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- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
- for i=1,2,0.1 do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame+Vector3.new(0,1,0)
- for _,anim in pairs(game.Players.LocalPlayer.Character.Humanoid:GetPlayingAnimationTracks()) do
- anim:Stop()
- end
- end
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part.ClassName == "Accessory" or part.ClassName == "Shirt" or part.ClassName == "Pants" or part.ClassName == "ShirtGraphic" or part.ClassName == "BodyColors" then
- part:remove()
- end
- if part:IsA("BasePart") then
- part.Color = Color3.fromRGB(255, 204, 153)
- end
- end
- game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0)
- game.Players.LocalPlayer.Character.Head.Mesh.Offset = Vector3.new(0,-0.75,-0.5)
- game.Players.LocalPlayer.Character.Head.Mesh.MeshId = "rbxassetid://785024366"
- game.Players.LocalPlayer.Character.Head.face.Texture = "rbxassetid://785492382"
- game.Players.LocalPlayer.Character.Head.Mesh.Scale = Vector3.new(13, 20, 13)
- local shirt = Instance.new("Shirt",game.Players.LocalPlayer.Character) shirt.ShirtTemplate = "rbxassetid://1037676911"
- local pants = Instance.new("Pants",game.Players.LocalPlayer.Character) pants.PantsTemplate = "rbxassetid://1010828432"
- local fidget1 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget1.Anchored = false fidget1.Size = Vector3.new(0,0,0) fidget1.Color = Color3.fromRGB(0,255,0) fidget1.CanCollide = false
- game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget1
- fidget1.Mesh.Scale = Vector3.new(3,4,3)
- fidget1.Mesh.Offset = Vector3.new(0,-1,-0.1)
- game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget1
- fidget1.CFrame = game.Players.LocalPlayer.Character["Right Arm"].CFrame
- for i=1,3 do
- wait()
- fidget1.Position = fidget1.Position+Vector3.new(0,1,0)
- end
- local weld = Instance.new("Weld",fidget1) weld.Part0 = fidget1 weld.Part1= game.Players.LocalPlayer.Character["Right Arm"] weld.Name = "FidgetHip"
- local fidget2 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget2.Anchored = false fidget2.Size = Vector3.new(0,0,0) fidget2.Color = Color3.fromRGB(0,255,0) fidget2.CanCollide = false
- game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget2
- fidget2.Mesh.Scale = Vector3.new(3,4,3)
- fidget2.Mesh.Offset = Vector3.new(0,-1,-0.1)
- game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget2
- fidget2.CFrame = game.Players.LocalPlayer.Character["Left Arm"].CFrame
- for i=1,3 do
- wait()
- fidget2.Position = fidget2.Position+Vector3.new(0,1,0)
- end
- local weld = Instance.new("Weld",fidget2) weld.Part0 = fidget2 weld.Part1= game.Players.LocalPlayer.Character["Left Arm"] weld.Name = "FidgetHip2"
- local fidget3 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget3.Anchored = false fidget3.Size = Vector3.new(0,0,0) fidget3.Color = Color3.fromRGB(0,255,0) fidget3.CanCollide = false
- game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget3
- fidget3.Mesh.Scale = Vector3.new(3,4,3)
- fidget3.Mesh.Offset = Vector3.new(0,-1,-0.1)
- game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget3
- fidget3.CFrame = game.Players.LocalPlayer.Character["Right Leg"].CFrame
- for i=1,3 do
- wait()
- fidget3.Position = fidget3.Position+Vector3.new(0,1,0)
- end
- local weld = Instance.new("Weld",fidget3) weld.Part0 = fidget3 weld.Part1= game.Players.LocalPlayer.Character["Right Leg"] weld.Name = "FidgetHip3"
- local fidget4 = Instance.new("Part",game.Players.LocalPlayer.Character) fidget4.Anchored = false fidget4.Size = Vector3.new(0,0,0) fidget4.Color = Color3.fromRGB(0,255,0) fidget4.CanCollide = false
- game.Players.LocalPlayer.Character.Head.Mesh:Clone().Parent = fidget4
- fidget4.Mesh.Scale = Vector3.new(3,4,3)
- fidget4.Mesh.Offset = Vector3.new(0,-1,-0.1)
- game.Players.LocalPlayer.Character.Head.face:Clone().Parent = fidget4
- fidget4.CFrame = game.Players.LocalPlayer.Character["Left Leg"].CFrame
- for i=1,3 do
- wait()
- fidget4.Position = fidget4.Position+Vector3.new(0,1,0)
- end
- local weld = Instance.new("Weld",fidget4) weld.Part0 = fidget4 weld.Part1= game.Players.LocalPlayer.Character["Left Leg"] weld.Name = "FidgetHip4"
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 75
- game.Players.LocalPlayer.Character.Humanoid.MaxHealth = 333333333
- game.Players.LocalPlayer.Character.Humanoid.Health = 333333333
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
- rot = 0
- armrot = 0
- speed = 0.25
