hawoody

Freeze them

Apr 17th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  11. Bonniee.Visible = false
  12. local nel = game.Players.LocalPlayer.Character.Humanoid
  13. nel.MaxHealth = math.huge
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local sick = Instance.new("Sound",Character)
  35. sick.SoundId = "rbxassetid://1287239107"
  36. sick.Looped = true
  37. sick.Pitch = 1
  38. sick.Volume = 1
  39. sick:Play()
  40.  
  41. IT = Instance.new
  42. CF = CFrame.new
  43. VT = Vector3.new
  44. RAD = math.rad
  45. C3 = Color3.new
  46. UD2 = UDim2.new
  47. BRICKC = BrickColor.new
  48. ANGLES = CFrame.Angles
  49. EULER = CFrame.fromEulerAnglesXYZ
  50. COS = math.cos
  51. ACOS = math.acos
  52. SIN = math.sin
  53. ASIN = math.asin
  54. ABS = math.abs
  55. MRANDOM = math.random
  56. FLOOR = math.floor
  57.  
  58. --//=================================\\
  59. --||          CUSTOMIZATION
  60. --\\=================================//
  61.  
  62. Class_Name = "Greed"
  63. Weapon_Name = "Add-ons"
  64.  
  65. Custom_Colors = {
  66.     Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  67.     Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  68.  
  69.     Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  70.     Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  71.     Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  72.     Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  73.     Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  74.  
  75.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  76.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  77.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  78.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  79.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  80. }
  81.  
  82.  
  83. Player_Size = 1 --Size of the player.
  84. Animation_Speed = 3
  85. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  86.  
  87. local Speed = 9
  88. local Effects2 = {}
  89.  
  90. --//=================================\\
  91. --||      END OF CUSTOMIZATION
  92. --\\=================================//
  93.  
  94.     local function weldBetween(a, b)
  95.         local weldd = Instance.new("ManualWeld")
  96.         weldd.Part0 = a
  97.         weldd.Part1 = b
  98.         weldd.C0 = CFrame.new()
  99.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  100.         weldd.Parent = a
  101.         return weldd
  102.     end
  103.  
  104. --//=================================\\
  105. --||          USEFUL VALUES
  106. --\\=================================//
  107.  
  108. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  109. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  110. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  111. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  112. local CO1 = 0
  113. local CO2 = 0
  114. local CO3 = 0
  115. local CO4 = 0
  116. local CHANGEDEFENSE = 0
  117. local CHANGEDAMAGE = 0
  118. local CHANGEMOVEMENT = 0
  119. local ANIM = "Idle"
  120. local ATTACK = false
  121. local EQUIPPED = false
  122. local HOLD = false
  123. local COMBO = 1
  124. local LASTPOINT = nil
  125. local BLCF = nil
  126. local SCFR = nil
  127. local STAGGERHITANIM = false
  128. local STAGGERANIM = false
  129. local STUNANIM = false
  130. local CRITCHANCENUMBER = 0
  131. local IDLENUMBER = 0
  132. local DONUMBER = 0
  133. local HANDIDLE = false
  134. local Rooted = false
  135. local SINE = 0
  136. local CHANGE = 2 / Animation_Speed
  137. local WALKINGANIM = false
  138. local WALK = 0
  139. local DISABLEJUMPING = false
  140. local ROBLOXIDLEANIMATION = IT("Animation")
  141. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  142. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  143. --ROBLOXIDLEANIMATION.Parent = Humanoid
  144. local ANIMATOR = Humanoid.Animator
  145. local ANIMATE = Character.Animate
  146. local UNANCHOR = true
  147.  
  148. local SKILLTEXTCOLOR = C3(0,0,0)
  149.  
  150. --//=================================\\
  151. --\\=================================//
  152.  
  153.  
  154. --//=================================\\
  155. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  156. --\\=================================//
  157.  
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160.  
  161. script:WaitForChild("ArtificialHB")
  162.  
  163. frame = Frame_Speed
  164. tf = 0
  165. allowframeloss = false
  166. tossremainder = false
  167. lastframe = tick()
  168. script.ArtificialHB:Fire()
  169.  
