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- -- New Yeller Katana Script--
- -- IMPORTANT : AT LINE 48, ADD YOUR NAME were it says rombo51
- --[[ edited by rombo51 :MEGA RARE SCRIPT
- ~ How to use ~
- This script creates a HopperBin. To change the player it goes to, set the Player value in the script to the Instance of the player you want to give it to.
- Or, you could just replace your name inside it, but where's the fun in that?
- ~ Moves ~
- Left Mouse Button: Slash
- E: Spin Attack
- R: Stab
- T: Sideways Slash (hold for Air Slice)
- Y: Fast Slash
- U: Grab (at close range)
- Hold down Left Mouse Button to choke.
- Double click to execute.
- F: Upwards Jumping Slash
- G: Downwards Jumping Slash
- H: Guard
- J: Dodge Left
- K: Dodge Right
- Z: Sprint
- X: Bow (while not moving)
- C: ForceField
- V: Remove ForceField
- B: GodHealth
- N: Health 100 (heal your body on pressed)
- Have fun
- ]]--
- if script == nil then return end
- if not script:findFirstChild("Player") then
- oPlayer = Instance.new("ObjectValue")
- oPlayer.Parent = script
- oPlayer.Name = "Player"
- end
- ModelName = "New Yeller Katana"
- if script.Name ~= "PlaySound" then
- PlayerName = "PabloRV" ------------------------------------------------------ YOUR NAME HERE --------
- end
- if PlayerName ~= nil then
- Player = game.Players:findFirstChild(PlayerName)
- end
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- Damage = 0
- if script.Parent.className == "HopperBin" then
- script.Parent.Name = "New Yeller Katana"
- script.Name = "Main"
- if not script:findFirstChild("Debugger") then
- Debugger = game:GetService("InsertService"):LoadAsset(54430469)
- Debugger.Parent = script
- end
- if Debugger ~= nil then
- if Debugger.Name ~= "Debugger" then
- if Debugger.className == "Model" then
- if Debugger:findFirstChild("Debugger") then
- if Debugger.Debugger.className == "Script" then
- Debugger.Debugger.Parent = script
- Debugger:remove()
- if script:findFirstChild("Debugger") then
- if script.Debugger.className == "Script" then
- script.Debugger.Disabled = true
- script.Debugger.Disabled = false
- if not script:findFirstChild("InHopperBin") then
- local InHopperBin = Instance.new("ObjectValue")
- InHopperBin.Parent = script
- InHopperBin.Name = "InHopperBin"
- end end end end end end end end end
- if script.Parent.className ~= "HopperBin" then
- if script.Parent.Name ~= "New Yeller Katana" then
- if not script:findFirstChild("InHopperBin") then
- HB = Instance.new("HopperBin")
- HB.Parent = game.Players:findFirstChild(PlayerName).Backpack
- HB.Name = "New YellerKatana"
- cloneScript = script:clone()
- cloneScript.Parent = HB
- cloneScript.Name = "Main"
- local InHopperBin = Instance.new("ObjectValue")
- InHopperBin.Parent = cloneScript
- InHopperBin.Name = "InHopperBin"
- script:remove()
- end end end
- function SetSwordDamage(DamageNew, Time)
- if DamageDefault == nil then
- DamageDefault = Damage
- end
- if DamageNew == "Default" then
- Damage = DamageDefault
- elseif type(DamageNew) == "number" then
- Damage = DamageNew
- end
- if Time ~= nil then
- coroutine.wrap(function()
- local DamageResetDefault = time()
- DamageReset = DamageResetDefault
- wait(Time)
- if DamageReset == DamageResetDefault then
- Damage = DamageDefault
- end
- end)()
- end
- end
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent)
- local NewScript = script:Clone()
- NewScript.Name = "PlaySound"
- local SoundData = Instance.new("Model", NewScript)
- SoundData.Name = "SoundData"
- Instance.new("StringValue", SoundData).Name = "_Name"
- SoundData._Name.Value = Name
- Instance.new("StringValue", SoundData).Name = "_SoundId"
- SoundData._SoundId.Value = SoundId
- Instance.new("NumberValue", SoundData).Name = "_Pitch"
- SoundData._Pitch.Value = Pitch
- Instance.new("NumberValue", SoundData).Name = "_Volume"
- SoundData._Volume.Value = Volume
- Instance.new("BoolValue", SoundData).Name = "_Looped"
- SoundData._Looped.Value = Looped
- Instance.new("ObjectValue", SoundData).Name = "_Parent"
- SoundData._Parent.Value = Parent
- NewScript.Disabled = true
- NewScript.Parent = game:GetService("Workspace")
- coroutine.wrap(function()
- wait(0.05)
- NewScript.Disabled = false
- end)()
- end
- function SetPartDamage(Damage, Break, Parent)
- pcall(function() Parent.PartDamage:Remove() end)
- local NewScript = script:Clone()
- NewScript.Name = "PartDamage"
- local DamageData = Instance.new("Model", NewScript)
- DamageData.Name = "DamageData"
- Instance.new("NumberValue", DamageData).Name = "Damage"
- DamageData.Damage.Value = Damage
- Instance.new("BoolValue", DamageData).Name = "Break"
