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FE not saying name

Jan 29th, 2019
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  1. local Player = game:GetService("Players").MasterPiece9876
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "Goldenknight577" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68.  
  69.  
  70. script.Name = "Banisher Gun V3 / 1"
  71. --//====================================================\\--
  72. --|| CREATED BY MasterPiece9876
  73. --\\====================================================//--
  74.  
  75. script:ClearAllChildren()
  76. wait(0.2)
  77.  
  78. Player = game:GetService("Players").MasterPiece9876
  79. PlayerGui = Player.PlayerGui
  80. Cam = workspace.CurrentCamera
  81. Backpack = Player.Backpack
  82. Character = Player.Character
  83. Humanoid = Character.Humanoid
  84. RootPart = Character["HumanoidRootPart"]
  85. Torso = Character["Torso"]
  86. Head = Character["Head"]
  87. RightArm = Character["Right Arm"]
  88. LeftArm = Character["Left Arm"]
  89. RightLeg = Character["Right Leg"]
  90. LeftLeg = Character["Left Leg"]
  91. RootJoint = RootPart["RootJoint"]
  92. Neck = Torso["Neck"]
  93. RightShoulder = Torso["Right Shoulder"]
  94. LeftShoulder = Torso["Left Shoulder"]
  95. RightHip = Torso["Right Hip"]
  96. LeftHip = Torso["Left Hip"]
  97. local TIME = 0
  98. local sick = Instance.new("Sound",Torso)
  99.  
  100. IT = Instance.new
  101. CF = CFrame.new
  102. VT = Vector3.new
  103. RAD = math.rad
  104. C3 = Color3.new
  105. UD2 = UDim2.new
  106. BRICKC = BrickColor.new
  107. ANGLES = CFrame.Angles
  108. EULER = CFrame.fromEulerAnglesXYZ
  109. COS = math.cos
  110. ACOS = math.acos
  111. SIN = math.sin
  112. ASIN = math.asin
  113. ABS = math.abs
  114. MRANDOM = math.random
  115. FLOOR = math.floor
  116.  
  117. --//=================================\\
  118. --|| USEFUL VALUES
  119. --\\=================================//
  120.  
  121. Animation_Speed = 3
  122. local FORCERESET = false
  123. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  124. local Speed = 21
  125. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  127. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  128. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  129. local DAMAGEMULTIPLIER = 1
  130. local ANIM = "Idle"
  131. local ATTACK = false
  132. local LEFTWINGS = {}
  133. local RIGHTWINGS = {}
  134. local WHITELIST = {}
  135. local EQUIPPED = false
  136. local HOLD = false
  137. local COMBO = 1
  138. local Rooted = false
  139. local SINE = 0
  140. local KEYHOLD = false
  141. local CHANGE = 2 / Animation_Speed
  142. local WALKINGANIM = false
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. --ROBLOXIDLEANIMATION.Parent = Humanoid
  149. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  150. WEAPONGUI.Name = "BanishV3Gui"
  151. local Weapon = IT("Model")
  152. Weapon.Name = "Adds"
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character:FindFirstChild("Animate")
  157. local UNANCHOR = true
  158. local TOBANISH = {}
  159. script.Parent = PlayerGui
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164.  
  165. --//=================================\\
  166. --|| pizzacruster'S ARTIFICIAL HEARTBEAT
  167. --\\=================================//
  168.  
  169. ArtificialHB = Instance.new("BindableEvent", script)
  170. ArtificialHB.Name = "ArtificialHB"
  171.  
  172. script:WaitForChild("ArtificialHB")
  173.  
  174. frame = Frame_Speed
  175. tf = 0
  176. allowframeloss = false
  177. tossremainder = false
  178. lastframe = tick()
  179. script.ArtificialHB:Fire()
  180.  
  181. game:GetService("RunService").Heartbeat:connect(function(s, p)
  182. tf = tf + s
  183. if tf >= frame then
  184. if allowframeloss then
  185. script.ArtificialHB:Fire()
  186. lastframe = tick()
  187. else
  188. for i = 1, math.floor(tf / frame) do
  189. script.ArtificialHB:Fire()
  190. end
  191. lastframe = tick()
  192. end
  193. if tossremainder then
  194. tf = 0
  195. else
  196. tf = tf - frame * math.floor(tf / frame)
  197. end
  198. end
  199. end)
  200.  
  201. --//=================================\\
  202. --\\=================================//
  203.  
  204. --//=================================\\
  205. --|| SOME FUNCTIONS
  206. --\\=================================//
  207.  
  208. local Create = LoadLibrary("RbxUtility").Create
  209.  
  210. function RemoveOutlines(part)
  211. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  212. end
  213.  
  214. CFuncs = {
  215. ["Part"] = {
  216. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  217. local Part = Create("Part"){
  218. Parent = Parent,
  219. Reflectance = Reflectance,
  220. Transparency = Transparency,
  221. CanCollide = false,
  222. Locked = true,
  223. BrickColor = BrickColor.new(tostring(BColor)),
  224. Name = Name,
  225. Size = Size,
  226. Material = Material,
  227. }
  228. RemoveOutlines(Part)
  229. return Part
  230. end;
  231. };
  232.  
  233. ["Mesh"] = {
  234. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  235. local Msh = Create(Mesh){
  236. Parent = Part,
  237. Offset = OffSet,
  238. Scale = Scale,
  239. }
  240. if Mesh == "SpecialMesh" then
  241. Msh.MeshType = MeshType
  242. Msh.MeshId = MeshId
  243. end
  244. return Msh
  245. end;
  246. };
  247.  
  248. ["Mesh"] = {
  249. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  250. local Msh = Create(Mesh){
  251. Parent = Part,
  252. Offset = OffSet,
  253. Scale = Scale,
  254. }
  255. if Mesh == "SpecialMesh" then
  256. Msh.MeshType = MeshType
  257. Msh.MeshId = MeshId
  258. end
  259. return Msh
  260. end;
  261. };
  262.  
  263. ["Weld"] = {
  264. Create = function(Parent, Part0, Part1, C0, C1)
  265. local Weld = Create("Weld"){
  266. Parent = Parent,
  267. Part0 = Part0,
  268. Part1 = Part1,
  269. C0 = C0,
  270. C1 = C1,
  271. }
  272. return Weld
  273. end;
  274. };
  275.  
  276. ["Sound"] = {
  277. Create = function(id, par, vol, pit)
  278. coroutine.resume(coroutine.create(function()
  279. local S = Create("Sound"){
  280. Volume = vol,
  281. Name = "EffectSoundo",
  282. Pitch = pit or 1,
  283. SoundId = id,
  284. Parent = par or workspace,
  285. }
  286. wait()
  287. S:play()
  288. game:GetService("Debris"):AddItem(S, 10)
  289. end))
  290. end;
  291. };
  292.  
  293. ["TimeSound"] = {
  294. Create = function(id, par, vol, pit, timepos)
  295. coroutine.resume(coroutine.create(function()
  296. local S = Create("Sound"){
  297. Volume = vol,
  298. Name = "EffectSoundo",
  299. Pitch = pit or 1,
  300. SoundId = id,
  301. TimePosition = timepos,
  302. Parent = par or workspace,
  303. }
  304. wait()
  305. S:play()
  306. game:GetService("Debris"):AddItem(S, 10)
  307. end))
  308. end;
  309. };
  310. ["EchoSound"] = {
  311. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  312. coroutine.resume(coroutine.create(function()
  313. local Sas = Create("Sound"){
  314. Volume = vol,
  315. Name = "EffectSoundo",
  316. Pitch = pit or 1,
  317. SoundId = id,
  318. TimePosition = timepos,
  319. Parent = par or workspace,
  320. }
  321. local E = Create("EchoSoundEffect"){
  322. Delay = echodelay,
  323. Name = "Echo",
  324. Feedback = fedb,
  325. DryLevel = dryl,
  326. Parent = Sas,
  327. }
  328. wait()
  329. Sas:play()
  330. game:GetService("Debris"):AddItem(Sas, delays)
  331. end))
  332. end;
  333. };
  334.  
  335. ["LongSound"] = {
  336. Create = function(id, par, vol, pit)
  337. coroutine.resume(coroutine.create(function()
  338. local S = Create("Sound"){
  339. Volume = vol,
  340. Pitch = pit or 1,
  341. SoundId = id,
  342. Parent = par or workspace,
  343. }
  344. wait()
  345. S:play()
  346. game:GetService("Debris"):AddItem(S, 60)
  347. end))
  348. end;
  349. };
  350.  
  351. ["ParticleEmitter"] = {
  352. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  353. local fp = Create("ParticleEmitter"){
  354. Parent = Parent,
  355. Color = ColorSequence.new(Color1, Color2),
  356. LightEmission = LightEmission,
  357. Size = Size,
  358. Texture = Texture,
  359. Transparency = Transparency,
  360. ZOffset = ZOffset,
  361. Acceleration = Accel,
  362. Drag = Drag,
  363. LockedToPart = LockedToPart,
  364. VelocityInheritance = VelocityInheritance,
  365. EmissionDirection = EmissionDirection,
  366. Enabled = Enabled,
  367. Lifetime = LifeTime,
  368. Rate = Rate,
  369. Rotation = Rotation,
  370. RotSpeed = RotSpeed,
  371. Speed = Speed,
  372. VelocitySpread = VelocitySpread,
  373. }
  374. return fp
  375. end;
  376. };
  377.  
  378. CreateTemplate = {
  379.  
  380. };
  381. }
  382.  
  383. local EyeSizes={
  384. NumberSequenceKeypoint.new(0,2,0),
  385. NumberSequenceKeypoint.new(1,0,0)
  386. }
  387. local EyeTrans={
  388. NumberSequenceKeypoint.new(0,0.5,0),
  389. NumberSequenceKeypoint.new(1,1,0)
  390. }
  391. local PE=Instance.new("ParticleEmitter",nil)
  392. PE.LightEmission=.8
  393. PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
  394. PE.Size=NumberSequence.new(EyeSizes)
  395. PE.Transparency=NumberSequence.new(EyeTrans)
  396. PE.Lifetime=NumberRange.new(0.35,1)
  397. PE.Rotation=NumberRange.new(0,360)
  398. PE.Rate=100
  399. PE.VelocitySpread = 10000
  400. PE.Acceleration = Vector3.new(0,85,0)
  401. PE.Drag = 5
  402. PE.Speed = NumberRange.new(0.1,5)
  403. PE.Texture="http://www.roblox.com/asset/?id=1460745664"
  404. PE.ZOffset = 0.5
  405. PE.Name = "PE"
  406. PE.Enabled = false
  407.  
  408. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  409. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  410. end
  411.  
  412. function PositiveAngle(NUMBER)
  413. if NUMBER >= 0 then
  414. NUMBER = 0
  415. end
  416. return NUMBER
  417. end
  418.  
  419. function NegativeAngle(NUMBER)
  420. if NUMBER <= 0 then
  421. NUMBER = 0
  422. end
  423. return NUMBER
  424. end
  425.  
  426. function Swait(NUMBER)
  427. if NUMBER == 0 or NUMBER == nil then
  428. ArtificialHB.Event:wait()
  429. else
  430. for i = 1, NUMBER do
  431. ArtificialHB.Event:wait()
  432. end
  433. end
  434. end
  435.  
  436. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  437. local NEWMESH = IT(MESH)
  438. if MESH == "SpecialMesh" then
  439. NEWMESH.MeshType = MESHTYPE
  440. if MESHID ~= "nil" and MESHID ~= "" then
  441. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  442. end
  443. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  444. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  445. end
  446. end
  447. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  448. NEWMESH.Scale = SCALE
  449. NEWMESH.Parent = PARENT
  450. return NEWMESH
  451. end
  452.  