  170. game:GetService("RunService").Heartbeat:connect(function(s, p)
  171.     tf = tf + s
  172.     if tf >= frame then
  173.         if allowframeloss then
  174.             script.ArtificialHB:Fire()
  175.             lastframe = tick()
  176.         else
  177.             for i = 1, math.floor(tf / frame) do
  178.                 script.ArtificialHB:Fire()
  179.             end
  180.         lastframe = tick()
  181.         end
  182.         if tossremainder then
  183.             tf = 0
  184.         else
  185.             tf = tf - frame * math.floor(tf / frame)
  186.         end
  187.     end
  188. end)
  189.  
  190. --//=================================\\
  191. warn'Edit by Shi-Shi#4817'
  192. --\\=================================//
  193.  
  194.  
  195.  
  196.  
  197.  
  198. --//=================================\\
  199. --||          SOME FUNCTIONS
  200. --\\=================================//
  201.  
  202. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  203.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  204. end
  205.  
  206. function PositiveAngle(NUMBER)
  207.     if NUMBER >= 0 then
  208.         NUMBER = 0
  209.     end
  210.     return NUMBER
  211. end
  212.  
  213. function NegativeAngle(NUMBER)
  214.     if NUMBER <= 0 then
  215.         NUMBER = 0
  216.     end
  217.     return NUMBER
  218. end
  219.  
  220. function Swait(NUMBER)
  221.     if NUMBER == 0 or NUMBER == nil then
  222.         ArtificialHB.Event:wait()
  223.     else
  224.         for i = 1, NUMBER do
  225.             ArtificialHB.Event:wait()
  226.         end
  227.     end
  228. end
  229.  
  230. function QuaternionFromCFrame(cf)
  231.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  232.     local trace = m00 + m11 + m22
  233.     if trace > 0 then
  234.         local s = math.sqrt(1 + trace)
  235.         local recip = 0.5 / s
  236.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  237.     else
  238.         local i = 0
  239.         if m11 > m00 then
  240.             i = 1
  241.         end
  242.         if m22 > (i == 0 and m00 or m11) then
  243.             i = 2
  244.         end
  245.         if i == 0 then
  246.             local s = math.sqrt(m00 - m11 - m22 + 1)
  247.             local recip = 0.5 / s
  248.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  249.         elseif i == 1 then
  250.             local s = math.sqrt(m11 - m22 - m00 + 1)
  251.             local recip = 0.5 / s
  252.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  253.         elseif i == 2 then
  254.             local s = math.sqrt(m22 - m00 - m11 + 1)
  255.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  256.         end
  257.     end
  258. end
  259.  
  260. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  261.     local xs, ys, zs = x + x, y + y, z + z
  262.     local wx, wy, wz = w * xs, w * ys, w * zs
  263.     local xx = x * xs
  264.     local xy = x * ys
  265.     local xz = x * zs
  266.     local yy = y * ys
  267.     local yz = y * zs
  268.     local zz = z * zs
  269.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  270. end
  271.  
  272. function QuaternionSlerp(a, b, t)
  273.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  274.     local startInterp, finishInterp;
  275.     if cosTheta >= 0.0001 then
  276.         if (1 - cosTheta) > 0.0001 then
  277.             local theta = ACOS(cosTheta)
  278.             local invSinTheta = 1 / SIN(theta)
  279.             startInterp = SIN((1 - t) * theta) * invSinTheta
  280.             finishInterp = SIN(t * theta) * invSinTheta
  281.         else
  282.             startInterp = 1 - t
  283.             finishInterp = t
  284.         end
  285.     else
  286.         if (1 + cosTheta) > 0.0001 then
  287.             local theta = ACOS(-cosTheta)
  288.             local invSinTheta = 1 / SIN(theta)
  289.             startInterp = SIN((t - 1) * theta) * invSinTheta
  290.             finishInterp = SIN(t * theta) * invSinTheta
  291.         else
  292.             startInterp = t - 1
  293.             finishInterp = t
  294.         end
  295.     end
  296.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  297. end
  298.  
