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- #################################################################################################################################
- //http://www.se7ensins.com/forums/threads/all-important-and-useful-mw3-offsets-tu23-some-bytes.1194562/?jdfwkey=29e69
- /*
- xTwinkyModz - Many OFF Functions <3 And GodMode Classes!(To Change GodMode Classes Text Just Compare With Character Bytes)
- Flixar - Some On Functions
- Deathy - Name Changer Offset <333
- Mango_Knife - Character + Button Bytes
- Preformed Mods - Weapon Bytes
- Kiwi/Kiwi Mods & BaSs HaXoR - Big Box And 3D Name Changer Bytes And Offset
- MrModV - AUG Class + Gamertag Offsets + 15 Classes Offsets & Bytes Some Title + Clantag Offsets/Bytes <333
- BaSs HaXoR - Some Title Offsets/Bytes
- */
- #################################################################################################################################
- /*0x83E565B8 = Name Offset
- Jtag.SetMemory(0x830A70F3, new byte[] { 1, 90, 0, 0x11, 0, 0, 0, 5 });
- Golden Clantag = 0x82718A37 Byte: 01
- Clantag = 0x82718A58
- Clanlevel = 0x82718A54
- Text in Title: 0x82718a39
- Elite Camos: 0x830A8BDC
- Elite Title On: 0x82718a38, 0x01
- Elite Title Off: 0x82718a38, 0x00
- Non-Elite Clantag: 0x82718A32
- Patch Title: 0x82718a38, 0xFF
- Elite Title card (background image): 0x82718A57
- ======================================================================================================================
- God Mode CLasses :
- Offset : 0x830a70d0*/
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0, 0x23, 0, 0, 0,
- 0x0e, 0, 0x11, 0, 0x09, 0, 0x0d, 0, 0x39, 0, 0, 0, 0x65, 0, 0x0f, 0,
- 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0, 0x54, 0x77, 0x69, 0x6e,
- 0x6b, 0x79, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65, 0, 0, 0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 0x14, 0, 0x19, 0, 0x2d,
- 0, 0x26, 0, 0x27, 0, 0x02, 0, 0, 0, 0x04, 0, 0, 0, 0x06, 0, 0x6b,
- 0, 0, 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0, 0x23, 0,
- 0, 0, 0x0a, 0, 0x11, 0, 0x09, 0, 0x0d, 0, 0x39, 0, 0, 0, 0x6a, 0,
- 0x0f, 0, 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0, 0x4d, 0x72,
- 0x4d, 0x6f, 0x64, 0x56, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65, 0, 0,0, 0, 0, 0x76, 0, 0x20, 0, 0x20, 0, 0x20, 0, 0x13, 0, 0x14, 0, 0x19,
- 0, 0x2d, 0, 0x26, 0, 0x27, 0, 0x02, 0, 0, 0, 0x04, 0, 0, 0, 0x06,
- 0, 0x6b, 0, 0, 0, 0, 0, 0x01, 0x28, 0, 0x09, 0, 0, 0, 0, 0,
- 0x23, 0, 0, 0, 0x07, 0, 0x09, 0, 0x11, 0, 0x0a, 0, 0x39, 0, 0, 0,
- 0x6c, 0, 0x0f, 0, 0x11, 0, 0x08, 0, 0, 0, 0x61, 0, 0x4c, 0, 0, 0,
- 0x54, 0x77, 0x69, 0x6e, 0x6b, 0x79, 0x20, 0x5e, 0x32, 0x47, 0x6f, 0x64, 0x6d, 0x6f, 0x64, 0x65,
- ======================================================================================================================
- /*Gamertag :
- Pre-Game GT Multiplayer = 0x839691AC
- Pre-Game GT Splitscreen = 0x839691AC
- Pre-Game GT Systemlink = 0x83D784CC
- ======================================================================================================================
- Class Names :
- Class 1 : 0x830a711c
- Class 2 : 0x830a717e
- Class 3 : 0x830a71e0
- Class 4 : 0x830a7242
- Class 5 : 0x830a72a4
- Class 6 : 0x830A7306
- Class 7 : 0x830A7368
- Class 8 : 0x830A73CA
- Class 9 : 0x830A742C
- Class 10 : 0x830A748E
- ======================================================================================================================
- Force Host :
- Offset : 0x82287ee0
- cl_timeout 0.01
- partymigrate_pingtest_timeout 0.01
- party_matchedPlayerCount 0
- party_minplayers 1
- partymigrate_pingtest_retry 0
- badhost_minTotalClientsForHappyTest 99999
- badhost_maxHappyPingTime 99999
- badhost_maxDoISuckFrames 0
- migration_msgtimeout 0
- migration_timeBetween 999999
- lobby_partySearchWaitTime 0
- partymigrate_broadcast_interval 99999
- ======================================================================================================================
