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Zach_script_stealer2

Shotgun Slayer

Sep 21st, 2019
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  1. warn(" made by [ Shackluster ] ")
  2. warn(" edited by [ Nameclan ] ")
  3.  
  4.  
  5.  
  6.  
  7.  
  8.  
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. print(" this script was converted by An ignorant / zach ")
  11. warn(" credits goes to the real creator ")
  12. warn(" pls dont abuse ")
  13. warn(" i beg u ")
  14. local Player,game,owner = owner,game
  15. local RealPlayer = Player
  16. do
  17. print("FE Compatibility code by Mokiros")
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138.  
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. wait(0.2)
  158.  
  159.  
  160.  
  161. Player = game:GetService("Players").LocalPlayer
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181. local sick = Instance.new("Sound",Torso)
  182. sick.SoundId = "rbxassetid://1755770760"
  183. sick.Looped = true
  184. sick.Pitch = 1
  185. sick.Volume = 2
  186. sick:Play()
  187.  
  188. IT = Instance.new
  189. CF = CFrame.new
  190. VT = Vector3.new
  191. RAD = math.rad
  192. C3 = Color3.new
  193. UD2 = UDim2.new
  194. BRICKC = BrickColor.new
  195. ANGLES = CFrame.Angles
  196. EULER = CFrame.fromEulerAnglesXYZ
  197. COS = math.cos
  198. ACOS = math.acos
  199. SIN = math.sin
  200. ASIN = math.asin
  201. ABS = math.abs
  202. MRANDOM = math.random
  203. FLOOR = math.floor
  204.  
  205. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  206. local NEWMESH = IT(MESH)
  207. if MESH == "SpecialMesh" then
  208. NEWMESH.MeshType = MESHTYPE
  209. if MESHID ~= "nil" and MESHID ~= "" then
  210. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  211. end
  212. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  213. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  214. end
  215. end
  216. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  217. NEWMESH.Scale = SCALE
  218. NEWMESH.Parent = PARENT
  219. return NEWMESH
  220. end
  221.  
  222. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  223. local NEWPART = IT("Part")
  224. NEWPART.formFactor = FORMFACTOR
  225. NEWPART.Reflectance = REFLECTANCE
  226. NEWPART.Transparency = TRANSPARENCY
  227. NEWPART.CanCollide = false
  228. NEWPART.Locked = true
  229. NEWPART.Anchored = true
  230. if ANCHOR == false then
  231. NEWPART.Anchored = false
  232. end
  233. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  234. NEWPART.Name = NAME
  235. NEWPART.Size = SIZE
  236. NEWPART.Position = Torso.Position
  237. NEWPART.Material = MATERIAL
  238. NEWPART:BreakJoints()
  239. NEWPART.Parent = PARENT
  240. return NEWPART
  241. end
  242.  
  243. --//=================================\\
  244. --|| CUSTOMIZATION
  245. --\\=================================//
  246.  
  247. Player_Size = 1 --Size of the player.
  248. Animation_Speed = 3
  249. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  250.  
  251. local Speed = 16
  252. local Effects2 = {}
  253.  
  254. --//=================================\\
  255. --|| END OF CUSTOMIZATION
  256. --\\=================================//
  257.  
  258. local function weldBetween(a, b)
  259. local weldd = Instance.new("ManualWeld")
  260. weldd.Part0 = a
  261. weldd.Part1 = b
  262. weldd.C0 = CFrame.new()
  263. weldd.C1 = b.CFrame:inverse() * a.CFrame
  264. weldd.Parent = a
  265. return weldd
  266. end
  267.  
  268. --//=================================\\
  269. --|| USEFUL VALUES
  270. --\\=================================//
  271.  
  272. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  274. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  275. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  276. local CHANGEDEFENSE = 0
  277. local CHANGEDAMAGE = 0
  278. local CHANGEMOVEMENT = 0
  279. local ANIM = "Idle"
  280. local ATTACK = false
  281. local EQUIPPED = false
  282. local HOLD = false
  283. local COMBO = 1
  284. local Rooted = false
  285. local Horn1 = IT("Folder", Character)
  286. Horn1.Name = "Horn1"
  287. local SINE = 0
  288. local KEYHOLD = false
  289. local CHANGE = 2 / Animation_Speed
  290. local WALKINGANIM = false
  291. local MODE = "Cop"
  292. local WALK = 0
  293. local VALUE1 = false
  294. local VALUE2 = false
  295. local ROBLOXIDLEANIMATION = IT("Animation")
  296. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  297. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  298. --ROBLOXIDLEANIMATION.Parent = Humanoid
  299. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  300. WEAPONGUI.Name = "Weapon GUI"
  301. local Effects = IT("Folder", Character)
  302. Effects.Name = "Effects"
  303. local Weapon = IT("Model")
  304. Weapon.Name = "Adds"
  305. local Effects = IT("Folder", Weapon)
  306. Effects.Name = "Effects"
  307. local ANIMATOR = Humanoid.Animator
  308. local ANIMATE = Character.Animate
  309. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  310. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  311. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  312. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  313. local UNANCHOR = true
  314.  
  315. local SKILLTEXTCOLOR = C3(0,0,0)
  316.  
  317.  
  318.  
  319. --//=================================\\
  320. --\\=================================//
  321.  
  322.  
  323. --//=================================\\
  324. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  325. --\\=================================//
  326.  
  327. ArtificialHB = Instance.new("BindableEvent", script)
  328. ArtificialHB.Name = "ArtificialHB"
  329.  
