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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
- script.Parent = InternalData.RealOwner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
- local function createObject (connections, index)
- local proxy = newproxy (true);local meta = getmetatable (proxy);
- local runbind = function (self, i, ...) connections[i]:Fire (...); end;
- while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
- meta.__index = function (self, i)
- if (i == 'TriggerEvent') then return runbind end;
- return connections[i] and connections[i].Event or index[i];
- end;
- meta.__newindex = index;meta.__metatable = false;return proxy
- end;
- local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
- local UserInputService = createObject({"InputBegan","InputEnded"},{})
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy ~= InternalData.RealOwner then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- elseif Input.Sound then
- if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;
- local Sounds = {};
- local Event = script:WaitForChild("UserInput");
- local UserInputService = game:GetService("UserInputService");
- local Mouse = Player:GetMouse();
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- Event.OnClientEvent:connect(function(Args)
- if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
- end)
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- for x,Sound in pairs(Sounds) do
- if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
- end
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit = Mouse.Hit;Target = Mouse.Target;
- Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],InternalData.RealOwner.Character)
- end
- InternalData.NewOwner = setmetatable({},{
- __index = function (self,Index)
- local Type = type(InternalData.RealOwner[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
- elseif Index == "FakePlayer" then
- return true
- end
- return InternalData.RealOwner[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealOwner) end
- })
- --LoadLibrary("RbxUtility").Create
- InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
- if Library == "RbxUtility" then
- return setmetatable({},{
- __tostring = function() return "RbxUtility" end;
- __index = function(self, Index)
- if Index:lower() == "create" then
- return function(Type)
- return function(Data)
- Data = Data or {}
- local Inst = Instance.new(Type)
- for x,y in pairs(Data) do
- if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
- if y == owner then y = InternalData.RealOwner end
- Inst[x] = y
- end
- return Inst
- end
- end
- end
- return InternalData.LoadLibrary(Library)[Index]
- end
- })
- end
- return InternalData.LoadLibrary(Library)
- end
- InternalData.RealInstance = Instance;Instance = setmetatable({},{
- __index = function (self,Index)
- if Index:lower() == 'new' then
- return function (Type, Parent)
- if Parent == owner then Parent = InternalData.RealOwner end
- if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
- local Real = InternalData.RealInstance.new(Type,Parent)
- if not Type then return end
- if Type == "BillboardGui" then
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- elseif Type:lower() == "sound" then
- Real.Parent = owner.Character;
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if Index:lower() == "playbackloudness" then
- return InternalData.SoundLoudness[Real] or 0
- elseif type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
- else
- local ToReturn = setmetatable({RealObject = Real},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then
- if Index:lower() == "clone" then
- return function (self)
- local Real = Real:Clone()
- local ToReturn = setmetatable({},{
- __index = function (self,Index)
- if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- return function (self,...) return Real[Index](Real,...)end
- end
- return Real[Index]
- end;
- __newindex = function (self,Index,Value)
- if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
- if Value == owner then Value = InternalData.RealOwner end
- Real[Index] = Value
- end;
- __tostring = function(self) return tostring(Real) end;
- })
- InternalData.RealObjs[ToReturn] = Real;return ToReturn;
- end
- end
- end
- return InternalData.RealInstance[Index]
- end;
- __tostring = function(self) return tostring(InternalData.RealInstance) end;
- });
- InternalData.RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- if InternalData.RealGame[Index] then
- local Type = type(InternalData.RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return InternalData.NewOwner end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["debris"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- if Index2:lower() == "additem" then
- return function (self,Item,Time)
- if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
- return RealService:AddItem(Item,Time)
- end
- end
- return function (self,...) return RealService[Index2](RealService,...) end
- end
- return RealService[Index2]
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
- })
- end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = InternalData.RealGame:GetService(Service)
- local Type2 = type(RealService[Index2])
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return InternalData.RealGame:GetService(Service)
- end
- end
- return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return InternalData.RealGame[Index]
- end
- end
- return nil
- end;
- __tostring = function(self) return tostring(InternalData.game) end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
- --[[By Dooven!1/ shelter on v3rm0]]--
- --[[roblox anims converted lul skids]]--
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- local Moozic = Instance.new("Sound",Character.Torso)
- Moozic.SoundId = "rbxassetid://1473583172"
- Moozic.Looped = true
- Moozic.Pitch = 1
- Moozic.Volume = 5
- Moozic:Play()
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local Sound = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- }
- Sound:play()
- game:GetService("Debris"):AddItem(Sound, 10)
- end))
- end;
- };
- Decal = {
- Create = function(Color, Texture, Transparency, Name, Parent)
- local Decal = Create("Decal"){
- Color3 = Color,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Name = Name,
- Parent = Parent,
- }
- return Decal
- end;
- };
- BillboardGui = {
- Create = function(Parent, Image, Position, Size)
- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- BillPar.CFrame = CFrame.new(Position)
- local Bill = Create("BillboardGui"){
- Parent = BillPar,
- Adornee = BillPar,
- Size = UDim2.new(1, 0, 1, 0),
- SizeOffset = Vector2.new(Size, Size),
- }
- local d = Create("ImageLabel", Bill){
- Parent = Bill,
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Image = "rbxassetid://" .. Image,
- }
- return BillPar
- end
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return Particle
- end;
- };
- CreateTemplate = {
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- Effects.Sphere.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.1)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- Effects.Sphere.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame, 2, 2, 2, 3, 3, 3, 0.1)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- ---rip cloths---
- for _,v in pairs(Character:children()) do
- if v:IsA("Shirt") then
- v.ShirtTemplate = "rbxassetid://"
- elseif v:IsA("Pants") then
- v.PantsTemplate = "rbxassetid://"
- elseif v:IsA("ShirtGraphic") then
- v:Remove()
- wait(.1)
- Torso.roblox:Remove()
- elseif v:IsA("Accessory") then
- v:Remove()
- end
- end
- ----------------------Clothes-------------------------------
- --[Quicksilver edit by TameDoNotClick (only make edits cant stcipt ihml if this gets leaked tell people to send me scripts to make edits)
- wait(1 / 60)
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- Player.Character["Head"].Transparency = 1
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://"
- z = Instance.new("Sound", torso)
- z.SoundId = "rbxassetid://" -- Put Music ID Here.
- z.Looped = true
- z.Volume = 2
- wait(.1)
- z:Play()
- --Hat = Instance.new("Model")
- --Hat.Parent = char
- --Hat.Name = "Hat"
- --rh = Instance.new("Part")
- --rh.Parent = Hat
- --rh.BrickColor = BrickColor.new("Brown")
- --rh.Locked = true
- --rh.CanCollide = false
- --mesh = Instance.new("SpecialMesh")
- --rh.formFactor = "Symmetric"
- --mesh.MeshType = "FileMesh"
- --mesh.MeshId = "rbxassetid://323386572"
- --mesh.Parent = rh
- --local weld = Instance.new("Weld")
- --weld.Parent = rh
- --weld.Part0 = rh
- --weld.Part1 =char.Head
- --weld.C0 = CFrame.new(0,.16,.35)*CFrame.Angles(0, 0, 0)
- --mesh.Scale = Vector3.new(0,0,0)
- ----------------------------------------------------
- -------------Head---------------------------------
- char:FindFirstChildOfClass'Humanoid'.JumpPower = 100
- Head = Instance.new("Part", char)
- Head.Size = Vector3.new(1,1,1)
- Headmesh = Instance.new("SpecialMesh", Head)
- Headmesh.MeshId = "rbxassetid://397874623"
- Headmesh.Scale = Vector3.new(.85,.85,.85)
- Headmesh.TextureId = "rbxassetid://397874678"
- Head.Transparency = 0
- Head.CanCollide = false
- Head.Name = "plrHead"
- Head.Anchored = false
- Head.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Head"]
- Weld.Part1 = Head
- Weld.C1 = CFrame.new(0,-0.2,0.2)*CFrame.Angles(0,(0),0)
- -----------------------tail----------------------
- tail = Instance.new("Part", char)
- tail.Size = Vector3.new(.5,.5,.5)
- tailmesh = Instance.new("SpecialMesh", tail)
- tailmesh.MeshId = "rbxassetid://591111070"
- tailmesh.Scale = Vector3.new(0,0,0)
- tailmesh.TextureId = "rbxassetid://591111076"
- tail.Transparency = 0
- tail.CanCollide = false
- tail.Name = "plrtail"
- tail.Anchored = false
- tail.BrickColor = BrickColor.new("Really black")
- Weld = Instance.new("Weld", char)
- Weld.Part0 = char["Right Arm"]
- Weld.Part1 = tail
- Weld.C1 = CFrame.new(1,-2,.2)*CFrame.Angles(90,(0),80)
- for _, a in pairs(char:children()) do
- if a:IsA'Accessory' or a:IsA'CharacterMesh' or a:IsA'Pants' or a:IsA'Shirt' then
- a:Destroy()
- end
- end
- local s = Instance.new('Shirt', char)
- s.ShirtTemplate = "rbxassetid://1457458616"
- local p = Instance.new('Pants', char)
- p.PantsTemplate = "rbxassetid://1405691396"
- Instance.new("ForceField",char).Visible = false
- local poo = Instance.new("IntValue",Character)
- poo.Name = "haha nope"
- char.Humanoid.MaxHealth = math.huge
- wait()
- char.Humanoid.Health = math.huge
- Instance.new("ForceField",char).Visible = false
- --------------------------------------
- plr=game:service'Players'.LocalPlayer
- chr=plr.Character
- local ms = plr:GetMouse()
- CV="Bright red"
- local txt = Instance.new("BillboardGui", chr)
- txt.Adornee = chr.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(4, 0, 2.5, 0)
- txt.StudsOffset = Vector3.new(-4, 2, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(128,0,128)
- text.Text = "Black Panther"
- --------------------------------------
- plr=game:service'Players'.LocalPlayer
- chr=plr.Character
- local ms = plr:GetMouse()
- CV="Bright red"
- local txt = Instance.new("BillboardGui", chr)
- txt.Adornee = chr.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(4, 0, 2.5, 0)
- txt.StudsOffset = Vector3.new(-4, 1.5, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(3, 0, 0.5, 0)
- text.FontSize = "Size24"
- text.TextScaled = false
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(128,128,128)
- text.Text = "."
- --bodycolor--
- Character["Left Arm"].BrickColor = BrickColor.new("Steel blue")
- Character["Right Arm"].BrickColor = BrickColor.new("Steel blue")
- Character["Left Leg"].BrickColor = BrickColor.new("Steel blue")
- Character["Right Leg"].BrickColor = BrickColor.new("Steel blue")
- Character["Head"].BrickColor = BrickColor.new("Steel blue")
- Character.Torso.BrickColor = BrickColor.new("Steel blue")
- ---myface!1---
- local p = game.Players.LocalPlayer;
- local c = p.Character;
- local h = c:WaitForChild'Head';
- local f = h:WaitForChild'face';
- f.Texture = 'rbxassetid://1167338363';
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3
- }
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect",Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(.2,.2,.2))
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function super_punch()
- attack = true
- local con =RightArm.Touched:connect(function(hit)
- Damage(RightArm, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "153092238", 1)
- end)
- CFuncs.Sound.Create("200632211", RightArm, 1, 0.9)
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(9.07923095e-07, -0.127081841, -0.00151893077, 0.873688877, 0, -0.486485064, 0, 0.999999762, 0, 0.486485064, 0, 0.873688877),
- CFrame.new(0, 1.49999917, 0, 0.891305923, 0, 0.4534024, 0, 0.999999762, 0, -0.4534024, 0, 0.891305923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.933579326, 0.407701433, -1.21529818, 0.0173393413, 0.535776675, 0.844181716, 0.974833965, 0.178621501, -0.133388579, -0.222255558, 0.825250149, -0.519196272) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.85085583, 0.463864625, -0.656385183, 0.748194516, 0.661939621, 0.0451746285, -0.0341625921, 0.106432304, -0.993732572, -0.662599206, 0.741962194, 0.102245674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.833314776, -1.89415073, 0.0426799655, 0.749318957, -0.0200377703, -0.661905944, 0.229968145, 0.945207894, 0.231724218, 0.620995581, -0.325852722, 0.712870479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.767138779, -1.93558836, -0.525464416, 0.861386716, 0.112791114, 0.495268524, -0.0371525511, 0.986413062, -0.160026148, -0.506589055, 0.11944396, 0.853873909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create('444895479', RightArm, 1, 1)
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-1.60187483e-07, -0.160737276, 0.0401964411, 0.597775102, 0.00822462235, -0.801621675, 0.0165772904, 0.99960649, 0.0226177499, 0.801492453, -0.0268090479, 0.597403646),
- CFrame.new(1.72400485e-06, 1.49999917, 3.39447433e-06, 0.891305923, -3.7252903e-09, 0.45340237, -1.86264515e-09, 0.999999762, -3.7252903e-09, -0.45340246, -3.7252903e-09, 0.891305923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.860546172, 0.485231966, -0.995871663, 0.0883466229, 0.602505922, 0.793209672, 0.992010415, 0.0187735353, -0.124748789, -0.0900532827, 0.797893524, -0.596033812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.90938163, 0.536645234, -0.467678994, 0.572213233, 0.819403231, -0.0339197628, 0.00640657498, -0.0458252504, -0.998928547, -0.820079982, 0.57138288, -0.0314713754) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.896257639, -1.89572573, -0.221459717, 0.731360376, -0.0764824003, -0.677689075, 0.192149699, 0.976544142, 0.0971570313, 0.654362619, -0.201274633, 0.728901923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13922036, -1.88933372, -0.435670257, 0.598340392, 0.418094248, 0.683510184, -0.030142501, 0.864204645, -0.502236128, -0.800674915, 0.279905468, 0.529690921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.33365393e-06, -0.21317257, 0.157100931, 0.280878812, 0.0170543063, -0.959591687, 0.0165772904, 0.99960649, 0.0226177517, 0.959600091, -0.0222602822, 0.28048563),
- CFrame.new(-8.58397527e-07, 1.4999994, 4.26111825e-07, 0.891305983, -5.58793545e-09, 0.45340246, 0, 0.999999762, -7.4505806e-09, -0.45340243, -4.19095159e-09, 0.891305923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.45279145, 0.753229797, -0.327877402, 0.119324103, 0.870634437, 0.47723949, 0.989943862, -0.0675465912, -0.124289364, -0.0759747252, 0.48727119, -0.869939387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.99666262, 0.53786099, -0.457423151, 0.453937113, 0.890347123, -0.0349747837, 0.00997222401, -0.0443258882, -0.998966992, -0.890977859, 0.453119576, -0.0289999098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.894641936, -1.81375265, -0.0459853113, 0.424954832, 0.140855521, -0.894188583, 0.118305251, 0.970704377, 0.20913206, 0.897450387, -0.19465892, 0.395841658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.58568645, -1.90157259, -0.200655878, 0.277481645, 0.596055031, 0.75347352, -0.0448679589, 0.791454971, -0.609577775, -0.959682643, 0.135339871, 0.246358097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(3.52039933e-07, -0.213172898, 0.0428951569, 0.394092888, 0.0101235108, -0.919014871, 0.049554117, 0.998250544, 0.0322461873, 0.917733729, -0.0582489781, 0.392901868),
- CFrame.new(8.33251761e-07, 1.49999917, -4.43574152e-07, 0.891305923, -1.11758709e-08, 0.4534024, -7.4505806e-09, 0.999999762, -7.4505806e-09, -0.45340246, -7.4505806e-09, 0.891305923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5428462, 0.77507174, -0.359324962, 0.183834687, 0.792132914, 0.582005382, 0.981976151, -0.121554188, -0.14473097, -0.0439010151, 0.59812212, -0.800201595) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67539597, 0.539589882, -1.00462282, 0.90321219, 0.427325279, -0.0400108099, -0.0272751115, -0.0358858667, -0.998983383, -0.428326756, 0.90338552, -0.0207571983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.951288104, -1.84785318, 0.0349703431, 0.572656035, 0.0103564858, -0.819730282, 0.180131525, 0.973893642, 0.138142452, 0.799761057, -0.22676748, 0.555840731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42015886, -1.87227821, -0.299897999, 0.397853523, 0.475750804, 0.784457624, -0.0318797976, 0.861694574, -0.506424308, -0.916894913, 0.176474407, 0.357995212) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.74181366e-06, -0.213172406, -0.0721668527, 0.394092888, 0.0101235108, -0.919014871, 0.0729576126, 0.99643898, 0.0422621444, 0.916170299, -0.0837043598, 0.391951025),