- DamageData.Break.Value = Break
- NewScript.Disabled = true
- NewScript.Parent = Parent
- coroutine.wrap(function()
- wait(0.05)
- NewScript.Disabled = false
- end)()
- end
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Parent
- local MasterPart1 = Instance.new("Part")
- MasterPart1.Name = "Sheath"
- MasterPart1.BrickColor = BrickColor.new("New Yeller")
- MasterPart1.TopSurface = 0
- MasterPart1.BottomSurface = 0
- MasterPart1.formFactor = "Custom"
- MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5)
- MasterPart1.Locked = true
- MasterPart1.Parent = Parts
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart1
- Weld.Part1 = Player.Character:FindFirstChild("Torso")
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0)
- Weld.C1 = CFrame.new(-1.1, -1.75, 0.5)
- Weld.Parent = Weld.Part0
- local MasterPart2 = Instance.new("Part")
- MasterPart2.Name = "Handle"
- MasterPart2.BrickColor = BrickColor.new("New Yeller")
- MasterPart2.TopSurface = 0
- MasterPart2.BottomSurface = 0
- MasterPart2.formFactor = "Custom"
- MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25)
- MasterPart2.Locked = true
- MasterPart2.Parent = Parts
- local Weld = Instance.new("Weld")
- Weld.Part0 = MasterPart2
- if Format == 1 then
- Weld.Part1 = MasterPart1
- Weld.C1 = CFrame.new(0, 0, 2.625)
- elseif Format == 2 then
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C1 = CFrame.new(0, -1, -0.1)
- end
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Hand Guard"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.formFactor = "Custom"
- Part.Size = Vector3.new(0.5, 0.6, 0.25)
- Part.Locked = true
- Part.Parent = Parts
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 0.75)
- Weld.Parent = Weld.Part0
- local Part = Instance.new("Part")
- Part.Name = "Blade Holder"
- Part.BrickColor = BrickColor.new("New Yeller")
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.formFactor = "Custom"
- Part.Size = Vector3.new(0.25, 0.375, 0.2)
- Part.Locked = true
- Part.Parent = Parts
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 0.9)
- Weld.Parent = Weld.Part0
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(1, 1, 0.25)
- local Part = Instance.new("Part")
- Part.Name = "Blade"
- Part.BrickColor = BrickColor.new("Light stone grey")
- Part.Reflectance = 0.25
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.formFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.3, 2.75)
- Part.Locked = true
- Part.Parent = Parts
- Part.Touched:connect(SwordTouched)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 2.25)
- Weld.Parent = Weld.Part0
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Brick"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- local Part = Instance.new("WedgePart")
- Part.Name = "Blade Tip"
- Part.BrickColor = BrickColor.new("Light stone grey")
- Part.Reflectance = 0.25
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.formFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.3, 0.75)
- Part.Locked = true
- Part.Parent = Parts
- Part.Touched:connect(SwordTouched)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Part
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- Weld.Parent = Weld.Part0
- local Mesh = Instance.new("SpecialMesh", Part)
- Mesh.MeshType = "Wedge"
- Mesh.Scale = Vector3.new(0.1, 1, 1)
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function Weld(x, y)
- weld = Instance.new("Weld")
- weld.Part0 = x
- weld.Part1 = y
- CJ = CFrame.new(x.Position)
- C0 = x.CFrame:inverse() * CJ
- C1 = y.CFrame:inverse() * CJ
- weld.C0 = C0
- weld.C1 = C1
- weld.Parent = x
- end
- function SwordTouched(Hit)
- if Hit:IsDescendantOf(Player.Character) then return end
- if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
- tagHumanoid(Hit.Parent.Humanoid)
- Hit.Parent.Humanoid:TakeDamage(Damage)
- wait()
- pcall(function() untagHumanoid(hit.Parent.Humanoid) end)
- end
- end
- function tagHumanoid(humanoid)
- local tag = Instance.new("ObjectValue")
- tag.Name = "creator"
- tag.Value = Player
- tag.Parent = humanoid
- end
- function untagHumanoid(humanoid)
- if humanoid ~= nil then
- local tag = humanoid:findFirstChild("creator")
- if tag ~= nil then
- tag:Remove()
- end
- end
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false then return end
- if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then
- KeyUChoke = true
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0)
- end)
- while Button1Down == true and KeyUGrab == true and Selected == true do
- if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then
- pcall(function() KeyUWeld:Remove() end)