  330. script:WaitForChild("ArtificialHB")
  331.  
  332. frame = Frame_Speed
  333. tf = 0
  334. allowframeloss = false
  335. tossremainder = false
  336. lastframe = tick()
  337. script.ArtificialHB:Fire()
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.ArtificialHB:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.ArtificialHB:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358.  
  359. --//=================================\\
  360. --\\=================================//
  361.  
  362.  
  363.  
  364.  
  365.  
  366. --//=================================\\
  367. --|| SOME FUNCTIONS
  368. --\\=================================//
  369.  
  370. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  371. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  372. end
  373.  
  374. function PositiveAngle(NUMBER)
  375. if NUMBER >= 0 then
  376. NUMBER = 0
  377. end
  378. return NUMBER
  379. end
  380.  
  381. function NegativeAngle(NUMBER)
  382. if NUMBER <= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function Swait(NUMBER)
  389. if NUMBER == 0 or NUMBER == nil then
  390. ArtificialHB.Event:wait()
  391. else
  392. for i = 1, NUMBER do
  393. ArtificialHB.Event:wait()
  394. end
  395. end
  396. end
  397.  
  398. function QuaternionFromCFrame(cf)
  399. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  400. local trace = m00 + m11 + m22
  401. if trace > 0 then
  402. local s = math.sqrt(1 + trace)
  403. local recip = 0.5 / s
  404. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  405. else
  406. local i = 0
  407. if m11 > m00 then
  408. i = 1
  409. end
  410. if m22 > (i == 0 and m00 or m11) then
  411. i = 2
  412. end
  413. if i == 0 then
  414. local s = math.sqrt(m00 - m11 - m22 + 1)
  415. local recip = 0.5 / s
  416. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  417. elseif i == 1 then
  418. local s = math.sqrt(m11 - m22 - m00 + 1)
  419. local recip = 0.5 / s
  420. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  421. elseif i == 2 then
  422. local s = math.sqrt(m22 - m00 - m11 + 1)
  423. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  424. end
  425. end
  426. end
  427.  
  428. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  429. local xs, ys, zs = x + x, y + y, z + z
  430. local wx, wy, wz = w * xs, w * ys, w * zs
  431. local xx = x * xs
  432. local xy = x * ys
  433. local xz = x * zs
  434. local yy = y * ys
  435. local yz = y * zs
  436. local zz = z * zs
  437. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  438. end
  439.  
  440. function QuaternionSlerp(a, b, t)
  441. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  442. local startInterp, finishInterp;
  443. if cosTheta >= 0.0001 then
  444. if (1 - cosTheta) > 0.0001 then
  445. local theta = ACOS(cosTheta)
  446. local invSinTheta = 1 / SIN(theta)
  447. startInterp = SIN((1 - t) * theta) * invSinTheta
  448. finishInterp = SIN(t * theta) * invSinTheta
  449. else
  450. startInterp = 1 - t
  451. finishInterp = t
  452. end
  453. else
  454. if (1 + cosTheta) > 0.0001 then
  455. local theta = ACOS(-cosTheta)
  456. local invSinTheta = 1 / SIN(theta)
  457. startInterp = SIN((t - 1) * theta) * invSinTheta
  458. finishInterp = SIN(t * theta) * invSinTheta
  459. else
  460. startInterp = t - 1
  461. finishInterp = t
  462. end
  463. end
  464. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  465. end
  466.  
  467. function Clerp(a, b, t)
  468. local qa = {QuaternionFromCFrame(a)}
  469. local qb = {QuaternionFromCFrame(b)}
  470. local ax, ay, az = a.x, a.y, a.z
  471. local bx, by, bz = b.x, b.y, b.z
  472. local _t = 1 - t
  473. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  474. end
  475.  
  476. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  477. local frame = IT("Frame")
  478. frame.BackgroundTransparency = TRANSPARENCY
  479. frame.BorderSizePixel = BORDERSIZEPIXEL
  480. frame.Position = POSITION
  481. frame.Size = SIZE
  482. frame.BackgroundColor3 = COLOR
  483. frame.BorderColor3 = BORDERCOLOR
  484. frame.Name = NAME
  485. frame.Parent = PARENT
  486. return frame
  487. end
  488.  
  489. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  490. local label = IT("TextLabel")
  491. label.BackgroundTransparency = 1
  492. label.Size = UD2(1, 0, 1, 0)
  493. label.Position = UD2(0, 0, 0, 0)
  494. label.TextColor3 = TEXTCOLOR
  495. label.TextStrokeTransparency = STROKETRANSPARENCY
  496. label.TextTransparency = TRANSPARENCY
  497. label.FontSize = TEXTFONTSIZE
  498. label.Font = TEXTFONT
  499. label.BorderSizePixel = BORDERSIZEPIXEL
  500. label.TextScaled = false
  501. label.Text = TEXT
  502. label.Name = NAME
  503. label.Parent = PARENT
  504. return label
  505. end
  506.  
  507. function NoOutlines(PART)
  508. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  509. end
  510.  
  511.  
  512. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  513. local NEWWELD = IT(TYPE)
  514. NEWWELD.Part0 = PART0
  515. NEWWELD.Part1 = PART1
  516. NEWWELD.C0 = C0
  517. NEWWELD.C1 = C1
  518. NEWWELD.Parent = PARENT
  519. return NEWWELD
  520. end
  521.  
  522. local S = IT("Sound")
  523.  
