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Jul 10th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7.  
  8. script.Name = "Banisher Gun V3 / 1"
  9. --//====================================================\\--
  10. --|| CREATED BY SHACKLUSTER
  11. --\\====================================================//--
  12. print[[
  13. ===========================
  14. KICKISHER V4
  15. (NON-CANON)
  16. ===========================
  17. EDITED BY
  18. DEPRESSED_FILE#8484
  19. ===========================
  20. NO LEAK NO TRADE
  21. PLEASE
  22. ===========================
  23. ABUSING WITH THIS
  24. WILL GET YOU
  25. AN AUTOMATIC
  26. BLACKLIST IN THE
  27. NEXT VERSION OF
  28. KICKISHER GUN
  29. ===========================
  30. ]]
  31. script:ClearAllChildren()
  32. wait(0.2)
  33. local Reason = "You're weak. You'll always be weak and you'll never change."
  34. Player = game:GetService("Players").LocalPlayer
  35. PlayerGui = Player.PlayerGui
  36. Cam = workspace.CurrentCamera
  37. Backpack = Player.Backpack
  38. Character = Player.Character
  39. Humanoid = Character.Humanoid
  40. Mouse = Player:GetMouse()
  41. RootPart = Character["HumanoidRootPart"]
  42. Torso = Character["Torso"]
  43. Head = Character["Head"]
  44. RightArm = Character["Right Arm"]
  45. LeftArm = Character["Left Arm"]
  46. RightLeg = Character["Right Leg"]
  47. LeftLeg = Character["Left Leg"]
  48. RootJoint = RootPart["RootJoint"]
  49. Neck = Torso["Neck"]
  50. RightShoulder = Torso["Right Shoulder"]
  51. LeftShoulder = Torso["Left Shoulder"]
  52. RightHip = Torso["Right Hip"]
  53. LeftHip = Torso["Left Hip"]
  54. local TIME = 0
  55. local sick = Instance.new("Sound",Torso)
  56. local MESSAGES = {"You're pathetic! Begone, ", "You just died. How does it feel, ", "You had a chance and you blew it! Bahaha! You just blew it, ", "You're weak, ", "You ignorant being, BEGONE, ", "In all the years I slept, I thought you mortals would've changed, guess you proved me wrong, huh, ", "You will always lose, ", "Your dreams fade into nothingness, "}
  57. IT = Instance.new
  58. CF = CFrame.new
  59. VT = Vector3.new
  60. RAD = math.rad
  61. C3 = Color3.new
  62. UD2 = UDim2.new
  63. BRICKC = BrickColor.new
  64. ANGLES = CFrame.Angles
  65. EULER = CFrame.fromEulerAnglesXYZ
  66. COS = math.cos
  67. ACOS = math.acos
  68. SIN = math.sin
  69. ASIN = math.asin
  70. ABS = math.abs
  71. MRANDOM = math.random
  72. FLOOR = math.floor
  73. SIZE = 1
  74.  
  75.  
  76.  
  77. --//=================================\\
  78. --|| USEFUL VALUES
  79. --\\=================================//
  80.  
  81. Animation_Speed = 3
  82. local FORCERESET = false
  83. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  84. local Speed = 16
  85. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  86. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  87. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  88. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  89. local DAMAGEMULTIPLIER = 1
  90. local ANIM = "Idle"
  91. local ATTACK = false
  92. local EQUIPPED = false
  93. local HOLD = false
  94. local COMBO = 1
  95. local Rooted = false
  96. local SINE = 0
  97. local KEYHOLD = false
  98. local CHANGE = 2 / Animation_Speed
  99. local WALKINGANIM = false
  100. local VALUE1 = false
  101. local VALUE2 = false
  102. local ROBLOXIDLEANIMATION = IT("Animation")
  103. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  104. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  105. --ROBLOXIDLEANIMATION.Parent = Humanoid
  106. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  107. WEAPONGUI.Name = "BanishV3Gui"
  108. local Weapon = IT("Model")
  109. Weapon.Name = "Adds"
  110. local Effects = IT("Folder", Weapon)
  111. Effects.Name = "Effects"
  112. local ANIMATOR = Humanoid.Animator
  113. local ANIMATE = Character:FindFirstChild("Animate")
  114. local UNANCHOR = true
  115. local TOBANISH = {}
  116. script.Parent = PlayerGui
  117. local banned = {}
  118.  