- for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do
- pcall(function()
- Part.SoundId = ""
- Part.Volume = 0
- Part.Pitch = 0
- end)
- end
- wait(0.1)
- KeyUGrabCharacter.Humanoid.Health = 0
- else
- KeyUGrabCharacter.Humanoid:TakeDamage(0.5)
- end
- if math.random(1, 20) == 1 then
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Parent = KeyUGrabCharacter
- BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head")
- BillboardGui.Size = UDim2.new(1, 0, 1, 0)
- BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0)
- local TextLabel = Instance.new("TextLabel")
- TextLabel.Parent = BillboardGui
- TextLabel.Position = UDim2.new(0, 0, 0, 0)
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = (function()
- local Choice1 = math.random(1, 5)
- if Choice1 == 1 then
- Choice1 = "Hrk"
- elseif Choice1 == 2 then
- Choice1 = "Hk"
- elseif Choice1 == 3 then
- Choice1 = "Gak"
- elseif Choice1 == 4 then
- Choice1 = "Mmph"
- elseif Choice1 == 5 then
- Choice1 = "Mph"
- end
- local Choice2 = math.random(1, 5)
- if Choice2 == 1 then
- Choice2 = "!"
- elseif Choice2 == 2 then
- Choice2 = "?"
- elseif Choice2 == 3 then
- Choice2 = "..."
- elseif Choice2 == 4 then
- Choice2 = "-"
- elseif Choice2 == 5 then
- Choice2 = "!?"
- elseif Choice2 == 5 then
- Choice2 = "?!"
- end
- return Choice1 .. Choice2
- end)()
- TextLabel.FontSize = "Size14"
- TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0)
- TextLabel.BackgroundTransparency = 1
- coroutine.wrap(function()
- local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000)
- for i = 0, math.random(25, 100) do
- BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction
- wait()
- end
- for i = 0, 1, 0.05 do
- BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0)
- TextLabel.TextTransparency = i
- wait()
- end
- BillboardGui:Remove()
- end)()
- end
- wait()
- end
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0)
- end)
- KeyUChoke = false
- elseif KeyUChoke == true and KeyUSlit ~= true then
- KeyUSlit = true
- while KeyUChoke == true do wait() end
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0)
- end)
- wait()
- end
- pcall(function() KeyUWeld:Remove() end)
- KeyUGrabCharacter.Humanoid.Health = 0
- wait(1)
- KeyUSlit = false
- CanUse = true
- elseif CanUse == true then
- CanUse = false
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
- SetSwordDamage(2)
- SetSpeed(1, 0.75, Player.Character)
- SetAngle(1, math.rad(125), Player.Character)
- wait(0.15)
- SetSwordDamage(10, 0.2)
- SetSpeed(1, 1, Player.Character)
- SetAngle(1, math.rad(-10), Player.Character)
- wait(0.15)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- wait(0.05)
- CanUse = true
- end
- end
- function onButton1Up(Mouse)
- Button1Down = false
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Key == "u" then
- if KeyUGrab == true then
- KeyUGrab = false
- end
- end
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- end
- if Key == "e" then
- CanUse = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- local Direction = Player.Character.Torso.CFrame.lookVector
- Player.Character.Humanoid.WalkSpeed = 0
- DisableLimb(2, Player.Character)
- DisableLimb(3, Player.Character)
- DisableLimb(4, Player.Character)
- SetSpeed(1, 0.2, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetSpeed(3, 0.05, Player.Character)
- SetSpeed(4, 0.05, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, math.rad(90), Player.Character)
- SetAngle(3, math.rad(35), Player.Character)
- SetAngle(4, math.rad(-35), Player.Character)
- for i = 0, 1, 0.075 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- end)
- SetSwordDamage(10, 2.5)
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
- BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5)
- BodyVelocity.Parent = Player.Character.Torso
- local BodyAngularVelocity = Instance.new("BodyAngularVelocity")
- BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0)
- BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0)
- BodyAngularVelocity.Parent = Player.Character.Torso
- for i = 0, 1, 0.01 do
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
- local Wave = Instance.new("Part")
- Wave.Name = "Wave"
- Wave.BrickColor = BrickColor.new("Light stone grey")
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Transparency = math.cos(i * math.pi * 1.85)
- Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency
- Wave.Anchored = true
- Wave.CanCollide = false
- Wave.formFactor = "Custom"
- Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16))
- Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5)))
- Wave.Parent = game:GetService("Workspace")
- local Mesh = Instance.new("CylinderMesh", Wave)
- local Size = math.random(14, 16)
- Mesh.Scale = Vector3.new(1, 0.075, 1)
- coroutine.wrap(function()
- for i = Wave.Transparency, 1, 0.1 do
- Wave.Transparency = i
- wait()
- end
- Wave:Remove()
- end)()
- wait()
- end
- for i = 1, 25 do
- BodyVelocity.velocity = BodyVelocity.velocity / 1.2
- BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075
- wait()
- end
- BodyVelocity:Remove()
- BodyAngularVelocity:Remove()
- SetAngle(2, 0, Player.Character)
- SetAngle(3, 0, Player.Character)
- SetAngle(4, 0, Player.Character)
- for i = 1, 0, -0.075 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0)
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- ResetLimbCFrame(3, Player.Character)
- ResetLimbCFrame(4, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetSpeed(3, 0.1, Player.Character)
- SetSpeed(4, 0.1, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- EnableLimb(3, Player.Character)
- EnableLimb(4, Player.Character)
- DisableLimb(1, Player.Character)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "r" then
- CanUse = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- local Direction = Player.Character.Torso.CFrame.lookVector
- Player.Character.Humanoid.WalkSpeed = 0
- DisableLimb(2, Player.Character)
- DisableLimb(3, Player.Character)
- DisableLimb(4, Player.Character)
- SetSpeed(1, 0.1, Player.Character)
- SetSpeed(2, 0.1, Player.Character)
- SetSpeed(3, 0.075, Player.Character)
- SetSpeed(4, 0.075, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, math.rad(-45), Player.Character)
- SetAngle(3, math.rad(90), Player.Character)
- SetAngle(4, math.rad(-60), Player.Character)
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade)
- for i = 0, 1, 0.075 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- end)
- SetSwordDamage(20, 1)
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
- BodyVelocity.velocity = Direction * (OldWalkSpeed * 5)
- BodyVelocity.Parent = Player.Character.Torso
- for i = 1, 20 do
- BodyVelocity.velocity = BodyVelocity.velocity / 1.15
- wait()
- end
- BodyVelocity:Remove()
- SetAngle(2, 0, Player.Character)
- SetAngle(3, 0, Player.Character)
- SetAngle(4, 0, Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetSpeed(3, 0.1, Player.Character)
- SetSpeed(4, 0.1, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- EnableLimb(3, Player.Character)
- EnableLimb(4, Player.Character)
- DisableLimb(1, Player.Character)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "t" then
- CanUse = false
- KeyTDown = true
- local KeyTCharge = 0
- local KeyTFire = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- end)
- while KeyTDown == true and Mouse ~= nil and Selected == true do
- KeyTCharge = KeyTCharge + 1
- if KeyTCharge >= 35 then
- KeyTFire = true
- local Shock = Instance.new("Part", game:GetService("Workspace"))
- Shock.Name = "Shock Ring"
- Shock.BrickColor = BrickColor.new("Bright red")
- Shock.Transparency = 0.5
- Shock.Anchored = true
- Shock.CanCollide = false
- Shock.formFactor = "Custom"
- Shock.Size = Vector3.new(1.5, 1, 1.5)
- Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25)))
- local Mesh = Instance.new("SpecialMesh", Shock)
- Mesh.MeshType = "FileMesh"
- Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- Mesh.Scale = Shock.Size
- coroutine.wrap(function()
- wait()
- for i = Shock.Transparency, 1, 0.05 do
- Shock.Transparency = i
- Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0)
- wait()
- end
- Shock:Remove()
- end)()
- end
- wait()
- end
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade)
- wait(0.05)
- SetSwordDamage(0, 0)
- local _, Position = pcall(function() return Mouse.Hit.p end)
- for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0)
- end)
- if KeyTFire == true and type(Position) == "userdata" then
- local Shock = Instance.new("Part", game:GetService("Workspace"))
- Shock.Name = "Shock Ring"
- Shock.BrickColor = BrickColor.new("New Yeller")
- Shock.TopSurface = 0
- Shock.BottomSurface = 0
- Shock.Anchored = true
- Shock.CanCollide = false
- Shock.formFactor = "Custom"
- Shock.Size = Vector3.new(0.2, 0.2, 0.2)
- Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25))
- coroutine.wrap(function()
- wait()
- for i = 0, 1, 0.05 do
- Shock.Transparency = i
- local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0)
- Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05)
- Shock.CFrame = NewPosition
- wait()
- end
- Shock:Remove()
- end)()
- SetPartDamage(0, false, Shock)
- end
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0)
