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- --Made by N3xul
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Tool")
- o2 = Instance.new("Part")
- o3 = Instance.new("Sound")
- o4 = Instance.new("Sound")
- o6 = Instance.new("Part")
- o7 = Instance.new("CylinderMesh")
- o8 = Instance.new("Part")
- o9 = Instance.new("BlockMesh")
- o10 = Instance.new("Part")
- o11 = Instance.new("BlockMesh")
- o12 = Instance.new("Part")
- o13 = Instance.new("SpecialMesh")
- o14 = Instance.new("Part")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("Part")
- o17 = Instance.new("SpecialMesh")
- o18 = Instance.new("Part")
- o19 = Instance.new("SpecialMesh")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("Part")
- o25 = Instance.new("SpecialMesh")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Part")
- o29 = Instance.new("SpecialMesh")
- o30 = Instance.new("Part")
- o31 = Instance.new("SpecialMesh")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Part")
- o35 = Instance.new("SpecialMesh")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("BlockMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("BlockMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("BlockMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("BlockMesh")
- o54 = Instance.new("Part")
- o55 = Instance.new("BlockMesh")
- o56 = Instance.new("Part")
- o57 = Instance.new("BlockMesh")
- o58 = Instance.new("Part")
- o59 = Instance.new("BlockMesh")
- o60 = Instance.new("Part")
- o61 = Instance.new("BlockMesh")
- o62 = Instance.new("Part")
- o63 = Instance.new("BlockMesh")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("BlockMesh")
- o68 = Instance.new("Part")
- o69 = Instance.new("CylinderMesh")
- o70 = Instance.new("ManualWeld")
- o71 = Instance.new("Part")
- o72 = Instance.new("BlockMesh")
- o73 = Instance.new("Sound")
- o74 = Instance.new("Sound")
- o75 = Instance.new("Part")
- o76 = Instance.new("BlockMesh")
- o77 = Instance.new("Part")
- o78 = Instance.new("CylinderMesh")
- o79 = Instance.new("Part")
- o80 = Instance.new("BlockMesh")
- o81 = Instance.new("Part")
- o82 = Instance.new("BlockMesh")
- o83 = Instance.new("Part")
- o84 = Instance.new("CylinderMesh")
- o85 = Instance.new("Part")
- o86 = Instance.new("CylinderMesh")
- o87 = Instance.new("Part")
- o88 = Instance.new("BlockMesh")
- o89 = Instance.new("Part")
- o90 = Instance.new("BlockMesh")
- o91 = Instance.new("ManualWeld")
- o92 = Instance.new("Part")
- o93 = Instance.new("LocalScript")
- o94 = Instance.new("LocalScript")
- o95 = Instance.new("NumberValue")
- o96 = Instance.new("NumberValue")
- o97 = Instance.new("ScreenGui")
- o98 = Instance.new("Frame")
- o99 = Instance.new("TextLabel")
- o100 = Instance.new("Smoke")
- o101 = Instance.new("Smoke")
- o1.Name = "Revolver"
- o1.Parent = mas
- o2.Name = "Handle"
- o2.Parent = o1
- o2.BrickColor = BrickColor.new("Black")
- o2.Transparency = 1
- o2.Position = Vector3.new(64.1500015, 0.800000012, 190.130005)
- o2.Rotation = Vector3.new(-180, 0, -180)
- o2.Anchored = true
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Custom
- o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o2.CFrame = CFrame.new(64.1500015, 0.800000012, 190.130005, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o2.Position = Vector3.new(64.1500015, 0.800000012, 190.130005)
- o3.Name = "Reload"
- o3.Parent = o2
- o3.SoundId = "http://www.roblox.com/asset/?id=95309699"
- o3.Volume = 1
- o4.Name = "Shoot"
- o4.Parent = o2
- o4.Pitch = 0.20000000298023
- o4.SoundId = "http://roblox.com/asset/?id=10209859"
- o4.Volume = 0.80000001192093
- o6.Name = "SmokePart"
- o6.Parent = o1
- o6.BrickColor = BrickColor.new("Black")
- o6.Transparency = 1
- o6.Position = Vector3.new(64.2999878, 1.29864597, 191.586731)
- o6.Rotation = Vector3.new(90, -90, 0)
- o6.Anchored = true
- o6.CanCollide = false
- o6.FormFactor = Enum.FormFactor.Custom
- o6.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o6.CFrame = CFrame.new(64.2999878, 1.29864597, 191.586731, -1.59690972e-013, -7.71577456e-026, -1, -0.999998808, -1.20792157e-012, -1.59690972e-013, 1.20792157e-012, 0.999998808, 7.71577394e-026)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o6.Position = Vector3.new(64.2999878, 1.29864597, 191.586731)
- o7.Parent = o6
- o7.Scale = Vector3.new(0.600000024, 1, 0.600000024)
- o8.Parent = o1
- o8.Position = Vector3.new(64.3001175, 1.14867997, 189.986038)
- o8.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o8.Anchored = true
- o8.CanCollide = false
- o8.Elasticity = 0
- o8.FormFactor = Enum.FormFactor.Symmetric
- o8.Size = Vector3.new(1, 1, 1)
- o8.CFrame = CFrame.new(64.3001175, 1.14867997, 189.986038, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Position = Vector3.new(64.3001175, 1.14867997, 189.986038)
- o9.Parent = o8
- o9.Scale = Vector3.new(0.0714285746, 0.0714285746, 0.214285716)
- o10.Name = "Block"
- o10.Parent = o1
- o10.Position = Vector3.new(64.3001175, 1.28870595, 189.897003)
- o10.Rotation = Vector3.new(-75.0000229, -0.0181943644, -179.993881)