  119. --//=================================\\
  120. --\\=================================//
  121. ff = Instance.new("ForceField",Character)
  122. ff.Visible = false
  123. Humanoid.Name = "God Mode"
  124. Humanoid.MaxHealth = 1.0E298
  125. Humanoid.Health = 1.0E298
  126. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  127. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  128. Humanoid.MaxHealth = 1.0E298
  129. Humanoid.Health = 1.0E298
  130. end
  131. end)
  132. local naeeym = IT("BillboardGui",Character)
  133. naeeym.AlwaysOnTop = true
  134. naeeym.Size = UDim2.new(5,35,2,15)
  135. naeeym.StudsOffset = Vector3.new(0,4,0)
  136. naeeym.MaxDistance = 75
  137. naeeym.Adornee = Character.Head
  138. naeeym.Name = "Name"
  139. local tecks = IT("TextLabel",naeeym)
  140. tecks.BackgroundTransparency = 1
  141. tecks.TextScaled = true
  142. tecks.BorderSizePixel = 0
  143. tecks.Text = ""
  144. tecks.Font = "Fantasy"
  145. tecks.TextSize = 30
  146. tecks.TextTransparency = 0.5
  147. tecks.TextStrokeTransparency = 0.5
  148. tecks.TextColor3 = C3(0,0,0)
  149. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  150. tecks.Size = UDim2.new(1,0,0.5,0)
  151. tecks.Parent = naeeym
  152. local naeeym2 = IT("BillboardGui",Character)
  153. naeeym2.AlwaysOnTop = true
  154. naeeym2.Size = UDim2.new(7,35,3,15)
  155. naeeym2.StudsOffset = Vector3.new(0,5,0)
  156. naeeym2.MaxDistance = 75
  157. naeeym2.Adornee = Character.Head
  158. naeeym2.Name = "Name2"
  159. local tecks2 = IT("TextLabel",naeeym2)
  160. tecks2.BackgroundTransparency = 1
  161. tecks2.TextScaled = true
  162. tecks2.BorderSizePixel = 0
  163. tecks2.Text = "Kickisher"
  164. tecks2.Font = "Fantasy"
  165. tecks2.TextSize = 30
  166. tecks2.TextStrokeTransparency = 0
  167. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  168. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  169. tecks2.Size = UDim2.new(1,0,0.5,0)
  170. tecks2.Parent = naeeym
  171. local SKILLTEXTCOLOR = C3(0,0,0)
  172. local SKILLFONT = "Arcade"
  173. local SKILLTEXTSIZE = 6
  174. --//=================================\\
  175. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  176. --\\=================================//
  177.  
  178. ArtificialHB = Instance.new("BindableEvent", script)
  179. ArtificialHB.Name = "ArtificialHB"
  180.  
  181. script:WaitForChild("ArtificialHB")
  182.  
  183. frame = Frame_Speed
  184. tf = 0
  185. allowframeloss = false
  186. tossremainder = false
  187. lastframe = tick()
  188. script.ArtificialHB:Fire()
  189.  
  190. game:GetService("RunService").Heartbeat:connect(function(s, p)
  191. tf = tf + s
  192. if tf >= frame then
  193. if allowframeloss then
  194. script.ArtificialHB:Fire()
  195. lastframe = tick()
  196. else
  197. for i = 1, math.floor(tf / frame) do
  198. script.ArtificialHB:Fire()
  199. end
  200. lastframe = tick()
  201. end
  202. if tossremainder then
  203. tf = 0
  204. else
  205. tf = tf - frame * math.floor(tf / frame)
  206. end
  207. end
  208. end)
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213. Player.Chatted:connect(function(m)
  214. if(m:sub(1,7) == 'reason/')then
  215. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  216. end
  217. end)
  218.  
  219. --//=================================\\
  220. --|| SOME FUNCTIONS
  221. --\\=================================//
  222.  
  223. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  224. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  225. end
  226.  
  227. function PositiveAngle(NUMBER)
  228. if NUMBER >= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function NegativeAngle(NUMBER)
  235. if NUMBER <= 0 then
  236. NUMBER = 0
  237. end
  238. return NUMBER
  239. end
  240.  
  241. function Swait(NUMBER)
  242. if NUMBER == 0 or NUMBER == nil then
  243. ArtificialHB.Event:wait()
  244. else
  245. for i = 1, NUMBER do
  246. ArtificialHB.Event:wait()
  247. end
  248. end
  249. end
  250.  
  251. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  252. local NEWMESH = IT(MESH)
  253. if MESH == "SpecialMesh" then
  254. NEWMESH.MeshType = MESHTYPE
  255. if MESHID ~= "nil" and MESHID ~= "" then
  256. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  257. end
  258. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  259. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  260. end
  261. end
  262. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  263. NEWMESH.Scale = SCALE
  264. NEWMESH.Parent = PARENT
  265. return NEWMESH
  266. end
  267.  
  268. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  269. local NEWPART = IT("Part")
  270. NEWPART.formFactor = FORMFACTOR
  271. NEWPART.Reflectance = REFLECTANCE
  272. NEWPART.Transparency = TRANSPARENCY
  273. NEWPART.CanCollide = false
  274. NEWPART.Locked = true
  275. NEWPART.Anchored = true
  276. if ANCHOR == false then
  277. NEWPART.Anchored = false
  278. end
  279. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  280. NEWPART.Name = NAME
  281. NEWPART.Size = SIZE
  282. NEWPART.Position = Torso.Position
  283. NEWPART.Material = MATERIAL
  284. NEWPART:BreakJoints()
  285. NEWPART.Parent = PARENT
  286. return NEWPART
  287. end
  288.  
  289. local function weldBetween(a, b)
  290. local weldd = Instance.new("ManualWeld")
  291. weldd.Part0 = a
  292. weldd.Part1 = b
  293. weldd.C0 = CFrame.new()
  294. weldd.C1 = b.CFrame:inverse() * a.CFrame
  295. weldd.Parent = a
  296. return weldd
  297. end
  298.  
  299.  
  300. function QuaternionFromCFrame(cf)
  301. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  302. local trace = m00 + m11 + m22
  303. if trace > 0 then
  304. local s = math.sqrt(1 + trace)
  305. local recip = 0.5 / s
  306. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  307. else
  308. local i = 0
  309. if m11 > m00 then
  310. i = 1
  311. end
  312. if m22 > (i == 0 and m00 or m11) then
  313. i = 2
  314. end
  315. if i == 0 then
  316. local s = math.sqrt(m00 - m11 - m22 + 1)
  317. local recip = 0.5 / s
  318. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  319. elseif i == 1 then
  320. local s = math.sqrt(m11 - m22 - m00 + 1)
  321. local recip = 0.5 / s
  322. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  323. elseif i == 2 then
  324. local s = math.sqrt(m22 - m00 - m11 + 1)
  325. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  326. end
  327. end
  328. end
  329.  