- armspeed = 0.25
- flying = nil
- flyingtornado1 = nil
- flyingtornado2 = nil
- tornado1 = nil
- tornado2 = nil
- fullspin = false
- counter = 0
- function fullrot()
- local part = Instance.new("Part",game.Players.LocalPlayer.Character) part.Material = Enum.Material.Neon part.Color = Color3.fromRGB(0,255,0) part.Anchored = true part.Transparency = 0.9 part.CanCollide = false part.Shape = Enum.PartType.Cylinder part.Size = Vector3.new(math.huge,1,1)
- part.Name = "FullSpinC"
- part.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90))
- game:GetService("Debris"):AddItem(part,1.5)
- for i=0.9,1,0.004 do
- wait()
- part.Size = part.Size+Vector3.new(0,2,2)
- part.Transparency = i
- end
- part:remove()
- end
- game:GetService("RunService").RenderStepped:connect(function()
- for _,part in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if part.Name == "Torso" or part.Name == "Right Leg" or part.Name == "Left Leg" or part.Name == "Right Arm" or part.Name == "Left Arm" then
- part.Color = Color3.fromRGB(255, 204, 153)
- end
- end
- game.Players.LocalPlayer.Character.Head.Color = Color3.fromRGB(0,255,0)
- counter = counter+1
- if counter >= 10 then
- counter= 0
- if fullspin == true then
- fullrot()
- end
- end
- rot = rot+speed
- armrot = armrot+armspeed
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- fidget1.FidgetHip.C0 = CFrame.new(fidget1.FidgetHip.C0.p)*CFrame.Angles(0,armrot,0)
- fidget2.FidgetHip2.C0 = CFrame.new(fidget2.FidgetHip2.C0.p)*CFrame.Angles(0,-armrot,0)
- for _,child in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- if child.Name == "FullSpinC" then
- child.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)*CFrame.Angles(0,0,math.rad(90))
- end
- end
- if flying ~= nil then
- fidget3.FidgetHip3.C0 = CFrame.new(fidget3.FidgetHip3.C0.p)*CFrame.Angles(0,rot*2,0)
- fidget4.FidgetHip4.C0 = CFrame.new(fidget4.FidgetHip4.C0.p)*CFrame.Angles(0,-rot*2,0)
- flying.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position+Vector3.new(0,-3.5,0))
- end
- game.Players.LocalPlayer.Character.Torso.Neck.C0 = CFrame.new(game.Players.LocalPlayer.Character.Torso.Neck.C0.p)*CFrame.Angles(math.rad(90),0,rot)
- if fullspin == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0*CFrame.Angles(0,0,rot*10)
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- for _,InChild in pairs(child:GetChildren()) do
- if InChild:IsA("BasePart") then
- if InChild.Position.X > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-20 and InChild.Position.X < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+20 then
- if InChild.Position.Z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-20 and InChild.Position.Z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+20 then
- for _,InChild2 in pairs(child:GetChildren()) do
- if InChild2.ClassName == "Humanoid" then
- InChild2.Health = InChild2.Health-2
- InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if tornado1 ~= nil then
- local pos1 = game.Players.LocalPlayer.Character["Right Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
- local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(7.5,0,0)).p
- tornado1.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15)
- tornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- for _,InChild in pairs(child:GetChildren()) do
- if InChild:IsA("BasePart") then
- if (InChild.Position-pos2).magnitude < 7.5 then
- for _,InChild2 in pairs(child:GetChildren()) do
- if InChild2.ClassName == "Humanoid" then
- InChild2.Health = InChild2.Health-2
- InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
- end
- end
- end
- end
- end
- end
- end
- end
- if tornado2 ~= nil then
- local pos1 = game.Players.LocalPlayer.Character["Left Arm"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
- local pos2 = game.Players.LocalPlayer:GetMouse().Hit:toWorldSpace(CFrame.new(-7.5,0,0)).p
- tornado2.Mesh.Scale = Vector3.new(15,(pos1-pos2).magnitude,15)
- tornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- for _,InChild in pairs(child:GetChildren()) do
- if InChild:IsA("BasePart") then
- if (InChild.Position-pos2).magnitude < 10 then
- for _,InChild2 in pairs(child:GetChildren()) do
- if InChild2.ClassName == "Humanoid" then
- InChild2.Health = InChild2.Health-1
- InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
- end
- end
- end
- end
- end
- end
- end
- end
- if flyingtornado1 ~= nil then
- local pos1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