- Fall Damage :
- Offset : 0x82000c04
- 0-9999f
- ======================================================================================================================
- Jump Height :
- Offset : 0x82001d68
- ======================================================================================================================
- Speed Scale :
- Offset : PlayerState + 0x33c0
- PlayerState :*/
- public uint PlayerState(int Client)
- {
- return (uint) (-2097572480 + (Client * 0x3980));
- }
- ======================================================================================================================
- /*Team Icons :
- Offset : 0x82287ee0
- Friendly - g_TeamIcon_Allies
- Enemy - g_TeamIcon_Axis
- ======================================================================================================================
- Team Scoreboard Colors :
- Offset : 0x82287ee0
- Friendly - g_ScoresColor_Allies
- Enemy - g_ScoresColor_Axis
- ======================================================================================================================
- In Game Message:
- Offset : 0x822c9278
- Setup : { 0, "c \"Text Here\"" });
- ======================================================================================================================
- Team Names :
- Offset : 0x82287ee0
- Friendly : g_teamname_Allies
- Enemy : g_teamname_Axis
- ======================================================================================================================
- UI Showlist :
- Offset : 0x82287ee0
- Ui Showlist - ui_showlist
- On - 1
- Off - 0
- ======================================================================================================================
- UI Debug Vision :
- Offset : 0x82287ee0
- Debug - ui_debugMode
- On - 1
- Off - 0
- ======================================================================================================================
- UFO Mode :
- Offset : 0x820ea214
- On - 0x39, 0x60, 0, 2
- Off - 0x39, 0x60, 0, 3
- ======================================================================================================================
- Fully Auto Weapons :
- Offset : 0x820F46DC
- On - 0x39, 60, 00, 00
- Off - 59, 64, 0, 1
- ======================================================================================================================
- Unlimited Ammo :
- Offset : 0x820F63E0
- On - 0x60, 00, 00, 00
- Off - 125, 75, 24, 46
- ======================================================================================================================
- Wall Hack :
- Offset : 0x82001b7c
- On - 66, 20, 0, 0
- Off - 64, 20, 0, 0*/
- ======================================================================================================================
- //God Mode :
- //Function :
- int num4 = Manga.ReadInt32(gEntity(client) + 0x184);
- if ((num4 & 8) == 0)
- {
- Manga.WriteInt32(gEntity(client) + 0x184, 1);
- }
- else if ((num4 & 1) == 0)
- {
- Manga.XOR_Int32(gEntity(client) + 0x184, 1);
- }
- gEntity :
- public uint gEntity(int Client)
- {
- return (uint) (-2099458944 + (Client * 640));
- }
- //Client :
- private int client;
- ======================================================================================================================
- //Red Boxes :
- //Function On :
- byte[] buffer = new byte[4];
- buffer[0] = 0x60;
- this.method_0(0x821154a4, buffer);
- /*Function Off :*/ method_0(0x821154a4, new byte[] { 0x41, 0x9a, 0, 12 });
- ======================================================================================================================
- /*Unlimited UAV :
- Offset : 0x8210e58c
- On - 0x3b, 0x80, 0, 1
- Off - 0x55, 0x7c, 0x87, 0xfe
- ======================================================================================================================
- Pro Mod :
- Offset : 0x822C9278
- On - q cg_fov 0-9999
- Off - q cg_fov 68
- ======================================================================================================================
- Recoil :
