Advertisement
ArcDesLHK

Necronormies

Feb 11th, 2023 (edited)
62
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.43 KB | None | 0 0
  1. Necronormies Necrom
  2. Level 2 DARK Zombie/Tuner/Effect
  3. 800/500
  4. If this card is Normal or Special Summoned: You can take 1 "Necronormies" monster or 1 Level 5 or higher Normal Monster with 2000 or less ATK from your Deck, except "Necronormies Necrom", and either add it to your hand or Special Summon it. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Necronormies Necrom" once per turn.
  5.  
  6. Necronormies Exhuma
  7. Level 1 DARK Zombie/Tuner/Effect
  8. 500/800
  9. If this card is Normal or Special Summoned: You can take 1 "Necronormies" monster or 1 Level 5 or higher Normal Monster with 2000 or less ATK from your Deck, except "Necronormies Exhuma", and either add it to your hand or Special Summon it. You can target 1 other "Necronormies" monster you control; this card's Level becomes the targeted monster's, until the end of this turn. You can only use each effect of "Necronormies Exhuma" once per turn.
  10.  
  11. Necronormies Des Makinex (Ancient Tool)
  12. Level 5 Scale 0 DARK Zombie/Pendulum/Normal
  13. 1700/1400
  14. If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Necronormies Des Makinex" once per turn.
  15. ----
  16. A destructive rusty machine who once served the God and now he is opposing His will.
  17.  
  18. Necronormies Skelecurse (Curse of Dragon)
  19. Level 5 Scale 8 DARK Zombie/Pendulum/Normal
  20. 2000/1500
  21. You can banish 1 "Necronormies" monsters from your hand or GY; Special Summon this card from your Pendulum Zone. You can only use this effect of "Necronormies Skelecurse" once per turn.
  22. ----
  23. A wicked skeletal dragon that attacks using the power of the underworld.
  24.  
  25. Necronormies Doma (Doma The Angel of Silence)
  26. Rank 0 DARK Zombie/Xyz/Effect
  27. 2600/2400
  28. 2 "Necronormies" monsters with the same Level
  29. (This card's original Rank is always treated as 8.)
  30. Must be Xyz Summoned. You can detach 1 material from this card, then target 1 "Necronormies" monster or Level 5 or higher Normal Monster with 2000 or less ATK in your GY; Special Summon it. (Quick Effect): You can target 1 "Necronormies" Pendulum Monster in your Monster Zone and 1 monster your opponent controls; place your targeted monster in your Pendulum Zone, and if you do, send that opponent's monster to the GY. You can only use each effect of "Necronormies Doma" once per turn.
  31.  
  32. Necronormies Mechakeeper (Gatekeeper)
  33. Level 5 Scale 0 DARK Zombie/Pendulum/Normal
  34. 1500/1800
  35. During your Main Phase: You can destroy this card, and if you do, Special Summon 1 "Necronormies" monster or 1 Level 5 or higher Normal Monster with 2000 or less ATK from your Deck, except "Necronormies Mechakeeper". You can only use this effect of "Necronormies Mechakeeper" once per turn.
  36. ----
  37. An indestructible mechanoid who created to protect the gateways of the underworld from invaders.
  38.  
  39. Necronormies Gigantorb (Giganto)
  40. Level 5 Scale 8 DARK Zombie/Pendulum/Normal
  41. 1700/1800
  42. During your Main Phase: You can destroy this card, and if you do, add 1 "Necronormies" Spell/Trap from your Deck to your hand. You can only use this effect of "Necronormies Gigantorb" once per turn.
  43. ----
  44. A massive ball that emits a dark aura so strong it obliterates anything in its pendulum-moving path.
  45.  
  46. Necronormies Metalsonic (Megasonic Eye)
  47. Level 5 Scale 0 DARK Zombie/Pendulum/Normal
  48. 1500/1800
  49. Once per turn: You can target 1 face-up Level 5 or higher Normal Monster with 2000 or less ATK you control; its ATK becomes double its current ATK (until the end of this turn), then destroy this card.
  50. ----
  51. Made of underwold-mined metal created by minions of the Necronormies Kingdom, this monster is the last creature one can see before its imminent doom.
  52.  
  53. Necronormies Morinstranger (Morinphen)
  54. Level 8 DARK Zombie/Fusion/Effect
  55. 2550/2300
  56. 1 "Necronormies" monster + 1 Level 5 or higher Normal Monster with 2000 or less ATK
  57. Gains 500 ATK for each face-up "Necronormies" Pendulum Monster in your Extra Deck. You can only use each of the following effects of "Necronormies Morinstranger" once per turn. If this card is Special Summoned: You can add 1 "Necronormies" Pendulum Monster from your Deck to your Extra Deck face-up. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of face-up "Necronormies" Pendulum Monsters in your Extra Deck.
  58.  
  59. Necronormies Sicklehunter (Neck Hunter)
  60. Level 6 Scale 8 DARK Zombie/Pendulum/Normal
  61. 1750/1900
  62. You can target 1 "Necronormies" card in your GY; add it to your hand, then Special Summon this card from your Pendulum Zone. You can only use this effect of "Necronormies Sicklehunter" once per turn.
  63. ----
  64. A horribly-mannered fiendish creature that fires beams from his deadly eyes. If his eye contact isn't lethal enough, his sickle is.
  65.  