  299. function Clerp(a, b, t)
  300.     local qa = {QuaternionFromCFrame(a)}
  301.     local qb = {QuaternionFromCFrame(b)}
  302.     local ax, ay, az = a.x, a.y, a.z
  303.     local bx, by, bz = b.x, b.y, b.z
  304.     local _t = 1 - t
  305.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  306. end
  307.  
  308. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  309.     local frame = IT("Frame")
  310.     frame.BackgroundTransparency = TRANSPARENCY
  311.     frame.BorderSizePixel = BORDERSIZEPIXEL
  312.     frame.Position = POSITION
  313.     frame.Size = SIZE
  314.     frame.BackgroundColor3 = COLOR
  315.     frame.BorderColor3 = BORDERCOLOR
  316.     frame.Name = NAME
  317.     frame.Parent = PARENT
  318.     return frame
  319. end
  320.  
  321. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  322.     local label = IT("TextLabel")
  323.     label.BackgroundTransparency = 1
  324.     label.Size = UD2(1, 0, 1, 0)
  325.     label.Position = UD2(0, 0, 0, 0)
  326.     label.TextColor3 = TEXTCOLOR
  327.     label.TextStrokeTransparency = STROKETRANSPARENCY
  328.     label.TextTransparency = TRANSPARENCY
  329.     label.FontSize = TEXTFONTSIZE
  330.     label.Font = TEXTFONT
  331.     label.BorderSizePixel = BORDERSIZEPIXEL
  332.     label.TextScaled = false
  333.     label.Text = TEXT
  334.     label.Name = NAME
  335.     label.Parent = PARENT
  336.     return label
  337. end
  338.  
  339. function NoOutlines(PART)
  340.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  341. end
  342.  
  343.  
  344. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  345.     local NEWWELD = IT(TYPE)
  346.     NEWWELD.Part0 = PART0
  347.     NEWWELD.Part1 = PART1
  348.     NEWWELD.C0 = C0
  349.     NEWWELD.C1 = C1
  350.     NEWWELD.Parent = PARENT
  351.     return NEWWELD
  352. end
  353.  
  354. function CreateSound(ID, PARENT, VOLUME, PITCH)
  355.     local NEWSOUND = nil
  356.     coroutine.resume(coroutine.create(function()
  357.         NEWSOUND = IT("Sound", PARENT)
  358.         NEWSOUND.Volume = VOLUME
  359.         NEWSOUND.Pitch = PITCH
  360.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  361.         Swait()
  362.         NEWSOUND:play()
  363.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  364.     end))
  365.     return NEWSOUND
  366. end
  367.  
  368. function CFrameFromTopBack(at, top, back)
  369.     local right = top:Cross(back)
  370.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  371. end
  372.  
  373. --//=================================\\
  374. --||            SPEECH
  375. --\\=================================//
  376.  
  377. local speak = Instance.new("Sound",Head)
  378. speak.SoundId = "rbxassetid://501536185"
  379. speak.TimePosition = 0.5
  380. speak.Volume = 4
  381.  
  382. function chatfunc(text,waitt)
  383. local chat = coroutine.wrap(function()
  384. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  385. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  386. end
  387. local naeeym2 = Instance.new("BillboardGui",Character)
  388. naeeym2.Size = UDim2.new(0,100,0,40)
  389. naeeym2.StudsOffset = Vector3.new(0,2,0)
  390. naeeym2.Adornee = Character.Head
  391. naeeym2.Name = "TalkingBillBoard"
  392. naeeym2.AlwaysOnTop = true
  393. local tecks2 = Instance.new("TextLabel",naeeym2)
  394. tecks2.BackgroundTransparency = 1
  395. tecks2.BorderSizePixel = 0
  396. tecks2.Text = ""
  397. tecks2.Font = "Cartoon"
  398. tecks2.TextSize = 30
  399. tecks2.TextStrokeTransparency = 1
  400. tecks2.TextColor3 = SKILLTEXTCOLOR
  401. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  402. tecks2.Size = UDim2.new(1,0,0.5,0)
  403. for i = 1,string.len(text),1 do
  404. if naeeym2.Parent ~= nil then
  405.     tecks2.Text = string.sub(text,1,i)
  406.     speak.PlaybackSpeed = (math.random(8,9)/10)
  407.     speak:Play()
  408.     Swait(3)
  409. end
  410. end
  411. wait(waitt)
  412. coroutine.resume(coroutine.create(function()
  413.     for i = 1, 10 do
  414.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  415.         Swait()
  416.     end
  417.     naeeym2:Destroy()
  418. end))
  419. end)
  420. chat()
  421. end
  422.  