  453. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  454. local NEWPART = IT("Part")
  455. NEWPART.formFactor = FORMFACTOR
  456. NEWPART.Reflectance = REFLECTANCE
  457. NEWPART.Transparency = TRANSPARENCY
  458. NEWPART.CanCollide = false
  459. NEWPART.Locked = true
  460. NEWPART.Anchored = true
  461. if ANCHOR == false then
  462. NEWPART.Anchored = false
  463. end
  464. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  465. NEWPART.Name = NAME
  466. NEWPART.Size = SIZE
  467. NEWPART.Position = Torso.Position
  468. NEWPART.Material = MATERIAL
  469. NEWPART:BreakJoints()
  470. NEWPART.Parent = PARENT
  471. return NEWPART
  472. end
  473.  
  474. local function weldBetween(a, b)
  475. local weldd = Instance.new("ManualWeld")
  476. weldd.Part0 = a
  477. weldd.Part1 = b
  478. weldd.C0 = CFrame.new()
  479. weldd.C1 = b.CFrame:inverse() * a.CFrame
  480. weldd.Parent = a
  481. return weldd
  482. end
  483.  
  484.  
  485. function QuaternionFromCFrame(cf)
  486. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  487. local trace = m00 + m11 + m22
  488. if trace > 0 then
  489. local s = math.sqrt(1 + trace)
  490. local recip = 0.5 / s
  491. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  492. else
  493. local i = 0
  494. if m11 > m00 then
  495. i = 1
  496. end
  497. if m22 > (i == 0 and m00 or m11) then
  498. i = 2
  499. end
  500. if i == 0 then
  501. local s = math.sqrt(m00 - m11 - m22 + 1)
  502. local recip = 0.5 / s
  503. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  504. elseif i == 1 then
  505. local s = math.sqrt(m11 - m22 - m00 + 1)
  506. local recip = 0.5 / s
  507. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  508. elseif i == 2 then
  509. local s = math.sqrt(m22 - m00 - m11 + 1)
  510. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  511. end
  512. end
  513. end
  514.  
  515. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  516. local xs, ys, zs = x + x, y + y, z + z
  517. local wx, wy, wz = w * xs, w * ys, w * zs
  518. local xx = x * xs
  519. local xy = x * ys
  520. local xz = x * zs
  521. local yy = y * ys
  522. local yz = y * zs
  523. local zz = z * zs
  524. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  525. end
  526.  
  527. function QuaternionSlerp(a, b, t)
  528. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  529. local startInterp, finishInterp;
  530. if cosTheta >= 0.0001 then
  531. if (1 - cosTheta) > 0.0001 then
  532. local theta = ACOS(cosTheta)
  533. local invSinTheta = 1 / SIN(theta)
  534. startInterp = SIN((1 - t) * theta) * invSinTheta
  535. finishInterp = SIN(t * theta) * invSinTheta
  536. else
  537. startInterp = 1 - t
  538. finishInterp = t
  539. end
  540. else
  541. if (1 + cosTheta) > 0.0001 then
  542. local theta = ACOS(-cosTheta)
  543. local invSinTheta = 1 / SIN(theta)
  544. startInterp = SIN((t - 1) * theta) * invSinTheta
  545. finishInterp = SIN(t * theta) * invSinTheta
  546. else
  547. startInterp = t - 1
  548. finishInterp = t
  549. end
  550. end
  551. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  552. end
  553.  
  554. function Clerp(a, b, t)
  555. local qa = {QuaternionFromCFrame(a)}
  556. local qb = {QuaternionFromCFrame(b)}
  557. local ax, ay, az = a.x, a.y, a.z
  558. local bx, by, bz = b.x, b.y, b.z
  559. local _t = 1 - t
  560. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  561. end
  562.  
  563. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  564. local frame = IT("Frame")
  565. frame.BackgroundTransparency = TRANSPARENCY
  566. frame.BorderSizePixel = BORDERSIZEPIXEL
  567. frame.Position = POSITION
  568. frame.Size = SIZE
  569. frame.BackgroundColor3 = COLOR
  570. frame.BorderColor3 = BORDERCOLOR
  571. frame.Name = NAME
  572. frame.Parent = PARENT
  573. return frame
  574. end
  575.  
  576. function Fire(art)
  577. local PARTICLES = PE:Clone()
  578. PARTICLES.Parent = art
  579. PARTICLES.Enabled = true
  580. return PARTICLES
  581. end
  582.  
  583. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  584. local label = IT("TextLabel")
  585. label.BackgroundTransparency = 1
  586. label.Size = UD2(1, 0, 1, 0)
  587. label.Position = UD2(0, 0, 0, 0)
  588. label.TextColor3 = TEXTCOLOR
  589. label.TextStrokeTransparency = STROKETRANSPARENCY
  590. label.TextTransparency = TRANSPARENCY
  591. label.FontSize = TEXTFONTSIZE
  592. label.Font = TEXTFONT
  593. label.BorderSizePixel = BORDERSIZEPIXEL
  594. label.TextScaled = false
  595. label.Text = TEXT
  596. label.Name = NAME
  597. label.Parent = PARENT
  598. return label
  599. end
  600.  
  601. function NoOutlines(PART)
  602. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  603. end
  604.  
  605. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  606. local NEWWELD = IT(TYPE)
  607. NEWWELD.Part0 = PART0
  608. NEWWELD.Part1 = PART1
  609. NEWWELD.C0 = C0
  610. NEWWELD.C1 = C1
  611. NEWWELD.Parent = PARENT
  612. return NEWWELD
  613. end
  614.  
  615. local S = IT("Sound")
  616. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  617. local NEWSOUND = nil
  618. coroutine.resume(coroutine.create(function()
  619. NEWSOUND = S:Clone()
  620. NEWSOUND.Parent = PARENT
  621. NEWSOUND.Volume = VOLUME
  622. NEWSOUND.Pitch = PITCH
  623. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  624. NEWSOUND:play()
  625. if DOESLOOP == true then
  626. NEWSOUND.Looped = true
  627. else
  628. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  629. NEWSOUND:remove()
  630. end
  631. end))
  632. return NEWSOUND
  633. end
  634.  
  635. function CFrameFromTopBack(at, top, back)
  636. local right = top:Cross(back)
  637. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  638. end
  639.  
  640. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  641. local p = Instance.new("Part")
  642. p.TopSurface = 0
  643. p.BottomSurface = 0
  644. p.Parent = parent
  645. p.Size = Vector3.new(0.1,0.1,0.1)
  646. p.Transparency = transparency
  647. p.Reflectance = reflectance
  648. p.CanCollide = false
  649. p.Locked = true
  650. p.BrickColor = brickcolor
  651. p.Material = material
  652. return p
  653. end
  654.  
  655. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  656. function WACKYEFFECT(Table)
  657. local TYPE = (Table.EffectType or "Sphere")
  658. local SIZE = (Table.Size or VT(1,1,1))
  659. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  660. local TRANSPARENCY = (Table.Transparency or 0)
  661. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  662. local CFRAME = (Table.CFrame or Torso.CFrame)
  663. local MOVEDIRECTION = (Table.MoveToPos or nil)
  664. local ROTATION1 = (Table.RotationX or 0)
  665. local ROTATION2 = (Table.RotationY or 0)
  666. local ROTATION3 = (Table.RotationZ or 0)
  667. local MATERIAL = (Table.Material or "Neon")
  668. local COLOR = (Table.Color or C3(1,1,1))
  669. local TIME = (Table.Time or 45)
  670. local SOUNDID = (Table.SoundID or nil)
  671. local SOUNDPITCH = (Table.SoundPitch or nil)
  672. local SOUNDVOLUME = (Table.SoundVolume or nil)
  673. coroutine.resume(coroutine.create(function()
  674. local PLAYSSOUND = false
  675. local SOUND = nil
  676. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  677. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  678. PLAYSSOUND = true
  679. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  680. end
  681. EFFECT.Color = COLOR
  682. local MSH = nil
  683. if TYPE == "Sphere" then
  684. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  685. elseif TYPE == "Block" then
  686. MSH = IT("BlockMesh",EFFECT)
  687. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  688. elseif TYPE == "Wave" then
  689. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  690. elseif TYPE == "Ring" then
  691. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  692. elseif TYPE == "Slash" then
  693. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  694. elseif TYPE == "Round Slash" then
  695. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  696. elseif TYPE == "Swirl" then
  697. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  698. elseif TYPE == "Skull" then
  699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  700. elseif TYPE == "Crystal" then
  701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  702. end
  703. if MSH ~= nil then
  704. local MOVESPEED = nil
  705. if MOVEDIRECTION ~= nil then
  706. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  707. end
  708. local GROWTH = SIZE - ENDSIZE
  709. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  710. if TYPE == "Block" then
  711. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  712. else
  713. EFFECT.CFrame = CFRAME
  714. end
  715. for LOOP = 1, TIME+1 do
  716. Swait()
  717. MSH.Scale = MSH.Scale - GROWTH/TIME
  718. if TYPE == "Wave" then
  719. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  720. end
  721. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  722. if TYPE == "Block" then
  723. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  724. else
  725. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  726. end
  727. if MOVEDIRECTION ~= nil then
  728. local ORI = EFFECT.Orientation
  729. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  730. EFFECT.Orientation = ORI
  731. end
  732. end
  733. if PLAYSSOUND == false then
  734. EFFECT:remove()
  735. else
  736. SOUND.Stopped:Connect(function()
  737. EFFECT:remove()
  738. end)
  739. end
  740. else
  741. if PLAYSSOUND == false then
  742. EFFECT:remove()
  743. else
  744. repeat Swait() until SOUND.Playing == false
  745. EFFECT:remove()
  746. end
  747. end
  748. end))
  749. end
  750.  
  751. function MakeForm(PART,TYPE)
  752. if TYPE == "Cyl" then
  753. local MSH = IT("CylinderMesh",PART)
  754. elseif TYPE == "Ball" then
  755. local MSH = IT("SpecialMesh",PART)
  756. MSH.MeshType = "Sphere"
  757. elseif TYPE == "Wedge" then
  758. local MSH = IT("SpecialMesh",PART)
  759. MSH.MeshType = "Wedge"
  760. end
  761. end
  762.  
  763. function SpawnTrail(FROM,TO,BIG)
  764. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  765. MakeForm(TRAIL,"Cyl")
  766. local DIST = (FROM - TO).Magnitude
  767. if BIG == true then
  768. TRAIL.Size = VT(0.5,DIST,0.5)
  769. else
  770. TRAIL.Size = VT(0.25,DIST,0.25)
  771. end
  772. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  773. coroutine.resume(coroutine.create(function()
  774. for i = 1, 5 do
  775. Swait()
  776. TRAIL.Transparency = TRAIL.Transparency + 0.1
  777. end
  778. TRAIL:remove()
  779. end))
  780. end
  781.  
  782. Debris = game:GetService("Debris")
  783.  
  784. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  785. local DIRECTION = CF(StartPos,EndPos).lookVector
  786. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  787. end
  788.  
  789. function turnto(position)
  790. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  791. end
  792.  
  793. function sphere(bonuspeed,type,pos,scale,value,color)
  794. local type = type
  795. local rng = Instance.new("Part", Character)
  796. rng.Anchored = true
  797. if ModeOfGlitch ~= 9 then
  798. rng.BrickColor = color
  799. elseif ModeOfGlitch == 9 then
  800. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  801. end
  802. rng.CanCollide = false
  803. rng.FormFactor = 3
  804. rng.Name = "Ring"
  805. rng.Material = "Neon"
  806. rng.Size = Vector3.new(1, 1, 1)
  807. rng.Transparency = 0
  808. rng.TopSurface = 0
  809. rng.BottomSurface = 0
  810. rng.CFrame = pos
  811. local rngm = Instance.new("SpecialMesh", rng)
  812. rngm.MeshType = "Sphere"
  813. rngm.Scale = scale
  814. if rainbowmode == true then
  815. rng.Color = Color3.new(r/255,g/255,b/255)
  816. end
  817. if ModeOfGlitch == 9 then
  818. coroutine.resume(coroutine.create(function()
  819. while true do
  820. Swait()
  821. if rng.Parent ~= nil then
  822. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  823. else
  824. break
  825. end
  826. end
  827. end))
  828. end
  829. local scaler2 = 1
  830. if type == "Add" then
  831. scaler2 = 1*value
  832. elseif type == "Divide" then
  833. scaler2 = 1/value
  834. end
  835. coroutine.resume(coroutine.create(function()
  836. for i = 0,10/bonuspeed,0.1 do
  837. Swait()
  838. if rainbowmode == true then
  839. rng.Color = Color3.new(r/255,g/255,b/255)
  840. end
  841. if type == "Add" then
  842. scaler2 = scaler2 - 0.01*value/bonuspeed
  843. elseif type == "Divide" then
  844. scaler2 = scaler2 - 0.01/value*bonuspeed
  845. end
  846. if chaosmode == true then
  847. rng.BrickColor = BrickColor.random()
  848. end
  849. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  850. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  851. end
  852. rng:Destroy()
  853. end))
  854. end
  855.  