- CFrame.new(-0.00211138814, 1.49997759, 0.00415814389, 0.835967898, -0.00422341377, 0.548762381, 0.00809442252, 0.99995631, -0.00463496149, -0.548718929, 0.00831656903, 0.835965633) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59450424, 0.78734839, -0.369329572, 0.220208913, 0.744095623, 0.630737424, 0.975243747, -0.154570609, -0.158135742, -0.0201746561, 0.649945855, -0.759712696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.30073631, 0.464344114, -0.876543522, 0.979907155, -0.162060753, -0.116268612, -0.106861584, 0.0656315088, -0.992105186, 0.168412283, 0.984595776, 0.0469947532) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.00438285, -1.87679183, 0.12504679, 0.710968733, -0.13944459, -0.68925941, 0.274310052, 0.957491457, 0.0892391652, 0.647516251, -0.252517194, 0.718997717) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42628884, -1.83290827, -0.302093476, 0.400200278, 0.426453859, 0.811157763, -0.0315396041, 0.891014814, -0.452876806, -0.915884912, 0.155657858, 0.370034605) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.08243728e-06, -0.213173196, -0.0985076874, 0.720913529, -0.0234074704, -0.692629635, 0.100174561, 0.9924528, 0.0707252324, 0.685746849, -0.120370671, 0.717817605),
- CFrame.new(-0.00211139978, 1.49997759, 0.00415814389, 0.835967779, -0.00422342122, 0.548762262, 0.00809442438, 0.99995631, -0.00463495404, -0.548718929, 0.00831656903, 0.835965574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.35038972, 0.933231413, -0.258433402, 0.289181709, 0.730600953, 0.618543506, 0.955852151, -0.255581677, -0.144996613, 0.0521536842, 0.633166611, -0.772256374) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.16278422, 0.307477027, -0.709118187, 0.742280185, -0.623669863, 0.245063335, 0.213822961, -0.126147643, -0.968692958, 0.63505888, 0.771441996, 0.0397180766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.01260924, -1.56187654, 0.6849612, 0.721802533, -0.620770097, 0.306015372, 0.0103434054, 0.451781631, 0.892068267, -0.692021728, -0.64073211, 0.332518101) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.08416414, -1.8792417, -0.449698657, 0.710301161, 0.160640582, 0.685322404, -0.0061027999, 0.974979103, -0.222211346, -0.703871489, 0.15365459, 0.693509281) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.52736902e-06, -0.100457288, -0.0985127166, 0.436215669, -0.107694618, 0.893374383, -0.180110827, 0.962271452, 0.203944296, -0.881632566, -0.249870136, 0.400361001),
- CFrame.new(0.129326746, 1.48155141, -0.0372011662, 0.691847801, 0.258652329, -0.67412585, -0.130950496, 0.963100791, 0.235134766, 0.710069537, -0.0744004101, 0.700189829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.37582922, 1.32889724, -0.663722098, -0.140326217, -0.803100884, 0.579083383, 0.902242124, -0.344590992, -0.25925985, 0.407758772, 0.486092538, 0.772946894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56127405, 0.326843411, 0.159731627, 0.640879691, 0.721236885, 0.262850851, -0.541994095, 0.667624116, -0.510411501, -0.543613374, 0.184648842, 0.818773031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.510987341, -1.0648154, 0.956292272, 0.501994312, 0.862064004, -0.069623515, -0.109526068, 0.143219098, 0.983611643, 0.857907772, -0.48614195, 0.166313604) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0743082166, -1.87327766, -0.943853676, 0.712766171, 0.0654922128, 0.698337376, 0.0451655984, 0.989279032, -0.138876289, -0.699945986, 0.130527094, 0.702166796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.50712037e-06, -0.129303664, -0.114180312, 0.342808068, -0.152920023, 0.926875472, -0.337909281, 0.900547326, 0.273553193, -0.87652719, -0.406976134, 0.257041872),
- CFrame.new(0.129324138, 1.48155212, -0.0372012407, 0.691847801, 0.258652329, -0.67412585, -0.130950481, 0.963100791, 0.235134661, 0.710069537, -0.0744004548, 0.700189829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.12726593, 1.01094651, -0.674077153, 0.0391808897, -0.768605292, 0.638522446, 0.939379454, -0.189503461, -0.285751939, 0.340632558, 0.611011028, 0.71458745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.70492089, 0.438165128, 0.252704203, 0.497153223, 0.820649624, 0.281731904, -0.807425261, 0.556444645, -0.196044236, -0.317651808, -0.130013481, 0.93925184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.526591122, -0.960886121, 0.904106379, 0.473907351, 0.880470872, 0.0135173798, -0.124273166, 0.0516766012, 0.990901232, 0.871761441, -0.471275389, 0.133908749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.302304268, -1.77279007, -1.05801845, 0.730593801, -0.128167942, 0.670675457, 0.282337517, 0.951028407, -0.125817269, -0.62170589, 0.281278163, 0.731002331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.96533108e-06, -0.15492253, -0.138608113, 0.308621824, -0.168981865, 0.936054349, -0.346951038, 0.896292686, 0.276195377, -0.885650873, -0.410005003, 0.217987105),
- CFrame.new(0.129327282, 1.4815532, -0.037201345, 0.691847682, 0.258652359, -0.674125791, -0.130950481, 0.963100791, 0.235134721, 0.710069537, -0.0744004399, 0.700189829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.92679429, 0.429047346, -0.86811316, 0.518672347, -0.599282026, 0.609786749, 0.831744254, 0.188556641, -0.522156358, 0.197939605, 0.778014839, 0.596248925) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63158345, 0.449420691, 0.30844146, 0.475485265, 0.790774345, 0.385473132, -0.80247432, 0.569428205, -0.178285867, -0.36048314, -0.224560082, 0.905331254) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.525290132, -1.03182805, 0.893286049, 0.473907381, 0.879172504, -0.0496727824, -0.124273166, 0.122619867, 0.984642029, 0.871761501, -0.460456282, 0.16736795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.256504238, -1.78904891, -1.05291522, 0.714057446, -0.094310835, 0.69370544, 0.249214858, 0.960218668, -0.125982314, -0.654227614, 0.262840301, 0.709155321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 1.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-1.63912773e-07, -0.192892477, -0.118854053, 0.306506544, -0.170537233, 0.936467171, -0.328040779, 0.904625177, 0.272106618, -0.893556356, -0.390601963, 0.221330434),
- CFrame.new(0.122879267, 1.48341954, -0.0347482413, 0.691826403, 0.24574846, -0.678957999, -0.124724895, 0.966838956, 0.222857893, 0.711210132, -0.0694961548, 0.699535728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.75782037, -0.0349282026, -1.10546851, 0.730537474, -0.230803594, 0.642685652, 0.653193414, 0.510629535, -0.559102178, -0.199131638, 0.828243136, 0.523793519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56938159, 0.452868134, 0.459136635, 0.433283389, 0.765156329, 0.476236671, -0.825250328, 0.549220383, -0.131598577, -0.362252325, -0.335995108, 0.869413793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.510527015, -1.16365528, 0.864928365, 0.469349414, 0.866689026, -0.169000834, -0.105250098, 0.244936451, 0.963809133, 0.876717448, -0.434575975, 0.206179813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.341671735, -1.66371596, -1.05449486, 0.693933129, -0.207915708, 0.689367652, 0.351096392, 0.933578253, -0.0718509555, -0.628639758, 0.291894197, 0.72083956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- con:disconnect()
- attack = false
- end
- function airkic()
- attack = true
- local con =RightLeg.Touched:connect(function(hit)
- Damage(RightLeg, hit, 20, 30, math.random(1, 5), "Normal", RootPart, 0.2, "153092213", 1)
- end)
- CFuncs.Sound.Create("200632211", RightLeg, 1, 0.9)
- for i = 0, 2, 2.05 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.900317132, -0.00882573519, -0.43514502, 0.0247064847, 0.999218583, 0.0308513939, 0.434532702, -0.0385269448, 0.899831653),
- CFrame.new(-0.0127982106, 1.49885571, -0.0201442763, 0.993072569, -0.023281157, 0.115172893, 0.0182863437, 0.998853743, 0.0442361645, -0.116070867, -0.0418236181, 0.992359996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56762862, 0.139969811, -0.10956914, 0.98194778, -0.182792962, 0.0486384928, 0.189150885, 0.950211644, -0.247627497, -0.000952392817, 0.252357215, 0.967633665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55135977, 0.0669608638, 0.0260540657, 0.992934406, 0.117990546, 0.0126289129, -0.118456006, 0.99186641, 0.0465750284, -0.00703078508, -0.0477419272, 0.998834968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.584844351, -1.98692155, 0.015997529, 0.992138505, -0.078819938, -0.0972023904, 0.0836443976, 0.995405614, 0.046593789, 0.0930832922, -0.0543579459, 0.994173288) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.558847606, -2.00496888, -0.144782662, 0.998142838, 0.0557400137, 0.0245771408, -0.0520606451, 0.99001503, -0.130995348, -0.0316334963, 0.129472598, 0.991078317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.621268153, 5.58793545e-09, -0.783598065, 0.060336791, 0.997031093, 0.0478374474, 0.781271636, -0.0769996718, 0.619423687),
- CFrame.new(-0.0276833642, 1.49660516, -0.0384563953, 0.972399235, -0.0511913151, 0.227638304, 0.03129052, 0.995432854, 0.0901897252, -0.231215656, -0.0805775076, 0.969560146) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60134184, 0.304229617, -0.176788747, 0.929599285, -0.340910792, 0.140089363, 0.365705431, 0.80583638, -0.465711266, 0.0458768904, 0.4841564, 0.873777986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.59377682, 0.140071839, 0.0490523763, 0.971853316, 0.233584777, 0.0306492746, -0.235439003, 0.967598557, 0.0912210122, -0.00834837556, -0.0958694965, 0.995358944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.66579783, -1.96605074, 0.0387049317, 0.968698323, -0.151374444, -0.196746826, 0.170584098, 0.981706858, 0.0845715925, 0.180345714, -0.115486279, 0.976800084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.620771408, -1.98803651, -0.285578281, 0.99260968, 0.114002012, 0.0415877104, -0.0993609428, 0.960267544, -0.260793567, -0.0696663558, 0.254734039, 0.96449846) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.218839616, 0.0247064829, -0.975448012, 0.0997423008, 0.993876457, 0.0475502089, 0.970649719, -0.10769929, 0.21503529),
- CFrame.new(-0.0425685793, 1.49435568, -0.0567684025, 0.938304842, -0.0832919031, 0.335628778, 0.0388081819, 0.989791393, 0.137138605, -0.34362489, -0.11565268, 0.931958437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.63505638, 0.468489856, -0.244008541, 0.848200858, -0.458509147, 0.265188426, 0.511971653, 0.581341147, -0.632397771, 0.135795176, 0.672169328, 0.727838039) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63619387, 0.213182062, 0.0720506459, 0.937101722, 0.344891161, 0.0537662804, -0.349034667, 0.927593887, 0.133207321, -0.00393114984, -0.14359507, 0.989628792) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.746750653, -1.94517875, 0.061412394, 0.930107653, -0.216336995, -0.296813339, 0.2592296, 0.95915401, 0.11323908, 0.260192007, -0.182267368, 0.948197544) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.682695627, -1.97110474, -0.426374048, 0.98351568, 0.173576266, 0.0506785214, -0.140918747, 0.911375523, -0.386699408, -0.113308892, 0.37318337, 0.920812428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, -0.460735857, 0.0835107788, -0.883599699, 0.238259614, 0.970657647, -0.0324970372, 0.854958951, -0.225498676, -0.467114031),
- CFrame.new(-0.0518960729, 1.49469745, -0.0406628698, 0.907734096, -0.10340026, 0.406604528, 0.0593795627, 0.991060972, 0.119465202, -0.415322632, -0.0842986405, 0.905759811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62248421, 0.591051221, -0.229481891, 0.705360234, -0.607415795, 0.365394175, 0.700626493, 0.519129157, -0.489517391, 0.107653886, 0.601290882, 0.791744828) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.63966787, 0.397503823, -0.0980198383, 0.834454656, 0.53094542, -0.147588223, -0.550496042, 0.815413952, -0.179036662, 0.0252868235, 0.230644763, 0.972709358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.799828291, -1.54410601, 0.154422879, 0.712117553, -0.217518613, -0.66751343, 0.591113389, 0.698743641, 0.402916998, 0.378778875, -0.681500494, 0.626165867) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.780428588, -1.98215401, -0.449932158, 0.957560778, 0.257707536, 0.129089594, -0.189625278, 0.900552392, -0.391212732, -0.217070445, 0.350131392, 0.911201715) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0, 0, -0.905275822, 0.204625592, -0.372295499, 0.287841558, 0.939977348, -0.183275312, 0.312446505, -0.273076802, -0.909838617),
- CFrame.new(-0.0612235963, 1.49504042, -0.0245573372, 0.871364594, -0.120982558, 0.475485563, 0.0812361389, 0.991321027, 0.10336031, -0.483863771, -0.0514379293, 0.873630464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60991323, 0.713612914, -0.214955807, 0.525505543, -0.735227883, 0.42811656, 0.848818898, 0.418839514, -0.322614014, 0.0578826889, 0.532929003, 0.844177961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64314234, 0.581825435, -0.268089771, 0.693031788, 0.604236543, -0.393198431, -0.720242083, 0.55692023, -0.413631618, -0.0309512317, 0.569857895, 0.821160376) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.852905571, -1.14303184, 0.247433051, 0.432839334, 0.011038661, -0.901403248, 0.867153943, 0.268169224, 0.419677287, 0.246361405, -0.963308573, 0.106502116) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.878161967, -1.99320364, -0.473490089, 0.918295622, 0.338257015, 0.205705911, -0.236694843, 0.88559705, -0.399616182, -0.317345768, 0.318276286, 0.89330411) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(9.68575478e-08, 0.445041567, -2.75671482e-07, -0.756702363, 0.19610399, 0.623654366, -0.00827909447, 0.950999737, -0.309080869, -0.653707147, -0.239045531, -0.718000174),
- CFrame.new(-0.0671528876, 1.4944967, -0.0166255832, 0.985336423, -0.129065394, 0.111598819, 0.124494821, 0.991105199, 0.0470266193, -0.116675586, -0.0324434862, 0.992640018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.631091, 0.579744339, -0.216157466, 0.426622182, -0.794260383, 0.432601452, 0.902200699, 0.407293707, -0.141935632, -0.0634619892, 0.450846165, 0.890342832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.70044196, 0.612498045, -0.0617810786, 0.471896619, 0.8471874, -0.244104952, -0.881518424, 0.448526502, -0.147476166, -0.0154524557, 0.284776509, 0.958469391) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.981925607, -1.17031753, 0.292861223, 0.372543037, -0.0338117182, -0.92739886, 0.883864343, 0.31749928, 0.343479365, 0.282834888, -0.947655559, 0.148167014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.955791712, -1.43937707, -0.32077682, 0.782976091, 0.416308284, 0.462207645, -0.473747998, 0.880610704, 0.00936338305, -0.403126925, -0.226301178, 0.886722267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.60770321e-07, 0.890083015, -5.77419996e-07, 0.188684911, 0.161095664, 0.968734384, -0.260223508, 0.959392428, -0.108857185, -0.946932793, -0.231547698, 0.222943842),
- CFrame.new(-0.0730820596, 1.49395347, -0.00869385712, 0.95261848, -0.143630415, -0.268119514, 0.143137842, 0.989469409, -0.0214906484, 0.268382728, -0.0179056134, 0.963146091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65226853, 0.445874631, -0.217359751, 0.326570928, -0.848888159, 0.415620595, 0.925232768, 0.376962095, 0.0429347046, -0.193120092, 0.370524883, 0.908524215) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75774109, 0.643170118, 0.144528657, 0.23173973, 0.972759604, -0.00596433878, -0.969188333, 0.23140645, 0.0844089538, 0.0834897533, -0.0137804747, 0.99641341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.11094451, -1.19760251, 0.338288218, 0.312113434, -0.0818307549, -0.94651401, 0.894013762, 0.362383515, 0.263471752, 0.321441114, -0.928429842, 0.186262861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.03342116, -0.885549664, -0.168062866, 0.628609419, 0.329150975, 0.704634488, -0.7036677, 0.62656492, 0.335064083, -0.331212699, -0.706453204, 0.625477672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(4.91738319e-07, 0.981775045, -0.0753660202, 0.412130356, 0.379882365, 0.828153312, -0.374753684, 0.899167001, -0.22596094, -0.830486774, -0.217228144, 0.512936354),
- CFrame.new(-0.101042837, 1.4870187, -0.0282192826, 0.799323738, -0.206735373, -0.564218163, 0.196091771, 0.977293015, -0.0802885592, 0.568004847, -0.0464619212, 0.821712673) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58559084, 0.398590624, 0.275156051, 0.709401131, -0.673239291, -0.208563894, 0.703388095, 0.695020318, 0.148968741, 0.0446645319, -0.252379894, 0.966596842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75774121, 0.643170059, 0.144528493, 0.23173967, 0.972759604, -0.00596430898, -0.969188392, 0.23140645, 0.084408924, 0.0834897161, -0.0137804449, 0.996413231) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.915628314, -1.38405061, 0.5513798, 0.359527886, 0.000704735518, -0.933134079, 0.876705766, 0.342216522, 0.338045031, 0.319572091, -0.939620733, 0.122418612) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.31722808, -0.730508327, -0.49025625, 0.410967439, 0.733591378, 0.541248202, -0.911120772, 0.350732684, 0.216437727, -0.0310566574, -0.582091391, 0.812529981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(5.36441803e-07, 1.07346749, -0.150731608, 0.569121361, 0.571543574, 0.591133475, -0.50867188, 0.809567153, -0.293008208, -0.646029294, -0.13393569, 0.751470208),