- local cframe1 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0)))
- local pos2 = game.Players.LocalPlayer.Character["Right Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(7.5,0,0))).p-Vector3.new(0,4000,0)
- local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(500,0,0))).p-Vector3.new(0,4000,0))
- local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
- if hit ~= nil then
- pos2 = position
- end
- flyingtornado1.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6)
- flyingtornado1.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- for _,InChild in pairs(child:GetChildren()) do
- if InChild:IsA("BasePart") then
- if (InChild.Position-pos2).magnitude < 3 then
- for _,InChild2 in pairs(child:GetChildren()) do
- if InChild2.ClassName == "Humanoid" then
- InChild2.Health = InChild2.Health-1
- InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
- end
- end
- end
- end
- end
- end
- end
- end
- if flyingtornado2 ~= nil then
- local pos1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0))).p
- local cframe1 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(0,-1,0)))
- local pos2 = game.Players.LocalPlayer.Character["Left Leg"].CFrame:toWorldSpace(CFrame.new(Vector3.new(-7.5,0,0))).p-Vector3.new(0,4000,0)
- local ray = Ray.new(pos1,cframe1:toWorldSpace(CFrame.new(Vector3.new(-500,0,0))).p-Vector3.new(0,4000,0))
- local hit,position,normal = game.Workspace:FindPartOnRay(ray,game.Players.LocalPlayer.Character)
- if hit ~= nil then
- pos2 = position
- end
- flyingtornado2.Mesh.Scale = Vector3.new(6,(pos1-pos2).magnitude,6)
- flyingtornado2.CFrame = CFrame.new((pos1+pos2)/2,pos1)*CFrame.Angles(math.rad(90),armrot*2,math.rad(180))
- for _,child in pairs(game.Workspace:GetChildren()) do
- if child ~= game.Players.LocalPlayer.Character then
- for _,InChild in pairs(child:GetChildren()) do
- if InChild:IsA("BasePart") then
- if (InChild.Position-pos2).magnitude < 3 then
- for _,InChild2 in pairs(child:GetChildren()) do
- if InChild2.ClassName == "Humanoid" then
- InChild2.Health = InChild2.Health-1
- InChild.Velocity = game.Workspace.CurrentCamera.CFrame.lookVector*80
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- game:GetService("UserInputService").InputBegan:connect(function(key)
- if key.KeyCode == Enum.KeyCode.F then
- if flying == nil then
- flying = Instance.new("Part",game.Players.LocalPlayer.Character) flying.Transparency = 1 flying.Anchored = true flying.Size = Vector3.new(3,1,3)
- flyingtornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado1.Color = Color3.fromRGB(200,255,200) flyingtornado1.Transparency = 0.5 flyingtornado1.CanCollide = false flyingtornado1.Anchored = true
- local mesh = Instance.new("SpecialMesh",flyingtornado1) mesh.MeshId = "rbxassetid://1040723301"
- flyingtornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) flyingtornado2.Color = Color3.fromRGB(200,255,200) flyingtornado2.Transparency = 0.5 flyingtornado2.CanCollide = false flyingtornado2.Anchored = true
- local mesh = Instance.new("SpecialMesh",flyingtornado2) mesh.MeshId = "rbxassetid://1040723301"
- else
- flying:remove()
- flying = nil
- flyingtornado1:remove()
- flyingtornado1 = nil
- flyingtornado2:remove()
- flyingtornado2 = nil
- end
- end
- if key.KeyCode == Enum.KeyCode.E then
- armspeed = 0.5
- tornado1 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado1.Color = Color3.fromRGB(200,255,200) tornado1.Transparency = 0.5 tornado1.CanCollide = false tornado1.Anchored = true
- local mesh = Instance.new("SpecialMesh",tornado1) mesh.MeshId = "rbxassetid://1040723301"
- tornado2 = Instance.new("Part",game.Players.LocalPlayer.Character) tornado2.Color = Color3.fromRGB(200,255,200) tornado2.Transparency = 0.5 tornado2.CanCollide = false tornado2.Anchored = true
- local mesh = Instance.new("SpecialMesh",tornado2) mesh.MeshId = "rbxassetid://1040723301"
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
- end
- if key.KeyCode == Enum.KeyCode.R then
- if fullspin == false then
- fullspin = true
- else
- fullspin = false
- end
- end
- end)
- game:GetService("UserInputService").InputEnded:connect(function(key)
- if key.KeyCode == Enum.KeyCode.E then
- tornado1:remove()
- tornado2:remove()
- tornado1 = nil
- tornado2 = nil
- armspeed = 0.25
- game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0*CFrame.Angles(0,0,math.rad(-90))
- game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0*CFrame.Angles(0,0,math.rad(90))
- end
- end)
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