.1)
  2889. Sound("rbxassetid://588734356",char,90,1,false)
  2890. end))
  2891. local HitBox = Instance.new("Part",rarm)
  2892. HitBox.Size = Vector3.new(1,5,1)
  2893. HitBox.CanCollide = false
  2894. HitBox.Transparency = 1
  2895. local HitBox2 = Instance.new("Weld",HitBox)
  2896. HitBox2.Part0 = rarm
  2897. HitBox2.Part1 = HitBox
  2898. HitBox2.C0 = CFrame.new(0,-1.8,0)
  2899. HitBox.Touched:connect(function(hit)
  2900. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2901. Kill(hit.Parent)
  2902. hit.Parent.Humanoid.PlatformStand = true
  2903. end
  2904. end)
  2905.  
  2906. local HitBox2 = Instance.new("Part",larm)
  2907. HitBox2.Size = Vector3.new(1,5,1)
  2908. HitBox2.CanCollide = false
  2909. HitBox2.Transparency = 1
  2910. local HitBox22 = Instance.new("Weld",HitBox2)
  2911. HitBox22.Part0 = larm
  2912. HitBox22.Part1 = HitBox2
  2913. HitBox22.C0 = CFrame.new(0,-1.8,0)
  2914. HitBox2.Touched:connect(function(hit)
  2915. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= char.Name then
  2916. Kill(hit.Parent)
  2917. hit.Parent.Humanoid.PlatformStand = true
  2918. end
  2919. end)
  2920.  
  2921. for i = 1,40 do
  2922. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  2923. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  2924. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  2925. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.6,-0.2)*CFrame.Angles(math.rad(170),math.rad(0),math.rad(90)), 0.5)--arm
  2926. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.6,-.2)*CFrame.Angles(math.rad(150),math.rad(0),math.rad(-90)), 0.5)--arm
  2927. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  2928. root.CFrame = root.CFrame * CFrame.fromEulerAnglesXYZ(0,1,0)
  2929. if Debounces.on == false then break end
  2930. wait()
  2931. end
  2932. kiblade.Transparency = 1
  2933. kiblade2.Transparency = 1
  2934. trail.Enabled = false
  2935. trail2.Enabled = false
  2936. HitBox:Destroy()
  2937. HitBox2:Destroy()
  2938. hum.WalkSpeed = 5
  2939. attack = false
  2940. NoAnims = false
  2941. end
  2942.  
  2943.  
  2944.  
  2945.  
  2946. function hito(partoz, magn, dmg, debtim)
  2947. for _, guy in pairs(workspace:GetChildren()) do
  2948. if guy:FindFirstChildOfClass("Humanoid") and guy:FindFirstChild("Head") and guy ~= char and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  2949. do
  2950. local humz = guy:FindFirstChildOfClass("Humanoid")
  2951. local hed = guy:FindFirstChild("Head")
  2952. humz:TakeDamage(math.random(15,30)) if Full == true then guy:BreakJoints()
  2953. local db = Instance.new("StringValue")
  2954. db.Name = "alabo"
  2955. db.Parent = hed
  2956. delay(debtim, function()
  2957. db:Destroy()
  2958. end)
  2959. end
  2960. end
  2961. end
  2962. end
  2963. end
  2964.  
  2965.  
  2966.  
  2967. ang = CFrame.Angles
  2968. rd = math.rad
  2969. rd2 = math.random
  2970. ov = false
  2971.  
  2972.  
  2973.  
  2974. nooutline = function(i)
  2975. i.TopSurface = 10
  2976. end
  2977. makepart = function(l, m, n, o, p, q, r)
  2978. local s = Instance.new("Part")
  2979. s.BrickColor = BrickColor.new(l)
  2980. s.Name = m
  2981. s.Transparency = o
  2982. nooutline(s)
  2983. s.Reflectance = n
  2984. s.Material = p
  2985. s.Anchored = true
  2986. s.CanCollide = false
  2987. s.Locked = true
  2988. s.CFrame = r
  2989. s.Size = Vector3.new(0.2, 0.2, 0.2)
  2990. s.Parent = q
  2991. return s
  2992. end
  2993.  
  2994. makemesh = function(t, u, v, w)
  2995. local x = Instance.new("SpecialMesh")
  2996. x.MeshType = t
  2997. x.Scale = u
  2998. if t == "FileMesh" then
  2999. x.MeshId = v
  3000. end
  3001. x.Parent = w
  3002. return x
  3003. end
  3004.  
  3005. local H = {}
  3006.  
  3007.  
  3008. Barrage = function()
  3009. modz = Instance.new("Model")
  3010. modz.Name = "efx"
  3011. modz.Parent = char
  3012. ov = true
  3013. hum.AutoRotate = false
  3014. local aN = nil
  3015. local a9 = true
  3016. local aa = {}
  3017. local ab = {}
  3018. local b7 = {}
  3019. for j = 1, 16 do
  3020. local ac = Instance.new("Part")
  3021. nooutline(ac)
  3022. ac.Anchored = true
  3023. ac.Locked = true
  3024. ac.CanCollide = false
  3025. ac.Material = "Neon"
  3026. ac.Size = Vector3.new(1, 1, 1)
  3027. ac.Transparency = 1
  3028. ac.CFrame = CFrame.new(0, 1000, 0)
  3029. ac.Parent = modz
  3030. ac.BrickColor = BrickColor.new("Lavender")
  3031. makemesh("Sphere", (Vector3.new(0, 0, 0)), nil, ac)
  3032. table.insert(aa, ac)
  3033. end
  3034. for j = 1, 40 do
  3035. local a3 = makepart("Lavender", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3036. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://489415447", a3)
  3037. table.insert(ab, a3)
  3038. end
  3039. for j = 1, 30 do
  3040. local a3 = makepart("Lavender", "nah", 0, 1, "Neon", modz, cf(0, 1000, 0))
  3041. makemesh("FileMesh", Vector3.new(0, 0, 0), "rbxassetid://3270017", a3)
  3042. table.insert(b7, a3)
  3043. end
  3044. local b8 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", rarm)
  3045. local b9 = makemesh("FileMesh", Vector3.new(0, 0, 0), "", larm)
  3046. for I,aO in pairs(H) do
  3047. if aO.Parent == rarm or aO.Parent == larm then
  3048. aN = aO.Transparency
  3049. aO.Transparency = 1
  3050. end
  3051. end
  3052. local a8 = Instance.new("BodyGyro")
  3053. a8.MaxTorque = Vector3.new(1050, 3000, 750)
  3054. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3055. a8.P = 580000
  3056. a8.D = 250
  3057. a8.Parent = root
  3058. coroutine.resume(coroutine.create(function()
  3059. while a8 do
  3060. swait()
  3061. a8.CFrame = CFrame.new(root.Position, mouse.Hit.p)
  3062. end
  3063. end))
  3064. local af = 0
  3065. local ag = 0
  3066. repeat
  3067. ag = ag + 1
  3068. if af == 0 then
  3069. af = 1
  3070. else
  3071. af = af % 14 + 1
  3072. end
  3073. coroutine.resume(coroutine.create(function()
  3074. local ah = aa[af]
  3075. local ai = ab[af]
  3076. local aj = ab[af + 14]
  3077. local ba = b7[af]
  3078. ah.Size = Vector3.new(1, 1, 2)
  3079. ah.CFrame = cf(root.CFrame * cf(rd2(-600, 600) / 100, rd2(-150, 350) / 100, rd2(-200, -50) / 100).p, mouse.Hit * cf(rd2(-4, 4), rd2(-2, 2), 0).p)
  3080. ah.Transparency = 0.25
  3081. ah:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0, 0, 0)
  3082. ai.Transparency = 0.35
  3083. ai:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.6, 0.6, 0.6)
  3084. aj.Transparency = 0.45
  3085. aj:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3086. aj.CFrame = ah.CFrame * ang(0, rd(90), rd(90))
  3087. if af % 2 == 1 then
  3088. ai.CFrame = cf(rarm.CFrame * cf(rd2(-6, 6) / 10, rd2(4, 12) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3089. else