- end)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- ResetLimbCFrame(1, Player.Character)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "y" then
- CanUse = false
- KeyYDown = true
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
- end)
- for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
- if Part.Name ~= "Sheath" then
- pcall(function() Part.Transparency = 1 end)
- end
- end
- SetSwordDamage(10)
- while KeyYDown == true and Mouse ~= nil and Selected == true do
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0)
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0)
- end)
- local Ghost = Instance.new("Part", game:GetService("Workspace"))
- Ghost.Name = "Ghost"
- Ghost.BrickColor = BrickColor.new("New Yeller")
- Ghost.Anchored = true
- Ghost.CanCollide = false
- Ghost.formFactor = "Custom"
- Ghost.Size = Vector3.new(0.2, 0.2, 4)
- Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3))
- local Mesh = Instance.new("SpecialMesh", Ghost)
- Mesh.MeshType = "Sphere"
- coroutine.wrap(function()
- wait()
- for i = 0, 1, 0.1 do
- Ghost.Transparency = i
- wait()
- end
- Ghost:Remove()
- end)()
- wait()
- end
- ResetLimbCFrame(1, Player.Character)
- SetSwordDamage(0)
- for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do
- if Part.Name ~= "Sheath" then
- pcall(function() Part.Transparency = 0 end)
- end
- end
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "u" then
- if KeyUGrab ~= true then
- if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
- if Mouse.Target == nil then return end
- KeyUGrabCharacter = Mouse.Target.Parent
- if KeyUGrabCharacter == nil then return end
- if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end
- if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
- if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end
- CanUse = false
- KeyUGrab = true
- local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso)
- Marker1.Name = "IsGrabbed"
- KeyUWeld = Instance.new("Weld", Player.Character.Torso)
- KeyUWeld.Name = "IsGrabbed"
- KeyUWeld.Part0 = KeyUWeld.Parent
- KeyUWeld.Part1 = KeyUGrabCharacter.Torso
- KeyUWeld.C0 = CFrame.new(0, 0, -1.05)
- DisableLimb(2, Player.Character)
- SetSpeed(1, 0.2, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetAngle(1, math.rad(100), Player.Character)
- SetAngle(2, math.rad(100), Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0)
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0)
- end)
- while KeyUGrab == true and Selected == true do
- if CheckPlayer() == false then break end
- if KeyUWeld.Parent == nil then break end
- if KeyUGrabCharacter == nil then break end
- if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end
- if KeyUGrabCharacter.Humanoid.Health <= 0 then break end
- KeyUGrabCharacter.Humanoid.PlatformStand = true
- wait()
- end
- KeyUGrab = false
- while KeyUChoke == true do wait() end
- pcall(function() KeyUWeld:Remove() end)
- pcall(function() Marker1:Remove() end)
- pcall(function() Marker2:Remove() end)
- pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end)
- if KeyUSlit == true then
- while KeyUSlit == true do wait() end
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0)
- end)
- wait()
- end
- else
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0)
- end)
- wait()
- end
- end
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(1, Player.Character)
- CanUse = true
- end
- end
- if Key == "f" then
- CanUse = false
- DisableLimb(2, Player.Character)
- SetSpeed(1, 0.3, Player.Character)
- SetSpeed(2, 0.3, Player.Character)
- SetAngle(1, math.rad(45), Player.Character)
- SetAngle(2, math.rad(45), Player.Character)
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39))
- end)
- wait(0.35)
- SetSpeed(1, 0.75, Player.Character)
- SetSpeed(2, 0.75, Player.Character)
- SetAngle(1, math.rad(135), Player.Character)
- SetAngle(2, math.rad(135), Player.Character)
- SetSwordDamage(15, 0.5)
- Player.Character.Humanoid.Jump = true
- local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit)
- if Hit:IsDescendantOf(Player.Character) then return end
- pcall(function() Hit.Parent.Humanoid.Sit = true end)
- pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end)
- end)
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39))
- end)
- wait()
- end
- wait(0.5)
- Connection:disconnect()
- wait(0.25)
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(1, Player.Character)
- CanUse = true
- end
- if Key == "g" then
- CanUse = false
- DisableLimb(2, Player.Character)
- SetSpeed(1, 0.3, Player.Character)
- SetSpeed(2, 0.3, Player.Character)
- SetAngle(1, math.rad(135), Player.Character)
- SetAngle(2, math.rad(135), Player.Character)
