Dark_EccentricYT

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Apr 18th, 2018
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  1. --game:service'Players'.localPlayer.Character:FindFirstChildOfClass'Humanoid'.Health = 1
  2.  
  3. -- THE REANIMATED V2 --
  4. -- CREATED BY DJPOOTIS2 --
  5. -- CREDIT TO QUIL_CYNDAQUIL FOR THE ORIGINAL REANIMATED --
  6.  
  7.  
  8.  
  9. wait(1 / 60)
  10. print'pls no leek kthx'
  11.  
  12.  
  13. local Effects = {};
  14. local Player = game:service'Players'.localPlayer;
  15. local Character = Player.Character;
  16. local UID = Player.UserId;
  17. local Humanoid = Character:FindFirstChildOfClass"Humanoid"
  18. local Render = game:service'RunService'.RenderStepped;
  19. local animSpeed = 1;
  20. local change = 2 / animSpeed;
  21. local PlayerSize = 1; -- For Scaling
  22. local Timer = 0;
  23. local RootPart = Character['HumanoidRootPart']
  24. local Torso = Character['Torso']
  25. local LeftArm = Character['Left Arm']
  26. local RightArm = Character['Right Arm']
  27. local LeftLeg = Character['Left Leg']
  28. local RightLeg = Character['Right Leg']
  29. local Head = Character['Head']
  30. local Mouse = Player:GetMouse();
  31. local Blocking = false
  32. local Staggered = false
  33. local sine,Sine = Timer,Timer;
  34. local AAA = false
  35. local FX = Instance.new("Folder",Character)
  36. FX.Name = "Effects"
  37.  
  38.  
  39. repeat wait() until Humanoid.Health < 50
  40.  
  41.  
  42. function clerp(A,B,C)
  43. return A:lerp(B,C / animSpeed)
  44. end
  45.  
  46.  
  47.  
  48. local SpecialKeys = {
  49. [48] = "LShift",
  50. [13] = "Enter",
  51. [32] = "Space",
  52. [47] = "RShift",
  53. [92] = "Backslash",
  54. [50] = "LCtrl",
  55. [52] = "LAlt",
  56. [49] = "RCtrl",
  57. [51] = "RAlt",
  58. [8] = "Backspace",
  59. [45] = "CapsLock"
  60. }
  61.  
  62. function Create(cl)
  63. local inst = Instance.new(cl)
  64. return function(prop)
  65. for i,v in next, prop do
  66. pcall(function()
  67. inst[i] = v
  68. end)
  69. end
  70. return inst
  71. end, inst
  72. end
  73.  
  74. function BlockEffect(CFram,initSize,initTrans,BC,sizeInc,transInc,maxTime)
  75. local Block = Create("Part"){
  76. Size = initSize,
  77. Parent = FX,
  78. Transparency = initTrans,
  79. Anchored = true,
  80. CanCollide = false,
  81. BrickColor = BC,
  82. TopSurface=10,
  83. BottomSurface=10,
  84. CFrame = CFram
  85. }
  86. table.insert(Effects,{"Block1",Block,sizeInc,transInc,time(),maxTime,CFram})
  87. end
  88.  
  89. function replaceWeld(weld)
  90. assert(pcall(function()
  91. assert(game.IsA(weld,'Instance'))
  92. end),'Should be ROBLOX instance')
  93. if weld:IsA"Motor6D" or weld:IsA"Weld" then
  94. local w = Instance.new("Weld",weld.Parent)
  95. w.Part0 = weld.Part0;
  96. w.Part1 = weld.Part1;
  97. w.Name = weld.Name;
  98. w.C0 = weld.C0;
  99. w.C1 = weld.C1;
  100. return w;
  101. end
  102. return nil
  103. end
  104.  
  105. local Sounds = {
  106. Splatter = "http://www.roblox.com/asset/?id=206082327",
  107. Charge = "http://www.roblox.com/asset/?id=136007472"
  108. }
  109.  
  110. local Abcd = {}
  111. for i,v in next, Character:children() do
  112. for _,w in next, v:children() do
  113. if w:IsA"Weld" or w:IsA"Motor6D" then
  114. Abcd[w.Name] = {w,w.Parent}
  115. end
  116. end
  117. end
  118.  
  119. for i,v in next, Abcd do v[1].Parent = v[2] end
  120.  
  121. local Welds = {
  122. RS = replaceWeld(Abcd['Right Shoulder'][1]),
  123. LS = replaceWeld(Abcd['Left Shoulder'][1]),
  124. RH = replaceWeld(Abcd['Right Hip'][1]),
  125. LH = replaceWeld(Abcd['Left Hip'][1]),
  126. NK = replaceWeld(Abcd['Neck'][1]),
  127. --RJ = Abcd['RootJoint'][1]
  128. RJ = replaceWeld(Abcd['RootJoint'][1])
  129. }
  130.  
  131. Welds.RJ.C0 = CFrame.new(0,0,0);
  132. Welds.RJ.C1 = CFrame.new(0,0,0);
  133.  