  3090. if af % 2 == 0 then
  3091. ai.CFrame = cf(larm.CFrame * cf(rd2(-6, 6) / 10, rd2(3, 8) / 10, rd2(-12, -1) / 10).p, mouse.Hit.p) * ang(0, rd(90), rd(90))
  3092. end
  3093. end
  3094. ba.CFrame = ah.CFrame * cf(0, 0, -8)
  3095. ba.Transparency = 0.4
  3096. ba:FindFirstChildOfClass("SpecialMesh").Scale = Vector3.new(0.7, 0.7, 0.7)
  3097. local bb = ah.CFrame * cf(0, 0, -5)
  3098. local bc = aj.CFrame * cf(0, -0.1, 0)
  3099. local bd = ba.CFrame * cf(0, 0, rd2(-300, 50) / 100)
  3100. local ak = false
  3101. for j = 1, 12 do
  3102. swait()
  3103. local a0 = Ray.new(ah.Position, ah.CFrame.lookVector * (12.5 - j))
  3104. local a1, a2 = workspace:FindPartOnRayWithIgnoreList(a0, {char}, true, true)
  3105. if a1 and ak == false then
  3106. ak = true
  3107. local a3 = makepart("Lavender", "nah", 0, 0.2, "SmoothPlastic", modz, cf(a2, ah.CFrame.p) * ang(0, 0, 0) * ang(0, rd(270), rd(90)))
  3108. do
  3109. local a4 = makemesh("FileMesh", Vector3.new(0.4, 0.4, 0.4), "rbxassetid://489415447", a3)
  3110. game.Debris:AddItem(a3, 0.5)
  3111. local a5 = rd2(1, 12)
  3112. if a5 == 6 then
  3113. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10, Vector3.new(0, 0, rd2(-8, 8)))
  3114. else
  3115. hito(a3, 3.25, 6, 0.06, ah.CFrame.lookVector * 10)
  3116. end
  3117. coroutine.resume(coroutine.create(function()
  3118. for I = 1, 4 do
  3119. swait()
  3120. a4.Scale = a4.Scale + Vector3.new(0.8, 0.8, 0.8)
  3121. a3.Transparency = a3.Transparency + 0.2
  3122. end
  3123. a3:Destroy()
  3124. end))
  3125. end
  3126. end
  3127. ah.Size = ah.Size:lerp(Vector3.new(2, 2, 12), 0.5)
  3128. ah.CFrame = ah.CFrame:lerp(bb, 1)
  3129. ah:FindFirstChildOfClass("SpecialMesh").Scale = ah:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1, 1, 1), 0.45)
  3130. ah.Transparency = ah.Transparency + 0.0725
  3131. ai:FindFirstChildOfClass("SpecialMesh").Scale = ai:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.25, 1.2, 1.25), 0.4)
  3132. ai.Transparency = ai.Transparency + 0.06
  3133. aj:FindFirstChildOfClass("SpecialMesh").Scale = aj:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(1.6, 1.6, 1.6), 0.4)
  3134. aj.CFrame = aj.CFrame:lerp(bc, 0.3)
  3135. aj.Transparency = aj.Transparency + 0.05
  3136. ba:FindFirstChildOfClass("SpecialMesh").Scale = ba:FindFirstChildOfClass("SpecialMesh").Scale:lerp(Vector3.new(4.5, 4.5, 4.5), 0.4)
  3137. ba.CFrame = ba.CFrame:lerp(bd, 0.3)
  3138. ba.Transparency = ba.Transparency + 0.06
  3139. end
  3140. end))
  3141. swait()
  3142. until ov == false
  3143. for I,aO in pairs(H) do
  3144. if aO.Parent == rarm or aO.Parent == larm then
  3145. aO.Transparency = aN
  3146. end
  3147. end
  3148. b8:Destroy()
  3149. b9:Destroy()
  3150. a8:Destroy()
  3151. hum.AutoRotate = true
  3152. ov = false
  3153. wait(1)
  3154. for I,al in pairs(aa) do
  3155. al:Destroy()
  3156. end
  3157. for I,am in pairs(ab) do
  3158. am:Destroy()
  3159. end
  3160. for I,be in pairs(b7) do
  3161. be:Destroy()
  3162. end
  3163. end
  3164.  
  3165.  
  3166.  
  3167.  
  3168.  
  3169.  
  3170. function Kneel()
  3171.  
  3172. for i,v in pairs(FindNearestTorso(torso.CFrame.p,50))do
  3173. if v:FindFirstChild('Humanoid') then
  3174.  