  524. function CreateSound(ID, PARENT, VOLUME, PITCH)
  525. local NEWSOUND = nil
  526. coroutine.resume(coroutine.create(function()
  527. NEWSOUND = S:Clone()
  528. NEWSOUND.Parent = PARENT
  529. NEWSOUND.Volume = VOLUME
  530. NEWSOUND.Pitch = PITCH
  531. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  532. Swait()
  533. NEWSOUND:play()
  534. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  535. end))
  536. return NEWSOUND
  537. end
  538.  
  539. function CFrameFromTopBack(at, top, back)
  540. local right = top:Cross(back)
  541. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  545. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  546. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  547. wave.CFrame = CFRAME
  548. coroutine.resume(coroutine.create(function(PART)
  549. for i = 1, WAIT do
  550. Swait()
  551. mesh.Scale = mesh.Scale + GROW
  552. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  553. if DOESROT == true then
  554. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  555. end
  556. wave.Transparency = wave.Transparency + (0.5/WAIT)
  557. if wave.Transparency > 0.99 then
  558. wave:remove()
  559. end
  560. end
  561. end))
  562. end
  563.  
  564. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  565. function WACKYEFFECT(Table)
  566. local TYPE = (Table.EffectType or "Sphere")
  567. local SIZE = (Table.Size or VT(1,1,1))
  568. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  569. local TRANSPARENCY = (Table.Transparency or 0)
  570. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  571. local CFRAME = (Table.CFrame or Torso.CFrame)
  572. local MOVEDIRECTION = (Table.MoveToPos or nil)
  573. local ROTATION1 = (Table.RotationX or 0)
  574. local ROTATION2 = (Table.RotationY or 0)
  575. local ROTATION3 = (Table.RotationZ or 0)
  576. local MATERIAL = (Table.Material or "Neon")
  577. local COLOR = (Table.Color or C3(1,1,1))
  578. local TIME = (Table.Time or 45)
  579. local SOUNDID = (Table.SoundID or nil)
  580. local SOUNDPITCH = (Table.SoundPitch or nil)
  581. local SOUNDVOLUME = (Table.SoundVolume or nil)
  582. coroutine.resume(coroutine.create(function()
  583. local PLAYSSOUND = false
  584. local SOUND = nil
  585. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  586. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  587. PLAYSSOUND = true
  588. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  589. end
  590. EFFECT.Color = COLOR
  591. local MSH = nil
  592. if TYPE == "Sphere" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  594. elseif TYPE == "Block" then
  595. MSH = IT("BlockMesh",EFFECT)
  596. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  597. elseif TYPE == "Wave" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  599. elseif TYPE == "Ring" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  601. elseif TYPE == "Slash" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  603. elseif TYPE == "Round Slash" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  605. elseif TYPE == "Swirl" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Skull" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "Crystal" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  611. end
  612. if MSH ~= nil then
  613. local MOVESPEED = nil
  614. if MOVEDIRECTION ~= nil then
  615. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  616. end
  617. local GROWTH = SIZE - ENDSIZE
  618. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  619. if TYPE == "Block" then
  620. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  621. else
  622. EFFECT.CFrame = CFRAME
  623. end
  624. for LOOP = 1, TIME+1 do
  625. Swait()
  626. MSH.Scale = MSH.Scale - GROWTH/TIME
  627. if TYPE == "Wave" then
  628. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  629. end
  630. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  631. if TYPE == "Block" then
  632. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  633. else
  634. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  635. end
  636. if MOVEDIRECTION ~= nil then
  637. local ORI = EFFECT.Orientation
  638. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  639. EFFECT.Orientation = ORI
  640. end
  641. end
  642. if PLAYSSOUND == false then
  643. EFFECT:remove()
  644. else
  645. SOUND.Stopped:Connect(function()
  646. EFFECT:remove()
  647. end)
  648. end
  649. else
  650. if PLAYSSOUND == false then
  651. EFFECT:remove()
  652. else
  653. repeat Swait() until SOUND.Playing == false
  654. EFFECT:remove()
  655. end
  656. end
  657. end))
  658. end
  659.  
  660. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  661. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  662. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  663. wave.CFrame = CFRAME
  664. coroutine.resume(coroutine.create(function(PART)
  665. for i = 1, WAIT do
  666. Swait()
  667. mesh.Scale = mesh.Scale + GROW
  668. if DOESROT == true then
  669. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  670. end
  671. wave.Transparency = wave.Transparency + (0.5/WAIT)
  672. if wave.Transparency > 0.99 then
  673. wave:remove()
  674. end
  675. end
  676. end))
  677. end
  678.  
  679. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  680. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  681. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  682. wave.CFrame = CFRAME
  683. coroutine.resume(coroutine.create(function(PART)
  684. for i = 1, WAIT do
  685. Swait()
  686. mesh.Scale = mesh.Scale + GROW
  687. wave.Transparency = wave.Transparency + (1/WAIT)
  688. if wave.Transparency > 0.99 then
  689. wave:remove()
  690. end
  691. end
  692. end))
  693. end
  694.  
  695. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  696. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  697. local mesh = nil
  698. if KIND == "Base" then
  699. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  700. elseif KIND == "Thin" then
  701. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  702. elseif KIND == "Round" then
  703. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  704. end
  705. wave.CFrame = CFRAME
  706. coroutine.resume(coroutine.create(function(PART)
  707. for i = 1, WAIT do
  708. Swait()
  709. mesh.Scale = mesh.Scale + GROW/10
  710. wave.Transparency = wave.Transparency + (0.5/WAIT)
  711. if wave.Transparency > 0.99 then
  712. wave:remove()
  713. end
  714. end
  715. end))
  716. end
  717.  
  718. function MakeForm(PART,TYPE)
  719. if TYPE == "Cyl" then
  720. local MSH = IT("CylinderMesh",PART)
  721. elseif TYPE == "Ball" then
  722. local MSH = IT("SpecialMesh",PART)
  723. MSH.MeshType = "Sphere"
  724. elseif TYPE == "Wedge" then
  725. local MSH = IT("SpecialMesh",PART)
  726. MSH.MeshType = "Wedge"
  727. end
  728. end
  729.  
  730. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  731. SIZE = SIZE / 2
  732. local WELD = nil
  733. local KNIFEMODEL = IT("Model",Effects)
  734. KNIFEMODEL.Name = "Knife"
  735. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  736. MakeForm(HandlePart,"Cyl")
  737. if ISGRABBED == true then
  738. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  739. end
  740. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  741. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  742. weldBetween(HandlePart,BladePart)
  743. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  744. MakeForm(Part,"Wedge")
  745. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  746. weldBetween(BladePart,Part)
  747. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  748. MakeForm(Part,"Wedge")
  749. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  750. weldBetween(BladePart,Part)
  751. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  752. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  753. weldBetween(BladePart,Part)
  754. local A = IT("Attachment",BladePart)
  755. A.Position = VT(0,BladePart.Size.Y/2,0)
  756. local B = IT("Attachment",BladePart)
  757. B.Position = VT(0,-BladePart.Size.Y/2,0)
  758. local Trail = IT("Trail",BladePart)
  759. Trail.Attachment0 = A
  760. Trail.Attachment1 = B
  761. Trail.Lifetime = 0.2
  762. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  763. Trail.Transparency = NumberSequence.new(0, 1)
  764. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  765. if c.ClassName == "Part" then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. end
  769. if DOESDODAMAGE == true then
  770. local HIT = false
  771. BladePart.CanCollide = true
  772. local TOUCHED = BladePart.Touched:Connect(function(hit)
  773. if HIT == false then
  774. if hit ~= nil then
  775. if hit.Parent ~= nil then
  776. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  777. HIT = true
  778. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  779. wait(0.1)
  780. HIT = false
  781. end
  782. end
  783. end
  784. end
  785. end)
  786. end
  787. return KNIFEMODEL,WELD,BladePart
  788. end
  789.  
  790. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  791. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  792. if HITFLOOR ~= nil then
  793. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  794. if HITFLOOR.Name == "BloodPuddle" then
  795. local DIST = (Position - HITFLOOR.Position).Magnitude
  796. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  797. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  798. end
  799. else
  800. if HITFLOOR.Anchored == true then
  801. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  802. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  803. MakeForm(BLOOD,"Cyl")
  804. coroutine.resume(coroutine.create(function()
  805. Swait(75)
  806. while true do
  807. Swait()
  808. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  809. if BLOOD.Size.Z < 0.051 then
  810. BLOOD:remove()
  811. break
  812. end
  813. end
  814. end))
  815. end
  816. end
  817. end
  818. end
  819. end
  820.  
  821. function MakeForm(PART,TYPE)
  822. if TYPE == "Cyl" then
  823. local MSH = IT("CylinderMesh",PART)
  824. elseif TYPE == "Ball" then
  825. local MSH = IT("SpecialMesh",PART)
  826. MSH.MeshType = "Sphere"
  827. elseif TYPE == "Wedge" then
  828. local MSH = IT("SpecialMesh",PART)
  829. MSH.MeshType = "Wedge"
  830. end
  831. end
  832.  
  833. function SpawnTrail(FROM,TO,BIG)
  834. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  835. MakeForm(TRAIL,"Cyl")
  836. local DIST = (FROM - TO).Magnitude
  837. if BIG == true then
  838. TRAIL.Size = VT(0.5,DIST,0.5)
  839. else
  840. TRAIL.Size = VT(0.25,DIST,0.25)
  841. end
  842. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  843. coroutine.resume(coroutine.create(function()
  844. for i = 1, 5 do
  845. Swait()
  846. TRAIL.Transparency = TRAIL.Transparency + 0.1
  847. end
  848. TRAIL:remove()
  849. end))
  850. end
  851.  
  852. function SpawnTrail2(FROM,TO,BIG)
  853. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  854. MakeForm(TRAIL,"Cyl")
  855. local DIST = (FROM - TO).Magnitude
  856. if BIG == true then
  857. TRAIL.Size = VT(0.8,DIST,0.8)
  858. else
  859. TRAIL.Size = VT(0.27,DIST,0.27)
  860. end
  861. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  862. coroutine.resume(coroutine.create(function()
  863. for i = 1, 5 do
  864. Swait()
  865. TRAIL.Transparency = TRAIL.Transparency + 0.1
  866. end
  867. TRAIL:remove()
  868. end))
  869. end
  870.  
  871. Debris = game:GetService("Debris")
  872.  
  873. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  874. local DIRECTION = CF(StartPos,EndPos).lookVector
  875. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  876. end
  877.  
  878. function turnto(position)
  879. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  880. end
  881.  