  134. Welds.RS.C0 = CFrame.new(1 * PlayerSize,0.5 * PlayerSize,0)
  135. Welds.RS.C1 = CFrame.new(-0.5 * PlayerSize,0.5 * PlayerSize,0)
  136.  
  137. Welds.LS.C0 = CFrame.new(-1 * PlayerSize,0.5 * PlayerSize,0)
  138. Welds.LS.C1 = CFrame.new(0.5 * PlayerSize,0.5 * PlayerSize,0)
  139.  
  140. Welds.RH.C0 = CFrame.new(1 * PlayerSize,-1 * PlayerSize,0)
  141. Welds.RH.C1 = CFrame.new(0.5 * PlayerSize,1 * PlayerSize,0)
  142.  
  143. Welds.LH.C0 = CFrame.new(-1 * PlayerSize,-1 * PlayerSize,0)
  144. Welds.LH.C1 = CFrame.new(-0.5 * PlayerSize,1 * PlayerSize,0)
  145.  
  146. Welds.NK.C0 = CFrame.new(0 * PlayerSize,1 * PlayerSize,0)
  147. Welds.NK.C1 = CFrame.new(0 * PlayerSize,-0.5 * PlayerSize,0)
  148.  
  149.  
  150. local Nibba = {};
  151. for i,v in next, Welds do Nibba[i] = {C0 = v.C0, C1 = v.C1} end
  152.  
  153. -- intro
  154. Humanoid.MaxHealth = 100000
  155. wait()
  156. Humanoid.Health = 100000
  157. local MiscFunctions = {
  158. RayC = function(Position, Direction, Range, Ignore)
  159. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  160. end,
  161. GetKey = function(Key)
  162. local ByteKey = string.byte(Key)
  163. if SpecialKeys[ByteKey] then
  164. return SpecialKeys[ByteKey]
  165. else
  166. return Key
  167. end
  168. end
  169. }
  170.  
  171. local truflyposy = Torso.Position.Y+15
  172. local flyposy = truflyposy
  173. local bodfly = Instance.new("BodyPosition", Torso)
  174. bodfly.Name = "Fly"
  175. bodfly.maxForce = Vector3.new(0,10000,0)
  176. bodfly.Position = Vector3.new(0,flyposy,0)
  177.  
  178.  
  179. New = function(Object, Parent, Name, Data)
  180. local Object = Instance.new(Object)
  181. for Index, Value in pairs(Data or {}) do
  182. Object[Index] = Value
  183. end
  184. Object.Parent = Parent
  185. Object.Name = Name
  186. return Object
  187. end
  188.  
  189.  
  190. local currentHealth = Humanoid.Health
  191. local Block = New("BoolValue",Character,"Block",{Value=false})
  192. local Stagger = New("BoolValue",Character,"Stagger",{Value=false})
  193. local Dam = 0;
  194. Block.Changed:connect(function(v)
  195. Blocking = v
  196. if v == true then
  197. currentHealth=Humanoid.Health
  198. end
  199. end)
  200.  
  201. local s = Instance.new("Sound",Torso)
  202. s.Name = "Reanimate"
  203. s.Volume = 1--a
  204. s.Pitch = 0.66
  205. s.Looped = true
  206. s.SoundId = "rbxassetid://450193952"
  207. s:Play()
  208.  
  209. local Shield = New("Part",Character,"Shield",{Transparency=1,BrickColor = BrickColor.new"Really black",Size = Vector3.new(10,10,10),CanCollide=false,Anchored=true})
  210. local ShieldMesh = Create("SpecialMesh"){Parent=Shield,MeshType=Enum.MeshType.Sphere}
  211.  
  212. local Debounces = {
  213. CanAttack = true;
  214. StopAnims = false;
  215. Height = 15;
  216. Target = nil;
  217. Form = 1
  218. }
  219.  
  220. function NewSound(id,parent,vol,pitch,autoDel)
  221. coroutine.resume(coroutine.create(function()
  222. local S = Create("Sound"){
  223. Volume = vol,
  224. Pitch = pitch or 1,
  225. SoundId = id,
  226. Parent = parent or workspace,
  227. }
  228. wait()
  229. S:play()
  230. game:GetService("Debris"):AddItem(S, S.TimeLength+1)
  231. end))
  232. end
  233.  
  234. local nametag = Instance.new("BillboardGui",Character.Head)
  235. nametag.StudsOffset = Vector3.new(0,2,0)
  236. nametag.Adornee = Character.Head
  237. nametag.Size = UDim2.new(0,200,0,50)
  238.  
  239. local text = Instance.new("TextLabel",nametag)
  240. text.Size = UDim2.new(0,200,0,50)
  241. text.BackgroundTransparency = 1
  242. text.Text = "The Reanimated"
  243. text.TextColor3 = Color3.new(180/255,0,0)
  244. text.TextStrokeColor3 = Color3.new(0,0,0)
  245. text.Font = Enum.Font.Fantasy
  246. text.TextScaled = true
  247. text.TextStrokeTransparency = 0
  248.  
  249. Stagger.Changed:connect(function(v)
  250. if v == true and Staggered == false then
  251. Blocking = false
  252. Block.Value = false
  253. Shield.Transparency = 1;
  254. coroutine.wrap(function()
  255. Staggered = true
  256. local tPos
  257. coroutine.wrap(function()
  258. for i = 5, 0, -.1 do
  259. s.Volume = i;
  260. wait()
  261. end
  262. tPos = s.TimePosition
  263. s:Stop()
  264. end)()
  265. if Humanoid.Health > 1000 then
  266. wait(math.random(5,8))
  267. Staggered = false
  268. Stagger.Value = false
  269. Humanoid.WalkSpeed = 16;
  270. Humanoid.JumpPower = 50;
  271. s.Volume = 5
  272. s.Playing = true
  273. s.TimePosition = tPos
  274. elseif Debounces.Form == 1 then
  275. Humanoid.MaxHealth = math.huge
  276. wait(2)
  277. for i = 1, 3 do
  278. local pitch = 1
  279. if i > 1 then pitch = 1 + (i/10)-.1 end
  280. NewSound(Sounds.Charge,Character,10,pitch)
  281. BlockEffect(Torso.CFrame,Vector3.new(2,2,2),0,BrickColor.new'Crimson',0,.01,5)
  282. wait(5)
  283. end
  284. Debounces.StopAnims = true
  285. Stagger.Value = false
  286. Staggered = false
  287. animSpeed = 3
  288. for i = 0, 1, 0.1 do
  289. Render:wait()
  290. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  291. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  292. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  293. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  294. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  295. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  296. end
  297. for i = 0, 1, 0.1 do
  298. Render:wait()
  299. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  300. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  301. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  302. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  303. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  304. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  305. end
  306. wait(.25)
  307. for i = 0, 1, 0.1 do
  308. Render:wait()
  309. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  310. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  311. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  312. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  313. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  314. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  315. end
  316. wait(.5)
  317. Debounces.StopAnims = false
  318. Staggered = true
  319. wait(2)
  320. Debounces.StopAnims = true
  321. Staggered = false
  322. for i = 0, 1, 0.1 do
  323. Render:wait()
  324. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.635141492, -0.110271573, 1, 0, 0, 0, 0.7514081, -0.659837902, 0, 0.659837902, 0.7514081),0.3)
  325. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938790321, 0.110049427, -0.463326722, 0.998180866, 0.0602899976, -1.02378704e-06, -0.0540004596, 0.894041896, -0.444717079, -0.0268110707, 0.443908215, 0.895671248),0.3)
  326. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999965489, 2.8610234e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012),0.3)
  327. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933992505, -0.587882757, -0.626636088, 0.997888863, -0.0649445951, -1.37830477e-06, 0.0626346469, 0.962390542, 0.264351219, -0.0171668548, -0.26379323, 0.964426517),0.3)
  328. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.903780282, 0.515634775, -0.133764744, 0.995964289, 0.0897494778, 1.14661316e-06, -0.0249709077, 0.277118325, -0.960511327, -0.0862057209, 0.95663482, 0.278241158),0.3)
  329. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(4.90560836e-08, -0.823023677, -0.453469992, 1, -5.04276763e-08, -3.17768851e-08, 5.96047016e-08, 0.846035182, 0.533127129, 0, -0.533127129, 0.846035182),0.3)
  330. end
  331. wait(.1)
  332. for i = 0, 1, 0.1 do
  333. Render:wait()
  334. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.999984741, 0.510724425, -0.0124477595, 1, 0, 0, 0, 0.923526525, -0.383535087, 0, 0.383535087, 0.923526525),0.3)
  335. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798428, -0.988541842, -0.367843091, 0.998180866, 0.0602903217, -1.20356412e-06, -0.0599078164, 0.991850197, 0.112446919, 0.00678065419, -0.112242267, 0.993657887),0.3)
  336. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999966621, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024),0.3)
  337. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933991432, -0.982733488, -0.118956119, 0.997888863, -0.0649459437, 0, 0.0631561726, 0.970389128, -0.233145028, 0.0151418243, 0.232652828, 0.972442091),0.3)
  338. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.537676752, -0.140046388, 1, 0, 0, 0, 0.907491684, -0.420070529, 0, 0.420070529, 0.907491684),0.3)
  339. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-8.21182233e-10, 0.0137771368, -0.453442693, 1, -5.79621222e-08, -1.38965399e-08, 5.96047016e-08, 0.972442091, 0.233145028, 0, -0.233145028, 0.972442091),0.3)
  340. end
  341. for i = 0, 1, 0.1 do
  342. Render:wait()
  343. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  344. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938796461, -0.971975207, -0.0260774065, 0.998180985, 0.0602893308, -1.15168412e-07, -0.0602699406, 0.997859955, 0.0253591333, 0.001529, -0.0253129955, 0.999678493),0.3)