- CFrame.new(-0.12900421, 1.48008406, -0.0477447808, 0.553287327, -0.255970478, -0.792686701, 0.225813717, 0.962072134, -0.153051794, 0.801798761, -0.0943178982, 0.590104282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.51891303, 0.35130617, 0.767671883, 0.759424031, -0.0634404123, -0.647495627, 0.446360737, 0.774864554, 0.447600633, 0.473325551, -0.628935456, 0.616768241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.75774133, 0.643170357, 0.144528568, 0.23173973, 0.972759664, -0.00596430898, -0.969188213, 0.231406391, 0.0844089612, 0.083489731, -0.0137804151, 0.99641335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.72031194, -1.57049823, 0.764471292, 0.405521154, 0.0819886625, -0.910401404, 0.855876803, 0.315674603, 0.409663171, 0.320978463, -0.945318639, 0.0578406751) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.601035, -0.57546711, -0.812450767, 0.0514033437, 0.953659415, 0.296464592, -0.981581748, -0.00644690543, 0.190932319, 0.183995709, -0.30081898, 0.935763836) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(5.28991222e-07, 0.953007579, -0.328835636, 0.737210989, 0.636156201, -0.227651507, -0.608815551, 0.77155602, 0.184512854, 0.293024868, 0.00257287174, 0.956101358),
- CFrame.new(-0.0595171526, 1.48955202, -0.0321974792, 0.958379388, -0.129130617, -0.254625499, 0.12868847, 0.991513133, -0.0184675194, 0.254849225, -0.015068464, 0.966863394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.64872813, 0.383212447, 0.585156441, 0.745497406, -0.408194482, -0.526887834, 0.506738663, 0.860635161, 0.0502307601, 0.432954311, -0.304441392, 0.84844923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.64553809, 0.683709204, 0.357985377, 0.157977477, 0.909437537, 0.384664118, -0.987276077, 0.152629629, 0.0446109325, -0.0181402937, -0.386817217, 0.921977937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.943810105, -1.64903975, 0.0958032608, 0.487593055, -0.346126139, -0.801529706, 0.594770968, 0.803760171, 0.0147266956, 0.639140368, -0.483907223, 0.597773731) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60563207, -0.568947434, -1.18228996, 0.0289087631, 0.883257508, -0.46799612, -0.99954313, 0.0296750553, -0.00573681062, 0.00882073492, 0.467948079, 0.883711934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(6.2584877e-07, 0.832547009, -0.506939769, 0.137637228, 0.570207536, -0.809888482, -0.260244131, 0.809760749, 0.525890172, 0.955682456, 0.138386726, 0.259846359),
- CFrame.new(0.00996962562, 1.49901986, -0.0166496113, 0.910827398, 0.0217373148, 0.412214339, -0.0344207361, 0.999134243, 0.0233689323, -0.411349535, -0.0354737602, 0.910787046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.77854478, 0.415118814, 0.402641475, 0.707765698, -0.656376481, -0.261223853, 0.568789721, 0.748766482, -0.340332985, 0.418982267, 0.092294544, 0.903291404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53333449, 0.72424823, 0.571441948, 0.049547337, 0.700946808, 0.711490333, -0.995272875, 0.0942269936, -0.0235208496, -0.0835283771, -0.706961572, 0.702302098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.1673063, -1.727579, -0.572864771, 0.705828428, -0.539141059, -0.459492028, 0.237401634, 0.791170478, -0.563639343, 0.667417824, 0.288748622, 0.6864236) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61022973, -0.562427819, -1.55212939, 0.137592643, 0.292319298, -0.94637084, -0.981863737, -0.0855612755, -0.169181675, -0.130427793, 0.952485442, 0.275245249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-5.96046448e-08, 0.723861754, -0.50693959, -0.0439002775, 0.537133515, -0.842354059, -0.15863885, 0.828720927, 0.536707878, 0.986360192, 0.157191694, 0.0488291532),
- CFrame.new(-0.0105349645, 1.49128151, -0.0687734932, 0.937719405, -0.0230576247, 0.346627474, -0.0268356651, 0.990005374, 0.1384525, -0.346355468, -0.139131576, 0.927728534) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.73938465, 0.526961327, 0.483933926, 0.541154802, -0.778597772, -0.31770581, 0.685386837, 0.627275944, -0.369823843, 0.487233222, -0.0176194049, 0.873094022) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.47146559, 0.744395494, 0.59512502, -0.0337624699, 0.662518322, 0.7482844, -0.99497813, 0.0483070537, -0.0876635686, -0.0942261666, -0.747486353, 0.657560349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.09203947, -1.73179948, -0.577271342, 0.819911718, -0.517183602, -0.24549067, 0.304912567, 0.757434964, -0.577339172, 0.484533548, 0.398514122, 0.778725684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55249214, -0.389979511, -1.83069444, 0.0694306791, 0.326884031, -0.942510486, -0.989412367, -0.0981364101, -0.106921643, -0.127445564, 0.939955354, 0.316609502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-3.57627869e-07, 0.615175843, -0.506939709, -0.227628648, 0.501196921, -0.834857345, -0.0573474318, 0.848976612, 0.525309384, 0.972057939, 0.167452395, -0.164509103),
- CFrame.new(-0.0310389027, 1.48354411, -0.120896891, 0.95966059, -0.0600899458, 0.274665058, -0.011214301, 0.967936933, 0.250942856, -0.280937672, -0.243900105, 0.928216934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70022583, 0.638804555, 0.565226138, 0.349872082, -0.8631984, -0.363975942, 0.772712052, 0.485577196, -0.408816099, 0.52962774, -0.138215005, 0.836893678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40959692, 0.764543176, 0.618808746, -0.117284104, 0.618246138, 0.777184904, -0.988066971, 0.00603093207, -0.15390563, -0.099838756, -0.785961688, 0.610161304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.01677215, -1.73601747, -0.581677139, 0.883521616, -0.468129963, -0.0156184137, 0.375715345, 0.728226244, -0.573170185, 0.279691666, 0.500540137, 0.81928736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49475503, -0.217532218, -2.10925889, 0.00111809373, 0.36001426, -0.932946324, -0.992589533, -0.11296235, -0.0447805896, -0.12150947, 0.926082671, 0.357220232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.144219369, 0.157956839, -0.506938756, -0.633748889, 0.511224389, -0.580527246, 0.121695757, 0.807029843, 0.577834725, 0.763906062, 0.295554429, -0.573668122),
- CFrame.new(-0.0379602909, 1.47616959, -0.143529177, 0.962813497, -0.074300468, 0.259749025, -0.00695332885, 0.954305828, 0.298750758, -0.270077407, -0.289447278, 0.91830194) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61234879, 0.736995339, 0.615116, 0.175789952, -0.879648685, -0.441945791, 0.855399847, 0.358684778, -0.373679221, 0.487225711, -0.312351286, 0.815504491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60022473, 0.576287866, 0.613290191, 0.2655496, 0.605805218, 0.749988973, -0.916765928, 0.399419785, 0.00196842849, -0.298367977, -0.688087106, 0.661447287) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.00676131, -1.76894319, -0.526848495, 0.859064102, -0.454765618, -0.234940112, 0.28981328, 0.810462654, -0.509075999, 0.421920478, 0.369240403, 0.828036547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40663898, -0.810145259, -1.68664491, 0.416617185, 0.315418243, -0.852608621, -0.906526029, 0.0738660991, -0.415636986, -0.0681206137, 0.946073532, 0.316708803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288438946, -0.299262553, -0.506938338, -0.873075962, 0.457446098, -0.168764383, 0.307397127, 0.785079181, 0.537733912, 0.378477752, 0.417604834, -0.826051354),
- CFrame.new(-0.0448820591, 1.46879482, -0.166162312, 0.965768754, -0.0877558291, 0.244109705, -0.00213576853, 0.938317358, 0.345768869, -0.259395778, -0.33445403, 0.906010151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.52447259, 0.835185766, 0.665005207, 0.00233084708, -0.854737699, -0.51905483, 0.911363125, 0.215457916, -0.350706577, 0.411596775, -0.472229898, 0.779478729) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79085314, 0.388033271, 0.607772171, 0.602421343, 0.442685306, 0.664167404, -0.671829581, 0.730511546, 0.12246567, -0.430968344, -0.519983292, 0.737484694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.996750772, -1.80186653, -0.472018629, 0.798780978, -0.407732725, -0.4423832, 0.217423186, 0.881261408, -0.419648975, 0.560959697, 0.239023477, 0.792585492) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.31852221, -1.40275979, -1.26403069, 0.755758226, 0.196816087, -0.624574423, -0.654850304, 0.226062506, -0.721156478, -0.000742511824, 0.954022646, 0.299733818) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288439363, -0.156291395, -0.506937861, -0.957135677, 0.143691644, 0.251483649, 0.239665166, 0.880462348, 0.409080237, -0.162640467, 0.451817155, -0.877159834),
- CFrame.new(-0.0448821709, 1.46879482, -0.166162491, 0.965768635, -0.0877558589, 0.24410972, -0.00213577226, 0.938317358, 0.34576872, -0.259395719, -0.334454089, 0.906010091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62591505, 0.7172001, 0.357658178, 0.343299001, -0.899162173, -0.271391183, 0.804238081, 0.430668235, -0.409543395, 0.485125512, -0.0776672959, 0.870988607) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79467428, 0.322070777, 0.265892565, 0.794263542, 0.514186859, 0.3236624, -0.547183335, 0.836908221, 0.0132252574, -0.264075518, -0.18760708, 0.946080208) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.03794515, -1.86024737, -0.26054287, 0.60189569, -0.389379203, -0.697212636, 0.305980831, 0.91888988, -0.249031737, 0.737629533, -0.0634425581, 0.672218621) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.986519814, -1.58244491, -1.00970554, 0.887095809, 0.190251499, -0.420553625, -0.44621563, 0.586613894, -0.675851703, 0.11812079, 0.787202835, 0.605276227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.2884399, -0.0133198202, -0.506937623, -0.75024724, -0.147657841, 0.644458175, 0.0973038748, 0.93946898, 0.328527063, -0.653957963, 0.309184819, -0.690466344),
- CFrame.new(-0.0448822007, 1.46879458, -0.166162372, 0.965768754, -0.0877559185, 0.244109645, -0.00213578343, 0.938317418, 0.34576878, -0.259395778, -0.334454119, 0.906010211) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.72735775, 0.599216104, 0.0503114164, 0.656751037, -0.753654122, -0.0261454284, 0.633914351, 0.57052207, -0.522165656, 0.408448815, 0.326358974, 0.852443278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.79849648, 0.256108403, -0.0759868845, 0.894298315, 0.444149494, -0.0544215143, -0.447076559, 0.881769836, -0.150348514, -0.018790096, 0.158786923, 0.987134218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07913923, -1.9186275, -0.0490666926, 0.367943883, -0.27578941, -0.888007462, 0.431049883, 0.896779776, -0.0999092981, 0.823901296, -0.346014649, 0.448843837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654517353, -1.76213086, -0.755380452, 0.97212708, 0.0901468024, -0.216431141, -0.187102318, 0.854576826, -0.484449148, 0.141285419, 0.511440933, 0.847624481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288440168, -0.0133196488, -0.506937504, -0.164607361, -0.233009681, 0.958441913, 0.0828495324, 0.964996636, 0.248832196, -0.982873499, 0.120366074, -0.139540806),
- CFrame.new(-0.00130416942, 1.48305011, -0.0747029185, 0.999561548, 0.0254444182, -0.0151405707, -0.0225766972, 0.985826671, 0.166241065, 0.0191558897, -0.16582635, 0.985968947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67812109, 0.40702951, 0.0483853817, 0.767245889, -0.627344728, -0.133312568, 0.493802249, 0.710469544, -0.501390338, 0.40925917, 0.318859726, 0.854889154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67966759, 0.087091811, -0.109230161, 0.949923158, 0.308201253, -0.0515543595, -0.312458187, 0.93473655, -0.169225633, -0.00396582484, 0.17685999, 0.984228015) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.863798797, -1.8890276, -0.0451059639, 0.453505576, -0.0903922319, -0.886657655, 0.349128306, 0.933354616, 0.0834183767, 0.820025682, -0.347387969, 0.454840064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654517412, -1.76213074, -0.755380511, 0.97212702, 0.0901468098, -0.216431037, -0.187102288, 0.854576826, -0.484449089, 0.141285419, 0.511440873, 0.847624183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288440555, -0.0133193415, -0.506937563, 0.494402617, -0.178933322, 0.850616813, 0.0187079478, 0.980546892, 0.195391431, -0.869031668, -0.0806887448, 0.488132387),
- CFrame.new(0.0422738642, 1.49730635, 0.016756421, 0.953230679, 0.087364465, -0.289341778, -0.0932064652, 0.995626092, -0.00644543022, 0.287513107, 0.0331124738, 0.957204223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62888348, 0.21484293, 0.046459347, 0.847794771, -0.47578305, -0.234252632, 0.334590703, 0.822582841, -0.459789157, 0.411452264, 0.31142807, 0.856574297) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56083834, -0.081924282, -0.1424734, 0.985110998, 0.165672749, -0.0459201038, -0.171399161, 0.96720475, -0.187449276, 0.0133590102, 0.192528978, 0.981200278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.648459315, -1.85942614, -0.0411444306, 0.520626068, 0.098555252, -0.848077476, 0.251533329, 0.931524098, 0.262666285, 0.815891922, -0.350070804, 0.460185647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.654517591, -1.7621305, -0.755380452, 0.97212708, 0.0901468545, -0.216431022, -0.187102288, 0.854576826, -0.484449148, 0.141285479, 0.511440873, 0.847624183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288440317, 0.0305440351, -0.506938815, 0.825043917, -0.111171953, 0.554024696, 0.0452300869, 0.990302265, 0.13136062, -0.563255548, -0.0833197013, 0.822071195),
- CFrame.new(0.0422738194, 1.49730611, 0.0167564657, 0.953230798, 0.0873644575, -0.289341867, -0.0932064727, 0.995625973, -0.00644543022, 0.287513137, 0.0331124663, 0.957204103) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62888372, 0.214843005, 0.0464588106, 0.847794831, -0.475783139, -0.234252691, 0.334590673, 0.822582841, -0.459789157, 0.411452174, 0.31142813, 0.856574237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.56083858, -0.0819241405, -0.142473221, 0.985111058, 0.165672794, -0.0459201634, -0.171399102, 0.96720469, -0.187449247, 0.0133589506, 0.192528978, 0.981200337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.611091256, -1.98481441, 0.0669385493, 0.636818945, -0.0324093103, -0.770332038, 0.226532847, 0.962883294, 0.146760151, 0.736983538, -0.267965198, 0.620524049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.683283329, -1.91054332, -0.54001236, 0.975130677, 0.0973082855, -0.199126244, -0.157183766, 0.937048197, -0.31182313, 0.156247914, 0.335367769, 0.929039896) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.288439989, 0.0744074509, -0.506939828, 0.988897204, -0.0489559956, 0.140305549, 0.0405914374, 0.997258246, 0.0618722439, -0.142949939, -0.0554900877, 0.988173187),
- CFrame.new(0.0422738642, 1.49730539, 0.016756447, 0.953230739, 0.087364465, -0.289341867, -0.0932064503, 0.995625794, -0.00644541532, 0.287513018, 0.0331124663, 0.957204223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6288842, 0.214842692, 0.0464589, 0.847794771, -0.475783169, -0.234252721, 0.334590673, 0.822582781, -0.459789097, 0.411452174, 0.31142813, 0.856574297) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5608387, -0.0819243714, -0.142473102, 0.985111117, 0.165672764, -0.0459202081, -0.171399087, 0.96720463, -0.187449247, 0.0133589134, 0.192528993, 0.981200337) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.573722839, -2.11020017, 0.175021425, 0.738766968, -0.148754165, -0.657339692, 0.218673274, 0.975477099, 0.0250133574, 0.637499154, -0.1622217, 0.753179014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.712049663, -2.05895495, -0.324643791, 0.978329778, 0.100933172, -0.180785283, -0.124944955, 0.984033048, -0.126757026, 0.165104628, 0.146598369, 0.97532028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- con:disconnect()
- attack = false
- end
- function spinkickop()
- attack = true
- local con =RightLeg.Touched:connect(function(hit)
- Damage(RightLeg, hit, 10, 15, math.random(1, 5), "Normal", Torso, 0.2, "153092238", 1.5)
- end)
- CFuncs.Sound.Create("200632211", Torso, 1, 0.9)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.900317132, -0.00882573519, -0.43514502, 0.0247064847, 0.999218583, 0.0308513939, 0.434532702, -0.0385269448, 0.899831653),
- CFrame.new(-0.0127982106, 1.49885571, -0.0201442763, 0.993072569, -0.023281157, 0.115172893, 0.0182863437, 0.998853743, 0.0442361645, -0.116070867, -0.0418236181, 0.992359996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56762862, 0.139969811, -0.10956914, 0.98194778, -0.182792962, 0.0486384928, 0.189150885, 0.950211644, -0.247627497, -0.000952392817, 0.252357215, 0.967633665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55135977, 0.0669608638, 0.0260540657, 0.992934406, 0.117990546, 0.0126289129, -0.118456006, 0.99186641, 0.0465750284, -0.00703078508, -0.0477419272, 0.998834968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.584844351, -1.98692155, 0.015997529, 0.992138505, -0.078819938, -0.0972023904, 0.0836443976, 0.995405614, 0.046593789, 0.0930832922, -0.0543579459, 0.994173288) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.558847606, -2.00496888, -0.144782662, 0.998142838, 0.0557400137, 0.0245771408, -0.0520606451, 0.99001503, -0.130995348, -0.0316334963, 0.129472598, 0.991078317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0457775556, -0.00603400823, 0.0357733443, 0.988162518, -0.0962260813, -0.11947941, 0.0946440548, 0.995332539, -0.0188587792, 0.120736457, 0.00732752401, 0.992657542),
- CFrame.new(-0.0167797282, 1.49885595, -0.0159576759, 0.935435176, -0.0327134803, 0.351981223, 0.0182863437, 0.998853743, 0.0442361571, -0.3530249, -0.0349436067, 0.93496114) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.471228, 0.153491557, 0.175678208, 0.983212411, -0.0498167425, -0.175531924, 0.0852608159, 0.975957453, 0.200592935, 0.161318868, -0.212191507, 0.963821054) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60104752, 0.306789815, -0.115976997, 0.907754719, 0.396861941, -0.135947734, -0.419097453, 0.872152805, -0.252401531, 0.0183986798, 0.286094069, 0.958024859) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.711290181, -1.83323681, 0.268592119, 0.865039349, -0.2271391, -0.447341859, 0.364409208, 0.897316813, 0.24905476, 0.344837368, -0.378457755, 0.85898596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.83590591, -1.92582214, -0.157064542, 0.917029083, 0.245460153, 0.314335555, -0.186622515, 0.960652411, -0.205715284, -0.352462173, 0.129984841, 0.926754773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.091555059, -0.0120686619, 0.0715466738, 0.963514686, -0.163378298, 0.212007433, 0.176211223, 0.983413279, -0.0429876521, -0.201467603, 0.0787772983, 0.976322174),