- o10.Anchored = true
- o10.CanCollide = false
- o10.Elasticity = 0
- o10.FormFactor = Enum.FormFactor.Plate
- o10.Size = Vector3.new(1, 0.400000006, 1)
- o10.CFrame = CFrame.new(64.3001175, 1.28870595, 189.897003, -0.99999851, 0.000106763102, -0.000317551574, -0.000334363227, -0.258818924, 0.965924859, 2.09367936e-005, 0.96592319, 0.258818418)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Position = Vector3.new(64.3001175, 1.28870595, 189.897003)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.142857149)
- o12.Name = "Wedge"
- o12.Parent = o1
- o12.BrickColor = BrickColor.new("Black")
- o12.Position = Vector3.new(64.3001175, 0.885815978, 189.941864)
- o12.Rotation = Vector3.new(-75.0000229, -0.0181943644, -179.993881)
- o12.Anchored = true
- o12.CanCollide = false
- o12.Elasticity = 0
- o12.FormFactor = Enum.FormFactor.Symmetric
- o12.Size = Vector3.new(1, 1, 1)
- o12.CFrame = CFrame.new(64.3001175, 0.885815978, 189.941864, -0.99999851, 0.000106763102, -0.000317551574, -0.000334363227, -0.258818924, 0.965924859, 2.09367936e-005, 0.96592319, 0.258818418)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o12.Position = Vector3.new(64.3001175, 0.885815978, 189.941864)
- o13.Parent = o12
- o13.Scale = Vector3.new(0.214285716, 0.0714285746, 0.214285716)
- o13.MeshType = Enum.MeshType.Wedge
- o14.Name = "Wedge"
- o14.Parent = o1
- o14.BrickColor = BrickColor.new("Black")
- o14.Position = Vector3.new(64.3001175, 1.00960398, 189.753708)
- o14.Rotation = Vector3.new(104.999481, 0.0209686235, 179.996017)
- o14.Anchored = true
- o14.CanCollide = false
- o14.Elasticity = 0
- o14.FormFactor = Enum.FormFactor.Symmetric
- o14.Size = Vector3.new(1, 1, 1)
- o14.CFrame = CFrame.new(64.3001175, 1.00960398, 189.753708, -0.99999851, -6.96057614e-005, 0.0003659715, -0.000371516478, 0.25881055, -0.965927064, -2.74831273e-005, -0.965925694, -0.258810043)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o14.Position = Vector3.new(64.3001175, 1.00960398, 189.753708)
- o15.Parent = o14
- o15.Scale = Vector3.new(0.214285716, 0.0714285746, 0.214285716)
- o15.MeshType = Enum.MeshType.Wedge
- o16.Name = "Wedge"
- o16.Parent = o1
- o16.BrickColor = BrickColor.new("Black")
- o16.Position = Vector3.new(64.3001175, 0.636638999, 189.764923)
- o16.Rotation = Vector3.new(-165.002899, -0.00493343687, -0.0226079524)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Elasticity = 0
- o16.FormFactor = Enum.FormFactor.Symmetric
- o16.Size = Vector3.new(1, 1, 1)
- o16.CFrame = CFrame.new(64.3001175, 0.636638999, 189.764923, 0.99999851, 0.000394582661, -8.61047156e-005, 0.000403423852, -0.96593821, 0.258769482, 1.89339789e-005, -0.258768767, -0.96593678)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o16.Position = Vector3.new(64.3001175, 0.636638999, 189.764923)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.214285716, 0.0714285746, 0.285714298)
- o17.MeshType = Enum.MeshType.Wedge
- o18.Name = "Wedge"
- o18.Parent = o1
- o18.Position = Vector3.new(64.3001175, 1.27075195, 189.914993)
- o18.Rotation = Vector3.new(89.9992294, 0.0216091014, 179.999115)
- o18.Anchored = true
- o18.CanCollide = false
- o18.Elasticity = 0
- o18.FormFactor = Enum.FormFactor.Symmetric
- o18.Size = Vector3.new(1, 1, 1)
- o18.CFrame = CFrame.new(64.3001175, 1.27075195, 189.914993, -0.99999851, -1.53001874e-005, 0.000377149961, -0.000377149525, -1.33216281e-005, -0.999999166, 1.53052351e-005, -0.999997735, 1.34408383e-005)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Position = Vector3.new(64.3001175, 1.27075195, 189.914993)
- o19.Parent = o18
- o19.Scale = Vector3.new(0.214285716, 0.0714285746, 0.142857149)
- o19.MeshType = Enum.MeshType.Wedge
- o20.Name = "Wedge"
- o20.Parent = o1
- o20.Position = Vector3.new(64.3001175, 1.148682, 189.914993)
- o20.Rotation = Vector3.new(-0.000763274787, 0.000876636186, -179.978394)
- o20.Anchored = true
- o20.CanCollide = false
- o20.Elasticity = 0
- o20.FormFactor = Enum.FormFactor.Symmetric
- o20.Size = Vector3.new(1, 1, 1)
- o20.CFrame = CFrame.new(64.3001175, 1.148682, 189.914993, -0.99999851, 0.000377149961, 1.53001874e-005, -0.000377149525, -0.999999166, 1.33216281e-005, 1.53052351e-005, 1.34408383e-005, 0.999997735)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Position = Vector3.new(64.3001175, 1.148682, 189.914993)
- o21.Parent = o20
- o21.Scale = Vector3.new(0.214285716, 0.0714285746, 0.0714285746)
- o21.MeshType = Enum.MeshType.Wedge
- o22.Name = "Wedge"
- o22.Parent = o1
- o22.Position = Vector3.new(64.3001175, 1.23478401, 189.878815)
- o22.Rotation = Vector3.new(89.9992294, 0.0216091014, 179.999115)
- o22.Anchored = true
- o22.CanCollide = false
- o22.Elasticity = 0
- o22.FormFactor = Enum.FormFactor.Symmetric
- o22.Size = Vector3.new(1, 1, 1)
