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- moved to: https://github.com/illwieckz/compare-radiant/blob/master/docs/known-radiant-list.md
- _____________________________________________
- text copy-pasted from: https://forums.unvanquished.net/viewtopic.php?f=24&t=1789&p=15704#p15704
- > but maybe it would be a good idea for us to start packaging the latest Radiant with the relevant game files.
- Please no!
- Let's welcome:
- - AARadiant (from Alien Arena project, NetRadiant fork)
- - CoDRadiant (from Call of Duty project)
- - DarkRadiant (from The Dark Mod project, for Doom 3 engine based games, GtkRadiant 1.5.0 fork)
- - ETXRadiant (from ET:XreaL project, DarkRadiant fork)
- - GtkRadiant (multiplatform port of QERadiant using GTK gui toolkit instead of MFC one)
- - HMF2Radiant (from Heavy Metal: FAKK2 project, part of FAKKTools, the binary is named Q3Radiant, and advertises itself as QERadiant in some places)
- - MacRadiant (GTKRadiant port to Mac OS X)
- - MoHRadiant (MOHAATools, from Medal of Honnor: Allied Assault project, QERadiant fork)
- - NetRadiant (community fork of GTKRadiant 1.5, advertised as “A Stabilized Q3 Map Editor” in former icculus' repository with a former website hosted by Alien Trap, now hosted and somewhat maintained by the Xonotic team)
- - ODRadiant (from OverDose project, there is some GTKRadiant traces in it)
- - OWRadiant (from OWEngine project, an unfriendly renamed Qio Engine copypaste namesquatting the former OpenWolf project)
- - QERadiant (original public radiant based on QE4, QE stands for Quake Ed the in-house editor for Quake¹, QE4 was the in-house Quake 2 level editor)
- - Q3Radiant (former name for QERadiant, in-house Quake 3 level editor)
- - QioRadiant (from Qio Engine project)
- - QtRadiant (the one by Ensiform)
- - QtRadiant (the one by Radegast)
- - Radiant (from Doom 3 source tree)
- - SDRadiant (from Wolfenstein: Enemy Territory project, SD stands for Splash Dammage)
- - SoFRadiant (from Soldier of Fortune project)
- - ÜberRadiant (from Star Trek: Elite Force 2 project, Über stands for ÜberGames)
- - UFORadiant (from UFO:AI project)
- - VolatileRadiant (from Volatile3D II project)
- - VRadiant (from Vexcis project)
- - WolfRadiant (from ET:Legacy project)
- - XreaLRadiant (from XreaL project)
- - ZeroRadiant (code name for GTKRadiant 1.6 which is a successor to GTKRadiant 1.4)
- And soon:
- - DæmonRadiant
- - YetAnotherRadiant
- I'm pretty sure I forget something.
- There is no NetBlender, no GTKBlender, no DarkBlender, no XreaLBlender.
- If you need to package it, it means there is something wrong elsewhere.
- ________
- ¹ Fun stuff, QuakeEd (from which the QE in QERadiant comes from) was running on NextStep, so everytime you write down the "qer_editorimage" keyword in a shader, it's because of that 20 years old in-house Quake level editor running on NextStep.
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