  3175. hum2 = v:FindFirstChild('Humanoid')
  3176. hum2.PlatformStand=true
  3177.  
  3178. end
  3179. end
  3180. end
  3181.  
  3182. --[[mouse.KeyDown:connect(function(key)
  3183. if key == "l" and Trans == false and Strength then
  3184. Transformation()
  3185. Trans = true
  3186. end
  3187. end)]]
  3188.  
  3189.  
  3190.  
  3191. mouse.KeyDown:connect(function(key)
  3192. if key == "z" then
  3193. GrabAndDrag()
  3194. end
  3195. end)
  3196.  
  3197.  
  3198. mouse.KeyDown:connect(function(key)
  3199. if key == "x" then
  3200. AirSlam()
  3201. end
  3202. end)
  3203.  
  3204.  
  3205.  
  3206. mouse.KeyDown:connect(function(key)
  3207. if key == "c" then
  3208. SpinSlice()
  3209. end
  3210. end)
  3211.  
  3212.  
  3213. mouse.KeyDown:connect(function(key)
  3214. if key == "p" and Full == false then
  3215. FullPower()
  3216. end
  3217. end)
  3218.  
  3219. mouse.KeyDown:connect(function(key)
  3220. if key == "1" then
  3221. Sound("rbxassetid://966268002",char,90,1,false)
  3222. Kneel()
  3223. end
  3224. end)
  3225.  
  3226. mouse.KeyDown:connect(function(key)
  3227. if key == "v" then
  3228. if ov == false then
  3229. hed.Weld.C0 = hed.Weld.C0 * CFrame.Angles(0,0,0)
  3230. wait()
  3231. local ChatService = game:GetService("Chat")
  3232. wait()
  3233. local ChatService = game:GetService("Chat")
  3234. coroutine.resume(coroutine.create(function()
  3235. s = 0
  3236. repeat
  3237. s = s + 1
  3238. Barrage()
  3239. wait()
  3240. until not ov
  3241. end))
  3242. if Full == true then
  3243. coroutine.resume(coroutine.create(function()
  3244. s = 0
  3245. repeat
  3246. s = s + 1
  3247. Barrage()
  3248. wait()
  3249. until not ov
  3250. end))
  3251. end
  3252. mouse.KeyUp:connect(function(key)
  3253. if key == "v" then
  3254. wait(0.4)
  3255. ov = false
  3256. wait(0.1)
  3257. end
  3258. end)
  3259. end
  3260. end
  3261. end)
  3262.  
  3263.  
  3264.  
  3265.  
  3266.  
  3267. -----animations-----
  3268.  
  3269. game:GetService("RunService").RenderStepped:connect(function()
  3270. char.Humanoid.FreeFalling:connect(function(f)
  3271. if f then
  3272. ffing = true
  3273. else
  3274. ffing = false
  3275. end
  3276. end)
  3277. sine = sine + add
  3278. if ffing==true then
  3279. anim="jump"
  3280. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
  3281. anim="idle"
  3282. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
  3283. anim = "walk"
  3284. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
  3285. anim = "run"
  3286. end
  3287.  
  3288. if NoAnims==false then
  3289. if anim=="idle" then
  3290. add=0.5
  3291. if trans == false then
  3292. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3293. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3294. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3295. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.6+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/7,0,-6+-math.sin(sine/14)/7),0.1)
  3296. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3297. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),0,0),0.25)
  3298. else
  3299. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,0+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(0),0,0),0.05)
  3300. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15+math.sin(sine/14)/20),0.25)
  3301. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15+-math.sin(sine/14)/20),0.25)
  3302. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.8,0.6,-0.6)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-90)), 0.5)--arm
  3303. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.8,0.6,-.6)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.5)--arm
  3304. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.15)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3305. end
  3306.  