  345. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56876625e-06, 1.01717365, 3.16500664e-05, 1, -5.75538159e-08, -1.55009161e-08, 5.96047016e-08, 0.965591908, 0.260061979, 0, -0.260061979, 0.965591908),0.3)
  346. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966629, -0.93981564, 0.00444914401, 0.988348246, -0.152201191, -0.00160468766, 0.151723087, 0.984291553, 0.0902784094, -0.0121610025, -0.0894699693, 0.995915294),0.3)
  347. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  348. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  349. end
  350. wait(1)
  351. for i = 0, 1, 0.1 do
  352. Render:wait()
  353. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.957167327, 0.453155667, 0, 0.995972455, 0.0896599814, 0, -0.0896599814, 0.995972455, 0, 0, 0, 1),0.3)
  354. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938795805, -0.972622752, -0.0448461361, 0.998180866, 0.0602902845, 3.4001016e-07, -0.0602329336, 0.997231245, 0.0436113216, 0.00262899976, -0.0435320102, 0.999048591),0.3)
  355. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56957888e-06, 1.00353312, -0.00958478451, 1, -5.91799605e-08, 7.10303238e-09, 5.96047016e-08, 0.992874026, -0.119168997, 0, 0.119168997, 0.992874026),0.3)
  356. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.841966808, -0.940919042, 0.0270861164, 0.988348246, -0.152201146, -0.00160710467, 0.151278093, 0.983411133, -0.100088336, 0.0168140028, 0.0986790136, 0.994977295),0.3)
  357. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.959337294, 0.455741018, 0, 0.996389091, -0.0849050656, 0, 0.0849050656, 0.996389091, 0, 0, 0, 1),0.3)
  358. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  359. end
  360. wait(2)
  361. BlockEffect(Torso.CFrame,Vector3.new(5,5,5),0,BrickColor.new'Really red',.5,.01,15)
  362. NewSound("rbxassetid://300916057",Character,10,0.75)
  363. local spik = Create("Part"){
  364. Parent = Character,
  365. Size = Vector3.new(1,1,1),
  366. BrickColor = BrickColor.new"Really black",
  367. CanCollide = false,
  368. Anchored = false,
  369. }
  370. local spikWeld = Create("Weld"){
  371. Parent = spik,
  372. Part0 = spik,
  373. Part1 = RightArm,
  374. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  375. }
  376. local spikMesh = Create("SpecialMesh"){
  377. MeshId = "http://www.roblox.com/asset/?id=1033714",
  378. Scale = Vector3.new(.9,4.4,.9),
  379. Parent=spik
  380. }
  381. s.SoundId = "rbxassetid://674318415"
  382. s.Volume = 5
  383. s.Pitch = 0.95
  384. wait()
  385. s:Play()
  386. Debounces.Form = 2
  387. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  388. for i = 0, 1, 0.1 do
  389. Render:wait()
  390. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.96031338, 0.458367467, 0.0712135136, 0.977983236, 0.208683625, -1.09164137e-06, -0.192756981, 0.903345942, 0.383159161, 0.0799600258, -0.374722987, 0.923682392),0.3)
  391. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.802276373, -0.685330868, 0.0988606215, 0.952915251, 0.274171591, 0.12954776, -0.301331997, 0.903977334, 0.303354621, -0.0339370072, -0.328108102, 0.944030404),0.3)
  392. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.984225392, 0.0595060661, 1, 2.84217094e-14, -7.99360578e-15, -2.84217094e-14, 0.987590373, -0.157053158, 3.79543012e-15, 0.157053158, 0.987590373),0.3)
  393. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(1.02662873, -0.795234203, -0.0578379631, 0.972567916, -0.232620284, -2.52999121e-06, 0.219105512, 0.916058242, 0.335904032, -0.078135483, -0.3266882, 0.941899419),0.3)
  394. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.03257418, 0.42650333, 0.0804126412, 0.989078343, -0.137227014, -0.0537911914, 0.147393152, 0.920861006, 0.360958546, 9.50844594e-07, -0.364944667, 0.931029499),0.3)
  395. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, 2.74832177, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  396. end
  397. wait(2)
  398. animSpeed = 1
  399. for i = 0, 2, 0.1 do
  400. Render:wait()
  401. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.866948485, 0.44115752, 0.0256533176, 0.948088408, 0.318024814, -2.84144647e-07, -0.239282295, 0.713343978, 0.658701897, 0.209483296, -0.624509335, 0.752403975),0.3)
  402. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.941843748, -0.900618196, 0.249934077, 0.998185635, 0.0572476164, 0.0189161301, -0.0242055617, 0.667864025, -0.743898809, -0.0552191995, 0.74208647, 0.668032646),0.3)
  403. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 1.09470928, -0.29286626, 1, 0, 0, 0, 0.810512304, -0.58572489, 0, 0.58572489, 0.810512304),0.3)
  404. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.979326308, -0.997037768, -0.41112265, 0.997888803, -0.0340288281, -0.0553171262, 0.0260743182, 0.989999413, -0.138641536, 0.0594817251, 0.136906475, 0.988796711),0.3)
  405. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999984741, 0.378619969, -0.695617378, 1, 0, 0, 0, 0.388423771, -0.921481013, 0, 0.921481013, 0.388423771),0.3)
  406. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(5.30109681e-08, -0.889375567, -1.23891258, 1, -2.39302143e-08, -5.45899788e-08, 5.96047016e-08, 0.401481986, 0.915866971, 0, -0.915866971, 0.401481986),0.3)
  407. end
  408. Debounces.StopAnims = false
  409. Staggered = false
  410. Humanoid.WalkSpeed = 14
  411. Humanoid.MaxHealth = 10e3
  412. wait()
  413. Humanoid.Health = 10e3
  414. end
  415. end)()
  416. end
  417. end)
  418.  