- o22.CFrame = CFrame.new(64.3001175, 1.23478401, 189.878815, -0.99999851, -1.53001874e-005, 0.000377149961, -0.000377149525, -1.33216281e-005, -0.999999166, 1.53052351e-005, -0.999997735, 1.34408383e-005)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Position = Vector3.new(64.3001175, 1.23478401, 189.878815)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.214285716, 0.142857149, 0.0714285746)
- o23.MeshType = Enum.MeshType.Wedge
- o24.Name = "Wedge"
- o24.Parent = o1
- o24.BrickColor = BrickColor.new("Black")
- o24.Position = Vector3.new(64.3001175, 1.148682, 189.914993)
- o24.Rotation = Vector3.new(179.999237, -0.000876636186, 179.978394)
- o24.Anchored = true
- o24.CanCollide = false
- o24.Elasticity = 0
- o24.FormFactor = Enum.FormFactor.Symmetric
- o24.Size = Vector3.new(1, 1, 1)
- o24.CFrame = CFrame.new(64.3001175, 1.148682, 189.914993, -0.99999851, -0.000377149961, -1.53001874e-005, -0.000377149525, 0.999999166, -1.33216281e-005, 1.53052351e-005, -1.34408383e-005, -0.999997735)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o24.Position = Vector3.new(64.3001175, 1.148682, 189.914993)
- o25.Parent = o24
- o25.Scale = Vector3.new(0.214285716, 0.0714285746, 0.0714285746)
- o25.MeshType = Enum.MeshType.Wedge
- o26.Name = "Wedge"
- o26.Parent = o1
- o26.Position = Vector3.new(64.2278519, 1.355618, 189.985825)
- o26.Rotation = Vector3.new(-92.3238678, 89.9010925, 92.3230972)
- o26.Anchored = true
- o26.CanCollide = false
- o26.Elasticity = 0
- o26.FormFactor = Enum.FormFactor.Plate
- o26.Size = Vector3.new(1, 0.400000006, 1)
- o26.CFrame = CFrame.new(64.2278519, 1.355618, 189.985825, -1.53001874e-005, -0.000377149961, 0.99999851, -1.33216281e-005, 0.999999166, 0.000377149525, -0.999997735, -1.34408383e-005, -1.53052351e-005)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Position = Vector3.new(64.2278519, 1.355618, 189.985825)
- o27.Parent = o26
- o27.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o27.MeshType = Enum.MeshType.Wedge
- o28.Name = "Wedge"
- o28.Parent = o1
- o28.BrickColor = BrickColor.new("Black")
- o28.Position = Vector3.new(64.3001175, 0.885815978, 189.941864)
- o28.Rotation = Vector3.new(-164.998856, -0.00447853468, 179.98085)
- o28.Anchored = true
- o28.CanCollide = false
- o28.Elasticity = 0
- o28.FormFactor = Enum.FormFactor.Symmetric
- o28.Size = Vector3.new(1, 1, 1)
- o28.CFrame = CFrame.new(64.3001175, 0.885815978, 189.941864, -0.99999851, -0.000334063719, -7.81651761e-005, -0.000342910935, 0.965919971, 0.258837789, -1.0966919e-005, 0.258837134, -0.965918541)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o28.Position = Vector3.new(64.3001175, 0.885815978, 189.941864)
- o29.Parent = o28
- o29.Scale = Vector3.new(0.214285716, 0.214285716, 0.0714285746)
- o29.MeshType = Enum.MeshType.Wedge
- o30.Name = "Wedge"
- o30.Parent = o1
- o30.Position = Vector3.new(64.3001175, 1.33364797, 189.876724)
- o30.Rotation = Vector3.new(29.9975567, 0.00942168385, 0.0170396138)
- o30.Anchored = true
- o30.CanCollide = false
- o30.Elasticity = 0
- o30.FormFactor = Enum.FormFactor.Plate
- o30.Size = Vector3.new(1, 0.400000006, 1)
- o30.CFrame = CFrame.new(64.3001175, 1.33364797, 189.876724, 0.99999851, -0.000297396939, 0.000164439407, 0.000339774269, 0.866042495, -0.499959826, 6.27427926e-006, 0.499958903, 0.866041124)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Position = Vector3.new(64.3001175, 1.33364797, 189.876724)
- o31.Parent = o30
- o31.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o31.MeshType = Enum.MeshType.Wedge
- o32.Name = "Wedge"
- o32.Parent = o1
- o32.BrickColor = BrickColor.new("Black")
- o32.Position = Vector3.new(64.3001175, 0.712763011, 189.896042)
- o32.Rotation = Vector3.new(-164.998856, -0.00447853468, 179.98085)
- o32.Anchored = true
- o32.CanCollide = false
- o32.Elasticity = 0
- o32.FormFactor = Enum.FormFactor.Symmetric
- o32.Size = Vector3.new(1, 1, 1)
- o32.CFrame = CFrame.new(64.3001175, 0.712763011, 189.896042, -0.99999851, -0.000334063719, -7.81651761e-005, -0.000342910935, 0.965919971, 0.258837789, -1.0966919e-005, 0.258837134, -0.965918541)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o32.Position = Vector3.new(64.3001175, 0.712763011, 189.896042)
- o33.Parent = o32
- o33.Scale = Vector3.new(0.214285716, 0.142857149, 0.0714285746)
- o33.MeshType = Enum.MeshType.Wedge
- o34.Name = "Wedge"
- o34.Parent = o1
- o34.Position = Vector3.new(64.3001175, 1.37084198, 190.842758)
- o34.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 0.0216091331)
- o34.Anchored = true
- o34.CanCollide = false
- o34.Elasticity = 0
- o34.FormFactor = Enum.FormFactor.Custom
- o34.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o34.CFrame = CFrame.new(64.3001175, 1.37084198, 190.842758, 0.99999851, -0.000377149961, 1.53001874e-005, 0.000377149525, 0.999999166, 1.33216281e-005, -1.53052351e-005, -1.34408383e-005, 0.999997735)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Position = Vector3.new(64.3001175, 1.37084198, 190.842758)
- o35.Parent = o34
- o35.Scale = Vector3.new(0.214285716, 0.142857134, 0.357142866)
- o35.MeshType = Enum.MeshType.Wedge
- o36.Name = "Wedge"
- o36.Parent = o1
- o36.BrickColor = BrickColor.new("Black")