  330. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  331. local xs, ys, zs = x + x, y + y, z + z
  332. local wx, wy, wz = w * xs, w * ys, w * zs
  333. local xx = x * xs
  334. local xy = x * ys
  335. local xz = x * zs
  336. local yy = y * ys
  337. local yz = y * zs
  338. local zz = z * zs
  339. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  340. end
  341.  
  342. function QuaternionSlerp(a, b, t)
  343. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  344. local startInterp, finishInterp;
  345. if cosTheta >= 0.0001 then
  346. if (1 - cosTheta) > 0.0001 then
  347. local theta = ACOS(cosTheta)
  348. local invSinTheta = 1 / SIN(theta)
  349. startInterp = SIN((1 - t) * theta) * invSinTheta
  350. finishInterp = SIN(t * theta) * invSinTheta
  351. else
  352. startInterp = 1 - t
  353. finishInterp = t
  354. end
  355. else
  356. if (1 + cosTheta) > 0.0001 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. end
  366. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  367. end
  368.  
  369. function Clerp(a, b, t)
  370. local qa = {QuaternionFromCFrame(a)}
  371. local qb = {QuaternionFromCFrame(b)}
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377.  
  378. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  379. local frame = IT("Frame")
  380. frame.BackgroundTransparency = TRANSPARENCY
  381. frame.BorderSizePixel = BORDERSIZEPIXEL
  382. frame.Position = POSITION
  383. frame.Size = SIZE
  384. frame.BackgroundColor3 = COLOR
  385. frame.BorderColor3 = BORDERCOLOR
  386. frame.Name = NAME
  387. frame.Parent = PARENT
  388. return frame
  389. end
  390.  
  391.  
  392. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  393. local label = IT("TextLabel")
  394. label.BackgroundTransparency = 1
  395. label.Size = UD2(1, 0, 1, 0)
  396. label.Position = UD2(0, 0, 0, 0)
  397. label.TextColor3 = TEXTCOLOR
  398. label.TextStrokeTransparency = STROKETRANSPARENCY
  399. label.TextTransparency = TRANSPARENCY
  400. label.FontSize = TEXTFONTSIZE
  401. label.Font = TEXTFONT
  402. label.BorderSizePixel = BORDERSIZEPIXEL
  403. label.TextScaled = false
  404. label.Text = TEXT
  405. label.Name = NAME
  406. label.Parent = PARENT
  407. return label
  408. end
  409.  
  410. function NoOutlines(PART)
  411. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  412. end
  413.  
  414. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  415. local NEWWELD = IT(TYPE)
  416. NEWWELD.Part0 = PART0
  417. NEWWELD.Part1 = PART1
  418. NEWWELD.C0 = C0
  419. NEWWELD.C1 = C1
  420. NEWWELD.Parent = PARENT
  421. return NEWWELD
  422. end
  423.  
  424. local S = IT("Sound")
  425. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  426. local NEWSOUND = nil
  427. coroutine.resume(coroutine.create(function()
  428. NEWSOUND = S:Clone()
  429. NEWSOUND.Parent = PARENT
  430. NEWSOUND.Volume = VOLUME
  431. NEWSOUND.Pitch = PITCH
  432. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  433. NEWSOUND:play()
  434. if DOESLOOP == true then
  435. NEWSOUND.Looped = true
  436. else
  437. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  438. NEWSOUND:remove()
  439. end
  440. end))
  441. return NEWSOUND
  442. end
  443. BODY = {}
  444. function refit()
  445. Weapon.Parent = Character
  446. Character.Parent = workspace
  447. for e = 1, #BODY do
  448. if BODY[e] ~= nil then
  449. local STUFF = BODY[e]
  450. local PART = STUFF[1]
  451. local PARENT = STUFF[2]
  452. local MATERIAL = STUFF[3]
  453. local COLOR = STUFF[4]
  454. if PART.Parent ~= PARENT then
  455. Humanoid:remove()
  456. if PART.ClassName == "Part" then
  457. PART.Material = MATERIAL
  458. PART.Color = COLOR
  459. end
  460. PART.Parent = PARENT
  461. Humanoid = IT("Humanoid", Character)
  462. end
  463. end
  464. end
  465. end
  466.  
  467. function CFrameFromTopBack(at, top, back)
  468. local right = top:Cross(back)
  469. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  470. end
  471.  