  882. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  883. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  884. BLOOD.CFrame = CF(POSITION)
  885. MakeForm(BLOOD,"Ball")
  886. local bv = Instance.new("BodyVelocity",BLOOD)
  887. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  888. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  889. bv.Name = "MOVE"
  890. Debris:AddItem(bv,0.05)
  891. coroutine.resume(coroutine.create(function()
  892. local HASTOUCHEDGROUND = false
  893. local HIT = BLOOD.Touched:Connect(function(hit)
  894. if hit.Anchored == true then
  895. HASTOUCHEDGROUND = true
  896. if DoesTable == true then
  897. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  898. end
  899. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  900. end
  901. end)
  902. for i = 1, 75 do
  903. Swait()
  904. if i > 5 then
  905. BLOOD.CanCollide = true
  906. end
  907. if HASTOUCHEDGROUND == true then
  908. break
  909. end
  910. end
  911. BLOOD:remove()
  912. end))
  913. end
  914.  
  915. function CheckTableForString(Table, String)
  916. for i, v in pairs(Table) do
  917. if string.find(string.lower(String), string.lower(v)) then
  918. return true
  919. end
  920. end
  921. return false
  922. end
  923.  
  924. function CheckIntangible(Hit)
  925. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  926. if Hit and Hit.Parent then
  927. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  928. return true
  929. end
  930. end
  931. return false
  932. end
  933.  
  934. Debris = game:GetService("Debris")
  935.  
  936. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  937. local Direction = CFrame.new(StartPos, Vec).lookVector
  938. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  939. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  940. if RayHit and CheckIntangible(RayHit) then
  941. if DelayIfHit then
  942. wait()
  943. end
  944. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  945. end
  946. return RayHit, RayPos, RayNormal
  947. end
  948.  
  949. function turnto(position)
  950. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  951. end
  952.  
  953. --//=================================\\
  954. --|| WEAPON CREATION
  955. --\\=================================//
  956.  
  957. armor = Instance.new("Part")
  958. armormesh = Instance.new("SpecialMesh")
  959. armor.Anchored = false
  960. armor.CanCollide = false
  961. armor.Size = Vector3.new(1.4, 0.7, 1.3)
  962. armor.BrickColor = BrickColor.new("Black")
  963. armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  964. armor.Material = Enum.Material.SmoothPlastic
  965. armor.Color = Color3.new(0.105882, 0.164706, 0.207843)
  966. armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  967. armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  968. armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  969. armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  970. armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  971. armor.Parent = Character
  972. armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0)
  973. armormesh.MeshId = "rbxassetid://840131767"
  974. armormesh.MeshType = Enum.MeshType.FileMesh
  975. armormesh.Parent = armor
  976. local wlf4 = Instance.new("Weld",armor)
  977. wlf4.Part0 = armor
  978. wlf4.Part1 = Torso
  979. wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  980. wlf4.C1 = CFrame.new(0,0,0)
  981.  
  982. for _, c in pairs(Weapon:GetChildren()) do
  983. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  984. LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  985. LEFTCUFF.CFrame = c.CFrame
  986. weldBetween(c,LEFTCUFF)
  987. end
  988. end
  989. for _, c in pairs(Weapon:GetChildren()) do
  990. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  991. RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  992. RIGHTCUFF.CFrame = c.CFrame
  993. weldBetween(c,RIGHTCUFF)
  994. end
  995. end
  996. if RIGHTCUFF and LEFTCUFF then
  997. local A = IT("Attachment",RIGHTCUFF)
  998. local B = IT("Attachment",LEFTCUFF)
  999. ChainLink = IT("Beam",Weapon)
  1000. ChainLink.Texture = "rbxassetid://73042633"
  1001. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1002. ChainLink.TextureSpeed = 0
  1003. ChainLink.Width0 = 1
  1004. ChainLink.Width1 = 1
  1005. ChainLink.Segments = 25
  1006. ChainLink.TextureLength = 3
  1007. ChainLink.Attachment0 = B
  1008. ChainLink.Attachment1 = A
  1009. ChainLink.FaceCamera = true
  1010. ChainLink.Transparency = NumberSequence.new(0)
  1011. end
  1012.  
  1013. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  1014. CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
  1015. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
  1016.  
  1017. local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false)
  1018. CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  1019. local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1020.  
  1021. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1022. PRT.Color = C3(0,0,0)
  1023. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1024. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1025. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1026. PRT.Color = C3(0,0,0)
  1027. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1028. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1029.  
  1030. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
  1031. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0))
  1032. MakeForm(EYE,"Ball")
  1033. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false)
  1034. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0))
  1035. MakeForm(EYE,"Ball")
  1036.  
  1037. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
  1038. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. MakeForm(EYE,"Ball")
  1040. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false)
  1041. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1042. MakeForm(EYE,"Ball")
  1043.  
  1044. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
  1045. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. MakeForm(EYE,"Ball")
  1047. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false)
  1048. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1049. MakeForm(EYE,"Ball")
  1050.  
  1051. local LASTPART = Head
  1052. for i = 1, 15 do
  1053. local MATH = (1-(i/16))
  1054. if LASTPART == Head then
  1055. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1056. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  1057. LASTPART = Horn
  1058. Horn.Color = C3((i/15),0,0)
  1059. local MSH = IT("BlockMesh",Horn)
  1060. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1061. else
  1062. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1063. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1064. LASTPART = Horn
  1065. Horn.Color = C3((i/15),0,0)
  1066. local MSH = IT("BlockMesh",Horn)
  1067. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1068. end
  1069. end
  1070. local LASTPART = Head
  1071. for i = 1, 15 do
  1072. local MATH = (1-(i/16))
  1073. if LASTPART == Head then
  1074. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1075. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  1076. LASTPART = Horn
  1077. Horn.Color = C3((i/15),0,0)
  1078. local MSH = IT("BlockMesh",Horn)
  1079. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1080. else
  1081. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1082. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1083. LASTPART = Horn
  1084. Horn.Color = C3((i/15),0,0)
  1085. local MSH = IT("BlockMesh",Horn)
  1086. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1087. end
  1088. end
  1089.  