  856. function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color)
  857. local type = type
  858. local rng = Instance.new("Part", Character)
  859. rng.Anchored = true
  860. if ModeOfGlitch ~= 9 then
  861. rng.BrickColor = color
  862. elseif ModeOfGlitch == 9 then
  863. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  864. end
  865. rng.CanCollide = false
  866. rng.FormFactor = 3
  867. rng.Name = "Ring"
  868. rng.Material = "Neon"
  869. rng.Size = Vector3.new(1, 1, 1)
  870. rng.Transparency = 0
  871. rng.TopSurface = 0
  872. rng.BottomSurface = 0
  873. rng.CFrame = pos
  874. local rngm = Instance.new("SpecialMesh", rng)
  875. rngm.MeshType = "Sphere"
  876. rngm.Scale = scale
  877. local scaler2 = 1
  878. local scaler2b = 1
  879. local scaler2c = 1
  880. if type == "Add" then
  881. scaler2 = 1*value
  882. scaler2b = 1*value2
  883. scaler2c = 1*value3
  884. elseif type == "Divide" then
  885. scaler2 = 1/value
  886. scaler2b = 1/value2
  887. scaler2c = 1/value3
  888. end
  889. if ModeOfGlitch == 9 then
  890. coroutine.resume(coroutine.create(function()
  891. while true do
  892. Swait()
  893. if rng.Parent ~= nil then
  894. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  895. else
  896. break
  897. end
  898. end
  899. end))
  900. end
  901. coroutine.resume(coroutine.create(function()
  902. for i = 0,10/bonuspeed,0.1 do
  903. Swait()
  904. if type == "Add" then
  905. scaler2 = scaler2 - 0.01*value/bonuspeed
  906. scaler2b = scaler2b - 0.01*value/bonuspeed
  907. scaler2c = scaler2c - 0.01*value/bonuspeed
  908. elseif type == "Divide" then
  909. scaler2 = scaler2 - 0.01/value*bonuspeed
  910. scaler2b = scaler2b - 0.01/value*bonuspeed
  911. scaler2c = scaler2c - 0.01/value*bonuspeed
  912. end
  913. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  914. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  915. end
  916. rng:Destroy()
  917. end))
  918. end
  919.  
  920. function CreateMesh2(parent,meshtype,x1,y1,z1)
  921. local mesh = Instance.new("SpecialMesh",parent)
  922. mesh.MeshType = meshtype
  923. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  924. return mesh
  925. end
  926.  
  927. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  928. local type = type
  929. local rng = Instance.new("Part", Character)
  930. rng.Anchored = true
  931. if ModeOfGlitch ~= 9 then
  932. rng.BrickColor = color
  933. elseif ModeOfGlitch == 9 then
  934. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  935. end
  936. rng.CanCollide = false
  937. rng.FormFactor = 3
  938. rng.Name = "Ring"
  939. rng.Material = "Neon"
  940. rng.Size = Vector3.new(1, 1, 1)
  941. rng.Transparency = 0
  942. rng.TopSurface = 0
  943. rng.BottomSurface = 0
  944. rng.CFrame = pos
  945. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  946. local rngm = Instance.new("SpecialMesh", rng)
  947. rngm.MeshType = "Sphere"
  948. rngm.Scale = VT(x1,y1,z1)
  949. if rainbowmode == true then
  950. rng.Color = Color3.new(r/255,g/255,b/255)
  951. end
  952. if ModeOfGlitch == 9 then
  953. coroutine.resume(coroutine.create(function()
  954. while true do
  955. Swait()
  956. if rng.Parent ~= nil then
  957. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  958. else
  959. break
  960. end
  961. end
  962. end))
  963. end
  964. local scaler2 = 1
  965. local speeder = FastSpeed
  966. if type == "Add" then
  967. scaler2 = 1*value
  968. elseif type == "Divide" then
  969. scaler2 = 1/value
  970. end
  971. coroutine.resume(coroutine.create(function()
  972. for i = 0,10/bonuspeed,0.1 do
  973. Swait()
  974. if rainbowmode == true then
  975. rng.Color = Color3.new(r/255,g/255,b/255)
  976. end
  977. if type == "Add" then
  978. scaler2 = scaler2 - 0.01*value/bonuspeed
  979. elseif type == "Divide" then
  980. scaler2 = scaler2 - 0.01/value*bonuspeed
  981. end
  982. if chaosmode == true then
  983. rng.BrickColor = BrickColor.random()
  984. end
  985. speeder = speeder - 0.01*FastSpeed*bonuspeed
  986. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  987. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  988. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  989. end
  990. rng:Destroy()
  991. end))
  992. end
  993.  
  994. function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  995. local type = type
  996. local rng = Instance.new("Part", char)
  997. rng.Anchored = true
  998. if ModeOfGlitch ~= 9 then
  999. rng.BrickColor = color
  1000. elseif ModeOfGlitch == 9 then
  1001. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1002. end
  1003. rng.CanCollide = false
  1004. rng.FormFactor = 3
  1005. rng.Name = "Ring"
  1006. rng.Material = "Neon"
  1007. rng.Size = Vector3.new(1, 1, 1)
  1008. rng.Transparency = 1
  1009. rng.TopSurface = 0
  1010. rng.BottomSurface = 0
  1011. rng.CFrame = pos
  1012. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1013. local rngm = Instance.new("SpecialMesh", rng)
  1014. rngm.MeshType = "Sphere"
  1015. rngm.Scale = vt(x1,y1,z1)
  1016. if rainbowmode == true then
  1017. rng.Color = Color3.new(r/255,g/255,b/255)
  1018. end
  1019. if ModeOfGlitch == 9 then
  1020. coroutine.resume(coroutine.create(function()
  1021. while true do
  1022. swait()
  1023. if rng.Parent ~= nil then
  1024. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  1025. else
  1026. break
  1027. end
  1028. end
  1029. end))
  1030. end
  1031. local scaler2 = 1
  1032. local speeder = FastSpeed
  1033. if type == "Add" then
  1034. scaler2 = 1*value
  1035. elseif type == "Divide" then
  1036. scaler2 = 1/value
  1037. end
  1038. coroutine.resume(coroutine.create(function()
  1039. for i = 0,10/bonuspeed,0.1 do
  1040. swait()
  1041. if rainbowmode == true then
  1042. rng.Color = Color3.new(r/255,g/255,b/255)
  1043. end
  1044. if type == "Add" then
  1045. scaler2 = scaler2 - 0.01*value/bonuspeed
  1046. elseif type == "Divide" then
  1047. scaler2 = scaler2 - 0.01/value*bonuspeed
  1048. end
  1049. if chaosmode == true then
  1050. rng.BrickColor = BrickColor.random()
  1051. end
  1052. speeder = speeder - 0.01*FastSpeed*bonuspeed
  1053. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1054. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1055. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  1056. end
  1057. rng:Destroy()
  1058. end))
  1059. end
  1060.  
  1061. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  1062. local type = type
  1063. local rotenable = rotatingop
  1064. local rng = Instance.new("Part", Character)
  1065. rng.Anchored = true
  1066. rng.BrickColor = color
  1067. rng.CanCollide = false
  1068. rng.FormFactor = 3
  1069. rng.Name = "Ring"
  1070. rng.Material = "Neon"
  1071. rng.Size = Vector3.new(1, 1, 1)
  1072. rng.Transparency = 0
  1073. if typeoftrans == "In" then
  1074. rng.Transparency = 1
  1075. end
  1076. rng.TopSurface = 0
  1077. rng.BottomSurface = 0
  1078. rng.CFrame = pos
  1079. local rngm = Instance.new("SpecialMesh", rng)
  1080. rngm.MeshType = "FileMesh"
  1081. if typeofshape == "Normal" then
  1082. rngm.MeshId = "rbxassetid://662586858"
  1083. elseif typeofshape == "Round" then
  1084. rngm.MeshId = "rbxassetid://662585058"
  1085. end
  1086. rngm.Scale = scale
  1087. local scaler2 = 1/10
  1088. if type == "Add" then
  1089. scaler2 = 1*value/10
  1090. elseif type == "Divide" then
  1091. scaler2 = 1/value/10
  1092. end
  1093. local randomrot = math.random(1,2)
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 0,10/bonuspeed,0.1 do
  1096. Swait()
  1097. if type == "Add" then
  1098. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  1099. elseif type == "Divide" then
  1100. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  1101. end
  1102. if rotenable == true then
  1103. if randomrot == 1 then
  1104. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  1105. elseif randomrot == 2 then
  1106. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  1107. end
  1108. end
  1109. if typeoftrans == "Out" then
  1110. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1111. elseif typeoftrans == "In" then
  1112. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  1113. end
  1114. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  1115. end
  1116. rng:Destroy()
  1117. end))
  1118. end
  1119.  
  1120. --//=================================\\
  1121. --|| WEAPON CREATION
  1122. --\\=================================//
  1123.  
  1124.  
  1125. local Back = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  1126. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1127.  
  1128. local ANGLE = 35
  1129. for i = 1, 5 do
  1130. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.15,2+(i/2),0.15),false)
  1131. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1132. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.25,1,0.25),false)
  1133. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1134. ANGLE = ANGLE - 15
  1135. table.insert(LEFTWINGS,WingWeld)
  1136. end
  1137. ANGLE = 35
  1138. for i = 1, 5 do
  1139. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  1140. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1141. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1142. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1143. ANGLE = ANGLE - 15
  1144. table.insert(RIGHTWINGS,WingWeld)
  1145. end
  1146.  
  1147. local LASTPART = Head
  1148. for i = 1, 20 do
  1149. local MATH = (1-(i/25))
  1150. if LASTPART == Head then
  1151. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1152. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1153. LASTPART = Horn
  1154. Horn.Color = C3(0,1,0)
  1155. else
  1156. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1157. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1158. LASTPART = Horn
  1159. Horn.Color = C3(0,1,0)
  1160. end
  1161. end
  1162. local LASTPART = Head
  1163. for i = 1, 20 do
  1164. local MATH = (1-(i/25))
  1165. if LASTPART == Head then
  1166. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1167. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1168. LASTPART = Horn
  1169. Horn.Color = C3(0,1,0)
  1170. else
  1171. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1172. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1173. LASTPART = Horn
  1174. Horn.Color = C3(0,1,0)
  1175. end
  1176. end
  1177.  
  1178. local naeeym2 = Instance.new("BillboardGui",Character)
  1179. naeeym2.AlwaysOnTop = true
  1180. naeeym2.Size = UDim2.new(5,35,2,35)
  1181. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1182. naeeym2.Adornee = Character.Head
  1183. naeeym2.Name = "Name"
  1184. local tecks2 = Instance.new("TextLabel",naeeym2)
  1185. tecks2.BackgroundTransparency = 1
  1186. tecks2.TextScaled = true
  1187. tecks2.BorderSizePixel = 0
  1188. tecks2.Text = "VIRUS"
  1189. tecks2.Font = "Antique"
  1190. tecks2.TextSize = 100
  1191. tecks2.TextStrokeTransparency = 0
  1192. tecks2.TextColor3 = Color3.new(0,0,0)
  1193. tecks2.TextStrokeColor3 = Color3.new(0,0.8,0)
  1194. tecks2.Size = UDim2.new(1,0,0.5,0)
  1195. tecks2.Parent = naeeym2
  1196.  