  472. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  473. function WACKYEFFECT(Table)
  474. local TYPE = (Table.EffectType or "Sphere")
  475. local SIZE = (Table.Size or VT(1,1,1))
  476. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  477. local TRANSPARENCY = (Table.Transparency or 0)
  478. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  479. local CFRAME = (Table.CFrame or Torso.CFrame)
  480. local MOVEDIRECTION = (Table.MoveToPos or nil)
  481. local ROTATION1 = (Table.RotationX or 0)
  482. local ROTATION2 = (Table.RotationY or 0)
  483. local ROTATION3 = (Table.RotationZ or 0)
  484. local MATERIAL = (Table.Material or "Neon")
  485. local COLOR = (Table.Color or C3(1,1,1))
  486. local TIME = (Table.Time or 45)
  487. local SOUNDID = (Table.SoundID or nil)
  488. local SOUNDPITCH = (Table.SoundPitch or nil)
  489. local SOUNDVOLUME = (Table.SoundVolume or nil)
  490. coroutine.resume(coroutine.create(function()
  491. local PLAYSSOUND = false
  492. local SOUND = nil
  493. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  494. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  495. PLAYSSOUND = true
  496. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  497. end
  498. EFFECT.Color = COLOR
  499. local MSH = nil
  500. if TYPE == "Sphere" then
  501. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  502. elseif TYPE == "Block" then
  503. MSH = IT("BlockMesh",EFFECT)
  504. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  505. elseif TYPE == "Wave" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  507. elseif TYPE == "Ring" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  509. elseif TYPE == "Slash" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  511. elseif TYPE == "Round Slash" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  513. elseif TYPE == "Swirl" then
  514. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  515. elseif TYPE == "Skull" then
  516. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  517. elseif TYPE == "Crystal" then
  518. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  519. end
  520. if MSH ~= nil then
  521. local MOVESPEED = nil
  522. if MOVEDIRECTION ~= nil then
  523. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  524. end
  525. local GROWTH = SIZE - ENDSIZE
  526. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  527. if TYPE == "Block" then
  528. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  529. else
  530. EFFECT.CFrame = CFRAME
  531. end
  532. for LOOP = 1, TIME+1 do
  533. Swait()
  534. MSH.Scale = MSH.Scale - GROWTH/TIME
  535. if TYPE == "Wave" then
  536. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  537. end
  538. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  539. if TYPE == "Block" then
  540. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  541. else
  542. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  543. end
  544. if MOVEDIRECTION ~= nil then
  545. local ORI = EFFECT.Orientation
  546. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  547. EFFECT.Orientation = ORI
  548. end
  549. end
  550. if PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. SOUND.Stopped:Connect(function()
  554. EFFECT:remove()
  555. end)
  556. end
  557. else
  558. if PLAYSSOUND == false then
  559. EFFECT:remove()
  560. else
  561. repeat Swait() until SOUND.Playing == false
  562. EFFECT:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. local cR=255
  569. local cG=0
  570. local cB=0
  571. local flg5=1 local omgidk=1
  572. local add=15
  573. game:GetService("RunService").Heartbeat:Connect(function()
  574. if omgidk>10000 then omgidk=0 end
  575. omgidk=omgidk+1
  576. if cR>=255 then flg5=1 end
  577. if cG>=255 then flg5=2 end
  578. if cB>=255 then flg5=3 end
  579. if flg5==1 then cR=cR-add cG=cG+add end
  580. if flg5==2 then cG=cG-add cB=cB+add end
  581. if flg5==3 then cB=cB-add cR=cR+add end
  582. color=Color3.fromRGB(cR,cG,cB)
  583. for _, c in pairs(Weapon:GetDescendants()) do
  584. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  585. c.Material = "Neon"
  586. c.Color = color
  587. elseif c.ClassName == "Part" and c.Name == "Eye" then
  588. c.Color = color
  589. c.Material = "Neon"
  590. end
  591. end
  592. end)
  593. function MakeForm(PART,TYPE)
  594. if TYPE == "Cyl" then
  595. local MSH = IT("CylinderMesh",PART)
  596. elseif TYPE == "Ball" then
  597. local MSH = IT("SpecialMesh",PART)
  598. MSH.MeshType = "Sphere"
  599. elseif TYPE == "Wedge" then
  600. local MSH = IT("SpecialMesh",PART)
  601. MSH.MeshType = "Wedge"
  602. end
  603. end
  604.  
  605. function SpawnTrail(FROM,TO,BIG)
  606. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  607. MakeForm(TRAIL,"Cyl")
  608. local cR=255
  609. local cG=0
  610. local cB=0
  611. local flg5=1 local omgidk=1
  612. local add=15
  613. game:GetService("RunService").Heartbeat:Connect(function()
  614. if omgidk>10000 then omgidk=0 end
  615. omgidk=omgidk+1
  616. if cR>=255 then flg5=1 end
  617. if cG>=255 then flg5=2 end
  618. if cB>=255 then flg5=3 end
  619. if flg5==1 then cR=cR-add cG=cG+add end
  620. if flg5==2 then cG=cG-add cB=cB+add end
  621. if flg5==3 then cB=cB-add cR=cR+add end
  622. color=Color3.fromRGB(cR,cG,cB)
  623. TRAIL.Color = color
  624. end)
  625. local DIST = (FROM - TO).Magnitude
  626. if BIG == true then
  627. TRAIL.Size = VT(0.5,DIST,0.5)
  628. else
  629. TRAIL.Size = VT(0.25,DIST,0.25)
  630. end
  631. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  632. coroutine.resume(coroutine.create(function()
  633. for i = 1, 55 do
  634. Swait()
  635. TRAIL.Transparency = TRAIL.Transparency + 0.01
  636. end
  637. TRAIL:remove()
  638. end))
  639. end
  640.  
  641. Debris = game:GetService("Debris")
  642.  
  643. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  644. local DIRECTION = CF(StartPos,EndPos).lookVector
  645. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  646. end
  647.  
  648. function turnto(position)
  649. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  650. end
  651.  
  652. --//=================================\\
  653. --|| WEAPON CREATION
  654. --\\=================================//
  655.  
  656. local Particle = IT("ParticleEmitter",nil)
  657. Particle.Enabled = false
  658. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  659. Particle.LightEmission = 0.5
  660. Particle.Rate = 150
  661. Particle.ZOffset = 0.2
  662. Particle.Rotation = NumberRange.new(-180, 180)
  663. Particle.RotSpeed = NumberRange.new(-180, 180)
  664. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  665. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  666.  
