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- --------------------------
- --Modern Assassin--
- ----------------------------------------------------------------
- --By CKbackup (Sugarie Saffron) --
- --leaked by dreamer skidded edit by 1x1xx1x1skid --
- --YT: https://www.youtube.com/channel/UC8n9FFz7e6Zo13ob_5F9MJw--
- --Discord: Sugarie Saffron#4705 --
- ----------------------------------------------------------------
- print([[
- --------------------------------
- By CKbackup (Sugarie Saffron)
- Edit by 1x1x1x1IAMbck (aka 1x1x1x1 !S BACK)
- --------------------------------
- This is an edit of Sugaries
- Battle Rifle
- --------------------------------
- (Music)
- M - Mute/Unmute music
- (Keys)
- Click (Hold) - Fire
- R - Reload
- E - Pistol
- F - Knife
- G - Light
- Z - Slide
- X - Heal
- K/L - Dodge
- T - Turn into the dust
- Pls i won´t crash
- ]])
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- wait(1/60)
- Effects = { }
- local Player = owner
- local chara = Player.Character
- local Humanoid = chara:FindFirstChildOfClass("Humanoid")
- player = game.Players.LocalPlayer
- chara = player.Character
- plr = game.Players.LocalPlayer
- char = plr.Character
- whitecolor = Color3.new(1,1,1)
- mouse = game.Players.LocalPlayer:GetMouse()
- player = game.Players.LocalPlayer
- local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local torso = Character.Torso
- local hed = Character.Head
- local p = game.Players.LocalPlayer
- local char = p.Character
- local Player = game:service'Players'.localPlayer
- local chara = Player.Character
- local Humanoid = chara:FindFirstChildOfClass("Humanoid")
- local Mouse = Player:GetMouse()
- local LeftArm = chara["Left Arm"]
- local RightArm = chara["Right Arm"]
- local LeftLeg = chara["Left Leg"]
- local RightLeg = chara["Right Leg"]
- local Head = chara.Head
- local Torso = chara.Torso
- local Camera = workspace.CurrentCamera
- local RootPart = chara.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local delays = false
- local play = true
- local targetted = nil
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local doe = 0
- local Create = LoadLibrary("RbxUtility").Create
- local debby = game:GetService("Debris")
- Humanoid.WalkSpeed = 16
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- for _,v in next, char:children() do
- if(v:IsA'Accessory')then
- v:destroy()
- end
- end
- local shods = 17
- zhold = true
- local shots = 60
- local healing = false
- Humanoid.Animator.Parent = nil
- chara.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function so(id,par,pit,vol)
- local sou = Instance.new("Sound", par or workspace)
- if par == chara then
- sou.Parent = chara.Torso
- end
- sou.Volume = vol
- sou.Pitch = pit or 1
- sou.SoundId = "rbxassetid://" .. id
- sou.PlayOnRemove = true
- sou:Destroy()
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "Torso"
- tor.MeshId = "32328670"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "RightLeg"
- tor.MeshId = "27111882"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "LeftLeg"
- tor.MeshId = "27111857"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "RightArm"
- tor.MeshId = "279174886"
- local tor = Instance.new("CharacterMesh")
- tor.Parent = Character
- tor.Name = "Bones"
- tor.BodyPart = "LeftArm"
- tor.MeshId = "279174949"
- --This is just for builds--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Rifle = New("Model",chara,"Rifle",{})
- Handaru = New("Part",Rifle,"Handaru",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.299999684, 0.899999976, 0.200000003),CFrame = CFrame.new(4.86797953, 9.56716633, -139.033096, 5.38420863e-10, 1.44063961e-09, 1, 0.939692974, -0.342020035, 4.30411262e-12, 0.342022955, 0.93970108, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Handaru,"Mesh",{Scale = Vector3.new(0.699999988, 0.800000012, 0.899999976),})
- Weld = New("ManualWeld",Handaru,"Weld",{Part0 = Handaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, 0.939692974, 0.342020005, 0, -0.342020005, 0.939692974, 1, 0, 0),C1 = CFrame.new(-0.17155385, -1.13280964, 0.0381164551, -1, -0.000112917653, 0.000207058736, -0.000112889931, 1, 0.000133873371, -0.000207074263, 0.000133850204, -1.00000167),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.300000191, 0.200000003),CFrame = CFrame.new(4.86804056, 9.70005512, -138.636124, 1.32227007e-11, 1.53790924e-09, 1, 1.00000036, 0, 4.30411262e-12, 0, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(0.260647774, 0.327582359, 6.10351563e-05, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.299999744, 0.200000003, 0.200000003),CFrame = CFrame.new(4.86801004, 6.5500145, -138.486115, 1.32227007e-11, 1.53790924e-09, 1, 1.00000036, 0, 4.30411262e-12, 0, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-2.64811707, 1.54591751, 3.05175781e-05, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.19999969, 0.300000012, 0.200000003),CFrame = CFrame.new(4.86801004, 9.10005951, -138.636124, 1.32227007e-11, 1.53790924e-09, 1, 1.00000036, 0, 4.30411262e-12, 0, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.303163528, 0.532794952, 3.05175781e-05, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.0999999195, 0.200000003),CFrame = CFrame.new(4.86804056, 6.35001183, -138.486099, 1.53790924e-09, 1.32226452e-11, -1, 2.98023224e-08, 1.00000036, -4.30411262e-12, 1.00000894, -2.98023224e-08, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, -1.00000668, 0, 0, 0, 0, 1),C1 = CFrame.new(-2.8360548, 1.6143322, 6.10351563e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.9180131, 8.10003662, -138.486099, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-1.19156933, 1.01578903, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 8.10003662, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.19156933, 1.01578903, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86797953, 8.10003662, -138.436142, 1.32226452e-11, 1, -1.53790924e-09, 1.00000036, 4.30411262e-12, -2.98023224e-08, -2.98023224e-08, 2.29920261e-09, -1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, -1, 0, -1.00000668, 0),C1 = CFrame.new(-1.17448044, 1.06274033, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86805582, 8.10003662, -138.536102, 1.32226452e-11, -1, 1.53790924e-09, 1.00000036, -4.30411262e-12, 2.98023224e-08, -2.98023224e-08, -2.29920261e-09, 1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, 1, 0, 1.00000668, 0),C1 = CFrame.new(-1.20866871, 0.968809128, 7.62939453e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.100000001),CFrame = CFrame.new(4.9180131, 9.25004292, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.200000003, 0.5, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.0596132278, 0.763422012, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999678, 0.400000006, 0.200000003),CFrame = CFrame.new(4.86801004, 8.84343719, -138.889923, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.899999976),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(-0.631113052, 0.382074356, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86805582, 6.90001345, -138.536102, 1.32226452e-11, -1, 1.53790924e-09, 1.00000036, -4.30411262e-12, 2.98023224e-08, -2.98023224e-08, -2.29920261e-09, 1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, 1, 0, 1.00000668, 0),C1 = CFrame.new(-2.33632183, 1.37924004, 7.62939453e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.9180131, 7.5000248, -138.486099, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-1.75539589, 1.22100544, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 7.5000248, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.75539589, 1.22100544, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999988, 0.100000001, 0.100000001),CFrame = CFrame.new(4.9180131, 7.45002079, -138.536102, -1.32226452e-11, 1.53790924e-09, -1, -1.00000036, 2.98023224e-08, -4.30411262e-12, 2.98023224e-08, 1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-1.81948566, 1.19112206, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.199999765, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 6.50001335, -138.336105, -1.32226452e-11, 1.53790924e-09, -1, -1.00000036, 2.98023224e-08, -4.30411262e-12, 2.98023224e-08, 1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.400000006, 0.600000024, 0.0500000007),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-2.64379501, 1.70398521, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999975, 0.100000001, 0.100000001),CFrame = CFrame.new(4.86801004, 8.05001831, -138.636108, 1, -1.53790924e-09, 1.32226452e-11, 4.30411262e-12, -2.98023224e-08, 1.00000036, 2.29920261e-09, -1.00000894, -2.98023224e-08),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1.00000668, 0, -1.00000668, 0, 0),C1 = CFrame.new(-1.28987503, 0.891940117, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999559, 0.200000018, 0.200000003),CFrame = CFrame.new(4.86801004, 8.30002022, -138.586105, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.03784847, 0.853420258, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0999997631, 0.100000001, 0.100000001),CFrame = CFrame.new(4.9180131, 9.25004292, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.100000001, 0.600000024, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.0596132278, 0.763422012, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 9.1500349, -138.336105, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.153590202, 0.797625542, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86797953, 7.5000248, -138.436142, 1.32226452e-11, 1, -1.53790924e-09, 1.00000036, 4.30411262e-12, -2.98023224e-08, -2.98023224e-08, 2.29920261e-09, -1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, -1, 0, -1.00000668, 0),C1 = CFrame.new(-1.738307, 1.26795673, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 7.20001698, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-2.0373106, 1.32361412, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.25003147, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.999316216, 1.10544491, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.9180131, 6.90001297, -138.486099, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-2.31922245, 1.42622185, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 6.90001297, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-2.31922245, 1.42622185, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.100000001),CFrame = CFrame.new(4.81800699, 9.25004292, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.200000003, 0.5, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.0596132278, 0.763422012, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Bolt1 = New("Part",Rifle,"Bolt1",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.499999553, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 8.85004425, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Bolt1,"Mesh",{Scale = Vector3.new(1, 0.400000006, 1.04999995),})
- Weld = New("ManualWeld",Bolt1,"Weld",{Part0 = Bolt1,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.486792564, 0.759271622, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86797953, 7.20001793, -138.436142, 1.32226452e-11, 1, -1.53790924e-09, 1.00000036, 4.30411262e-12, -2.98023224e-08, -2.98023224e-08, 2.29920261e-09, -1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, -1, 0, -1.00000668, 0),C1 = CFrame.new(-2.02022171, 1.37056446, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.9180131, 7.20001698, -138.486099, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-2.0373106, 1.32361412, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.35003948, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.905339241, 1.07124043, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86805582, 7.5000248, -138.536102, 1.32226452e-11, -1, 1.53790924e-09, 1.00000036, -4.30411262e-12, 2.98023224e-08, -2.98023224e-08, -2.29920261e-09, 1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, 1, 0, 1.00000668, 0),C1 = CFrame.new(-1.77249527, 1.17402458, 7.62939453e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86797953, 6.90001297, -138.436142, 1.32226452e-11, 1, -1.53790924e-09, 1.00000036, 4.30411262e-12, -2.98023224e-08, -2.98023224e-08, 2.29920261e-09, -1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, -1, 0, -1.00000668, 0),C1 = CFrame.new(-2.30213356, 1.47317219, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999988, 0.100000001, 0.100000001),CFrame = CFrame.new(4.81800699, 7.45002079, -138.436096, -1.32226452e-11, -1.53790924e-09, 1, -1.00000036, -2.98023224e-08, 4.30411262e-12, 2.98023224e-08, -1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.78528309, 1.28509235, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86805582, 7.20001793, -138.536102, 1.32226452e-11, -1, 1.53790924e-09, 1.00000036, -4.30411262e-12, 2.98023224e-08, -2.98023224e-08, -2.29920261e-09, 1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, 1, 0, 1.00000668, 0),C1 = CFrame.new(-2.05440998, 1.27663231, 7.62939453e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- BoltP2 = New("Part",Rifle,"BoltP2",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.0999995545, 0.200000003, 0.100000001),CFrame = CFrame.new(4.71800089, 9.05003452, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",BoltP2,"Mesh",{Offset = Vector3.new(-0.0399999991, 0, 0),Scale = Vector3.new(0.200000003, 0.200000003, 1.20000005),})