- o36.Position = Vector3.new(64.3001175, 0.712763011, 189.896042)
- o36.Rotation = Vector3.new(-75.0000229, -0.0181943644, -179.993881)
- o36.Anchored = true
- o36.CanCollide = false
- o36.Elasticity = 0
- o36.FormFactor = Enum.FormFactor.Symmetric
- o36.Size = Vector3.new(1, 1, 1)
- o36.CFrame = CFrame.new(64.3001175, 0.712763011, 189.896042, -0.99999851, 0.000106763102, -0.000317551574, -0.000334363227, -0.258818924, 0.965924859, 2.09367936e-005, 0.96592319, 0.258818418)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o36.Position = Vector3.new(64.3001175, 0.712763011, 189.896042)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.214285716, 0.0714285746, 0.142857149)
- o37.MeshType = Enum.MeshType.Wedge
- o38.Name = "Wedge"
- o38.Parent = o1
- o38.Position = Vector3.new(64.3709183, 1.355618, 189.985825)
- o38.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o38.Anchored = true
- o38.CanCollide = false
- o38.Elasticity = 0
- o38.FormFactor = Enum.FormFactor.Plate
- o38.Size = Vector3.new(1, 0.400000006, 1)
- o38.CFrame = CFrame.new(64.3709183, 1.355618, 189.985825, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Position = Vector3.new(64.3709183, 1.355618, 189.985825)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o39.MeshType = Enum.MeshType.Wedge
- o40.Name = "Wedge"
- o40.Parent = o1
- o40.Position = Vector3.new(64.3709183, 1.35573602, 190.272156)
- o40.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o40.Anchored = true
- o40.CanCollide = false
- o40.Elasticity = 0
- o40.FormFactor = Enum.FormFactor.Plate
- o40.Size = Vector3.new(1, 0.400000006, 1)
- o40.CFrame = CFrame.new(64.3709183, 1.35573602, 190.272156, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Position = Vector3.new(64.3709183, 1.35573602, 190.272156)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o41.MeshType = Enum.MeshType.Wedge
- o42.Name = "Wedge"
- o42.Parent = o1
- o42.Position = Vector3.new(64.2278519, 1.35573602, 190.272156)
- o42.Rotation = Vector3.new(-92.3238678, 89.9010925, 92.3230972)
- o42.Anchored = true
- o42.CanCollide = false
- o42.Elasticity = 0
- o42.FormFactor = Enum.FormFactor.Plate
- o42.Size = Vector3.new(1, 0.400000006, 1)
- o42.CFrame = CFrame.new(64.2278519, 1.35573602, 190.272156, -1.53001874e-005, -0.000377149961, 0.99999851, -1.33216281e-005, 0.999999166, 0.000377149525, -0.999997735, -1.34408383e-005, -1.53052351e-005)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Position = Vector3.new(64.2278519, 1.35573602, 190.272156)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o43.MeshType = Enum.MeshType.Wedge
- o44.Name = "Ring"
- o44.Parent = o1
- o44.Position = Vector3.new(64.3001175, 1.07772994, 190.128769)
- o44.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o44.Anchored = true
- o44.CanCollide = false
- o44.Elasticity = 0
- o44.FormFactor = Enum.FormFactor.Symmetric
- o44.Size = Vector3.new(1, 1, 1)
- o44.CFrame = CFrame.new(64.3001175, 1.07772994, 190.128769, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Position = Vector3.new(64.3001175, 1.07772994, 190.128769)
- o45.Parent = o44
- o45.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o45.Scale = Vector3.new(0.285714298, 0.214285716, 0.214285716)
- o45.MeshType = Enum.MeshType.FileMesh
- o46.Parent = o1
- o46.BrickColor = BrickColor.new("Black")
- o46.Position = Vector3.new(64.3001175, 0.87865597, 189.829865)
- o46.Rotation = Vector3.new(-85.8862839, 89.9010925, 100.881821)
- o46.Anchored = true
- o46.CanCollide = false
- o46.Elasticity = 0
- o46.FormFactor = Enum.FormFactor.Symmetric
- o46.Size = Vector3.new(1, 1, 1)
- o46.CFrame = CFrame.new(64.3001175, 0.87865597, 189.829865, -6.92732283e-005, -0.000360346632, 0.99999851, 0.258743733, 0.965945184, 0.000365999062, -0.965943575, 0.258743018, 2.63232178e-005)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.TopSurface = Enum.SurfaceType.Smooth
- o46.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o46.Position = Vector3.new(64.3001175, 0.87865597, 189.829865)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.142857149, 0.428571433, 0.214285716)
- o48.Parent = o1
- o48.BrickColor = BrickColor.new("Black")
- o48.Position = Vector3.new(64.3001175, 1.02365994, 189.978714)
- o48.Rotation = Vector3.new(-85.8862839, 89.9010925, 100.881821)
- o48.Anchored = true
- o48.CanCollide = false
- o48.Elasticity = 0
- o48.FormFactor = Enum.FormFactor.Symmetric
- o48.Size = Vector3.new(1, 1, 1)
- o48.CFrame = CFrame.new(64.3001175, 1.02365994, 189.978714, -6.92732283e-005, -0.000360346632, 0.99999851, 0.258743733, 0.965945184, 0.000365999062, -0.965943575, 0.258743018, 2.63232178e-005)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o48.Position = Vector3.new(64.3001175, 1.02365994, 189.978714)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.0714285746, 0.0714285746, 0.214285716)
- o50.Parent = o1
- o50.Position = Vector3.new(64.3001175, 1.19177401, 189.914932)
- o50.Rotation = Vector3.new(-92.3238678, 89.9010925, 92.3230972)