  1197. function WarnFunc(text)
  1198. local chat = coroutine.wrap(function()
  1199. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1200. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1201. end
  1202. local Bill = Instance.new("BillboardGui",Character)
  1203. Bill.Size = UDim2.new(0,100,0,40)
  1204. Bill.StudsOffset = Vector3.new(0,35,0)
  1205. Bill.Adornee = Character.Head
  1206. Bill.Name = "TalkingBillBoard"
  1207. local Hehe = Instance.new("TextLabel",Bill)
  1208. Hehe.BackgroundTransparency = 1
  1209. Hehe.BorderSizePixel = 0
  1210. Hehe.Text = ""
  1211. Hehe.Font = "Antique"
  1212. Hehe.TextSize = 120
  1213. Hehe.TextStrokeTransparency = 0
  1214. Hehe.Size = UDim2.new(1,0,0.5,0)
  1215. coroutine.resume(coroutine.create(function()
  1216. while Hehe ~= nil do
  1217. Swait()
  1218. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1219. Hehe.Rotation = math.random(-5,5)
  1220. Hehe.TextColor3 = Color3.new(255,0,0)
  1221. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1222. end
  1223. end))
  1224. for i = 1,string.len(text),1 do
  1225. Swait()
  1226. Hehe.Text = string.sub(text,1,i)
  1227. end
  1228. Swait(90)--Re[math.random(1, 93)]
  1229. for i = 0, 1, .025 do
  1230. Swait()
  1231. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1232. Hehe.TextStrokeTransparency = i
  1233. Hehe.TextTransparency = i
  1234. end
  1235. Bill:Destroy()
  1236. end)
  1237. chat()
  1238. end
  1239.  
  1240. function chatfunc(text)
  1241. local chat = coroutine.wrap(function()
  1242. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1243. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1244. end
  1245. local Bill = Instance.new("BillboardGui",Character)
  1246. Bill.Size = UDim2.new(0,100,0,40)
  1247. Bill.StudsOffset = Vector3.new(0,3,0)
  1248. Bill.Adornee = Character.Head
  1249. Bill.Name = "TalkingBillBoard"
  1250. local Hehe = Instance.new("TextLabel",Bill)
  1251. Hehe.BackgroundTransparency = 1
  1252. Hehe.BorderSizePixel = 0
  1253. Hehe.Text = ""
  1254. Hehe.Font = "Bodoni"
  1255. Hehe.TextSize = 40
  1256. Hehe.TextStrokeTransparency = 0
  1257. Hehe.Size = UDim2.new(1,0,0.5,0)
  1258. coroutine.resume(coroutine.create(function()
  1259. while Hehe ~= nil do
  1260. Swait()
  1261. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1262. Hehe.Rotation = math.random(-2.5,2.5)
  1263. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  1264. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1265. end
  1266. end))
  1267. for i = 1,string.len(text),1 do
  1268. Swait()
  1269. Hehe.Text = string.sub(text,1,i)
  1270. end
  1271. Swait(90)--Re[math.random(1, 93)]
  1272. for i = 0, 1, .025 do
  1273. Swait()
  1274. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1275. Hehe.TextStrokeTransparency = i
  1276. Hehe.TextTransparency = i
  1277. end
  1278. Bill:Destroy()
  1279. end)
  1280. chat()
  1281. end
  1282.  
  1283. function Blink()
  1284. coroutine.resume(coroutine.create(function()
  1285. if EYE ~= nil then
  1286. for i = 1, 5 do
  1287. Swait()
  1288. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1289. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1290. end
  1291. for i = 1, 7 do
  1292. Swait()
  1293. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1294. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1295. end
  1296. EYE.Mesh.Scale = VT(1,1,1)
  1297. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1298. end
  1299. end))
  1300. end
  1301.  
  1302. for i = 1, 35 do
  1303. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1304. FACE.Color = C3(0,0,0)
  1305. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1306. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1307. end
  1308. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyeball", VT(0.15,0.15,0.15),false)
  1309. MakeForm(EYE,"Ball")
  1310. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1311. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball2", VT(0.15,0.15,0.15),false)
  1312. MakeForm(EYE2,"Ball")
  1313. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1314.  
  1315. shirt = Instance.new("Shirt", Character)--Cloths--
  1316. shirt.Name = "Shirt"
  1317. pants = Instance.new("Pants", Character)
  1318. pants.Name = "Pants"
  1319. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=691135228"
  1320. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=691102036"
  1321. local BC = Character["Body Colors"]
  1322. BC.HeadColor = BrickColor.new("Lime green")
  1323. BC.LeftArmColor = BrickColor.new("Lime green")
  1324. BC.LeftLegColor = BrickColor.new("Really black")
  1325. BC.RightArmColor = BrickColor.new("Really black")
  1326. BC.RightLegColor = BrickColor.new("Lime green")
  1327. BC.TorsoColor = BrickColor.new("Really black")
  1328.  
  1329. local Particle = IT("ParticleEmitter",nil)
  1330. Particle.Enabled = false
  1331. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1332. Particle.LightEmission = 0.5
  1333. Particle.Rate = 150
  1334. Particle.ZOffset = 0.2
  1335. Particle.Rotation = NumberRange.new(-180, 180)
  1336. Particle.RotSpeed = NumberRange.new(-180, 180)
  1337. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1338. Particle.Color = ColorSequence.new(C3(0,0.2,0),C3(0,0,0))
  1339.  
  1340. local A = IT("Attachment",Torso)
  1341. A.Position = VT(1,1.3,0)
  1342. A.Orientation = VT(-0.098, -89.999, 0.227)
  1343. local B = IT("Attachment",Torso)
  1344. B.Position = VT(-1.3,-0.6,0)
  1345. B.Orientation = VT(-88.911, -68.808, 158.782)
  1346. local ChainLink = IT("Beam",Torso)
  1347. ChainLink.Texture = "rbxassetid://73042633"
  1348. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1349. ChainLink.TextureSpeed = 1
  1350. ChainLink.FaceCamera = true
  1351. ChainLink.Width0 = 1
  1352. ChainLink.Width1 = 1
  1353. ChainLink.TextureLength = 3
  1354. ChainLink.Attachment0 = A
  1355. ChainLink.Attachment1 = B
  1356. ChainLink.CurveSize0 = 1.6
  1357. ChainLink.CurveSize1 = 1.6
  1358. ChainLink.FaceCamera = true
  1359. ChainLink.Transparency = NumberSequence.new(0)
  1360. local ChainLink = IT("Beam",Torso)
  1361. ChainLink.Texture = "rbxassetid://73042633"
  1362. ChainLink.Color = ColorSequence.new(C3(0,0,0))
  1363. ChainLink.TextureSpeed = 1
  1364. ChainLink.FaceCamera = true
  1365. ChainLink.Width0 = 1
  1366. ChainLink.Width1 = 1
  1367. ChainLink.TextureLength = 3
  1368. ChainLink.Attachment0 = B
  1369. ChainLink.Attachment1 = A
  1370. ChainLink.CurveSize0 = 1.6
  1371. ChainLink.CurveSize1 = 1.6
  1372. ChainLink.FaceCamera = true
  1373. ChainLink.Transparency = NumberSequence.new(0)
  1374. local A = IT("Attachment",Torso)
  1375. A.Position = VT(1.3,-0.85,0)
  1376. A.Orientation = VT(-0.098, -89.999, 0.227)
  1377. local B = IT("Attachment",Torso)
  1378. B.Position = VT(-1,2,0)
  1379. B.Orientation = VT(-88.911, -68.808, 158.782)
  1380. local ChainLink = IT("Beam",Torso)
  1381. ChainLink.Texture = "rbxassetid://73042633"
  1382. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1383. ChainLink.TextureSpeed = 1
  1384. ChainLink.FaceCamera = true
  1385. ChainLink.Width0 = 1
  1386. ChainLink.Width1 = 1
  1387. ChainLink.TextureLength = 3
  1388. ChainLink.Attachment0 = A
  1389. ChainLink.Attachment1 = B
  1390. ChainLink.CurveSize0 = 1.3
  1391. ChainLink.CurveSize1 = 1.3
  1392. ChainLink.FaceCamera = true
  1393. ChainLink.Transparency = NumberSequence.new(0)
  1394. local ChainLink = IT("Beam",Torso)
  1395. ChainLink.Texture = "rbxassetid://73042633"
  1396. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  1397. ChainLink.TextureSpeed = 1
  1398. ChainLink.FaceCamera = true
  1399. ChainLink.Width0 = 1
  1400. ChainLink.Width1 = 1
  1401. ChainLink.TextureLength = 3
  1402. ChainLink.Attachment0 = B
  1403. ChainLink.Attachment1 = A
  1404. ChainLink.CurveSize0 = 1.3
  1405. ChainLink.CurveSize1 = 1.3
  1406. ChainLink.FaceCamera = true
  1407. ChainLink.Transparency = NumberSequence.new(0)
  1408.  
  1409. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1410. function ParticleEmitter(Table)
  1411. local PRTCL = Particle:Clone()
  1412. local Speed = Table.Speed or 5
  1413. local Drag = Table.Drag or 0
  1414. local Size1 = Table.Size1 or 1
  1415. local Size2 = Table.Size2 or 5
  1416. local Lifetime1 = Table.Lifetime1 or 1
  1417. local Lifetime2 = Table.Lifetime2 or 1.5
  1418. local Parent = Table.Parent or Torso
  1419. local Emit = Table.Emit or 100
  1420. local Offset = Table.Offset or 360
  1421. local Acel = Table.Acel or VT(0,0,0)
  1422. local Enabled = Table.Enabled or false
  1423. PRTCL.Parent = Parent
  1424. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1425. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1426. PRTCL.Speed = NumberRange.new(Speed)
  1427. PRTCL.VelocitySpread = Offset
  1428. PRTCL.Drag = Drag
  1429. PRTCL.Acceleration = Acel
  1430. if Enabled == false then
  1431. PRTCL:Emit(Emit)
  1432. Debris:AddItem(PRTCL,Lifetime2)
  1433. else
  1434. PRTCL.Enabled = true
  1435. end
  1436. return PRTCL
  1437. end
  1438.  
  1439. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1440. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1441. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1442. MakeForm(Part,"Wedge")
  1443. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1445. MakeForm(Part,"Wedge")
  1446. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1448. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1450. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1452. MakeForm(Part,"Cyl")
  1453. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1454. for i = 1, 8 do
  1455. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1456. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1457. end
  1458. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1459. MakeForm(Part,"Cyl")
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1462. MakeForm(Part,"Ball")
  1463. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1464. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1465. MakeForm(Part,"Wedge")
  1466. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1467. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1468. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1469. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1470. MakeForm(Part,"Cyl")
  1471. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1472. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1473. MakeForm(Part,"Cyl")
  1474. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1475. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1476. MakeForm(Part,"Cyl")
  1477. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1478. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1479. MakeForm(Part,"Wedge")
  1480. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1481. local LASTPART = Handle
  1482. for i = 1, 10 do
  1483. if LASTPART == Handle then
  1484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1485. LASTPART = Part
  1486. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1487. else
  1488. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1489. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1490. LASTPART = Part
  1491. end
  1492. end
  1493.  
  1494. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1495. MakeForm(Barrel,"Cyl")
  1496. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1497. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1498. MakeForm(Part,"Cyl")
  1499. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1500. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1501. MakeForm(Part,"Wedge")
  1502. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1503. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1504. MakeForm(Hole,"Cyl")
  1505. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1506. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1507. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1508. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1509. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1510. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1511. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1512. coroutine.resume(coroutine.create(function()
  1513. while wait() do
  1514. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1515. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1516. end
  1517. end))
  1518.  
  1519. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1520. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1521. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1522.  