- CFrame.new(-0.0207611974, 1.49885607, -0.0117711499, 0.822149515, -0.0401997194, 0.567850471, 0.0182863586, 0.998853803, 0.0442361422, -0.568977714, -0.0259848535, 0.821942329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.37482965, 0.167013705, 0.460925937, 0.935761809, 0.168509886, -0.30976522, 0.0637437105, 0.783132076, 0.618579745, 0.34682399, -0.598588824, 0.722083569) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65073681, 0.546618819, -0.25800851, 0.73892808, 0.573520184, -0.353638411, -0.67100358, 0.578738868, -0.463481963, -0.0611517876, 0.579772651, 0.81248045) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.837735593, -1.67955136, 0.52118659, 0.610554934, -0.232372105, -0.757116914, 0.65171206, 0.690599561, 0.313597292, 0.449993432, -0.684890747, 0.573088586) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.11296439, -1.84667492, -0.169346452, 0.719475269, 0.418813765, 0.554031193, -0.284743786, 0.905471861, -0.314708143, -0.6334638, 0.0686677769, 0.770719409) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.249153018, 0.00654641772, 0.134134263, 0.648480356, -0.168218926, 0.742412031, 0.263108701, 0.964700818, -0.0112334983, -0.714315832, 0.202619776, 0.669849336),
- CFrame.new(-0.0207614191, 1.49885547, -0.0117709227, 0.822149456, -0.0401997268, 0.567850351, 0.0182863474, 0.998853743, 0.0442361608, -0.568977714, -0.0259848088, 0.82194221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.51908159, 0.330943912, 0.307580948, 0.932034552, -0.237946093, -0.273300827, 0.350859702, 0.781147182, 0.516436338, 0.0906040967, -0.577226818, 0.811541796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67053938, 0.580189705, -0.103115141, 0.666787565, 0.725094438, -0.172141343, -0.730132937, 0.589312971, -0.345855594, -0.149332851, 0.356298208, 0.922361732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.818080485, -1.67527604, 0.525811195, 0.599178374, -0.20603925, -0.773649275, 0.652248025, 0.685997188, 0.322459638, 0.464281827, -0.697822034, 0.545423388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.1520406, -1.81626487, -0.229803398, 0.717992067, 0.458897352, 0.523355186, -0.281551272, 0.87910831, -0.384574145, -0.636565864, 0.128769875, 0.760395885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.406750858, 0.0251613948, 0.196721762, 0.0882472396, -0.0986395925, 0.991202652, 0.313993156, 0.947107732, 0.0662965328, -0.945315123, 0.305380344, 0.114551812),
- CFrame.new(-0.0207611099, 1.49885571, -0.0117711499, 0.822149456, -0.0401996672, 0.567850292, 0.0182863772, 0.998853743, 0.0442361385, -0.568977773, -0.0259848274, 0.821942329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.66333377, 0.494873524, 0.154236197, 0.774880886, -0.604234755, -0.185634211, 0.616604209, 0.657903671, 0.432390571, -0.139136031, -0.449514031, 0.882370889) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.69034123, 0.613759816, 0.051778093, 0.572634816, 0.819007695, 0.0362713262, -0.792317867, 0.564251304, -0.232061908, -0.210526675, 0.104148351, 0.97202462) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.798424184, -1.67099965, 0.530436516, 0.587345123, -0.179324538, -0.789219975, 0.652965188, 0.681145608, 0.33117485, 0.478185922, -0.709847391, 0.517160356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.19111621, -1.7858541, -0.290260613, 0.716720939, 0.496508002, 0.489684582, -0.278118253, 0.847449541, -0.452193797, -0.639501035, 0.187906489, 0.745472908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.406750888, 0.0251616314, 0.196722791, -0.382918537, 0.0697394684, 0.921145916, 0.17520535, 0.984530449, -0.00170575944, -0.907015145, 0.160736516, -0.389213681),
- CFrame.new(-0.0110022128, 1.49481952, 0.0403586589, 0.850286961, -0.0178375766, 0.52601707, 0.056385912, 0.996760845, -0.0573448539, -0.523290396, 0.0784195289, 0.848538518) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6662662, 0.559041977, 0.0914367586, 0.662682533, -0.744744897, -0.0787839293, 0.727776408, 0.665226638, -0.166778088, 0.176616326, 0.0531838834, 0.98284179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65481257, 0.566300929, 0.160753056, 0.418641478, 0.893302798, 0.163552821, -0.875862062, 0.444751024, -0.187248737, -0.240010113, -0.0648595989, 0.968601227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.658930182, -1.49134445, 0.298341453, 0.728432178, -0.110984594, -0.676068723, 0.610214412, 0.553744018, 0.566573679, 0.311488181, -0.825257421, 0.471089423) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.15819764, -1.84730792, -0.0950595587, 0.71228689, 0.464927733, 0.525822759, -0.363640606, 0.88521421, -0.290105641, -0.600343823, 0.0154279545, 0.799593151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.406750917, 0.0251615439, 0.19672358, -0.776185095, 0.14618513, 0.613324165, 0.0826049671, 0.98794347, -0.13093552, -0.625070393, -0.0509665757, -0.77890259),
- CFrame.new(-0.00124320388, 1.4907825, 0.0924882889, 0.876852632, -0.000875480473, 0.480758131, 0.0887193233, 0.983118117, -0.160024315, -0.472502053, 0.182970241, 0.862127364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.66919863, 0.623210013, 0.0286371708, 0.594748557, -0.796033084, 0.112273872, 0.623796582, 0.368876964, -0.689062655, 0.507101417, 0.47985515, 0.7159518) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61928296, 0.518841743, 0.269728035, 0.25208652, 0.922152877, 0.29340446, -0.937681794, 0.307705075, -0.161463261, -0.239175841, -0.234417409, 0.942254364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.519435406, -1.3116889, 0.0662468672, 0.846437216, -0.0753042996, -0.527136385, 0.510541916, 0.396044254, 0.763213933, 0.151296079, -0.915138125, 0.373672724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.12527895, -1.90876114, 0.100142241, 0.712372661, 0.427690655, 0.556422114, -0.44067809, 0.889656484, -0.119640633, -0.546193898, -0.159974501, 0.822240889) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.272663265, 0.283996254, 0.120155558, -0.99472034, 0.0651721805, 0.079271622, 0.0221671388, 0.890675485, -0.45409891, -0.100199901, -0.449944198, -0.887417734),
- CFrame.new(-0.000890985131, 1.48295808, 0.123168126, 0.858802676, -0.00140409917, 0.512304544, 0.12662524, 0.969551086, -0.209611207, -0.496411175, 0.244885325, 0.832830787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65551007, 0.624100566, -0.0809034556, 0.746175468, -0.636111319, 0.196429074, 0.364492327, 0.143437594, -0.920092881, 0.557106197, 0.758147776, 0.338887334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5703131, 0.556845009, 0.435458332, 0.301168501, 0.935641706, 0.184043959, -0.861066103, 0.34976548, -0.369092464, -0.409710526, -0.0473150015, 0.910987675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499857634, -1.26087093, -0.364138275, 0.900332689, -0.212809935, -0.379622161, 0.408036143, 0.716132939, 0.566268325, 0.151352435, -0.664729595, 0.731592178) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13961315, -1.86826456, 0.369171947, 0.662259579, 0.427510768, 0.615342617, -0.581624329, 0.811053693, 0.0624889731, -0.472361326, -0.399282277, 0.78577888) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138575554, 0.542830884, 0.0435878783, -0.882256269, -0.221460581, -0.415426552, 0.155998871, 0.69505465, -0.701828539, 0.444171518, -0.683998644, -0.578668714),
- CFrame.new(-0.000538319349, 1.47513306, 0.153848007, 0.839640677, 0.000370919704, 0.543142021, 0.165793657, 0.952097178, -0.256949842, -0.517219186, 0.305795163, 0.79935813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6418221, 0.624991119, -0.190443426, 0.879330039, -0.442662299, 0.175581932, 0.107053034, -0.175520211, -0.978637755, 0.464024425, 0.879342079, -0.106951952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.52134311, 0.594847798, 0.601189196, 0.368151695, 0.925945938, 0.0841944665, -0.748362958, 0.348842382, -0.564146638, -0.55174005, 0.144683644, 0.821370661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.480279118, -1.21005154, -0.794524193, 0.944285691, -0.272550941, -0.184501261, 0.312906295, 0.917241096, 0.246490896, 0.102050945, -0.290489376, 0.951420665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.15394735, -1.82776666, 0.638201475, 0.615800261, 0.408011496, 0.674030364, -0.699090302, 0.677514553, 0.228574619, -0.363404423, -0.611964464, 0.702450752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138576061, 0.85863626, -0.131101966, -0.579678535, -0.549754083, -0.60145092, 0.2761738, 0.561876833, -0.779757917, 0.766616464, -0.618113935, -0.173880264),
- CFrame.new(-0.000538572669, 1.47513306, 0.153848127, 0.839640617, 0.0003708601, 0.543141842, 0.165793687, 0.952097178, -0.256949931, -0.517219245, 0.305795193, 0.79935813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54223609, 0.703125417, -0.312459886, 0.985477448, -0.164630562, 0.0416030884, -0.0357348919, -0.440585583, -0.896999002, 0.166003257, 0.882485688, -0.440070242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49264359, 0.562669337, 0.504034758, 0.515868425, 0.855508387, -0.0445563495, -0.105543792, 0.0118553638, -0.994343877, -0.850141287, 0.517653227, 0.0964094698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.497321308, -1.11529994, -0.634896457, 0.942222953, -0.24705705, -0.226227283, 0.326001942, 0.831622541, 0.449584812, 0.0770626515, -0.497359693, 0.864114881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.916030705, -1.71099305, 0.768133879, 0.654639304, 0.189620733, 0.73177278, -0.664543569, 0.605764985, 0.437527537, -0.360318065, -0.772717714, 0.522568941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138576448, 1.1744417, -0.305791974, -0.168100744, -0.802191138, -0.572914958, 0.441814244, 0.458232522, -0.771247745, 0.881216347, -0.382769346, 0.277390242),
- CFrame.new(-0.000538393855, 1.47513342, 0.153848127, 0.839640617, 0.000370845199, 0.543141842, 0.165793628, 0.952097297, -0.256949961, -0.517219186, 0.305795193, 0.79935813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.44265139, 0.781259835, -0.434474587, 0.980784297, 0.0747302771, -0.180215701, -0.0791148245, -0.6920228, -0.717527092, -0.178334415, 0.717996895, -0.672812879) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.46394277, 0.530491054, 0.406879991, 0.679135025, 0.734013021, -0.000496484339, 0.517819643, -0.479584426, -0.708421648, -0.520229042, 0.480856925, -0.705789208) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.51436317, -1.02054715, -0.475269586, 0.941508055, -0.21287182, -0.261243045, 0.333298832, 0.702650785, 0.628644228, 0.0497420728, -0.678945661, 0.732501388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.678113282, -1.59421825, 0.898065329, 0.687358677, -0.0371513069, 0.725367308, -0.625151336, 0.478162944, 0.616883874, -0.369761854, -0.877485096, 0.305444241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138576835, 1.22408438, -0.334322631, 0.286189169, -0.796055555, -0.533283532, 0.833428442, 0.481413454, -0.271363437, 0.472750217, -0.366792411, 0.801230669),
- CFrame.new(-0.0453874618, 1.48125899, 0.107482046, 0.983158529, -0.109397173, 0.146395355, 0.139848828, 0.966033936, -0.217303425, -0.117650509, 0.234116897, 0.965063572) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.39699054, 0.923600316, -0.288134784, 0.98372376, 0.154870152, -0.0911198854, 0.0908769369, -0.866270661, -0.491239727, -0.15501295, 0.474963546, -0.866245151) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43922436, 0.546006739, 0.45614779, 0.588732481, 0.768944621, -0.249235436, -0.179676235, -0.17613247, -0.967829466, -0.788105726, 0.614574313, 0.0344661772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.514362812, -1.02054727, -0.475269347, 0.941508114, -0.21287179, -0.261243105, 0.333298802, 0.702650785, 0.628644109, 0.0497420877, -0.67894572, 0.732501388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.749810398, -1.42724156, 0.283039331, 0.693525851, -0.139407724, 0.706814885, -0.6213817, 0.380720079, 0.684789658, -0.364563614, -0.91412127, 0.177413777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138576999, 1.27372634, -0.362852961, 0.593917012, -0.780014515, -0.197078362, 0.783545017, 0.505226433, 0.361667395, -0.182536632, -0.369220197, 0.911239147),
- CFrame.new(-0.0902375355, 1.48738396, 0.0611162931, 0.942694604, -0.177979559, -0.28222248, 0.133628219, 0.976441622, -0.169426516, 0.305728227, 0.122004673, 0.944269598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.3513304, 1.06594026, -0.141794547, 0.966239452, 0.255989492, -0.0291660428, 0.244635999, -0.947069407, -0.207875997, -0.0808365047, 0.193722844, -0.977720201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.414505, 0.561522245, 0.505416036, 0.358854532, 0.868824184, -0.341127247, -0.814582288, 0.113075294, -0.56891942, -0.455717981, 0.482035637, 0.748306632) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.514363289, -1.02054727, -0.475269288, 0.941507936, -0.21287176, -0.261243135, 0.333298773, 0.702650785, 0.628644168, 0.049742043, -0.678945661, 0.732501388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.821506977, -1.26026428, -0.33198604, 0.699842572, -0.237850755, 0.673533082, -0.616751492, 0.274451733, 0.73776257, -0.360329926, -0.931720614, 0.045378238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138577104, 1.16467416, -0.384592712, 0.456268877, -0.83047533, 0.319577038, 0.226272464, 0.455615371, 0.860938668, -0.860592544, -0.320508033, 0.395796806),
- CFrame.new(-0.0921783447, 1.48682702, -0.00147403032, 0.941450238, -0.143757105, 0.304967791, 0.134828478, 0.989593625, 0.0502570942, -0.309018999, -0.00619623065, 0.951035619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.47717273, 0.908360004, 0.0256752763, 0.888618946, -0.243744791, 0.388516366, 0.0463683754, -0.795009553, -0.604822159, 0.456296384, 0.555471301, -0.695158362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.41170895, 0.699729443, 0.375278354, -0.140112445, 0.757910728, -0.637134254, -0.861243904, -0.410758436, -0.299226105, -0.488494903, 0.506802797, 0.710298359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.613194346, -1.00149703, -0.555488348, 0.972173154, -0.102382004, -0.210706547, 0.22499308, 0.658583879, 0.718084455, 0.0652489662, -0.745509982, 0.663292885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.903824747, -1.15010583, -0.259557962, 0.751231909, -0.0281059742, 0.659439683, -0.607595682, 0.360832095, 0.707550406, -0.257833421, -0.932207167, 0.253991514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138577253, 1.05562174, -0.406332642, -0.0402440131, -0.851248562, 0.52321732, -0.510430753, 0.46767503, 0.72162354, -0.858976603, -0.238025159, -0.453324527),
- CFrame.new(-0.0941192657, 1.48626995, -0.0640642643, 0.597151995, -0.187895209, 0.779810607, 0.00734280422, 0.973417163, 0.228921741, -0.802094519, -0.130975157, 0.582657695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60301507, 0.750778675, 0.193145245, 0.486856222, -0.76058507, 0.429512888, 0.113753974, -0.432328492, -0.894511998, 0.866043448, 0.484357566, -0.123962171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40891242, 0.837936103, 0.245141089, -0.576715767, 0.370608956, -0.728043914, -0.617441833, -0.781289697, 0.0913894027, -0.534943342, 0.502230525, 0.67941165) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.712025642, -0.982445478, -0.635706663, 0.989075601, 0.00439660251, -0.147343069, 0.1157014, 0.596188605, 0.794463158, 0.0913371146, -0.802832127, 0.589167058) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.986142039, -1.03994715, -0.187130451, 0.779565573, 0.178168416, 0.600444376, -0.608978689, 0.439655125, 0.6601879, -0.146363884, -0.880317986, 0.451240659) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138577104, 1.05667937, -0.442352235, -0.446070552, -0.861118972, 0.243916288, -0.889467478, 0.456783235, -0.0140234111, -0.0993410423, -0.223211035, -0.969694912),
- CFrame.new(-0.074888289, 1.48297811, -0.0957198739, 0.725706995, -0.154389441, 0.670457482, -0.0246535093, 0.96803534, 0.249599263, -0.687562108, -0.197665095, 0.698703825) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62726092, 0.710237741, 0.147958189, 0.625360727, -0.677368701, 0.387421846, -0.124670655, -0.576831043, -0.807293594, 0.770312428, 0.456549585, -0.445175558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40758061, 0.837818384, 0.239352167, -0.513267279, 0.305257767, -0.802106142, -0.63003695, -0.76864332, 0.110637493, -0.582760692, 0.562143207, 0.586843193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.696285665, -1.00295627, -0.57111913, 0.976520896, -0.167057723, -0.136009604, 0.211255834, 0.619057775, 0.756398082, -0.0421643406, -0.767371535, 0.639814973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.00117946, -1.03455138, -0.25449115, 0.779565692, 0.178168207, 0.600444436, -0.60897857, 0.439655125, 0.66018796, -0.146364003, -0.880317807, 0.451240718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- CFuncs.Sound.Create("199145095", RootPart, 1, 1.2)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138577476, 1.05773711, -0.478371501, -0.440229982, -0.862727284, -0.248795509, -0.48981747, 0.462980628, -0.738733888, 0.752513468, -0.203348443, -0.626396894),
- CFrame.new(-0.0556572974, 1.4796865, -0.127375782, 0.832476318, -0.110007212, 0.543030143, -0.0524795353, 0.960029483, 0.274935067, -0.551569939, -0.257374823, 0.7934286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65150678, 0.669695914, 0.102770865, 0.741937876, -0.602432311, 0.294285268, -0.321086198, -0.704575419, -0.632832289, 0.588584721, 0.375031352, -0.71618402) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.40624976, 0.837700844, 0.233563602, -0.444721758, 0.233407319, -0.864721775, -0.644010007, -0.754298866, 0.127609223, -0.622473836, 0.613639951, 0.485769987) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.680545211, -1.02346575, -0.506531358, 0.935991883, -0.33305499, -0.113989145, 0.309301555, 0.623479962, 0.718056321, -0.168082535, -0.707352042, 0.686586857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.01621771, -1.02915502, -0.321850985, 0.779565692, 0.178168327, 0.600444674, -0.608978748, 0.439655095, 0.66018784, -0.146364093, -0.880317986, 0.451240718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138577968, 0.950585723, -0.478370279, -0.282350361, -0.891305685, -0.354756862, 0.163124859, 0.319809705, -0.933333814, 0.945340455, -0.321396798, 0.0550957285),
- CFrame.new(0.0284767449, 1.48110223, -0.0949626416, 0.923497677, 0.0660761446, 0.377870351, -0.139976248, 0.975176752, 0.171571642, -0.357153594, -0.211338922, 0.909822583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.62455511, 0.526351511, -0.101093471, 0.853328049, -0.52121973, 0.0127019435, -0.226477727, -0.392507493, -0.891428888, 0.469615996, 0.757804573, -0.452982396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.30106258, 0.750745952, 0.16820702, -0.568288326, 0.312008202, -0.761379838, -0.814992964, -0.340839028, 0.468631119, -0.113291226, 0.886836767, 0.447979301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.929839373, -1.2926501, -0.0717728138, 0.891961217, -0.386996716, -0.233749107, 0.436595738, 0.603009284, 0.667655468, -0.117427632, -0.697576702, 0.706822097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.13393164, -1.20362544, 0.0884460807, 0.751472712, 0.420336366, 0.508533478, -0.652594566, 0.36023885, 0.666594326, 0.0970003754, -0.832793713, 0.545018911) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578892, 0.843434215, -0.478369057, -0.0985828489, -0.940143168, -0.326209128, 0.763453424, 0.138808265, -0.630770326, 0.638294816, -0.311228603, 0.704071283),
- CFrame.new(0.11261107, 1.48251987, -0.0625494644, 0.957041442, 0.227668926, 0.179550767, -0.245870888, 0.965447903, 0.0863613188, -0.153685212, -0.126797631, 0.979950547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59760404, 0.383006841, -0.304958224, 0.931890011, -0.30346176, -0.198725939, -0.204243749, 0.0137899816, -0.978822947, 0.299775481, 0.952743828, -0.0491293743) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.19587576, 0.663791358, 0.102850899, -0.606308639, 0.451092958, -0.654908299, -0.67607075, 0.141227007, 0.723175764, 0.418710172, 0.881232083, 0.219343662) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.17913258, -1.56183338, 0.362985313, 0.829534292, -0.438051641, -0.346386313, 0.554767907, 0.575224042, 0.601123691, -0.0640734881, -0.69081676, 0.720185041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.25164509, -1.37809563, 0.498743773, 0.660615623, 0.637382805, 0.396648526, -0.675514579, 0.274184734, 0.684472322, 0.3275159, -0.720115423, 0.61169219) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578519, 0.647733688, -0.478369117, -0.04691571, -0.99197638, 0.117395699, 0.997615993, -0.0524851307, -0.0448070057, 0.0506090224, 0.115013674, 0.992073894),
- CFrame.new(0.0873095468, 1.47489321, -0.113791957, 0.978399098, 0.161238894, -0.129373014, -0.126218498, 0.961561441, 0.243861333, 0.163720056, -0.222264439, 0.961142182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59760439, 0.383006632, -0.304958045, 0.93189019, -0.303461671, -0.198725939, -0.204243779, 0.0137899742, -0.978822708, 0.2997756, 0.952743888, -0.049129352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.19587588, 0.663791537, 0.102850452, -0.606308579, 0.451093018, -0.654908419, -0.67607069, 0.141226947, 0.723175764, 0.418710232, 0.881232262, 0.219343603) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.31394303, -1.6233387, 0.195485651, 0.668114543, -0.721518636, -0.181751549, 0.72117275, 0.567831159, 0.396834254, -0.183119148, -0.396205127, 0.899716139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.15449977, -1.23014665, -0.402517796, 0.585846186, 0.808608353, -0.0541923679, -0.808761537, 0.58761555, 0.0247473791, 0.0518552139, 0.0293305516, 0.998223841) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578206, 0.452033222, -0.478368789, -0.270853698, -0.837152719, 0.475198537, 0.813815057, 0.0645245612, 0.577530801, -0.514143348, 0.543149948, 0.66381067),
- CFrame.new(0.0620080978, 1.46726763, -0.165034592, 0.892734766, 0.126923576, -0.432336748, 0.0374320373, 0.935298443, 0.351874411, 0.449025363, -0.330313981, 0.830222249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59760427, 0.38300693, -0.304957986, 0.931890249, -0.303461552, -0.198725998, -0.204243764, 0.0137898326, -0.978822827, 0.299775749, 0.952743888, -0.0491292775) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.19587588, 0.663791537, 0.102850184, -0.606308579, 0.451093078, -0.654908359, -0.67607075, 0.141226903, 0.723175764, 0.418710232, 0.881232321, 0.219343483) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.44875264, -1.68484271, 0.0279866755, 0.453245699, -0.889255881, 0.0615799427, 0.865745485, 0.455606699, 0.207139939, -0.21225664, -0.0405731201, 0.976371408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.05735552, -1.08219779, -1.30377948, 0.664873779, 0.575828493, -0.475777805, -0.708582461, 0.284689933, -0.645648777, -0.23633346, 0.766403019, 0.59730494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578534, 0.182326034, -0.478368461, -0.439245164, -0.65388453, 0.616034627, 0.473746687, 0.414034426, 0.777264178, -0.763300598, 0.633253872, 0.127913028),
- CFrame.new(0.133048132, 1.46152985, -0.0804020613, 0.765286684, 0.28892839, -0.575201452, -0.116692275, 0.941067457, 0.317450613, 0.633023918, -0.175819084, 0.753902197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.54675889, 0.429038882, -0.385537297, 0.9400298, -0.196220726, -0.279001027, -0.313315988, -0.173420802, -0.933679819, 0.134822756, 0.965102375, -0.224499881) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.30440187, 0.382673234, -0.0101883523, -0.612450004, 0.361745179, -0.702883661, -0.635623574, 0.303282797, 0.709930837, 0.469986588, 0.881566823, 0.0441882536) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.52716982, -1.63758528, -0.143262863, 0.577110708, -0.816302299, -0.0243699104, 0.816246271, 0.575601041, 0.049245052, -0.0261713602, -0.0483116359, 0.99848938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.891574264, -1.43574512, -1.13313317, 0.862714767, 0.414252222, -0.290031701, -0.489145517, 0.538088262, -0.686438262, -0.128295928, 0.734068215, 0.666846335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578445, -0.0873810649, -0.478367984, -0.655496359, -0.468251824, 0.592507124, 0.0747763962, 0.740472913, 0.667913377, -0.751487255, 0.482120275, -0.45036307),
- CFrame.new(0.20408836, 1.45579195, 0.00423054397, 0.584776819, 0.410961717, -0.699390292, -0.271689385, 0.911601901, 0.308491051, 0.764343381, 0.00961858407, 0.644737542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49591458, 0.475070953, -0.46611625, 0.921639144, -0.10327968, -0.374051988, -0.384973675, -0.364452362, -0.847920537, -0.0487512946, 0.925476789, -0.375653684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.41292787, 0.101554751, -0.123227775, -0.625014365, 0.265833288, -0.733954966, -0.588053703, 0.458001077, 0.666653931, 0.513370991, 0.848273218, -0.129933029) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60558617, -1.59032619, -0.314511359, 0.672106981, -0.728776038, -0.130986184, 0.722942173, 0.684107244, -0.0967013985, 0.160082415, -0.0297017097, 0.986656487) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.72579354, -1.78929257, -0.962486982, 0.977072597, 0.185094655, -0.10521093, -0.20790109, 0.722939134, -0.65888989, -0.0458959341, 0.665656686, 0.74484539) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578802, -0.0873807818, -0.516573429, -0.664197922, -0.477126241, 0.575492561, 0.0550020561, 0.736554265, 0.674138367, -0.745530605, 0.479414582, -0.462974876),
- CFrame.new(0.217035398, 1.44865286, 0.0220535249, 0.556814909, 0.437483937, -0.706091404, -0.310029924, 0.898089111, 0.311957121, 0.77060926, 0.0452069677, 0.635702491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48300588, 0.491262436, -0.479416817, 0.914873004, -0.0836461186, -0.394981861, -0.393280506, -0.405885279, -0.824977219, -0.0913111866, 0.910088181, -0.40422976) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42124629, 0.0663658381, -0.0837994516, -0.587620974, 0.32678026, -0.740213633, -0.576455057, 0.472892284, 0.666387439, 0.567803681, 0.8182832, -0.0895073116) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59324861, -1.59105659, -0.357195675, 0.682995677, -0.721695483, -0.112571687, 0.709882736, 0.692150474, -0.130361259, 0.171997637, 0.00912353396, 0.985055089) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.73785913, -1.77742124, -0.981834114, 0.979282975, 0.168199956, -0.112754345, -0.201138645, 0.743599236, -0.637654364, -0.0234093666, 0.647123396, 0.762025714) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.138578683, -0.0873810127, -0.554779172, -0.672470808, -0.485952884, 0.558240891, 0.0351318121, 0.732445002, 0.679919243, -0.739289403, 0.476837873, -0.475475371),
- CFrame.new(0.229982167, 1.44151425, 0.0398775935, 0.527576268, 0.462679207, -0.712454319, -0.347658992, 0.882813752, 0.315869749, 0.775110602, 0.0810457692, 0.626606107) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.47009766, 0.507453799, -0.492716581, 0.906878471, -0.0649735332, -0.416353285, -0.399515212, -0.446788609, -0.80047977, -0.134011984, 0.892276943, -0.431140661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42956495, 0.0311765671, -0.0443706363, -0.546400368, 0.385446012, -0.743557811, -0.563960791, 0.487033993, 0.666893125, 0.619188905, 0.783727944, -0.0487390757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58090997, -1.59178615, -0.399878979, 0.69397378, -0.713763535, -0.0945614874, 0.696297407, 0.698735893, -0.164129645, 0.183223158, 0.0480587184, 0.981895804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.749925554, -1.76555157, -1.00118124, 0.981059551, 0.151463538, -0.120751679, -0.193703204, 0.763569415, -0.615988076, -0.00109755993, 0.62771076, 0.77844584) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.031627208, 0.0607940853, -0.337516308, -0.879690289, -0.217314124, 0.422988892, 0.0191583112, 0.872561097, 0.488129199, -0.475161016, 0.437506258, -0.763420105),
- CFrame.new(0.0856429338, 1.46757984, 0.0438279957, 0.956292391, 0.18000865, -0.230438083, -0.171543866, 0.983559251, 0.0564275384, 0.23680678, -0.01443097, 0.971449494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53275204, 0.458582819, -0.405380577, 0.989668727, -0.0977937579, -0.104844302, -0.102413356, 0.0295688212, -0.994302273, 0.100336611, 0.994767308, 0.0192479491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.46500611, 0.130733997, -0.105961204, 0.545517087, 0.51208955, -0.663457215, -0.816983581, 0.501498222, -0.284670174, 0.186945975, 0.697326064, 0.691944718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.17620933, -1.59312189, -0.214855865, 0.858078122, -0.489983052, -0.153683394, 0.501339912, 0.86412406, 0.04413414, 0.111176535, -0.114918053, 0.98713398) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.71033299, -1.90755177, -0.771837592, 0.986788273, 0.119370565, -0.109542936, -0.158125937, 0.856857061, -0.490705669, 0.0352867842, 0.501544178, 0.864412069) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0753247142, 0.208968446, -0.120253913, -0.983362913, 0.0334778801, 0.178540289, 0.0825596154, 0.957860172, 0.27511397, -0.161806434, 0.285277069, -0.944688022),
- CFrame.new(-0.0586963892, 1.49364555, 0.0477780811, 0.906160772, -0.115748502, 0.406785846, 0.143713236, 0.988859773, -0.0387631208, -0.397767425, 0.0935861915, 0.912700593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59540617, 0.409711838, -0.318043888, 0.94762224, -0.274348497, 0.16353929, 0.278572768, 0.459478617, -0.843371689, 0.15623498, 0.844755471, 0.511838198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.50044715, 0.230291128, -0.167551935, 0.767470896, 0.487916201, 0.415843815, 0.025069274, 0.625320256, -0.779965401, -0.640593231, 0.609025717, 0.467683315) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.77150768, -1.59445691, -0.0298326015, 0.962165475, -0.226038128, -0.15213266, 0.259443074, 0.930618584, 0.258143097, 0.0832273141, -0.287846088, 0.954053223) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.670740664, -2.04955292, -0.542494059, 0.990940809, 0.0857045576, -0.103397191, -0.117133364, 0.928172052, -0.353236437, 0.0656964034, 0.362147778, 0.929802656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0564936139, 0.156726956, -0.0901904479, -0.853461981, 0.128208622, -0.505138814, -0.00425793836, 0.967519879, 0.25275901, 0.521137714, 0.21787104, -0.825195551),
- CFrame.new(-0.0472218581, 1.49494898, 0.0307975169, 0.937018394, -0.0966686308, 0.335636288, 0.110277906, 0.993664265, -0.0216789991, -0.331414133, 0.0573268831, 0.941742182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58846152, 0.342276186, -0.265925646, 0.9567734, -0.260938466, 0.12843582, 0.268826187, 0.624945045, -0.732922792, 0.110982418, 0.73576802, 0.668078065) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.51317501, 0.189458847, -0.11915046, 0.854548097, 0.369227946, 0.365264535, -0.0709727257, 0.77970016, -0.622117698, -0.514500022, 0.505705714, 0.692496479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.724841893, -1.6925739, -0.0183747709, 0.972208261, -0.190972611, -0.135427386, 0.216266602, 0.95411849, 0.207090408, 0.0896652341, -0.230623484, 0.968902946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.64276737, -2.03840756, -0.443066299, 0.994179606, 0.0811408609, -0.07087484, -0.0988188758, 0.948847711, -0.299871266, 0.0429177582, 0.305129707, 0.951343238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0376624055, 0.104484044, -0.0601270087, -0.30288735, 0.154798985, -0.94037044, -0.054210458, 0.982324183, 0.179166034, 0.951483309, 0.105245039, -0.289141834),
- CFrame.new(-0.0357472748, 1.49625099, 0.0138168605, 0.961901307, -0.0747894496, 0.262968153, 0.0780757368, 0.996945322, -0.00205418607, -0.26201126, 0.0225073546, 0.964802384) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.58151674, 0.274840564, -0.213806748, 0.965780079, -0.240630597, 0.0967766494, 0.25012356, 0.76540935, -0.592947364, 0.0686075687, 0.596862972, 0.799404562) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.52590346, 0.148626, -0.0707489848, 0.92456913, 0.262622774, 0.276045561, -0.129452795, 0.897924662, -0.420681983, -0.358348757, 0.353214681, 0.864190698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.678176105, -1.79069054, -0.00691711903, 0.980578303, -0.154623553, -0.120655611, 0.172425628, 0.972808897, 0.154635876, 0.0934645534, -0.172436789, 0.980576336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.614794135, -2.0272615, -0.343638241, 0.996465564, 0.0746046528, -0.0386092365, -0.0818189457, 0.966095507, -0.244877756, 0.0190312266, 0.247171223, 0.968784988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0188312028, 0.0522424281, -0.0300634913, 0.39675346, 0.100131392, -0.912447453, -0.0426555611, 0.994969845, 0.0906397104, 0.916933596, 0.00295933941, 0.399028897),
- CFrame.new(-0.0242727529, 1.49755347, -0.00316372141, 0.980630994, -0.0502682254, 0.189304054, 0.0473382734, 0.99867934, 0.0199702978, -0.190057874, -0.0106221586, 0.981715381) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.57457244, 0.207404986, -0.161687955, 0.974284172, -0.214232326, 0.0698203743, 0.223208517, 0.875287712, -0.429009855, 0.0307949185, 0.43356204, 0.900597274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.53863156, 0.107793435, -0.0223475099, 0.971956134, 0.176592618, 0.155294091, -0.145712286, 0.970575809, -0.191704392, -0.18457821, 0.163700059, 0.969088852) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.631510198, -1.88880599, 0.00453999639, 0.987232983, -0.117175877, -0.107892245, 0.128143191, 0.986594558, 0.101046182, 0.0946058035, -0.113581792, 0.989014089) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5868209, -2.01611543, -0.244210541, 0.997788608, 0.0661250725, -0.00674444437, -0.0662096366, 0.979838371, -0.188501909, -0.00585615635, 0.188531592, 0.982049584) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.900317132, -0.00882573519, -0.43514502, 0.0247064847, 0.999218583, 0.0308513939, 0.434532702, -0.0385269448, 0.899831653),
- CFrame.new(-0.0127982106, 1.49885571, -0.0201442763, 0.993072569, -0.023281157, 0.115172893, 0.0182863437, 0.998853743, 0.0442361645, -0.116070867, -0.0418236181, 0.992359996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56762862, 0.139969811, -0.10956914, 0.98194778, -0.182792962, 0.0486384928, 0.189150885, 0.950211644, -0.247627497, -0.000952392817, 0.252357215, 0.967633665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55135977, 0.0669608638, 0.0260540657, 0.992934406, 0.117990546, 0.0126289129, -0.118456006, 0.99186641, 0.0465750284, -0.00703078508, -0.0477419272, 0.998834968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.584844351, -1.98692155, 0.015997529, 0.992138505, -0.078819938, -0.0972023904, 0.0836443976, 0.995405614, 0.046593789, 0.0930832922, -0.0543579459, 0.994173288) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.558847606, -2.00496888, -0.144782662, 0.998142838, 0.0557400137, 0.0245771408, -0.0520606451, 0.99001503, -0.130995348, -0.0316334963, 0.129472598, 0.991078317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- con:disconnect()
- attack = false
- end
- function attackone()
- attack = true
- local con =RightLeg.Touched:connect(function(hit)
- Damage(RightLeg, hit, 10, 15, math.random(1, 5), "Normal", Torso, 0.2, "153092238", 1.5)
- end)
- CFuncs.Sound.Create("200632211", Torso, 1, 0.9)
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 0.851908147, 0, 0.523691297, 0, 0.999992371, 0, -0.523691297, 0, 0.851908147),
- CFrame.new(0.0197042301, 1.4990145, -0.00955905765, 0.959783852, 0.0367199481, -0.278328776, -0.0283560809, 0.999011278, 0.0340171084, 0.279304743, -0.0247569494, 0.959883332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48031712, 0.138727635, -0.165184274, 0.981226563, 0.10017398, 0.164802372, -0.00695791328, 0.87234652, -0.488822788, -0.192733556, 0.478502929, 0.856673241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.33884847, 0.21451135, -0.303085029, 0.965346694, -0.210129514, -0.154762849, 0.0649832711, 0.767889977, -0.637265027, 0.252750993, 0.605129361, 0.754940748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.506812453, -2.00270391, -0.0248220563, 0.99854809, -0.00541222701, -0.0535951257, 0.00550020672, 0.999976039, 0.00149498868, 0.0535861552, -0.00178761606, 0.99856174) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.533822536, -1.99996889, 0.01592483, 0.993008375, 0, 0.118044198, 0, 0.999992311, 0, -0.118044198, 0, 0.993008375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 0.451494902, 0, 0.892273664, 0, 0.999992371, 0, -0.892273664, 0, 0.451494902),
- CFrame.new(0.0394103378, 1.49805295, -0.0191196427, 0.842404962, 0.0788176879, -0.533049285, -0.0460428186, 0.996147692, 0.0745285004, 0.536874056, -0.0382403769, 0.842795253) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46063232, 0.277454823, -0.330366701, 0.930345416, 0.264538825, 0.253922373, 0.0813154951, 0.526394069, -0.846334219, -0.357554197, 0.808037221, 0.46822086) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.17769468, 0.429024071, -0.606171608, 0.879122615, -0.457856923, -0.132327303, -0.0484375767, 0.190376863, -0.980507553, 0.474127769, 0.8684026, 0.145188242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.513621867, -2.00543976, -0.0496403277, 0.994196475, -0.0107206963, -0.107043326, 0.0110724475, 0.999927402, 0.00269301818, 0.107007474, -0.00386265106, 0.994250655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.567643881, -1.99996853, 0.0318530649, 0.972131073, 0, 0.234437779, 0, 0.999992311, 0, -0.234437779, 0, 0.972131073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.110272951, 0, -4.72180545e-07, 0.106006674, 0, 0.994365394, 0, 0.999992371, 0, -0.994365394, 0, 0.106006674),
- CFrame.new(0.0138285384, 1.4940902, -0.0433867276, 0.977210701, 0.0582222529, -0.204130709, -0.0335984789, 0.991943717, 0.122080632, 0.209595531, -0.112440877, 0.971301496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.37010145, 0.198296532, -0.444903433, 0.913043559, 0.301017225, 0.27520895, 0.118971504, 0.448848218, -0.885644197, -0.390124232, 0.841380239, 0.374008358) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.19154644, 0.285687298, -0.557836354, 0.912210166, -0.392137527, -0.11874637, 0.02195278, 0.336181045, -0.941533327, 0.409134001, 0.856276095, 0.315278739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.521106958, -2.00863028, -0.0546554327, 0.994089365, -0.0181156285, -0.107042111, 0.0178944431, 0.999827623, -0.00302522164, 0.10707929, 0.00109189004, 0.99424988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.615325212, -2.01953554, 0.0637992397, 0.970952153, 0.0456779823, 0.234872982, -0.0515792966, 0.998479605, 0.0190421827, -0.233647883, -0.030603867, 0.971839428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.220546439, 0, -1.49011612e-07, -0.253239751, 0, 0.967403531, 0, 0.999992371, 0, -0.967403531, 0, -0.253239751),
- CFrame.new(-0.0117539093, 1.49012733, -0.067653805, 0.988773942, 0.0129438955, 0.148857087, -0.0385731943, 0.984576285, 0.170606032, -0.144353926, -0.174434021, 0.974030077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.27956939, 0.119138628, -0.559440434, 0.894265413, 0.338996142, 0.292183161, 0.159458637, 0.368664294, -0.91577512, -0.418164968, 0.865543842, 0.275629997) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.20540178, 0.142351061, -0.509502113, 0.940178692, -0.327859461, -0.0925863385, 0.0802689269, 0.47729528, -0.875060439, 0.331090391, 0.81528759, 0.475063443) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.528589785, -2.01182151, -0.0596693456, 0.99393189, -0.0255098194, -0.106998578, 0.0247152932, 0.999648571, -0.00874344725, 0.107184887, 0.00604593614, 0.994220674) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663009584, -2.03910184, 0.0957446843, 0.967418969, 0.091217801, 0.2361774, -0.103002585, 0.993946135, 0.0380267575, -0.231280744, -0.0611151643, 0.970965564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.330819786, 0, 4.47034836e-08, -0.579619288, 0, 0.814887404, 0, 0.999992371, 0, -0.814887404, 0, -0.579619288),
- CFrame.new(-0.0373355225, 1.48616374, -0.0919227451, 0.875601172, -0.0511685908, 0.480316997, -0.0603243485, 0.974997342, 0.213836476, -0.479253083, -0.21621193, 0.850628495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.18903506, 0.0399802029, -0.673977196, 0.874218345, 0.378055751, 0.304657429, 0.202329621, 0.286728173, -0.936394274, -0.441366434, 0.880261064, 0.174172521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.21925724, -0.0009855479, -0.461169004, 0.962096334, -0.267164081, -0.0547187924, 0.124567911, 0.609017968, -0.783303618, 0.242597222, 0.746802986, 0.619218707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.53607434, -2.01501274, -0.0646835566, 0.993723869, -0.0329023935, -0.106912732, 0.0315341838, 0.999390364, -0.0144609828, 0.107324243, 0.0109989, 0.994163156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.710691392, -2.05866909, 0.127693236, 0.96154213, 0.136481658, 0.238347113, -0.154114261, 0.98640573, 0.0568962805, -0.227343351, -0.0914415568, 0.969511867) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.441093385, 0, -2.83122063e-07, -0.830773175, 0, 0.556611121, 0, 0.999992371, 0, -0.556611121, 0, -0.830773175),
- CFrame.new(-0.0629171282, 1.48220074, -0.116189897, 0.652311206, -0.125833482, 0.747432947, -0.0960422605, 0.964443982, 0.246187702, -0.751841664, -0.232377902, 0.617036998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.09850359, -0.0391785204, -0.788513005, 0.853124082, 0.417764246, 0.312493831, 0.247110397, 0.20394595, -0.947273493, -0.459472358, 0.885369122, 0.0707578585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.23310959, -0.144322544, -0.412833214, 0.977232695, -0.212073654, -0.00640538335, 0.153373882, 0.726960838, -0.669319749, 0.146602631, 0.653103769, 0.742942214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.543558598, -2.01820326, -0.0696982741, 0.993465483, -0.0402924679, -0.106784672, 0.0383503027, 0.999052942, -0.020177139, 0.107497305, 0.0159501899, 0.994077444) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.758372009, -2.07823586, 0.159638137, 0.953339696, 0.181332543, 0.241375268, -0.204759598, 0.97588104, 0.0755936801, -0.221847653, -0.121491298, 0.967483044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.220546231, 0.15992631, -9.51811671e-07, -0.903964579, -0.229034394, -0.361097306, -0.348805845, 0.883422852, 0.312862813, 0.247347176, 0.408772886, -0.878478289),
- CFrame.new(-0.0629093945, 1.48220444, -0.116194114, 0.652309775, -0.125831231, 0.747433364, -0.0960392952, 0.96444571, 0.246188581, -0.751840293, -0.232379943, 0.617036581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30004799, -0.0532596409, -0.621557057, 0.961682081, 0.0592610091, 0.267682433, 0.246592581, 0.239782006, -0.938980579, -0.119830579, 0.969014466, 0.21598655) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.14606249, 0.0654186979, -0.104805797, 0.978616238, 0.106148869, -0.176183909, -0.202841431, 0.356130868, -0.912147999, -0.0340766758, 0.928384781, 0.370052725) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07265234, -1.93853998, -0.328509778, 0.871309817, -0.490213931, -0.0225305706, 0.463301986, 0.836865962, -0.291538, 0.161771521, 0.243578583, 0.956293821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.01708531, -1.46512401, 0.120513223, 0.157087833, 0.981335819, -0.110911697, -0.981909752, 0.167217001, 0.0887664557, 0.105661124, 0.0949626714, 0.98985672) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.97440386e-07, 0.319851935, 2.00700015e-07, -0.218634218, 0, -0.975806892, -0.743781745, 0.647303581, 0.166647866, 0.631648064, 0.762228131, -0.141523778),
- CFrame.new(-0.0629050285, 1.48221302, -0.116190687, 0.652307391, -0.125829667, 0.747431278, -0.0960396528, 0.964447975, 0.246190995, -0.751840711, -0.232378781, 0.617037416) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50158548, -0.0673466921, -0.454605609, 0.93669188, -0.304856122, 0.172228038, 0.258989275, 0.272182345, -0.926733375, 0.235646039, 0.912674606, 0.33390978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.05900943, 0.275163323, 0.203219533, 0.842147946, 0.298208863, -0.449277163, -0.416044354, -0.170702308, -0.893174887, -0.343045473, 0.939112306, -0.0196880549) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.4987458, -1.93106806, -0.283711612, 0.634720445, -0.772464395, 0.0205004215, 0.749554813, 0.609002948, -0.259376794, 0.187875897, 0.179996789, 0.965558529) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.89480829, -1.71691513, 0.414263368, 0.398732394, 0.869543076, 0.29137373, -0.911853611, 0.409741193, 0.0250718575, -0.0975852087, -0.275688171, 0.956280649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-5.96046448e-08, 0.343416274, 3.61644197e-07, -0.0817137584, 0.0423777364, -0.99575448, -0.782336771, 0.616244256, 0.0904266238, 0.617464721, 0.786410451, -0.0172021016),
- CFrame.new(-0.0988963693, 1.48059046, -0.0824991465, 0.592583954, -0.200642735, 0.780113637, -0.0168402195, 0.965177536, 0.261041999, -0.8053298, -0.167828888, 0.568574727) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48899531, 0.120808035, -0.46325478, 0.868289411, -0.318123728, 0.3806068, 0.444379628, 0.157852948, -0.881818235, 0.220449552, 0.934813917, 0.278432995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.10523665, 0.210259706, 0.259825647, 0.888676107, 0.3568075, -0.287982374, -0.189158708, -0.286825746, -0.939118803, -0.417687476, 0.88905406, -0.187402949) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.59996426, -1.88836741, -0.198078007, 0.549081147, -0.835564494, -0.0182315782, 0.815505981, 0.540410519, -0.207124382, 0.182919592, 0.0988595337, 0.978144705) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.88266575, -1.70121264, 0.485766232, 0.396075547, 0.857465863, 0.32843107, -0.915979981, 0.393901438, 0.0762645304, -0.0639745295, -0.331044734, 0.941443861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.28988177e-07, 0.366982341, 1.13388523e-06, 0.0550454147, 0.0896667764, -0.994449556, -0.808866322, 0.587921858, 0.00823840406, 0.585401833, 0.803929389, 0.104891635),
- CFrame.new(-0.134885699, 1.47896779, -0.0488066226, 0.524132967, -0.269793391, 0.807766199, 0.0610630363, 0.957952976, 0.280342907, -0.849443197, -0.0976131633, 0.518573165) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.47640181, 0.308962911, -0.471904397, 0.761154532, -0.30563888, 0.572030306, 0.611087441, 0.0424711592, -0.790419459, 0.217289805, 0.951199174, 0.219100952) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.15146244, 0.145356253, 0.316431344, 0.892441869, 0.432822138, -0.127289206, 0.0522391498, -0.379367501, -0.923767269, -0.448119611, 0.817765474, -0.361176461) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.70118392, -1.84566557, -0.112443969, 0.458206892, -0.886649132, -0.0623687506, 0.872603834, 0.462072611, -0.158259258, 0.169140622, 0.0180922858, 0.98542583) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.87052381, -1.68550885, 0.557269692, 0.394739211, 0.84326303, 0.364799321, -0.918293357, 0.375116646, 0.126567543, -0.0301126745, -0.384956926, 0.922443271) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-8.70786607e-08, 0.366981357, -3.19210812e-07, 0.141533077, 0.130710825, -0.981266081, -0.748943627, 0.662326396, -0.0197979603, 0.647335529, 0.737720668, 0.191637591),
- CFrame.new(-0.134884879, 1.47896612, -0.0488054007, 0.524133503, -0.269793481, 0.807766676, 0.0610629842, 0.957952261, 0.280342966, -0.849443257, -0.0976129845, 0.518573046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50388813, 0.281954765, -0.338707328, 0.732333779, -0.283180892, 0.619263649, 0.628379107, -0.0693340898, -0.774806798, 0.262348562, 0.956556857, 0.127169937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.24758661, 0.210485041, 0.281689823, 0.929858565, 0.302207351, -0.209821522, -0.12927106, -0.265544981, -0.955389023, -0.344445527, 0.915507495, -0.207854316) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55326235, -1.91033208, -0.113149725, 0.580558956, -0.809912682, -0.0835719854, 0.796559334, 0.586223125, -0.147746235, 0.16865474, 0.0192058198, 0.985488057) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60961592, -1.76939094, 0.51001507, 0.55959326, 0.678428054, 0.476006418, -0.80900836, 0.571816564, 0.136104822, -0.179852724, -0.46126008, 0.868845224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.57045031e-07, 0.366981387, 9.42964107e-07, 0.230142087, 0.16253309, -0.959488213, -0.680349171, 0.731827497, -0.0392196625, 0.695810676, 0.661818206, 0.279005706),
- CFrame.new(-0.134885967, 1.47896266, -0.0488060117, 0.524133921, -0.26979363, 0.807767153, 0.0610628352, 0.957951546, 0.280342817, -0.849443257, -0.0976128504, 0.518573046) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.53137505, 0.254949212, -0.205510005, 0.703777134, -0.254589885, 0.663230419, 0.639467597, -0.179677501, -0.747521758, 0.309481442, 0.950210512, 0.0363487415) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.34371293, 0.275610924, 0.246945679, 0.933893502, 0.178618386, -0.309727758, -0.291325152, -0.122029513, -0.948804557, -0.207271934, 0.976321399, -0.0619273484) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.40534008, -1.97500062, -0.113855727, 0.69053632, -0.71591866, -0.103018723, 0.703513086, 0.697879434, -0.134258509, 0.168014139, 0.0202361234, 0.985576868) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.34870911, -1.85327137, 0.462761223, 0.673066735, 0.467629373, 0.572971761, -0.656951547, 0.733858705, 0.172793865, -0.339680016, -0.492720246, 0.801151812) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.366981536, 7.5250864e-07, 0.319322526, 0.184576884, -0.929496884, -0.604283214, 0.795209229, -0.0496870987, 0.729978979, 0.577549994, 0.365467697),
- CFrame.new(-0.134886548, 1.47896063, -0.0488049984, 0.524134398, -0.269793987, 0.807767749, 0.0610625967, 0.95795095, 0.280342489, -0.849443197, -0.0976127684, 0.518572986) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55885863, 0.227939248, -0.0723124146, 0.675871968, -0.220253468, 0.703334749, 0.644202769, -0.287063241, -0.708934128, 0.358049572, 0.93224597, -0.0521312803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43983734, 0.340738356, 0.2122024, 0.904312789, 0.0692221224, -0.421213925, -0.424525082, 0.0428557694, -0.904395938, -0.0445537567, 0.99668026, 0.0681417584) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.25741625, -2.03967118, -0.114561357, 0.785795808, -0.606670022, -0.120294631, 0.595447719, 0.794662476, -0.118083522, 0.167232573, 0.021161288, 0.985690296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.08780098, -1.93715179, 0.415505946, 0.726730824, 0.226524591, 0.648493052, -0.473417997, 0.849206746, 0.233909249, -0.497722983, -0.477000594, 0.724390864) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.09383836e-06, 0.343753755, -1.96043402e-07, 0.523270428, 0.287232369, -0.802300215, -0.50344497, 0.86380738, -0.0191006232, 0.687551737, 0.413911939, 0.596615076),
- CFrame.new(-0.123617172, 1.48303723, -0.0287493467, 0.694643736, -0.24292469, 0.677092195, 0.130201608, 0.96815908, 0.213785723, -0.707472146, -0.060346581, 0.704160154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50833929, 0.227467477, -0.315609246, 0.824830651, -0.200978309, 0.528448939, 0.558734834, 0.146878481, -0.816229582, 0.0864273012, 0.968521476, 0.233444959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.31301486, 0.195000634, 0.152029306, 0.968873978, 0.131271482, -0.209874287, -0.244750127, 0.38107568, -0.891553342, -0.0370580554, 0.91517663, 0.401345938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.13317525, -2.09719992, -0.112463094, 0.856763721, -0.497170508, -0.137016684, 0.487816751, 0.86748451, -0.0974374712, 0.167304218, 0.0166422464, 0.985764921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.810783982, -1.82728696, 0.376232266, 0.744319856, -0.058267124, 0.665273666, -0.301729947, 0.859358609, 0.412856489, -0.595769286, -0.508033872, 0.622061491) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.35973096e-07, 0.320527375, -7.42264092e-07, 0.704614878, 0.341422647, -0.622051835, -0.405330777, 0.913192332, 0.0420904197, 0.582427979, 0.222480908, 0.781843901),