- Offset : 0x821614D4
- On - 0x60, 00, 00, 00
- Off - 75, 250, 3, 149
- ======================================================================================================================
- Chrome Vision :
- Offset : 0x82287ee0
- On - r_specularMap 2
- Off - r_specularMap 0
- ======================================================================================================================
- 15 Classes: Online 15 Classes = 0x830A8BD3
- Systemlink 15 Classes = 0x830ABBD8
- 0A for 10 more Classes (15 Classes)*/
- ======================================================================================================================
- AUG Class: Jtag.SetMemory(0x830A70F3, new byte[] { 1, 90, 0, 0x11, 0, 0, 0, 5 });
- ======================================================================================================================
- /*Classes 11-15 Names :
- Class Names 11-15
- Class Name 11: 0x830A748E + 0x62 = 0x830A74F0
- Class Name 12: 0x830A7552
- Class Name 13: 0x830A75B4
- Class Name 14: 0x830A7616
- Class Name 15: 0x830A7678
- ======================================================================================================================
- Weapons:
- Default_Weapon = 0x1,
- AC130_25mm = 0x68,
- AC130_40mm = 0x69,
- AC130_105mm = 0x6A,
- Harrier_Gun = 0x70,
- Harrier_Missiles = 0x71,
- Chopper_Gunner = 0x72,
- Osphrey_Gunner = 0x70,
- Riot_Shield = 0x5,
- Magnum_44 = 0x6,
- USP_45 = 0x8,
- Desert_Eagle = 0x9,
- MP412 = 0xB,
- P99 = 0xC,
- Five_Seven = 0xD,
- FMG9 = 0xE,
- Skorpion = 0xF,
- MP9 = 0x10,
- G18 = 0x11,
- MP5 = 0x12,
- PM9 = 0x13,
- P90 = 0x14,
- PP90M1 = 0x15,
- UMP45 = 0x16,
- MP7 = 0x17,
- AK47 = 0x18,
- M16A4 = 0x19,
- M4A1 = 0x1A,
- FAD = 0x1B,
- ACR_6_8 = 0x1C,
- Type_95 = 0x1D,
- M14 = 0x1E,
- Scar_L = 0x1F,
- G36C = 0x20,
- CM901 = 0x21,
- Retard_Gun = 0x22,
- M32GLM = 0x23,
- RPG_7 = 0x24,
- SMAW = 0x25,
- Stinger = 0x26,
- Javelin = 0x27,
- XM25 = 0x28,
- Dragunov = 0x29,
- MSR = 0x2A,
- Barrett_50Cal = 0x2B,
- RSASS = 0x2C,
- AS50 = 0x2D,
- L118A = 0x2E,
- KSG_12 = 0x2F,
- Model_1887 = 0x30,
- Striker = 0x31,
- AA_12 = 0x32,
- USAS_12 = 0x33,
- SPAS_12 = 0x34,
- M60E4 = 0x36,
- MK_46 = 0x37,
- PKP_Pecheneg = 0x38,
- L86_LSW = 0x39,
- MG36 = 0x3A,
- NZG_Designator = 0x3F,
- Semtex = 0x42,
- Frag = 0x43,
- Flashbang = 0x44,
- Smoke = 0x45,
- Stun = 0x46,
- EMP = 0x47,
- Throwing_Knife = 0x48,
- Breifcase_Bomb = 0x51,
- Predator_Laptop = 0x53,
- Ballistic_Vest = 0x61,
- Mystery_Launcher = 0x6B,
- ======================================================================================================================
- Camo Bytes:
- No Camo = 0x00
- Classic = 0x01
- Snow = 0x02
- MultiCam = 0x03
- Digital Urban = 0x04
- Hex = 0x05
- Choco = 0x06
- Marine = 0x07
- Snake = 0x08
- Snow = 0x09
- Blue = 0x10
- Red = 0x11
- Autumn = 0x12
- Gold = 0x13*/
- ======================================================================================================================
- //3D/Big Box Name Changer
- //Big Box Name Changer :
- byte[] Bigboxes = new byte[] { 0x5E, 0x31, 0x5E, 0X01, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x02, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x01, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x02, 0x80, 0x80, 0x01, 0x01, 0x5E, 0x01, 0x80, 0x80, 0x01, };
- //3D Name Changer :
- public void _3DName(String str1, String str2)
- {
- Byte[] Final = Encoding.ASCII.GetBytes(str1 + " " + str2 + "\0");
- Final[str1.Length] = 0xD;
- jtag.SetMemory(0x839691AC, Final);
- }
- //USAGE:
- private void FunnyTest_Click(object sender, EventArgs e)
- {
- _3DName(textBox2.Text, textBox3.Text);
- }
- /*Standard icon:
- 94, 1, 61, 61, 63, 61, 72, 64, 69, 63, 6f, 6e, 5f, 77, 65, 65, 64,
- replace the double input of {hex=61,61} to any Decimal up to 128{possible:130} in hex form. IE 128 decimal = 80 in hex
- Coloured icon:
- 5E, 32, 94, 1, 61, 61, 63, 61, 72, 64, 69, 63, 6f, 6e, 5f, 77, 65, 65, 64,
- replace 5E, 32 change 32 to the colour you wish.
- 63 61 72 64 69 63 6f 6e 5f 77 65 65 64
- =cardicon_weed
- ======================
- Color Bytes:
- 0x31 - Red
- 0x32 - Green
- 0x33 - Gold
- 0x34 - Blue
- 0x35 - Ligh Blue
- 0x36 - Purple
- 0x38 - Grey
- 0x39 - Dark Gold
- ======================================================================================================================
- Button Bytes :
- A - 0x01
- B - 0x02
- X - 0x03
- Y - 0x04
- LB - 0x05
- RB - 0x06
- Start [Start Button] - 0x0E
- Back [Back Button] - 0x0F
- Left Thumbstick - 0x10
- Right Thumbstick - 0x11
- LT - 0x12
- RT - 0x13
- Dpad Up - 0x14
- Dpad Down - 0x15
- Dpad Left - 0x16
- Dpad Right - 0x17
- ===========================================================
- Character Bytes :
- A=0x41
- B=0x42
- C=0x43
- D=0x44
- E=0x45
- F=0x46
- G=0x47
- H=0x48
- I=0x49
- J=0x4A
- K=0x4B
- L=0x4C
- M=0x4D
- N=0x4E
- O=0x4F
- P=0x50
- Q=0x51
- R=0x52
- S=0x53
- T=0x54
- U=0x55
- V=0x56
- W=0x57
- X=0x58
- Y=0x59
- Z=0x5A
- a=0x61
- b=0x62
- c=0x63
- d=0x64
- e=0x65
- f=0x66
- g=0x67
- h=0x68
- i=0x69
- j=0x6A
- k=0x6B
- l=0x6C
- m=0x6D
- n=0x6D
- o=0x6E
- p=0x6F
- q=0x71
- r=0x72
- s=0x73
- t=0x74
- u=0x75
- v=0x76
- w=0x77
- x=0x78
- y=0x79
- z=0x7A
- 1=0x31
- 2=0x32
- 3=0x33
- 4=0x34
- 5=0x35
- 6=0x36
- 7=0x37
- 8=0x38
- 9=0x39
- 0=0x30
- !=0x21
- @=0x40
- #=0x23
- $=0x24
- %=0x25
- ^=0x5E
- &=0x26
- *=0x2A
- (=0x28
- )=0x29
- {=0x7B
- }=0x7D
- |=0x7C
- :=0x3A
- "=0x22
- <=0x3C
- >=0x3E
- ?=0x3F
- [=0x5B
- ]=0x7D
- \=0x5C
- ;=0x3B
- '=0x27
- ,=0x2C
- .=0x2E
- /=0x2F
- #################################################################################################################################
- ===========================================================
- //http://www.se7ensins.com/forums/threads/release-mw3-offsets-tu23.870656/
- 0x822C9278 - SV_GameSendServerCommand
- 0x8216ED28 - Key_IsDown
- 0x82287EE0 - Console CMD
- 0x822440B0 - PlayerState
- 0x82001D68 - Jump Height
- 0x82000C04 - Fall Damage
- 0x8232E200 - Dvar_GetBool
- 0x8226EA20 - SetModel_t
- 0x82DCCC80 - Gentity_s
- 0x820EA214 - Noclip - Bytes 39600002
- 0x820F63E0 - Unlimited Ammo - Bytes 60000000
- 0x820F46DC - Full Auto - Bytes 39600000
- 0x821614D4 - NoRecoil - Bytes 60000000
- 0x821154A4 - Redboxes - Bytes 60000000
- 0x82001B7C - Wallhack - Bytes 42200000
- 0x8215A2C0 - Laser - Bytes 2F100001
- 0x82000B68 - Crosshair - Bytes 80700000
- 0x8210E58C - Show Enemies - Bytes 3B800001
- 0x8222EEE4 - Last Stand - Bytes 60000000
- 0x82272D88 - G_GivePlayerWeapon
- 0x820F7DB0 - BG_GetWeaponIndexForName
- 0x822311D0 - G_InitializeAmmo
- 0x8223F940 - Add_Ammo
- 0x82F9C898 - Score Player 1
- 0x82F9C898 + 0x3980 = 0x82FA0218 (Score Player 2)
- 0x82FA3B98 - Score Player 3
- 0x82FA7518 - Score Player 4
- 0x8241F918 - R_AddCmdDrawText_t
- 0x8241F038 - R_AddCmdDrawStretchPic_t
- 0x82420320 - R_AddCmdDrawTextEff_t
- 0x82174C78 - CL_DrawText
- 0x8226E020 - G_LocalizedStringIndex
- 0x8226E100 - G_MaterialIndex
- 0x8223D1E0 - HudElem_Alloc
- 0x8223D0C8 - HudElem_ClearTypeSettings
- 0x8223D348 - HudElem_ClientDisconnect
- 0x8223D3A8 - HudElem_DestroyAll
- 0x8223D310 - HudElem_Free
- 0x8223D118 - HudElem_SetDefaults
- ===========================================================
- STATS:
- //http://www.se7ensins.com/forums/threads/release-mw3-rank-stats-offsets-tu23.898086/