  667. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  668. function ParticleEmitter(Table)
  669. local PRTCL = Particle:Clone()
  670. local Speed = Table.Speed or 5
  671. local Drag = Table.Drag or 0
  672. local Size1 = Table.Size1 or 1
  673. local Size2 = Table.Size2 or 5
  674. local Lifetime1 = Table.Lifetime1 or 1
  675. local Lifetime2 = Table.Lifetime2 or 1.5
  676. local Parent = Table.Parent or Torso
  677. local Emit = Table.Emit or 100
  678. local Offset = Table.Offset or 360
  679. local Acel = Table.Acel or VT(0,0,0)
  680. local Enabled = Table.Enabled or false
  681. PRTCL.Parent = Parent
  682. PRTCL.Size = NumberSequence.new(Size1,Size2)
  683. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  684. PRTCL.Speed = NumberRange.new(Speed)
  685. PRTCL.VelocitySpread = Offset
  686. PRTCL.Drag = Drag
  687. PRTCL.Acceleration = Acel
  688. if Enabled == false then
  689. PRTCL:Emit(Emit)
  690. Debris:AddItem(PRTCL,Lifetime2)
  691. else
  692. PRTCL.Enabled = true
  693. end
  694. return PRTCL
  695. end
  696.  
  697. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  698. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  699. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  700. MakeForm(Part,"Wedge")
  701. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  702. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  703. MakeForm(Part,"Wedge")
  704. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  705. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  707. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  708. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  709. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  710. MakeForm(Part,"Cyl")
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. for i = 1, 8 do
  713. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  714. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  715. end
  716. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  717. MakeForm(Part,"Cyl")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  719. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  720. MakeForm(Part,"Ball")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  723. MakeForm(Part,"Wedge")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  726. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  728. MakeForm(Part,"Cyl")
  729. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  730. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  731. MakeForm(Part,"Cyl")
  732. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  733. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  734. MakeForm(Part,"Cyl")
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  737. MakeForm(Part,"Wedge")
  738. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  739. local LASTPART = Handle
  740. for i = 1, 10 do
  741. if LASTPART == Handle then
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  743. LASTPART = Part
  744. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  745. else
  746. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  747. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  748. LASTPART = Part
  749. end
  750. end
  751.  
  752. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  753. MakeForm(Barrel,"Cyl")
  754. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  756. MakeForm(Part,"Cyl")
  757. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  759. MakeForm(Part,"Wedge")
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  762. MakeForm(Hole,"Cyl")
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  765. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  766. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  768. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  769. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  770. local BODY = {}
  771. for _, c in pairs(Character:GetDescendants()) do
  772. if c:IsA("BasePart") and c.Name ~= "Handle" then
  773. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  774. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  775. end
  776. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  777. elseif c:IsA("JointInstance") then
  778. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  779. end
  780. end
  781.  
  782. local spinc=0
  783. coroutine.resume(coroutine.create(function()
  784. while wait() do
  785. spinc=spinc+1+sick.PlaybackLoudness/43
  786. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  787. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  788. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  789. end
  790. end))
  791.  
  792.  
  793.  
  794.  
  795.  
  796.  
  797.  
  798.  
  799. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  800. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  801. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  802. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  803. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  804.  
  805. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  806. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  807. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  808. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  809. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  810.  
  811. function printbye(Name)
  812. end
  813.  
  814. workspace.ChildAdded:connect(function(instance)
  815. for BANISH = 1, #TOBANISH do
  816. if TOBANISH[BANISH] ~= nil then
  817. if instance.Name == TOBANISH[BANISH] then
  818. coroutine.resume(coroutine.create(function()
  819. printbye(instance.Name)
  820. instance:ClearAllChildren()
  821. Debris:AddItem(instance,0.0005)
  822. end))
  823. end
  824. end
  825. end
  826. end)
  827.  
  828. --//=================================\\
  829. --|| DAMAGING
  830. --\\=================================//
  831.  
  832. function chatfunc(text)
  833. local chat = coroutine.wrap(function()
  834. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  835. Character:FindFirstChild("TalkingBillBoard"):destroy()
  836. end
  837. local Bill = Instance.new("BillboardGui",Character)
  838. Bill.Size = UDim2.new(0,50,0,20)
  839. Bill.StudsOffset = Vector3.new(0,6,0)
  840. Bill.Adornee = Character.Head
  841. Bill.Name = "TalkingBillBoard"
  842. local Hehe = Instance.new("TextLabel",Bill)
  843. Hehe.BackgroundTransparency = 1
  844. Hehe.BorderSizePixel = 0
  845. Hehe.Text = ""
  846. Hehe.Font = "Arcade"
  847. Hehe.TextSize = 20
  848. Hehe.TextStrokeTransparency = 0
  849. Hehe.Size = UDim2.new(1,0,0.5,0)
  850. coroutine.resume(coroutine.create(function()
  851. while Hehe ~= nil do
  852. wait()
  853. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  854. --Hehe.Rotation = math.random(-5,5)
  855. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  856. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  857. end
  858. end))
  859. for i = 1,string.len(text),1 do
  860. wait()
  861. Hehe.Text = string.sub(text,1,i)
  862. end
  863. wait(3)--Re[math.random(1, 93)]
  864. for i = 0, 5, .025 do
  865. wait()
  866. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  867. Hehe.TextStrokeTransparency = i
  868. Hehe.TextTransparency = i
  869. end
  870. Bill:Destroy()
  871. end)
  872. chat()
  873. end
  874.  
  875. function onChatted(msg)
  876. chatfunc(msg)
  877. end
  878.  
  879. Player.Chatted:connect(onChatted)
  880.  