  423. --//=================================\\
  424. --||            DAMAGING
  425. --\\=================================//
  426.  
  427. function goldify(hit)
  428.     local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
  429.     hit.Anchored = false
  430.     hit.CanCollide = true
  431.     hit.Parent = workspace
  432.     hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  433.     hit.Material = "Glass"
  434.     hit.BrickColor = BRICKC("White")
  435.     if hit:FindFirstChildOfClass("SpecialMesh") then
  436.         local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  437.         mesh.TextureId = ""
  438.     end
  439.     if hit:FindFirstChildOfClass("Decal") then
  440.         local mesh = hit:FindFirstChildOfClass("Decal")
  441.         mesh:remove()
  442.     end
  443.     if hit.ClassName == "MeshPart" then
  444.         hit.TextureID = ""
  445.     end
  446.     if hit.ClassName == "UnionOperation" then
  447.         hit.UsePartColor = true
  448.     end
  449. end
  450.  
  451. function turntogold(hit)
  452.     if hit.Parent ~= Character then
  453.         if hit.Parent ~= workspace then
  454.             print("mine...")
  455.             local body = hit.Parent:GetChildren()
  456.             for part = 1, #body do
  457.                 local child = body[part]
  458.                 if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  459.                     if child.Name == "Head" then
  460.                         CreateSound("972134931", child, 2, 1)
  461.                     end
  462.                     goldify(child)
  463.                 elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  464.                     if child:FindFirstChild("Handle") then
  465.                         goldify(child.Handle)
  466.                     end
  467.                 end
  468.             end
  469.         else
  470.             goldify(hit)
  471.         end
  472.     end
  473. end
  474.  
  475. --//=================================\\
  476. --||    ATTACK FUNCTIONS AND STUFF
  477. --\\=================================//
  478.  
  479. local hit = Torso.Touched:Connect(function(hit)
  480.     if hit.Parent:FindFirstChild("Humanoid") then
  481.         turntogold(hit)
  482.     end
  483. end)
  484. local hit = RightArm.Touched:Connect(function(hit)
  485.     if hit.Parent:FindFirstChild("Humanoid") then
  486.         turntogold(hit)
  487.     end
  488. end)
  489. local hit = LeftArm.Touched:Connect(function(hit)
  490.     if hit.Parent:FindFirstChild("Humanoid") then
  491.         turntogold(hit)
  492.     end
  493. end)
  494. local hit = RightLeg.Touched:Connect(function(hit)
  495.     if hit.Parent:FindFirstChild("Humanoid") then
  496.         turntogold(hit)
  497.     end
  498. end)
  499. local hit = LeftLeg.Touched:Connect(function(hit)
  500.     if hit.Parent:FindFirstChild("Humanoid") then
  501.         turntogold(hit)
  502.     end
  503. end)
  504. local hit = Head.Touched:Connect(function(hit)
  505.     if hit.Parent:FindFirstChild("Humanoid") then
  506.         turntogold(hit)
  507.     end
  508. end)
  509.  
  510. --//=================================\\
  511. --||      ASSIGN THINGS TO KEYS
  512. --\\=================================//
  513.  
  514. function KeyDown(Key)
  515.     if Key == "g" and ATTACK == false then
  516.         chatfunc("Neow...",100)
  517.         Swait(150)
  518.         chatfunc("you...",5)
  519.         Swait(45)
  520.         chatfunc("Are..Mine...",1)
  521.     end
  522. end
  523.  