- o50.Anchored = true
- o50.CanCollide = false
- o50.Elasticity = 0
- o50.FormFactor = Enum.FormFactor.Custom
- o50.Size = Vector3.new(0.214285716, 0.200000003, 0.214285716)
- o50.CFrame = CFrame.new(64.3001175, 1.19177401, 189.914932, -1.53001874e-005, -0.000377149961, 0.99999851, -1.33216281e-005, 0.999999166, 0.000377149525, -0.999997735, -1.34408383e-005, -1.53052351e-005)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Position = Vector3.new(64.3001175, 1.19177401, 189.914932)
- o51.Parent = o50
- o51.Scale = Vector3.new(1, 0.0714285672, 1)
- o52.Name = "Block"
- o52.Parent = o1
- o52.Position = Vector3.new(64.3001175, 1.30875194, 189.8629)
- o52.Rotation = Vector3.new(-149.997833, -0.00942325126, 179.982956)
- o52.Anchored = true
- o52.CanCollide = false
- o52.Elasticity = 0
- o52.FormFactor = Enum.FormFactor.Plate
- o52.Size = Vector3.new(1, 0.400000006, 1)
- o52.CFrame = CFrame.new(64.3001175, 1.30875194, 189.8629, -0.99999851, -0.000297384657, -0.000164466765, -0.000339775434, 0.866006076, 0.50003171, -6.2725112e-006, 0.500030994, -0.866004765)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Position = Vector3.new(64.3001175, 1.30875194, 189.8629)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o54.Name = "Block"
- o54.Parent = o1
- o54.Position = Vector3.new(64.3001175, 1.07765198, 190.122055)
- o54.Rotation = Vector3.new(-108.33075, 89.8934708, 162.750717)
- o54.Anchored = true
- o54.CanCollide = false
- o54.Elasticity = 0
- o54.FormFactor = Enum.FormFactor.Plate
- o54.Size = Vector3.new(1, 0.400000006, 1)
- o54.CFrame = CFrame.new(64.3001175, 1.07765198, 190.122055, -0.000772472529, -0.000239848552, 0.999998271, 0.813302696, 0.581839263, 0.000767807884, -0.581838548, 0.813301563, -0.000254385406)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Position = Vector3.new(64.3001175, 1.07765198, 190.122055)
- o55.Parent = o54
- o55.Scale = Vector3.new(0.142857149, 0.0714285672, 0.0714285746)
- o56.Name = "Block"
- o56.Parent = o1
- o56.Position = Vector3.new(64.3001175, 1.12781, 190.164978)
- o56.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 0.0216091331)
- o56.Anchored = true
- o56.CanCollide = false
- o56.Elasticity = 0
- o56.FormFactor = Enum.FormFactor.Plate
- o56.Size = Vector3.new(1, 0.400000006, 1)
- o56.CFrame = CFrame.new(64.3001175, 1.12781, 190.164978, 0.99999851, -0.000377149961, 1.53001874e-005, 0.000377149525, 0.999999166, 1.33216281e-005, -1.53052351e-005, -1.34408383e-005, 0.999997735)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Position = Vector3.new(64.3001175, 1.12781, 190.164978)
- o57.Parent = o56
- o57.Scale = Vector3.new(0.214285716, 0.0714285672, 0.285714298)
- o58.Name = "Block"
- o58.Parent = o1
- o58.Position = Vector3.new(64.3001175, 1.35578597, 190.128922)
- o58.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 0.0216091331)
- o58.Anchored = true
- o58.CanCollide = false
- o58.Elasticity = 0
- o58.FormFactor = Enum.FormFactor.Plate
- o58.Size = Vector3.new(1, 0.400000006, 1)
- o58.CFrame = CFrame.new(64.3001175, 1.35578597, 190.128922, 0.99999851, -0.000377149961, 1.53001874e-005, 0.000377149525, 0.999999166, 1.33216281e-005, -1.53052351e-005, -1.34408383e-005, 0.999997735)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Position = Vector3.new(64.3001175, 1.35578597, 190.128922)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.357142866)
- o60.Name = "Block"
- o60.Parent = o1
- o60.Position = Vector3.new(64.335762, 1.355618, 189.985825)
- o60.Rotation = Vector3.new(-0.000763274787, -0.00159621902, 90.0185471)
- o60.Anchored = true
- o60.CanCollide = false
- o60.Elasticity = 0
- o60.FormFactor = Enum.FormFactor.Plate
- o60.Size = Vector3.new(1, 0.400000006, 1)
- o60.CFrame = CFrame.new(64.335762, 1.355618, 189.985825, -0.00032368183, -0.99999851, -2.78592779e-005, 0.999999166, -0.00032368183, 1.33216281e-005, -1.34408383e-005, -2.78549069e-005, 0.999997735)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Position = Vector3.new(64.335762, 1.355618, 189.985825)
- o61.Parent = o60
- o61.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o62.Name = "Block"
- o62.Parent = o1
- o62.Position = Vector3.new(64.2717972, 1.355618, 189.985825)
- o62.Rotation = Vector3.new(179.999237, 0.00159611239, -90.0234756)
- o62.Anchored = true
- o62.CanCollide = false
- o62.Elasticity = 0
- o62.FormFactor = Enum.FormFactor.Plate
- o62.Size = Vector3.new(1, 0.400000006, 1)
- o62.CFrame = CFrame.new(64.2717972, 1.355618, 189.985825, -0.000409812201, 0.99999851, 2.78574153e-005, 0.999999166, 0.000409812346, -1.32322211e-005, -1.34408383e-005, 2.7851851e-005, -0.999997795)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Position = Vector3.new(64.2717972, 1.355618, 189.985825)
- o63.Parent = o62
- o63.Scale = Vector3.new(0.0714285746, 0.0714285672, 0.0714285746)
- o64.Name = "Block"
- o64.Parent = o1
- o64.Position = Vector3.new(64.3001175, 1.37071395, 190.949966)
- o64.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 0.0216091331)
- o64.Anchored = true
- o64.CanCollide = false
- o64.Elasticity = 0
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o64.CFrame = CFrame.new(64.3001175, 1.37071395, 190.949966, 0.99999851, -0.000377149961, 1.53001874e-005, 0.000377149525, 0.999999166, 1.33216281e-005, -1.53052351e-005, -1.34408383e-005, 0.999997735)
- o64.BottomSurface = Enum.SurfaceType.Smooth
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Position = Vector3.new(64.3001175, 1.37071395, 190.949966)
- o65.Parent = o64
- o65.Scale = Vector3.new(0.214285716, 0.142857134, 0.714285731)
- o66.Name = "Block"
- o66.Parent = o1
- o66.BrickColor = BrickColor.new("Dark stone grey")
- o66.Position = Vector3.new(64.2996292, 1.40583205, 190.97197)
- o66.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 90.0216064)
- o66.Anchored = true
- o66.CanCollide = false
- o66.Elasticity = 0
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o66.CFrame = CFrame.new(64.2996292, 1.40583205, 190.97197, -0.000377149961, -0.99999851, 1.53001874e-005, 0.999999166, -0.000377149525, 1.33216281e-005, -1.34408383e-005, 1.53052351e-005, 0.999997735)
- o66.BottomSurface = Enum.SurfaceType.Smooth
- o66.TopSurface = Enum.SurfaceType.Smooth
- o66.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o66.Position = Vector3.new(64.2996292, 1.40583205, 190.97197)
- o67.Parent = o66
- o67.Scale = Vector3.new(0.214285716, 0.0714285672, 0.357142836)
- o68.Name = "Cylinder"
- o68.Parent = o1
- o68.BrickColor = BrickColor.new("Really black")
- o68.Position = Vector3.new(64.3001175, 1.29865599, 190.986771)
- o68.Rotation = Vector3.new(-29.4249229, 89.9010925, 119.424217)
- o68.Anchored = true
- o68.CanCollide = false
- o68.Elasticity = 0
- o68.FormFactor = Enum.FormFactor.Symmetric
- o68.Size = Vector3.new(1, 1, 1)
- o68.CFrame = CFrame.new(64.3001175, 1.29865599, 190.986771, -0.000163507691, -0.000289892807, 0.99999851, 0.999999166, 1.31130118e-005, 0.000163511009, -1.3411036e-005, 0.999997795, 0.000289890362)
- o68.BottomSurface = Enum.SurfaceType.Smooth
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o68.Position = Vector3.new(64.3001175, 1.29865599, 190.986771)
- o69.Parent = o68
- o69.Scale = Vector3.new(0.142857149, 0.0714285746, 0.0714285746)
- o70.Name = "Cylinder-to-SmokePart Strong Joint"
- o70.Parent = o68
- o70.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- o70.C1 = CFrame.new(0.499901474, -0.0998153687, -0.500068665, 0.999999404, -0.000163511053, -1.31130146e-005, 1.34110396e-005, 0.00028989042, 0.999998033, -0.000163507691, -0.99999851, 0.000289892807)
- o70.Part0 = o68
- o70.Part1 = o6
- o71.Name = "d"
- o71.Parent = o1
- o71.BrickColor = BrickColor.new("Black")
- o71.Position = Vector3.new(64.3001175, 1.07772195, 189.950058)
- o71.Rotation = Vector3.new(-92.3238678, 89.9010925, 92.3230972)
- o71.Anchored = true
- o71.CanCollide = false
- o71.Elasticity = 0
- o71.FormFactor = Enum.FormFactor.Symmetric
- o71.Size = Vector3.new(1, 1, 1)
- o71.CFrame = CFrame.new(64.3001175, 1.07772195, 189.950058, -1.53001874e-005, -0.000377149961, 0.99999851, -1.33216281e-005, 0.999999166, 0.000377149525, -0.999997735, -1.34408383e-005, -1.53052351e-005)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.TopSurface = Enum.SurfaceType.Smooth
- o71.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o71.Position = Vector3.new(64.3001175, 1.07772195, 189.950058)
- o72.Parent = o71
- o72.Scale = Vector3.new(0.142857149, 0.0714285746, 0.214285716)
- o73.Name = "Fire"
- o73.Parent = o71
- o73.Pitch = 1.1000000238419
- o73.SoundId = "http://roblox.com/asset/?id=10209859"
- o73.Volume = 0.30000001192093
- o74.Name = "Reload"
- o74.Parent = o71
- o74.SoundId = "http://www.roblox.com/asset/?id=97848255"
- o74.Volume = 0.099999994039536
- o75.Parent = o1
- o75.Position = Vector3.new(64.3001175, 1.27063, 189.985825)
- o75.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o75.Anchored = true
- o75.CanCollide = false
- o75.Elasticity = 0
- o75.FormFactor = Enum.FormFactor.Symmetric
- o75.Size = Vector3.new(1, 1, 1)
- o75.CFrame = CFrame.new(64.3001175, 1.27063, 189.985825, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o75.BottomSurface = Enum.SurfaceType.Smooth
- o75.TopSurface = Enum.SurfaceType.Smooth
- o75.Position = Vector3.new(64.3001175, 1.27063, 189.985825)
- o76.Parent = o75
- o76.Scale = Vector3.new(0.0714285746, 0.142857149, 0.214285716)
- o77.Parent = o1
- o77.Position = Vector3.new(64.3001175, 1.21359801, 190.664856)
- o77.Rotation = Vector3.new(-90.0007706, -0.0216091014, 0.000876637525)
- o77.Anchored = true
- o77.CanCollide = false
- o77.Elasticity = 0
- o77.FormFactor = Enum.FormFactor.Symmetric
- o77.Size = Vector3.new(1, 1, 1)
- o77.CFrame = CFrame.new(64.3001175, 1.21359801, 190.664856, 0.99999851, -1.53001874e-005, -0.000377149961, 0.000377149525, -1.33216281e-005, 0.999999166, -1.53052351e-005, -0.999997735, -1.34408383e-005)
- o77.BottomSurface = Enum.SurfaceType.Smooth
- o77.TopSurface = Enum.SurfaceType.Smooth