  66. Necronormies Torturdulum (Pendulum Machine)
  67. Level 6 Scale 0 DARK Zombie/Pendulum/Normal
  68. 1750/2000
  69. Once per turn, if your Level 5 or higher Normal Monster with 2000 or less ATK battles an opponent's monster, before damage calculation: You can activate this effect; that opponent's monster loses 2000 ATK (until the end of the Damage Step), then destroy this card.
  70. ----
  71. A torture machine with a blade that is so sharp that no one standing in its way survives.
  72.  
  73. Necronormies Skelesnatcher (Shapesnatch)
  74. Level 7 DARK Zombie/Synchro/Effect
  75. 2200/2700
  76. 1 Tuner + 1+ non-Tuner Normal Monster
  77. If this card is Special Summoned: You can add 1 face-up "Necronormies" Pendulum Monster from your face-up Extra Deck to your hand, and if you do, inflict damage to your opponent equal to its original ATK. During your Main Phase: You can destroy monsters your opponent controls, up to the number of "Necronormies" Pendulum Monsters you control. You can only use each effect of "Necronormies Skelesnatcher" once per turn.
  78.  
  79. Necronormies Spikeder (Spikebot)
  80. Level 5 Scale 8 DARK Zombie/Pendulum/Normal
  81. 1800/1700
  82. Once per turn, when an activated card or effect resolves that targets a "Necronormies" monster or a Level 5 or higher Normal Monster with 2000 or less ATK you control, negate that effect, then destroy this card.
  83. ----
  84. A mechanical rusty creature created from a mad sorcerer in an underworld factory. He attacks with two steels balls that, once in contact with foreign creatures, there is no escaping.
  85.  
  86. Necronormies Succuwiz (Succubus Knight)
  87. Link-2 DARK Zombie/Link/Effect
  88. 1650/BL BR
  89. 2 "Necronormies" monsters or Level 5 or higher Normal Monsters with 2000 or less ATK
  90. If this card is Link Summoned in the Extra Monster Zone, or a monster(s) is Special Summoned to your opponent's field: You can Special Summon 1 "Necronormies" monster from your hand or 1 face-up "Necronormies" Pendulum Monster from your Extra Deck in face-up Defense Position, but it cannot be used as Link Material this turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Necronormies" cards in your Pendulum Zones, including this card. You can only use each effect of "Necronormies Succuwiz" once per turn.
  91.  
  92. Necronormies Vengestalker (Swordstalker)
  93. Level 6 DARK Zombie/Ritual/Effect
  94. 2000/1600
  95. You can Ritual Summon this card with "Necronormies Rites". If this card is Ritual Summoned by using 1 Normal Monster with 2000 or less ATK: Inflict damage to your opponent equal to that monster's original ATK. When another "Necronormies" monster you control inflicts battle damage to your opponent: You can Special Summon 1 face-up "Necronormies" Pendulum Monster from your Extra Deck. You can only use each effect of "Necronormies Vengestalker" once per turn.
  96.  
  97. Necronormies Fusion
  98. Normal Spell
  99. Add 1 Level 5 or higher Normal Monster with 2000 or less ATK from your Deck to your hand. You can banish this card from your GY;Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 "Necronormies" cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only use each effect of "Necronormies Fusion" once per turn.
  100.  
  101. Necronormies Rites
  102. Ritual Spell
  103. This card can be used to Ritual Summon any Level 6 or lower Ritual Monster from your hand or GY. You must also Tribute "Necronormies" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls more monsters than you do, you can also send 1 face-up "Necronormies" Pendulum Monster from your Extra Deck to the GY. You can only activate 1 "Necronormies Rites" per turn.
  104.  
  105. Necronormies Terror
  106. Continuous Spell
  107. Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a "Necronormies" monster or a Level 5 or higher Normal Monster with 2000 or less ATK, and if you do, destroy that card.
  108.  
  109. Necronormies Horror
  110. Continuous Trap
  111. Negate the effect of your opponent's first Spell Card or effect that resolves each turn while you control a "Necronormies" monster or a Level 5 or higher Normal Monster with 2000 or less ATK, and if you do, or if it did not have an effect, destroy that card.
  112.  
  113. Necronormies Hunting
  114. Normal Spell
  115. Special Summon 1 "Necronormies" monster or 1 Level 5 or higher Normal Monster with 2000 or less ATK from your Deck. If a "Necronormies" monster(s), or a Level 5 or higher Normal Monster(s) with 2000 or less ATK you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Necronormies Hunting" once per turn.
  116.  
  117. Necronormies Unformed
  118. Normal Trap
  119. Tribute 1 "Necronormies" monster or 1 Level 5 or higher Normal Monster with 2000 or less ATK, then target 2 cards on the field; destroy them. If a "Necronormies" monster(s), or a Level 5 or higher Normal Monster(s) with 2000 or less ATK you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Necronormies Unformed" once per turn.
  120.  
  121. Necronormies United
  122. Continuous Trap
  123. If you Special Summon any of these monsters using a Normal Monster(s) with 2000 or less ATK as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Necronormies United" for the rest of this turn (even if this card leaves the field).
  124. ● Fusion: Place 1 "Necronormies" Pendulum Monster from your hand to your Extra Deck, face-up.
  125. ● Synchro: Add 1 "Necronormies" Spell from your Deck to your hand.
  126. ● Xyz: Destroy 1 Spell/Trap on the field.
  127. ● Link: Special Summon 1 "Necronormies Token" (Zombie/DARK/Level 5/ATK 1800/DEF 1800).
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement