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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- print("Do ya need a bleach? Then press Q!")
- STOP = owner
- STOP.SoundId = "http://roblox.com/asset?id=356970690"
- STOP.Looped = true
- STOP:Play()
- STOP.Volume = 2
- plr = owner
- char = plr.Character
- local cough = Instance.new("Sound", workspace)
- cough.SoundId = "http://roblox.com/asset?id=178522287"
- Bleach = Instance.new("Part", char["Left Arm"])
- Bleach.CanCollide = false
- Mesh = Instance.new("SpecialMesh", Bleach)
- Mesh.MeshId = "http://roblox.com/asset?id=483388971"
- Mesh.Scale = Vector3.new(0.005, 0.005, 0.005)
- Mesh.TextureId = "http://roblox.com/asset?id=520016684"
- Handy = Instance.new("Weld", Bleach)
- Handy.Part0 = Bleach
- Handy.Part1 = char["Left Arm"]
- Handy.C0 = CFrame.new(0.5,1.8,0)
- Handy.C1 = CFrame.Angles(0,4,1)
- drink = Instance.new("Sound", char.Head)
- drink.SoundId = "http://roblox.com/asset?id=10722059"
- function cringe(key)
- key = key:lower()
- if key == "q" then
- game.Chat:Chat(char.Head,"This is too cringe","Blue")
- wait(2)
- game.Chat:Chat(char.Head,"This needs to stop, now","Red")
- wait(2)
- game.Chat:Chat(char.Head,"This is cancer.","Red")
- wait(2)
- game.Chat:Chat(char.Head,"This is too strong","Red")
- wait(2)
- game.Chat:Chat(char.Head,"I need to die","Red")
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.018,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(-0.05,-0.07,0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(0.12,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(0.2,0,-0.1)
- end
- STOP.Volume = 0
- drink:Play()
- for i = 1,50 do
- wait()
- char.Humanoid.Health = char.Humanoid.Health - 1
- end
- char.Humanoid.WalkSpeed = 0
- wait(2)
- for i = 1,10 do
- wait()
- char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.018,0,0)
- Handy.C0 = Handy.C0 * CFrame.new(0.05,0.07,-0.09)
- Handy.C0 = Handy.C0 * CFrame.Angles(-0.12,0,0)
- char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0 * CFrame.Angles(-0.2,0,0.1)
- end
- char.Humanoid.WalkSpeed = 6
- cough:Play()
- for i = 1,100 do
- wait(0.05)
- char.Humanoid.Health = char.Humanoid.Health - 1
- end
- end
- end
- function kys()
- cough:destroy()
- local ded = Instance.new("Sound", char.Head)
- ded.SoundId = "http://roblox.com/asset?id=393884633"
- ded:Play()
- end
- mouse.KeyDown:connect(cringe)
- char.Humanoid.Died:connect(kys)
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