- Weld = New("ManualWeld",BoltP2,"Weld",{Part0 = BoltP2,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.298863411, 0.690872192, -0.149978638, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 9.05004311, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.247550964, 0.831825256, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999988, 0.100000001, 0.100000001),CFrame = CFrame.new(4.9180131, 7.45002079, -138.436096, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-1.78528309, 1.28509235, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.330000043, 0.100000001, 0.200000018),CFrame = CFrame.new(4.86801004, 10.4435368, -138.676941, 1.44968448e-09, 5.13570408e-10, 1, 0.342020035, -0.939692914, 4.30411262e-12, 0.93970108, 0.342023075, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.34202221, 0.939699054, 0, 0.939699054, 0.342022151, 0, 0, 0, -1),C1 = CFrame.new(0.945329666, 0.0349359512, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999964, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 10.475091, -138.861252, -5.13568965e-10, 1.44968504e-09, 1, 0.939693391, 0.342019081, 4.30411262e-12, -0.342022091, 0.939701438, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.939699411, -0.342021286, 0, -0.342021257, 0.939699411, 0, 0, 0, -1),C1 = CFrame.new(0.911945343, -0.149044991, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.95003605, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.341526985, 0.866029739, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.75003719, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.529464722, 0.934432983, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.200000003),CFrame = CFrame.new(4.86804056, 9.70004368, -138.486099, 1.53790924e-09, 1.32226452e-11, -1, 2.98023224e-08, 1.00000036, -4.30411262e-12, 1.00000894, -2.98023224e-08, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, -1.00000668, 0, 0, 0, 0, 1),C1 = CFrame.new(0.311944008, 0.468552589, 6.10351563e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.09999979, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.75003815, -138.436096, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.563667297, 0.840460777, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.0999999866, 0.200000003),CFrame = CFrame.new(4.86797953, 9.75094795, -139.391876, 5.38420808e-10, 1.44063961e-09, 1, 0.939692974, -0.342020005, 4.30411262e-12, 0.342022926, 0.93970108, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),C1 = CFrame.new(0.049990654, -0.399991989, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.399999917, 0.200000003),CFrame = CFrame.new(4.86804056, 9.50004482, -138.486099, 1.53790924e-09, 1.32226452e-11, -1, 2.98023224e-08, 1.00000036, -4.30411262e-12, 1.00000894, -2.98023224e-08, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, -1.00000668, 0, 0, 0, 0, 1),C1 = CFrame.new(0.124007225, 0.536956787, 6.10351563e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.630000234, 0.100000001, 0.200000018),CFrame = CFrame.new(4.86801004, 11.1861582, -138.831116, 1.53790924e-09, -1.32226452e-11, 1, 2.98023224e-08, -1.00000036, 4.30411262e-12, 1.00000894, 2.98023224e-08, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, 1.00000668, 0, 0, 0, 0, -1),C1 = CFrame.new(1.59043694, -0.36392498, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(0.0999997631, 0.100000001, 0.100000001),CFrame = CFrame.new(4.81800699, 9.25004292, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.100000001, 0.600000024, 0.699999988),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.0596132278, 0.763422012, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.65003014, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.623440742, 0.968637466, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999975, 0.100000016, 0.400000006),CFrame = CFrame.new(4.86801004, 8.30003548, -138.736115, 1, -1.53790924e-09, 1.32226452e-11, 4.30411262e-12, -2.98023224e-08, 1.00000036, 2.29920261e-09, -1.00000894, -2.98023224e-08),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, -1.00000668, 0, -1.00000668, 0, 0),C1 = CFrame.new(-1.08913803, 0.712458611, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 7.80001593, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.47349644, 1.11840248, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.199999765, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 6.50001335, -138.336105, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, 0),Scale = Vector3.new(0.5, 0.5, 0.100000001),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-2.64379501, 1.70398521, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.45003128, -138.336105, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.811378479, 1.03704071, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999975, 0.300000012, 0.300000012),CFrame = CFrame.new(4.86801004, 9.23582172, -138.853729, 1, -5.13568965e-10, 1.44968504e-09, 4.30411262e-12, 0.939693391, 0.342019081, 2.29920261e-09, -0.342022091, 0.939701438),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.300000012, 0.200000003, 0.600000024),MeshType = Enum.MeshType.Wedge,})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 0, -1, -0.939699411, -0.342021286, 0, -0.342021257, 0.939699411, 0),C1 = CFrame.new(-0.250016212, 0.281872749, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86797953, 7.80001593, -138.436142, 1.32226452e-11, 1, -1.53790924e-09, 1.00000036, 4.30411262e-12, -2.98023224e-08, -2.98023224e-08, 2.29920261e-09, -1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, -1, 0, -1.00000668, 0),C1 = CFrame.new(-1.45640755, 1.16535378, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.9180131, 7.80001593, -138.486099, 1.32226452e-11, -1.53790924e-09, -1, 1.00000036, -2.98023224e-08, -4.30411262e-12, -2.98023224e-08, -1.00000894, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, -1.00000668, 0, 0, 0, 1),C1 = CFrame.new(-1.47349644, 1.11840248, 0.0500335693, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.199999988, 0.200000003),CFrame = CFrame.new(4.86797953, 9.63987923, -139.379089, 1.44063961e-09, 1, 5.38420808e-10, -0.342020005, 4.30411262e-12, 0.939692974, 0.93970108, 2.29920261e-09, 0.342022926),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.800000012, 1),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0.34202221, 0.939698994, 0, 0, 0, -1, -0.939698994, 0.34202221, 0),C1 = CFrame.new(-0.0500078201, -0.349992752, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.55003834, -138.336105, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.717402458, 1.00283623, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999678, 0.200000003, 0.200000003),CFrame = CFrame.new(4.86801004, 9.20003986, -138.986115, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.200000003, 0.899999976),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.328917503, 0.169712067, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999988, 0.100000001, 0.100000001),CFrame = CFrame.new(4.81800699, 7.45002079, -138.536102, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0250000004, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-1.81948566, 1.19112206, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.299999684, 0.800000012, 0.200000003),CFrame = CFrame.new(4.86797953, 9.55004978, -138.986099, 5.38420808e-10, 1.44063961e-09, 1, 0.939692974, -0.342020005, 4.30411262e-12, 0.342022926, 0.93970108, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),C1 = CFrame.new(-1.14440918e-05, 0.0500144958, 0, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999997631, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 8.85004425, -138.33609, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.0399999991, 0),Scale = Vector3.new(0.200000003, 0.200000003, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.435488701, 0.9002285, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.49999964, 0.100000001, 0.200000003),CFrame = CFrame.new(4.86801004, 10.4500523, -138.536102, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(0.999621391, 0.165052414, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.0999999195, 0.200000003),CFrame = CFrame.new(4.86804056, 6.35001183, -138.486099, 1.53790924e-09, 1.32226452e-11, -1, 2.98023224e-08, 1.00000036, -4.30411262e-12, 1.00000894, -2.98023224e-08, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("CylinderMesh",Part,"Mesh",{Scale = Vector3.new(0.800000012, 1.04999995, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, -1.00000668, 0, 0, 0, 0, 1),C1 = CFrame.new(-2.8360548, 1.6143322, 6.10351563e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Pink"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.19999969, 0.200000003, 0.100000001),CFrame = CFrame.new(4.86805582, 7.80001593, -138.536102, 1.32226452e-11, -1, 1.53790924e-09, 1.00000036, -4.30411262e-12, 2.98023224e-08, -2.98023224e-08, -2.29920261e-09, 1.00000894),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Offset = Vector3.new(0, -0, -0.0250000004),Scale = Vector3.new(1, 0.5, 0.5),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 0, 1, 0, 1.00000668, 0),C1 = CFrame.new(-1.49059582, 1.07142258, 7.62939453e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Mag = New("Model",Rifle,"Mag",{})
- MagPart = New("Part",Mag,"MagPart",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.399999678, 1.00000012, 0.200000003),CFrame = CFrame.new(4.86801004, 8.80870724, -139.086884, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",MagPart,"Mesh",{Scale = Vector3.new(0.899999976, 1, 0.699999988),})
- Weld = New("ManualWeld",MagPart,"Weld",{Part0 = MagPart,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(-0.731114388, 0.208864212, 3.05175781e-05, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Part = New("Part",Mag,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999996886, 1.00000012, 0.200000003),CFrame = CFrame.new(4.86801004, 8.95642948, -139.11293, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.899999976, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MagPart,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(0.150000572, 1.43051147e-06, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),})
- Part = New("Part",Mag,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999996886, 1.00000012, 0.200000003),CFrame = CFrame.new(4.86801004, 8.85794735, -139.095566, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.899999976, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MagPart,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(0.0499992371, 1.43051147e-06, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),})
- Part = New("Part",Mag,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999996886, 1.00000012, 0.200000003),CFrame = CFrame.new(4.86801004, 8.75946617, -139.078201, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.899999976, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MagPart,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(-0.0500011444, 1.43051147e-06, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),})