- o77.Position = Vector3.new(64.3001175, 1.21359801, 190.664856)
- o78.Parent = o77
- o78.Scale = Vector3.new(0.0857142881, 0.714285731, 0.171428576)
- o79.Parent = o1
- o79.Position = Vector3.new(64.3001175, 1.23463798, 190.271896)
- o79.Rotation = Vector3.new(87.6761322, -89.9010925, 87.6769028)
- o79.Anchored = true
- o79.CanCollide = false
- o79.Elasticity = 0
- o79.FormFactor = Enum.FormFactor.Symmetric
- o79.Size = Vector3.new(1, 1, 1)
- o79.CFrame = CFrame.new(64.3001175, 1.23463798, 190.271896, 1.53001874e-005, -0.000377149961, -0.99999851, 1.33216281e-005, 0.999999166, -0.000377149525, 0.999997735, -1.34408383e-005, 1.53052351e-005)
- o79.BottomSurface = Enum.SurfaceType.Smooth
- o79.TopSurface = Enum.SurfaceType.Smooth
- o79.Position = Vector3.new(64.3001175, 1.23463798, 190.271896)
- o80.Parent = o79
- o80.Scale = Vector3.new(0.0714285746, 0.214285716, 0.214285716)
- o81.Parent = o1
- o81.Position = Vector3.new(64.3001175, 1.28470194, 190.664993)
- o81.Rotation = Vector3.new(-0.000763274787, 0.000876636186, 0.0216091331)
- o81.Anchored = true
- o81.CanCollide = false
- o81.Elasticity = 0
- o81.FormFactor = Enum.FormFactor.Symmetric
- o81.Size = Vector3.new(1, 1, 1)
- o81.CFrame = CFrame.new(64.3001175, 1.28470194, 190.664993, 0.99999851, -0.000377149961, 1.53001874e-005, 0.000377149525, 0.999999166, 1.33216281e-005, -1.53052351e-005, -1.34408383e-005, 0.999997735)
- o81.BottomSurface = Enum.SurfaceType.Smooth
- o81.TopSurface = Enum.SurfaceType.Smooth
- o81.Position = Vector3.new(64.3001175, 1.28470194, 190.664993)
- o82.Parent = o81
- o82.Scale = Vector3.new(0.0714285746, 0.142857149, 0.714285731)
- o83.Parent = o1
- o83.Position = Vector3.new(64.3001175, 1.23873997, 190.128845)
- o83.Rotation = Vector3.new(-90.0026398, -0.0216091014, -0.00159684801)
- o83.Anchored = true
- o83.CanCollide = false
- o83.Elasticity = 0
- o83.FormFactor = Enum.FormFactor.Symmetric
- o83.Size = Vector3.new(1, 1, 1)
- o83.CFrame = CFrame.new(64.3001175, 1.23873997, 190.128845, 0.99999851, 2.78702137e-005, -0.000377149961, 0.000377151038, -4.57614333e-005, 0.999998987, 2.78528187e-005, -0.999997795, -4.6014753e-005)
- o83.BottomSurface = Enum.SurfaceType.Smooth
- o83.TopSurface = Enum.SurfaceType.Smooth
- o83.Position = Vector3.new(64.3001175, 1.23873997, 190.128845)
- o84.Parent = o83
- o84.Scale = Vector3.new(0.257142872, 0.214285716, 0.257142872)
- o85.Parent = o1
- o85.Position = Vector3.new(64.3001175, 1.29868805, 190.66481)
- o85.Rotation = Vector3.new(-90.0007706, -0.0216091014, 0.000876637525)
- o85.Anchored = true
- o85.CanCollide = false
- o85.Elasticity = 0
- o85.FormFactor = Enum.FormFactor.Symmetric
- o85.Size = Vector3.new(1, 1, 1)
- o85.CFrame = CFrame.new(64.3001175, 1.29868805, 190.66481, 0.99999851, -1.53001874e-005, -0.000377149961, 0.000377149525, -1.33216281e-005, 0.999999166, -1.53052351e-005, -0.999997735, -1.34408383e-005)
- o85.BottomSurface = Enum.SurfaceType.Smooth
- o85.TopSurface = Enum.SurfaceType.Smooth
- o85.Position = Vector3.new(64.3001175, 1.29868805, 190.66481)
- o86.Parent = o85
- o86.Scale = Vector3.new(0.107142858, 0.714285731, 0.107142858)
- o87.Parent = o1
- o87.BrickColor = BrickColor.new("Black")
- o87.Position = Vector3.new(64.3001175, 0.802694023, 189.697784)
- o87.Rotation = Vector3.new(-85.8862839, 89.9010925, 100.881821)
- o87.Anchored = true
- o87.CanCollide = false
- o87.Elasticity = 0
- o87.FormFactor = Enum.FormFactor.Symmetric
- o87.Size = Vector3.new(1, 1, 1)
- o87.CFrame = CFrame.new(64.3001175, 0.802694023, 189.697784, -6.92732283e-005, -0.000360346632, 0.99999851, 0.258743733, 0.965945184, 0.000365999062, -0.965943575, 0.258743018, 2.63232178e-005)
- o87.BottomSurface = Enum.SurfaceType.Smooth
- o87.TopSurface = Enum.SurfaceType.Smooth
- o87.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o87.Position = Vector3.new(64.3001175, 0.802694023, 189.697784)
- o88.Parent = o87
- o88.Scale = Vector3.new(0.0714285746, 0.214285716, 0.214285716)
- o89.Parent = o1
- o89.BrickColor = BrickColor.new("Black")
- o89.Position = Vector3.new(64.3001175, 1.11361206, 189.842773)
- o89.Rotation = Vector3.new(-92.3238678, 89.9010925, 92.3230972)
- o89.Anchored = true
- o89.CanCollide = false
- o89.Elasticity = 0
- o89.FormFactor = Enum.FormFactor.Symmetric
- o89.Size = Vector3.new(1, 1, 1)
- o89.CFrame = CFrame.new(64.3001175, 1.11361206, 189.842773, -1.53001874e-005, -0.000377149961, 0.99999851, -1.33216281e-005, 0.999999166, 0.000377149525, -0.999997735, -1.34408383e-005, -1.53052351e-005)
- o89.BottomSurface = Enum.SurfaceType.Smooth
- o89.TopSurface = Enum.SurfaceType.Smooth
- o89.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o89.Position = Vector3.new(64.3001175, 1.11361206, 189.842773)
- o90.Parent = o89
- o90.Scale = Vector3.new(0.0714285746, 0.142857149, 0.214285716)
- o91.Name = "Part-to-AimPart Strong Joint"
- o91.Parent = o89