  419.  
  420.  
  421.  
  422. local hideName = Head:Clone()
  423. hideName.Parent = Character
  424. hideName.Name = "Hide"
  425.  
  426. function GetTorso(v)
  427. return v:FindFirstChild"Torso" or v:FindFirstChild"UpperTorso"
  428. end
  429. hideName.BrickColor = BrickColor.new("Really black")
  430. hideName:FindFirstChildOfClass"Decal":destroy()
  431. hideName.BillboardGui:destroy()
  432. Head:FindFirstChildOfClass"Decal":destroy()
  433. for i,v in next, Character:children() do
  434. if v:IsA"BasePart" and v ~= RootPart then
  435. v.BrickColor = BrickColor.new"Really black"
  436. end
  437. end
  438. Head.Transparency = 1
  439.  
  440.  
  441. coroutine.wrap(function()
  442. while wait() do
  443. wait(3)
  444. text.Text = "GIVE UP"
  445. wait()
  446. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  447. wait(2)
  448. local str = ""
  449. for i = 1, math.random(3,25) do
  450. str = str..string.char(math.random(65,122))
  451. end
  452. text.Text = str
  453. wait()
  454. str = ""
  455. for i = 1, math.random(12,25) do
  456. str = str..string.char(math.random(48,122))
  457. end
  458. wait()
  459. text.Text = str
  460. wait()
  461. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  462. wait(1)
  463. text.Text = "BE GONE THOT"
  464. wait()
  465. text.Text = "Burn in hell."
  466. wait()
  467. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  468. wait(2)
  469. text.Text = "You made me do this.";
  470. wait()
  471. text.Text = "edgy";
  472. wait()
  473. for i = 1, math.random(12,25) do
  474. str = str..string.char(math.random(48,57))
  475. end
  476. text.Text = str
  477. wait()
  478. text.Text = (Debounces.Form == 2 and "Yatagarasu" or "The Reanimated");
  479. wait(2)
  480. end
  481. end)()
  482. New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
  483. local BodyColors = Character:FindFirstChildOfClass"BodyColors"
  484. if BodyColors then
  485. BodyColors.HeadColor = BrickColor.new"Really black"
  486. BodyColors.TorsoColor = BrickColor.new"Really black"
  487. BodyColors.LeftArmColor = BrickColor.new"Really black"
  488. BodyColors.RightArmColor = BrickColor.new"Really black"
  489. BodyColors.LeftLegColor = BrickColor.new"Really black"
  490. BodyColors.RightLegColor = BrickColor.new"Really black"
  491. end
  492.  
  493.  
  494.  
  495. local AnimStance = 1;
  496. local Animation = "Idle";
  497.  
  498.  
  499. local BBG = Instance.new("BillboardGui",Character)
  500. BBG.Size = UDim2.new(10,0,10,0)
  501. BBG.Enabled = false
  502. local TargetCircle = Instance.new("ImageLabel",BBG)
  503. TargetCircle.Position = UDim2.new(0,0,0,0)
  504. TargetCircle.Size = UDim2.new(1,0,1,0)
  505. TargetCircle.Image = "rbxassetid://418573253"
  506. TargetCircle.BackgroundTransparency = 1
  507. TargetCircle.ImageColor3 = Color3.new(1,0,0)
  508. local TargetCircle2 = TargetCircle:Clone()
  509. TargetCircle2.Parent = BBG
  510. TargetCircle2.ImageTransparency = 1;
  511.  
  512.  
  513.  
  514.  
  515. function TargetSelect(ch)
  516. local dd=coroutine.wrap(function()
  517. if Debounces.Target ~= ch then
  518. Debounces.Target = ch
  519. TargetCircle2.Size = UDim2.new(1,0,1,0)
  520. TargetCircle2.ImageTransparency = 0
  521. TargetCircle2.Position = UDim2.new(0,0,0,0)
  522. for i = 0, 2, 0.1 do
  523. wait()
  524. TargetCircle2.Size = TargetCircle2.Size + UDim2.new(.05,0,.05,0)
  525. TargetCircle2.Position = TargetCircle2.Position + UDim2.new(-.025,0,-.025,0)
  526. TargetCircle2.ImageTransparency = TargetCircle2.ImageTransparency + 0.05
  527. end
  528. end
  529. end)()
  530. end
  531. Mouse.KeyDown:connect(function(k)
  532. if k == 'q' then
  533. if Debounces.Height > 5 then
  534. Debounces.Height = Debounces.Height - 5
  535. end
  536. end
  537. end)
  538.  