- Part = New("Part",Mag,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999996886, 1.00000012, 0.200000003),CFrame = CFrame.new(4.86801004, 8.66098499, -139.060837, -2.54032906e-10, 1.51684099e-09, 1, 0.984808087, 0.17364797, 4.30411262e-12, -0.17364952, 0.984816551, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.200000003, 0.899999976, 0.800000012),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = MagPart,C0 = CFrame.new(0, 0, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),C1 = CFrame.new(-0.150001526, 9.53674316e-07, 0, -0.984814465, -0.173649132, 0, -0.173649132, 0.984814465, 0, 0, 0, -1),})
- Part = New("Part",Rifle,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.499999553, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 8.85004425, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.949999988, 0.349999994, 1.02499998),})
- Weld = New("ManualWeld",Part,"Weld",{Part0 = Part,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.486792564, 0.759271622, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- MuzzleFlash = New("Part",Rifle,"MuzzleFlash",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.100000001, 0.100000001, 0.100000001),CFrame = CFrame.new(4.86804056, 6.25002193, -138.486115, 1.53790924e-09, 1.32227007e-11, -1, 0, 1.00000036, -4.30411262e-12, 1.00000894, 0, -2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Weld = New("ManualWeld",MuzzleFlash,"Weld",{Part0 = MuzzleFlash,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, 0, 1.00000668, 0, -1.00000668, 0, 0, 0, 0, 1),C1 = CFrame.new(-2.93001747, 1.64852142, 6.10351563e-05, -0.939698994, 0.34202221, 0, 0.34202221, 0.939698994, 0, 0, 0, -1),})
- BoltP1 = New("Part",Rifle,"BoltP1",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.0999995545, 0.200000003, 0.100000001),CFrame = CFrame.new(4.71800089, 8.65003014, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",BoltP1,"Mesh",{Offset = Vector3.new(-0.0399999991, 0, 0),Scale = Vector3.new(0.200000003, 0.200000003, 1.20000005),})
- Weld = New("ManualWeld",BoltP1,"Weld",{Part0 = BoltP1,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.674744606, 0.827680588, -0.149978638, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Bolt2 = New("Part",Rifle,"Bolt2",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.0999995619, 0.200000003, 0.100000001),CFrame = CFrame.new(4.81800699, 9.05004692, -138.486099, 1.32226452e-11, 1.53790924e-09, 1, 1.00000036, 2.98023224e-08, 4.30411262e-12, -2.98023224e-08, 1.00000894, 2.29920261e-09),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("BlockMesh",Bolt2,"Mesh",{Scale = Vector3.new(1, 0.400000006, 1.04999995),})
- Weld = New("ManualWeld",Bolt2,"Weld",{Part0 = Bolt2,Part1 = Handaru,C0 = CFrame.new(0, 0, 0, -1.00000668, 0, 0, 0, 1.00000668, 0, 0, 0, -1),C1 = CFrame.new(-0.298851967, 0.690867424, -0.0499725342, -0.939698994, 0.34202224, 0, 0.34202224, 0.939698994, 0, 0, 0, -1),})
- Knife2 = New("Part",chara,"Knife2",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000018, 3, 0.600000024),CFrame = CFrame.new(20.800066, 8.20085621, -102.600151, 0.999997199, -7.43909914e-05, -0.000123201287, 0.000132681176, 7.43816781e-05, 1.00000858, -8.01031129e-05, -0.999997139, 8.01140704e-05),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",Knife2,"Mesh",{MeshId = "rbxassetid://121944778",TextureId = "rbxassetid://362719969",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",Knife2,"Weld",{Part0 = Knife2,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 1, -1.83178334e-11, -9.29553131e-20, -8.93234474e-20, 1.9826904e-10, -1, 1.83178334e-11, 1, 1.9826904e-10),C1 = CFrame.new(0.0998783112, -1.00001431, 0.900054932, -0.999999046, -0.00013233356, 7.98649926e-05, -0.000129168649, 1.00000286, 7.99051195e-05, -7.79679685e-05, 7.79874026e-05, -0.999999046),})
- SheathPart = New("Part",chara,"SheathPart",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-4.70037603, 7.11581182, -105.941528, 0.000411997637, 0.000128002648, 1, 0.765914023, -0.642943084, -0.00023325636, 0.642943025, 0.765914023, -0.000362930034),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",SheathPart,"Mesh",{Scale = Vector3.new(0.419999987, 2.5, 5),MeshId = "rbxassetid://504776834",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",SheathPart,"Weld",{Part0 = SheathPart,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0.000411997637, 0.765914023, 0.642943025, 0.000128002648, -0.642943084, 0.765914023, 1, -0.00023325636, -0.000362930034),C1 = CFrame.new(-0.399157524, -0.0849089622, 0.44103241, -1, -0.000285560207, 0.000172345346, -0.000285530492, 1, 0.000172423926, -0.000172394575, 0.000172374697, -1),})
- KnifeH = New("Part",chara,"KnifeH",{BrickColor = BrickColor.new("Really black"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-4.70015621, 7.43445921, -105.543449, 1, -0.000408680877, -0.00014000498, -0.000222999661, -0.765914917, 0.642942011, -0.000369990012, -0.642941952, -0.765914917),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",KnifeH,"Mesh",{MeshId = "rbxassetid://121944778",TextureId = "rbxassetid://362719969",MeshType = Enum.MeshType.FileMesh,})
- Weld = New("ManualWeld",KnifeH,"Weld",{Part0 = KnifeH,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 1, -0.000222999661, -0.000369990012, -0.000408680877, -0.765914917, -0.642941952, -0.00014000498, 0.642942011, -0.765914917),C1 = CFrame.new(-0.399399757, 0.23380661, 0.043006897, -1, -0.000285560207, 0.000172345346, -0.000285530492, 1, 0.000172423926, -0.000172394575, 0.000172374697, -1),})
- Knife2.Transparency = 1
- KnifeH.Transparency = 0
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- gdefc0 = CFrame.new(.3,.4,0)*CFrame.Angles(math.rad(130),0,0)
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- local gun = Instance.new("Part",chara)
- gun.Name = "Gun"
- gun.Size = Vector3.new(.2,.2,.2)
- gun.BrickColor = BrickColor.new("Really black")
- gun.CanCollide = false
- CFuncs.Mesh.Create("SpecialMesh", gun, "FileMesh", "rbxassetid://72012879", Vector3.new(), Vector3.new(2,2,2))
- local gweld = Instance.new("Weld",gun)
- gweld.Part0 = RightLeg
- gweld.Part1 = gun
- gweld.C0 = gdefc0
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local mus = Instance.new("Sound",chara)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://617167763"
- mus.Looped = true
- mus.Pitch = 1
- mus.Volume = 2
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if k=='m' then
- if mus.IsPlaying == true then
- mus:Stop()
- elseif mus.IsPaused == true then
- mus:Play()
- end
- end
- if chara:FindFirstChild("mus")==nil then
- mus = Instance.new("Sound",chara)
- mus.Name = "mus"
- mus.SoundId = "rbxassetid://617167763"
- mus.Looped = true
- mus.Volume = 2
- mus.Pitch = 1
- mus:Play()
- end
- end)
- local Hair = char:FindFirstChild("Hair_F") or Instance.new("Hat")
- Hair.AttachmentPos = Vector3.new(0, 0.33, 0)
- Hair.Name = "Hair_F"
- local HairHandle = Hair:FindFirstChild("Handle") or Instance.new("Part", Hair)
- if HairHandle.Name ~= "Handle" then
- HairHandle.Size = Vector3.new(1,1,1)
- end
- HairHandle.BottomSurface = 0
- HairHandle.Name = "Handle"
- HairHandle.TopSurface = 0
- HairHandle.Locked = 1
- local Mesh = Hair:FindFirstChild("Mesh") or Instance.new("SpecialMesh", HairHandle)
- Mesh.TextureId = ""
- Mesh.MeshId = "http://www.roblox.com/asset/?id=16952952"
- Mesh.Scale = Vector3.new(1,1,1)
- Mesh.Offset = Vector3.new(0,0.1,0)
- Hair.Parent = Character
- HairHandle.BrickColor = BrickColor.new(0.5, 0.5, 0.5)
- HairHandle.Material = Enum.Material.Granite
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=37443408"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=37443443"
- LLTr = CreateTrailObj(LeftLeg,"White","White",0,0)
- RLTr = CreateTrailObj(RightLeg,"White","White",0,0)
- LATr = CreateTrailObj(LeftArm,"White","White",0,0)
- RATr = CreateTrailObj(RightArm,"White","White",0,0)
- local p1mit = Instance.new("ParticleEmitter",Knife2)
- p1mit.Texture = "rbxasset://textures/particles/fire_main.dds"
- p1mit.Color = ColorSequence.new(Color3.new(.6,0,0))
- p1mit.Size = NumberSequence.new(1,0)
- p1mit.Lifetime = NumberRange.new(2)
- p1mit.Rate = 100
- p1mit.Enabled = false
- p1mit.Acceleration = Vector3.new(0,-10,0)
- p1mit.Rotation = NumberRange.new(0,359)
- p1mit.Speed = NumberRange.new(0)
- p1mit.Enabled = false
- local tr2
- spawn(function()
- local Att1 = New("Attachment",Knife2,"Att1",{Position = Vector3.new(0,1.3,.2)})
- local Att2 = New("Attachment",Knife2,"Att2",{Position = Vector3.new(0,-.5,.2)})
- tr2 = New("Trail",Knife2,"TrailEff",{Color = ColorSequence.new(Color3.new(150,0,0)),Transparency = NumberSequence.new(0,1),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- end)
- local scr = Instance.new("ScreenGui",Player:FindFirstChildOfClass("PlayerGui"))
- local fr1 = Instance.new("Frame",scr)
- fr1.AnchorPoint = Vector2.new(1,.5)
- fr1.BackgroundTransparency = 1
- fr1.BorderSizePixel = 0
- fr1.Position = UDim2.new(1,0,.6,0)
- fr1.Size = UDim2.new(0,150,0,200)
- local scr1 = Instance.new("ScreenGui",Player:FindFirstChildOfClass("PlayerGui"))
- local fr9 = Instance.new("Frame",scr)
- fr9.AnchorPoint = Vector2.new(1,.5)
- fr9.BackgroundTransparency = 1
- fr9.BorderSizePixel = 0
- fr9.Position = UDim2.new(1,0,.7,0)
- fr9.Size = UDim2.new(0,150,0,200)
- local fr90 = Instance.new("Frame",scr)
- fr90.AnchorPoint = Vector2.new(1,.5)
- fr90.BackgroundTransparency = 1
- fr90.BorderSizePixel = 0
- fr90.Position = UDim2.new(1.05,0,1.1,0) --tion = UDim2.new(1.13,0,1.2)
- fr90.Size = UDim2.new(0,200,0,250)
- local scr1 = Instance.new("ScreenGui",Player:FindFirstChildOfClass("PlayerGui"))
- local fr5 = Instance.new("Frame",scr)
- fr5.AnchorPoint = Vector2.new(1,.5)
- fr5.BackgroundTransparency = 1
- fr5.BorderSizePixel = 0
- fr5.Position = UDim2.new(1,0,.8,0)
- fr5.Size = UDim2.new(0,150,0,200)
- local imgbase = Instance.new("ImageLabel")
- imgbase.BackgroundTransparency = 1
- imgbase.BorderSizePixel = 0
- imgbase.Size = UDim2.new(0,50,0,50)
- imgbase.ImageColor3 = Color3.new(.3,.3,.3)
- local img1 = imgbase:Clone()
- img1.Parent = fr1
- img1.Image = "rbxassetid://29476569"
- img1.ImageColor3 = Color3.new(1,1,1)
- imgbase:Destroy()
- local txtbase = Instance.new("TextLabel")
- txtbase.BackgroundTransparency = 1
- txtbase.BorderSizePixel = 0
- txtbase.Size = UDim2.new(0,100,0,50)
- txtbase.Font = "Highway"
- txtbase.TextSize = 30
- txtbase.TextColor3 = Color3.new(.3,.3,.3)
- txtbase.TextStrokeColor3 = Color3.new(0,0,0)
- txtbase.TextStrokeTransparency = 0
- local txt1 = txtbase:Clone()
- txt1.Parent = fr1
- txt1.Text = "60/60"
- txt1.TextColor3 = Color3.new(1,1,1)
- txt1.Position = UDim2.new(0,50,0,0)
- txtbase:Destroy()
- local img2 = imgbase:Clone()
- img2.Parent = fr9
- img2.Image = "rbxassetid://179578913"
- img2.ImageColor3 = Color3.new(1,1,1)
- local img3 = imgbase:Clone()
- img3.Parent = fr90
- img3.Image = "rbxassetid://1939251815"
- img3.ImageColor3 = Color3.new(1,1,1)
- local img4 = imgbase:Clone()
- img4.Parent = fr5
- img4.Image = "rbxassetid://245265452"
- img4.ImageColor3 = Color3.new(1,1,1)
- imgbase:Destroy()
- local txtbase1 = Instance.new("TextLabel")
- txtbase1.BackgroundTransparency = 1
- txtbase1.BorderSizePixel = 0
- txtbase1.Size = UDim2.new(0,100,0,50)
- txtbase1.Font = "Highway"
- txtbase1.TextSize = 30
- txtbase1.TextColor3 = Color3.new(.3,.3,.3)
- txtbase1.TextStrokeColor3 = Color3.new(0,0,0)
- txtbase1.TextStrokeTransparency = 0
- local txt2 = txtbase:Clone()
- txt2.Parent = fr9
- txt2.Text = "INF"
- txt2.TextColor3 = Color3.new(1,1,1)
- txt2.Position = UDim2.new(0,50,0,0)
- local txt3 = txtbase:Clone()
- txt3.Parent = fr5
- txt3.Text = "17/17"
- txt3.TextColor3 = Color3.new(1,1,1)
- txt3.Position = UDim2.new(0,50,0,0)
- txtbase:Destroy()
- local fr2 = Instance.new("Frame",scr)
- fr2.AnchorPoint = Vector2.new(.5,.5)
- fr2.BackgroundColor3 = Color3.new(0,0,0)
- fr2.BorderColor3 = Color3.new(0,0,0)
- fr2.BorderSizePixel = 5
- fr2.Position = UDim2.new(.5,0,.8,0)
- fr2.Size = UDim2.new(0,300,0,30)
- local hpbar = Instance.new("Frame",fr2)
- hpbar.BackgroundColor3 = Color3.new(0,1,0)
- hpbar.BorderSizePixel = 0
- hpbar.Size = UDim2.new(1,0,1,0)
- local hptext = Instance.new("TextLabel",fr2)
- hptext.BackgroundTransparency = 1
- hptext.BorderSizePixel = 0
- hptext.LayoutOrder = -1
- hptext.Size = UDim2.new(0,100,1,0)
- hptext.Font = "Highway"
- hptext.Text = " + 100"
- hptext.TextColor3 = Color3.new(1,1,1)
- hptext.TextSize = 30
- hptext.TextXAlignment = "Left"
- coroutine.wrap(function()
- while true do
- swait()
- txt1.Text = shots.."/60"
- end
- end)()
- coroutine.wrap(function()
- while true do
- swait()
- txt3.Text = shods.."/17"
- end
- end)()
- coroutine.wrap(function()
- while true do
- swait()
- local hp = Humanoid.Health
- local mhp = Humanoid.MaxHealth
- hpbar.Size = UDim2.new(hp/mhp,0,1,0)
- if healing == false then
- hpbar.BackgroundColor3 = Color3.new(1-(hp/mhp),hp/mhp,0)
- else
- hpbar.BackgroundColor3 = Color3.new(1,1,0)
- end
- hptext.Text = " + "..(math.floor(hp))
- end
- end)()
- local li = Instance.new("SpotLight",Head)
- li.Angle = 90
- li.Brightness = 50
- li.Shadows = true
- li.Range = 30
- li.Enabled = false
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= chara then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- EffectModel = Create("Model"){
- Parent = chara,
- Name = "Effects",
- }
- --Effect Functions--
- Effects = {
- Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = partsize
- p.Anchored = true
- p.CanCollide = false
- p.Material = matr
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("BlockMesh",p)
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- if spin == true then
- p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- end
- end
- p:Destroy()
- end)()
- return p
- end,
- Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = partsize
- p.Anchored = true
- p.CanCollide = false
- p.Material = matr
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- end
- p:Destroy()
- end)()
- return p
- end,
- Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = partsize
- p.Anchored = true
- p.CanCollide = false
- p.Material = matr
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("CylinderMesh",p)
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- end
- p:Destroy()
- end)()
- return p
- end,
- Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = Vector3.new()
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "rbxassetid://20329976"
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
- end
- p:Destroy()
- end)()
- return p
- end,
- Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = Vector3.new()
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "rbxassetid://3270017"
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- end
- p:Destroy()
- end)()
- return p
- end,
- Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = Vector3.new()
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = cf
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = meshid
- m.TextureId = textid
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
- end
- p:Destroy()
- end)()
- return p
- end,
- Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
- local p = Instance.new("Part",EffectModel)
- p.BrickColor = BrickColor.new(colour)
- p.Size = partsize
- p.Anchored = true
- p.CanCollide = false
- p.Material = matr
- p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
- if inverse == true then
- p.Transparency = 1
- else
- p.Transparency = 0
- end
- local m = Instance.new("SpecialMesh",p)
- m.MeshType = "Sphere"
- m.Scale = meshstart
- coroutine.wrap(function()
- for i=0,1,factor do
- swait()
- if inverse == true then
- p.Transparency = 1-i
- else
- p.Transparency = i
- end
- m.Scale = m.Scale + meshadd
- p.CFrame = p.CFrame * CFrame.new(0,move,0)
- end
- p:Destroy()
- end)()
- return p
- end,
- }
- function GetDudesTorso(c)
- local torsy = (c:findFirstChild("Torso") or c:findFirstChild("UpperTorso"))
- if torsy ~= nil then
- return torsy
- end
- end
- function BodyVel(part,faws)
- local bodyvel = Instance.new("BodyVelocity",part)
- local pep = 10000000
- bodyvel.P = pep
- bodyvel.MaxForce = Vector3.new(pep,pep,pep)
- bodyvel.Velocity = faws
- debby:AddItem(bodyvel,.2)
- end
- function Dmg(dude,dmg,env,faws,trip,efftyp,toim)
- if dude and dude ~= chara then
- if dude:FindFirstChild("HITO") then return end
- if toim ~= 0 then
- local debounce = Instance.new("BoolValue",dude)
- debounce.Name = "HITO"
- debby:AddItem(debounce,toim)
- end
- local hum = dude:FindFirstChildOfClass("Humanoid")
- local dam = dmg+math.random(-env,env)
- local teksu = "-"..dam
- if hum then
- local finhel = hum.Health - dam
- if (finhel <= 0 and dude:FindFirstChild("DEATHED")==nil) or dmg == math.huge then
- teksu = "DEATH"
- dude:BreakJoints()
- Instance.new("BoolValue",dude).Name = "DEATHED"
- --local soaa = Instance.new("Sound",dude.Head)
- --local cho = math.random(1,5)
- --if cho == 1 then
- --soaa.SoundId = "rbxassetid://111896685"
- --elseif cho == 2 then
- --soaa.SoundId = "rbxassetid://535528169"
- --elseif cho == 3 then
- --soaa.SoundId = "rbxassetid://1080363252"
- --elseif cho == 4 then
- --soaa.SoundId = "rbxassetid://147758746"
- --elseif cho == 5 then
- --soaa.SoundId = "rbxassetid://626777433"
- --soaa.Volume = .2
- --soaa.TimePosition = 1
- --end
- --game:service'Debris':AddItem(soaa,6)
- --soaa:Play()
- end
- if dmg ~= math.huge then
- hum.Health = hum.Health - dam
- end
- end
- coroutine.wrap(function()
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude:FindFirstChild("Head")
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = teksu
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 24
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- swait(10)
- for i = 0,1,.05 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.005,0)
- tecks2.TextStrokeTransparency = i
- tecks2.TextTransparency = i
- end
- naeeym2:Destroy()
- end)()
- local torsy = GetDudesTorso(dude)
- if torsy then
- local amtt = dam/5
- if amtt > 30 then
- amtt = 30
- end
- for i=1,amtt do
- local blp = Instance.new("Part",EffectModel)
- blp.Size = Vector3.new(.3,.3,.3)
- blp.BrickColor = BrickColor.new("Crimson")
- blp.CFrame = torsy.CFrame*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- blp.Velocity = torsy.CFrame.lookVector*math.random(-8,-8) + torsy.CFrame.rightVector*math.random(-8,8) + Vector3.new(0,math.random(0,5),0)
- blp.RotVelocity = Vector3.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- --local blm = Instance.new("SpecialMesh",blp)
- --blm.MeshType = "Sphere"
- coroutine.wrap(function()
- swait(10)
- blp.Orientation = Vector3.new(0,blp.Orientation.y,0)
- for i=0,1,.1 do
- swait()
- blp.Transparency = i
- blp.Size = blp.Size + Vector3.new(.05,-.05,.05)
- end
- blp:Destroy()
- end)()
- end
- if efftyp == "Blunt" then
- puncheff(torsy)
- elseif efftyp == "Sharp" then
- slasheff(torsy)
- coroutine.wrap(function()
- if Knife2.Transparency == 0 then
- p1mit.Enabled = true
- swait(10)
- p1mit.Enabled = false
- end
- end)()
- elseif efftyp == "Shot" then
- so(144884872,torsy,.9,1)
- end
- if faws ~= 0 then
- BodyVel(torsy,faws)
- end
- if trip == true then
- torsy.CFrame = torsy.CFrame * CFrame.Angles(math.rad(-90),0,0)
- torsy.RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- end
- end
- end
- end
- --[[FindNearestTorso = function(pos)
- local list = (game.workspace:GetDescendants())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= chara.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:FindFirstChildOfClass("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end]]
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Head.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetDescendants()) do
- if v:IsA("Model") then
- if v:findFirstChild("Head") then
- if v ~= chara then
- if (v.Head.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function mdmg(Part, Magnitude, HitType)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil then
- local head = c:FindFirstChild("UpperTorso") or c:FindFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name and c:FindFirstChild("MagDmgd")==nil then
- if c.Name ~= chara then
- if c.Name ~= "CKbackup" or c.Name ~= "Nebula_Zorua" or c.Name ~= "Salvo_Starly" or c.Name ~= "1x1x1x1IAMbck" then
- local val = Instance.new("BoolValue",c)
- val.Name = "MagDmgd"
- local asd = Instance.new("ParticleEmitter",head)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "rbxassetid://771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 1)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled = false
- asd:Emit(20)
- game:service'Debris':AddItem(asd,3)
- --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- if HitType == "Blunt" then
- so(386946017,head,.95,3)
- game:service'Debris':AddItem(val,1)
- elseif HitType == "Shot" then
- so(144884872,head,.9,3)
- game:service'Debris':AddItem(val,.05)
- end
- local soaa = Instance.new("Sound",c.Head)
- soaa.Volume = .5
- local cho = math.random(1,5)
- if cho == 1 then
- soaa.SoundId = "rbxassetid://111896685"
- elseif cho == 2 then
- soaa.SoundId = "rbxassetid://535528169"
- elseif cho == 3 then
- soaa.SoundId = "rbxassetid://1080363252"
- elseif cho == 4 then
- soaa.SoundId = "rbxassetid://147758746"
- elseif cho == 5 then
- soaa.SoundId = "rbxassetid://626777433"
- soaa.Volume = .2
- soaa.TimePosition = 1
- end
- game:service'Debris':AddItem(soaa,6)
- soaa:Play()
- for i,v in pairs(c:children()) do
- if v:IsA("LocalScript") or v:IsA("Tool") then
- v:Destroy()
- end
- end
- hum.PlatformStand = true
- head.Velocity = RootPart.CFrame.lookVector*50
- head.RotVelocity = Vector3.new(10,0,0)
- coroutine.wrap(function()
- swait(5)
- c:BreakJoints() end)()
- else
- end
- end
- end
- end
- end
- end
- end
- EffectModel = Create("Model"){
- Parent = chara,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- swait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function MagnitudeDmg(par,magni,dmg,env,faws,trip,efftyp,toim)
- for _, c in pairs(workspace:GetDescendants()) do
- local hum = c:FindFirstChildOfClass("Humanoid")
- if hum ~= nil and c:FindFirstChild("1x1x1x1IAMbck")==nil or hum ~= nil and c:FindFirstChild("IsTeamMateOfCK")==nil then
- local head = GetDudesTorso(c)
- if head ~= nil then
- local targ = head.Position - par.Position
- local mag = targ.magnitude
- if magni >= mag and c ~= chara then
- Dmg(c,dmg,env,faws,trip,efftyp,toim)
- end
- end
- end
- end
- end
- function CamShake(par,magni,env,dur)
- coroutine.wrap(function()
- for i=0,dur*60 do
- swait()
- Humanoid.CameraOffset = Vector3.new(math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10,math.random(-(env*10),(env*10))/10)
- end
- Humanoid.CameraOffset = Vector3.new()
- end)()
- end
- function puncheff(par)
- if par.Parent:FindFirstChild("DebounceHit")==nil then
- so(386946017,par,math.random(80,120)/100,1)
- Effects.Sphere(par.CFrame,Vector3.new(1,1,1),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),"Neon","White",false,.1)
- end
- end
- function slasheff(par)
- if par.Parent:FindFirstChild("DebounceHit")==nil then
- local cho = math.random(1,3)
- so(444667859,par,1,1)
- CamShake(par,3,.3,.5)
- end
- end
- function gunreload()
- local bolting = false
- if shots < 1 then
- bolting = true
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.16576396e-05, -8.09862577e-09, 5.8991347e-05, 0.866025805, 5.21622605e-05, -0.499999523, -8.21355061e-05, 1, -3.79384437e-05, 0.500003934, 7.39239331e-05, 0.866033435),
- CFrame.new(-0.000200522729, 1.49998856, -2.10760772e-05, 0.866025805, -8.21355061e-05, 0.500003934, 5.21622605e-05, 1, 7.39239331e-05, -0.499999523, -3.79384437e-05, 0.866033435),
- CFrame.new(1.19112039, 0.509645581, -0.936723173, 0.866108775, 0.469844252, -0.170603499, 0.000398069969, -0.34195143, -0.939717591, -0.499855638, 0.813835204, -0.296356052),
- CFrame.new(-1.01784408, -0.307534277, 0.587668538, 0.813770115, -0.296275973, 0.499998927, 0.342069209, 0.939674795, 7.47573649e-05, -0.469858527, 0.170973375, 0.866026163),
- CFrame.new(0.500045836, -2.00001574, 6.10351854e-05, 1.00000012, 0, 0, 0, 1, -1.09139364e-11, 0, -1.09139364e-11, 1.00000012),
- CFrame.new(-0.499982297, -2.00001812, -1.68383121e-06, 0.866025805, 7.7745608e-07, 0.499999464, -9.20089349e-07, 1, 3.87553882e-08, -0.499999464, -4.93619154e-07, 0.866025805),
- }, .4, false)
- end
- so(1550642637,RightArm,1,1)
- local magh = Mag:Clone()
- local magd = Mag:Clone()
- magd.Parent = chara
- magd:MoveTo(MagPart.Position)
- magd.MagPart.CFrame = MagPart.CFrame
- for i,v in pairs(Mag:children'') do
- v.Transparency = 1
- end
- for i,v in pairs(magd:children'') do