- CFrame.new(-0.112347923, 1.48711324, -0.00869269669, 0.830568314, -0.224710733, 0.509567261, 0.182181373, 0.974263012, 0.132698655, -0.526275158, -0.0173824169, 0.850136578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.45781612, 0.226993412, -0.558906972, 0.929661751, -0.0862561166, 0.358171105, 0.344945908, 0.545237362, -0.764012992, -0.129388481, 0.833829165, 0.536644638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.18619072, 0.0492637008, 0.0918554366, 0.99347353, 0.112689823, 0.0175733268, -0.0640468821, 0.678767562, -0.731546164, -0.094366461, 0.725651383, 0.681560755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.00893223, -2.15473056, -0.110364921, 0.912990928, -0.379050165, -0.15088442, 0.371803999, 0.925287962, -0.0747755021, 0.167956501, 0.0121693676, 0.985719204) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.533763111, -1.71742105, 0.336961508, 0.705259383, -0.338247776, 0.623053193, -0.134910867, 0.798739493, 0.586345851, -0.69599241, -0.497586846, 0.51768887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(4.61703166e-07, 0.235769942, -1.00117177e-06, 0.938176453, 0.183363587, -0.293603092, -0.20768474, 0.976715803, -0.0536465794, 0.276932061, 0.111307681, 0.954420865),
- CFrame.new(-0.0561822094, 1.49022985, -0.0449058264, 0.970172465, -0.125063136, 0.207663268, 0.0985580087, 0.98613447, 0.133455962, -0.221476108, -0.109008446, 0.969053805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50827777, 0.280627429, -0.345213354, 0.951810896, -0.0423086584, 0.303752303, 0.283360273, 0.500187695, -0.818232536, -0.11731571, 0.86488086, 0.488075703) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.30691957, 0.0721594021, -0.120891482, 0.986630678, 0.103351101, -0.126007989, -0.16296646, 0.625005364, -0.76341033, -0.000143975019, 0.773745477, 0.633496523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.777359903, -2.10643578, -0.01162301, 0.968184471, -0.212230057, -0.13257727, 0.217316687, 0.97577405, 0.0249739066, 0.124066174, -0.0529902019, 0.990857959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.650096178, -1.74878359, 0.125424981, 0.771083057, -0.229409978, 0.593970776, -0.164066657, 0.829746604, 0.53346777, -0.615233064, -0.508801997, 0.602169991) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.92958396e-07, 0.151012555, -2.54251063e-07, 0.996079862, -0.013951743, 0.0873512179, 0.0196803901, 0.997678995, -0.0650692582, -0.0862413049, 0.066533789, 0.994050145),
- CFrame.new(-1.84252858e-05, 1.49334848, -0.0811188966, 0.993314147, -3.65441665e-05, -0.115443029, 0.0187652856, 0.986743212, 0.161153644, 0.113907643, -0.162242755, 0.980154216) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55873859, 0.334260553, -0.131519541, 0.969448209, -0.00163386017, 0.245290324, 0.219723567, 0.450313836, -0.865403771, -0.109044269, 0.892867565, 0.436917454) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42764843, 0.0950542688, -0.333642244, 0.960253477, 0.0837782249, -0.266260028, -0.26533401, 0.570119143, -0.777526021, 0.0866606161, 0.817276657, 0.569691718) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.545787156, -2.05814314, 0.0871226639, 0.994423211, -0.0411655679, -0.0970972329, 0.0527626388, 0.991353989, 0.120076038, 0.0913155004, -0.124529481, 0.988004923) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.766426146, -1.78014851, -0.0861108303, 0.825278282, -0.118317187, 0.552192748, -0.199185818, 0.853970468, 0.480670691, -0.528431952, -0.506679118, 0.681201816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(4.12692316e-07, 0.151012719, -2.30362639e-06, 0.994305491, -0.0202714112, 0.104621775, 0.0224379655, 0.999548972, -0.0195745435, -0.104178578, 0.0218107421, 0.994319439),
- CFrame.new(0.00553760864, 1.4933995, -0.0802261829, 0.995531678, 0.0110364649, -0.0937813595, 0.00418251939, 0.987010002, 0.160557225, 0.0943358392, -0.160232976, 0.982561052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5584482, 0.293062419, -0.116566509, 0.968384445, -0.00174209476, 0.249456316, 0.21269919, 0.528251112, -0.822006345, -0.13034454, 0.84908402, 0.511924505) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42768061, 0.0538370237, -0.312597483, 0.961476505, 0.0830328465, -0.262046814, -0.2525087, 0.643515944, -0.722572684, 0.10863477, 0.760911822, 0.639696598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.54259479, -2.0903604, 0.0290952921, 0.994422674, -0.0387599468, -0.0980880186, 0.0454303287, 0.996729493, 0.0667166412, 0.0951820388, -0.0708009601, 0.992938936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.741353869, -1.89950633, -0.0684591532, 0.816644847, -0.0456322022, 0.575333714, -0.179878563, 0.927082896, 0.328855067, -0.548392653, -0.372050554, 0.748894989) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(3.15427314e-07, 0.151012748, -1.2058299e-06, 0.992207646, -0.0273597967, 0.121554375, 0.0243716352, 0.999357164, 0.0260005966, -0.122188538, -0.0228356849, 0.992244184),
- CFrame.new(0.0110932179, 1.493451, -0.0793307722, 0.997152567, 0.0221512802, -0.0720840991, -0.0103880381, 0.987112463, 0.159642935, 0.0746919662, -0.158441156, 0.98453927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55815673, 0.251865119, -0.101614341, 0.967308879, -0.00223390013, 0.253591448, 0.203796506, 0.601965785, -0.772067904, -0.150929913, 0.798515022, 0.582746863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42771339, 0.0126162544, -0.291552216, 0.962689579, 0.0818850771, -0.257922113, -0.237703145, 0.711386859, -0.661370218, 0.129327103, 0.69800818, 0.704314709) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.539403021, -2.12257767, -0.0289279819, 0.994400561, -0.0364108346, -0.099205941, 0.0378997177, 0.999187112, 0.013170993, 0.0986464694, -0.0168576464, 0.994979739) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.716282129, -2.01886368, -0.050804913, 0.809812605, 0.0300942287, 0.585916281, -0.157180801, 0.973296165, 0.167252615, -0.56524092, -0.227540195, 0.792923748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- for i = 0, 2, 2.5 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(2.06753612e-07, 0.1510133, -1.69780105e-06, 0.989791334, -0.0352000743, 0.13810885, 0.025476804, 0.997104049, 0.0715480447, -0.140228465, -0.0672995821, 0.987829328),
- CFrame.new(0.0166487023, 1.4935025, -0.0784367621, 0.998175383, 0.0332978815, -0.0503708497, -0.0249332506, 0.987050593, 0.158411533, 0.054993771, -0.15686886, 0.986087084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55786467, 0.210667387, -0.0866619647, 0.966229975, -0.00310529768, 0.257662654, 0.193086907, 0.670866847, -0.715988636, -0.170635566, 0.741566002, 0.648817003) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42774606, -0.0286027342, -0.270506084, 0.963882208, 0.0803447962, -0.253921092, -0.221044347, 0.773150086, -0.594443381, 0.148560077, 0.62910521, 0.762991905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.536210656, -2.15479422, -0.0869547799, 0.99435693, -0.0341251083, -0.100447871, 0.0301929228, 0.998719513, -0.0404039212, 0.101698756, 0.0371422991, 0.994121611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.691209316, -2.13822079, -0.0331514776, 0.804978967, 0.106674798, 0.583634555, -0.131747946, 0.991275311, 0.00053089112, -0.578490317, -0.0773217231, 0.812016129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- con:disconnect()
- end
- attack = false
- end
- function swingkick()
- attack =true
- local con =LeftLeg.Touched:connect(function(hit)
- Damage(LeftLeg, hit, 10, 15, math.random(1, 5), "Normal", RootPart, 0.2, "153092285", 1)
- end)
- CFuncs.Sound.Create("200632211", Torso, 1, 0.9)
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 0.451495111, 0, 0.892274141, 0, 1, 0, -0.892274141, 0, 0.451495171),
- CFrame.new(0.0394106507, 1.4980762, -0.0191182345, 0.842405438, 0.0788177326, -0.533049643, -0.0460431688, 0.996155322, 0.0745290667, 0.536874294, -0.0382403992, 0.84279567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.46063495, 0.277459681, -0.330366969, 0.930345893, 0.264538944, 0.253922462, 0.0813161209, 0.526398122, -0.846340656, -0.357554436, 0.808037579, 0.468221098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.17769468, 0.42903015, -0.606172383, 0.879122972, -0.457857192, -0.132327378, -0.0484379493, 0.190378323, -0.980515063, 0.474128038, 0.868403077, 0.145188332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.513624191, -2.00547051, -0.0496400744, 0.994196951, -0.0107207019, -0.107043415, 0.0110725313, 0.999935031, 0.00269303867, 0.107007563, -0.00386265269, 0.994251192) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.567644119, -1.99999905, 0.0318530723, 0.972131491, 0, 0.234437838, 0, 0.99999994, 0, -0.234437883, 0, 0.97213155) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.06066406, 1.60400236, 0.477594137, -0.718085289, 0.0456669368, 0.694466293, -0.69186759, 0.0612386167, -0.719432712, -0.0753822476, -0.997081697, -0.0123790503),
- }, 0.3)
- end
- CFuncs.Sound.Create('444895479', LeftArm, 1, 1)
- MagnitudeDamage(LeftLeg, 5, 3, 8, 1, 'Normal', '1089136667', 1)
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.220547467, 0, -3.91155481e-07, -0.25323987, 0, 0.967404008, 0, 1, 0, -0.967404008, 0, -0.25323987),
- CFrame.new(-0.0117536392, 1.49014938, -0.0676547736, 0.988774419, 0.0129438993, 0.148857132, -0.0385734849, 0.984583795, 0.170607343, -0.144353986, -0.174434125, 0.974030614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.27957129, 0.119140543, -0.559442222, 0.894265831, 0.338996291, 0.29218331, 0.159459859, 0.368667066, -0.915782154, -0.418165147, 0.865544319, 0.275630087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.2054044, 0.142354041, -0.509503067, 0.94017911, -0.32785964, -0.0925863907, 0.0802695379, 0.477298915, -0.875067115, 0.331090569, 0.815287948, 0.475063711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.528592288, -2.01185179, -0.0596692748, 0.993932307, -0.0255098324, -0.106998637, 0.0247154832, 0.9996562, -0.00874351524, 0.107184917, 0.00604593987, 0.99422121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663009107, -2.03913331, 0.095747143, 0.967419386, 0.0912178606, 0.236177593, -0.10300339, 0.993953764, 0.0380270556, -0.231280878, -0.0611152127, 0.970966041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.51984048, -0.653318286, -0.695901275, 0.0741529614, 0.238496512, 0.968318105, -0.889033675, 0.45571667, -0.0441616029, -0.451807737, -0.857583344, 0.245824844),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.220547467, 0, -3.91155481e-07, -0.25323987, 0, 0.967404008, 0, 1, 0, -0.967404008, 0, -0.25323987),
- CFrame.new(-0.0117536392, 1.49014938, -0.0676547736, 0.988774419, 0.0129438993, 0.148857132, -0.0385734849, 0.984583795, 0.170607343, -0.144353986, -0.174434125, 0.974030614) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.27957129, 0.119140543, -0.559442222, 0.894265831, 0.338996291, 0.29218331, 0.159459859, 0.368667066, -0.915782154, -0.418165147, 0.865544319, 0.275630087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.2054044, 0.142354041, -0.509503067, 0.94017911, -0.32785964, -0.0925863907, 0.0802695379, 0.477298915, -0.875067115, 0.331090569, 0.815287948, 0.475063711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.528592288, -2.01185179, -0.0596692748, 0.993932307, -0.0255098324, -0.106998637, 0.0247154832, 0.9996562, -0.00874351524, 0.107184917, 0.00604593987, 0.99422121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.663009107, -2.03913331, 0.095747143, 0.967419386, 0.0912178606, 0.236177593, -0.10300339, 0.993953764, 0.0380270556, -0.231280878, -0.0611152127, 0.970966041) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.51984048, -0.653318286, -0.695901275, 0.0741529614, 0.238496512, 0.968318105, -0.889033675, 0.45571667, -0.0441616029, -0.451807737, -0.857583344, 0.245824844),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.220546156, 0.159928381, -5.45755029e-07, -0.903965116, -0.229034454, -0.361097395, -0.348808467, 0.883429706, 0.312865227, 0.247347221, 0.408773065, -0.878478825),
- CFrame.new(-0.0629157126, 1.48222291, -0.116189808, 0.652311444, -0.125833437, 0.747433364, -0.0960428119, 0.964451551, 0.246189609, -0.751841962, -0.232378155, 0.617037296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30005229, -0.053269133, -0.621560812, 0.961682856, 0.0592597872, 0.267684758, 0.246591672, 0.239785284, -0.938986599, -0.119831026, 0.969016016, 0.215984687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.146065, 0.0654242188, -0.104803808, 0.978618085, 0.106147483, -0.176182404, -0.202844948, 0.356134474, -0.912152648, -0.0340778828, 0.928386569, 0.370051384) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.07266438, -1.93857014, -0.328521341, 0.871309817, -0.490216732, -0.0225306898, 0.463303268, 0.836872697, -0.291537851, 0.161771998, 0.243580937, 0.956294477) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-2.01708436, -1.4651314, 0.120510593, 0.157090157, 0.981336772, -0.1109128, -0.981915951, 0.167216033, 0.0887691677, 0.105659246, 0.0949623287, 0.98985821) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.57440615, -0.86301887, -2.53039861, 0.797571182, -0.556810141, -0.23206073, 0.594927192, 0.662439346, 0.455243558, -0.0997580513, -0.50114274, 0.859605253),
- }, 0.3)
- end
- CFuncs.Sound.Create("444895479", LeftLeg, 1, 1.2)
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.45286322e-07, 0.319856495, -3.62750143e-07, -0.218634292, 1.70371095e-08, -0.975807369, -0.743787467, 0.647308469, 0.166649148, 0.631648421, 0.762228489, -0.141523853),
- CFrame.new(-0.0629160702, 1.48222554, -0.116189241, 0.652311325, -0.125833273, 0.747433186, -0.0960428417, 0.964451671, 0.246189743, -0.751842022, -0.232378095, 0.617037296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50160074, -0.0673591048, -0.454607278, 0.93669498, -0.304859281, 0.172231674, 0.258987159, 0.272184998, -0.926736891, 0.235645548, 0.912675679, 0.333909154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.05902147, 0.275173157, 0.203224257, 0.84215337, 0.298209876, -0.44927609, -0.416048855, -0.170703202, -0.893176377, -0.343046784, 0.939112544, -0.0196883529) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.49877262, -1.93109322, -0.283717394, 0.634720504, -0.772470117, 0.0205005109, 0.749555409, 0.609007835, -0.259377033, 0.187876061, 0.17999807, 0.965559065) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.89481437, -1.7169131, 0.414264053, 0.39873746, 0.869545937, 0.291374117, -0.911858201, 0.409739554, 0.0250716824, -0.0975863487, -0.275688887, 0.956281126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65336418, 0.946076572, -2.99139857, -0.168416679, -0.982341349, -0.0815421045, 0.984829128, -0.164169014, -0.0563013777, 0.0419192761, -0.0897860825, 0.995088339),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(8.80099833e-07, 0.320531189, 9.983778e-07, 0.704615235, 0.341422856, -0.622052073, -0.405333877, 0.913199246, 0.0420907401, 0.582428277, 0.222481042, 0.781844199),
- CFrame.new(-0.112356059, 1.48713267, -0.00869357586, 0.830569327, -0.224713624, 0.509567738, 0.182180256, 0.974269807, 0.132698402, -0.526275456, -0.0173821189, 0.850136936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.45781863, 0.226986662, -0.558908999, 0.929662466, -0.0862577856, 0.358173639, 0.344945669, 0.545241356, -0.764018595, -0.129388511, 0.833829701, 0.536644638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.18619573, 0.0492703542, 0.0918556601, 0.993475437, 0.112688094, 0.0175752044, -0.0640498996, 0.678771853, -0.731550813, -0.0943666399, 0.72565186, 0.681560755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.00894833, -2.15476274, -0.110366553, 0.912991524, -0.379053235, -0.150884658, 0.371804088, 0.925294757, -0.0747753233, 0.167956471, 0.0121696815, 0.985719621) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.53375715, -1.71744156, 0.336959541, 0.705260992, -0.338250399, 0.623052657, -0.134913772, 0.798745394, 0.586348116, -0.695992768, -0.497586727, 0.517689109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.80765533, 2.33076668, 1.70357645, -0.794281006, -0.535754621, -0.286521971, 0.000492326915, 0.471028239, -0.882127702, 0.607558429, -0.700790286, -0.373865932),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-4.19327989e-07, 0.151014999, -1.15483999e-07, 0.996080339, -0.0139517495, 0.0873512849, 0.0196805391, 0.997686625, -0.06506975, -0.0862413272, 0.0665338188, 0.994050622),
- CFrame.new(-1.72704458e-05, 1.49337137, -0.0811214596, 0.993314624, -3.64063308e-05, -0.115443058, 0.0187655166, 0.986750722, 0.161154389, 0.11390771, -0.162243307, 0.980154634) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5587405, 0.334267467, -0.131517559, 0.969448805, -0.00163380057, 0.245290324, 0.2197254, 0.450316876, -0.865410566, -0.109044418, 0.892867863, 0.43691808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42764938, 0.0950566083, -0.333643615, 0.960253954, 0.0837783366, -0.266260266, -0.265335947, 0.570123136, -0.777532101, 0.0866608098, 0.817276895, 0.569692433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.545787454, -2.05817437, 0.0871236473, 0.994423687, -0.0411654525, -0.0970972553, 0.0527631417, 0.991361439, 0.120076485, 0.0913155228, -0.124529995, 0.988005459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.76642698, -1.78017473, -0.0861092806, 0.825278699, -0.118317112, 0.552193046, -0.199186981, 0.853977084, 0.480674088, -0.528432131, -0.506679773, 0.681201994) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.378215432, 2.59960699, 1.43216956, -0.947264731, -0.243372589, 0.208494663, -0.290286243, 0.375999212, -0.879985988, 0.135769337, -0.894092739, -0.426819265),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-5.38537279e-07, 0.151015505, -1.66986138e-06, 0.989791811, -0.0352000892, 0.138108939, 0.0254769977, 0.997111678, 0.071548596, -0.140228495, -0.0672996119, 0.987829804),