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39))
- end)
- Player.Character.Humanoid.Jump = true
- wait(0.4)
- SetSpeed(1, 0.75, Player.Character)
- SetSpeed(2, 0.75, Player.Character)
- SetAngle(1, math.rad(45), Player.Character)
- SetAngle(2, math.rad(45), Player.Character)
- SetSwordDamage(20, 0.5)
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39))
- end)
- wait()
- end
- wait(0.5)
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- ResetLimbCFrame(1, Player.Character)
- ResetLimbCFrame(2, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(1, Player.Character)
- CanUse = true
- end
- if Key == "h" then
- CanUse = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10
- SetAngle(1, math.rad(90), Player.Character)
- SetSwordDamage(10)
- for i = 0, 1, 0.01 do
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0)
- end)
- PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
- local Size = math.random(8, 12)
- local Wave = Instance.new("Part")
- Wave.Name = "Wave"
- Wave.BrickColor = BrickColor.new("Light stone grey")
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Transparency = math.cos(i * math.pi * 1.85)
- Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency
- Wave.Anchored = true
- Wave.CanCollide = math.random(1, 3) == 1 and true or false
- Wave.formFactor = "Custom"
- Wave.Size = Vector3.new(Size, 1, Size)
- Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5)))
- Wave.Parent = game:GetService("Workspace")
- local Mesh = Instance.new("CylinderMesh", Wave)
- Mesh.Scale = Vector3.new(1, 0.075, 1)
- coroutine.wrap(function()
- for i = Wave.Transparency, 1, 0.1 do
- Wave.Transparency = i
- wait()
- end
- Wave:Remove()
- end)()
- wait()
- end
- pcall(function()
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new()
- end)
- SetSwordDamage("Default")
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "x" then
- if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end
- CanUse = false
- Player.Character.Torso.Anchored = true
- Player.Character.Humanoid.PlatformStand = true
- local Pos = Player.Character.Torso.CFrame
- DisableLimb(2, Player.Character)
- DisableLimb(3, Player.Character)
- DisableLimb(4, Player.Character)
- SetSpeed(1, 0.3, Player.Character)
- SetSpeed(2, 0.3, Player.Character)
- SetSpeed(3, 0.3, Player.Character)
- SetSpeed(4, 0.3, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, math.rad(90), Player.Character)
- SetAngle(3, 0, Player.Character)
- SetAngle(4, 0, Player.Character)
- for i = 0, 1, 0.25 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
- end)
- wait()
- end
- wait(0.1)
- for i = 0, math.pi, 0.05 do
- Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0)
- ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character)
- ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character)
- wait()
- end
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.25 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0)
- Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i))
- end)
- wait()
- end
- wait(0.1)
- SetSpeed(1, 0.2, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetSpeed(3, 0.1, Player.Character)
- SetSpeed(4, 0.1, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- EnableLimb(3, Player.Character)
- EnableLimb(4, Player.Character)
- DisableLimb(1, Player.Character)
- Player.Character.Torso.Velocity = Vector3.new(0, 0, 0)
- Player.Character.Torso.Anchored = false
- Player.Character.Humanoid.PlatformStand = false
- CanUse = true
- end
- if Key == "j" then
- CanUse = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit
- Player.Character.Humanoid.WalkSpeed = 0
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
- BodyVelocity.velocity = Direction * (OldWalkSpeed * 10)
- BodyVelocity.Parent = Player.Character.Torso
- for i = 1, 20 do
- BodyVelocity.velocity = BodyVelocity.velocity / 1.2
- wait()
- end
- BodyVelocity:Remove()
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "k" then
- CanUse = false
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit
- Player.Character.Humanoid.WalkSpeed = 0
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge)
- BodyVelocity.velocity = Direction * (OldWalkSpeed * 10)
- BodyVelocity.Parent = Player.Character.Torso
- for i = 1, 20 do
- BodyVelocity.velocity = BodyVelocity.velocity / 1.2
- wait()
- end
- BodyVelocity:Remove()
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- CanUse = true
- end
- if Key == "c" then
- if not Player.Character:findFirstChild("ForceField") then
- Instance.new("ForceField", Player.Character)
- end
- end
- if Key == "v" then
- if Player.Character:findFirstChild("ForceField") then