- v.CanCollide = true
- end
- coroutine.wrap(function()
- swait(100)
- for ab=0,1,.1 do
- swait()
- for i,v in pairs(magd:children'') do
- v.Transparency = ab
- end
- end
- magd:Destroy()
- end)()
- swait(10)
- magh.MagPart.Weld.Part1 = LeftArm
- magh.MagPart.Weld.C1 = CFrame.new()
- magh.MagPart.Weld.C0 = CFrame.new(-1,0,-.1) * CFrame.Angles(math.rad(90),0,math.rad(90))
- magh.Parent = chara
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(6.78431461e-05, -8.38813463e-09, 6.55982731e-05, 0.866028309, 5.21623115e-05, -0.500000954, -8.2135979e-05, 1, -3.7939295e-05, 0.500000954, 7.39235766e-05, 0.866028368),
- CFrame.new(-0.000197320973, 1.4999876, -1.30886638e-05, 0.98481077, -8.24863091e-05, 0.173648238, 7.46281003e-05, 1, 5.17808985e-05, -0.173648268, -3.80359343e-05, 0.98481077),
- CFrame.new(1.1081171, 0.229849994, -0.552296758, 0.32167092, 0.529445052, -0.784998, -0.865821123, -0.171100825, -0.47018975, -0.383253366, 0.83091414, 0.403366506),
- CFrame.new(-0.717486799, 0.926528692, -1.03411949, 0.0336538404, -0.23535648, -0.971329331, -0.966074884, 0.241339579, -0.0919491872, 0.256061047, 0.941471338, -0.219250023),
- CFrame.new(0.500048757, -2.00001621, 5.34072533e-05, 1.00000596, -8.18545232e-11, 0, -8.18545232e-11, 1, -5.85714588e-10, 0, -5.85714588e-10, 1.00000596),
- CFrame.new(-0.499987721, -2.00001812, -2.68220901e-07, 0.866030872, 7.77390596e-07, 0.500002384, -9.19890795e-07, 1, 3.82206053e-08, -0.500002325, -4.94204869e-07, 0.866030872),
- }, .4, false)
- end
- magh:Destroy()
- so(1550643261,RightArm,1,1)
- for i,v in pairs(Mag:children'') do
- v.Transparency = 0
- end
- shots=1
- if bolting then
- shots=0
- swait(10)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.16576469e-05, -8.0986311e-09, 5.89913543e-05, 0.866025865, 5.21622605e-05, -0.499999553, -8.2135557e-05, 1, -3.79385383e-05, 0.500003994, 7.39240495e-05, 0.866033494),
- CFrame.new(-0.0471813381, 1.46578491, -0.0813962817, 0.866025865, -0.171088517, 0.4698219, 5.20799076e-05, 0.939667284, 0.342089593, -0.499999523, -0.296236575, 0.813792229),
- CFrame.new(0.903510451, 0.733465374, -0.540370524, 0.0522459783, 0.845055699, 0.532124102, 0.996226788, -0.00712709641, -0.0864949599, -0.0693004429, 0.534644127, -0.842239022),
- CFrame.new(-1.3147887, 0.362699449, -0.10727562, 0.924801946, -0.332139075, 0.18555221, 0.0397336259, -0.400726348, -0.915335894, 0.37838313, 0.853878319, -0.35739553),
- CFrame.new(0.500048101, -2.00001764, 6.48489149e-05, 1.00000465, 6.20275387e-10, 7.62939453e-06, 6.20275387e-10, 1, 1.05501385e-09, 7.62939453e-06, 1.05501385e-09, 1.00001347),
- CFrame.new(-0.499982387, -2.0000186, 2.08616257e-06, 0.866025865, 7.78074536e-07, 0.500008345, -9.20103844e-07, 1, 3.99777491e-08, -0.499999523, -4.92556865e-07, 0.866041124),
- }, .4, false)
- end
- so(437204112,RightArm,1,1)
- swait(5)
- end
- shots = shots+60
- end
- function wepknifestab()
- attack = true
- Humanoid.WalkSpeed = 2
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000179143899, 4.94844912e-08, -0.000147477331, 0.500000775, 1.22923609e-06, -0.86602509, -0.000292493496, 1.00000012, -0.000167452119, 0.866025031, 0.000337032834, 0.500000775),
- CFrame.new(-0.000420931523, 1.50010991, -7.43984856e-06, 0.500000775, -0.000292493496, 0.866025031, 1.22923609e-06, 1.00000012, 0.000337032834, -0.86602509, -0.000167452119, 0.500000775),
- CFrame.new(0.839951992, 0.256004274, -0.958486319, 0.499996692, 0.813799739, 0.2961981, 4.75931301e-06, 0.342016816, -0.939693928, -0.866027415, 0.469845295, 0.171003401),
- CFrame.new(-1.22089827, -0.164978445, -0.0866824239, 0.983905554, -0.138054684, 0.113450736, 0.176127508, 0.856396437, -0.485349834, -0.0301539302, 0.497520208, 0.866928339),
- CFrame.new(0.500076354, -2.00016046, 1.52737084e-05, 1.00000012, -1.45519152e-11, 2.98023224e-08, -1.45519152e-11, 1.00000012, -7.27595761e-12, 2.98023224e-08, -7.27595761e-12, 1.00000012),
- CFrame.new(-0.499987543, -2.00015903, -5.56111336e-05, 0.499999285, 9.37507139e-07, 0.866025865, -1.2402096e-06, 1.00000012, -3.66519089e-07, -0.866025925, -8.90795491e-07, 0.499999374),
- }, .5, false)
- end
- so(211059653,Knife2,1,1)
- Knife2.Transparency = 0
- KnifeH.Transparency = 1
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000175330031, 1.00539501e-06, -0.000154084992, 0.500003099, 1.22933841e-06, -0.866029263, -0.000292495621, 1.00000453, -0.000167453458, 0.866029143, 0.000337033416, 0.500003219),
- CFrame.new(-0.00041242165, 1.50012219, -6.93052425e-06, 0.500003099, -0.000292495621, 0.866029143, 1.22933841e-06, 1.00000453, 0.000337033416, -0.866029263, -0.000167453458, 0.500003219),
- CFrame.new(1.09288597, 0.364121079, -0.802504063, 0.748180747, 0.593714058, 0.296199232, 0.116981708, 0.321389914, -0.939695835, -0.653104663, 0.737710655, 0.171003729),
- CFrame.new(-0.688675284, 1.32965851, -0.712965548, 0.334458649, -0.800666928, -0.49706617, -0.926752567, -0.375185549, -0.0192363095, -0.171089798, 0.46709004, -0.867502213),
- CFrame.new(0.500086367, -2.00017858, 1.52748289e-05, 1.00000489, -7.13043846e-10, 2.98023224e-08, -7.13043846e-10, 1.00000441, -5.31144906e-10, 2.98023224e-08, -5.31144906e-10, 1.00000489),
- CFrame.new(-0.499991834, -2.00017858, -5.22881746e-05, 0.500001609, 9.36794095e-07, 0.866030037, -1.24011513e-06, 1.00000441, -3.673631e-07, -0.866030157, -8.91312084e-07, 0.500001788),
- }, .5, false)
- end
- tr2.Enabled = true
- so(200632136,Knife2,math.random(9,11)/10,1)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.50339508e-06, -0.116524018, -2.23838973, 0.342018872, -5.0964772e-08, -0.939693093, 0.321393877, 0.939692676, 0.11697726, 0.883022726, -0.342020035, 0.321392655),
- CFrame.new(-6.99047723e-06, 1.49998283, -2.62057279e-06, 0.342018872, 1.1920929e-07, 0.939693093, -5.0964772e-08, 1, -1.49011612e-07, -0.939693093, -7.4505806e-09, 0.342018902),
- CFrame.new(1.22636616, 0.263386577, -0.809811354, 0.939690471, 0.342026293, 1.16229057e-06, -0.0593909174, 0.163175166, -0.984808028, -0.336830378, 0.925414443, 0.173647419),
- CFrame.new(-1.32934356, 1.10000336, -0.700607181, -1.1920929e-07, 0.342020571, -0.939692616, -1, -4.47034836e-08, 1.49011612e-07, 7.4505806e-09, 0.939692497, 0.342020541),
- CFrame.new(0.977364421, -1.93956006, -0.0584065914, 0.854759812, -0.518661916, -0.0193820298, 0.5132581, 0.850225329, -0.116975099, 0.0771495849, 0.0900376588, 0.99294579),
- CFrame.new(-0.972516656, -1.19701695, -0.393972486, 0.183487743, 0.321393877, 0.92899859, 0.0593910404, 0.939692676, -0.336824, -0.981226325, 0.11697726, 0.153334215),
- }, .4, false)
- MagnitudeDmg(Knife2,1.5,100,0,RootPart.CFrame.lookVector*5,false,"Sharp",.5)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000175330031, 1.00539501e-06, -0.000154084992, 0.500003099, 1.22933841e-06, -0.866029263, -0.000292495621, 1.00000453, -0.000167453458, 0.866029143, 0.000337033416, 0.500003219),
- CFrame.new(-0.00041242165, 1.50012219, -6.93052425e-06, 0.500003099, -0.000292495621, 0.866029143, 1.22933841e-06, 1.00000453, 0.000337033416, -0.866029263, -0.000167453458, 0.500003219),
- CFrame.new(1.09288597, 0.364121079, -0.802504063, 0.748180747, 0.593714058, 0.296199232, 0.116981708, 0.321389914, -0.939695835, -0.653104663, 0.737710655, 0.171003729),
- CFrame.new(-0.688675284, 1.32965851, -0.712965548, 0.334458649, -0.800666928, -0.49706617, -0.926752567, -0.375185549, -0.0192363095, -0.171089798, 0.46709004, -0.867502213),
- CFrame.new(0.500086367, -2.00017858, 1.52748289e-05, 1.00000489, -7.13043846e-10, 2.98023224e-08, -7.13043846e-10, 1.00000441, -5.31144906e-10, 2.98023224e-08, -5.31144906e-10, 1.00000489),
- CFrame.new(-0.499991834, -2.00017858, -5.22881746e-05, 0.500001609, 9.36794095e-07, 0.866030037, -1.24011513e-06, 1.00000441, -3.673631e-07, -0.866030157, -8.91312084e-07, 0.500001788),
- }, .5, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000179143899, 4.94844912e-08, -0.000147477331, 0.500000775, 1.22923609e-06, -0.86602509, -0.000292493496, 1.00000012, -0.000167452119, 0.866025031, 0.000337032834, 0.500000775),
- CFrame.new(-0.000420931523, 1.50010991, -7.43984856e-06, 0.500000775, -0.000292493496, 0.866025031, 1.22923609e-06, 1.00000012, 0.000337032834, -0.86602509, -0.000167452119, 0.500000775),
- CFrame.new(0.839951992, 0.256004274, -0.958486319, 0.499996692, 0.813799739, 0.2961981, 4.75931301e-06, 0.342016816, -0.939693928, -0.866027415, 0.469845295, 0.171003401),
- CFrame.new(-1.22089827, -0.164978445, -0.0866824239, 0.983905554, -0.138054684, 0.113450736, 0.176127508, 0.856396437, -0.485349834, -0.0301539302, 0.497520208, 0.866928339),
- CFrame.new(0.500076354, -2.00016046, 1.52737084e-05, 1.00000012, -1.45519152e-11, 2.98023224e-08, -1.45519152e-11, 1.00000012, -7.27595761e-12, 2.98023224e-08, -7.27595761e-12, 1.00000012),
- CFrame.new(-0.499987543, -2.00015903, -5.56111336e-05, 0.499999285, 9.37507139e-07, 0.866025865, -1.2402096e-06, 1.00000012, -3.66519089e-07, -0.866025925, -8.90795491e-07, 0.499999374),
- }, .5, false)
- end
- so(211134014,Knife2,1,1)
- Knife2.Transparency = 1
- KnifeH.Transparency = 0
- Humanoid.WalkSpeed = 16
- tr2.Enabled = false
- attack = false
- end
- function gunshoot()
- attack = true
- Humanoid.WalkSpeed = 5
- repeat
- for i=0,1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(9.81599442e-05, -3.13463495e-08, 0.000154759327, 0.499999762, 5.98886472e-05, -0.866025686, -0.000172460219, 1, -3.0416435e-05, 0.866025627, 0.000164563156, 0.499999762),
- CFrame.new(0.110661574, 1.52556551, -0.192373157, 0.469904929, 0.170847476, 0.866025805, -0.341963649, 0.93971324, 0.000164846599, -0.813787699, -0.296226799, 0.499999464),
- CFrame.new(0.900587499, 0.405391365, -0.749934435, 0.50007689, 0.865988314, 0.000331558258, 0.000377809047, 0.000164698489, -0.99999994, -0.865981102, 0.500081062, -0.000244814204),
- CFrame.new(-1.05577028, 0.00611187518, -0.929771721, 0.258709729, 0.208402574, 0.94320631, 0.878974199, -0.455733538, -0.140396863, 0.400591552, 0.865375996, -0.301083267),
- CFrame.new(0.500045836, -2.00001764, 6.86496642e-05, 1.00000012, 0, -2.98023224e-08, 0, 1, -3.63797881e-12, -2.98023224e-08, -3.63797881e-12, 1.00000012),
- CFrame.new(-0.499984354, -2.00001764, 3.27825546e-06, 0.500000656, -9.88464308e-07, 0.86602515, 8.06332537e-07, 1, 6.75843694e-07, -0.86602515, 3.60366357e-07, 0.500000656),
- }, .5, false)
- end
- CamShake(RightArm,3,.1,.05)
- Bolt1.Transparency = 1
- BoltP1.Transparency = 1
- Bolt2.Transparency = 0
- BoltP2.Transparency = 0
- local part, pos = rayCast(MuzzleFlash.Position,((Mouse.Hit.p+Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) - MuzzleFlash.Position),200,chara)
- local aimo = Instance.new("Part",Camera)
- aimo.Anchored = true
- aimo.Size = Vector3.new()
- aimo.Transparency = 1
- aimo.CanCollide = false
- aimo.CFrame = CFrame.new(pos)
- MagnitudeDmg(aimo,3,18,2,RootPart.CFrame.lookVector*2,false,"Shot",.1)
- so(1583819337,Bolt1,math.random(90,110)/100,2)
- local hitpt = Instance.new("Part",EffectModel)
- hitpt.Size = Vector3.new(0,0,.3)
- hitpt.CFrame = Bolt1.CFrame * CFrame.Angles(0,math.rad(90),0)
- hitpt.Velocity = RootPart.CFrame.rightVector*10+Vector3.new(0,5,0)
- local hitm = Instance.new("SpecialMesh",hitpt)
- hitm.MeshId = "rbxassetid://94295100"
- hitm.TextureId = "rbxassetid://94287792"
- hitm.Scale = Vector3.new(2,2,4)
- coroutine.wrap(function()
- swait(120)
- for i = 0,1,.1 do
- swait()
- hitpt.Transparency = i
- end
- hitpt:Destroy()
- end)()
- for i=0,1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(7.78138638e-05, -1.36256676e-05, 0.100157872, 0.499999881, 5.98886909e-05, -0.866025805, -0.000172460306, 1.00000012, -3.04165078e-05, 0.866040111, 0.000164565776, 0.500008047),
- CFrame.new(0.110661842, 1.52556539, -0.192373574, 0.469904989, 0.170847505, 0.866040289, -0.341963649, 0.93971324, 0.000164849247, -0.813787758, -0.296226829, 0.500007749),
- CFrame.new(1.073771, 0.405395687, -0.649899781, 0.50007695, 0.865988374, 0.000331558171, 0.000377809076, 0.000164698373, -0.99999994, -0.865981162, 0.500081062, -0.000244814291),
- CFrame.new(-0.882619739, 0.00611773878, -0.829759479, 0.258715928, 0.208411366, 0.943215907, 0.878974259, -0.455733567, -0.140396863, 0.400595129, 0.865381122, -0.301077813),
- CFrame.new(0.413464695, -2.00001669, -0.049946934, 1.00001276, 2.30284058e-09, 7.09295273e-06, 2.30284058e-09, 1, 1.3042154e-09, 7.09295273e-06, 1.3042154e-09, 1.00000441),
