illwieckz

*radiant list (2017-07-27)

Sep 18th, 2016 (edited)
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  1. moved to: https://github.com/illwieckz/compare-radiant/blob/master/docs/known-radiant-list.md
  2. _____________________________________________
  3.  
  4. text copy-pasted from: https://forums.unvanquished.net/viewtopic.php?f=24&t=1789&p=15704#p15704
  5.  
  6. > but maybe it would be a good idea for us to start packaging the latest Radiant with the relevant game files.
  7.  
  8. Please no!
  9.  
  10. Let's welcome:
  11.  
  12. - AARadiant (from Alien Arena project, NetRadiant fork)
  13. - CoDRadiant (from Call of Duty project)
  14. - DarkRadiant (from The Dark Mod project, for Doom 3 engine based games, GtkRadiant 1.5.0 fork)
  15. - ETXRadiant (from ET:XreaL project, DarkRadiant fork)
  16. - GtkRadiant (multiplatform port of QERadiant using GTK gui toolkit instead of MFC one)
  17. - HMF2Radiant (from Heavy Metal: FAKK2 project, part of FAKKTools, the binary is named Q3Radiant, and advertises itself as QERadiant in some places)
  18. - MacRadiant (GTKRadiant port to Mac OS X)
  19. - MoHRadiant (MOHAATools, from Medal of Honnor: Allied Assault project, QERadiant fork)
  20. - NetRadiant (community fork of GTKRadiant 1.5, advertised as “A Stabilized Q3 Map Editor” in former icculus' repository with a former website hosted by Alien Trap, now hosted and somewhat maintained by the Xonotic team)
  21. - ODRadiant (from OverDose project, there is some GTKRadiant traces in it)
  22. - OWRadiant (from OWEngine project, an unfriendly renamed Qio Engine copypaste namesquatting the former OpenWolf project)
  23. - QERadiant (original public radiant based on QE4, QE stands for Quake Ed the in-house editor for Quake¹, QE4 was the in-house Quake 2 level editor)
  24. - Q3Radiant (former name for QERadiant, in-house Quake 3 level editor)
  25. - QioRadiant (from Qio Engine project)
  26. - QtRadiant (the one by Ensiform)
  27. - QtRadiant (the one by Radegast)
  28. - Radiant (from Doom 3 source tree)
  29. - SDRadiant (from Wolfenstein: Enemy Territory project, SD stands for Splash Dammage)
  30. - SoFRadiant (from Soldier of Fortune project)
  31. - ÜberRadiant (from Star Trek: Elite Force 2 project, Über stands for ÜberGames)
  32. - UFORadiant (from UFO:AI project)
  33. - VolatileRadiant (from Volatile3D II project)
  34. - VRadiant (from Vexcis project)
  35. - WolfRadiant (from ET:Legacy project)
  36. - XreaLRadiant (from XreaL project)
  37. - ZeroRadiant (code name for GTKRadiant 1.6 which is a successor to GTKRadiant 1.4)
  38.  
  39. And soon:
  40.  
  41. - DæmonRadiant
  42. - YetAnotherRadiant
  43.  
  44. I'm pretty sure I forget something.
  45.  
  46. There is no NetBlender, no GTKBlender, no DarkBlender, no XreaLBlender.
  47.  
  48. If you need to package it, it means there is something wrong elsewhere.
  49.  
  50. ________
  51. ¹ Fun stuff, QuakeEd (from which the QE in QERadiant comes from) was running on NextStep, so everytime you write down the "qer_editorimage" keyword in a shader, it's because of that 20 years old in-house Quake level editor running on NextStep.
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