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- --[[local ONOES = Instance.new("Sound")
- ONOES.SoundId = "d5609845694b62f45afd8da79aa190f7"
- ONOES.Volume = 1
- ONOES.Looped = true
- ONOES.archivable = false
- ONOES.Parent = workspace]]
- --game:GetService("Debris").MaxItems = 350 -- Decrease if you have a laggy computer
- local s = Instance.new("Sound")
- s.Volume = 1
- sounds = {"rbxasset://sounds\\rocket shot.wav", "rbxasset://sounds\\collide.wav"}
- local workspace = game.Workspace
- function check(object)
- if object.className == "Model" and object:findFirstChild("Humanoid") == nil then
- for i, v in ipairs(object:getChildren()) do
- check(v)
- wait()
- end
- end
- if object:IsA("Part") then
- local soundclone = s:Clone()
- soundclone.SoundId = sounds[math.random(1, 2)]
- game:GetService("Debris"):AddItem(object, 300)
- soundclone.Pitch = math.random(9, 12)/10
- soundclone.Parent = object
- delay(0.1, function() soundclone:Play() end)
- delay(0, function()
- for i = 1, 15*1.5 do
- local e = Instance.new("Explosion")
- e.Parent = workspace
- e.BlastPressure = 1e4*object:getMass()
- e.Position = object.Position
- object.Anchored = false
- object:BreakJoints()
- wait(1.5)
- end
- end)
- end
- end
- --ONOES:Play()
- script.Parent.Parent.Name = ""
- local c = script.Parent.CFrame
- for i = 0, 1, 0.05 do
- script.Parent.CFrame = c - Vector3.new(0, i, 0)
- wait()
- end
- local m = Instance.new("Message")
- m.Text = "YOU PUSHED TEH BUTTON NAO U WILL GO BAI BAI."
- m.Parent = workspace
- local color = game.Lighting.Ambient
- delay(0, function()
- while true do
- game.Lighting.Brightness = 1
- game.Lighting.Ambient = Color3.new(100, 0, 0)
- game.Lighting.ColorShift_Top = Color3.new(1, 0, 0)
- game.Lighting.ColorShift_Bottom = Color3.new(1, 0, 0)
- wait(1)
- game.Lighting.Brightness = 1
- game.Lighting.Ambient = color
- game.Lighting.ColorShift_Top = Color3.new(0, 0, 0)
- game.Lighting.ColorShift_Bottom = Color3.new(0, 0, 0)
- wait(1)
- end
- end)
- wait(5)
- m:remove()
- script.Parent.Parent.Name = "REVENGE IS... Nuking"
- for i, v in ipairs(workspace:getChildren()) do
- check(v)
- wait()
- end
- end)
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