- CFrame.new(-0.586589575, -2.00001693, -0.0500222594, 0.500000775, -9.86188752e-07, 0.866039634, 8.06332537e-07, 1, 6.78477591e-07, -0.866025209, 3.61660568e-07, 0.500009),
- }, .5, false)
- end
- shots = shots - 1
- aimo:Destroy()
- if shots <= 0 then
- gunreload()
- end
- Bolt1.Transparency = 0
- BoltP1.Transparency = 0
- Bolt2.Transparency = 1
- BoltP2.Transparency = 1
- until zhold == false
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function heal()
- attack = true
- Humanoid.WalkSpeed = 5
- local val = Instance.new("BoolValue",chara)
- val.Name = "healcool"
- debby:AddItem(val,30)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1.00000131, 5.536549e-11, 0, 5.536549e-11, 1, 5.82076609e-11, 0, 5.82076609e-11, 1.00000131),
- CFrame.new(-0.0470143259, 1.46578526, -0.0813575089, 0.866027415, -0.171009213, 0.46984449, 1.88792183e-06, 0.939693928, 0.342016727, -0.499997973, -0.296194941, 0.813800871),
- CFrame.new(1.50003648, 0.699995697, 3.59429396e-05, 1.00000131, -2.06271608e-07, -6.67154382e-06, -2.06196262e-07, -1, 2.48575816e-07, -6.67157292e-06, -2.48721335e-07, -1.00000131),
- CFrame.new(-1.2535826, -0.14593178, 0.0679161474, 0.941512227, -0.331708014, -0.0593915284, 0.331707656, 0.88120383, 0.336823434, -0.059390977, -0.33682391, 0.939694226),
- CFrame.new(0.500059426, -2.00001574, 4.5761466e-05, 0.939693809, -1.38383513e-07, -0.342020601, -2.80560926e-08, 1, -4.82134055e-07, 0.342020571, 4.627218e-07, 0.939694047),
- CFrame.new(-0.499963611, -2.0000174, 2.33203173e-05, 0.939694047, -1.69952145e-07, 0.342020452, 2.99973181e-07, 1, -3.27068847e-07, -0.342020482, 4.10043867e-07, 0.939694047),
- }, .4, false)
- end
- local inj = New("Part",chara,"inj",{Size = Vector3.new(2.10000014, 0.299999982, 0.300000012),CFrame = CFrame.new(-37.1041107, 9.26048374, -70.1689682, -0.100794047, 0.957379222, 0.270676494, -0.129940063, 0.257064044, -0.957618713, -0.986385465, -0.131693989, 0.0984913707),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- local iMesh = New("SpecialMesh",inj,"Mesh",{Scale = Vector3.new(0.00200000009, 0.00200000009, 0.00200000009),MeshId = "rbxassetid://504973881",MeshType = Enum.MeshType.FileMesh,})
- local iWeld = New("ManualWeld",inj,"Weld",{Part0 = inj,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, -0.100794047, -0.129940063, -0.986385465, 0.957379222, 0.257064044, -0.131693989, 0.270676494, -0.957618713, 0.0984913707),C1 = CFrame.new(0.250003815, -1.05000305, -0.249992371, -0.270675898, 0.957618654, -0.0984939635, 0.957379043, 0.257062733, -0.131696969, -0.100796357, -0.129943267, -0.986384809),})
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1.00000441, 2.30059527e-10, -1.45519152e-11, 2.30059527e-10, 1, 2.32830644e-10, -1.45519152e-11, 2.32830644e-10, 1.00000441),
- CFrame.new(-0.0342181027, 1.48367238, -0.0925136507, 0.939694226, 1.76227331e-07, 0.342022419, -0.0593916923, 0.984807789, 0.163176015, -0.336826295, -0.173648849, 0.925418019),
- CFrame.new(1.50004876, 0.69999665, 2.83136833e-05, 1.00000441, -2.06446316e-07, -6.67157292e-06, -2.06021568e-07, -1, 2.48401193e-07, -6.67160202e-06, -2.48895958e-07, -1.00000441),
- CFrame.new(-1.32655382, 0.16053623, -0.618192732, 0.82254082, 0.00194577302, 0.568706632, 0.568639874, 0.0127443047, -0.82248795, -0.00884814467, 0.999919116, 0.00937626697),
- CFrame.new(0.500066876, -2.00001621, 5.19603491e-05, 0.939696729, -1.38208819e-07, -0.342021674, -2.78232619e-08, 1, -4.81959432e-07, 0.342021644, 4.62896423e-07, 0.939696968),
- CFrame.new(-0.499963373, -2.00001645, 2.26646662e-05, 0.939696968, -1.69777451e-07, 0.342021525, 3.00089596e-07, 1, -3.26806912e-07, -0.342021555, 4.1021849e-07, 0.939696968),
- }, .4, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1.00000012, -3.48876483e-12, 0, -3.48876483e-12, 1, 0, 0, 0, 1.00000012),
- CFrame.new(-2.27339151e-05, 1.46578801, -0.0939310491, 1.00000012, -3.72103386e-07, 1.64323137e-06, -2.12327393e-07, 0.939692557, 0.342020363, -1.67140388e-06, -0.342020422, 0.939692676),
- CFrame.new(1.50005758, 0.699994743, 3.59426958e-05, 1.00000012, -2.06212761e-07, -6.67157292e-06, -2.06226048e-07, -1, 2.48663127e-07, -6.67157292e-06, -2.48663127e-07, -1.00000012),
- CFrame.new(-0.943567514, 0.0578621849, -0.670854151, 0.270323098, -0.957491815, 0.100672945, 0.957676411, 0.256677359, -0.130279034, 0.0989006162, 0.131629527, 0.986353219),
- CFrame.new(0.500069618, -2.00001717, 4.97102737e-05, 0.939692676, -1.38762402e-07, -0.342020184, -2.76195351e-08, 1, -4.81668394e-07, 0.342020184, 4.62023309e-07, 0.939692795),
- CFrame.new(-0.499966532, -2.00001884, 2.46018171e-05, 0.939692795, -1.69370765e-07, 0.342019975, 2.99449312e-07, 1, -3.27592716e-07, -0.342020005, 4.10247594e-07, 0.939692795),
- }, .5, false)
- end
- so(566593606,Torso,1,1)
- coroutine.wrap(function()
- healing = true
- for i=1,200 do
- swait()
- Humanoid.Health = Humanoid.Health + 1
- end
- healing = false
- end)()
- swait(60)
- inj:BreakJoints()
- inj.CanCollide = true
- inj.Velocity = RootPart.CFrame.rightVector*-30
- coroutine.wrap(function()
- swait(60)
- for i=0,1,.1 do
- swait()
- inj.Transparency = i
- end
- inj:Destroy()
- end)()
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1.00000012, -7.41096073e-12, 0, -7.41096073e-12, 1, 2.91038305e-11, 0, 2.91038305e-11, 0.99999994),
- CFrame.new(-3.04159403e-05, 1.46578789, -0.0939521194, 1.00000012, -4.05150786e-07, 1.62865035e-06, -1.76347669e-07, 0.939691484, 0.342023492, -1.66901737e-06, -0.342023432, 0.939691424),
- CFrame.new(1.50005376, 0.699994802, 3.59716505e-05, 1.00000012, -1.58599477e-07, -6.6684006e-06, -1.58597771e-07, -1, 2.8318027e-07, -6.6684006e-06, -2.83209374e-07, -0.99999994),
- CFrame.new(-1.64437401, 0.697701395, 0.19487834, 0.408384711, 0.907241344, 0.100674063, -0.898611128, 0.418956876, -0.130281046, -0.160374403, -0.0372620374, 0.986352742),
- CFrame.new(0.500071704, -2.00001526, 2.73138285e-05, 0.939691603, 9.13247675e-07, -0.342023104, -1.21287303e-06, 1, -6.62083039e-07, 0.342023045, 1.03705679e-06, 0.939691603),
- CFrame.new(-0.499963105, -2.00001931, 1.77323818e-05, 0.939691305, -1.36975643e-06, 0.342023998, 1.52508437e-06, 1, -1.85216777e-07, -0.342024028, 6.95697963e-07, 0.939691186),
- }, .5, false)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function shoot()
- attack = true
- so(169799883,gun,1,1)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
- CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562),
- CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
- CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767),
- }, .3, false)
- end
- Humanoid.WalkSpeed = 5
- local ref = Instance.new("Part",chara)
- ref.Size = Vector3.new(0,0,0)
- ref.Anchored = true
- ref.CanCollide = false
- ref.Transparency = 1
- gweld.Part0 = RightArm
- gweld.C0 = CFrame.new(.1,-1.5,-.2)*CFrame.Angles(math.rad(180),math.rad(0),math.rad(-40))
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- swait(5)
- repeat
- so(470245800,gun,1,1)
- ref.CFrame = Mouse.Hit
- mdmg(ref,3,"Shot")
- local hitpt = Instance.new("Part",EffectModel)
- hitpt.Size = Vector3.new(0,0,.3)
- local bf = Instance.new("BodyVelocity",hitpt)
- bf.P = 10000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- game:service'Debris':AddItem(bf,.1)
- hitpt.CFrame = gun.CFrame * CFrame.new(0,-.5,.5) * CFrame.Angles(math.rad(90),0,0)
- bf.Velocity = Vector3.new(0,5,0) + RootPart.CFrame.rightVector*10
- local hitm = Instance.new("SpecialMesh",hitpt)
- hitm.MeshId = "http://www.roblox.com/asset/?id=94295100"
- hitm.TextureId = "http://www.roblox.com/asset/?id=94287792"
- hitm.Scale = Vector3.new(3,3,3.5)
- coroutine.wrap(function()
- swait(120)
- for i = 0,1.1 do
- swait()
- hitpt.Transparency = i
- end
- hitpt:Destroy()
- end)()
- Effects.Block.Create(BrickColor.new("Bright yellow"), gun.CFrame*CFrame.new(0,.6,.3), 0,0,0,1,1,1, 0.05)
- shods = shods - 1
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- if shods == 0 then
- so(147323220,gun,1,1)
- for i=0,1.3,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- local MagPartt = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.200000033, 0.399999976, 1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- MagPartt.CFrame = gun.CFrame * CFrame.new(0,-.5,-.5) * CFrame.Angles(0,0,0)
- coroutine.wrap(function()
- swait(5)
- MagPartt.CanCollide = true
- swait(120)
- for i = 0,1.1 do
- swait()
- MagPartt.Transparency = i
- end
- MagPartt:Destroy()
- end)()
- swait(10)
- local MagPart = New("Part",chara,"MagPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(.2,.4,1),CFrame = CFrame.new(-9.29999638, 0.700002313, -0.200002074, 1, 0, 0, 0, 0, 1, 0, -1, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- local Weld = New("ManualWeld",MagPart,"Weld",{Part0 = MagPart,Part1 = chara["Left Arm"],C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)*CFrame.Angles(math.rad(90),math.rad(90),math.rad(0)),C1 = CFrame.new(0.200001717, -1.20000005, -0.200000286, 1, 0, 0, 0, 0, 1, 0, -1, 0),})
- for i=0,1.4,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.973445654, 1.13885617, -0.660623372, 0.766044199, 0.642787933, 5.27496837e-08, 0.413175672, -0.492403269, -0.766045034, -0.492404401, 0.586824477, -0.64278698),
- CFrame.new(-0.516991675, 0.65931946, -0.711421967, 0, -0.499999166, 0.866025925, 0.766044796, -0.556670487, -0.321393073, 0.642787218, 0.663414717, 0.383021772),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- MagPart:Destroy()
- swait(5)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- so(506273075,gun,1,1)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629361629, 0.793605626, -0.495871037, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301530343, -0.171007201, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984815434, 1.48289728, -0.00301322341, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(1.16020393, 0.666379213, -0.905047119, 0.76604414, 0.604023218, 0.219846413, 0.219846308, 0.0751920938, -0.972632408, -0.604023278, 0.793411791, -0.0751917362),
- CFrame.new(-0.629211903, 0.930547178, -0.87133497, 0.262002915, -0.642787874, -0.71984607, -0.958213985, -0.262002975, -0.114805877, -0.114805937, 0.71984601, -0.684573948),
- CFrame.new(0.499999523, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000954, -1.99999809, -1.84774399e-06, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- shods = 17
- swait(10)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.0301527902, -0.171009317, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736),
- CFrame.new(0.0984806046, 1.48289788, -0.00301507115, 0.984807849, 0.173648134, -3.13053391e-07, -0.171010122, 0.969846427, -0.173647895, -0.0301533248, 0.171009824, 0.984807849),
- CFrame.new(0.9734447, 0.943128467, -1.04116416, 0.76604414, 0.642788053, 0, 0.219846308, -0.262002349, -0.939692736, -0.604023278, 0.719846129, -0.342019886),
- CFrame.new(-0.516993761, 0.475136518, -0.924885869, 0, -0.499998987, 0.866025984, 0.939692736, -0.29619813, -0.171009615, 0.342019886, 0.813798308, 0.469845414),
- CFrame.new(0.5, -1.72638702, -0.751741886, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(-0.500000238, -1.99999905, 5.96046164e-08, 1, 0, 0, 0, 1, -2.98023224e-08, 0, -2.98023224e-08, 1),
- }, .3, false)
- end
- end
- until zhold == false
- swait(5)
- ref:Destroy()
- so(211134014,gun,1,1)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0524868444, 0, -0.0110093001, 0.64278698, 0, 0.766044974, 0, 1, 0, -0.766044974, 0, 0.64278698),
- CFrame.new(-0.0421711877, 1.49999738, -0.0331315249, 0.852868021, -0.0612752885, -0.518518507, 0.17364794, 0.969846606, 0.171008661, 0.492404759, -0.235887513, 0.837791562),
- CFrame.new(0.611007333, -0.00932076573, -0.639356554, 0.653100669, 0.696805716, -0.296515375, -0.748181939, 0.533255994, -0.394793421, -0.116975725, 0.479687244, 0.869607329),
- CFrame.new(-1.29161143, -0.030067116, -0.0939707607, 0.98480773, -0.163176328, 0.0593894422, 0.173647985, 0.925416648, -0.336824149, 1.78813934e-06, 0.342019945, 0.939692736),
- CFrame.new(0.499998003, -2.00000095, 3.84449959e-06, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
- CFrame.new(-0.499998897, -2.00000095, 1.59442425e-06, 0.98480767, 0, 0.173648536, 0, 1, 0, -0.173648536, 0, 0.98480767),
- }, .3, false)
- end
- gweld.Part0 = RightLeg
- gweld.C0 = gdefc0
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function doge()
- attack = true
- Humanoid.WalkSpeed = 0
- so(536642316,Torso,1,1)
- local bodyvel = Instance.new("BodyVelocity",RootPart)
- local pep = 10000000
- bodyvel.P = pep
- bodyvel.MaxForce = Vector3.new(pep,pep,pep)
- bodyvel.Velocity = RootPart.CFrame.lookVector*50
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0.413182259, -0.492409885, 1, 0, 0, 0, 0.173647001, 0.984807968, 0, -0.984807968, 0.173647001),
- CFrame.new(0, 1.39017391, 0.409808099, 1, 0, 0, 0, 0.499998748, -0.866026163, 0, 0.866026163, 0.499998748),
- CFrame.new(0.997828066, 1.40889716, 0.360830426, 0, 0.173647001, 0.984807968, 0.173647001, -0.969846725, 0.171008945, 0.984807968, 0.171008945, -0.030153282),
- CFrame.new(-1.00000775, 1.48291457, 0.347779244, 0, -0.173647001, -0.984807968, -0.173647001, -0.969846725, 0.171008945, -0.984807968, 0.171008945, -0.030153282),
- CFrame.new(0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -2, -2.86102295e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .4, false)
- bodyvel.Velocity = RootPart.CFrame.lookVector*50
- end
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000384914892, -2.50002575, -0.500230014, 1, 0.000325046538, 9.11258903e-05, -9.11258612e-05, -1.13315764e-07, 1, 0.000325047644, -1.00000298, -8.37171683e-08),
- CFrame.new(-2.67028663e-05, 1.3837955, 0.294111609, 1, 7.27595761e-12, -7.27595761e-12, 0, 0.766044259, -0.642787933, -5.78026516e-12, 0.642787993, 0.766044199),
- CFrame.new(1.49976707, 1.00041652, 0.300775796, -0.00040801923, -0.765891016, 0.642970264, 2.89759337e-05, -0.642970324, -0.765891075, 0.99999994, -0.000293867604, 0.000284536654),
- CFrame.new(-1.42841077, 1.06972277, 0.174795836, 0.220292583, 0.604053974, -0.765891671, -0.261924088, -0.719712377, -0.642969549, -0.939610124, 0.34224686, -0.000331013813),
- CFrame.new(0.500055313, -2, 3.8146969e-05, 1, 0, -5.78026516e-12, 0, 1, 0, -5.78026516e-12, 0, 1),
- CFrame.new(-0.49997139, -2, -1.62124597e-05, 1, 0, -5.78026516e-12, 0, 1, 0, -5.78026516e-12, 0, 1),
- }, .4, false)
- bodyvel.Velocity = RootPart.CFrame.lookVector*50
- end
- for i=0,50,10 do
- swait()
- bodyvel.Velocity = RootPart.CFrame.lookVector*(50-i)
- end
- bodyvel:Destroy()
- swait(10)
- for i=0,1,.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.00016165484, -1.36983359, -0.0292072296, 1, 7.76843081e-05, -2.60516535e-05, -6.40891813e-05, 0.939692557, 0.342020124, 5.10504469e-05, -0.342021197, 0.939695537),
- CFrame.new(-1.71661304e-05, 1.55976009, -0.1281178, 1, 7.27595761e-12, -7.27595761e-12, -3.63797881e-12, 0.939692616, 0.342020214, 2.91038305e-11, -0.342020303, 0.939692557),
- CFrame.new(1.50001144, 1.00809121, -0.154073462, 1, 1.45519152e-11, -7.27595761e-12, -3.63797881e-12, -0.939692974, -0.342018962, 2.91038305e-11, 0.342018992, -0.939693034),
- CFrame.new(-1.30754018, 0.449972421, -0.64069438, 0.262003481, 0.219851375, -0.939691246, -0.642790556, 0.766041994, 2.16066837e-06, 0.719843447, 0.604024053, 0.342024028),
- CFrame.new(0.49989906, -0.431120992, -0.657953143, 1, -6.40891813e-05, 5.10504469e-05, 7.76843081e-05, 0.939692557, -0.342021197, -2.60516535e-05, 0.342020124, 0.939695537),
- CFrame.new(-0.600045562, -1.23124671, 0.200614065, 1, -3.91021022e-05, -7.18890005e-05, 7.7586832e-05, 0.173648059, 0.984807789, -2.60246452e-05, -0.984807789, 0.173648089),
- }, .3, false)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function goright()
- attack = true
- Humanoid.WalkSpeed = 0
- so(536642316,Torso,1,1)
- BodyVel(RootPart,RootPart.CFrame.rightVector*40)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866025686, 9.42248391e-07, 0.500011504, -8.48485797e-08, 1, 2.03145464e-06, -0.499997288, 1.801709e-06, 0.866039157),
- CFrame.new(0.0133891273, 1.49998093, -0.223221898, 0.999244928, 0.0180275738, 0.0343858302, -0.0296961162, 0.925415933, 0.377787739, -0.0250054598, -0.378526747, 0.92527163),
- CFrame.new(0.597281635, 0.899970174, -0.636579931, -0.2961981, 0.81379801, 0.499997288, 0.939692438, 0.34202075, -1.801709e-06, -0.171011984, 0.469857872, -0.866039157),
- CFrame.new(-1.5597142, 0.600028992, -0.496432245, 0.556670129, 0.663414598, -0.499997288, -0.766044378, 0.642787695, 1.801709e-06, 0.321399361, 0.38303256, 0.866039157),
- CFrame.new(0.0669843927, -1.80000138, -0.249991581, 0.750000238, 0.433012992, -0.499997288, -0.499999464, 0.866025865, 1.801709e-06, 0.433021635, 0.250007659, 0.866039157),
- CFrame.new(-1.01960945, -1.79999983, -0.300026655, 0.663413942, 0.556670904, -0.499997288, -0.642787337, 0.766044736, 1.801709e-06, 0.38302961, 0.321402997, 0.866039157),
- }, .4, false)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- function goleft()
- attack = true
- Humanoid.WalkSpeed = 0
- so(536642316,Torso,1,1)
- BodyVel(RootPart,RootPart.CFrame.rightVector*-40)
- for i=0,1,.2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 0.866035402, 9.42248391e-07, -0.499995083, 1.7168677e-06, 1, 1.08920722e-06, 0.500013709, 1.801709e-06, 0.866029859),
- CFrame.new(-0.100005262, 1.49997783, -0.173194915, 0.984938622, -0.171012864, -0.0261079669, 0.171011686, 0.939692199, 0.296198815, -0.0261065066, -0.296198487, 0.954771042),
- CFrame.new(1.55997992, 0.600023985, -0.496356547, 0.433018357, -0.750008225, 0.500013709, 0.866026461, 0.499998212, 1.801709e-06, -0.249996096, 0.433009237, 0.866029859),
- CFrame.new(-0.510781586, 0.89997524, -0.686506629, -0.296202958, -0.813806593, -0.500013709, -0.939693034, 0.342019022, -1.801709e-06, 0.171007261, 0.469842136, -0.866029859),
- CFrame.new(0.975441694, -1.79999304, -0.250189304, 0.750009537, -0.433016449, 0.500013709, 0.500001013, 0.866024911, 1.801709e-06, -0.433007956, 0.249998584, 0.866029859),
- CFrame.new(-0.282589972, -1.79999781, -0.149757206, 0.813807786, -0.296199739, 0.500013709, 0.34202078, 0.939692438, 1.801709e-06, -0.469841361, 0.171009272, 0.866029859),
- }, .4, false)
- end
- Humanoid.WalkSpeed = 16
- attack = false
- end
- mouse = game.Players.LocalPlayer:GetMouse()
- local char = game.Players.LocalPlayer.Character
- local hed = char.Head
- local face = hed.face
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = hed
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size12"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0.75,0.75,0.75)
- text.TextColor3 = Color3.new(0.45,0.45,0.45)
- text.Text = ""
- local talksound1 = Instance.new("Sound", hed)
- talksound1.SoundId = "rbxassetid://761473114"
- talksound1.Volume = 5
- local talksound2 = Instance.new("Sound", hed)
- talksound2.SoundId = "rbxassetid://927634408"
- talksound2.Volume = 5
- local talksound3 = Instance.new("Sound", hed)
- talksound3.SoundId = "rbxassetid://927635476"
- talksound3.Volume = 5
- local talksound4 = Instance.new("Sound", hed)
- talksound4.SoundId = "rbxassetid://927635695"
- talksound4.Volume = 5
- local talksound5 = Instance.new("Sound", hed)
- talksound5.SoundId = "rbxassetid://927636484"
- talksound5.Volume = 5
- local talksound6 = Instance.new("Sound", hed)
- talksound6.SoundId = "rbxassetid://927636725"
- talksound6.Volume = 5
- local talksound7 = Instance.new("Sound", hed)
- talksound7.SoundId = "rbxassetid://927636984"
- talksound7.Volume = 5
- warn("J to die...")
- attacksound = Instance.new("Sound", hed)
- attacksound.SoundId = "rbxassetid://437475935"
- attacksound.Volume = 5
- hitsound = Instance.new("Sound", hed)
- hitsound.SoundId = "rbxassetid://406913243"
- hitsound.Volume = 5
- dustsound = Instance.new("Sound", hed)
- dustsound.SoundId = "rbxassetid://390064602"
- dustsound.Volume = 5
- dustsound.Pitch = 0.35
- function death(key)
- key = key:lower()
- if key == "t" then
- face.Texture = "rbxassetid://768928827"
- char.Humanoid.WalkSpeed = 0
- char.Humanoid.JumpPower = 0
- attacksound:Play()
- local attacklaser = Instance.new("Part", char)
- attacklaser.Size = Vector3.new(5,5,1)
- attacklaser.CanCollide = false
- attacklaser.Anchored = true
- attacklaser.Position = char.Torso.Position + Vector3.new(0,0,1)
- attacklaser.Transparency = 1
- local attackdecal1 = Instance.new("Decal", attacklaser)
- attackdecal1.Texture = "rbxassetid://941494931"
- attackdecal1.Face = "Front"
- local attackdecal2 = Instance.new("Decal", attacklaser)
- attackdecal2.Texture = "rbxassetid://941494931"
- attackdecal2.Face = "Back"
- wait(0.2)
- attackdecal1.Texture = "rbxassetid://941495205"
- attackdecal2.Texture = "rbxassetid://941495205"
- wait(0.2)
- attackdecal1.Texture = "rbxassetid://941495475"
- attackdecal2.Texture = "rbxassetid://941495475"
- wait(0.2)
- attackdecal1.Texture = ""
- attackdecal2.Texture = ""
- wait(1.9)
- local hittext = Instance.new("Part", char)
- hittext.Size = Vector3.new(5,5,1)
- hittext.CanCollide = false
- hittext.Anchored = true
- hittext.Position = char.Torso.Position + Vector3.new(0,2,0)
- hittext.Transparency = 1
- local hitdecal1 = Instance.new("Decal", hittext)
- hitdecal1.Texture = "rbxassetid://941619213"
- hitdecal1.Face = "Front"
- local hitdecal2 = Instance.new("Decal", hittext)
- hitdecal2.Texture = "rbxassetid://941619213"
- hitdecal2.Face = "Back"
- attackdecal1:Destroy()
- attackdecal2:Destroy()
- attacklaser:Destroy()
- hitsound:Play()
- wait(0.2)
- hittext.Position = char.Torso.Position + Vector3.new(0,3,0)
- wait(0.2)
- hittext.Position = char.Torso.Position + Vector3.new(0,2,0)
- wait(0.2)
- hittext.Position = char.Torso.Position + Vector3.new(0,3,0)
- wait(0.2)
- hittext.Position = char.Torso.Position + Vector3.new(0,2,0)
- wait(0.2)
- hitdecal1:Destroy()
- hitdecal2:Destroy()
- hittext:Destroy()
- wait(0.25)
- face.Texture = "rbxassetid://1078549100"
- wait(2)
- local randomsound = math.random(1,7)
- text.Text = "I"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- randomsound = math.random(1,7)
- text.Text = "I."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "I.."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "I..."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(2)
- local randomsound = math.random(1,7)
- text.Text = "."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = ".."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "..."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(2)
- local randomsound = math.random(1,7)
- text.Text = "H"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Ha"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hat"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate y"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate yo"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate you"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate you."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate you.."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.4)
- local randomsound = math.random(1,7)
- text.Text = "Hate you..."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(2.5)
- char['Left Leg'].Transparency = 0.05
- wait(0.05)
- char['Left Leg'].Transparency = 0.1
- wait(0.05)
- char['Left Leg'].Transparency = 0.15
- wait(0.05)
- char['Left Leg'].Transparency = 0.2
- wait(0.05)
- char['Left Leg'].Transparency = 0.25
- dustsound:play()
- wait(0.05)
- char['Left Leg'].Transparency = 0.3
- wait(0.05)
- char['Left Leg'].Transparency = 0.35
- char['Right Leg'].Transparency = 0.05
- wait(0.05)
- char['Left Leg'].Transparency = 0.4
- char['Right Leg'].Transparency = 0.1
- wait(0.05)
- char['Left Leg'].Transparency = 0.45
- char['Right Leg'].Transparency = 0.15
- wait(0.05)
- char['Left Leg'].Transparency = 0.5
- char['Right Leg'].Transparency = 0.2
- wait(0.05)
- char['Left Leg'].Transparency = 0.55
- char['Right Leg'].Transparency = 0.25
- wait(0.05)
- char['Left Leg'].Transparency = 0.6
- char['Right Leg'].Transparency = 0.3
- wait(0.05)
- char['Left Leg'].Transparency = 0.65
- char['Right Leg'].Transparency = 0.35
- wait(0.05)
- char['Left Leg'].Transparency = 0.7
- char['Right Leg'].Transparency = 0.4
- wait(0.05)
- char['Left Leg'].Transparency = 0.75
- char['Right Leg'].Transparency = 0.45
- wait(0.05)
- char['Left Leg'].Transparency = 0.8
- char['Right Leg'].Transparency = 0.5
- char['Left Arm'].Transparency = 0.05
- text.Text = ""
- wait(0.05)
- char['Left Leg'].Transparency = 0.85
- char['Right Leg'].Transparency = 0.55