  1523. for _, c in pairs(Weapon:GetDescendants()) do
  1524. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1525. c.Material = "Glass"
  1526. c.Color = C3(0,0,0)
  1527. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1528. c.Color = C3(0,0.2,0)
  1529. c.Material = "Neon"
  1530. end
  1531. end
  1532.  
  1533. Weapon.Parent = Character
  1534. for _, c in pairs(Weapon:GetChildren()) do
  1535. if c.ClassName == "Part" then
  1536. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1537. end
  1538. end
  1539.  
  1540. local SKILLTEXTCOLOR = C3(0,0.2,0)
  1541. local SKILLFONT = "Antique"
  1542. local SKILLTEXTSIZE = 7
  1543.  
  1544. Humanoid.Died:connect(function()
  1545. ATTACK = true
  1546. end)
  1547.  
  1548. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1549. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1550. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1551. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1552. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1553. ]]
  1554. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1555. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1556. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1557. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1558. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1559. ]]
  1560. function printbye(Name)
  1561. local MESSAGES = {"You made the wrong choice, ","Your existance is an insult, ","You need to DIE DIE DIE, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1562. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1563. end
  1564.  
  1565. workspace.ChildAdded:connect(function(instance)
  1566. for BANISH = 1, #TOBANISH do
  1567. if TOBANISH[BANISH] ~= nil then
  1568. if instance.Name == TOBANISH[BANISH] then
  1569. coroutine.resume(coroutine.create(function()
  1570. printbye(instance.Name)
  1571. instance:ClearAllChildren()
  1572. Debris:AddItem(instance,0.0005)
  1573. end))
  1574. end
  1575. end
  1576. end
  1577. end)
  1578.  
  1579. --//=================================\\
  1580. --|| DAMAGING
  1581. --\\=================================//
  1582.  
  1583. function Banish(Foe)
  1584. if Foe then
  1585. coroutine.resume(coroutine.create(function()
  1586. --if game.Players:FindFirstChild(Foe.Name) then
  1587. table.insert(TOBANISH,Foe.Name)
  1588. printbye(Foe.Name)
  1589. --end
  1590. Foe.Archivable = true
  1591. local CLONE = Foe:Clone()
  1592. Foe:Destroy()
  1593. CLONE.Parent = Effects
  1594. CLONE:BreakJoints()
  1595. local MATERIALS = {"Glass","Neon"}
  1596. for _, c in pairs(CLONE:GetDescendants()) do
  1597. if c:IsA("BasePart") then
  1598. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1599. CreateSound(340722848, c, 10, 1, false)
  1600. end
  1601. c.Anchored = true
  1602. c.Transparency = c.Transparency + 0.2
  1603. c.Material = MATERIALS[MRANDOM(1,2)]
  1604. c.Color = C3(0,0.2,0)
  1605. if c.ClassName == "MeshPart" then
  1606. c.TextureID = ""
  1607. end
  1608. if c:FindFirstChildOfClass("SpecialMesh") then
  1609. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1610. end
  1611. if c:FindFirstChildOfClass("Decal") then
  1612. c:FindFirstChildOfClass("Decal"):remove()
  1613. end
  1614. c.Name = "Banished"
  1615. c.CanCollide = false
  1616. else
  1617. c:remove()
  1618. end
  1619. end
  1620. local A = false
  1621. for i = 1, 35 do
  1622. if A == false then
  1623. A = true
  1624. elseif A == true then
  1625. A = false
  1626. end
  1627. for _, c in pairs(CLONE:GetDescendants()) do
  1628. if c:IsA("BasePart") then
  1629. c.Anchored = true
  1630. c.Material = MATERIALS[MRANDOM(1,2)]
  1631. c.Transparency = c.Transparency + 0.8/35
  1632. if A == false then
  1633. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1634. elseif A == true then
  1635. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1636. end
  1637. end
  1638. end
  1639. Swait()
  1640. end
  1641. CLONE:remove()
  1642. end))
  1643. end
  1644. end
  1645.  
  1646. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1647. local CHILDREN = workspace:GetDescendants()
  1648. for index, CHILD in pairs(CHILDREN) do
  1649. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1650. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1651. if HUM then
  1652. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1653. if TORSO then
  1654. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1655. if ISBANISH == true then
  1656. Banish(CHILD)
  1657. else
  1658. if ISBANISH == "Gravity" then
  1659. HUM.PlatformStand = true
  1660. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1661. local grav = Instance.new("BodyPosition",TORSO)
  1662. grav.D = 15
  1663. grav.P = 20000
  1664. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1665. grav.position = TORSO.Position
  1666. grav.Name = "V3BanishForce"..Player.Name
  1667. else
  1668. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1669. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1670. end
  1671. else
  1672. HUM.PlatformStand = false
  1673. end
  1674. end
  1675. elseif ISBANISH == "Gravity" then
  1676. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1677. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1678. HUM.PlatformStand = false
  1679. end
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685. end
  1686.  
  1687. local EyeSizes={
  1688. NumberSequenceKeypoint.new(0,1,0),
  1689. NumberSequenceKeypoint.new(1,0,0)
  1690. }
  1691. local EyeTrans={
  1692. NumberSequenceKeypoint.new(0,0.8,0),
  1693. NumberSequenceKeypoint.new(1,1,0)
  1694. }
  1695. local PE=Instance.new("ParticleEmitter",nil)
  1696. PE.LightEmission=.8
  1697. PE.Color = ColorSequence.new(BRICKC("Dark green").Color)
  1698. PE.Size=NumberSequence.new(EyeSizes)
  1699. PE.Transparency=NumberSequence.new(EyeTrans)
  1700. PE.Lifetime=NumberRange.new(0.35,1.5)
  1701. PE.Rotation=NumberRange.new(0,360)
  1702. PE.Rate=999
  1703. PE.VelocitySpread = 10000
  1704. PE.Acceleration = Vector3.new(0,0,0)
  1705. PE.Drag = 5
  1706. PE.Speed = NumberRange.new(0,0,0)
  1707. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1708. PE.ZOffset = -0
  1709. PE.Name = "PE"
  1710. PE.Enabled = false
  1711.  
  1712. function particles(art)
  1713. local PARTICLES = PE:Clone()
  1714. PARTICLES.Parent = art
  1715. end
  1716.  
  1717. function ManualDamage(Humanoid,Damage,TorsoPart)
  1718. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1719. defence.Name = ("HitBy"..Player.Name)
  1720. game:GetService("Debris"):AddItem(defence, 0.001)
  1721. Damage = Damage * DAMAGEMULTIPLIER
  1722. if Humanoid.Health ~= 0 then
  1723. local CritChance = MRANDOM(1,100)
  1724. if Damage > Humanoid.Health then
  1725. Damage = math.ceil(Humanoid.Health)
  1726. if Damage == 0 then
  1727. Damage = 0.1
  1728. end
  1729. end
  1730. Humanoid.Health = Humanoid.Health - Damage
  1731. end
  1732. end
  1733.  
  1734. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1735. local CHILDREN = workspace:GetDescendants()
  1736. for index, CHILD in pairs(CHILDREN) do
  1737. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1738. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1739. if HUM then
  1740. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1741. if TORSO then
  1742. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1743. if INSTAKILL == true then
  1744. CHILD:BreakJoints()
  1745. else
  1746. local DMG = MRANDOM(MINDMG,MAXDMG)
  1747. ManualDamage(HUM,DMG,TORSO)
  1748. end
  1749. if FLING > 0 then
  1750. for _, c in pairs(CHILD:GetChildren()) do
  1751. if c:IsA("BasePart") then
  1752. local bv = Instance.new("BodyVelocity")
  1753. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1754. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1755. bv.Parent = c
  1756. Debris:AddItem(bv,0.05)
  1757. end
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. end
  1764. end
  1765. end
  1766.  
  1767. function KillChildren(v)
  1768. v:BreakJoints()
  1769. for _, c in pairs(v:GetChildren()) do
  1770. if c:IsA("BasePart") then
  1771. if c.Transparency < 1 then
  1772. if c:FindFirstChildOfClass("Decal") then
  1773. c:FindFirstChildOfClass("Decal"):remove()
  1774. end
  1775. particles(c)
  1776. c.PE.Enabled = true
  1777. c.Parent = Effects
  1778. c.CanCollide = false
  1779. c.Material = "Neon"
  1780. c.Color = C3(1,0,0)
  1781. c.Transparency = 1
  1782. local grav = Instance.new("BodyPosition",c)
  1783. grav.P = 20000
  1784. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1785. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1786. grav.Name = "GravityForce"
  1787. coroutine.resume(coroutine.create(function()
  1788. for i = 1, 20 do
  1789. Swait()
  1790. c.Transparency = c.Transparency + 1/20
  1791. end
  1792. c.PE.Enabled = false
  1793. Debris:AddItem(c,2)
  1794. end))
  1795. end
  1796. end
  1797. end
  1798. end
  1799.  
  1800. function SmiteAoE(POSITION,RANGE)
  1801. local CHILDREN = workspace:GetDescendants()
  1802. for index, CHILD in pairs(CHILDREN) do
  1803. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1804. local LISTED = false
  1805. for LIST = 1, #WHITELIST do
  1806. if WHITELIST[LIST] ~= nil then
  1807. if CHILD.Name == WHITELIST[LIST] then
  1808. LISTED = true
  1809. end
  1810. end
  1811. end
  1812. if LISTED == false then
  1813. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1814. if HUM then
  1815. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1816. if TORSO then
  1817. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1818. KillChildren(CHILD)
  1819. end
  1820. end
  1821. end
  1822. end
  1823. end
  1824. end
  1825. end
  1826.  