  3307. elseif anim=="walk" then
  3308. add=0.5
  3309. if trans == false then
  3310. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/3.5)/3,0)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3311. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/7)/2,-0.15+-math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/7)/2,0,0.05),0.25)
  3312. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/7)/2,-0.15+math.sin(sine/7)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/7)/2,0,-0.05),0.25)
  3313. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/7)/7,0+math.sin(sine/14)/7)*CFrame.Angles(math.rad(0)+-math.sin(sine/14)/2,0,-6+-math.sin(sine/14)/7),0.1)
  3314. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/10)/14,0)*CFrame.Angles(math.rad(90)+-math.sin(sine/14)/7,0,0),0.1)
  3315. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),0,0),0.25)
  3316. else
  3317. change = 0.5
  3318. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5 + 0.05 * math.cos(sine / 3), -math.sin(sine / 6) / 4) * CFrame.Angles(math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(-10 - 2 * math.cos(sine / 3))), 0.2)
  3319. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5 - 0.05 * math.cos(sine / 3), math.sin(sine / 6) / 4) * CFrame.Angles(-math.sin(sine / 6) / 2.8, -math.sin(sine / 6) / 3, math.rad(10 + 2 * math.cos(sine / 3))), 0.2)
  3320. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8 + 2 * math.cos(sine / 3)), math.rad(0), math.rad(0)), 0.2)
  3321. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1 - 0.15 * math.cos(sine / 6) / 5, -0.15 + math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + -math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3322. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1 + 0.15 * math.cos(sine / 6) / 5, -0.15 + -math.sin(sine / 6) / 5) * CFrame.Angles(math.rad(-14) + math.sin(sine / 6) / 2.7, 0, 0), 0.4)
  3323. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1 + 0.07 * math.cos(sine / 3), 0) * CFrame.Angles(math.rad(-4 + 1 * math.cos(sine / 3)), 0, math.rad(0)), 0.2)
  3324. end
  3325.  
  3326. elseif anim=="run" then
  3327. add=0.5
  3328. if trans == false then
  3329. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,-1+math.sin(sine/2)/3,0)*CFrame.Angles(math.rad(-37),0,0),0.025)
  3330. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1+math.sin(sine/4)/2,-0.15+-math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+math.sin(sine/4)/2,0,0.05),0.25)
  3331. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1+-math.sin(sine/4)/2,-0.15+math.sin(sine/4)/2)*CFrame.Angles(math.rad(-20)+-math.sin(sine/4)/2,0,-0.05),0.25)
  3332. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,-6),0.25)
  3333. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0.1)*CFrame.Angles(math.rad(-20)+-math.sin(sine/17)/7,0,6),0.25)
  3334. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(20),0,0),0.25)
  3335. else
  3336. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0,1+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-70),0,0),0.25)
  3337. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-1,0)*CFrame.Angles(math.rad(0),0,0.15),0.25)
  3338. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0)*CFrame.Angles(math.rad(0),0,-0.15),0.25)
  3339. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,-6),0.25)
  3340. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5+-math.cos(sine/14)/7,0)*CFrame.Angles(math.rad(-20)+-math.sin(sine/14)/7,0,6),0.25)
  3341. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,0.3)*CFrame.Angles(math.rad(70),0,0),0.25)
  3342. end
  3343.  
  3344. elseif anim=="jump" then
  3345. add=0.5
  3346. torso.Weld.C0=torso.Weld.C0:lerp(CFrame.new(0+-math.cos(sine/14)/7,.5+-math.cos(sine/14)/7,0+-math.cos(sine/14)/7)*CFrame.Angles(math.rad(0),0,0),0.05)
  3347. rleg.Weld.C0=rleg.Weld.C0:lerp(CFrame.new(.5,-0.7,-0.5)*CFrame.Angles(math.rad(10),0,0),0.25)
  3348. lleg.Weld.C0=lleg.Weld.C0:lerp(CFrame.new(-.5,-1,0.1)*CFrame.Angles(math.rad(-10),0,0),0.25)
  3349. rarm.Weld.C0=rarm.Weld.C0:lerp(CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(50),0,90),0.25)
  3350. larm.Weld.C0=larm.Weld.C0:lerp(CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(50),0,-90),0.25)
  3351. hed.Weld.C0=hed.Weld.C0:lerp(CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-20),0,0),0.25)
  3352.  
  3353. end
  3354. end
  3355.  
  3356. end)
  3357.  
  3358.  
  3359. --[[l = game.Lighting
  3360. l.TimeOfDay = 1
  3361. game.Lighting.Ambient = Color3.new(0,0,0)
  3362. l.Brightness = 0.1]]--
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