  539.  
  540. Mouse.KeyDown:connect(function(k)
  541. if k == 'e' then
  542. if Debounces.Height < 100 then
  543. Debounces.Height = Debounces.Height + 5
  544. end
  545. end
  546. end)
  547.  
  548. function ShowDamage(Pos, Text, Time, Color)
  549. coroutine.wrap(function()
  550. local Rate = (1 / 30)
  551. local Pos = (Pos or Vector3.new(0, 0, 0))
  552. local Text = (Text or "")
  553. local Time = (Time or 2)
  554. local Color = (Color or Color3.new(1, 0, 1))
  555. local EffectPart = Create("Part"){
  556. Parent=workspace,
  557. Material=Enum.Material.SmoothPlastic,
  558. Reflectance = 0,
  559. Transparency = 1,
  560. BrickColor = BrickColor.new(Color),
  561. Name = "Effect",
  562. Size = Vector3.new(0,0,0),
  563. Anchored = true
  564. }
  565. local BillboardGui = Create("BillboardGui"){
  566. Size = UDim2.new(3, 0, 3, 0),
  567. Adornee = EffectPart,
  568. Parent = EffectPart,
  569. }
  570. local TextLabel = Create("TextLabel"){
  571. BackgroundTransparency = 1,
  572. Size = UDim2.new(1, 0, 1, 0),
  573. Text = Text,
  574. Font = "SciFi",
  575. TextColor3 = Color,
  576. TextScaled = true,
  577. Parent = BillboardGui,
  578. }
  579. game.Debris:AddItem(EffectPart, (Time))
  580. EffectPart.Parent = game:GetService("Workspace")
  581. delay(0, function()
  582. local Frames = (Time / Rate)
  583. for Frame = 1, Frames do
  584. wait(Rate)
  585. local Percent = (Frame / Frames)
  586. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  587. TextLabel.TextTransparency = Percent
  588. end
  589. if EffectPart and EffectPart.Parent then
  590. EffectPart:Destroy()
  591. end
  592. end) end)()
  593. end
  594.  
  595.  
  596.  
  597. Humanoid.HealthChanged:connect(function(health)
  598. if Blocking or Humanoid.Health <= 1000 then
  599. if currentHealth > health then
  600. Dam = Dam + (currentHealth - health)
  601. if(math.random(1,30) == 23 and currentHealth - health > 15) or Dam > 250 then
  602. Stagger.Value = true
  603. Dam = 0;
  604. end
  605. Humanoid.Health = currentHealth
  606. else
  607. currentHealth = Humanoid.Health
  608. end
  609. end
  610. end)
  611.  
  612.  
  613. function DealDamage(hit,min,max,typ,knockback)
  614. spawn(function() local ch = hit.Parent
  615. if ch then
  616. local hum = ch:FindFirstChildOfClass"Humanoid"
  617. if hum then
  618. local c = Create("ObjectValue"){
  619. Name = "creator",
  620. Value = Player,
  621. Parent = hum,
  622. }
  623. if hum.Health >= math.huge then
  624. hum.Health = 0;
  625. else
  626. local dam = math.random(min,max)
  627. if typ == 1 or typ == "Knockdown" then
  628. hum.PlatformStand = true
  629. coroutine.resume(coroutine.create(function(HHumanoid)
  630. wait(1)
  631. HHumanoid.PlatformStand = false
  632. end), hum)
  633. local angle = (hit.Position - (RootPart.Position + Vector3.new(0, 0, 0))).unit
  634. local bodvol = Create("BodyVelocity"){
  635. velocity = angle * knockback,
  636. P = 5000,
  637. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  638. Parent = hit,
  639. }
  640. local rl = Create("BodyAngularVelocity"){
  641. P = 3000,
  642. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  643. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  644. Parent = hit,
  645. }
  646. game:GetService("Debris"):AddItem(bodvol, .5)
  647. game:GetService("Debris"):AddItem(rl, .5)
  648. elseif typ == 2 or typ == "Up" then
  649. local bodyVelocity = Create("BodyVelocity"){
  650. velocity = Vector3.new(0, 20, 0),
  651. P = 5000,
  652. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  653. Parent = hit,
  654. }
  655. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  656. end
  657. local blok=false
  658. if hit.Parent:FindFirstChild"Block" and hit.Parent.Block:IsA"BoolValue" then
  659. blok = hit.Parent.Block.Value
  660. end
  661. if not blok then
  662. if dam >= hum.Health and hum.Health > 0 then
  663. ch:BreakJoints() -- ded
  664. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), math.floor(hum.Health), 1.5, BrickColor.new"New Yeller".Color)
  665. else
  666. hum.Health = hum.Health - dam; -- Damaged af
  667. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), -dam, 1.5, BrickColor.new"Really red".Color)
  668. end
  669. else
  670. if dam >= hum.MaxHealth then
  671. if hit.Parent:FindFirstChild"Stagger" and hit.Parent.Stagger:IsA"BoolValue" then
  672. hit.Parent.Stagger.Value = true
  673. end
  674. end
  675. ShowDamage((hit.CFrame * CFrame.new(0, 0, (hit.Size.Z / 2)).p + Vector3.new(math.random(-5,5), 1.5, math.random(-5,5))), "0 [BLOCKED]", 1.5, BrickColor.new"Deep blue".Color)
  676. end
  677. end
  678. end
  679. end end)
  680. end
  681.  