- char['Left Arm'].Transparency = 0.1
- wait(0.05)
- char['Left Leg'].Transparency = 0.9
- char['Right Leg'].Transparency = 0.6
- char['Left Arm'].Transparency = 0.15
- wait(0.05)
- char['Left Leg'].Transparency = 0.95
- char['Right Leg'].Transparency = 0.65
- char['Left Arm'].Transparency = 0.2
- wait(0.05)
- char['Left Leg'].Transparency = 1
- char['Right Leg'].Transparency = 0.7
- char['Left Arm'].Transparency = 0.25
- wait(0.05)
- char['Right Leg'].Transparency = 0.75
- char['Left Arm'].Transparency = 0.30
- wait(0.05)
- char['Right Leg'].Transparency = 0.8
- char['Left Arm'].Transparency = 0.35
- wait(0.05)
- char['Right Leg'].Transparency = 0.85
- char['Left Arm'].Transparency = 0.4
- wait(0.05)
- char['Right Leg'].Transparency = 0.9
- char['Left Arm'].Transparency = 0.45
- wait(0.05)
- char['Right Leg'].Transparency = 0.95
- char['Left Arm'].Transparency = 0.5
- char.Torso.Transparency = 0.05
- wait(0.05)
- char['Right Leg'].Transparency = 1
- char['Left Arm'].Transparency = 0.55
- char.Torso.Transparency = 0.1
- wait(0.05)
- char['Left Arm'].Transparency = 0.6
- char.Torso.Transparency = 0.15
- wait(0.05)
- char['Left Arm'].Transparency = 0.65
- char.Torso.Transparency = 0.2
- wait(0.05)
- char['Left Arm'].Transparency = 0.7
- char.Torso.Transparency = 0.25
- wait(0.05)
- char['Left Arm'].Transparency = 0.75
- char.Torso.Transparency = 0.3
- wait(0.05)
- char['Left Arm'].Transparency = 0.8
- char.Torso.Transparency = 0.35
- wait(0.05)
- char['Left Arm'].Transparency = 0.85
- char.Torso.Transparency = 0.4
- wait(0.05)
- char['Left Arm'].Transparency = 0.9
- char.Torso.Transparency = 0.45
- wait(0.05)
- char['Left Arm'].Transparency = 0.95
- char.Torso.Transparency = 0.5
- wait(0.05)
- char['Left Arm'].Transparency = 1
- char.Torso.Transparency = 0.5
- char['Right Arm'].Transparency = 0.05
- wait(0.05)
- char.Torso.Transparency = 0.55
- char['Right Arm'].Transparency = 0.1
- wait(0.05)
- char.Torso.Transparency = 0.6
- char['Right Arm'].Transparency = 0.15
- wait(0.05)
- char.Torso.Transparency = 0.65
- char['Right Arm'].Transparency = 0.2
- wait(0.05)
- char.Torso.Transparency = 0.7
- char['Right Arm'].Transparency = 0.25
- wait(0.05)
- char.Torso.Transparency = 0.75
- char['Right Arm'].Transparency = 0.3
- wait(0.05)
- char.Torso.Transparency = 0.8
- char['Right Arm'].Transparency = 0.35
- wait(0.05)
- char.Torso.Transparency = 0.85
- char['Right Arm'].Transparency = 0.4
- wait(0.05)
- char.Torso.Transparency = 0.9
- char['Right Arm'].Transparency = 0.45
- wait(0.05)
- char.Torso.Transparency = 0.95
- char['Right Arm'].Transparency = 0.5
- char.Head.Transparency = 0.025
- local randomsound = math.random(1,7)
- text.Text = "I"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Torso.Transparency = 1
- char['Right Arm'].Transparency = 0.55
- char.Head.Transparency = 0.05
- local randomsound = math.random(1,7)
- text.Text = "I w"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.6
- char.Head.Transparency = 0.075
- local randomsound = math.random(1,7)
- text.Text = "I wis"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.65
- char.Head.Transparency = 0.1
- local randomsound = math.random(1,7)
- text.Text = "I wish"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.7
- char.Head.Transparency = 0.125
- local randomsound = math.random(1,7)
- text.Text = "I wish s"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.75
- char.Head.Transparency = 0.15
- local randomsound = math.random(1,7)
- text.Text = "I wish so"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.8
- char.Head.Transparency = 0.175
- randomsound = math.random(1,7)
- text.Text = "I wish so y"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.85
- char.Head.Transparency = 0.2
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.9
- char.Head.Transparency = 0.225
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo b"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 0.95
- char.Head.Transparency = 0.25
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo bu"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char['Right Arm'].Transparency = 1
- char.Head.Transparency = 0.275
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo bur"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.3
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burn"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.325
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burne"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.35
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.375
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned i"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.4
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.425
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in h"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.45
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in he"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.475
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in hel"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.5
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in hell"
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.525
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in hell."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.55
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in hell.."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.15)
- char.Head.Transparency = 0.575
- local randomsound = math.random(1,7)
- text.Text = "I wish so yo burned in hell..."
- if randomsound == 1 then
- talksound1:Play()
- end
- if randomsound == 2 then
- talksound2:Play()
- end
- if randomsound == 3 then
- talksound3:Play()
- end
- if randomsound == 4 then
- talksound4:Play()
- end
- if randomsound == 5 then
- talksound5:Play()
- end
- if randomsound == 6 then
- talksound6:Play()
- end
- if randomsound == 7 then
- talksound7:Play()
- end
- wait(0.1)
- char.Head.Transparency = 0.6
- wait(0.1)
- char.Head.Transparency = 0.625
- wait(0.1)
- char.Head.Transparency = 0.65
- wait(0.1)
- char.Head.Transparency = 0.675
- wait(0.1)
- char.Head.Transparency = 0.7
- wait(0.1)
- char.Head.Transparency = 0.725
- wait(0.1)
- char.Head.Transparency = 0.75
- face.Texture = ""
- text.Text = ""
- for _,v in next, char:children() do
- if(v:IsA'Accessory')then
- v:destroy()
- end
- end
- wait(0.1)
- char.Head.Transparency = 0.775
- wait(0.1)
- char.Head.Transparency = 0.8
- wait(0.1)
- char.Head.Transparency = 0.825
- wait(0.1)
- char.Head.Transparency = 0.85
- wait(0.1)
- char.Head.Transparency = 0.875
- wait(0.1)
- char.Head.Transparency = 0.9
- wait(0.1)
- char.Head.Transparency = 0.925
- wait(0.1)
- char.Head.Transparency = 0.95
- wait(0.1)
- char.Head.Transparency = 0.975
- wait(0.1)
- char.Head.Transparency = 1
- char.Head:remove()
- char.Humanoid.MaxHealth = 0
- char.Humanoid.Health = 0
- end
- end
- mouse.KeyDown:connect(death)
- qhold = false
- justsprinted = false
- function sprint()
- attack = true
- --print("supurinto?")
- --justsprinted = true
- --coroutine.wrap(function()
- --swait(10)
- --justsprinted = false
- --end)()
- repeat
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.4138464e-07, 0.123327732, -0.188363045, 1, -4.38293796e-07, 1.20420327e-06, 0, 0.939692736, 0.342019886, -1.28148622e-06, -0.342019916, 0.939692736) * CFrame.new(0, 0- .08 * math.cos((sine/2.5)), 0),
- CFrame.new(0, 1.41422474, 0.0894482136, 1, 0, 0, 0, 0.939692736, -0.342019916, 0, 0.342019886, 0.939692736),
- CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, -.6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .6 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 2.5)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- 1 * math.cos((sine) / 2.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 2.5)), 0, 0),
- }, .3, false)
- Humanoid.WalkSpeed = 40
- until qhold == false or Torso.Velocity == Vector3.new(0,0,0)
- --print'sutoppu'
- Humanoid.WalkSpeed = 16
- attack = false
- end
- zhold = false
- Mouse.Button1Down:connect(function()
- zhold = true
- if attack == false then
- gunshoot()
- end
- end)
- Mouse.Button1Up:connect(function()
- zhold = false
- end)
- local sprintt = 0
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false then
- if k == 'z' then
- if Anim ~= "Fall" and Anim ~= "Jump" then
- doge()
- end
- elseif k == 'q' then
- qhold = true
- sprint()
- elseif k == 'f' then
- wepknifestab()
- elseif k == 'g' then
- so(115959318,Torso,1,1)
- if li.Enabled == true then
- li.Enabled = false
- else
- li.Enabled = true
- end
- elseif k == 'x' and chara:FindFirstChild("healcool")==nil then
- heal()
- elseif k == 'k' then
- goleft()
- elseif k == 'e' then
- zhold = true
- shoot()
- elseif k == 'l' then
- goright()
- elseif k == 'r' then
- attack = true
- Humanoid.WalkSpeed = 1
- gunreload()
- Humanoid.WalkSpeed = 16
- attack = false
- end
- end
- end)
- Mouse.KeyUp:connect(function(k)
- k = k:lower()
- if k == 'q' then
- qhold = false
- elseif k == 'e' then
- zhold = false
- end
- end)
- coroutine.wrap(function()
- game:GetService("RunService").RenderStepped:connect(function()
- for i,v in pairs(chara:GetDescendants()) do
- if v:IsA("BasePart") and v.Parent.Name ~= "FakeHeadM" and v.Name ~= "Head" and v.Parent:IsA("Accessory") == false then
- v.LocalTransparencyModifier = 0
- end
- end
- end)
- end)()
- coroutine.wrap(function()
- while 1 do
- swait()
- if doe <= 360 then
- doe = doe + 2
- else
- doe = 0
- end
- end
- end)()
- while true do
- swait()
- while true do
- swait()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, chara)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, -0.0646628663, 0.0399149321, 1, 0, 0, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849),
- CFrame.new(0, 1.4913609, -0.128171027, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
- CFrame.new(1.55285025, 0.466259956, -9.26282269e-08, 0.766043842, -0.642788351, -6.46188241e-08, 0.642788291, 0.766043961, -7.4505806e-08, 1.04308128e-07, 1.49011612e-08, 1.00000012),
- CFrame.new(-1.5605253, 0.475036323, -2.10609159e-07, 0.766043842, 0.642788351, 6.46188241e-08, -0.642788291, 0.766043961, -7.4505806e-08, -1.04308128e-07, 1.49011612e-08, 1.00000012),
- CFrame.new(0.500000954, -1.9973948, -0.0180922765, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),
- CFrame.new(-0.499999046, -1.30000043, -0.400000483, 1, 0, 0, 0, 0.939692855, 0.342019796, 0, -0.342019796, 0.939692855),
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0.0286424346, 0, 0.156065911, 0.939692736, 0, 0.342019886, 0, 1, 0, -0.342019916, 0, 0.939692736) * CFrame.new(0,.05 * math.cos((sine)/10), 0),
- CFrame.new(4.78327274e-06, 1.46579051, -0.0939662158, 0.939692914, -4.69386578e-07, -0.342019528, 0.116978042, 0.939692557, 0.321393967, 0.321392983, -0.342020363, 0.883022547),
- CFrame.new(1.47764659, 0.161873162, 0.0392795205, 0.600345016, -0.597149611, -0.531975925, -0.0164119918, 0.65584594, -0.754716396, 0.799572825, 0.46182102, 0.383933425),
- CFrame.new(-1.23625016, -0.0135030746, 0.446411371, 0.499998748, 0, 0.866026163, 0, 1, 0, -0.866026163, 0, 0.499998748),
- CFrame.new(0.500002205, -1.99999905, 7.15255737e-07, 0.939692736, 0, -0.342019916, 0, 1, 0, 0.342019886, 0, 0.939692736) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
- CFrame.new(-0.500000596, -1.99999905, 5.75184822e-06, 0.939692438, 0, 0.342020929, 0, 1, 0, -0.342020959, 0, 0.939692438) * CFrame.new(0,-.05 * math.cos((sine)/10), 0),
- }, .3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- Humanoid.WalkSpeed = 24
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48263013, -0.0984808952, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849),
- CFrame.new(1.39999986, 4.76837158e-07, 0.173205554, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388) * CFrame.new(0, 0, .2 * math.cos((sine) / 15)) * CFrame.Angles(math.rad(0 - 10 * math.cos((sine) / 15)), 0, 0),
- CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, .2 * math.cos((sine) / 7)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 7)), 0, 0),
- CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),
- CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),
- }, .3, false)
- end
- end
- end
- end
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