- Player.Character:findFirstChild("ForceField"):remove()
- end
- end
- if Key == "b" then
- Player.Character.Humanoid.MaxHealth = math.huge
- Player.Character.Humanoid.Health = math.huge
- end
- if Key == "n" then
- Player.Character.Humanoid.MaxHealth = 100
- Player.Character.Humanoid.Health = 100
- end
- if Key == "z" then
- if KeyZDown == true then return end
- local KeyZMaxTime = 25
- if KeyZTime == nil then KeyZTime = KeyZMaxTime end
- if KeyZTime <= 0 then return end
- CanUse = false
- KeyZDown = true
- DisableLimb(2, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(1, math.rad(10), Player.Character)
- SetAngle(2, math.rad(10), Player.Character)
- local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed)
- if Speed > 0 then
- SetAngle(1, math.rad(-45), Player.Character)
- SetAngle(2, math.rad(-45), Player.Character)
- else
- SetAngle(1, math.rad(10), Player.Character)
- SetAngle(2, math.rad(10), Player.Character)
- end
- end)
- local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function()
- --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0)
- wait()
- SetAngle(1, math.rad(-45), Player.Character)
- SetAngle(2, math.rad(-45), Player.Character)
- wait(0.15)
- SetAngle(1, math.rad(180), Player.Character)
- SetAngle(2, math.rad(180), Player.Character)
- wait(0.5)
- end)
- local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function()
- SetAngle(1, math.rad(180), Player.Character)
- SetAngle(2, math.rad(180), Player.Character)
- end)
- local Gui = Instance.new("ScreenGui", Player.PlayerGui)
- Gui.Name = ModelName.. " Stamina Bar"
- local BarUnderlay = Instance.new("Frame", Gui)
- BarUnderlay.Name = "BarUnderlay"
- BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0)
- BarUnderlay.BorderColor3 = Color3.new(0, 0, 0)
- BarUnderlay.Size = UDim2.new(0, 250, 0, 15)
- BarUnderlay.Position = UDim2.new(1, -300, 1, -100)
- local BarOverlay = Instance.new("Frame", Gui)
- BarOverlay.Name = "BarOverlay"
- BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0)
- BarOverlay.BorderColor3 = Color3.new(0, 0, 0)
- BarOverlay.Position = UDim2.new(1, -300, 1, -100)
- local TextLabel = Instance.new("TextLabel", Gui)
- TextLabel.Name = "Stamina"
- TextLabel.Text = "Stamina"
- TextLabel.BackgroundTransparency = 1
- TextLabel.BorderSizePixel = 1
- TextLabel.Size = UDim2.new(0, 250, 0, 15)
- TextLabel.Position = UDim2.new(1, -300, 1, -100)
- coroutine.wrap(function()
- for i = 1, 0, -0.1 do
- BarUnderlay.BackgroundTransparency = i
- BarOverlay.BackgroundTransparency = i
- TextLabel.TextTransparency = i
- wait()
- end
- end)()
- local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed
- Player.Character.Humanoid.WalkSpeed = 0
- wait(0.1)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5
- while KeyZDown == true and KeyZTime > 0 and Selected == true do
- KeyZTime = KeyZTime - 0.1
- BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15)
- wait()
- end
- KeyZMovement1:disconnect()
- KeyZMovement2:disconnect()
- KeyZMovement3:disconnect()
- Player.Character.Humanoid.WalkSpeed = 0
- wait(0.1)
- Player.Character.Humanoid.WalkSpeed = OldWalkSpeed
- SetSpeed(1, 0.2, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetAngle(1, math.rad(90), Player.Character)
- SetAngle(2, 0, Player.Character)
- EnableLimb(1, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(1, Player.Character)
- while KeyZDown == true and Selected == true do
- wait()
- end
- CanUse = true
- while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do
- KeyZTime = KeyZTime + 0.09
- BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15)
- wait()
- end
- coroutine.wrap(function()
- for i = 0, 1, 0.05 do
- BarUnderlay.BackgroundTransparency = i
- BarOverlay.BackgroundTransparency = i
- TextLabel.TextTransparency = i
- wait()
- end
- Gui:Remove()
- end)()
- end
- end
- end
- function onKeyUp(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Key == "z" then
- KeyZDown = false
- elseif Key == "t" then
- KeyTDown = false
- elseif Key == "y" then
- KeyYDown = false
- end
- if CheckPlayer() == true then
- if Button1Down == false and CanUse == true then
- end
- end
- end
- function onSelected(Mouse)
- if script.Parent.Active == false then return end
- if Selected == true then return end
- while true do
- if Player.Character:findFirstChild("New Yeller Katana (Holstered)") and Player.Character:findFirstChild("Back Katana") then
- Player.Character:findFirstChild("New Yeller Katana (Holstered)"):remove()
- end
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- if script.Parent.Active == false then return end
- CanUse = false