  682. Mouse.KeyDown:connect(function(k)
  683. if not Debounces.CanAttack then return end
  684. if k == 't' then
  685. if Mouse.Target and Mouse.Target.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass"Humanoid" then
  686.  
  687. TargetSelect(Mouse.Target.Parent)
  688. Debounces.StopAnims = true
  689. Debounces.CanAttack = false
  690. for i = 0, 1, 0.1 do
  691. Render:wait()
  692. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.749353647, 0.529431522, -0.318006754, 0.870845377, 0.491561323, -1.26892701e-08, 0.000982132158, -0.0017399512, -1.00000119, -0.491561741, 0.870841324, -0.00199800706),0.3)
  693. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791871, -0.971642613, 5.57018484e-06, 0.998180926, 0.0602899864, -5.06639481e-07, -0.0602899864, 0.998180866, -1.64997255e-06, 3.87430191e-07, 1.67451799e-06, 1),0.3)
  694. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.79242237e-06, 0.999970436, 2.18215064e-06, 0.871591508, 0, 0.490233004, 0, 1, 0, -0.490233004, 0, 0.871591508),0.3)
  695. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.88020426, -0.991442442, -0.325477958, 0.829835236, -0.0540084504, 0.555388868, 0.0649459437, 0.997888863, 0, -0.554216385, 0.0360702537, 0.831590831),0.3)
  696. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.999982893, 0.5, 5.72204681e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),0.3)
  697. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.314259201, -9.72405587e-07, -0.0365651473, 0.831590831, -5.96047016e-08, -0.555388868, 4.95667223e-08, 1, -3.31037882e-08, 0.555388868, 0, 0.831590831),0.3)
  698. end
  699. wait(.25)
  700. Debounces.StopAnims = false
  701. Debounces.CanAttack = true
  702. end
  703. end
  704. end)
  705.  
  706.  
  707. function lemmeSmash()
  708. Debounces.StopAnims = true;
  709. Debounces.CanAttack = false;
  710. bodfly.maxForce = Vector3.new(0,0,0)
  711. Humanoid.WalkSpeed = 0;
  712. for i = 0, 1, 0.1 do
  713. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.488716155, 0.780109823, 0.457863212, 0.745127141, -0.646241188, -0.164796278, -0.489368647, -0.697676837, 0.523226142, -0.453104883, -0.30922389, -0.836108029),0.3)
  714. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01720929, -0.81690973, 0.114664078, 0.980750799, -0.156917572, 0.116210438, 0.0737357512, 0.848702729, 0.523705065, -0.180806607, -0.505055189, 0.843936324),0.3)
  715. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.00453206943, 0.999973655, 0.028306013, 0.952204227, -2.38791108e-06, 0.30546236, 1.28149986e-06, 1.00000024, 3.86126339e-06, -0.30546242, -3.24007124e-06, 0.952204168),0.3)
  716. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939718723, -0.739218235, 0.026011765, 0.980075598, -0.187025875, -0.0668824464, 0.184607938, 0.733462572, 0.654180944, -0.0732929856, -0.653493643, 0.753375232),0.3)
  717. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.717984557, 0.820842624, 0.234413534, 0.920299292, 0.389635861, 0.0351158679, 0.289311707, -0.738254428, 0.609326959, 0.263340056, -0.550603747, -0.792141199),0.3)
  718. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162275195, 3.46984816, 0.896643281, 0.9812693, 0.0632104352, -0.18198818, -0.162884384, 0.776656687, -0.608504593, 0.102877997, 0.626747012, 0.77240169),0.3)
  719. Render:wait()
  720. end
  721. wait(.5)
  722. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  723. if not HitPart then repeat wait()
  724. HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  725. until HitPart end
  726.  