  1827. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1828. if hit.Parent == nil then
  1829. return
  1830. end
  1831. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1832. for _, v in pairs(hit.Parent:children()) do
  1833. if v:IsA("Humanoid") then
  1834. h = v
  1835. end
  1836. end
  1837. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1838. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1839. return
  1840. end
  1841. local c = Create("ObjectValue")({
  1842. Name = "creator",
  1843. Value = game:GetService("Players")MasterPiece9876,
  1844. Parent = h
  1845. })
  1846. game:GetService("Debris"):AddItem(c, 0.5)
  1847. if HitSound ~= nil and HitPitch ~= nil then
  1848. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1849. end
  1850. local Damage = math.random(minim, maxim)
  1851. local blocked = false
  1852. local block = hit.Parent:findFirstChild("Block")
  1853. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1854. blocked = true
  1855. block.Value = block.Value - 1
  1856. print(block.Value)
  1857. end
  1858. if blocked == false then
  1859. HitHealth = h.Health
  1860. h.MaxHealth = 100
  1861. h.Health = h.Health - Damage
  1862. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1863. print("gained kill")
  1864. end
  1865. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1866. else
  1867. h.Health = h.Health - Damage / 2
  1868. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1869. end
  1870. if Type == "Knockdown" then
  1871. local hum = hit.Parent.Humanoid
  1872. hum.PlatformStand = true
  1873. coroutine.resume(coroutine.create(function(HHumanoid)
  1874. Swait(1)
  1875. HHumanoid.PlatformStand = false
  1876. end), hum)
  1877. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1878. local bodvol = Create("BodyVelocity")({
  1879. velocity = angle * knockback,
  1880. P = 5000,
  1881. maxForce = Vector3.new(8000, 8000, 8000),
  1882. Parent = hit
  1883. })
  1884. local rl = Create("BodyAngularVelocity")({
  1885. P = 3000,
  1886. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1887. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1888. Parent = hit
  1889. })
  1890. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1891. game:GetService("Debris"):AddItem(rl, 0.5)
  1892. elseif Type == "Normal" then
  1893. local vp = Create("BodyVelocity")({
  1894. P = 500,
  1895. maxForce = Vector3.new(math.huge, 0, math.huge),
  1896. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1897. })
  1898. if knockback > 0 then
  1899. vp.Parent = hit.Parent.Head
  1900. end
  1901. game:GetService("Debris"):AddItem(vp, 0.5)
  1902. elseif Type == "Up" then
  1903. local bodyVelocity = Create("BodyVelocity")({
  1904. velocity = Vector3.new(0, 20, 0),
  1905. P = 5000,
  1906. maxForce = Vector3.new(8000, 8000, 8000),
  1907. Parent = hit
  1908. })
  1909. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1910. local bodyVelocity = Create("BodyVelocity")({
  1911. velocity = Vector3.new(0, 20, 0),
  1912. P = 5000,
  1913. maxForce = Vector3.new(8000, 8000, 8000),
  1914. Parent = hit
  1915. })
  1916. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1917. elseif Type == "Leech" then
  1918. local hum = hit.Parent.Humanoid
  1919. if hum ~= nil then
  1920. for i = 0, 2 do
  1921. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1922. end
  1923. Humanoid.Health = Humanoid.Health + 10
  1924. end
  1925. elseif Type == "UpKnock" then
  1926. local hum = hit.Parent.Humanoid
  1927. hum.PlatformStand = true
  1928. if hum ~= nil then
  1929. hitr = true
  1930. end
  1931. coroutine.resume(coroutine.create(function(HHumanoid)
  1932. Swait(5)
  1933. HHumanoid.PlatformStand = false
  1934. hitr = false
  1935. end), hum)
  1936. local bodyVelocity = Create("BodyVelocity")({
  1937. velocity = Vector3.new(0, 20, 0),
  1938. P = 5000,
  1939. maxForce = Vector3.new(8000, 8000, 8000),
  1940. Parent = hit
  1941. })
  1942. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1943. local bodyVelocity = Create("BodyVelocity")({
  1944. velocity = Vector3.new(0, 20, 0),
  1945. P = 5000,
  1946. maxForce = Vector3.new(8000, 8000, 8000),
  1947. Parent = hit
  1948. })
  1949. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1950. elseif Type == "Snare" then
  1951. local bp = Create("BodyPosition")({
  1952. P = 2000,
  1953. D = 100,
  1954. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1955. position = hit.Parent.Torso.Position,
  1956. Parent = hit.Parent.Torso
  1957. })
  1958. game:GetService("Debris"):AddItem(bp, 1)
  1959. elseif Type == "Slashnare" then
  1960. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1961. for i = 1, math.random(4, 5) do
  1962. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1963. end
  1964. local bp = Create("BodyPosition")({
  1965. P = 2000,
  1966. D = 100,
  1967. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1968. position = hit.Parent.Torso.Position,
  1969. Parent = hit.Parent.Torso
  1970. })
  1971. game:GetService("Debris"):AddItem(bp, 1)
  1972. elseif Type == "Spike" then
  1973. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1974. local bp = Create("BodyPosition")({
  1975. P = 2000,
  1976. D = 100,
  1977. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1978. position = hit.Parent.Torso.Position,
  1979. Parent = hit.Parent.Torso
  1980. })
  1981. game:GetService("Debris"):AddItem(bp, 1)
  1982. elseif Type == "Freeze" then
  1983. local BodPos = Create("BodyPosition")({
  1984. P = 50000,
  1985. D = 1000,
  1986. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1987. position = hit.Parent.Torso.Position,
  1988. Parent = hit.Parent.Torso
  1989. })
  1990. local BodGy = Create("BodyGyro")({
  1991. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1992. P = 20000,
  1993. Parent = hit.Parent.Torso,
  1994. cframe = hit.Parent.Torso.CFrame
  1995. })
  1996. hit.Parent.Torso.Anchored = true
  1997. coroutine.resume(coroutine.create(function(Part)
  1998. Swait(1.5)
  1999. Part.Anchored = false
  2000. end), hit.Parent.Torso)
  2001. game:GetService("Debris"):AddItem(BodPos, 3)
  2002. game:GetService("Debris"):AddItem(BodGy, 3)
  2003. end
  2004. local debounce = Create("BoolValue")({
  2005. Name = "DebounceHit",
  2006. Parent = hit.Parent,
  2007. Value = true
  2008. })
  2009. game:GetService("Debris"):AddItem(debounce, Delay)
  2010. c = Instance.new("ObjectValue")
  2011. c.Name = "creator"
  2012. c.Value = Player
  2013. c.Parent = h
  2014. game:GetService("Debris"):AddItem(c, 0.5)
  2015. end
  2016. end
  2017. function ShowDamage(Pos, Text, Time, Color)
  2018. local Rate = 0.03333333333333333
  2019. local Pos = Pos or Vector3.new(0, 0, 0)
  2020. local Text = Text or ""
  2021. local Time = Time or 2
  2022. local Color = Color or Color3.new(1, 0, 1)
  2023. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  2024. EffectPart.Anchored = true
  2025. local BillboardGui = Create("BillboardGui")({
  2026. Size = UDim2.new(3, 0, 3, 0),
  2027. Adornee = EffectPart,
  2028. Parent = EffectPart
  2029. })
  2030. local TextLabel = Create("TextLabel")({
  2031. BackgroundTransparency = 1,
  2032. Size = UDim2.new(1, 0, 1, 0),
  2033. Text = Text,
  2034. TextColor3 = Color,
  2035. TextScaled = true,
  2036. Font = Enum.Font.ArialBold,
  2037. Parent = BillboardGui
  2038. })
  2039. game.Debris:AddItem(EffectPart, Time + 0.1)
  2040. EffectPart.Parent = game:GetService("Workspace")
  2041. delay(0, function()
  2042. local Frames = Time / Rate
  2043. for Frame = 1, Frames do
  2044. wait(Rate)
  2045. local Percent = Frame / Frames
  2046. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  2047. TextLabel.TextTransparency = Percent
  2048. end
  2049. if EffectPart and EffectPart.Parent then
  2050. EffectPart:Destroy()
  2051. end
  2052. end)
  2053. end
  2054. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  2055. for _, c in pairs(workspace:children()) do
  2056. local hum = c:findFirstChildOfClass("Humanoid")
  2057. if hum ~= nil then
  2058. local head = c:findFirstChild("Head")
  2059. if head ~= nil then
  2060. local targ = head.Position - Part.Position
  2061. local mag = targ.magnitude
  2062. if magni >= mag and c.Name ~= Player.Name then
  2063. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  2064. end
  2065. end
  2066. end
  2067. end
  2068. end
  2069.  
  2070. function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3)
  2071. local type = type
  2072. local rng = Instance.new("Part", char)
  2073. rng.Anchored = true
  2074. rng.BrickColor = color
  2075. rng.Color = color3
  2076. rng.CanCollide = false
  2077. rng.FormFactor = 3
  2078. rng.Name = "Ring"
  2079. rng.Material = "Neon"
  2080. rng.Size = Vector3.new(1, 1, 1)
  2081. rng.Transparency = 0
  2082. rng.TopSurface = 0
  2083. rng.BottomSurface = 0
  2084. rng.CFrame = pos
  2085. local rngm = Instance.new("SpecialMesh", rng)
  2086. rngm.MeshType = "Brick"
  2087. rngm.Scale = scale
  2088. local scaler2 = 1
  2089. local scaler2b = 1
  2090. local scaler2c = 1
  2091. if type == "Add" then
  2092. scaler2 = 1*value
  2093. scaler2b = 1*value2
  2094. scaler2c = 1*value3
  2095. elseif type == "Divide" then
  2096. scaler2 = 1/value
  2097. scaler2b = 1/value2
  2098. scaler2c = 1/value3
  2099. end
  2100. coroutine.resume(coroutine.create(function()
  2101. for i = 0,10/bonuspeed,0.1 do
  2102. swait()
  2103. if type == "Add" then
  2104. scaler2 = scaler2 - 0.01*value/bonuspeed
  2105. scaler2b = scaler2b - 0.01*value/bonuspeed
  2106. scaler2c = scaler2c - 0.01*value/bonuspeed
  2107. elseif type == "Divide" then
  2108. scaler2 = scaler2 - 0.01/value*bonuspeed
  2109. scaler2b = scaler2b - 0.01/value*bonuspeed
  2110. scaler2c = scaler2c - 0.01/value*bonuspeed
  2111. end
  2112. rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2113. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2114. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed)
  2115. end
  2116. rng:Destroy()
  2117. end))
  2118. end
  2119.  
  2120. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  2121. PLAYMAINANIM = false
  2122. if WhichPose == "Cast1" then
  2123. for i=0, Time, 0.1 / Animation_Speed do
  2124. Swait()
  2125. if Magic == true then
  2126. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2127. end
  2128. if Gyro ~= nil and Gyro ~= false then
  2129. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2130. end
  2131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  2132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  2133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2137. end
  2138. elseif WhichPose == "Cast2" then
  2139. for i=0, Time, 0.1 / Animation_Speed do
  2140. Swait()
  2141. if Magic == true then
  2142. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2143. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2144. end
  2145. if Gyro ~= nil and Gyro ~= false then
  2146. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2147. end
  2148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2149. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2150. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2151. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2152. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2153. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2154. end
  2155. elseif WhichPose == "RightArmUp" then
  2156. for i=0, Time, 0.1 / Animation_Speed do
  2157. Swait()
  2158. if Magic == true then
  2159. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2160. end
  2161. if Gyro ~= nil and Gyro ~= false then
  2162. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2163. end
  2164. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  2165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2170. end
  2171. elseif WhichPose == "Taunt" then
  2172. for i=0, Time, 0.1 / Animation_Speed do
  2173. Swait()
  2174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2180. end
  2181. HATWELD.Part0 = RightArm
  2182. HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
  2183. CreateSound(221057812,Torso,10,1,false)
  2184. for i=0, Time*2, 0.1 / Animation_Speed do
  2185. Swait()
  2186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  2188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2192. end
  2193. for i=0, Time, 0.1 / Animation_Speed do
  2194. Swait()
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2201. HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
  2202. end
  2203. HATWELD.Part0 = Head
  2204. HATWELD.C0 = CF(0,0.35,0)
  2205. elseif WhichPose == "Prepare key" then
  2206. for i=0, Time, 0.1 / Animation_Speed do
  2207. Swait()
  2208. if Gyro ~= nil and Gyro ~= false then
  2209. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2210. end
  2211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  2212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  2213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2217. end
  2218. elseif WhichPose == "Turn key" then
  2219. for i=0, Time, 0.1 / Animation_Speed do
  2220. Swait()
  2221. if Gyro ~= nil and Gyro ~= false then
  2222. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  2223. end
  2224. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  2225. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  2226. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  2227. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  2228. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  2229. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  2230. end
  2231. end
  2232. PLAYMAINANIM = true
  2233. end
  2234.  
  2235. function ApplyAoE(POSITION,RANGE,FLING,BURN)
  2236. local CHILDREN = workspace:GetDescendants()
  2237. for index, CHILD in pairs(CHILDREN) do
  2238. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2239. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2240. if HUM then
  2241. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2242. if TORSO then
  2243. if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
  2244. CHILD:BreakJoints()
  2245. if FLING ~= 0 then
  2246. for _, c in pairs(CHILD:GetChildren()) do
  2247. if c:IsA("BasePart") and c.Transparency == 0 then
  2248. if BURN == true then
  2249. Fire(c)
  2250. end
  2251. local bv = Instance.new("BodyVelocity")
  2252. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2253. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2254. bv.Parent = c
  2255. Debris:AddItem(bv,0.05)
  2256. end
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end
  2263. end
  2264. end
  2265.  
  2266. function recurse(root,callback,i)
  2267. i= i or 0
  2268. for _,v in pairs(root:GetChildren()) do
  2269. i = i + 1
  2270. callback(i,v)
  2271.  
  2272. if #v:GetChildren() > 0 then
  2273. i = recurse(v,callback,i)
  2274. end
  2275. end
  2276.  
  2277. return i
  2278. end
  2279.  
  2280. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2281. attachmentName = attachmentName.."RigAttachment"
  2282. local constraint = Instance.new(className.."Constraint")
  2283. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2284. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2285. constraint.Name = "RagdollConstraint"..part1.Name
  2286.  
  2287. for _,propertyData in next,properties or {} do
  2288. constraint[propertyData[1]] = propertyData[2]
  2289. end
  2290.  
  2291. constraint.Parent = character
  2292. end
  2293.  
  2294. function getAttachment0(character, attachmentName)
  2295. for _,child in next,character:GetChildren() do
  2296. local attachment = child:FindFirstChild(attachmentName)
  2297. if attachment then
  2298. return attachment
  2299. end
  2300. end
  2301. end
  2302.  
  2303. function ArtificialHitbox(Part)
  2304. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2305. HITBOX.CanCollide = true
  2306. HITBOX.CFrame = Part.CFrame
  2307. weldBetween(Part,HITBOX)
  2308. end
  2309.  
  2310. function R15Ragdoll(character,KeepArms)
  2311. character:BreakJoints()
  2312. coroutine.resume(coroutine.create(function()
  2313. recurse(character, function(_,v)
  2314. if v:IsA("Attachment") then
  2315. v.Axis = Vector3.new(0, 1, 0)
  2316. v.SecondaryAxis = Vector3.new(0, 0, 1)
  2317. v.Rotation = Vector3.new(0, 0, 0)
  2318. end
  2319. end)
  2320. for _,child in next,character:GetChildren() do
  2321. if child:IsA("Accoutrement") then
  2322. for _,part in next,child:GetChildren() do
  2323. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2324. local attachment1 = part:FindFirstChildOfClass("Attachment")
  2325. local attachment0 = getAttachment0(character,attachment1.Name)
  2326. if attachment0 and attachment1 then
  2327. local constraint = Instance.new("HingeConstraint")
  2328. constraint.Attachment0 = attachment0
  2329. constraint.Attachment1 = attachment1
  2330. constraint.LimitsEnabled = true
  2331. constraint.UpperAngle = 0
  2332. constraint.LowerAngle = 0
  2333. constraint.Parent = character
  2334. end
  2335. ArtificialHitbox(part)
  2336. elseif part.Name == "HumanoidRootPart" then
  2337. part:remove()
  2338. end
  2339. end
  2340. end
  2341. end
  2342.  
  2343. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2344. {"LimitsEnabled",true};
  2345. {"UpperAngle",5};
  2346. })
  2347. if character:FindFirstChild("Head") then
  2348. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2349. {"LimitsEnabled",true};
  2350. {"UpperAngle",15};
  2351. })
  2352. end
  2353.  
  2354. local handProperties = {
  2355. {"LimitsEnabled", true};
  2356. {"UpperAngle",0};
  2357. {"LowerAngle",0};
  2358. }
  2359. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2360. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2361.  
  2362. local shinProperties = {
  2363. {"LimitsEnabled", true};
  2364. {"UpperAngle", 0};
  2365. {"LowerAngle", -75};
  2366. }
  2367. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2368. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2369.  
  2370. local footProperties = {
  2371. {"LimitsEnabled", true};
  2372. {"UpperAngle", 15};
  2373. {"LowerAngle", -45};
  2374. }
  2375. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2376. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2377. if KeepArms == true then
  2378. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2379. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2380. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2381. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2382. end
  2383. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2384. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2385. Debris:AddItem(character,5)
  2386. end))
  2387. end
  2388.  
  2389. function Ragdoll(Character2,CharTorso,KeepArms)
  2390. coroutine.resume(coroutine.create(function()
  2391. Character2:BreakJoints()
  2392. local hum = Character2:findFirstChild("Humanoid")
  2393. hum:remove()
  2394. local function Scan(ch)
  2395. local e
  2396. for e = 1,#ch do
  2397. Scan(ch[e]:GetChildren())
  2398. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2399. ch[e]:remove()
  2400. end
  2401. end
  2402. end
  2403. local NEWHUM = IT("Humanoid")
  2404. NEWHUM.Name = "Corpse"
  2405. NEWHUM.Health = 0
  2406. NEWHUM.MaxHealth = 0
  2407. NEWHUM.PlatformStand = true
  2408. NEWHUM.Parent = Character2
  2409. NEWHUM.DisplayDistanceType = "None"
  2410.  
  2411. local ch = Character2:GetChildren()
  2412. local i
  2413. for i = 1,#ch do
  2414. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2415. ch[i]:remove()
  2416. end
  2417. end
  2418.  
  2419. local Torso2 = Character2.Torso
  2420. local movevector = Vector3.new()
  2421.  
  2422. if Torso2 then
  2423. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2424. local Head = Character2:FindFirstChild("Head")
  2425. if Head then
  2426. local Neck = Instance.new("Weld")
  2427. Neck.Name = "Neck"
  2428. Neck.Part0 = Torso2
  2429. Neck.Part1 = Head
  2430. Neck.C0 = CFrame.new(0, 1.5, 0)
  2431. Neck.C1 = CFrame.new()
  2432. Neck.Parent = Torso2
  2433.  
  2434. end
  2435. local Limb = Character2:FindFirstChild("Right Arm")
  2436. if Limb and KeepArms == true then
  2437.  
  2438. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2439. local Joint = Instance.new("Glue")
  2440. Joint.Name = "RightShoulder"
  2441. Joint.Part0 = Torso2
  2442. Joint.Part1 = Limb
  2443. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2444. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2445. Joint.Parent = Torso2
  2446.  
  2447. local B = Instance.new("Part")
  2448. B.TopSurface = 0
  2449. B.BottomSurface = 0
  2450. B.formFactor = "Symmetric"
  2451. B.Size = Vector3.new(1, 1, 1)
  2452. B.Transparency = 1
  2453. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2454. B.Parent = Character2
  2455. local W = Instance.new("Weld")
  2456. W.Part0 = Limb
  2457. W.Part1 = B
  2458. W.C0 = CFrame.new(0, -0.5, 0)
  2459. W.Parent = Limb
  2460.  
  2461. end
  2462. local Limb = Character2:FindFirstChild("Left Arm")
  2463. if Limb and KeepArms == true then
  2464.  
  2465. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2466. local Joint = Instance.new("Glue")
  2467. Joint.Name = "LeftShoulder"
  2468. Joint.Part0 = Torso2
  2469. Joint.Part1 = Limb
  2470. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2471. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2472. Joint.Parent = Torso2
  2473.  
  2474. local B = Instance.new("Part")
  2475. B.TopSurface = 0
  2476. B.BottomSurface = 0
  2477. B.formFactor = "Symmetric"
  2478. B.Size = Vector3.new(1, 1, 1)
  2479. B.Transparency = 1
  2480. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2481. B.Parent = Character2
  2482. local W = Instance.new("Weld")
  2483. W.Part0 = Limb
  2484. W.Part1 = B
  2485. W.C0 = CFrame.new(0, -0.5, 0)
  2486. W.Parent = Limb
  2487.  
  2488. end
  2489. local Limb = Character2:FindFirstChild("Right Leg")
  2490. if Limb then
  2491.  
  2492. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2493. local Joint = Instance.new("Glue")
  2494. Joint.Name = "RightHip"
  2495. Joint.Part0 = Torso2
  2496. Joint.Part1 = Limb
  2497. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2498. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2499. Joint.Parent = Torso2
  2500.  
  2501. local B = Instance.new("Part")
  2502. B.TopSurface = 0
  2503. B.BottomSurface = 0
  2504. B.formFactor = "Symmetric"
  2505. B.Size = Vector3.new(1, 1, 1)
  2506. B.Transparency = 1
  2507. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2508. B.Parent = Character2
  2509. local W = Instance.new("Weld")
  2510. W.Part0 = Limb
  2511. W.Part1 = B
  2512. W.C0 = CFrame.new(0, -0.5, 0)
  2513. W.Parent = Limb
  2514.  
  2515. end
  2516. local Limb = Character2:FindFirstChild("Left Leg")
  2517. if Limb then
  2518.  
  2519. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2520. local Joint = Instance.new("Glue")
  2521. Joint.Name = "LeftHip"
  2522. Joint.Part0 = Torso2
  2523. Joint.Part1 = Limb
  2524. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2525. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2526. Joint.Parent = Torso2
  2527.  
  2528. local B = Instance.new("Part")
  2529. B.TopSurface = 0
  2530. B.BottomSurface = 0
  2531. B.formFactor = "Symmetric"
  2532. B.Size = Vector3.new(1, 1, 1)
  2533. B.Transparency = 1
  2534. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2535. B.Parent = Character2
  2536. local W = Instance.new("Weld")
  2537. W.Part0 = Limb
  2538. W.Part1 = B
  2539. W.C0 = CFrame.new(0, -0.5, 0)
  2540. W.Parent = Limb
  2541.  
  2542. end
  2543. --[
  2544. local Bar = Instance.new("Part")
  2545. Bar.TopSurface = 0
  2546. Bar.BottomSurface = 0
  2547. Bar.formFactor = "Symmetric"
  2548. Bar.Size = Vector3.new(1, 1, 1)
  2549. Bar.Transparency = 1
  2550. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2551. Bar.Parent = Character2
  2552. local Weld = Instance.new("Weld")
  2553. Weld.Part0 = Torso2
  2554. Weld.Part1 = Bar
  2555. Weld.C0 = CFrame.new(0, 0.5, 0)
  2556. Weld.Parent = Torso2
  2557. --]]
  2558. end
  2559. Character2.Parent = workspace
  2560. Debris:AddItem(Character2,5)
  2561.  
  2562. return Character2,Torso2
  2563. end))
  2564. end
  2565.  
  2566. --//=================================\\
  2567. --|| ATTACK FUNCTIONS AND STUFF
  2568. --\\=================================//
  2569.  
  2570. function LimbRip()
  2571. ATTACK = true
  2572. Rooted = false
  2573. local TARGET = nil
  2574. local ROOT = nil
  2575. local HUMAN = nil
  2576. local DIST = 4
  2577. Speed = 12
  2578. for i=0, 1, 0.1 / Animation_Speed do
  2579. Swait()
  2580. local CHILDREN = workspace:GetDescendants()
  2581. for index, CHILD in pairs(CHILDREN) do
  2582. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2583. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2584. if HUM then
  2585. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2586. if TORSO and HUM.Health > 0 then
  2587. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  2588. DIST = (TORSO.Position - RightArm.Position).Magnitude
  2589. ROOT = TORSO
  2590. HUMAN = HUM
  2591. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2592. end
  2593. end
  2594. end
  2595. end
  2596. end
  2597. if ROOT then
  2598. break
  2599. end
  2600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2603. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2604. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2605. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2606. end
  2607. Speed = 16
  2608. if ROOT then
  2609. CreateSound(305685800,Torso,5,1.3,false)
  2610. Rooted = true
  2611. local GORED = false
  2612. coroutine.resume(coroutine.create(function()
  2613. repeat
  2614. Swait()
  2615. ROOT.Anchored = true
  2616. until GORED == true
  2617. ROOT.Anchored = false
  2618. end))
  2619. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  2620. if TARGET.Name == "Torso" then
  2621. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  2622. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  2623. if RARM and LARM then
  2624. for i=0, 1, 0.1 / Animation_Speed do
  2625. Swait()
  2626. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2629. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2630. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2632. end
  2633. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  2634. if c:IsA("JointInstance") then
  2635. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  2636. c:remove()
  2637. end
  2638. end
  2639. end
  2640. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2641. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2642. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2643. for i=0, 1, 0.1 / Animation_Speed do
  2644. Swait()
  2645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. for i=0, 1, 0.1 / Animation_Speed do
  2653. Swait()
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. end
  2661. for i=0, 0.1, 0.1 / Animation_Speed do
  2662. Swait()
  2663. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2664. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2665. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2666. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2667. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2668. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. end
  2670. GORED = true
  2671. Ragdoll(TARGET.Parent,Torso)
  2672. if ROOT.Name ~= "Torso" then
  2673. ROOT:remove()
  2674. end
  2675. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2676. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2677. local bv = Instance.new("BodyVelocity",TARGET)
  2678. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2679. bv.velocity = TARGET.CFrame.lookVector*75
  2680. Debris:AddItem(bv,0.05)
  2681. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2682. for i=0, 0.5, 0.1 / Animation_Speed do
  2683. Swait()
  2684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2688. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. end
  2691. for i=0, 1, 0.1 / Animation_Speed do
  2692. Swait()
  2693. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2694. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2695. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  2696. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  2697. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. end
  2700. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2701. HITBOX.CFrame = RARM.CFrame
  2702. HITBOX.CanCollide = true
  2703. weldBetween(RARM,HITBOX)
  2704. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  2705. HITBOX.CFrame = LARM.CFrame
  2706. HITBOX.CanCollide = true
  2707. weldBetween(LARM,HITBOX)
  2708. RGRAB:remove()
  2709. LGRAB:remove()
  2710. for i=0, 0.4, 0.1 / Animation_Speed do
  2711. Swait()
  2712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. end
  2719. end
  2720. elseif TARGET.Name == "UpperTorso" then
  2721. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  2722. for i=0, 0.3, 0.1 / Animation_Speed do
  2723. Swait()
  2724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730. end
  2731. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  2732. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  2733. local BLADE = true
  2734. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  2735. coroutine.resume(coroutine.create(function()
  2736. repeat
  2737. Swait()
  2738. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  2739. until BLADE == false
  2740. SAWBLADE:remove()
  2741. end))
  2742. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  2743. for i=0, 1, 0.1 / Animation_Speed do
  2744. Swait()
  2745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2751. end
  2752. for i=0, 3, 0.1 / Animation_Speed do
  2753. Swait()
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2760. end
  2761. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2762. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  2763. for i=0, 1, 0.1 / Animation_Speed do
  2764. Swait()
  2765. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2766. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2767. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2768. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2769. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2771. end
  2772. for i=0, 3, 0.1 / Animation_Speed do
  2773. Swait()
  2774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  2775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. end
  2781. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  2782. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  2783. BLADE = false
  2784. for i=0, 0.5, 0.1 / Animation_Speed do
  2785. Swait()
  2786. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  2787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  2791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2792. end
  2793. for i=0, 0.1, 0.1 / Animation_Speed do
  2794. Swait()
  2795. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2796. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2797. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2798. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2799. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2800. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2801. end
  2802. GORED = true
  2803. TARGET.Parent:BreakJoints()
  2804. R15Ragdoll(TARGET.Parent)
  2805. if ROOT.Name ~= "Torso" then
  2806. ROOT:remove()
  2807. end
  2808. local bv = Instance.new("BodyVelocity",TARGET)
  2809. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2810. bv.velocity = TARGET.CFrame.lookVector*75
  2811. Debris:AddItem(bv,0.05)
  2812. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  2813. for i=0, 0.3, 0.1 / Animation_Speed do
  2814. Swait()
  2815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  2816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  2817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  2820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2821. end
  2822. end
  2823. end
  2824. end
  2825. ATTACK = false
  2826. Rooted = false
  2827. end
  2828.  
  2829. function SHATTER()
  2830. ATTACK = true
  2831. Rooted = true
  2832. Cooldown2 = true
  2833. local MAINRUINCOLOR = BrickColor.new("Dark green")
  2834. for i=0, 0.6, 0.1 / Animation_Speed do
  2835. Swait()
  2836. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2843. end
  2844. CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
  2845. CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
  2846. for i=0, 3, 0.1 / Animation_Speed do
  2847. Swait()
  2848. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2855. end
  2856. for i=0, 0.25, 0.1 / Animation_Speed do
  2857. Swait()
  2858. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(0,0.2)/0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2865. end
  2866. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2867. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2868. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2869. sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2870. CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
  2871. CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
  2872. CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
  2873. Humanoid.CameraOffset = VT(0,0,0)
  2874. for i = 0, 24 do
  2875. slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Dark green"))
  2876. end
  2877. local distam = 0
  2878. coroutine.resume(coroutine.create(function()
  2879. for i = 0, 99 do
  2880. wait()
  2881. distam = distam + 1.5
  2882. local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Dark green"))
  2883. xa.Anchored = true
  2884. xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam))
  2885. game:GetService("Debris"):AddItem(xa, 5)
  2886. coroutine.resume(coroutine.create(function()
  2887. local eff = Instance.new("ParticleEmitter",xa)
  2888. eff.Texture = "rbxassetid://2092248396"
  2889. eff.LightEmission = 1
  2890. eff.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  2891. eff.Rate = 500000
  2892. eff.Lifetime = NumberRange.new(1,3)
  2893. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  2894. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  2895. eff.Speed = NumberRange.new(50,500)
  2896. eff.Drag = 5
  2897. eff.Rotation = NumberRange.new(-500,500)
  2898. eff.VelocitySpread = 9000
  2899. eff.RotSpeed = NumberRange.new(-50,50)
  2900. wait(0.25)
  2901. eff.Enabled = false
  2902. end))
  2903. CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
  2904. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2905. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2906. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2907. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2908. sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
  2909. sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
  2910. SmiteAoE(xa.Position, 30)
  2911. end
  2912. end))
  2913. ATTACK = false
  2914. Rooted = false
  2915. wait(3)
  2916. Cooldown2 = false
  2917. end
  2918.  
  2919. function Shot()
  2920. ATTACK = true
  2921. Rooted = false
  2922. for i=0, 0.1, 0.1 / Animation_Speed do
  2923. Swait()
  2924. turnto(Mouse.Hit.p)
  2925. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2926. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2927. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2928. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2931. end
  2932. repeat
  2933. for i=0, 0.1, 0.1 / Animation_Speed do
  2934. Swait()
  2935. turnto(Mouse.Hit.p)
  2936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2942. end
  2943. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2944. SpawnTrail(Hole.Position,POS)
  2945. if HIT ~= nil then
  2946. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2947. Banish(HIT.Parent)
  2948. end
  2949. end
  2950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2952. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2954. for i=0, 0.1, 0.1 / Animation_Speed do
  2955. Swait()
  2956. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  2957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  2958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2960. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2962. end
  2963. until KEYHOLD == false
  2964. ATTACK = false
  2965. Rooted = false
  2966. end
  2967.  
  2968. function Tuk()
  2969. ATTACK = true
  2970. Rooted = true
  2971. CreateSound("1238240145", Torso, 6, 0.9)
  2972. CreateSound(363808674, Torso, 6, 1, false)
  2973. for i=0, 0.6, 0.1 / Animation_Speed do
  2974. Swait()
  2975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2981. end
  2982. CreateSound(363808674, Torso, 6, 1, false)
  2983. for i=0, 0.6, 0.1 / Animation_Speed do
  2984. Swait()
  2985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2991. end
  2992. CreateSound(363808674, Torso, 6, 1, false)
  2993. for i=0, 0.6, 0.1 / Animation_Speed do
  2994. Swait()
  2995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3001. end
  3002. CreateSound(363808674, Torso, 6, 1, false)
  3003. for i=0, 0.6, 0.1 / Animation_Speed do
  3004. Swait()
  3005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  3007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3011. end
  3012. CreateSound(363808674, Torso, 6, 1, false)
  3013. for i=0, 0.6, 0.1 / Animation_Speed do
  3014. Swait()
  3015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  3017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3021. end
  3022. CreateSound(363808674, Torso, 6, 1, false)
  3023. for i=0, 0.6, 0.1 / Animation_Speed do
  3024. Swait()
  3025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  3027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3031. end
  3032. ATTACK = false
  3033. Rooted = false
  3034. end
  3035.  
  3036. --//=================================\\
  3037. --|| ASSIGN THINGS TO KEYS
  3038. --\\=================================//
  3039.  
  3040. function MouseDown(Mouse)
  3041. if ATTACK == false then
  3042. end
  3043. end
  3044.  
  3045. function MouseUp(Mouse)
  3046. HOLD = false
  3047. end
  3048.  
  3049. function KeyDown(Key)
  3050. KEYHOLD = true
  3051. if Key == "z" and ATTACK == false then
  3052. Shot()
  3053. end
  3054.  
  3055. if Key == "t" and ATTACK == false then
  3056. Tuk()
  3057. end
  3058.  
  3059. if Key == "c" and ATTACK == false then
  3060. LimbRip()
  3061. end
  3062.  
  3063. if Key == "v" and ATTACK == false then
  3064. end
  3065.  
  3066. if Key == "x" and ATTACK == false then
  3067. SHATTER()
  3068. end
  3069. end
  3070.  
  3071. function KeyUp(Key)
  3072. KEYHOLD = false
  3073. end
  3074.  
  3075. Mouse.Button1Down:connect(function(NEWKEY)
  3076. MouseDown(NEWKEY)
  3077. end)
  3078. Mouse.Button1Up:connect(function(NEWKEY)
  3079. MouseUp(NEWKEY)
  3080. end)
  3081. Mouse.KeyDown:connect(function(NEWKEY)
  3082. KeyDown(NEWKEY)
  3083. end)
  3084. Mouse.KeyUp:connect(function(NEWKEY)
  3085. KeyUp(NEWKEY)
  3086. end)
  3087.  
  3088. --//=================================\\
  3089. --\\=================================//
  3090.  
  3091.  
  3092. function unanchor()
  3093. if UNANCHOR == true then
  3094. g = Character:GetChildren()
  3095. for i = 1, #g do
  3096. if g[i].ClassName == "Part" then
  3097. g[i].Anchored = false
  3098. end
  3099. end
  3100. end
  3101. end
  3102.  
  3103.  
  3104. --//=================================\\
  3105. --|| WRAP THE WHOLE SCRIPT UP
  3106. --\\=================================//
  3107.  
  3108. Humanoid.Changed:connect(function(Jump)
  3109. if Jump == "Jump" and (Disable_Jump == true) then
  3110. Humanoid.Jump = false
  3111. end
  3112. end)
  3113.  
  3114. local CONNECT = nil
  3115.  
  3116. while true do
  3117. Swait()
  3118. ANIMATE.Parent = nil
  3119. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3120. Humanoid = IT("Humanoid",Character)
  3121. end
  3122. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3123. v:Stop();
  3124. end
  3125. SINE = SINE + CHANGE
  3126. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3127. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3128. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3129. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  3130. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3131. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3132. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3133. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3134. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3135. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3136. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3137. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3138. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3139. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3140. end
  3141. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3142. ANIM = "Jump"
  3143. if ATTACK == false then
  3144. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3150. end
  3151. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3152. ANIM = "Fall"
  3153. if ATTACK == false then
  3154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3160. end
  3161. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3162. ANIM = "Idle"
  3163. if ATTACK == false then
  3164. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3)
  3165. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3166. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3167. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(15), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  3168. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3169. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  3170. end
  3171. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3172. ANIM = "Walk"
  3173. if ATTACK == false then
  3174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1)
  3176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3178. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3180. end
  3181. end
  3182. unanchor()
  3183. Humanoid.MaxHealth = "inf"
  3184. Humanoid.Health = "inf"
  3185. if Rooted == false then
  3186. Disable_Jump = false
  3187. Humanoid.WalkSpeed = Speed
  3188. elseif Rooted == true then
  3189. Disable_Jump = true
  3190. Humanoid.WalkSpeed = 0
  3191. end
  3192. for LW = 1, #LEFTWINGS do
  3193. if LEFTWINGS[LW] ~= nil then
  3194. LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3195. end
  3196. end
  3197. for RW = 1, #RIGHTWINGS do
  3198. if RIGHTWINGS[RW] ~= nil then
  3199. RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed)
  3200. end
  3201. end
  3202. sick.Parent = Torso
  3203. sick:resume()
  3204. sick.Volume = 10
  3205. sick.Pitch = 1.02
  3206. sick.SoundId = "rbxassetid://544338900
  3207. sick.Name = "Dead"
  3208. end
  3209.  
  3210. --//=================================\\
  3211. --\\=================================//
  3212.  
  3213.  
  3214.  
  3215.  
  3216.  
  3217. --//====================================================\\--
  3218. --|| END OF SCRIPT
  3219. --\\====================================================//--
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