  881. function StatLabel(CFRAME, TEXT, COLOR)
  882. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  883. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  884. local BODYGYRO = IT("BodyGyro", STATPART)
  885. game:GetService("Debris"):AddItem(STATPART ,5)
  886. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  887. BILLBOARDGUI.Adornee = STATPART
  888. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  889. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  890. BILLBOARDGUI.AlwaysOnTop = false
  891. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  892. TEXTLABEL.BackgroundTransparency = 1
  893. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  894. TEXTLABEL.Text = TEXT
  895. TEXTLABEL.Font = SKILLFONT
  896. TEXTLABEL.FontSize="Size42"
  897. TEXTLABEL.TextColor3 = COLOR
  898. TEXTLABEL.TextStrokeTransparency = 0
  899. TEXTLABEL.TextScaled = true
  900. TEXTLABEL.TextWrapped = true
  901. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  902. for i = 1, 10 do
  903. Swait()
  904. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  905. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  906. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  907. end
  908. THEPART.Parent = nil
  909. end),STATPART, TEXTLABEL)
  910. end
  911.  
  912.  
  913.  
  914. function ApplyDamage(Humanoid,Damage,TorsoPart)
  915. local defence = Instance.new("BoolValue",Humanoid.Parent)
  916. defence.Name = ("HitBy"..Player.Name)
  917. game:GetService("Debris"):AddItem(defence, 0.001)
  918. Damage = Damage * DAMAGEMULTIPLIER
  919. if Humanoid.Health ~= 0 then
  920. local CritChance = MRANDOM(1,100)
  921. if Damage > Humanoid.Health then
  922. Damage = math.ceil(Humanoid.Health)
  923. if Damage == 0 then
  924. Damage = 0.1
  925. end
  926. end
  927. Humanoid.Health = Humanoid.Health - Damage
  928. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  929. end
  930. end
  931. function KickThatBruh(CHARACTER)
  932. g = game.Players:GetPlayers()
  933. local kickfolder = IT("Folder",Effects)
  934. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  935. naeeym2.AlwaysOnTop = false
  936. naeeym2.Size = UDim2.new(5,35,2,35)
  937. naeeym2.StudsOffset = Vector3.new(0,1,0)
  938. naeeym2.Name = "Mark"
  939. local tecks2 = Instance.new("TextLabel",naeeym2)
  940. tecks2.BackgroundTransparency = 1
  941. tecks2.TextScaled = true
  942. tecks2.BorderSizePixel = 0
  943. tecks2.Text = "YOUR ALL GONE"
  944. tecks2.Font = "Arcade"
  945. tecks2.TextSize = 30
  946. tecks2.TextStrokeTransparency = 1
  947. tecks2.TextColor3 = Color3.new(1,1,1)
  948. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  949. tecks2.Size = UDim2.new(1,0,0.5,0)
  950. tecks2.Parent = naeeym2
  951. CreateSound("527749592", CHARACTER, 600, 1, false)
  952. for i,v in ipairs(CHARACTER:GetChildren()) do
  953. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  954. if v.Name ~= "HumanoidRootPart" then
  955. local BOD = v:Clone()
  956. BOD.CanCollide = false
  957. BOD.Anchored = true
  958. BOD.CFrame = v.CFrame
  959. BOD.Parent = kickfolder
  960. BOD.Material = "Granite"
  961. BOD.Color = C3(.3,0,0)
  962. if BOD:FindFirstChildOfClass("Decal") then
  963. BOD:FindFirstChildOfClass("Decal"):remove()
  964. end
  965. if BOD.Name == "Head" then
  966. naeeym2.Adornee = BOD
  967. end
  968. if BOD.ClassName == "MeshPart" then
  969. BOD.TextureID = ""
  970. end
  971. end
  972. end
  973. end
  974. for i,v in pairs(g) do
  975. v:remove()
  976. end
  977. if CHARACTER ~= "Character" then
  978. CHARACTER:remove()
  979. end
  980. coroutine.resume(coroutine.create(function()
  981. for i = 1, 50 do
  982. Swait()
  983. for i,v in ipairs(kickfolder:GetChildren()) do
  984. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  985. v.Transparency = 1
  986. end
  987. naeeym2.Enabled = false
  988. end
  989. Swait()
  990. for i,v in ipairs(kickfolder:GetChildren()) do
  991. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  992. v.Transparency = 0
  993. end
  994. naeeym2.Enabled = true
  995. end
  996. end
  997. kickfolder:remove()
  998. end))
  999. end
  1000.  
  1001. function Banish(Foe)
  1002. if Foe then
  1003. coroutine.resume(coroutine.create(function()
  1004. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1005. if plr then
  1006. coroutine.resume(coroutine.create(function()
  1007. wait(0.5)
  1008. plr:Kick(Reason)
  1009. end))
  1010. end
  1011. if(Foe:FindFirstChildOfClass'Humanoid')then
  1012. printbye(Foe.Name)
  1013. Foe.Archivable = true
  1014. local CLONE = Foe:Clone()
  1015. Foe:Destroy()
  1016. CLONE.Parent = Effects
  1017. CLONE:BreakJoints()
  1018. local MATERIALS = {"Glass","Neon"}
  1019. for _, c in pairs(CLONE:GetDescendants()) do
  1020. if c:IsA("BasePart") then
  1021. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1022. CreateSound(2152227673, c, 10, 1, false)
  1023. end
  1024. c.Anchored = true
  1025. c.Transparency = c.Transparency + 0.2
  1026. c.Material = MATERIALS[MRANDOM(1,2)]
  1027. c.Color = color
  1028. if c.ClassName == "MeshPart" then
  1029. c.TextureID = ""
  1030. end
  1031. if c:FindFirstChildOfClass("SpecialMesh") then
  1032. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1033. end
  1034. if c:FindFirstChildOfClass("Decal") then
  1035. c:FindFirstChildOfClass("Decal"):remove()
  1036. end
  1037. c.Name = "Banished"
  1038. c.CanCollide = false
  1039. else
  1040. c:remove()
  1041. end
  1042. end
  1043. local A = false
  1044. for i = 1, 35 do
  1045. if A == false then
  1046. A = true
  1047. elseif A == true then
  1048. A = false
  1049. end
  1050. for _, c in pairs(CLONE:GetDescendants()) do
  1051. if c:IsA("BasePart") then
  1052. c.Anchored = true
  1053. c.Material = MATERIALS[MRANDOM(1,2)]
  1054. c.Transparency = c.Transparency + 0.8/35
  1055. if A == false then
  1056. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1057. elseif A == true then
  1058. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1059. end
  1060. end
  1061. end
  1062. Swait()
  1063. end
  1064. CLONE:remove()
  1065. end
  1066. end))
  1067. end
  1068. end
  1069.  