- 0x8306C460 - Entry Stats
- + 0x3A90C - Prestige
- + 0x3AB2C - Experience
- + 0x3A914 - Score
- + 0x3A93C - Kills
- + 0x3A940 - KillStreaks
- + 0x3A944 - Death
- + 0x3A94C - Assist
- + 0x3A950 - HeadShots
- + 0x3A95E - TimesPlayed
- + 0x3A966 - TimesPlayed
- + 0x3A970 - Wins
- + 0x3A974 - Losses
- + 0x3A978 - Ties
- + 0x3A97C - WinStreak
- + 0x3A988 - Hits
- + 0x3A98C - Misses
- + 0x3A994 - Accuracy
- + 0x3C76B - PrestigeTokens
- + 0x3C7C1 - 2x XP Time
- + 0x3C7C9 - 2x WeaponXP
- ======================================================================================================================
- ------OLDER------
- http://www.unknowncheats.me/forum/call-duty-modern-warfare-3/73902-mw3-offsets-10-02-12-1-5-387-a.html
- Credits to CypherPresents, g0dly, King-Orgy, raiders, cardoow, poink, and myself, master131.
- Game Version.............1.5.387
- Version Build Date.......latest Thu Feb 02 2012 08:57:52PM
- No Recoil................0x00535AB9
- Refdef...................0x0096A630
- CG.......................0x008FF420
- CGS......................0x008FAEA0
- Entity...................0x00A08A28
- Entity Size..............0x000001F8
- ClientInfo...............0x009FCAF8
- ClientInfo Size..........0x00000564
- Matrix...................0x01063BBC
- PlayerSnap...............0x008FF420
- KButtons.................0x00B3A2D8
- RenderDevice.............0x05F9A3A8
- RegisterFont.............0x00489110
- RegisterShader...........0x0040D270
- DrawEngineText...........0x004B6B30
- DrawStretchPic...........0x0043E160
- DrawRotatedPic...........0x004C0C00
- GetScreenMatrix..........0x0042EAA0
- StrWidth.................0x00532BD0
- ViewAngleX...............0x01063C9C
- ViewAngleY...............0x01063C98
- WeaponViewAngleX.........0x0096F198
- WeaponViewAngleY.........0x0096F19C
- WritePacket..............??????????
- GetSnapshot..............0x00522ED0
- Obituary.................0x0058F060
- Adavanced UAV............0x01C29564
- DrawEngineRadar..........0x00508C10
- OverlayPackage...........0x005568D0
- OverlayEnemy.............0x004A7AB0
- OverlayFriendly..........0x0045C8F0
- OverlayTurret............??????????
- OverlayHeli..............0x00563F30
- OverlayLocal.............0x0044B360
- OverlayPlane.............0x005146E0
- Com_Error................0x0040BEC0
- Com_Notice...............0x004219C0
- MsgManager...............0x0040AAF0
- Zoom.....................0x010607B0
- Keys.....................0x00B3A788
- KeyCatcher...............0x0106060C
- CG_Trace.................0x00469C70
- GetPlayerTag/GetBonePos..0x00573A70
- RegisterTag..............0x004FD2D0
- Aim Assist...............0x00573A70
- Refdef ViewAngles........0x0096F15C
- GetWeaponName............0x00A046CC
- GetWeapon................0x008DDE50
- CG_Init..................0x00510000
- IsInGame.................0x008FF430
- Console..................0x00461A30
- IsVisible................??????????
- Fonts....................0x005101D4
- KillIcons................0x005102D3
- Com_HashKey..............0x00542370
- ServerCommandsSequence...0x00B5D89C
- ServerCommands...........0x00B5D8A4
- UserCmd Input............0x01063CA4
- UserCmd Size.............0x0000002C
- CurrentCmdNumberPtr......??????????
- CSnapshot................0x0106DB7C*/
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