Advertisement
KingAesthetic

C Example 2

Aug 10th, 2024
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C 2.34 KB | None | 0 0
  1. #include <stdio.h>
  2. #include <stdlib.h>
  3. #include <time.h>
  4.  
  5. // function that simulates a combat system.
  6.  
  7. void simulateCombat(int playerHealth, int enemyHealth) {
  8.     srand(time(NULL));
  9.  
  10.     while (playerHealth > 0 && enemyHealth > 0) {
  11.         int playerAttack = rand() % 20 + 1;
  12.         int enemyAttack = rand() % 20 + 1;
  13.  
  14.         printf("Player attacks for %d damage!\n", playerAttack);
  15.         enemyHealth -= playerAttack;
  16.  
  17.         if (enemyHealth <= 0) {
  18.             printf("Enemy defeated! Player wins!\n");
  19.             break;
  20.         }
  21.  
  22.         printf("Enemy counterattacks for %d damage!\n", enemyAttack);
  23.         playerHealth -= enemyAttack;
  24.  
  25.         if (playerHealth <= 0) {
  26.             printf("Player defeated! Enemy wins!\n");
  27.             break;
  28.         }
  29.     }
  30. }
  31.  
  32. // function that generates a random loot from treasure chests.
  33.  
  34. void generateLoot(int playerLuck) {
  35.     srand(time(NULL));
  36.  
  37.     int lootValue = rand() % 100;
  38.     int actualLoot = lootValue * playerLuck / 100;
  39.  
  40.     printf("You found loot worth %d gold!\n", actualLoot);
  41. }
  42.  
  43. // function for handling skill leveling.
  44.  
  45. struct Player {
  46.     int level;
  47.     int experience;
  48. };
  49.  
  50. // player levels up!
  51.  
  52. void levelUp(struct Player* player) {
  53.     player->level++;
  54.     player->experience = 0;
  55.     printf("Congratulations! You leveled up to level %d!\n", player->level);
  56. }
  57.  
  58. // function that simulates an Enemy Encounter.
  59.  
  60. void enemyEncounter(const char* enemyName, int enemyHealth) {
  61.     printf("You encounter a %s!\n", enemyName);
  62.     printf("Enemy health: %d\n", enemyHealth);
  63. }
  64.  
  65. // Main function:
  66.  
  67. int main() {
  68.  
  69.     // Simulating combat
  70.  
  71.     int playerHealth = 100;
  72.     int enemyHealth = 80;
  73.     simulateCombat(playerHealth, enemyHealth);
  74.  
  75.     // Generating loot
  76.  
  77.     int playerLuck = 75;
  78.     generateLoot(playerLuck);
  79.  
  80.     // Handling skill leveling
  81.  
  82.     struct Player player = {1, 0};
  83.     player.experience += 100;
  84.     if (player.experience >= 1000) {
  85.         levelUp(&player);
  86.     }
  87.  
  88.     // Simulating enemy encounter
  89.  
  90.     const char* enemyName = "Orc";
  91.     int enemyHealth2 = 120;
  92.     enemyEncounter(enemyName, enemyHealth2);
  93.  
  94.     // Tic Tac Toe
  95.    
  96.     char board[3][3];
  97.     for (int i = 0; i < 3; i++) {
  98.         for (int j = 0; j < 3; j++) {
  99.             board[i][j] = ' ';
  100.         }
  101.     }
  102.     board[1][1] = 'X';
  103.  
  104.     return 0;
  105. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement