codemen

Gaster script [roblox]

Nov 15th, 2017
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  1. function clerp(c1,c2,al)
  2. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  3. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  4. for i,v in pairs(com1) do
  5. com1[i] = v+(com2[i]-v)*al
  6. end
  7. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  8. end
  9.  
  10. function weld(p0,p1,c0,c1,par)
  11. local w = Instance.new("Weld", par)
  12. w.Part0 = p0
  13. w.Part1 = p1
  14. w.C0 = c0 or CFrame.new()
  15. w.C1 = c1 or CFrame.new()
  16. return w
  17. end
  18.  
  19. xmathrandom = math.random(-10,10)
  20. ymathrandom = math.random(2,10)
  21. zmathrandom = math.random(-10,10)
  22.  
  23.  
  24. player = game:service("Players").LocalPlayer
  25. char = player.Character
  26. local beat = true
  27. local beattime = 0.6
  28. suit = Instance.new("Model", char)
  29. suit.Name = "Gaster"
  30. local vDebounce = false
  31. Torso = char.Torso
  32. cf=CFrame.new
  33. euler=CFrame.fromEulerAnglesXYZ
  34. local SHOT_SPEED = 100
  35. local SHOT_TIME = 1
  36. local NOZZLE_OFFSET = Vector3.new(0, 0, 0)
  37. mouse = player:GetMouse()
  38.  
  39. shieldparent1 = nil
  40. shieldparent2 = nil
  41. shieldparent3 = nil
  42. shieldparent4 = nil
  43. shieldparent5 = nil
  44. shieldparent6 = nil
  45.  
  46. switchvalue = 0
  47. RandomGasterRotaion = 0
  48. RandomPerseverance = 0
  49.  
  50. ShieldValueToGaster = false
  51. ShieldValueToGasterDebounce = false
  52.  
  53. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  54.  
  55. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  56.  
  57.  
  58. RSH, LSH = nil, nil
  59.  
  60. LS = Torso["Left Shoulder"]
  61.  
  62. LH = Torso["Left Hip"]
  63.  
  64. RS = Torso["Right Shoulder"]
  65.  
  66. RH = Torso["Right Hip"]
  67. RSH = char.Torso["Right Shoulder"]
  68.  
  69. LSH = char.Torso["Left Shoulder"]
  70.  
  71.  
  72.  
  73. function startup()
  74.  
  75. RW.Part0 = char.Torso
  76.  
  77. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  78.  
  79. RW.C1 = CFrame.new(0, 0.5, 0)
  80.  
  81. RW.Part1 = char["Right Arm"]
  82.  
  83. RW.Parent = char.Torso
  84.  
  85.  
  86.  
  87. LW.Part0 = char.Torso
  88.  
  89. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  90.  
  91. LW.C1 = CFrame.new(0, 0.5, 0)
  92.  
  93. LW.Part1 = char["Left Arm"]
  94.  
  95. LW.Parent = char.Torso
  96.  
  97. for i = 1,5 do wait()
  98. RW.C1= clerp(RW.C1*CFrame.new(-.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-8),0),RW.C0,0.1)
  99. LW.C1= clerp(LW.C1*CFrame.new(.1, -0, .1)*CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(8),0),LW.C0,0.1)
  100.  
  101.  
  102. end
  103. coroutine.resume(coroutine.create(function()
  104. wait(1)
  105. for i = 1,20 do wait()
  106. RW.C1= clerp(RW.C1*CFrame.new(-.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(-math.rad(-.1),-math.rad(-.1),-math.rad(3)),RW.C0,0.1)
  107. LW.C1= clerp(LW.C1*CFrame.new(.15, -.05, 0.01)*CFrame.fromEulerAnglesXYZ(math.rad(.1),math.rad(.1),-math.rad(-3)),LW.C0,0.1)
  108.  
  109.  
  110. end
  111.  
  112. for i = 1,20 do wait()
  113. RW.C1= clerp(RW.C1*CFrame.new(-.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(-math.rad(-4),-math.rad(-4),-math.rad(-4)),RW.C0,0.1)
  114. LW.C1= clerp(LW.C1*CFrame.new(.12, .05, -0.1)*CFrame.fromEulerAnglesXYZ(math.rad(4),math.rad(-4),-math.rad(4)),LW.C0,0.1)
  115.  
  116.  
  117. end
  118.  
  119.  
  120. end))
  121. end
  122.  
  123.  
  124.  
  125. local Sounds = {
  126. Gaster = Instance.new("Sound"),
  127. Gun = Instance.new("Sound"),
  128. Switch = Instance.new("Sound"),
  129. Explode = Instance.new("Sound"),
  130. GasterTheme = Instance.new("Sound")
  131. }
  132.  
  133. Sounds["Gaster"].SoundId = "rbxassetid://345052019"
  134. Sounds["Gaster"].Volume = 1
  135. Sounds["Gun"].SoundId = "http://www.roblox.com/asset?id=406913243"
  136. Sounds["Gun"].Volume = 1
  137. Sounds["Switch"].SoundId = "http://www.roblox.com/asset?id=388205678"
  138. Sounds["Switch"].Volume = 1
  139. Sounds["Explode"].SoundId = "rbxasset://sounds/collide.wav"
  140. Sounds["Explode"].Volume = .1
  141. Sounds["GasterTheme"].SoundId = "rbxassetid://323177357"
  142. Sounds["GasterTheme"].Volume = 99
  143.  
  144. function PlaySound(soundname, pitch, where, looped)
  145. Sounds[soundname].Parent = where
  146. Sounds[soundname].Pitch = pitch
  147. Sounds[soundname].Looped= looped
  148. Sounds[soundname]:Play()
  149. local oldsound = Sounds[soundname]
  150. coroutine.resume(coroutine.create(function()
  151.  
  152. wait(4)
  153. for i = 1,1 do
  154. if oldsound.Looped == true then return end
  155. oldsound:Destroy()
  156. end
  157. end))
  158. Sounds[soundname] = Sounds[soundname]:clone()
  159. end
  160.  
  161. firstuse = true
  162. InUse = false
  163.  
  164. JusticeAttack = false
  165. JusticeAttackDebounce = false
  166.  
  167. IntegrityAttack = false
  168. IntegrityAttackDebounce = false
  169.  
  170. PerseveranceAttack = false
  171. PerseveranceAttackDebounce = false
  172.  
  173. KindnessAttack = false
  174. KindnessAttackDebounce = false
  175.  
  176. DeterminationAttack = false
  177. DetermiantionAttackDebounce = false
  178.  
  179. PatienceAttack = false
  180. PatienceAttackDebounce = false
  181.  
  182. BraveryAttack = false
  183. BraveryAttackDebounce = false
  184.  
  185.  
  186. hand1DeterminationhealthDown = false
  187. hand2PerseverancehealthDown = false
  188. hand3PatiencehealthDown = false
  189. hand4IntegrityhealthDown = false
  190. hand5BraveryhealthDown = false
  191. hand6JusticehealthDown = false
  192. hand7KindnesshealthDown = false
  193.  
  194. hand1Determination = Instance.new("Model", char)
  195. hand1Determination.Name ="Red"
  196. hand2Perseverance = Instance.new("Model", char)
  197. hand2Perseverance.Name ="Purple"
  198. hand3Patience = Instance.new("Model", char)
  199. hand3Patience.Name = "Cyan"
  200. hand4Integrity = Instance.new("Model", char)
  201. hand4Integrity.Name = "Blue"
  202. hand5Bravery = Instance.new("Model", char)
  203. hand5Bravery.Name = "Orange"
  204. hand6Justice = Instance.new("Model", char)
  205. hand6Justice.Name = "Yellow"
  206. hand7Kindness = Instance.new("Model", char)
  207. hand7Kindness.Name = "Green"
  208.  
  209. function teleportPlayer(pos)
  210.  
  211. if player == nil or player.Character == nil then return end
  212.  
  213. char["Left Leg"].CFrame = CFrame.new(Vector3.new(pos.x, pos.y , pos.z))
  214. coroutine.resume(coroutine.create(function()
  215.  
  216. TeleportPart = Instance.new("Part",workspace)
  217.  
  218. TeleportPart.FormFactor="Custom"
  219.  
  220. TeleportPart.Size=Vector3.new(0.8,0.8,0.8)
  221.  
  222. TeleportPart.TopSurface = 0
  223.  
  224. TeleportPart.BottomSurface = 0
  225.  
  226. local colorc = {"Black"}
  227.  
  228. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  229.  
  230. TeleportPart.BrickColor = Fire
  231.  
  232. TeleportPart.CanCollide=false
  233.  
  234. TeleportPart.Anchored=true
  235.  
  236. TeleportPart.CFrame =(Torso.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  237.  
  238. TeleportPartmesh = Instance.new("BlockMesh",TeleportPart)
  239.  
  240.  
  241. game.Debris:AddItem(TeleportPart,1.5)
  242.  
  243. for i = 1,5 do wait()
  244. Torso.Transparency = Torso.Transparency - 0.2
  245. char["Left Arm"].Transparency = char["Left Arm"].Transparency - 0.2
  246. char["Left Leg"].Transparency = char["Left Leg"].Transparency - 0.2
  247. char["Right Arm"].Transparency = char["Right Arm"].Transparency - 0.2
  248. char["Right Leg"].Transparency = char["Right Leg"].Transparency - 0.2
  249. char.Head.Transparency = char.Head.Transparency - 0.2
  250. Crack1.Transparency = Crack1.Transparency - 0.2
  251. Crack2.Transparency = Crack2.Transparency - 0.2
  252. mouth.Transparency = mouth.Transparency - 0.2
  253. Eye1.Transparency = Eye1.Transparency - 0.2
  254. Eye2.Transparency = Eye2.Transparency - 0.2
  255. MEye1.Transparency = MEye1.Transparency - 0.2
  256. MEye2.Transparency = MEye2.Transparency - 0.2
  257. end
  258.  
  259.  
  260. Torso.Transparency = 0
  261. char["Left Arm"].Transparency = 0
  262. char["Left Leg"].Transparency = 0
  263. char["Right Arm"].Transparency = 0
  264. char["Right Leg"].Transparency = 0
  265. char.Head.Transparency = 0
  266. Crack1.Transparency = 0
  267. Crack2.Transparency = 0
  268. mouth.Transparency = 0
  269. Eye1.Transparency = 0
  270. Eye2.Transparency = 0
  271. MEye1.Transparency = 0
  272. MEye2.Transparency = 0
  273.  
  274. end))
  275.  
  276. for i = 1,7 do
  277. local parti = Instance.new("Part",Torso)
  278. parti.Anchored = true
  279. parti.TopSurface = 0
  280. parti.BottomSurface = 0
  281. parti.CanCollide = false
  282. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  283. parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  284. parti.Transparency = 0
  285. parti.BrickColor = BrickColor.new("Black")
  286. game.Debris:AddItem(parti,1.5)
  287.  
  288.  
  289.  
  290.  
  291.  
  292.  
  293.  
  294. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  295. game:service("RunService").Stepped:connect(function()
  296. parti.Transparency = parti.Transparency + 0.05
  297. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  298. end)
  299.  
  300.  
  301.  
  302. end
  303. for i = 1,10 do wait()
  304.  
  305. TeleportPartmesh.Scale=Vector3.new(2*i,2*i,2*i)
  306. TeleportPart.CFrame = clerp(TeleportPart.CFrame*CFrame.Angles(math.rad(10),math.rad(10),math.rad(10)),TeleportPart.CFrame,0.1)
  307. TeleportPart.Transparency = TeleportPart.Transparency + 0.1
  308. end
  309. end
  310.  
  311. for _,v in pairs(char.Head:GetChildren()) do if v.ClassName=="Decal" then v:remove() end end
  312. for _,v in pairs(char:GetChildren()) do if v.ClassName=="Hat" then v:remove() end end
  313. for _,v in pairs(char:GetChildren()) do if v.ClassName=="Shirt" or v.ClassName=="Pants" or v.ClassName=="T-Shirt" or v.ClassName=="ShirtGraphic" or v.ClassName=="CharacterMesh" then v:remove() end end
  314. shirt=Instance.new("Shirt", char)
  315. pants=Instance.new("Pants", char)
  316. char.Head.BrickColor = BrickColor.new("Institutional white")
  317.  
  318.  
  319. shirt.ShirtTemplate="rbxassetid://535199088"
  320. pants.PantsTemplate="rbxassetid://532840011"
  321.  
  322. --------Gaster's head
  323.  
  324.  
  325.  
  326. mouth = Instance.new("Part",suit)
  327. mouth.Size = Vector3.new(0.2,.7,0.4)
  328. mouth.Transparency = 0
  329. mouth.BrickColor = BrickColor.new("Really black")
  330. mouth.CanCollide = false
  331. mouthMesh = Instance.new("SpecialMesh",mouth)
  332. mouthMesh.MeshType = "Sphere"
  333. mouthMesh.Scale = Vector3.new(2.5,0.1,0.8)
  334.  
  335. weld(char.Head,mouth,CFrame.new(0,0,0),CFrame.new(0, .3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  336.  
  337.  
  338. Crack2 = Instance.new("Part",suit)
  339. Crack2.Size = Vector3.new(0.2,.7,0.4)
  340. Crack2.Transparency = 0
  341. Crack2.BrickColor = BrickColor.new("Really black")
  342. Crack2.CanCollide = false
  343. Crack2Mesh = Instance.new("SpecialMesh",Crack2)
  344. Crack2Mesh.MeshType = "Sphere"
  345. Crack2Mesh.Scale = Vector3.new(0.3,0.7,0.8)
  346.  
  347. weld(char.Head,Crack2,CFrame.new(0,0,0),CFrame.new(.2, .15, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -.2),char)
  348.  
  349.  
  350. Crack1 = Instance.new("Part",suit)
  351. Crack1.Size = Vector3.new(0.2,.7,0.4)
  352. Crack1.Transparency = 0
  353. Crack1.BrickColor = BrickColor.new("Really black")
  354. Crack1.CanCollide = false
  355. Crack1Mesh = Instance.new("SpecialMesh",Crack1)
  356. Crack1Mesh.MeshType = "Sphere"
  357. Crack1Mesh.Scale = Vector3.new(0.3,0.7,0.65)
  358.  
  359. weld(char.Head,Crack1,CFrame.new(0,0,0),CFrame.new(-.2, -.3, 0.45)*CFrame.fromEulerAnglesXYZ(0, 0, .2),char)
  360.  
  361.  
  362. Eye1 = Instance.new("Part",suit)
  363. Eye1.Size = Vector3.new(0.4,0.4,0.4)
  364. Eye1.Transparency = 0
  365. Eye1.BrickColor = BrickColor.new("Really black")
  366. Eye1.CanCollide = false
  367. Eye1Mesh = Instance.new("SpecialMesh",Eye1)
  368. Eye1Mesh.MeshType = "Sphere"
  369. Eye1Mesh.Scale = Vector3.new(1,1,0.6)
  370.  
  371. weld(char.Head,Eye1,CFrame.new(0,0,0),CFrame.new(-.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  372.  
  373.  
  374. Eye2 = Instance.new("Part",suit)
  375. Eye2.Size = Vector3.new(0.4,0.4,0.4)
  376. Eye2.Transparency = 0
  377. Eye2.CanCollide = false
  378. Eye2.BrickColor = BrickColor.new("Really black")
  379. Eye2Mesh = Instance.new("SpecialMesh",Eye2)
  380. Eye2Mesh.MeshType = "Sphere"
  381. Eye2Mesh.Scale = Vector3.new(1,1,0.6)
  382.  
  383. weld(char.Head,Eye2,CFrame.new(0,0,0),CFrame.new(.2, -.1, 0.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  384.  
  385. MEye1 = Instance.new("Part",suit)
  386. MEye1.Size = Vector3.new(0.3,0.3,0.3)
  387. MEye1.Transparency = 0
  388. MEye1.Material= "Neon"
  389. MEye1.BrickColor = BrickColor.new("Institutional white")
  390. MEye1.CanCollide = false
  391. MEye1Mesh = Instance.new("SpecialMesh",MEye1)
  392. MEye1Mesh.MeshType = "Sphere"
  393. MEye1Mesh.Scale = Vector3.new(.2,.5,.2)
  394.  
  395. weld(Eye1,MEye1,CFrame.new(0,0,0),CFrame.new(-.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  396.  
  397. MEye2 = Instance.new("Part",suit)
  398. MEye2.Size = Vector3.new(0.3,0.3,0.3)
  399. MEye2.Transparency = 0
  400. MEye2.Material= "Neon"
  401. MEye2.BrickColor = BrickColor.new("Institutional white")
  402. MEye2.CanCollide = false
  403. MEye2Mesh = Instance.new("SpecialMesh",MEye2)
  404. MEye2Mesh.MeshType = "Sphere"
  405. MEye2Mesh.Scale = Vector3.new(.2,.5,.2)
  406.  
  407. weld(Eye2,MEye2,CFrame.new(0,0,0),CFrame.new(.02,0,0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  408.  
  409.  
  410. --------Gaster's hand
  411.  
  412. startup()
  413.  
  414. hand1DeterminationPosition = Instance.new("Part",suit)
  415. hand1DeterminationPosition.Size = Vector3.new(1,1,1)
  416. hand1DeterminationPosition.Transparency = 1
  417. hand1DeterminationPosition.CanCollide = false
  418.  
  419. weld(Torso,hand1DeterminationPosition,CFrame.new(0,0,0),CFrame.new(-2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  420.  
  421. hand2PerseverancePosition = Instance.new("Part",suit)
  422. hand2PerseverancePosition.Size = Vector3.new(1,1,1)
  423. hand2PerseverancePosition.Transparency = 1
  424. hand2PerseverancePosition.CanCollide = false
  425.  
  426. weld(Torso,hand2PerseverancePosition,CFrame.new(0,0,0),CFrame.new(2, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  427.  
  428. hand3PatiencePosition = Instance.new("Part",suit)
  429. hand3PatiencePosition.Size = Vector3.new(1,1,1)
  430. hand3PatiencePosition.Transparency = 1
  431. hand3PatiencePosition.CanCollide = false
  432.  
  433. weld(Torso,hand3PatiencePosition,CFrame.new(0,0,0),CFrame.new(-4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  434.  
  435. hand4IntegrityPosition = Instance.new("Part",suit)
  436. hand4IntegrityPosition.Size = Vector3.new(1,1,1)
  437. hand4IntegrityPosition.Transparency = 1
  438. hand4IntegrityPosition.CanCollide = false
  439.  
  440. weld(Torso,hand4IntegrityPosition,CFrame.new(0,0,0),CFrame.new(4, -5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  441.  
  442. hand5BraveryPosition = Instance.new("Part",suit)
  443. hand5BraveryPosition.Size = Vector3.new(1,1,1)
  444. hand5BraveryPosition.Transparency = 1
  445. hand5BraveryPosition.CanCollide = false
  446.  
  447. weld(Torso,hand5BraveryPosition,CFrame.new(0,0,0),CFrame.new(-6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  448.  
  449. hand6JusticePosition = Instance.new("Part",suit)
  450. hand6JusticePosition.Size = Vector3.new(1,1,1)
  451. hand6JusticePosition.Transparency = 1
  452. hand6JusticePosition.CanCollide = false
  453.  
  454. weld(Torso,hand6JusticePosition,CFrame.new(0,0,0),CFrame.new(6, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  455.  
  456. hand7KindnessPosition = Instance.new("Part",suit)
  457. hand7KindnessPosition.Size = Vector3.new(1,1,1)
  458. hand7KindnessPosition.Transparency = 1
  459. hand7KindnessPosition.CanCollide = false
  460.  
  461. weld(Torso,hand7KindnessPosition,CFrame.new(0,0,0),CFrame.new(0, -7, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  462.  
  463.  
  464. AttackPosition = Instance.new("Part",suit)
  465. AttackPosition.Size = Vector3.new(1,1,1)
  466. AttackPosition.Transparency = 1
  467. AttackPosition.CanCollide = false
  468.  
  469. weld(Torso,AttackPosition,CFrame.new(0,0,0),CFrame.new(0, 0, 4)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  470.  
  471.  
  472.  
  473. --------Gaster's Health of hands and hands
  474.  
  475. hand1Determinationhealth = Instance.new("Humanoid",hand1Determination)
  476. hand1Determinationhealth.DisplayDistanceType = "None"
  477. hand1Determinationhealth.Health = 100
  478. hand1Determinationhealth.MaxHealth = 100
  479.  
  480. Determination = Instance.new("Part",hand1Determination)
  481. Determination.Size = Vector3.new(1,1.5,0.2)
  482. Determination.Name = "Head"
  483. Determination.Position = hand1DeterminationPosition.Position
  484. DeterminationMesh = Instance.new("SpecialMesh",Determination)
  485. DeterminationMesh.MeshId = "rbxassetid://430045961"
  486. DeterminationMesh.Offset = Vector3.new(0.09,0.1,0)
  487. Determination.BrickColor = BrickColor.new("Institutional white")
  488.  
  489. DeterminationOrb = Instance.new("Part",Determination)
  490. DeterminationOrb.Size = Vector3.new(0.3,0.3,0.2)
  491. DeterminationOrb.BrickColor = BrickColor.new("Really red")
  492. weld(Determination,DeterminationOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  493.  
  494.  
  495. weld(hand1DeterminationPosition,Determination,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  496.  
  497. local p = Instance.new("Part",workspace)
  498.  
  499. p.FormFactor="Custom"
  500.  
  501. p.Size=Vector3.new(0.8,0.8,0.8)
  502.  
  503. p.TopSurface = 0
  504.  
  505. p.BottomSurface = 0
  506.  
  507. local colorc = {"Really red"}
  508.  
  509. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  510.  
  511. p.BrickColor = Fire
  512.  
  513. p.CanCollide=false
  514.  
  515. p.Anchored=true
  516.  
  517. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  518.  
  519.  
  520. for i = 1,8 do wait()
  521.  
  522. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  523. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  524. end
  525. p:remove()
  526.  
  527.  
  528.  
  529. --2--
  530.  
  531.  
  532. hand2Perseverancehealth = Instance.new("Humanoid",hand2Perseverance)
  533. hand2Perseverancehealth.DisplayDistanceType = "None"
  534. hand2Perseverancehealth.Health = 100
  535. hand2Perseverancehealth.MaxHealth = 100
  536.  
  537. Perseverance = Instance.new("Part",hand2Perseverance)
  538. Perseverance.Size = Vector3.new(1,1.5,0.2)
  539. Perseverance.Name = "Head"
  540. Perseverance.Position = hand2PerseverancePosition.Position
  541. PerseveranceMesh = Instance.new("SpecialMesh",Perseverance)
  542. PerseveranceMesh.MeshId = "rbxassetid://430045961"
  543. PerseveranceMesh.Offset = Vector3.new(0.09,0.1,0)
  544. Perseverance.BrickColor = BrickColor.new("Institutional white")
  545.  
  546. PerseveranceOrb = Instance.new("Part",Perseverance)
  547. PerseveranceOrb.Size = Vector3.new(0.3,0.3,0.2)
  548. PerseveranceOrb.BrickColor = BrickColor.new("Magenta")
  549. weld(Perseverance,PerseveranceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  550.  
  551.  
  552. weld(hand2PerseverancePosition,Perseverance,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  553.  
  554. local p = Instance.new("Part",workspace)
  555.  
  556. p.FormFactor="Custom"
  557.  
  558. p.Size=Vector3.new(0.8,0.8,0.8)
  559.  
  560. p.TopSurface = 0
  561.  
  562. p.BottomSurface = 0
  563.  
  564. local colorc = {"Magenta"}
  565.  
  566. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  567.  
  568. p.BrickColor = Fire
  569.  
  570. p.CanCollide=false
  571.  
  572. p.Anchored=true
  573.  
  574. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  575.  
  576.  
  577. for i = 1,8 do wait()
  578.  
  579. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  580. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  581. end
  582. p:remove()
  583.  
  584. --3--
  585.  
  586. hand3Patiencehealth = Instance.new("Humanoid",hand3Patience)
  587. hand3Patiencehealth.DisplayDistanceType = "None"
  588. hand3Patiencehealth.Health = 100
  589. hand3Patiencehealth.MaxHealth = 100
  590.  
  591. Patience = Instance.new("Part",hand3Patience)
  592. Patience.Size = Vector3.new(1,1.5,0.2)
  593. Patience.Name = "Head"
  594. PatienceMesh = Instance.new("SpecialMesh",Patience)
  595. PatienceMesh.MeshId = "rbxassetid://430045961"
  596. PatienceMesh.Offset = Vector3.new(0.09,0.1,0)
  597. Patience.BrickColor = BrickColor.new("Institutional white")
  598.  
  599.  
  600. PatienceOrb = Instance.new("Part",Patience)
  601. PatienceOrb.Size = Vector3.new(0.3,0.3,0.2)
  602. PatienceOrb.BrickColor = BrickColor.new("Cyan")
  603. weld(Patience,PatienceOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  604.  
  605.  
  606. weld(hand3PatiencePosition,Patience,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  607.  
  608. local p = Instance.new("Part",workspace)
  609.  
  610. p.FormFactor="Custom"
  611.  
  612. p.Size=Vector3.new(0.8,0.8,0.8)
  613.  
  614. p.TopSurface = 0
  615.  
  616. p.BottomSurface = 0
  617.  
  618. local colorc = {"Cyan"}
  619.  
  620. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  621.  
  622. p.BrickColor = Fire
  623.  
  624. p.CanCollide=false
  625.  
  626. p.Anchored=true
  627.  
  628. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  629.  
  630.  
  631. for i = 1,8 do wait()
  632.  
  633. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  634. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  635. end
  636. p:remove()
  637.  
  638. --4--
  639.  
  640. hand4Integrityhealth = Instance.new("Humanoid",hand4Integrity)
  641. hand4Integrityhealth.DisplayDistanceType = "None"
  642. hand4Integrityhealth.Health = 100
  643. hand4Integrityhealth.MaxHealth = 100
  644.  
  645. Integrity = Instance.new("Part",hand4Integrity)
  646. Integrity.Size = Vector3.new(1,1.5,0.2)
  647. Integrity.Name = "Head"
  648. Integrity.Position = hand1DeterminationPosition.Position
  649. IntegrityMesh = Instance.new("SpecialMesh",Integrity)
  650. IntegrityMesh.MeshId = "rbxassetid://430045961"
  651. IntegrityMesh.Offset = Vector3.new(0.09,0.1,0)
  652. Integrity.BrickColor = BrickColor.new("Institutional white")
  653.  
  654.  
  655. IntegrityOrb = Instance.new("Part",Integrity)
  656. IntegrityOrb.Size = Vector3.new(0.3,0.3,0.2)
  657. IntegrityOrb.BrickColor = BrickColor.new("Deep blue")
  658. weld(Integrity,IntegrityOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  659.  
  660.  
  661. weld(hand4IntegrityPosition,Integrity,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  662.  
  663.  
  664. local p = Instance.new("Part",workspace)
  665.  
  666. p.FormFactor="Custom"
  667.  
  668. p.Size=Vector3.new(0.8,0.8,0.8)
  669.  
  670. p.TopSurface = 0
  671.  
  672. p.BottomSurface = 0
  673.  
  674. local colorc = {"Deep blue"}
  675.  
  676. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  677.  
  678. p.BrickColor = Fire
  679.  
  680. p.CanCollide=false
  681.  
  682. p.Anchored=true
  683.  
  684. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  685.  
  686.  
  687. for i = 1,8 do wait()
  688.  
  689. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  690. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  691. end
  692. p:remove()
  693.  
  694. --5--
  695.  
  696.  
  697. hand5Braveryhealth = Instance.new("Humanoid",hand5Bravery)
  698. hand5Braveryhealth.DisplayDistanceType = "None"
  699. hand5Braveryhealth.Health = 100
  700. hand5Braveryhealth.MaxHealth = 100
  701.  
  702.  
  703. Bravery = Instance.new("Part",hand5Bravery)
  704. Bravery .Size = Vector3.new(1,1.5,0.2)
  705. Bravery .Name = "Head"
  706. Bravery.Position = hand1DeterminationPosition.Position
  707. BraveryMesh = Instance.new("SpecialMesh",Bravery)
  708. BraveryMesh.MeshId = "rbxassetid://430045961"
  709. BraveryMesh.Offset = Vector3.new(0.09,0.1,0)
  710. Bravery.BrickColor = BrickColor.new("Institutional white")
  711.  
  712. BraveryOrb = Instance.new("Part",Bravery)
  713. BraveryOrb.Size = Vector3.new(0.3,0.3,0.2)
  714. BraveryOrb.BrickColor = BrickColor.new("Deep orange")
  715. weld(Bravery,BraveryOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  716.  
  717.  
  718. weld(hand5BraveryPosition,Bravery,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  719.  
  720.  
  721.  
  722. local p = Instance.new("Part",workspace)
  723.  
  724. p.FormFactor="Custom"
  725.  
  726. p.Size=Vector3.new(0.8,0.8,0.8)
  727.  
  728. p.TopSurface = 0
  729.  
  730. p.BottomSurface = 0
  731.  
  732. local colorc = {"Deep orange"}
  733.  
  734. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  735.  
  736. p.BrickColor = Fire
  737.  
  738. p.CanCollide=false
  739.  
  740. p.Anchored=true
  741.  
  742. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  743.  
  744.  
  745. for i = 1,8 do wait()
  746.  
  747. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  748. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  749. end
  750. p:remove()
  751. --6--
  752.  
  753. hand6Justicehealth = Instance.new("Humanoid",hand6Justice)
  754. hand6Justicehealth.DisplayDistanceType = "None"
  755. hand6Justicehealth.Health = 100
  756. hand6Justicehealth.MaxHealth = 100
  757.  
  758. Justice = Instance.new("Part",hand6Justice)
  759. Justice .Size = Vector3.new(1,1.5,0.2)
  760. Justice.Name = "Head"
  761. Justice.Position = hand1DeterminationPosition.Position
  762. JusticeMesh = Instance.new("SpecialMesh",Justice)
  763. JusticeMesh.MeshId = "rbxassetid://430045961"
  764. JusticeMesh.Offset = Vector3.new(0.09,0.1,0)
  765. Justice.BrickColor = BrickColor.new("Institutional white")
  766.  
  767. JusticeOrb = Instance.new("Part",Justice)
  768. JusticeOrb.Size = Vector3.new(0.3,0.3,0.2)
  769. JusticeOrb.BrickColor = BrickColor.new("New Yeller")
  770. weld(Justice,JusticeOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  771.  
  772.  
  773. weld(hand6JusticePosition,Justice,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  774.  
  775.  
  776.  
  777. local p = Instance.new("Part",workspace)
  778.  
  779. p.FormFactor="Custom"
  780.  
  781. p.Size=Vector3.new(0.8,0.8,0.8)
  782.  
  783. p.TopSurface = 0
  784.  
  785. p.BottomSurface = 0
  786.  
  787. local colorc = {"New Yeller"}
  788.  
  789. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  790.  
  791. p.BrickColor = Fire
  792.  
  793. p.CanCollide=false
  794.  
  795. p.Anchored=true
  796.  
  797. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  798.  
  799.  
  800. for i = 1,8 do wait()
  801.  
  802. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  803. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  804. end
  805. p:remove()
  806. --7--
  807.  
  808. hand7Kindnesshealth = Instance.new("Humanoid",hand7Kindness)
  809. hand7Kindnesshealth.DisplayDistanceType = "None"
  810. hand7Kindnesshealth.Health = 100
  811. hand7Kindnesshealth.MaxHealth = 100
  812.  
  813. Kindness = Instance.new("Part",hand7Kindness)
  814. Kindness .Size = Vector3.new(1,1.5,0.2)
  815. Kindness.Name = "Head"
  816. Kindness.Position = hand1DeterminationPosition.Position
  817. KindnessMesh = Instance.new("SpecialMesh",Kindness)
  818. KindnessMesh.MeshId = "rbxassetid://430045961"
  819. KindnessMesh.Offset = Vector3.new(0.09,0.1,0)
  820. Kindness.BrickColor = BrickColor.new("Institutional white")
  821.  
  822. KindnessOrb = Instance.new("Part",Kindness)
  823. KindnessOrb.Size = Vector3.new(0.3,0.3,0.2)
  824. KindnessOrb.BrickColor = BrickColor.new("Lime green")
  825. weld(Kindness,KindnessOrb,CFrame.new(0,0,0),CFrame.new(0, 0.2, 0.1)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  826.  
  827.  
  828. weld(hand7KindnessPosition,Kindness,CFrame.new(0,0,0),CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0),char)
  829. local p = Instance.new("Part",workspace)
  830.  
  831. p.FormFactor="Custom"
  832.  
  833. p.Size=Vector3.new(0.8,0.8,0.8)
  834.  
  835. p.TopSurface = 0
  836.  
  837. p.BottomSurface = 0
  838.  
  839. local colorc = {"Lime green"}
  840.  
  841. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  842.  
  843. p.BrickColor = Fire
  844.  
  845. p.CanCollide=false
  846.  
  847. p.Anchored=true
  848.  
  849. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  850.  
  851.  
  852. for i = 1,8 do wait()
  853.  
  854. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  855. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  856. end
  857. p:remove()
  858.  
  859. PlaySound("GasterTheme", 1, char.Torso, true)
  860.  
  861. ---functions and attacks
  862.  
  863. function BravAttack()
  864. if hand5BraveryhealthDown == true then return end
  865. if switchvalue == 7 then
  866.  
  867. BraveryAttack = true
  868.  
  869. WeldBravery = Instance.new("Weld",Bravery)
  870. WeldBravery.Part0 = AttackPosition
  871. WeldBravery.Part1 = Bravery
  872. WeldBravery.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  873.  
  874. local p = Instance.new("Part",workspace)
  875.  
  876. p.FormFactor="Custom"
  877.  
  878. p.Size=Vector3.new(0.8,0.8,0.8)
  879.  
  880. p.TopSurface = 0
  881.  
  882. p.BottomSurface = 0
  883.  
  884. local colorc = {"Deep orange"}
  885.  
  886. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  887.  
  888. p.BrickColor = Fire
  889.  
  890. p.CanCollide=false
  891.  
  892. p.Anchored=true
  893.  
  894. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  895.  
  896. coroutine.resume(coroutine.create(function()
  897. for i = 1,8 do wait()
  898.  
  899. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  900. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  901. end
  902. p:remove()
  903. end))
  904.  
  905.  
  906.  
  907. end
  908.  
  909. end
  910.  
  911.  
  912.  
  913. function BravRest()
  914. if hand5BraveryhealthDown == true then return end
  915. if switchvalue == 6 then
  916.  
  917. if BraveryAttack == true then
  918. WeldBravery:remove()
  919.  
  920.  
  921. local p = Instance.new("Part",workspace)
  922.  
  923. p.FormFactor="Custom"
  924.  
  925. p.Size=Vector3.new(0.8,0.8,0.8)
  926.  
  927. p.TopSurface = 0
  928.  
  929. p.BottomSurface = 0
  930.  
  931. local colorc = {"Deep orange"}
  932.  
  933. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  934.  
  935. p.BrickColor = Fire
  936.  
  937. p.CanCollide=false
  938.  
  939. p.Anchored=true
  940.  
  941. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  942. coroutine.resume(coroutine.create(function()
  943. for i = 1,8 do wait()
  944.  
  945. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  946. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  947. end
  948. p:remove()
  949. end))
  950.  
  951. BraveryAttack = false
  952.  
  953.  
  954. end
  955. end
  956. end
  957.  
  958. function PatAttack()
  959. if hand3PatiencehealthDown == true then return end
  960. if switchvalue == 6 then
  961.  
  962. PatienceAttack = true
  963.  
  964. WeldPatience = Instance.new("Weld",Patience)
  965. WeldPatience.Part0 = AttackPosition
  966. WeldPatience.Part1 = Patience
  967. WeldPatience.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  968.  
  969. local p = Instance.new("Part",workspace)
  970.  
  971. p.FormFactor="Custom"
  972.  
  973. p.Size=Vector3.new(0.8,0.8,0.8)
  974.  
  975. p.TopSurface = 0
  976.  
  977. p.BottomSurface = 0
  978.  
  979. local colorc = {"Cyan"}
  980.  
  981. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  982.  
  983. p.BrickColor = Fire
  984.  
  985. p.CanCollide=false
  986.  
  987. p.Anchored=true
  988.  
  989. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  990.  
  991. coroutine.resume(coroutine.create(function()
  992. for i = 1,8 do wait()
  993.  
  994. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  995. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  996. end
  997. p:remove()
  998. end))
  999.  
  1000.  
  1001.  
  1002. end
  1003.  
  1004. end
  1005.  
  1006.  
  1007.  
  1008. function PatRest()
  1009. if hand3PatiencehealthDown == true then return end
  1010. if switchvalue == 7 or switchvalue == 5 then
  1011.  
  1012. if PatienceAttack == true then
  1013. WeldPatience:remove()
  1014.  
  1015.  
  1016. local p = Instance.new("Part",workspace)
  1017.  
  1018. p.FormFactor="Custom"
  1019.  
  1020. p.Size=Vector3.new(0.8,0.8,0.8)
  1021.  
  1022. p.TopSurface = 0
  1023.  
  1024. p.BottomSurface = 0
  1025.  
  1026. local colorc = {"Cyan"}
  1027.  
  1028. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1029.  
  1030. p.BrickColor = Fire
  1031.  
  1032. p.CanCollide=false
  1033.  
  1034. p.Anchored=true
  1035.  
  1036. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1037. coroutine.resume(coroutine.create(function()
  1038. for i = 1,8 do wait()
  1039.  
  1040. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1041. p.CFrame =(Patience.CFrame*CFrame.new(0,0,0))
  1042. end
  1043. p:remove()
  1044. end))
  1045.  
  1046. PatienceAttack = false
  1047.  
  1048.  
  1049. end
  1050. end
  1051. end
  1052.  
  1053.  
  1054. function DetAttack()
  1055. if hand1DeterminationhealthDown == true then return end
  1056. if switchvalue == 5 then
  1057.  
  1058. DeterminationAttack = true
  1059.  
  1060. WeldDet = Instance.new("Weld",Determination)
  1061. WeldDet.Part0 = AttackPosition
  1062. WeldDet.Part1 = Determination
  1063. WeldDet.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1064.  
  1065. local p = Instance.new("Part",workspace)
  1066.  
  1067. p.FormFactor="Custom"
  1068.  
  1069. p.Size=Vector3.new(0.8,0.8,0.8)
  1070.  
  1071. p.TopSurface = 0
  1072.  
  1073. p.BottomSurface = 0
  1074.  
  1075. local colorc = {"Really red"}
  1076.  
  1077. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1078.  
  1079. p.BrickColor = Fire
  1080.  
  1081. p.CanCollide=false
  1082.  
  1083. p.Anchored=true
  1084.  
  1085. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1086.  
  1087. coroutine.resume(coroutine.create(function()
  1088. for i = 1,8 do wait()
  1089.  
  1090. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1091. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  1092. end
  1093. p:remove()
  1094. end))
  1095.  
  1096.  
  1097.  
  1098. end
  1099.  
  1100. end
  1101.  
  1102.  
  1103.  
  1104. function DetRest()
  1105. if hand1DeterminationhealthDown == true then return end
  1106. if switchvalue == 6 or switchvalue == 4 then
  1107.  
  1108. if DeterminationAttack == true then
  1109. WeldDet:remove()
  1110.  
  1111.  
  1112. local p = Instance.new("Part",workspace)
  1113.  
  1114. p.FormFactor="Custom"
  1115.  
  1116. p.Size=Vector3.new(0.8,0.8,0.8)
  1117.  
  1118. p.TopSurface = 0
  1119.  
  1120. p.BottomSurface = 0
  1121.  
  1122. local colorc = {"Really red"}
  1123.  
  1124. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1125.  
  1126. p.BrickColor = Fire
  1127.  
  1128. p.CanCollide=false
  1129.  
  1130. p.Anchored=true
  1131.  
  1132. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1133. coroutine.resume(coroutine.create(function()
  1134. for i = 1,8 do wait()
  1135.  
  1136. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1137. p.CFrame =(Determination.CFrame*CFrame.new(0,0,0))
  1138. end
  1139. p:remove()
  1140. end))
  1141.  
  1142. DeterminationAttack = false
  1143.  
  1144.  
  1145. end
  1146. end
  1147. end
  1148.  
  1149.  
  1150.  
  1151. function KinAttack()
  1152. if hand7KindnesshealthDown == true then return end
  1153. if switchvalue == 4 then
  1154.  
  1155. KindAttack = true
  1156.  
  1157. WeldKind = Instance.new("Weld",Kindness)
  1158. WeldKind.Part0 = AttackPosition
  1159. WeldKind.Part1 = Kindness
  1160. WeldKind.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1161.  
  1162. local p = Instance.new("Part",workspace)
  1163.  
  1164. p.FormFactor="Custom"
  1165.  
  1166. p.Size=Vector3.new(0.8,0.8,0.8)
  1167.  
  1168. p.TopSurface = 0
  1169.  
  1170. p.BottomSurface = 0
  1171.  
  1172. local colorc = {"Lime green"}
  1173.  
  1174. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1175.  
  1176. p.BrickColor = Fire
  1177.  
  1178. p.CanCollide=false
  1179.  
  1180. p.Anchored=true
  1181.  
  1182. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1183.  
  1184. coroutine.resume(coroutine.create(function()
  1185. for i = 1,8 do wait()
  1186.  
  1187. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1188. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  1189. end
  1190. p:remove()
  1191. end))
  1192.  
  1193.  
  1194.  
  1195. end
  1196.  
  1197. end
  1198.  
  1199.  
  1200.  
  1201. function KinRest()
  1202. if hand7KindnesshealthDown == true then return end
  1203. if switchvalue == 5 or switchvalue == 3 then
  1204.  
  1205. if KindAttack == true then
  1206. WeldKind:remove()
  1207.  
  1208.  
  1209. local p = Instance.new("Part",workspace)
  1210.  
  1211. p.FormFactor="Custom"
  1212.  
  1213. p.Size=Vector3.new(0.8,0.8,0.8)
  1214.  
  1215. p.TopSurface = 0
  1216.  
  1217. p.BottomSurface = 0
  1218.  
  1219. local colorc = {"Lime green"}
  1220.  
  1221. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1222.  
  1223. p.BrickColor = Fire
  1224.  
  1225. p.CanCollide=false
  1226.  
  1227. p.Anchored=true
  1228.  
  1229. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1230. coroutine.resume(coroutine.create(function()
  1231. for i = 1,8 do wait()
  1232.  
  1233. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1234. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  1235. end
  1236. p:remove()
  1237. end))
  1238.  
  1239. KindAttack = false
  1240.  
  1241.  
  1242. end
  1243. end
  1244. end
  1245.  
  1246.  
  1247.  
  1248.  
  1249. function PerAttack()
  1250. if hand2PerseverancehealthDown == true then return end
  1251. if switchvalue == 3 then
  1252.  
  1253. PerseveranceAttack = true
  1254.  
  1255. WeldPer = Instance.new("Weld",Perseverance)
  1256. WeldPer.Part0 = AttackPosition
  1257. WeldPer.Part1 = Perseverance
  1258. WeldPer.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1259.  
  1260. local p = Instance.new("Part",workspace)
  1261.  
  1262. p.FormFactor="Custom"
  1263.  
  1264. p.Size=Vector3.new(0.8,0.8,0.8)
  1265.  
  1266. p.TopSurface = 0
  1267.  
  1268. p.BottomSurface = 0
  1269.  
  1270. local colorc = {"Magenta"}
  1271.  
  1272. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1273.  
  1274. p.BrickColor = Fire
  1275.  
  1276. p.CanCollide=false
  1277.  
  1278. p.Anchored=true
  1279.  
  1280. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1281.  
  1282. coroutine.resume(coroutine.create(function()
  1283. for i = 1,8 do wait()
  1284.  
  1285. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1286. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  1287. end
  1288. p:remove()
  1289. end))
  1290.  
  1291.  
  1292.  
  1293. end
  1294.  
  1295. end
  1296.  
  1297.  
  1298.  
  1299. function PerRest()
  1300. if hand2PerseverancehealthDown == true then return end
  1301. if switchvalue == 4 or switchvalue == 2 then
  1302.  
  1303. if PerseveranceAttack == true then
  1304. WeldPer:remove()
  1305.  
  1306.  
  1307. local p = Instance.new("Part",workspace)
  1308.  
  1309. p.FormFactor="Custom"
  1310.  
  1311. p.Size=Vector3.new(0.8,0.8,0.8)
  1312.  
  1313. p.TopSurface = 0
  1314.  
  1315. p.BottomSurface = 0
  1316.  
  1317. local colorc = {"Magenta"}
  1318.  
  1319. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1320.  
  1321. p.BrickColor = Fire
  1322.  
  1323. p.CanCollide=false
  1324.  
  1325. p.Anchored=true
  1326.  
  1327. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1328. coroutine.resume(coroutine.create(function()
  1329. for i = 1,8 do wait()
  1330.  
  1331. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1332. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  1333. end
  1334. p:remove()
  1335. end))
  1336.  
  1337. PerseveranceAttack = false
  1338.  
  1339.  
  1340. end
  1341. end
  1342. end
  1343.  
  1344.  
  1345. function IntAttack()
  1346. if hand4IntegrityhealthDown == true then return end
  1347. if switchvalue == 2 then
  1348.  
  1349. IntegrityAttack = true
  1350.  
  1351. WeldInt = Instance.new("Weld",Integrity)
  1352. WeldInt.Part0 = AttackPosition
  1353. WeldInt.Part1 = Integrity
  1354. WeldInt.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1355.  
  1356. local p = Instance.new("Part",workspace)
  1357.  
  1358. p.FormFactor="Custom"
  1359.  
  1360. p.Size=Vector3.new(0.8,0.8,0.8)
  1361.  
  1362. p.TopSurface = 0
  1363.  
  1364. p.BottomSurface = 0
  1365.  
  1366. local colorc = {"Dark blue"}
  1367.  
  1368. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1369.  
  1370. p.BrickColor = Fire
  1371.  
  1372. p.CanCollide=false
  1373.  
  1374. p.Anchored=true
  1375.  
  1376. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1377.  
  1378. coroutine.resume(coroutine.create(function()
  1379. for i = 1,8 do wait()
  1380.  
  1381. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1382. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  1383. end
  1384. p:remove()
  1385. end))
  1386.  
  1387.  
  1388.  
  1389. end
  1390.  
  1391. end
  1392.  
  1393.  
  1394.  
  1395. function IntRest()
  1396. if hand4IntegrityhealthDown == true then return end
  1397. if switchvalue == 3 or switchvalue == 1 then
  1398.  
  1399. if IntegrityAttack == true then
  1400. WeldInt:remove()
  1401.  
  1402.  
  1403. local p = Instance.new("Part",workspace)
  1404.  
  1405. p.FormFactor="Custom"
  1406.  
  1407. p.Size=Vector3.new(0.8,0.8,0.8)
  1408.  
  1409. p.TopSurface = 0
  1410.  
  1411. p.BottomSurface = 0
  1412.  
  1413. local colorc = {"Dark blue"}
  1414.  
  1415. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1416.  
  1417. p.BrickColor = Fire
  1418.  
  1419. p.CanCollide=false
  1420.  
  1421. p.Anchored=true
  1422.  
  1423. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1424. coroutine.resume(coroutine.create(function()
  1425. for i = 1,8 do wait()
  1426.  
  1427. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1428. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  1429. end
  1430. p:remove()
  1431. end))
  1432.  
  1433. IntegrityAttack = false
  1434.  
  1435.  
  1436. end
  1437. end
  1438. end
  1439.  
  1440.  
  1441.  
  1442.  
  1443. function JusAttack()
  1444.  
  1445. if switchvalue == 1 then
  1446. if hand6JusticehealthDown == true then return end
  1447. JusticeAttack = true
  1448.  
  1449. Weldjus = Instance.new("Weld",Justice)
  1450. Weldjus.Part0 = AttackPosition
  1451. Weldjus.Part1 = Justice
  1452. Weldjus.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1453.  
  1454. local p = Instance.new("Part",workspace)
  1455.  
  1456. p.FormFactor="Custom"
  1457.  
  1458. p.Size=Vector3.new(0.8,0.8,0.8)
  1459.  
  1460. p.TopSurface = 0
  1461.  
  1462. p.BottomSurface = 0
  1463.  
  1464. local colorc = {"New Yeller"}
  1465.  
  1466. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1467.  
  1468. p.BrickColor = Fire
  1469.  
  1470. p.CanCollide=false
  1471.  
  1472. p.Anchored=true
  1473.  
  1474. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1475.  
  1476. coroutine.resume(coroutine.create(function()
  1477. for i = 1,8 do wait()
  1478.  
  1479. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1480. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1481. end
  1482. p:remove()
  1483. end))
  1484.  
  1485.  
  1486.  
  1487. end
  1488.  
  1489. end
  1490.  
  1491.  
  1492.  
  1493.  
  1494. function JusRest()
  1495. if hand6JusticehealthDown == true then return end
  1496. if switchvalue == 2 then
  1497.  
  1498. if JusticeAttack == true then
  1499. Weldjus:remove()
  1500.  
  1501.  
  1502. local p = Instance.new("Part",workspace)
  1503.  
  1504. p.FormFactor="Custom"
  1505.  
  1506. p.Size=Vector3.new(0.8,0.8,0.8)
  1507.  
  1508. p.TopSurface = 0
  1509.  
  1510. p.BottomSurface = 0
  1511.  
  1512. local colorc = {"New Yeller"}
  1513.  
  1514. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1515.  
  1516. p.BrickColor = Fire
  1517.  
  1518. p.CanCollide=false
  1519.  
  1520. p.Anchored=true
  1521.  
  1522. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  1523. coroutine.resume(coroutine.create(function()
  1524. for i = 1,8 do wait()
  1525.  
  1526. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1527. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1528. end
  1529. p:remove()
  1530. end))
  1531.  
  1532. JusticeAttack = false
  1533.  
  1534.  
  1535. end
  1536. end
  1537. end
  1538.  
  1539.  
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545.  
  1546.  
  1547.  
  1548.  
  1549.  
  1550. --Key Presses
  1551.  
  1552. mouse.Button1Up:connect(function()
  1553.  
  1554. InUse = false
  1555.  
  1556.  
  1557. end)
  1558.  
  1559. mouse.Button1Down:connect(function()
  1560.  
  1561. InUse = true
  1562.  
  1563.  
  1564. end)
  1565.  
  1566. mouse.KeyDown:connect(function(key)
  1567.  
  1568. if key =="r" then
  1569. if hand7KindnesshealthDown == true then return end
  1570. if ShieldValueToGasterDebounce == true then return end
  1571.  
  1572. if ShieldValueToGaster == false then
  1573. ShieldValueToGaster = true
  1574. if ShieldValueToGasterDebounce == false then
  1575. ShieldValueToGasterDebounce = true
  1576.  
  1577.  
  1578. local ShieldOfGaster6= Instance.new("Part",hand7Kindness)
  1579. ShieldOfGaster6.TopSurface = "Smooth"
  1580. ShieldOfGaster6.BottomSurface = "Smooth"
  1581. ShieldOfGaster6.Size = Vector3.new(18, 3, 18)
  1582. ShieldOfGaster6.CanCollide = true
  1583. ShieldOfGaster6.Anchored =true
  1584. ShieldOfGaster6.BrickColor = BrickColor.new("Lime green")
  1585. ShieldOfGaster6 .FormFactor = "Custom"
  1586. ShieldOfGaster6.Transparency = 0.7
  1587. ShieldOfGaster6.CFrame= Torso.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1588. shieldparent6 = ShieldOfGaster6
  1589.  
  1590. local ShieldOfGaster5= Instance.new("Part",hand7Kindness)
  1591. ShieldOfGaster5.TopSurface = "Smooth"
  1592. ShieldOfGaster5.BottomSurface = "Smooth"
  1593. ShieldOfGaster5.Size = Vector3.new(18, 3, 18)
  1594. ShieldOfGaster5.CanCollide = true
  1595. ShieldOfGaster5.Anchored =true
  1596. ShieldOfGaster5.BrickColor = BrickColor.new("Lime green")
  1597. ShieldOfGaster5 .FormFactor = "Custom"
  1598. ShieldOfGaster5.Transparency = 0.7
  1599. ShieldOfGaster5.CFrame= Torso.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1600. shieldparent5 = ShieldOfGaster5
  1601.  
  1602. local ShieldOfGaster4= Instance.new("Part",hand7Kindness)
  1603. ShieldOfGaster4.TopSurface = "Smooth"
  1604. ShieldOfGaster4.BottomSurface = "Smooth"
  1605. ShieldOfGaster4.Size = Vector3.new(3, 18, 18)
  1606. ShieldOfGaster4.CanCollide = true
  1607. ShieldOfGaster4.Anchored =true
  1608. ShieldOfGaster4.BrickColor = BrickColor.new("Lime green")
  1609. ShieldOfGaster4 .FormFactor = "Custom"
  1610. ShieldOfGaster4.Transparency = 0.7
  1611. ShieldOfGaster4.CFrame= Torso.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1612. shieldparent4 = ShieldOfGaster4
  1613.  
  1614. local ShieldOfGaster3= Instance.new("Part",hand7Kindness)
  1615. ShieldOfGaster3.TopSurface = "Smooth"
  1616. ShieldOfGaster3.BottomSurface = "Smooth"
  1617. ShieldOfGaster3.Size = Vector3.new(3, 18, 18)
  1618. ShieldOfGaster3.CanCollide = true
  1619. ShieldOfGaster3.Anchored =true
  1620. ShieldOfGaster3.BrickColor = BrickColor.new("Lime green")
  1621. ShieldOfGaster3 .FormFactor = "Custom"
  1622. ShieldOfGaster3.Transparency = 0.7
  1623. ShieldOfGaster3.CFrame= Torso.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1624. shieldparent3 = ShieldOfGaster3
  1625.  
  1626. local ShieldOfGaster2= Instance.new("Part",hand7Kindness)
  1627. ShieldOfGaster2.TopSurface = "Smooth"
  1628. ShieldOfGaster2.BottomSurface = "Smooth"
  1629. ShieldOfGaster2.Size = Vector3.new(18, 18, 3)
  1630. ShieldOfGaster2.CanCollide = true
  1631. ShieldOfGaster2.Anchored =true
  1632. ShieldOfGaster2.BrickColor = BrickColor.new("Lime green")
  1633. ShieldOfGaster2 .FormFactor = "Custom"
  1634. ShieldOfGaster2.Transparency = 0.7
  1635. ShieldOfGaster2.CFrame= Torso.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1636. shieldparent2 = ShieldOfGaster2
  1637.  
  1638. local ShieldOfGaster1= Instance.new("Part",hand7Kindness)
  1639. ShieldOfGaster1.TopSurface = "Smooth"
  1640. ShieldOfGaster1.BottomSurface = "Smooth"
  1641. ShieldOfGaster1.Size = Vector3.new(18, 18, 3)
  1642. ShieldOfGaster1.CanCollide = true
  1643. ShieldOfGaster1.Anchored =true
  1644. ShieldOfGaster1.BrickColor = BrickColor.new("Lime green")
  1645. ShieldOfGaster1 .FormFactor = "Custom"
  1646. ShieldOfGaster1.Transparency = 0.7
  1647. ShieldOfGaster1.CFrame= Torso.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  1648. shieldparent1 = ShieldOfGaster1
  1649.  
  1650. for i = 1,7 do
  1651. local parti = Instance.new("Part",Torso)
  1652. parti.Anchored = true
  1653. parti.TopSurface = 0
  1654. parti.BottomSurface = 0
  1655. parti.CanCollide = false
  1656. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  1657. parti.CFrame = Torso.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1658. parti.Transparency = 0
  1659. parti.BrickColor = BrickColor.new("Lime green")
  1660. game.Debris:AddItem(parti,1.5)
  1661.  
  1662.  
  1663.  
  1664.  
  1665.  
  1666.  
  1667.  
  1668. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  1669. game:service("RunService").Stepped:connect(function()
  1670. parti.Transparency = parti.Transparency + 0.05
  1671. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  1672. end)
  1673. end
  1674.  
  1675. ShieldValueToGasterDebounce = false
  1676. ShieldValueToGaster = true
  1677. end
  1678.  
  1679.  
  1680. elseif ShieldValueToGaster == true then
  1681. ShieldValueToGaster = false
  1682. if ShieldValueToGasterDebounce == false then
  1683. ShieldValueToGasterDebounce = true
  1684.  
  1685.  
  1686. for i = 1,3 do wait()
  1687. shieldparent6.Transparency =shieldparent6.Transparency + 0.1
  1688. shieldparent5.Transparency =shieldparent5.Transparency + 0.1
  1689. shieldparent4.Transparency =shieldparent4.Transparency + 0.1
  1690. shieldparent3.Transparency =shieldparent3.Transparency + 0.1
  1691. shieldparent2.Transparency =shieldparent2.Transparency + 0.1
  1692. shieldparent1.Transparency =shieldparent1.Transparency + 0.1
  1693. end
  1694. shieldparent6:remove()
  1695. shieldparent5:remove()
  1696. shieldparent4:remove()
  1697. shieldparent3:remove()
  1698. shieldparent2:remove()
  1699. shieldparent1:remove()
  1700.  
  1701. shieldparent1=nil
  1702. shieldparent2=nil
  1703. shieldparent3=nil
  1704. shieldparent4=nil
  1705. shieldparent5=nil
  1706. shieldparent6=nil
  1707.  
  1708.  
  1709. ShieldValueToGasterDebounce = false
  1710. ShieldValueToGaster = false
  1711. end
  1712. end
  1713.  
  1714.  
  1715. end
  1716.  
  1717.  
  1718. if key =="x" then
  1719. if (not vDebounce) then
  1720. vDebounce = true
  1721. for i = 1,5 do wait()
  1722. Torso.Transparency = Torso.Transparency + 0.2
  1723. char["Left Arm"].Transparency = char["Left Arm"].Transparency + 0.2
  1724. char["Left Leg"].Transparency = char["Left Leg"].Transparency + 0.2
  1725. char["Right Arm"].Transparency = char["Right Arm"].Transparency + 0.2
  1726. char["Right Leg"].Transparency = char["Right Leg"].Transparency + 0.2
  1727. char.Head.Transparency = char.Head.Transparency + 0.2
  1728. Crack1.Transparency = Crack1.Transparency + 0.2
  1729. Crack2.Transparency = Crack2.Transparency + 0.2
  1730. mouth.Transparency = mouth.Transparency + 0.2
  1731. Eye1.Transparency = Eye1.Transparency + 0.2
  1732. Eye2.Transparency = Eye2.Transparency + 0.2
  1733. MEye1.Transparency = MEye1.Transparency + 0.2
  1734. MEye2.Transparency = MEye2.Transparency + 0.2
  1735. end
  1736.  
  1737. teleportPlayer(mouse.hit.p)
  1738. char.Humanoid.PlatformStand = false
  1739. vDebounce = false
  1740. end
  1741. end
  1742.  
  1743.  
  1744.  
  1745. if key == "q" then
  1746.  
  1747. if switchvalue == 1 then return end
  1748.  
  1749. switchvalue = switchvalue - 1
  1750.  
  1751. print (switchvalue)
  1752.  
  1753. JusAttack()
  1754. JusRest()
  1755. IntAttack()
  1756. IntRest()
  1757. PerAttack()
  1758. PerRest()
  1759. KinAttack()
  1760. KinRest()
  1761. DetAttack()
  1762. DetRest()
  1763. PatAttack()
  1764. PatRest()
  1765. BravAttack()
  1766. BravRest()
  1767. end
  1768.  
  1769. if key == "e" then
  1770.  
  1771. if switchvalue == 7 then return end
  1772.  
  1773. switchvalue = switchvalue + 1
  1774.  
  1775. print (switchvalue)
  1776.  
  1777. JusAttack()
  1778. JusRest()
  1779. IntAttack()
  1780. IntRest()
  1781. PerAttack()
  1782. PerRest()
  1783. KinAttack()
  1784. KinRest()
  1785. DetAttack()
  1786. DetRest()
  1787. PatAttack()
  1788. PatRest()
  1789. BravAttack()
  1790. BravRest()
  1791. end
  1792.  
  1793.  
  1794.  
  1795. end)
  1796.  
  1797.  
  1798.  
  1799.  
  1800.  
  1801.  
  1802.  
  1803.  
  1804.  
  1805. ---runservices
  1806.  
  1807.  
  1808.  
  1809.  
  1810.  
  1811.  
  1812.  
  1813.  
  1814. game:service("RunService").Stepped:connect(function() wait(.5)
  1815.  
  1816.  
  1817. if hand1DeterminationhealthDown == true and hand2PerseverancehealthDown == true and hand3PatiencehealthDown == true and hand4IntegrityhealthDown == true and hand5BraveryhealthDown == true and hand6JusticehealthDown == true and hand7KindnesshealthDown == true then
  1818.  
  1819. char.Humanoid.Health = 0
  1820.  
  1821.  
  1822. end
  1823.  
  1824.  
  1825. if InUse == false then return end
  1826.  
  1827. if JusticeAttack == true then
  1828.  
  1829. if InUse == false then return end
  1830. if InUse == true then
  1831. if JusticeAttackDebounce == true then return end
  1832. if JusticeAttackDebounce == false then
  1833.  
  1834.  
  1835. JusticeAttackDebounce = true
  1836.  
  1837. wait(.2)
  1838.  
  1839.  
  1840. local PewJustice = Instance.new("Part",suit)
  1841. PewJustice.Size = Vector3.new(2,1,4)
  1842. PewJustice.BrickColor = BrickColor.new("New Yeller")
  1843. PewJustice.Position = Justice.Position
  1844. PewJustice.CanCollide = false
  1845.  
  1846. for i = 1,7 do
  1847. local parti = Instance.new("Part",Torso)
  1848. parti.Anchored = true
  1849. parti.TopSurface = 0
  1850. parti.BottomSurface = 0
  1851. parti.CanCollide = false
  1852. parti.Size = Vector3.new(math.random(.5,.5),math.random(.5,.5),math.random(.5,.5))
  1853. parti.CFrame = Justice.CFrame*CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  1854. parti.Transparency = 0
  1855. parti.BrickColor = BrickColor.new("New Yeller")
  1856. game.Debris:AddItem(parti,1.5)
  1857.  
  1858.  
  1859.  
  1860.  
  1861.  
  1862.  
  1863.  
  1864. local pad = Vector3.new(math.random(-2,2)/100,math.random(-2,2)/100,math.random(-2,2)/100)
  1865. game:service("RunService").Stepped:connect(function()
  1866. parti.Transparency = parti.Transparency + 0.05
  1867. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  1868. end)
  1869.  
  1870.  
  1871.  
  1872. end
  1873.  
  1874. coroutine.resume(coroutine.create(function()
  1875. for i = 1,8 do wait()
  1876.  
  1877. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  1878. p.CFrame =(Justice.CFrame*CFrame.new(0,0,0))
  1879. end
  1880. p:remove()
  1881. end))
  1882.  
  1883. local handleCFrame = PewJustice.CFrame
  1884. local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  1885. local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  1886. local laserShotClone = PewJustice:Clone()
  1887. PewJustice:remove()
  1888. laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewJustice.Size.Z / 2))
  1889. local bodyVelocity = Instance.new('BodyVelocity')
  1890. bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  1891. bodyVelocity.Parent = laserShotClone
  1892. bodyVelocity.Name = "Magic"
  1893. bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  1894.  
  1895.  
  1896. laserShotClone.Parent = suit
  1897.  
  1898.  
  1899. function touch(hit)
  1900.  
  1901.  
  1902. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  1903.  
  1904. if hit.Parent.Name == char.Name then return end
  1905. if hit.Parent.Name == hand1Determination.Name then return end
  1906. if hit.Parent.Name == hand2Perseverance.Name then return end
  1907. if hit.Parent.Name == hand3Patience.Name then return end
  1908. if hit.Parent.Name == hand4Integrity.Name then return end
  1909. if hit.Parent.Name == hand5Bravery.Name then return end
  1910. if hit.Parent.Name == hand6Justice.Name then return end
  1911. if hit.Parent.Name == hand7Kindness.Name then return end
  1912.  
  1913. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-3
  1914.  
  1915. local HitSounds = {
  1916. Hurt = Instance.new("Sound")
  1917.  
  1918. }
  1919.  
  1920. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  1921. HitSounds["Hurt"].Volume = 1
  1922.  
  1923. function PlayHitSound(soundname, pitch)
  1924. HitSounds[soundname].Parent = hit.Parent.Torso
  1925. HitSounds[soundname].Pitch = pitch
  1926. HitSounds[soundname]:Play()
  1927. local oldsound = HitSounds[soundname]
  1928. coroutine.resume(coroutine.create(function()
  1929. wait(4)
  1930. oldsound:Destroy()
  1931. end))
  1932. HitSounds[soundname] = HitSounds[soundname]:clone()
  1933. end
  1934.  
  1935. PlayHitSound("Hurt", 1)
  1936.  
  1937. coroutine.resume(coroutine.create(function()
  1938. laserShotClone.Magic:remove()
  1939.  
  1940. wait(3)
  1941. laserShotClone:remove()
  1942. end))
  1943.  
  1944. end end laserShotClone.Touched:connect(touch)
  1945.  
  1946. game.Debris:AddItem(laserShotClone,10)
  1947.  
  1948.  
  1949. JusticeAttackDebounce = false
  1950. end
  1951. end
  1952. end
  1953.  
  1954.  
  1955. ----2nd Attack
  1956.  
  1957.  
  1958.  
  1959.  
  1960.  
  1961.  
  1962.  
  1963.  
  1964. if IntegrityAttack == true then
  1965.  
  1966. if InUse == false then return end
  1967. if InUse == true then
  1968. if IntegrityAttackDebounce == true then return end
  1969. if IntegrityAttackDebounce == false then
  1970.  
  1971.  
  1972. IntegrityAttackDebounce = true
  1973.  
  1974. wait(.5)
  1975.  
  1976. for i = 1,2 do wait(1)
  1977. local PewIntegrity = Instance.new("Part",suit)
  1978. PewIntegrity.Size = Vector3.new(5,1,5)
  1979. PewIntegrity.BrickColor = BrickColor.new("Dark blue")
  1980. PewIntegrity.Position = Integrity.Position
  1981. PewIntegrity.CanCollide = false
  1982. PewIntegrity.Transparency = 0.4
  1983.  
  1984. local p = Instance.new("Part",workspace)
  1985.  
  1986. p.FormFactor="Custom"
  1987.  
  1988. p.Size=Vector3.new(0.8,0.8,0.8)
  1989.  
  1990. p.TopSurface = 0
  1991.  
  1992. p.BottomSurface = 0
  1993.  
  1994. local colorc = {"Dark blue"}
  1995.  
  1996. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  1997.  
  1998. p.BrickColor = Fire
  1999.  
  2000. p.CanCollide=false
  2001.  
  2002. p.Anchored=true
  2003.  
  2004. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2005. coroutine.resume(coroutine.create(function()
  2006. for i = 1,8 do wait()
  2007.  
  2008. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  2009. p.CFrame =(Integrity.CFrame*CFrame.new(0,0,0))
  2010. end
  2011. p:remove()
  2012. end))
  2013.  
  2014. local handleCFrame = PewIntegrity.CFrame
  2015. local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  2016. local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  2017. local laserShotClone = PewIntegrity:Clone()
  2018. PewIntegrity:remove()
  2019. laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (PewIntegrity.Size.Z / 2))
  2020. local bodyVelocity = Instance.new('BodyVelocity')
  2021. bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  2022. negativevelocity = bodyVelocity.velocity*-1
  2023. bodyVelocity.Parent = laserShotClone
  2024. bodyVelocity.Name = "Magic"
  2025. bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  2026.  
  2027.  
  2028. laserShotClone.Parent = suit
  2029.  
  2030.  
  2031. function touch(hit)
  2032.  
  2033.  
  2034. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2035.  
  2036. if hit.Parent.Name == char.Name then return end
  2037. if hit.Parent.Name == hand1Determination.Name then return end
  2038. if hit.Parent.Name == hand2Perseverance.Name then return end
  2039. if hit.Parent.Name == hand3Patience.Name then return end
  2040. if hit.Parent.Name == hand4Integrity.Name then return end
  2041. if hit.Parent.Name == hand5Bravery.Name then return end
  2042. if hit.Parent.Name == hand6Justice.Name then return end
  2043. if hit.Parent.Name == hand7Kindness.Name then return end
  2044.  
  2045. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2046.  
  2047. local HitSounds = {
  2048. Hurt = Instance.new("Sound")
  2049.  
  2050. }
  2051.  
  2052. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2053. HitSounds["Hurt"].Volume = 1
  2054.  
  2055. function PlayHitSound(soundname, pitch)
  2056. HitSounds[soundname].Parent = hit.Parent.Torso
  2057. HitSounds[soundname].Pitch = pitch
  2058. HitSounds[soundname]:Play()
  2059. local oldsound = HitSounds[soundname]
  2060. coroutine.resume(coroutine.create(function()
  2061. wait(4)
  2062. oldsound:Destroy()
  2063. end))
  2064. HitSounds[soundname] = HitSounds[soundname]:clone()
  2065. end
  2066.  
  2067. PlayHitSound("Hurt", 1)
  2068.  
  2069.  
  2070.  
  2071. end end laserShotClone.Touched:connect(touch)
  2072.  
  2073. game.Debris:AddItem(laserShotClone,10)
  2074. coroutine.resume(coroutine.create(function()
  2075. for i = 1,25 do wait()
  2076.  
  2077. local p = Instance.new("Part",workspace)
  2078.  
  2079. p.FormFactor="Custom"
  2080.  
  2081. p.Size=Vector3.new(5,1,5)
  2082.  
  2083. p.TopSurface = 0
  2084.  
  2085. p.BottomSurface = 0
  2086.  
  2087. local colorc = {"Dark blue"}
  2088.  
  2089. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2090.  
  2091. p.BrickColor = Fire
  2092.  
  2093. p.CanCollide=false
  2094.  
  2095. p.Anchored=true
  2096.  
  2097. p.Transparency = 0.7
  2098.  
  2099. p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0))
  2100.  
  2101. game.Debris:AddItem(p,.2)
  2102.  
  2103. end
  2104.  
  2105. bodyVelocity.velocity = negativevelocity
  2106.  
  2107. for i = 1,25 do wait()
  2108.  
  2109. local p = Instance.new("Part",workspace)
  2110.  
  2111. p.FormFactor="Custom"
  2112.  
  2113. p.Size=Vector3.new(5,1,5)
  2114.  
  2115. p.TopSurface = 0
  2116.  
  2117. p.BottomSurface = 0
  2118.  
  2119. local colorc = {"Dark blue"}
  2120.  
  2121. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2122.  
  2123. p.BrickColor = Fire
  2124.  
  2125. p.CanCollide=false
  2126.  
  2127. p.Anchored=true
  2128.  
  2129. p.Transparency = 0.7
  2130.  
  2131. game.Debris:AddItem(p,.2)
  2132. p.CFrame =(laserShotClone.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,0.3*i,0))
  2133.  
  2134. end
  2135. end))
  2136. end
  2137. wait(1)
  2138. IntegrityAttackDebounce = false
  2139. end
  2140. end
  2141. end
  2142.  
  2143.  
  2144. --3rd AttackPosition
  2145. if PerseveranceAttack == true then
  2146.  
  2147. if InUse == false then return end
  2148. if InUse == true then
  2149. if PerseveranceAttackDebounce == true then return end
  2150. if PerseveranceAttackDebounce == false then
  2151. PerseveranceAttackDebounce = true
  2152. RandomPerseverance = math.random(1,2)
  2153.  
  2154. if RandomPerseverance == 2 then
  2155. local randomnumber = math.random(1,2)
  2156.  
  2157.  
  2158.  
  2159. wait(.3)
  2160.  
  2161.  
  2162.  
  2163. local p = Instance.new("Part",workspace)
  2164.  
  2165. p.FormFactor="Custom"
  2166.  
  2167. p.Size=Vector3.new(0.8,0.8,0.8)
  2168.  
  2169. p.TopSurface = 0
  2170.  
  2171. p.BottomSurface = 0
  2172.  
  2173. local colorc = {"Magenta"}
  2174.  
  2175. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2176.  
  2177. p.BrickColor = Fire
  2178.  
  2179. p.CanCollide=false
  2180.  
  2181. p.Anchored=true
  2182.  
  2183. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2184. coroutine.resume(coroutine.create(function()
  2185. for i = 1,5 do wait()
  2186.  
  2187. p.Size=Vector3.new(0.5*i,0.5*i,0.5*i)
  2188. p.CFrame =(Perseverance.CFrame*CFrame.new(0,0,0))
  2189. end
  2190. p:remove()
  2191. end))
  2192.  
  2193. local throwbone1 = Instance.new("Part",suit)
  2194. throwbone1.TopSurface = "Smooth"
  2195. throwbone1.BottomSurface = "Smooth"
  2196. throwbone1.Size = Vector3.new(0.2, 0.2, 3)
  2197. throwbone1.CanCollide = true
  2198. throwbone1.BrickColor = BrickColor.new("Magenta")
  2199. throwbone1 .FormFactor = "Custom"
  2200. local Weldbonepart2 = Instance.new("Weld",throwbone1)
  2201. Weldbonepart2.Part0 = throwbone1
  2202. Weldbonepart2.Part1 = Perseverance
  2203. Weldbonepart2.Name = "WBP22"
  2204.  
  2205. local throwbone1weld2 = Instance.new("Part",throwbone1)
  2206. throwbone1weld2.TopSurface = "Smooth"
  2207. throwbone1weld2.BottomSurface = "Smooth"
  2208. throwbone1weld2.Size = Vector3.new(0.4, 0.4, 0.4)
  2209. throwbone1weld2.CanCollide = true
  2210. throwbone1weld2.BrickColor = BrickColor.new("Magenta")
  2211. throwbone1weld2 .FormFactor = "Custom"
  2212. local Weldbonepart2weld2 = Instance.new("Weld",throwbone1)
  2213. Weldbonepart2weld2.Part0 = throwbone1weld2
  2214. Weldbonepart2weld2.Part1 = throwbone1
  2215. Weldbonepart2weld2.Name = "WBP2W2"
  2216. Weldbonepart2weld2.C1 = CFrame.new(0, 0, -1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2217.  
  2218.  
  2219. local throwbone1weld1 = Instance.new("Part",throwbone1)
  2220. throwbone1weld1.TopSurface = "Smooth"
  2221. throwbone1weld1.BottomSurface = "Smooth"
  2222. throwbone1weld1.Size = Vector3.new(0.4, 0.4, 0.4)
  2223. throwbone1weld1.CanCollide = true
  2224. throwbone1weld1.BrickColor = BrickColor.new("Magenta")
  2225. throwbone1weld1 .FormFactor = "Custom"
  2226. local Weldbonepart2weld1 = Instance.new("Weld",throwbone1)
  2227. Weldbonepart2weld1.Part0 = throwbone1weld1
  2228. Weldbonepart2weld1.Part1 = throwbone1
  2229. Weldbonepart2weld1.Name = "WBP2W1"
  2230. Weldbonepart2weld1.C1 = CFrame.new(0, 0, 1.3)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2231.  
  2232.  
  2233. if randomnumber == 1 then
  2234. for i = 1,10 do wait()
  2235.  
  2236. Weldbonepart2.C1 = CFrame.new(-3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0)
  2237.  
  2238.  
  2239. end
  2240. end
  2241.  
  2242. if randomnumber == 2 then
  2243. for i = 1,10 do wait()
  2244.  
  2245. Weldbonepart2.C1 = CFrame.new(3, 0, 0)*CFrame.fromEulerAnglesXYZ(0.7*i, 0, 0)
  2246.  
  2247.  
  2248. end
  2249. end
  2250.  
  2251.  
  2252. local handleCFrame = throwbone1.CFrame
  2253. local firingPoint = handleCFrame.p + handleCFrame:vectorToWorldSpace(NOZZLE_OFFSET)
  2254. local shotCFrame = CFrame.new(firingPoint, mouse.Hit.p)
  2255. local laserShotClone = throwbone1:Clone()
  2256. laserShotClone.WBP22:remove()
  2257. laserShotClone.CFrame = shotCFrame + (shotCFrame.lookVector * (throwbone1.Size.Z / 2))
  2258. local bodyVelocity = Instance.new('BodyVelocity')
  2259. bodyVelocity.velocity = shotCFrame.lookVector * SHOT_SPEED
  2260. bodyVelocity.Parent = laserShotClone
  2261. bodyVelocity.Name = "Magic"
  2262. bodyVelocity.MaxForce = Vector3.new(1000000,1000000,1000000)
  2263.  
  2264.  
  2265. laserShotClone.Parent = suit
  2266.  
  2267. throwbone1:remove()
  2268.  
  2269.  
  2270.  
  2271. function touch(hit)
  2272.  
  2273.  
  2274. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2275.  
  2276. if hit.Parent.Name == char.Name then return end
  2277. if hit.Parent.Name == hand1Determination.Name then return end
  2278. if hit.Parent.Name == hand2Perseverance.Name then return end
  2279. if hit.Parent.Name == hand3Patience.Name then return end
  2280. if hit.Parent.Name == hand4Integrity.Name then return end
  2281. if hit.Parent.Name == hand5Bravery.Name then return end
  2282. if hit.Parent.Name == hand6Justice.Name then return end
  2283. if hit.Parent.Name == hand7Kindness.Name then return end
  2284.  
  2285. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  2286.  
  2287. local HitSounds = {
  2288. Hurt = Instance.new("Sound")
  2289.  
  2290. }
  2291.  
  2292. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2293. HitSounds["Hurt"].Volume = 1
  2294.  
  2295. function PlayHitSound(soundname, pitch)
  2296. HitSounds[soundname].Parent = hit.Parent.Torso
  2297. HitSounds[soundname].Pitch = pitch
  2298. HitSounds[soundname]:Play()
  2299. local oldsound = HitSounds[soundname]
  2300. coroutine.resume(coroutine.create(function()
  2301. wait(4)
  2302. oldsound:Destroy()
  2303. end))
  2304. HitSounds[soundname] = HitSounds[soundname]:clone()
  2305. end
  2306.  
  2307. PlayHitSound("Hurt", 1)
  2308.  
  2309. coroutine.resume(coroutine.create(function()
  2310. laserShotClone.Magic:remove()
  2311.  
  2312. wait(3)
  2313. laserShotClone:remove()
  2314. end))
  2315.  
  2316. end end laserShotClone.Touched:connect(touch)
  2317.  
  2318. game.Debris:AddItem(laserShotClone,10)
  2319.  
  2320.  
  2321. elseif RandomPerseverance == 1 then
  2322.  
  2323. PlaySound("Gaster", 1, PerseveranceOrb,false)
  2324. wait(1)
  2325. local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p - PerseveranceOrb.CFrame.p).unit*1000)
  2326. local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2327.  
  2328.  
  2329.  
  2330.  
  2331.  
  2332. local ray = Ray.new(PerseveranceOrb.CFrame.p, (mouse.Hit.p -PerseveranceOrb.CFrame.p).unit*300)
  2333. local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2334. local distance = (position - PerseveranceOrb.CFrame.p).magnitude
  2335. local rp=Instance.new("Part",workspace)
  2336. rp.Anchored=true
  2337. rp.TopSurface="Smooth"
  2338. rp.BottomSurface="Smooth"
  2339. rp.Transparency=0
  2340. rp.BrickColor=BrickColor.new("Bright purple")
  2341. rp.FormFactor="Custom"
  2342. rp.CanCollide=false
  2343. rp.Size=Vector3.new(0.8,0.1,distance)
  2344. rp.Material = "Neon"
  2345. rp.CFrame=CFrame.new(position, PerseveranceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2346. local cy=Instance.new("BlockMesh",rp)
  2347.  
  2348.  
  2349.  
  2350. coroutine.resume(coroutine.create(function()
  2351. wait(1)
  2352. for i=1,10 do
  2353. wait()
  2354. rp.Transparency=rp.Transparency + 0.1
  2355.  
  2356. end
  2357. rp:remove()
  2358. end))
  2359.  
  2360. function touch(hit)
  2361.  
  2362.  
  2363. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2364.  
  2365. if hit.Parent.Name == char.Name then return end
  2366. if hit.Parent.Name == hand1Determination.Name then return end
  2367. if hit.Parent.Name == hand2Perseverance.Name then return end
  2368. if hit.Parent.Name == hand3Patience.Name then return end
  2369. if hit.Parent.Name == hand4Integrity.Name then return end
  2370. if hit.Parent.Name == hand5Bravery.Name then return end
  2371. if hit.Parent.Name == hand6Justice.Name then return end
  2372. if hit.Parent.Name == hand7Kindness.Name then return end
  2373.  
  2374. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-20
  2375.  
  2376. local HitSounds = {
  2377. Hurt = Instance.new("Sound")
  2378.  
  2379. }
  2380.  
  2381. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2382. HitSounds["Hurt"].Volume = 1
  2383.  
  2384. function PlayHitSound(soundname, pitch)
  2385. HitSounds[soundname].Parent = hit.Parent.Torso
  2386. HitSounds[soundname].Pitch = pitch
  2387. HitSounds[soundname]:Play()
  2388. local oldsound = HitSounds[soundname]
  2389. coroutine.resume(coroutine.create(function()
  2390. wait(4)
  2391. oldsound:Destroy()
  2392. end))
  2393. HitSounds[soundname] = HitSounds[soundname]:clone()
  2394. end
  2395.  
  2396. PlayHitSound("Hurt", 1)
  2397.  
  2398. end end rp.Touched:connect(touch)
  2399.  
  2400.  
  2401.  
  2402.  
  2403.  
  2404.  
  2405.  
  2406. end
  2407. RandomPerseverance = 0
  2408.  
  2409. PerseveranceAttackDebounce = false
  2410. end
  2411. end
  2412. end
  2413.  
  2414. if KindAttack == true then
  2415.  
  2416. if InUse == false then return end
  2417. if InUse == true then
  2418. if KindnessAttackDebounce == true then return end
  2419. if KindnessAttackDebounce == false then
  2420. KindnessAttackDebounce = true
  2421. local ray = Ray.new(Kindness.CFrame.p, (mouse.Hit.p -Kindness.CFrame.p).unit*300)
  2422. local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2423. local distance = (position - Kindness.CFrame.p).magnitude
  2424. local rp=Instance.new("Part",workspace)
  2425. rp.Anchored=true
  2426. rp.TopSurface="Smooth"
  2427. rp.BottomSurface="Smooth"
  2428. rp.Transparency=1
  2429. rp.BrickColor=BrickColor.new("Deep orange")
  2430. rp.FormFactor="Custom"
  2431. rp.CanCollide=false
  2432. rp.Size=Vector3.new(0.6,0.6,distance)
  2433. rp.Material = "Neon"
  2434. rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2435. local cy=Instance.new("BlockMesh",rp)
  2436. rp:Destroy()
  2437.  
  2438.  
  2439.  
  2440. local ps = Instance.new("Part", suit)
  2441. ps.Name = "MagicPart"
  2442. ps.TopSurface = "Smooth"
  2443. ps.BottomSurface = "Smooth"
  2444. ps.BrickColor = BrickColor.new("Toothpaste")
  2445. ps.FormFactor = "Custom"
  2446. ps.Transparency = 1
  2447. ps.Size = Vector3.new(.2, 3, 3)
  2448. ps.Anchored = true
  2449. ps.CanCollide = false
  2450. ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0)
  2451. local cy=Instance.new("SpecialMesh",ps)
  2452. cy.MeshType = "Cylinder"
  2453.  
  2454. coroutine.resume(coroutine.create(function()
  2455.  
  2456.  
  2457.  
  2458. local SpawnSounds = {
  2459. Spike = Instance.new("Sound")
  2460.  
  2461. }
  2462.  
  2463. SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230"
  2464. SpawnSounds["Spike"].Volume = 0.5
  2465.  
  2466. function PlaySpawnSound(soundname, pitch)
  2467. SpawnSounds[soundname].Parent = ps
  2468. SpawnSounds[soundname].Pitch = pitch
  2469. SpawnSounds[soundname]:Play()
  2470. local oldsound = SpawnSounds[soundname]
  2471. coroutine.resume(coroutine.create(function()
  2472. wait(4)
  2473. oldsound:Destroy()
  2474. end))
  2475. SpawnSounds[soundname] = SpawnSounds[soundname]:clone()
  2476. end
  2477.  
  2478.  
  2479.  
  2480. local p = Instance.new("Part",workspace)
  2481.  
  2482. p.FormFactor="Custom"
  2483.  
  2484. p.Size=Vector3.new(0.8,0.8,0.8)
  2485.  
  2486. p.TopSurface = 0
  2487.  
  2488. p.BottomSurface = 0
  2489.  
  2490. local colorc = {"Lime green"}
  2491.  
  2492. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  2493.  
  2494. p.BrickColor = Fire
  2495.  
  2496. p.CanCollide=false
  2497.  
  2498. p.Anchored=true
  2499.  
  2500. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  2501. coroutine.resume(coroutine.create(function()
  2502. for i = 1,8 do wait()
  2503.  
  2504. p.Size=Vector3.new(0.8*i,0.8*i,0.8*i)
  2505. p.CFrame =(Kindness.CFrame*CFrame.new(0,0,0))
  2506. end
  2507. p:remove()
  2508. end))
  2509.  
  2510. PlaySpawnSound("Spike", 1)
  2511.  
  2512.  
  2513.  
  2514.  
  2515. wait(0.5)
  2516.  
  2517.  
  2518.  
  2519. end))
  2520.  
  2521.  
  2522.  
  2523. local Shield6= Instance.new("Part",hand7Kindness)
  2524. Shield6.TopSurface = "Smooth"
  2525. Shield6.BottomSurface = "Smooth"
  2526. Shield6.Size = Vector3.new(18, 3, 18)
  2527. Shield6.CanCollide = true
  2528. Shield6.Anchored =true
  2529. Shield6.BrickColor = BrickColor.new("Lime green")
  2530. Shield6 .FormFactor = "Custom"
  2531. Shield6.Transparency = 0.7
  2532. Shield6.CFrame= ps.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2533.  
  2534.  
  2535. local Shield5= Instance.new("Part",hand7Kindness)
  2536. Shield5.TopSurface = "Smooth"
  2537. Shield5.BottomSurface = "Smooth"
  2538. Shield5.Size = Vector3.new(18, 3, 18)
  2539. Shield5.CanCollide = true
  2540. Shield5.Anchored =true
  2541. Shield5.BrickColor = BrickColor.new("Lime green")
  2542. Shield5 .FormFactor = "Custom"
  2543. Shield5.Transparency = 0.7
  2544. Shield5.CFrame= ps.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2545.  
  2546.  
  2547. local Shield4= Instance.new("Part",hand7Kindness)
  2548. Shield4.TopSurface = "Smooth"
  2549. Shield4.BottomSurface = "Smooth"
  2550. Shield4.Size = Vector3.new(3, 18, 18)
  2551. Shield4.CanCollide = true
  2552. Shield4.Anchored =true
  2553. Shield4.BrickColor = BrickColor.new("Lime green")
  2554. Shield4 .FormFactor = "Custom"
  2555. Shield4.Transparency = 0.7
  2556. Shield4.CFrame= ps.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2557.  
  2558.  
  2559. local Shield3= Instance.new("Part",hand7Kindness)
  2560. Shield3.TopSurface = "Smooth"
  2561. Shield3.BottomSurface = "Smooth"
  2562. Shield3.Size = Vector3.new(3, 18, 18)
  2563. Shield3.CanCollide = true
  2564. Shield3.Anchored =true
  2565. Shield3.BrickColor = BrickColor.new("Lime green")
  2566. Shield3 .FormFactor = "Custom"
  2567. Shield3.Transparency = 0.7
  2568. Shield3.CFrame= ps.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2569.  
  2570.  
  2571. local Shield2= Instance.new("Part",hand7Kindness)
  2572. Shield2.TopSurface = "Smooth"
  2573. Shield2.BottomSurface = "Smooth"
  2574. Shield2.Size = Vector3.new(18, 18, 3)
  2575. Shield2.CanCollide = true
  2576. Shield2.Anchored =true
  2577. Shield2.BrickColor = BrickColor.new("Lime green")
  2578. Shield2 .FormFactor = "Custom"
  2579. Shield2.Transparency = 0.7
  2580. Shield2.CFrame= ps.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2581.  
  2582.  
  2583. local Shield1= Instance.new("Part",hand7Kindness)
  2584. Shield1.TopSurface = "Smooth"
  2585. Shield1.BottomSurface = "Smooth"
  2586. Shield1.Size = Vector3.new(18, 18, 3)
  2587. Shield1.CanCollide = true
  2588. Shield1.Anchored =true
  2589. Shield1.BrickColor = BrickColor.new("Lime green")
  2590. Shield1 .FormFactor = "Custom"
  2591. Shield1.Transparency = 0.7
  2592. Shield1.CFrame= ps.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2593.  
  2594. for i = 1,7 do
  2595. local parti = Instance.new("Part",Torso)
  2596. parti.Anchored = true
  2597. parti.TopSurface = 0
  2598. parti.BottomSurface = 0
  2599. parti.CanCollide = false
  2600. parti.Size = Vector3.new(math.random(1,1),math.random(1,1),math.random(1,1))
  2601. parti.CFrame = ps.CFrame*CFrame.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2602. parti.Transparency = 0
  2603. parti.BrickColor = BrickColor.new("Lime green")
  2604. game.Debris:AddItem(parti,1.5)
  2605.  
  2606.  
  2607.  
  2608.  
  2609.  
  2610.  
  2611.  
  2612. local pad = Vector3.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)
  2613. game:service("RunService").Stepped:connect(function()
  2614. parti.Transparency = parti.Transparency + 0.05
  2615. parti.CFrame = (parti.CFrame*CFrame.Angles(math.rad(20),math.rad(20),math.rad(20)))+pad
  2616. end)
  2617. end
  2618.  
  2619. wait(3)
  2620.  
  2621. function squeeze(hit)
  2622.  
  2623.  
  2624. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2625.  
  2626. if hit.Parent.Name == char.Name then return end
  2627. if hit.Parent.Name == hand1Determination.Name then return end
  2628. if hit.Parent.Name == hand2Perseverance.Name then return end
  2629. if hit.Parent.Name == hand3Patience.Name then return end
  2630. if hit.Parent.Name == hand4Integrity.Name then return end
  2631. if hit.Parent.Name == hand5Bravery.Name then return end
  2632. if hit.Parent.Name == hand6Justice.Name then return end
  2633. if hit.Parent.Name == hand7Kindness.Name then return end
  2634.  
  2635. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  2636.  
  2637. local HitSounds = {
  2638. Hurt = Instance.new("Sound")
  2639.  
  2640. }
  2641.  
  2642. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2643. HitSounds["Hurt"].Volume = 1
  2644.  
  2645. function PlayHitSound(soundname, pitch)
  2646. HitSounds[soundname].Parent = hit.Parent.Torso
  2647. HitSounds[soundname].Pitch = pitch
  2648. HitSounds[soundname]:Play()
  2649. local oldsound = HitSounds[soundname]
  2650. coroutine.resume(coroutine.create(function()
  2651. wait(4)
  2652. oldsound:Destroy()
  2653. end))
  2654. HitSounds[soundname] = HitSounds[soundname]:clone()
  2655. end
  2656.  
  2657. PlayHitSound("Hurt", 1)
  2658.  
  2659. end end
  2660.  
  2661. Shield6.Touched:connect(squeeze)
  2662. Shield5.Touched:connect(squeeze)
  2663. Shield4.Touched:connect(squeeze)
  2664. Shield3.Touched:connect(squeeze)
  2665. Shield2.Touched:connect(squeeze)
  2666. Shield1.Touched:connect(squeeze)
  2667.  
  2668.  
  2669. for i = 1,30 do wait()
  2670.  
  2671. Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1)
  2672. Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1)
  2673. Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1)
  2674. Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1)
  2675. Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1)
  2676. Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1)
  2677.  
  2678.  
  2679. end
  2680.  
  2681.  
  2682. for i = 1,30 do wait()
  2683.  
  2684. Shield6.CFrame= clerp(Shield6.CFrame*CFrame.new(0,-.01*i,0),ps.CFrame,.1)
  2685. Shield5.CFrame= clerp(Shield5.CFrame*CFrame.new(0,.01*i,0),ps.CFrame,.1)
  2686. Shield4.CFrame= clerp(Shield4.CFrame*CFrame.new(.01*i,0,0),ps.CFrame,.1)
  2687. Shield3.CFrame= clerp(Shield3.CFrame*CFrame.new(-.01*i,0,0),ps.CFrame,.1)
  2688. Shield2.CFrame= clerp(Shield2.CFrame*CFrame.new(0,0,.01*i),ps.CFrame,.1)
  2689. Shield1.CFrame= clerp(Shield1.CFrame*CFrame.new(0,0,-.01*i),ps.CFrame,.1)
  2690.  
  2691.  
  2692. end
  2693.  
  2694.  
  2695. ps:remove()
  2696.  
  2697.  
  2698. wait(3)
  2699. Shield1:Remove()
  2700. Shield2:Remove()
  2701. Shield3:Remove()
  2702. Shield4:Remove()
  2703. Shield5:Remove()
  2704. Shield6:Remove()
  2705.  
  2706. KindnessAttackDebounce = false
  2707. end
  2708. end
  2709. end
  2710.  
  2711.  
  2712.  
  2713.  
  2714.  
  2715. ---5th attack---
  2716.  
  2717.  
  2718. if DeterminationAttack == true then
  2719.  
  2720. if InUse == false then return end
  2721. if InUse == true then
  2722. if DetermiantionAttackDebounce == true then return end
  2723. if DetermiantionAttackDebounce == false then
  2724.  
  2725.  
  2726. DetermiantionAttackDebounce = true
  2727.  
  2728.  
  2729. for i = 1,3 do
  2730. local head = Instance.new("Part",char)
  2731. head.Size = Vector3.new(18,.2,18)
  2732. head.CanCollide = false
  2733. head.Anchored = true
  2734. head.CFrame = CFrame.new(char.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2735. head.Transparency = 1
  2736. for i = 1,2 do
  2737. decal = Instance.new("Decal",head)
  2738. decal.Texture = "rbxassetid://333659534"
  2739. if i == 1 then
  2740. decal.Face = Enum.NormalId.Top
  2741. else
  2742. decal.Face = Enum.NormalId.Bottom
  2743. end
  2744. end
  2745.  
  2746. local bg = Instance.new("BodyGyro")
  2747. bg.Parent = head
  2748. bg.maxTorque = Vector3.new(0,0,0)
  2749. bg.maxTorque = Vector3.new(0,0,0)
  2750.  
  2751. RandomGasterRotaion = math.random(-10,10)
  2752.  
  2753. for i = 1,5 do wait()
  2754. print ' test'
  2755. head.CFrame = clerp(head.CFrame*CFrame.new(RandomGasterRotaion,1*i,1*i),head.CFrame,.1)
  2756.  
  2757.  
  2758. end
  2759. RandomGasterRotaion = 0
  2760.  
  2761.  
  2762. local ray = Ray.new(head.CFrame.p, (mouse.Hit.p - head.CFrame.p).unit*1000)
  2763. local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2764.  
  2765.  
  2766.  
  2767.  
  2768.  
  2769. local ray = Ray.new(head.CFrame.p, (mouse.Hit.p -head.CFrame.p).unit*300)
  2770. local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2771. local distance = (position - head.CFrame.p).magnitude
  2772. local rp=Instance.new("Part",workspace)
  2773. rp.Anchored=true
  2774. rp.TopSurface="Smooth"
  2775. rp.BottomSurface="Smooth"
  2776. rp.Transparency=0
  2777. rp.BrickColor=BrickColor.new("Institutional white")
  2778. rp.FormFactor="Custom"
  2779. rp.CanCollide=false
  2780. rp.Size=Vector3.new(10,0,distance)
  2781. rp.Material = "Neon"
  2782. rp.CFrame=CFrame.new(position, head.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2783. local cy=Instance.new("BlockMesh",rp)
  2784. head.CFrame = CFrame.new(head.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  2785. function touch(hit)
  2786.  
  2787.  
  2788. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2789.  
  2790. if hit.Parent.Name == char.Name then return end
  2791. if hit.Parent.Name == hand1Determination.Name then return end
  2792. if hit.Parent.Name == hand2Perseverance.Name then return end
  2793. if hit.Parent.Name == hand3Patience.Name then return end
  2794. if hit.Parent.Name == hand4Integrity.Name then return end
  2795. if hit.Parent.Name == hand5Bravery.Name then return end
  2796. if hit.Parent.Name == hand6Justice.Name then return end
  2797. if hit.Parent.Name == hand7Kindness.Name then return end
  2798.  
  2799. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2800.  
  2801. local HitSounds = {
  2802. Hurt = Instance.new("Sound")
  2803.  
  2804. }
  2805.  
  2806. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2807. HitSounds["Hurt"].Volume = 1
  2808.  
  2809. function PlayHitSound(soundname, pitch)
  2810. HitSounds[soundname].Parent = hit.Parent.Torso
  2811. HitSounds[soundname].Pitch = pitch
  2812. HitSounds[soundname]:Play()
  2813. local oldsound = HitSounds[soundname]
  2814. coroutine.resume(coroutine.create(function()
  2815. wait(4)
  2816. oldsound:Destroy()
  2817. end))
  2818. HitSounds[soundname] = HitSounds[soundname]:clone()
  2819. end
  2820.  
  2821. PlayHitSound("Hurt", 1)
  2822.  
  2823. end end rp.Touched:connect(touch)
  2824.  
  2825. coroutine.resume(coroutine.create(function()
  2826.  
  2827. PlaySound("Gaster", 1, head,false)
  2828. for i=1,10 do
  2829. wait()
  2830. cy.Scale=cy.Scale+Vector3.new(0,0,.01*i)
  2831. head.CFrame = head.CFrame*CFrame.new(0,0,1*i)*CFrame.Angles(0,0,0)
  2832. end
  2833. for i=1,10 do wait()
  2834.  
  2835. decal.Transparency = decal.Transparency + 0.1
  2836. rp.Transparency = rp.Transparency + 0.1
  2837.  
  2838. end
  2839. wait(1)
  2840. head:Destroy()
  2841. rp:Destroy()
  2842. end))
  2843. end
  2844.  
  2845.  
  2846. wait(0.1)
  2847. DetermiantionAttackDebounce = false
  2848.  
  2849. end
  2850.  
  2851. end
  2852. end
  2853.  
  2854.  
  2855.  
  2856.  
  2857. if PatienceAttack == true then
  2858.  
  2859. if InUse == false then return end
  2860. if InUse == true then
  2861. if PatienceAttackDebounce == true then return end
  2862. if PatienceAttackDebounce == false then
  2863.  
  2864.  
  2865. PatienceAttackDebounce = true
  2866.  
  2867.  
  2868.  
  2869.  
  2870. local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p - PatienceOrb.CFrame.p).unit*1000)
  2871. local hit, position = game.Workspace:FindPartOnRay(ray, char)
  2872.  
  2873.  
  2874.  
  2875.  
  2876.  
  2877. local ray = Ray.new(PatienceOrb.CFrame.p, (mouse.Hit.p -PatienceOrb.CFrame.p).unit*300)
  2878. local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2879. local distance = (position - PatienceOrb.CFrame.p).magnitude
  2880. local rp=Instance.new("Part",workspace)
  2881. rp.Anchored=true
  2882. rp.TopSurface="Smooth"
  2883. rp.BottomSurface="Smooth"
  2884. rp.Transparency=0
  2885. rp.BrickColor=BrickColor.new("Cyan")
  2886. rp.FormFactor="Custom"
  2887. rp.CanCollide=false
  2888. rp.Size=Vector3.new(0.5,0.5,distance)
  2889. rp.Material = "Neon"
  2890. rp.CFrame=CFrame.new(position, PatienceOrb.CFrame.p) * CFrame.new(0, 0, -distance/2)
  2891. local cy=Instance.new("BlockMesh",rp)
  2892. coroutine.resume(coroutine.create(function()
  2893. for i=1,13 do
  2894. wait()
  2895. cy.Scale=cy.Scale-Vector3.new(.01*i,.01*i,0)
  2896.  
  2897. end
  2898. end))
  2899. function touch(hit)
  2900.  
  2901.  
  2902. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  2903.  
  2904. if hit.Parent.Name == char.Name then return end
  2905. if hit.Parent.Name == hand1Determination.Name then return end
  2906. if hit.Parent.Name == hand2Perseverance.Name then return end
  2907. if hit.Parent.Name == hand3Patience.Name then return end
  2908. if hit.Parent.Name == hand4Integrity.Name then return end
  2909. if hit.Parent.Name == hand5Bravery.Name then return end
  2910. if hit.Parent.Name == hand6Justice.Name then return end
  2911. if hit.Parent.Name == hand7Kindness.Name then return end
  2912.  
  2913. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-7
  2914. local hittorso = hit.Parent.Torso
  2915. local HitSounds = {
  2916. Hurt = Instance.new("Sound")
  2917.  
  2918. }
  2919.  
  2920. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  2921. HitSounds["Hurt"].Volume = 1
  2922.  
  2923. function PlayHitSound(soundname, pitch)
  2924. HitSounds[soundname].Parent = hit.Parent.Torso
  2925. HitSounds[soundname].Pitch = pitch
  2926. HitSounds[soundname]:Play()
  2927. local oldsound = HitSounds[soundname]
  2928. coroutine.resume(coroutine.create(function()
  2929. wait(4)
  2930. oldsound:Destroy()
  2931. end))
  2932. HitSounds[soundname] = HitSounds[soundname]:clone()
  2933. end
  2934.  
  2935. PlayHitSound("Hurt", 1)
  2936.  
  2937. local Tied = Instance.new("Part",hittorso)
  2938. Tied.Size = Vector3.new(4,2,1.5)
  2939. Tied.Name = "Rope"
  2940. Tied.CanCollide = false
  2941. Tied.Transparency = 0.1
  2942. Tied.BrickColor = BrickColor.new("Cyan")
  2943. Tied.CFrame = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2944.  
  2945. local Weld = Instance.new("Weld",hittorso)
  2946. Weld.Part0 = hittorso
  2947. Weld.Part1 = Tied
  2948. Weld.C1 = hittorso.CFrame*CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  2949.  
  2950.  
  2951. hit.Parent.Torso.Anchored = true
  2952. hit.Parent["Left Arm"].Anchored = true
  2953. hit.Parent["Right Arm"].Anchored = true
  2954.  
  2955. wait(3)
  2956.  
  2957. for i = 1,10 do wait(.1)
  2958.  
  2959. Tied.Transparency = Tied.Transparency + 0.1
  2960.  
  2961.  
  2962. end
  2963.  
  2964.  
  2965. hit.Parent.Torso.Anchored = false
  2966. hit.Parent["Left Arm"].Anchored = false
  2967. hit.Parent["Right Arm"].Anchored = false
  2968.  
  2969.  
  2970. end end rp.Touched:connect(touch)
  2971.  
  2972. coroutine.resume(coroutine.create(function()
  2973.  
  2974.  
  2975. wait(1)
  2976.  
  2977. rp:Destroy()
  2978. end))
  2979. end
  2980.  
  2981.  
  2982. wait(1)
  2983. PatienceAttackDebounce = false
  2984.  
  2985. end
  2986.  
  2987. end
  2988.  
  2989. if BraveryAttack == true then
  2990.  
  2991. if InUse == false then return end
  2992. if InUse == true then
  2993. if BraveryAttackDebounce == true then return end
  2994. if BraveryAttackDebounce == false then
  2995. BraveryAttackDebounce = true
  2996. local ray = Ray.new(Bravery.CFrame.p, (mouse.Hit.p -Bravery.CFrame.p).unit*300)
  2997. local position = mouse.Hit.p--game.Workspace:FindPartOnRay(ray, walrus)
  2998. local distance = (position - Bravery.CFrame.p).magnitude
  2999. local rp=Instance.new("Part",workspace)
  3000. rp.Anchored=true
  3001. rp.TopSurface="Smooth"
  3002. rp.BottomSurface="Smooth"
  3003. rp.Transparency=1
  3004. rp.BrickColor=BrickColor.new("Deep orange")
  3005. rp.FormFactor="Custom"
  3006. rp.CanCollide=false
  3007. rp.Size=Vector3.new(0.6,0.6,distance)
  3008. rp.Material = "Neon"
  3009. rp.CFrame=CFrame.new(position, Kindness.CFrame.p) * CFrame.new(0, 0, -distance/2)
  3010. local cy=Instance.new("BlockMesh",rp)
  3011. rp:Destroy()
  3012.  
  3013.  
  3014.  
  3015. local ps = Instance.new("Part", suit)
  3016. ps.Name = "MagicPart"
  3017. ps.TopSurface = "Smooth"
  3018. ps.BottomSurface = "Smooth"
  3019. ps.BrickColor = BrickColor.new("Toothpaste")
  3020. ps.FormFactor = "Custom"
  3021. ps.Transparency = 1
  3022. ps.Size = Vector3.new(.5, .5, .5)
  3023. ps.Anchored = true
  3024. ps.CanCollide = false
  3025. ps.CFrame = CFrame.new(position)*CFrame.new(0,3,0)
  3026. local cy=Instance.new("SpecialMesh",ps)
  3027. cy.MeshType = "Cylinder"
  3028. for i =1,5 do
  3029.  
  3030. coroutine.resume(coroutine.create(function()
  3031. coroutine.resume(coroutine.create(function()
  3032.  
  3033.  
  3034.  
  3035. local SpawnSounds = {
  3036. Spike = Instance.new("Sound")
  3037.  
  3038. }
  3039.  
  3040. SpawnSounds["Spike"].SoundId = "http://www.roblox.com/asset?id=486286230"
  3041. SpawnSounds["Spike"].Volume = 0.1
  3042.  
  3043. function PlaySpawnSound(soundname, pitch)
  3044. SpawnSounds[soundname].Parent = ps
  3045. SpawnSounds[soundname].Pitch = pitch
  3046. SpawnSounds[soundname]:Play()
  3047. local oldsound = SpawnSounds[soundname]
  3048. coroutine.resume(coroutine.create(function()
  3049. wait(4)
  3050. oldsound:Destroy()
  3051. end))
  3052. SpawnSounds[soundname] = SpawnSounds[soundname]:clone()
  3053. end
  3054.  
  3055.  
  3056.  
  3057. local p = Instance.new("Part",workspace)
  3058.  
  3059. p.FormFactor="Custom"
  3060.  
  3061. p.Size=Vector3.new(0.3,0.3,0.3)
  3062.  
  3063. p.TopSurface = 0
  3064.  
  3065. p.BottomSurface = 0
  3066.  
  3067. local colorc = {"Deep orange"}
  3068.  
  3069. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3070.  
  3071. p.BrickColor = Fire
  3072.  
  3073. p.CanCollide=false
  3074.  
  3075. p.Anchored=true
  3076.  
  3077. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3078. coroutine.resume(coroutine.create(function()
  3079. for i = 1,8 do wait()
  3080.  
  3081. p.Size=Vector3.new(0.3*i,0.3*i,0.3*i)
  3082. p.CFrame =(Bravery.CFrame*CFrame.new(0,0,0))
  3083. end
  3084. p:remove()
  3085. end))
  3086.  
  3087. PlaySpawnSound("Spike", 1)
  3088.  
  3089.  
  3090.  
  3091. wait(0.5)
  3092.  
  3093.  
  3094.  
  3095. end))
  3096.  
  3097.  
  3098.  
  3099.  
  3100.  
  3101.  
  3102.  
  3103. xmathrandom = math.random(-10,10)
  3104. ymathrandom = math.random(2,10)
  3105. zmathrandom = math.random(-10,10)
  3106.  
  3107. local Bomb= Instance.new("Part",hand5Bravery)
  3108. Bomb.TopSurface = "Smooth"
  3109. Bomb.BottomSurface = "Smooth"
  3110. Bomb.Size = Vector3.new(0.1,0.1,0.1)
  3111. Bomb.CanCollide = true
  3112. Bomb.Anchored =true
  3113. Bomb.BrickColor = BrickColor.new("Mid gray")
  3114. Bomb .Shape = "Ball"
  3115. Bomb .Material= "Neon"
  3116. Bomb.Transparency = 0
  3117. Bomb.CFrame= ps.CFrame*CFrame.new(xmathrandom,ymathrandom ,zmathrandom )*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  3118.  
  3119.  
  3120. xmathrandom = 0
  3121. ymathrandom = 0
  3122. zmathrandom = 0
  3123.  
  3124. wait(1)
  3125.  
  3126.  
  3127. Bomb.BrickColor = BrickColor.new("Deep orange")
  3128. local p = Instance.new("Part",workspace)
  3129.  
  3130. p.FormFactor="Custom"
  3131.  
  3132. p.Size=Vector3.new(0.1,0.1,0.1)
  3133.  
  3134. p.TopSurface = 0
  3135.  
  3136. p.BottomSurface = 0
  3137.  
  3138. local colorc = {"Deep orange"}
  3139.  
  3140. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3141.  
  3142. p.BrickColor = Fire
  3143.  
  3144. p.CanCollide=false
  3145.  
  3146. p.Anchored=true
  3147.  
  3148. p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3149. coroutine.resume(coroutine.create(function()
  3150. for i = 1,2 do wait()
  3151.  
  3152. p.Size=Vector3.new(0.1*i,0.1*i,0.1*i)
  3153. p.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))
  3154. end
  3155. p:remove()
  3156. end))
  3157. wait(1)
  3158.  
  3159.  
  3160. local explosion = Instance.new("Part",workspace)
  3161.  
  3162. explosion.FormFactor="Custom"
  3163.  
  3164. explosion.Size=Vector3.new(0.8,0.8,0.8)
  3165.  
  3166. explosion.TopSurface = 0
  3167.  
  3168. explosion.BottomSurface = 0
  3169.  
  3170. local colorc = {"Deep orange"}
  3171.  
  3172. local Fire = BrickColor.new(colorc[math.random(1, #colorc)])
  3173.  
  3174. explosion.BrickColor = Fire
  3175.  
  3176. explosion.CanCollide=false
  3177.  
  3178. explosion.Anchored=true
  3179.  
  3180. explosion.CFrame =(Bomb.CFrame*CFrame.new(0,0,0))*CFrame.Angles(math.random(-3,3),math.random(-3,3),math.random(-3,3))
  3181.  
  3182. PlaySound("Explode", 1, explosion, false)
  3183.  
  3184. function touch(hit)
  3185.  
  3186.  
  3187. if hit.Parent:findFirstChild("Humanoid") ~= nil then
  3188.  
  3189. if hit.Parent.Name == char.Name then return end
  3190. if hit.Parent.Name == hand1Determination.Name then return end
  3191. if hit.Parent.Name == hand2Perseverance.Name then return end
  3192. if hit.Parent.Name == hand3Patience.Name then return end
  3193. if hit.Parent.Name == hand4Integrity.Name then return end
  3194. if hit.Parent.Name == hand5Bravery.Name then return end
  3195. if hit.Parent.Name == hand6Justice.Name then return end
  3196. if hit.Parent.Name == hand7Kindness.Name then return end
  3197.  
  3198. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  3199.  
  3200. local HitSounds = {
  3201. Hurt = Instance.new("Sound")
  3202.  
  3203. }
  3204.  
  3205. HitSounds["Hurt"].SoundId = "http://www.roblox.com/asset?id=410625063"
  3206. HitSounds["Hurt"].Volume = 1
  3207.  
  3208. function PlayHitSound(soundname, pitch)
  3209. HitSounds[soundname].Parent = hit.Parent.Torso
  3210. HitSounds[soundname].Pitch = pitch
  3211. HitSounds[soundname]:Play()
  3212. local oldsound = HitSounds[soundname]
  3213. coroutine.resume(coroutine.create(function()
  3214. wait(4)
  3215. oldsound:Destroy()
  3216. end))
  3217. HitSounds[soundname] = HitSounds[soundname]:clone()
  3218. end
  3219.  
  3220. PlayHitSound("Hurt", 1)
  3221.  
  3222. end end
  3223.  
  3224. explosion.Touched:connect(touch)
  3225.  
  3226. coroutine.resume(coroutine.create(function()
  3227. for i = 1,10 do wait()
  3228. explosion.Position =Bomb.Position
  3229. explosion.CFrame =Bomb.CFrame
  3230. explosion.Size=Vector3.new(3*i,3*i,3*i)
  3231. explosion.Position =Bomb.Position
  3232. explosion.CFrame =Bomb.CFrame
  3233. explosion.Transparency=explosion.Transparency + 0.1
  3234. explosion.Position =Bomb.Position
  3235. explosion.CFrame =Bomb.CFrame
  3236. end
  3237. explosion:remove()
  3238. Bomb:remove()
  3239. end))
  3240.  
  3241.  
  3242.  
  3243.  
  3244.  
  3245.  
  3246. ps:remove()
  3247. end))
  3248. end
  3249. wait(2)
  3250.  
  3251.  
  3252. BraveryAttackDebounce = false
  3253. end
  3254. end
  3255. end
  3256.  
  3257.  
  3258.  
  3259.  
  3260.  
  3261.  
  3262.  
  3263.  
  3264.  
  3265.  
  3266.  
  3267.  
  3268.  
  3269.  
  3270.  
  3271.  
  3272.  
  3273.  
  3274.  
  3275.  
  3276.  
  3277.  
  3278. end)
  3279.  
  3280.  
  3281. game:service("RunService").Stepped:connect(function()
  3282.  
  3283.  
  3284. if hand1Determinationhealth.Health == 0 then
  3285.  
  3286. if hand1DeterminationhealthDown == false then
  3287. hand1DeterminationhealthDown = true
  3288.  
  3289. Determination:remove()
  3290. DeterminationAttack = false
  3291. DetermiantionAttackDebounce = false
  3292.  
  3293.  
  3294.  
  3295. end
  3296.  
  3297.  
  3298. end
  3299.  
  3300. end)
  3301.  
  3302. game:service("RunService").Stepped:connect(function()
  3303.  
  3304.  
  3305. if hand2Perseverancehealth.Health == 0 then
  3306.  
  3307. if hand2PerseverancehealthDown == false then
  3308. hand2PerseverancehealthDown = true
  3309.  
  3310. Perseverance:remove()
  3311. PerseveranceAttack = false
  3312. PerseveranceAttackDebounce = false
  3313.  
  3314.  
  3315.  
  3316. end
  3317.  
  3318.  
  3319. end
  3320.  
  3321. end)
  3322. game:service("RunService").Stepped:connect(function()
  3323.  
  3324.  
  3325. if hand3Patiencehealth.Health == 0 then
  3326.  
  3327. if hand3PatiencehealthDown == false then
  3328. hand3PatiencehealthDown = true
  3329.  
  3330. Patience:remove()
  3331. PatienceAttack = false
  3332. PatienceAttackDebounce = false
  3333.  
  3334.  
  3335.  
  3336. end
  3337.  
  3338.  
  3339. end
  3340.  
  3341.  
  3342. end)
  3343. game:service("RunService").Stepped:connect(function()
  3344.  
  3345.  
  3346. if hand4Integrityhealth.Health == 0 then
  3347.  
  3348. if hand4IntegrityhealthDown == false then
  3349. hand4IntegrityhealthDown = true
  3350.  
  3351. Integrity:remove()
  3352. IntegrityAttack = false
  3353. IntegrityAttackDebounce = false
  3354.  
  3355.  
  3356.  
  3357. end
  3358.  
  3359.  
  3360. end
  3361.  
  3362. end)
  3363. game:service("RunService").Stepped:connect(function()
  3364.  
  3365.  
  3366. if hand5Braveryhealth.Health == 0 then
  3367.  
  3368. if hand5BraveryhealthDown == false then
  3369. hand5BraveryhealthDown = true
  3370.  
  3371. Bravery:remove()
  3372. BraveryAttack = false
  3373. BraveryAttackDebounce = false
  3374.  
  3375.  
  3376.  
  3377. end
  3378.  
  3379.  
  3380. end
  3381.  
  3382. end)
  3383. game:service("RunService").Stepped:connect(function()
  3384.  
  3385.  
  3386. if hand6Justicehealth.Health == 0 then
  3387.  
  3388. if hand6JusticehealthDown == false then
  3389. hand6JusticehealthDown = true
  3390.  
  3391. Justice:remove()
  3392. JusticeAttack = false
  3393. JusticeAttackDebounce = false
  3394.  
  3395.  
  3396.  
  3397. end
  3398.  
  3399.  
  3400. end
  3401.  
  3402. end)
  3403. game:service("RunService").Stepped:connect(function()
  3404.  
  3405.  
  3406. if hand7Kindnesshealth.Health == 0 then
  3407.  
  3408. if hand7KindnesshealthDown == false then
  3409. hand7KindnesshealthDown = true
  3410.  
  3411. Kindness:remove()
  3412. KindnessAttack = false
  3413. KindnessAttackDebounce = false
  3414.  
  3415. if ShieldValueToGasterDebounce == false then
  3416. ShieldValueToGasterDebounce = true
  3417. for i = 1,3 do wait()
  3418. shieldparent6.Transparency =shieldparent6.Transparency + 0.1
  3419. shieldparent5.Transparency =shieldparent5.Transparency + 0.1
  3420. shieldparent4.Transparency =shieldparent4.Transparency + 0.1
  3421. shieldparent3.Transparency =shieldparent3.Transparency + 0.1
  3422. shieldparent2.Transparency =shieldparent2.Transparency + 0.1
  3423. shieldparent1.Transparency =shieldparent1.Transparency + 0.1
  3424. end
  3425. shieldparent6:remove()
  3426. shieldparent5:remove()
  3427. shieldparent4:remove()
  3428. shieldparent3:remove()
  3429. shieldparent2:remove()
  3430. shieldparent1:remove()
  3431.  
  3432. shieldparent1=nil
  3433. shieldparent2=nil
  3434. shieldparent3=nil
  3435. shieldparent4=nil
  3436. shieldparent5=nil
  3437. shieldparent6=nil
  3438.  
  3439.  
  3440.  
  3441.  
  3442. end
  3443.  
  3444. end
  3445.  
  3446.  
  3447. end
  3448.  
  3449. end)
  3450.  
  3451. char.Humanoid.MaxHealth = 666666666
  3452. wait()
  3453. char.Humanoid.Health = 666666666
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