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- local humn = owner.Character.Humanoid
- for i,v in pairs(owner.Character:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "CharacterMesh" or v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- owner.Character.Head.face.Texture = ""
- local e1 = Instance.new("Accessory")
- e1.Name = "eye"
- e1.AttachmentPos = Vector3.new(0.197, 0.254, 0.384)
- local h1 = Instance.new("Part",e1)
- h1.Shape = "Ball"
- h1.Material = "Neon"
- h1.Name = "Handle"
- h1.BrickColor = BrickColor.new("White")
- h1.Size = Vector3.new(0.5,0.5,0.5)
- e1.Parent = owner.Character
- local e2 = Instance.new("Accessory")
- e2.Name = "eye"
- e2.AttachmentPos = Vector3.new(-0.188, 0.254, 0.384)
- local h2 = Instance.new("Part",e2)
- h2.Shape = "Ball"
- h2.Material = "Neon"
- h2.Name = "Handle"
- h2.BrickColor = BrickColor.new("White")
- h2.Size = Vector3.new(0.5,0.5,0.5)
- e2.Parent = owner.Character
- local attack = false
- local t = Instance.new("Tool",owner.Backpack)
- t.Name = "equip me to enable attack mode"
- local h = Instance.new("Part",t)
- h.Name = "Handle"
- h.Size = Vector3.new(1,1,1)
- h.Transparency = 1
- local t2 = Instance.new("Tool",owner.Backpack)
- t2.Name = "equip me to disable attack mode"
- local h22 = Instance.new("Part",t2)
- h22.Name = "Handle"
- h22.Size = Vector3.new(1,1,1)
- h22.Transparency = 1
- t.Equipped:connect(function()
- attack = true
- humn.WalkSpeed = 20
- h1.BrickColor = BrickColor.new("Really red")
- h2.BrickColor = BrickColor.new("Really red")
- end)
- t2.Equipped:connect(function()
- attack = false
- humn.WalkSpeed = 12
- h1.BrickColor = BrickColor.new("White")
- h2.BrickColor = BrickColor.new("White")
- end)
- owner.Character["Body Colors"].HeadColor = BrickColor.new("Really black")
- owner.Character["Body Colors"].TorsoColor = BrickColor.new("Really black")
- owner.Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
- owner.Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- owner.Character["Body Colors"].RightLegColor = BrickColor.new("Really black")
- owner.Character["Body Colors"].LeftLegColor = BrickColor.new("Really black")
- owner.Character.Humanoid.WalkSpeed = 12
- owner.Character.Humanoid.JumpPower = 40
- local plr = owner
- local char = owner.Character
- function onTouched(fire)
- if attack == true then
- local enemy = fire.Parent:FindFirstChildOfClass("Humanoid")
- if enemy then
- if not(enemy.Name == "ebayxd") then
- enemy.Name = "ebayxd"
- local shot = Instance.new("Sound", char.Head)
- shot.SoundId = "rbxassetid://1422881019"
- shot.Volume = 0.1
- shot:Play()
- enemy.PlatformStand = true
- for i,v in pairs (enemy.Parent:GetChildren()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- local me = Instance.new("BlockMesh",v)
- v.BrickColor = BrickColor.new("Really black")
- v.Anchored = true
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- wait(0.0001)
- v.Transparency = v.Transparency + 0.1
- for i,v in pairs(v.Parent:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v.ClassName == "Decal" then
- v.Transparency = 1
- end
- end
- if not(v.Name == "Head" or v.Name == "Torso" or v.Name == "UpperTorso") then
- v.Name = "hah"
- end
- end
- end
- enemy.PlatformStand = false
- end
- end
- end
- end
- owner.Character.Torso.Touched:connect(onTouched)
- owner.Character.Humanoid.Name = "Monster"
- local noclip = true char = owner.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end
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