- CFrame.new(0.0166493617, 1.49352491, -0.0784359276, 0.998175859, 0.0332980677, -0.0503708199, -0.0249332301, 0.987057984, 0.158413216, 0.0549938232, -0.156868458, 0.98608768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.55786753, 0.210671082, -0.086663425, 0.966230571, -0.00310514122, 0.257662654, 0.193088472, 0.670872331, -0.715993702, -0.170635507, 0.741566658, 0.648817062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42774665, -0.0286034271, -0.270507663, 0.963882565, 0.0803450048, -0.25392133, -0.221045777, 0.773156285, -0.594447494, 0.148560077, 0.629105926, 0.762992024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.536211014, -2.15482688, -0.0869546309, 0.994357526, -0.0341249518, -0.100447893, 0.0301933829, 0.998727083, -0.0404037386, 0.101698861, 0.0371428281, 0.994122088) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.691211402, -2.13825345, -0.0331540108, 0.804979324, 0.106675021, 0.583634913, -0.131749094, 0.991282821, 0.000531423837, -0.578490674, -0.0773212463, 0.812016606) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.472026706, 1.84144497, 2.14486957, -0.969634056, -0.18447721, 0.160587624, -0.244534209, 0.718434215, -0.651204824, 0.0047609657, -0.670691967, -0.741730392),
- }, 0.3)
- end
- for i = 0, 2, 2 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.900317132, -0.00882573519, -0.43514502, 0.0247064847, 0.999218583, 0.0308513939, 0.434532702, -0.0385269448, 0.899831653),
- CFrame.new(-0.0127982106, 1.49885571, -0.0201442763, 0.993072569, -0.023281157, 0.115172893, 0.0182863437, 0.998853743, 0.0442361645, -0.116070867, -0.0418236181, 0.992359996) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.56762862, 0.139969811, -0.10956914, 0.98194778, -0.182792962, 0.0486384928, 0.189150885, 0.950211644, -0.247627497, -0.000952392817, 0.252357215, 0.967633665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.55135977, 0.0669608638, 0.0260540657, 0.992934406, 0.117990546, 0.0126289129, -0.118456006, 0.99186641, 0.0465750284, -0.00703078508, -0.0477419272, 0.998834968) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.584844351, -1.98692155, 0.015997529, 0.992138505, -0.078819938, -0.0972023904, 0.0836443976, 0.995405614, 0.046593789, 0.0930832922, -0.0543579459, 0.994173288) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.558847606, -2.00496888, -0.144782662, 0.998142838, 0.0557400137, 0.0245771408, -0.0520606451, 0.99001503, -0.130995348, -0.0316334963, 0.129472598, 0.991078317) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- con:disconnect()
- end
- attack = false
- end
- function intro()
- attack = true
- Humanoid.JumpPower = 0
- Humanoid.WalkSpeed = 0
- Humanoid.MaxHealth = math.huge
- for _,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 1
- end
- end
- Head.Transparency = 1
- Head.face.Transparency = 1
- Torso.Transparency = 1
- RightArm.Transparency = 1
- LeftArm.Transparency = 1
- RightLeg.Transparency = 1
- LeftLeg.Transparency = 1
- RootPart.Anchored = true
- wait(1)
- local fake = Instance.new("Part", Torso)
- fake.Size = Vector3.new(.2,.2,.2)
- fake.Transparency = 1
- fake.Anchored = true
- fake.Material = "Neon"
- fake.CanCollide = false
- fake.BrickColor = BrickColor.new("Mulberry")
- fake.CFrame = Torso.CFrame * CFrame.new(0,-3,0)
- fake1 = Instance.new("CylinderMesh", fake)
- local val = 5
- while wait() and fake and fake.Transparency >= 0 do
- fake.Transparency =fake.Transparency - 0.02
- val = val - 0.1
- fake1.Scale = fake1.Scale + Vector3.new(val,0,val)
- end
- --insert anim here
- for i = 0, 0.1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -2.5286026, -1.37800324, 1, 0, -0, 0, 0.00363200158, -0.999993503, 0, 0.999993503, 0.00363200135) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999607, -3.57662884e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000381, 0, 0, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99996138, 4.29200099e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99996138, 4.29200099e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 1, false)
- end
- RightArm.Transparency = 0
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998999, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.65149188, -2.06901217, -0.833026528, 0.982437074, -0.186635837, 5.49633455e-07, -0.182175472, -0.958949745, -0.217344731, 0.0405648462, 0.213526115, -0.976100385) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999285, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999285, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- end
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998999, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60798919, -2.45860457, -1.52974463, 0.98243016, -0.0411874987, -0.182037771, -0.18217735, 0.00037036743, -0.983266354, 0.0405655839, 0.999151051, -0.00713955564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999285, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999285, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- end
- for i = 0, 0.1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -2.5286026, -1.37800324, 1, 0, -0, 0, 0.00363200158, -0.999993503, 0, 0.999993503, 0.00363200135) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999607, -3.57662884e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000381, 0, 0, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0, 0, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99996138, 4.29200099e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99996138, 4.29200099e-06, 1, 0, -0, 0, 1.00000024, -2.32830644e-10, -0, -2.32830644e-10, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 1, false)
- end
- LeftArm.Transparency = 0
- for i = 0, 1.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60798764, -2.45860243, -1.52974236, 0.98243016, -0.0411874987, -0.182037771, -0.18217735, 0.00037036743, -0.983266354, 0.0405655839, 0.999151051, -0.00713955564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.44158089, -1.59027624, -0.89741987, 0.99214071, 0.125127167, -5.75973161e-07, 0.124708839, -0.988824189, -0.0816976205, -0.0102231605, 0.0810554698, -0.996657193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999201, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- end
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49998903, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.60798764, -2.45860243, -1.52974236, 0.98243016, -0.0411874987, -0.182037771, -0.18217735, 0.00037036743, -0.983266354, 0.0405655839, 0.999151051, -0.00713955564) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.42455316, -2.4283061, -1.6328423, 0.984726787, 0.121689118, 0.124518521, 0.12571463, -0.00216957508, -0.992069006, -0.120453231, 0.99256891, -0.017434625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.99999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.99999201, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .2, false)
- end
- for i = 0, 0.1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00366234244, -4.40093422, 0.287633479, 0.99999994, -0.000186988196, 0.000273971935, 0.000124305967, 0.977027774, 0.213112041, -0.000307527574, -0.213111997, 0.977027893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00499584666, 1.53845465, -0.0544969626, 1.00000012, 0.000179116614, -0.000279201951, -0.000187003272, 0.999593675, -0.0285090804, 0.00027398215, 0.0285091996, 0.999593556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61354864, 3.02001262, -1.20607686, 0.982400537, -0.0414489508, -0.182129562, -0.186783597, -0.212562457, -0.959129453, 0.00104099885, 0.976268053, -0.216563493) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.41907096, 3.07688713, -1.2947489, 0.984794676, 0.12199109, 0.123683237, 0.148703814, -0.223868951, -0.963208079, -0.0898139924, 0.966954589, -0.238605514) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.501030326, -1.63825631, -0.00444316957, 0.99999994, 5.09317033e-11, 2.91038305e-11, 5.09317033e-11, 1, 0, 2.91038305e-11, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.495635211, -1.92414272, -0.116936341, 1.00000048, 0.000174710527, -0.000281971501, -0.000187003301, 0.99902302, -0.0442020744, 0.000273973565, 0.0442019999, 0.999022543) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 1, false)
- end
- Torso.Transparency = 0
- Head.Transparency = 0
- LeftLeg.Transparency = 0
- RightLeg.Transparency = 0
- for _,v in pairs(Character:children()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- end
- end
- for i = 0, 2.5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.00395292509, -2.35704303, 0.166865706, 1.00000012, -0.000330531853, 2.80119129e-05, 0.00012431416, 0.451713324, 0.892163277, -0.000307541806, -0.892163336, 0.451713234) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00548323756, 1.50826371, -0.0949471891, 1.00000024, 0.000330836687, 2.4615947e-05, -0.00033056704, 0.98742038, 0.158119231, 2.80048698e-05, -0.158119053, 0.987420321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5964433, 1.13013196, -0.484287649, 0.94223541, -0.281113118, -0.182129309, -0.333693087, -0.834891975, -0.437734723, -0.0290071815, 0.473227501, -0.880464375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.43721521, 1.41705549, -0.407720447, 0.992133677, 0.0265998412, 0.122324571, 0.0703548715, -0.92672044, -0.36910674, 0.103542477, 0.374809206, -0.921301842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.501026213, -0.813848436, -1.50931501, 1.00000012, 1.0986696e-08, -1.20780896e-08, -1.63272489e-08, 0.631467223, -0.775402904, -1.16415322e-09, 0.775402844, 0.631467164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.495252579, -0.84132725, -1.56702411, 1.0000006, 0.000174720975, -0.000281984016, -0.000330542534, 0.596575916, -0.802557051, 2.80012318e-05, 0.802557349, 0.596575379) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- end
- for i = 0, 3, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.000142331352, 0.124146298, -0.0338094831, 1.00000012, 2.23964234e-05, -5.82319335e-05, -2.46888012e-05, 0.999212801, -0.0396697968, 5.72975841e-05, 0.0396698005, 0.999212921) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.00537362648, 1.40871274, 0.00508881733, 1.00000012, 0.000179095339, -0.000276938488, -0.000186917692, 0.999593556, -0.0285092965, 0.000271719939, 0.0285093412, 0.999593496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.577245, 0.0419780016, 0.126043797, 0.992386639, -0.105244942, -0.0639718175, 0.1095604, 0.991639376, 0.0681746081, 0.0562619418, -0.0746643394, 0.995620489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.62176228, 0.0552483313, 0.0681045502, 0.986452579, 0.150544897, 0.0651750043, -0.148706108, 0.988356233, -0.032228291, -0.0692679211, 0.0220997371, 0.997353375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.501014769, -1.97458971, -0.0630755275, 1.00000012, -4.21277946e-09, 5.00585884e-09, 4.71118256e-09, 0.996225357, -0.0868086517, -4.71482053e-09, 0.0868086368, 0.996225476) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.552414954, -1.93864262, -0.0193982944, 0.997162282, 0.0752827153, -0.000278166262, -0.0752214491, 0.996187449, -0.044184871, -0.00304925116, 0.0440803915, 0.999023378) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .1, false)
- end
- --LeftLeg.Transparency = 0
- --RightLeg.Transparency = 0
- Head.Transparency = 0
- Torso.Transparency = 0
- --insert anim here
- attack = false
- Humanoid.JumpPower = 55
- Humanoid.WalkSpeed = 16
- Humanoid.MaxHealth = 1000
- Head.Transparency = 0
- Head.face.Transparency = 0
- Torso.Transparency = 0
- RightArm.Transparency = 0
- LeftArm.Transparency = 0
- RightLeg.Transparency = 0
- LeftLeg.Transparency = 0
- RootPart.Anchored = false
- while wait() and fake and fake.Transparency <= 1 do
- fake.Transparency =fake.Transparency + 0.02
- end
- fake:Remove()
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attackone()
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'q' then
- super_punch()
- elseif attack == false and k == 'z' then
- swingkick()
- elseif attack == false and k == 'x' then
- airkic()
- elseif attack == false and k == 'e' then
- spinkickop()
- end
- end)
- coroutine.wrap(function()
- intro()
- end)
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.952501297, 0.304534107, 0, -0.30453214, 0.952505231) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.54177511, -0.0761402547, 1, 0, 0, 0, 0.960637927, -0.277799278, 0, 0.277802795, 0.960645676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50558829, 0.59120357, -0.238608226, 0.995981038, -0.0895648599, -3.47508688e-09, -0.0895537883, -0.995858073, -0.0156267285, 0.00139949843, 0.0155627429, -0.999884963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65601206, 0.0541827977, 0.0173231065, 0.939485371, 0.342603415, -3.94002029e-07, -0.326328963, 0.894852579, -0.304537386, -0.104336344, 0.286110193, 0.952506602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.26612282, -0.697242975, 1, 0, 0, 0, 0.955822766, 0.29394266, 0, -0.293942392, 0.955826581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.73657393, 0.650423646, 1, 0, 0, 0, 0.865358651, 0.501152575, 0, -0.501155674, 0.865366578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(-0, 0, -0, 1, 0, 0, 0, 0.951601982, -0.307334006, 0, 0.307334006, 0.951601982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.52053213, -0.156911612, 1, 0, 0, 0, 0.950406373, 0.311013907, 0, -0.311013907, 0.950406373) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.5, 0.757136285, -0.0344886333, 1, 0, 0, 0, -0.984930575, 0.172951937, 0, -0.172951937, -0.984930575) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5419066, 0.0195964277, 0.395538568, 0.926159322, 0.352415472, 0.134281963, -0.358868867, 0.714096844, 0.601068616, 0.115935288, -0.604875922, 0.787837982) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.538200378, -1.31706619, -0.436967194, 1, 0, 0, 0, 0.841542542, 0.540196598, 0, -0.540195346, 0.841542959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.98835194, -0.201537386, 1, 0, 0, 0, 0.989112139, -0.147167176, 0, 0.147167176, 0.989112139) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(-0.0202610753, 0.0707721263, 0.121618912, 0.46032396, 0.0464252308, -0.8865363, -0.00491159596, 0.998749495, 0.0497512072, 0.887737453, -0.0185473654, 0.459976375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0444589406, 1.49479365, -0.0566044003, 0.863673568, -0.0889122486, 0.496147931, 0.01998033, 0.989584684, 0.14255774, -0.503655493, -0.113210171, 0.85645473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.42832685, -0.14453952, -0.223858878, 0.995236933, 0.0452073589, 0.0863700211, -0.0103974752, 0.9301458, -0.367042631, -0.096929729, 0.364396423, 0.926185727) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.50155818, -0.0328631587, -0.0241032764, 0.999341488, 0.0358811207, 0.00541234016, -0.036050424, 0.998724341, 0.0353515148, -0.00413706899, -0.0355233736, 0.999360263) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.57742542, -2.11056018, -0.0612200499, 0.873801172, -0.0728514418, -0.480795473, 0.160214752, 0.976640522, 0.143192247, 0.459132761, -0.202152133, 0.865061641) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.804212332, -2.07797313, -0.25108394, 0.936879575, 0.238846987, 0.255359918, -0.206195384, 0.967226088, -0.148178384, -0.282382905, 0.0861712992, 0.955423832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, 0.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, -0.174938306, -0.101783589, 1, 0, 0, 0, 0.979186654, 0.202961922, 0, -0.202961922, 0.979186654) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 4), 0) * CFrame.Angles(0, 0 + 0.1 * math.sin(sine / 8), 0) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(0 + 0.05 * math.cos(sine / 15), 0, 0),
- CFrame.new(0, 1.49999189, 1.58548355E-5, 1, 0, 0, 0, 0.995475352, -0.0950205326, 0, 0.0950205326, 0.995475352) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0 - 0.1 * math.sin(sine / 8), 0) * CFrame.new(0, 0, 0 + 0.01 * math.cos(sine / 17)) * CFrame.Angles(0 + 0.11 * math.cos(sine / 17), 0, 0 - 0.07 * math.cos(sine / 17)),
- CFrame.new(1.57730746, 0.0719611943, 0.00628598034, 0.976458192, -0.188104928, 0.105574317, 0.200467497, 0.972049892, -0.122196086, -0.0796378255, 0.140483588, 0.986874938) * CFrame.new(-0.05, 0, -0.1 - 0.5 * math.sin(sine / 8)) * CFrame.Angles(math.rad(30 * math.sin(sine / 8)), math.rad(0), math.rad(0)) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos(sine / 16.1)),
- CFrame.new(-1.55804253, 0.0689925253, 0.0429513156, 0.964821577, 0.249019504, -0.0843129531, -0.261087656, 0.945191264, -0.196078911, 0.0308643766, 0.211194247, 0.976956785) * CFrame.new(0.05, 0, -0.2 + 0.5 * math.sin(sine / 8)) * CFrame.Angles(math.rad(-30 * math.sin(sine / 8)), math.rad(0), math.rad(0)) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos(sine / 16.1)),
- CFrame.new(0.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.5 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-50 * math.sin(sine / 8)), math.rad(-5), math.rad(0)),
- CFrame.new(-0.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.5 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(50 * math.sin(sine / 8)), math.rad(5), math.rad(0))
- }, 0.3, false)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- else
- if Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(.2,.2,.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new(.2,.2,.2))
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
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