  1090. local LASTPART = Head
  1091. for i = 1, 15 do
  1092. local MATH = (1-(i/16))
  1093. if LASTPART == Head then
  1094. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1095. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  1096. LASTPART = Horn
  1097. Horn.Color = C3((i/15),0,0)
  1098. local MSH = IT("BlockMesh",Horn)
  1099. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1100. else
  1101. local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  1102. CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  1103. LASTPART = Horn
  1104. Horn.Color = C3((i/15),0,0)
  1105. local MSH = IT("BlockMesh",Horn)
  1106. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  1107. end
  1108. end
  1109.  
  1110. for i = 1, 10 do
  1111. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1112. FACE.Color = C3(0,0,0)
  1113. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1114. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  1115. end
  1116.  
  1117. for _, c in pairs(Weapon:GetChildren()) do
  1118. if c.ClassName == "Part" then
  1119. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1120. end
  1121. end
  1122.  
  1123. Weapon.Parent = Character
  1124.  
  1125. Humanoid.Died:connect(function()
  1126. ATTACK = true
  1127. end)
  1128.  
  1129.  
  1130. --//=================================\\
  1131. --|| DAMAGE FUNCTIONS
  1132. --\\=================================//
  1133.  
  1134. function StatLabel(CFRAME, TEXT, COLOR)
  1135. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1136. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1137. local BODYGYRO = IT("BodyGyro", STATPART)
  1138. game:GetService("Debris"):AddItem(STATPART ,5)
  1139. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1140. BILLBOARDGUI.Adornee = STATPART
  1141. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1142. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1143. BILLBOARDGUI.AlwaysOnTop = false
  1144. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1145. TEXTLABEL.BackgroundTransparency = 1
  1146. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1147. TEXTLABEL.Text = TEXT
  1148. TEXTLABEL.Font = "Fantasy"
  1149. TEXTLABEL.FontSize="Size42"
  1150. TEXTLABEL.TextColor3 = COLOR
  1151. TEXTLABEL.TextStrokeTransparency = 0
  1152. TEXTLABEL.TextScaled = true
  1153. TEXTLABEL.TextWrapped = true
  1154. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1155. for i = 1, 50 do
  1156. Swait()
  1157. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1158. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1159. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1160. end
  1161. THEPART.Parent = nil
  1162. end),STATPART, TEXTLABEL)
  1163. end
  1164.  
  1165. function Switch()
  1166. ATTACK = true
  1167. Rooted = true
  1168. if MODE == "Cop" then
  1169. for i=0, 0.3, 0.1 / Animation_Speed do
  1170. Swait()
  1171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. end
  1178. for i=0, 1, 0.1 / Animation_Speed do
  1179. Swait()
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1186. end
  1187. CreateSound(363808674, Torso, 6, 1, false)
  1188. for i=0, 0.6, 0.1 / Animation_Speed do
  1189. Swait()
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1196. end
  1197. CreateSound(363808674, Torso, 6, 1, false)
  1198. for i=0, 0.6, 0.1 / Animation_Speed do
  1199. Swait()
  1200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1204. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1206. end
  1207. GUN2WELD.Part0 = LeftArm
  1208. GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1209. GUNWELD.Part0 = RightArm
  1210. GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179))
  1211. MODE = "Cops"
  1212. elseif MODE == "Cops" then
  1213. CreateSound(147722227, Torso, 4, 1.3, false)
  1214. for i=0, 0.3, 0.1 / Animation_Speed do
  1215. Swait()
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223. GUN2WELD.Part0 = Torso
  1224. GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1225. GUNWELD.Part0 = Torso
  1226. GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167))
  1227. MODE = "Cop"
  1228. end
  1229. ATTACK = false
  1230. Rooted = false
  1231. end
  1232.  
  1233. --//=================================\\
  1234. --|| DAMAGING
  1235. --\\=================================//
  1236.  
  1237. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  1238. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1239. defence.Name = ("HitBy"..Player.Name)
  1240. game:GetService("Debris"):AddItem(defence, 0.001)
  1241. if Humanoid.Health ~= 0 then
  1242. local CritChance = MRANDOM(1,100)
  1243. if CritChance < CritRate + 1 then
  1244. Damage = Damage*CritMultiplier
  1245. end
  1246. if Damage > Humanoid.Health then
  1247. Damage = math.ceil(Humanoid.Health)
  1248. if Damage == 0 then
  1249. Damage = 0.1
  1250. end
  1251. end
  1252. Humanoid.Health = Humanoid.Health - Damage
  1253. if Humanoid.Parent:FindFirstChild("Head") then
  1254. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  1255. if CritChance < CritRate + 1 then
  1256. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  1257. else
  1258. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  1259. end
  1260. end
  1261. end
  1262. end
  1263.  