- o91.C0 = CFrame.new(0.5, -0.5, 0.5, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- o91.C1 = CFrame.new(-0.500305176, -0.759773254, -0.0999984741, 0.99999851, 0.000377149961, 1.53001874e-005, -0.000377149612, 0.999999404, -1.33216308e-005, -1.53052388e-005, 1.34408419e-005, 0.999997973)
- o91.Part0 = o89
- o91.Part1 = o92
- o92.Name = "AimPart"
- o92.Parent = o1
- o92.BrickColor = BrickColor.new("Black")
- o92.Transparency = 1
- o92.Position = Vector3.new(64.2999954, 1.37356603, 189.242783)
- o92.Rotation = Vector3.new(-180, 4.42081319e-024, -180)
- o92.Anchored = true
- o92.CanCollide = false
- o92.FormFactor = Enum.FormFactor.Custom
- o92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- o92.CFrame = CFrame.new(64.2999954, 1.37356603, 189.242783, -1, 1.59690972e-013, 7.71577456e-026, -1.59690972e-013, 0.999998808, 1.20792157e-012, 7.71577394e-026, -1.20792157e-012, -0.999998808)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.105882, 0.164706, 0.207843)
- o92.Position = Vector3.new(64.2999954, 1.37356603, 189.242783)
- o93.Name = "Coloring"
- o93.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- repeat
- wait()
- until script.Parent.Parent.Parent.ClassName == "Player"
- g = script.Parent:GetChildren()
- for i = 1,#g do
- if g[i].Name == "Color" then
- g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
- end
- end
- end,o93)
- end))
- o94.Name = "Gun_Script"
- o94.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- wait(0.5)
- --Edit settings below--
- local Tool = script.Parent
- local Settings = {
- Range = 700
- ,Spread = 5
- ,Damage = {16, 25}
- ,HeadShotDamage = {13, 14}
- ,Bullets = 1
- ,FireRate = 0.3
- ,Automatic = false
- ,AntiTK = false
- ,ImpactDuration = 3
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 3
- ,Ammo = 30
- ,IncludeChamberedBullet = true
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = true
- ,FakeArmTransparency = 1
- ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 60}
- ,SpreadReduction = 3
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(1.2)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 25
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
- --Other
- ,DropHats = false
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Black")
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- if Settings.Smoke then
- for i, v in pairs(Settings.Smokes) do
- local s = v[1]:Clone()
- s.Parent = Settings.SmokePart
- s.Enabled = true
- game.Debris:AddItem(s, v[2])
- if v[3] then
- Delay(v[3], function()
- s.Enabled = false
- end)
- end
- end
- end
- for _ = 1, Settings.Bullets do
- Fire(Mouse)
- end
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- wait(Settings.FireRate)
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "Reloading."
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading.."
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading..."
- end
- end)
- if Tool.Handle:FindFirstChild("Reload") then
- Tool.Handle.Reload:Play()
- end
- Mouse.Icon = Settings.Icons.Reload
- wait(Settings.ReloadTime)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- Mouse.Icon = Settings.Icons.Aim
- if Settings.AimAnim.Enabled then
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
- end)
- Delay(0, function()
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
- for i = 1, T_F do
- local FOV = 70 - Cam_Dif/T_F * i
- Camera.FieldOfView = FOV
- wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
- if not Aiming then
- return
- end
- end
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end)
- else
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- if Settings.AimAnim.Enabled then
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
- end)
- else
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- end
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming then
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
- end,o94)
- end))
- o95.Name = "Ammo"
- o95.Parent = o94
- o95.Value = 30
- o96.Name = "StoredAmmo"
- o96.Parent = o94
- o96.Value = 1200
- o97.Name = "Gui"
- o97.Parent = o94
- o98.Parent = o97
- o98.Position = UDim2.new(1,-200,1,-100)
- o98.Size = UDim2.new(0,100,0,100)
- o98.Position = UDim2.new(1,-200,1,-100)
- o98.BackgroundColor3 = Color3.new(1, 1, 1)
- o98.BackgroundTransparency = 1
- o98.BorderSizePixel = 0
- o99.Name = "AmmoDisplay"
- o99.Parent = o98
- o99.Size = UDim2.new(1,0,1,0)
- o99.Text = ""
- o99.BackgroundTransparency = 1
- o99.FontSize = Enum.FontSize.Size24
- o99.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
- o99.TextStrokeTransparency = 0.5
- o99.TextXAlignment = Enum.TextXAlignment.Right
- o100.Parent = o94
- o100.Size = 0.30000001192093
- o100.Color = Color3.new(0.372549, 0.372549, 0.372549)
- o100.Enabled = false
- o100.Opacity = 0.30000001192093
- o100.RiseVelocity = 15
- o101.Name = "Smoke1"
- o101.Parent = o94
- o101.Size = 0.10000000149012
- o101.Color = Color3.new(1, 0.6, 0.2)
- o101.Enabled = false
- o101.Opacity = 0.40000000596046
- o101.RiseVelocity = 3
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
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