  1070.  
  1071.  
  1072. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1073. local CHILDREN = workspace:GetDescendants()
  1074. for index, CHILD in pairs(CHILDREN) do
  1075. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1076. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1077. if HUM then
  1078. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1079. if TORSO then
  1080. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1081. if ISBANISH == true then
  1082. Banish(CHILD)
  1083. else
  1084. if ISBANISH == "Gravity" then
  1085. HUM.PlatformStand = true
  1086. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1087. local grav = Instance.new("BodyPosition",TORSO)
  1088. grav.D = 15
  1089. grav.P = 20000
  1090. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1091. grav.position = TORSO.Position
  1092. grav.Name = "V3BanishForce"..Player.Name
  1093. else
  1094. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1095. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1096. end
  1097. else
  1098. HUM.PlatformStand = false
  1099. end
  1100. end
  1101. elseif ISBANISH == "Gravity" then
  1102. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1103. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1104. HUM.PlatformStand = false
  1105. end
  1106. end
  1107. end
  1108. end
  1109. end
  1110. end
  1111. end
  1112.  
  1113. --//=================================\\
  1114. --|| ATTACK FUNCTIONS AND STUFF
  1115. --\\=================================//
  1116.  
  1117.  
  1118. function Joy()
  1119. ATTACK = true
  1120. Rooted = true
  1121. local LOOP = true
  1122. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1123. if NEWKEY == "t" then
  1124. KEY:Disconnect()
  1125. LOOP = false
  1126. end
  1127. end)
  1128. coroutine.resume(coroutine.create(function()
  1129. repeat
  1130. Swait()
  1131. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132. until LOOP == false
  1133. end))
  1134. repeat
  1135. for i = 0, 0.4, 0.1 / Animation_Speed do
  1136. Swait()
  1137. if LOOP == false then
  1138. break
  1139. end
  1140. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. for i = 0, 0.4, 0.1 / Animation_Speed do
  1148. Swait()
  1149. if LOOP == false then
  1150. break
  1151. end
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. end
  1159. for i = 0, 0.4, 0.1 / Animation_Speed do
  1160. Swait()
  1161. if LOOP == false then
  1162. break
  1163. end
  1164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. end
  1171. for i = 0, 0.4, 0.1 / Animation_Speed do
  1172. Swait()
  1173. if LOOP == false then
  1174. break
  1175. end
  1176. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. end
  1183. until LOOP == false
  1184. ATTACK = false
  1185. Rooted = false
  1186. end
  1187.  
  1188.  
  1189. function Mercy()
  1190. banned = {}
  1191. TOBANISH = {}
  1192. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1193. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1194. end
  1195.  
  1196.  
  1197.  
  1198. function Kickisher_Bullet()
  1199. ATTACK = true
  1200. Rooted = false
  1201. for i=0, 0.1, 0.1 / Animation_Speed do
  1202. Swait()
  1203. turnto(Mouse.Hit.p)
  1204. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1210. end
  1211. repeat
  1212. for i=0, 0.1, 0.1 / Animation_Speed do
  1213. Swait()
  1214. turnto(Mouse.Hit.p)
  1215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1216. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1217. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1218. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1219. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1220. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1221. end
  1222. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1223. SpawnTrail(Hole.Position,POS)
  1224. if HIT ~= nil then
  1225. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1226. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1227. Banish(HIT.Parent)
  1228. end
  1229. end
  1230. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1231. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1232. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1233. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1234. for i=0, 0.3, 0.1 / Animation_Speed do
  1235. Swait()
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1242. end
  1243. until KEYHOLD == false
  1244. ATTACK = false
  1245. Rooted = false
  1246. end
  1247.  
  1248. function Banisher_Bullet()
  1249. ATTACK = true
  1250. Rooted = false
  1251. for i=0, 0.4, 0.1 / Animation_Speed do
  1252. Swait()
  1253. turnto(Mouse.Hit.p)
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. end
  1261. repeat
  1262. for i=0, 0.2, 0.1 / Animation_Speed do
  1263. Swait()
  1264. turnto(Mouse.Hit.p)
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1271. end
  1272. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1273. SpawnTrail(Hole.Position,POS)
  1274. if HIT ~= nil then
  1275. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1276. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1277. Banish(HIT.Parent)
  1278. end
  1279. end
  1280. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1281. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1282. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1283. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1284. for i=0, 0.3, 0.1 / Animation_Speed do
  1285. Swait()
  1286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1292. end
  1293. until KEYHOLD == false
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297.  