  1264. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  1265. local dmg = math.random(min,max)
  1266. for i,v in ipairs(workspace:GetChildren()) do
  1267. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1268. local body = v:GetChildren()
  1269. for part = 1, #body do
  1270. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1271. if(body[part].Position - position).Magnitude < radius then
  1272. if v.ClassName == "Model" then
  1273. if v:FindFirstChildOfClass("Humanoid") then
  1274. if CanBeDodgedByJumping == true then
  1275. if body[part].Position.Y < position.Y+5 then
  1276. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1277. end
  1278. else
  1279. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  1280. end
  1281. local bv = Instance.new("BodyVelocity")
  1282. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1283. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  1284. bv.Parent = body[part]
  1285. Debris:AddItem(bv,0.2)
  1286. end
  1287. end
  1288. end
  1289. end
  1290. end
  1291. end
  1292. if v:FindFirstChild("HitBy"..Player.Name) then
  1293. v:FindFirstChild("HitBy"..Player.Name):remove()
  1294. end
  1295. end
  1296. end
  1297.  
  1298. function killnearest(position,range,maxstrength,direction)
  1299. for i,v in ipairs(workspace:GetChildren()) do
  1300. local body = v:GetChildren()
  1301. for part = 1, #body do
  1302. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1303. if(body[part].Position - position).Magnitude < range then
  1304. if v.ClassName == "Model" then
  1305. --v:BreakJoints()
  1306. end
  1307. local POS = position
  1308. coroutine.resume(coroutine.create(function()
  1309. body[part].Anchored = true
  1310. body[part].Parent = Effects
  1311. body[part].CanCollide = true
  1312. local SIZE = body[part].Size
  1313. body[part].Material = "Neon"
  1314. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1315. for i = 1, 75 do
  1316. Swait()
  1317. body[part].Color = C3(0,0,0)
  1318. body[part].Size = VT(1,1,1)
  1319. end
  1320. coroutine.resume(coroutine.create(function()
  1321. while true do
  1322. Swait()
  1323. body[part].Color = C3(0,0,0)
  1324. body[part].Size = VT(1,1,1)
  1325. end
  1326. end))
  1327. body[part].Anchored = false
  1328. body[part].Velocity = direction.lookVector*maxstrength
  1329. end))
  1330. end
  1331. end
  1332. end
  1333. if v.ClassName == "Part" then
  1334. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1335. local POS = position
  1336. coroutine.resume(coroutine.create(function()
  1337. v.Anchored = true
  1338. v.Parent = Effects
  1339. local SIZE = v.Size
  1340. v.Material = "Neon"
  1341. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1342. for i = 1, 75 do
  1343. Swait()
  1344. v.Color = C3(0,0,0)
  1345. v.Size = VT(1,1,1)
  1346. end
  1347. coroutine.resume(coroutine.create(function()
  1348. while true do
  1349. Swait()
  1350. v.Color = C3(0,0,0)
  1351. v.Size = VT(1,1,1)
  1352. end
  1353. end))
  1354. v.Anchored = false
  1355. v.Velocity = direction.lookVector*maxstrength
  1356. end))
  1357. end
  1358. end
  1359. end
  1360. end
  1361.  
  1362. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1363. local CHILDREN = workspace:GetDescendants()
  1364. for index, CHILD in pairs(CHILDREN) do
  1365. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1366. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1367. if HUM then
  1368. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1369. if TORSO then
  1370. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1371. if BRUTAL == true then
  1372. Kill(CHILD)
  1373. else
  1374. CHILD:BreakJoints()
  1375. end
  1376. end
  1377. end
  1378. end
  1379. end
  1380. end
  1381. end
  1382.  
  1383. function Kill(Char)
  1384. local NewCharacter = IT("Model",Effects)
  1385. NewCharacter.Name = "Ow im ded ;-;"
  1386. for _, c in pairs(Char:GetDescendants()) do
  1387. if c:IsA("BasePart") and c.Transparency == 0 then
  1388. c:BreakJoints()
  1389. c.Material = "Glass"
  1390. c.Color = C3(1,0,0)
  1391. c.CanCollide = true
  1392. c.Transparency = 0.3
  1393. if c:FindFirstChildOfClass("SpecialMesh") then
  1394. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1395. end
  1396. if c.Name == "Head" then
  1397. c:ClearAllChildren()
  1398. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1399. end
  1400. if c.ClassName == "MeshPart" then
  1401. c.TextureID = ""
  1402. end
  1403. if c:FindFirstChildOfClass("BodyPosition") then
  1404. c:FindFirstChildOfClass("BodyPosition"):remove()
  1405. end
  1406. if c:FindFirstChildOfClass("ParticleEmitter") then
  1407. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1408. end
  1409. c.Parent = NewCharacter
  1410. c.Name = "DeadPart"
  1411. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1412. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1413. end
  1414. end
  1415. Char:remove()
  1416. Debris:AddItem(NewCharacter,5)
  1417. end
  1418.  
  1419. --//=================================\\
  1420. --|| ATTACK FUNCTIONS AND STUFF
  1421. --\\=================================//
  1422.  
  1423. function Bullet2()
  1424. ATTACK = true
  1425. Rooted = false
  1426. for i=0, 0.9, 0.07 / Animation_Speed do
  1427. Swait()
  1428. turnto(Mouse.Hit.p)
  1429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1435. end
  1436. repeat
  1437. for i=0, 0.1, 0.07 / Animation_Speed do
  1438. Swait()
  1439. turnto(Mouse.Hit.p)
  1440. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. end
  1447. local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
  1448. SpawnTrail(GUN.Position,POS)
  1449. if HIT ~= nil then
  1450. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1451. Kill(HIT.Parent)
  1452. end
  1453. end
  1454. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1455. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1456. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1457. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1458. for i=0, 0.2, 0.07 / Animation_Speed do
  1459. Swait()
  1460. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed)
  1461. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1462. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1463. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1464. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466. end
  1467. local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
  1468. SpawnTrail2(GUN.Position,POS)
  1469. SpawnTrail(GUN2.Position,POS)
  1470. if HIT ~= nil then
  1471. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1472. Kill(HIT.Parent)
  1473. end
  1474. end
  1475. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1476. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
  1477. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1479. until KEYHOLD == false
  1480. ATTACK = false
  1481. Rooted = false
  1482. end
  1483.  