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(2, 0, Player.Character)
- wait(0.05)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) *
- CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 =
- CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
- end)
- wait()
- end
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45))
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45))
- end)
- wait(0.1)
- PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath)
- SetSwordDamage(10, 0.5)
- SetSpeed(2, 0.025, Player.Character)
- SetAngle(2, math.rad(-15), Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i)))
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i)))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i))
- end)
- wait()
- end
- SetAngle(2, 0, Player.Character)
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35))
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3)
- end)
- SetAngle(1, math.rad(90), Player.Character)
- for i = 0, 1, 0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) *
- CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i)))
- Player.Character.Torso["Right Shoulder 2"].C1 =
- CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i)))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i))
- end)
- wait()
- end
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetAngle(2, 0, Player.Character)
- EnableLimb(2, Player.Character)
- DisableLimb(1, Player.Character)
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false then return end
- Selected = false
- while CanUse == false do wait() end
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- while Selected == false do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- if Selected == true then return end
- CanUse = false
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- DisableLimb(2, Player.Character)
- SetSpeed(2, 0.5, Player.Character)
- SetAngle(2, 0, Player.Character)
- wait(0.1)
- SetSpeed(2, 0.025, Player.Character)
- SetAngle(2, math.rad(-15), Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) *
- CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i)))
- Player.Character.Torso["Right Shoulder 2"].C1 =
- CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i)))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35))
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3)
- end)
- PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath)
- coroutine.wrap(function()
- while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do
- wait()
- end
- wait(0.05)
- Player.Character[ModelName].Sheath.Sheath.Looped = false
- end)()
- wait(0.15)
- SetAngle(2, 0, Player.Character)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i)))
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i)))
- Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0)
- Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45))
- Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0)
- Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45))
- end)
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- for i = 1, 0, -0.1 do
- pcall(function()
- Player.Character.Torso["Right Shoulder 2"].C0 =
- CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) *
- CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
- Player.Character.Torso["Right Shoulder 2"].C1 =
- CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0)
- end)
- wait()
- end
- SetSpeed(1, 0.25, Player.Character)
- SetAngle(1, 0, Player.Character)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- SetSpeed(2, 0.2, Player.Character)
- SetAngle(2, 0, Player.Character)
- EnableLimb(2, Player.Character)
- CanUse = true
- end
- if script:FindFirstChild("SoundData") ~= nil then
- local Sound = Instance.new("Sound")
- Sound.Name = script.SoundData._Name.Value
- Sound.SoundId = script.SoundData._SoundId.Value
- Sound.Pitch = script.SoundData._Pitch.Value
- Sound.Volume = script.SoundData._Volume.Value
- Sound.Looped = script.SoundData._Looped.Value
- Sound.Parent = script.SoundData._Parent.Value
- Sound:Play()
- script:Remove()
- elseif script:FindFirstChild("DamageData") ~= nil then
- script.Parent.Touched:connect(function(Hit)
- if Hit.Parent == nil then return end
- if script.DamageData.Break.Value == true then Hit:BreakJoints() end
- if Hit.Parent:FindFirstChild("Humanoid") == nil then return end
- Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value)
- end)
- elseif script.Parent.className ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.className == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- end
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