  1298. function Banning_Bullet()
  1299. ATTACK = true
  1300. Rooted = false
  1301. for i=0, 0.1, 0.1 / Animation_Speed do
  1302. Swait()
  1303. turnto(Mouse.Hit.p)
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1310. end
  1311. repeat
  1312. for i=0, 0.1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. turnto(Mouse.Hit.p)
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1321. end
  1322. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1323. SpawnTrail(Hole.Position,POS)
  1324. if HIT ~= nil then
  1325. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1326. table.insert(banned,HIT.Parent.Name)
  1327. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1328. printbye(HIT.Parent.Name)
  1329. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1330. if plr then
  1331. plr:Kick("You're Dead.")
  1332. end
  1333. end
  1334. end
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1337. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1339. for i=0, 0.1, 0.1 / Animation_Speed do
  1340. Swait()
  1341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1347. end
  1348. until KEYHOLD == false
  1349. ATTACK = false
  1350. Rooted = false
  1351. end
  1352. Weapon.Parent = Character
  1353. for _, c in pairs(Weapon:GetChildren()) do
  1354. if c.ClassName == "Part" then
  1355. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1356. end
  1357. end
  1358.  
  1359. function Taunt()
  1360. local TauntMsgs = {"Haha!", "lmaooo the owner ran outta ideas.", "Look at me!!", "So this is it?", "Dance time!"}
  1361. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1362. end
  1363.  
  1364.  
  1365.  
  1366. --//=================================\\
  1367. --|| ASSIGN THINGS TO KEYS
  1368. --\\=================================//
  1369.  
  1370. function MouseDown(Mouse)
  1371. if ATTACK == false then
  1372. end
  1373. end
  1374.  
  1375. function MouseUp(Mouse)
  1376. HOLD = false
  1377. end
  1378.  
  1379. function KeyDown(Key)
  1380. KEYHOLD = true
  1381. if Key == "z" and ATTACK == false then
  1382. Banisher_Bullet()
  1383. end
  1384.  
  1385. if Key == "t" and ATTACK == false then
  1386. Taunt()
  1387. Joy()
  1388. end
  1389.  
  1390. if Key == "c" and ATTACK == false then
  1391. Banning_Bullet()
  1392. end
  1393.  
  1394. if Key == "e" and ATTACK == false then
  1395. Mercy()
  1396. end
  1397.  
  1398. if Key == "x" and ATTACK == false then
  1399. Kickisher_Bullet()
  1400. end
  1401. end
  1402.  
  1403. function KeyUp(Key)
  1404. KEYHOLD = false
  1405. end
  1406.  
  1407. Mouse.Button1Down:connect(function(NEWKEY)
  1408. MouseDown(NEWKEY)
  1409. end)
  1410. Mouse.Button1Up:connect(function(NEWKEY)
  1411. MouseUp(NEWKEY)
  1412. end)
  1413. Mouse.KeyDown:connect(function(NEWKEY)
  1414. KeyDown(NEWKEY)
  1415. end)
  1416. Mouse.KeyUp:connect(function(NEWKEY)
  1417. KeyUp(NEWKEY)
  1418. end)
  1419.  
  1420. --//=================================\\
  1421. --\\=================================//
  1422.  
  1423.  
  1424. function unanchor()
  1425. if UNANCHOR == true then
  1426. g = Character:GetChildren()
  1427. for i = 1, #g do
  1428. if g[i].ClassName == "Part" then
  1429. g[i].Anchored = false
  1430. end
  1431. end
  1432. end
  1433. end
  1434.  
  1435.  
  1436. --//=================================\\
  1437. --|| WRAP THE WHOLE SCRIPT UP
  1438. --\\=================================//
  1439.  
  1440. Humanoid.Changed:connect(function(Jump)
  1441. if Jump == "Jump" and (Disable_Jump == true) then
  1442. Humanoid.Jump = false
  1443. end
  1444. end)
  1445.  
  1446. local CONNECT = nil
  1447.  
  1448. while true do
  1449. Swait()
  1450. ANIMATE.Parent = nil
  1451. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1452. Humanoid = IT("Humanoid",Character)
  1453. end
  1454. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1455. v:Stop();
  1456. end
  1457. SINE = SINE + CHANGE
  1458. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1459. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1460. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1461. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1462. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1463. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1464. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1465. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1466. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1467. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1468. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1469. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1470. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1471. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1472. end
  1473. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1474. ANIM = "Jump"
  1475. if ATTACK == false then
  1476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1482. end
  1483. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1484. ANIM = "Fall"
  1485. if ATTACK == false then
  1486. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1492. end
  1493. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1494. ANIM = "Idle"
  1495. if ATTACK == false then
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1502. end
  1503. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1504. ANIM = "Walk"
  1505. if ATTACK == false then
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1512. end
  1513. end
  1514.  
  1515.  
  1516. unanchor()
  1517. Humanoid.MaxHealth = "inf"
  1518. Humanoid.Health = "inf"
  1519. if Rooted == false then
  1520. Disable_Jump = false
  1521. Humanoid.WalkSpeed = Speed
  1522. elseif Rooted == true then
  1523. Disable_Jump = true
  1524. Humanoid.WalkSpeed = 0
  1525. end
  1526. tecks2.Rotation = MRANDOM(-12,11)/8
  1527. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1528.  
  1529. sick.Parent = Torso
  1530. sick:resume()
  1531. sick.Volume = 2
  1532. sick.Pitch = 1
  1533. sick.SoundId = "rbxassetid://143884682"
  1534. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1535. refit()
  1536. end
  1537.  
  1538. --//=================================\\
  1539. --\\=================================//
  1540.  
  1541.  
  1542.  
  1543.  
  1544.  
  1545. --//====================================================\\--
  1546. --|| END OF SCRIPT
  1547. --\\====================================================//--
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