  524. function KeyUp(Key)
  525. end
  526.  
  527.     Mouse.KeyDown:connect(function(NEWKEY)
  528.         KeyDown(NEWKEY)
  529.     end)
  530.     Mouse.KeyUp:connect(function(NEWKEY)
  531.         KeyUp(NEWKEY)
  532.     end)
  533.  
  534.  
  535. --//=================================\\
  536. --\\=================================//
  537.  
  538.  
  539. function unanchor()
  540.     if UNANCHOR == true then
  541.         g = Character:GetChildren()
  542.         for i = 1, #g do
  543.             if g[i].ClassName == "Part" then
  544.                 g[i].Anchored = false
  545.             end
  546.         end
  547.     end
  548. end
  549.  
  550.  
  551. --//=================================\\
  552. --||    WRAP THE WHOLE SCRIPT UP
  553. --\\=================================//
  554.  
  555.  
  556.         ANIMATE.Parent = nil
  557.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  558.         IDLEANIMATION:Play()
  559.  
  560. while true do
  561.     Swait()
  562.     SINE = SINE + CHANGE
  563.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  564.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  565.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  566.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  567.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  568.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  569.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  570.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  571.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  572.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  573.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  574.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  575.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  576.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  577.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  578.         end
  579.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  580.             ANIM = "Jump"
  581.             if ATTACK == false then
  582.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  583.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  584.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  585.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  586.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  587.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  588.             end
  589.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  590.             ANIM = "Fall"
  591.             if ATTACK == false then
  592.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  593.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  594.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  595.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  596.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  597.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  598.             end
  599.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  600.             ANIM = "Idle"
  601.             if ATTACK == false then
  602.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  603.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  604.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  605.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  606.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  607.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  608.             end
  609.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  610.             ANIM = "Walk"
  611.             WALK = WALK + 1 / Animation_Speed
  612.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  613.                 WALK = 0
  614.                 if WALKINGANIM == true then
  615.                     WALKINGANIM = false
  616.                 elseif WALKINGANIM == false then
  617.                     WALKINGANIM = true
  618.                 end
  619.             end
  620.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  621.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  622.             if ATTACK == false then
  623.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  624.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  625.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  626.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  627.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  628.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  629.             end
  630.         end
  631. if #Effects2>0 then
  632. for e=1,#Effects2 do
  633. if Effects2[e]~=nil then
  634. local Thing=Effects2[e]
  635. if Thing~=nil then
  636. local Part=Thing[1]
  637. local Mode=Thing[2]
  638. local Delay=Thing[3]
  639. local IncX=Thing[4]
  640. local IncY=Thing[5]
  641. local IncZ=Thing[6]
  642. local Part2=Thing[8]
  643. if Thing[1].Transparency<=1 then
  644. if Thing[2]=="Block1" then
  645. Thing[1].CFrame=Thing[1].CFrame
  646. Mesh=Thing[1].Mesh
  647. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  648. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  649. elseif Thing[2]=="Cylinder" then
  650. Mesh=Thing[1].Mesh
  651. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  652. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  653. elseif Thing[2]=="Blood" then
  654. Mesh=Thing[7]
  655. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  656. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  657. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  658. elseif Thing[2]=="Elec" then
  659. Mesh=Thing[1].Mesh
  660. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  661. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  662. elseif Thing[2]=="Disappear" then
  663. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  664. end
  665. else
  666. Part.Parent=nil
  667. table.remove(Effects2,e)
  668. end
  669. end
  670. end
  671. end
  672. end
  673. unanchor()
  674. if Rooted == false then
  675.     Disable_Jump = false
  676.     Humanoid.WalkSpeed = Speed
  677. elseif Rooted == true then
  678.     Disable_Jump = true
  679.     Humanoid.WalkSpeed = 0
  680. end
  681. end
  682.  
  683. --//=================================\\
  684. --\\=================================//
  685.  
  686.  
  687.  
  688.  
  689.  
  690. --//====================================================\\--
  691. --||                     END OF SCRIPT
  692. --\\====================================================//--
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