  1484. function Nope()
  1485. ATTACK = true
  1486. Rooted = false
  1487. CreateSound(130932305, Torso, 6, 1, false)
  1488. for i=0, 0.6, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. end
  1497. for i=0, 0.6, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. end
  1506. ATTACK = false
  1507. Rooted = false
  1508. end
  1509.  
  1510.  
  1511. --//=================================\\
  1512. --|| ASSIGN THINGS TO KEYS
  1513. --\\=================================//
  1514.  
  1515. function MouseDown(Mouse)
  1516. if ATTACK == false then
  1517. end
  1518. end
  1519.  
  1520. function MouseUp(Mouse)
  1521. HOLD = false
  1522. end
  1523.  
  1524. function KeyDown(Key)
  1525. KEYHOLD = true
  1526. if Key == "z" and ATTACK == false then
  1527. if MODE == "Cop" then
  1528. Nope()
  1529. elseif MODE == "Cops" then
  1530. Bullet2()
  1531. end
  1532. end
  1533.  
  1534. if Key == "b" and ATTACK == false then
  1535. end
  1536.  
  1537. if Key == "c" and ATTACK == false then
  1538. end
  1539.  
  1540. if Key == "t" and ATTACK == false then
  1541. end
  1542.  
  1543. if Key == "x" and ATTACK == false then
  1544. Switch()
  1545. end
  1546. end
  1547.  
  1548. function KeyUp(Key)
  1549. KEYHOLD = false
  1550. end
  1551.  
  1552. Mouse.Button1Down:connect(function(NEWKEY)
  1553. MouseDown(NEWKEY)
  1554. end)
  1555. Mouse.Button1Up:connect(function(NEWKEY)
  1556. MouseUp(NEWKEY)
  1557. end)
  1558. Mouse.KeyDown:connect(function(NEWKEY)
  1559. KeyDown(NEWKEY)
  1560. end)
  1561. Mouse.KeyUp:connect(function(NEWKEY)
  1562. KeyUp(NEWKEY)
  1563. end)
  1564.  
  1565. --//=================================\\
  1566. --\\=================================//
  1567.  
  1568.  
  1569. function unanchor()
  1570. if UNANCHOR == true then
  1571. g = Character:GetChildren()
  1572. for i = 1, #g do
  1573. if g[i].ClassName == "Part" then
  1574. g[i].Anchored = false
  1575. end
  1576. end
  1577. end
  1578. end
  1579.  
  1580.  
  1581. --//=================================\\
  1582. --|| WRAP THE WHOLE SCRIPT UP
  1583. --\\=================================//
  1584.  
  1585. Humanoid.Changed:connect(function(Jump)
  1586. if Jump == "Jump" and (Disable_Jump == true) then
  1587. Humanoid.Jump = false
  1588. end
  1589. end)
  1590.  
  1591. while true do
  1592. Swait()
  1593. ANIMATE.Parent = nil
  1594. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1595. IDLEANIMATION:Play()
  1596. SINE = SINE + CHANGE
  1597. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1598. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1599. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1600. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1601. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1602. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1603. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1604. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1605. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1606. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1607. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1608. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1609. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1610. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1611. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1612. end
  1613. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1614. ANIM = "Jump"
  1615. if ATTACK == false then
  1616. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1622. end
  1623. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1624. ANIM = "Fall"
  1625. if ATTACK == false then
  1626. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1632. end
  1633. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1634. ANIM = "Idle"
  1635. if ATTACK == false then
  1636. if MODE == "Cop" then
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  1638. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1641. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1643. elseif MODE == "Cops" then
  1644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. end
  1651. end
  1652. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1653. ANIM = "Walk"
  1654. WALK = WALK + 1 / Animation_Speed
  1655. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1656. WALK = 0
  1657. if WALKINGANIM == true then
  1658. WALKINGANIM = false
  1659. elseif WALKINGANIM == false then
  1660. WALKINGANIM = true
  1661. end
  1662. end
  1663. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1664. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1665. if ATTACK == false then
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1672. end
  1673. end
  1674. if Character:FindFirstChildOfClass("Accessory") then
  1675. Character:FindFirstChildOfClass("Accessory"):remove()
  1676. elseif Character:FindFirstChildOfClass("Hat") then
  1677. Character:FindFirstChildOfClass("Hat"):remove()
  1678. end
  1679. unanchor()
  1680. Humanoid.MaxHealth = "inf"
  1681. Humanoid.Health = "inf"
  1682. if Rooted == false then
  1683. Disable_Jump = false
  1684. Humanoid.WalkSpeed = Speed
  1685. elseif Rooted == true then
  1686. Disable_Jump = true
  1687. Humanoid.WalkSpeed = 0
  1688. end
  1689. sick.Parent = Torso
  1690. local MATHS = {"0","1"}
  1691. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1692. Humanoid.PlatformStand = false
  1693. end
  1694.  
  1695. --//=================================\\
  1696. --\\=================================//
  1697.  
  1698.  
  1699.  
  1700.  
  1701.  
  1702. --//====================================================\\--
  1703. --|| END OF SCRIPT
  1704. --\\====================================================//--
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