  727. for i = 0, 1, 0.1 do
  728. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.748417437, 0.527753711, 0.0688961446, 0.878371775, -0.474504381, -0.0575220138, -0.365080416, -0.588349223, -0.721499443, 0.308511674, 0.654744983, -0.690021634),0.3)
  729. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01721013, -0.81689477, 0.114658713, 0.98075068, -0.156915724, 0.116214454, 0.07373254, 0.848704398, 0.523702681, -0.180808902, -0.505052984, 0.843937159),0.3)
  730. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(0.0045316536, 0.999977291, 0.0283063259, 0.952202857, 7.04079866e-07, 0.305466533, -1.92970037e-06, 1.00000012, 3.66382301e-06, -0.305466533, -4.07919288e-06, 0.952203035),0.3)
  731. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939715385, -0.739198625, 0.026006639, 0.980075598, -0.187026337, -0.0668823719, 0.184608728, 0.733467162, 0.65417552, -0.0732920468, -0.653488576, 0.753379941),0.3)
  732. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.656759143, 0.84335506, -0.087890625, 0.779310405, 0.600602627, 0.178750947, 0.442559242, -0.325564891, -0.83555305, -0.443640321, 0.730263054, -0.519518375),0.3)
  733. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.162277102, -2.04159951, -0.00202780962, 0.9812693, 0.0632093176, -0.18198888, 0.165509388, 0.206879422, 0.96426791, 0.0986000001, -0.976322532, 0.192541793),0.3)
  734. Render:wait()
  735. end
  736. for i = 1, 5 do
  737. local pa = New("Part",Character,"Hit"..i,{Anchored=true,CanCollide = false,CFrame = (RootPart.CFrame * CFrame.new(0,-4.04159951,-(i*5))),Size=Vector3.new(3,7,3)})
  738. local startpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p;
  739. local endpos = (RootPart.CFrame * CFrame.new(0,-2.04159951,-(i*5))).p + Vector3.new(0,-1,0);
  740. local length = 100;
  741.  
  742. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  743. local hit, hitpos = workspace:FindPartOnRay( ray, Character )
  744. local size = (startpos-hitpos).magnitude
  745. if hit and hit.CanCollide then
  746. pa.BrickColor = hit.BrickColor;
  747. pa.Material = hit.Material;
  748. pa.Transparency = hit.Transparency
  749. pa.Reflectance = hit.Reflectance
  750. pa.TopSurface,pa.BottomSurface,pa.BackSurface,pa.LeftSurface,pa.RightSurface,pa.FrontSurface = hit.TopSurface,hit.BottomSurface,hit.BackSurface,hit.LeftSurface,hit.RightSurface,hit.FrontSurface
  751. pa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-0.5,0)
  752. for i = 1, 15 do
  753. local aa = pa:Clone()
  754. aa.Parent = workspace
  755. aa.Name = pa.Name.."Fly"..i
  756. aa.CanCollide = false
  757. aa.Anchored = false
  758. aa.CFrame = CFrame.new(hitpos)*CFrame.new(0,-2,0)
  759. aa.Size = Vector3.new(.75,.75,.75)
  760. aa.Velocity = Vector3.new(math.random(-25,25),65,math.random(-25,25))
  761. game:service'Debris':AddItem(aa,2)
  762. end
  763.  
  764. else
  765. pa:remove()
  766. end
  767. coroutine.wrap(function()
  768. for i = 1,5,.3 do
  769. pa.CFrame = pa.CFrame*CFrame.new(0,.3,0)
  770. Render:wait()
  771. end
  772. end)()
  773. local Dealt = {}
  774. for i,v in next, workspace:children() do
  775. local h = v:FindFirstChildOfClass"Humanoid"
  776. if h and v ~= Character then
  777. for _,p in next, v:children() do
  778. if p and p:IsA"BasePart" and not Dealt[h] then
  779. if (p.CFrame.p - pa.CFrame.p).magnitude <= 5 then
  780. DealDamage(p,35,45,"Knockdown",5)
  781. Dealt[h] = true
  782. end
  783. end
  784. end
  785. end
  786. end
  787. coroutine.wrap(function()
  788. wait(1)
  789. pa.Anchored = false
  790. pa.Velocity = Vector3.new(math.random(-25,25),math.random(25,50),math.random(-25,25))
  791. for i = 0, 1, .1 do
  792. pa.Transparency = i
  793. wait()
  794. end
  795. pa:destroy()
  796. end)()
  797. wait(.1)
  798. end
  799. Debounces.StopAnims = false;
  800. bodfly.maxForce = Vector3.new(0,10000,0)
  801. Humanoid.WalkSpeed = 16
  802. wait(1)
  803. Debounces.CanAttack = true;
  804.  
  805. end
  806.  
  807. Mouse.KeyDown:connect(function(k)
  808. if not Debounces.CanAttack then return end
  809. if k == 'x' then
  810. lemmeSmash()
  811. end
  812. end)
  813. Mouse.KeyDown:connect(function(k)
  814. if not Debounces.CanAttack then return end
  815. if k == 'z' then
  816. if Debounces.Target then
  817. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  818. local ts = GetTorso(Debounces.Target)
  819. if ts and hum then
  820. bodfly.maxForce = Vector3.new(0,0,0)
  821.  
  822. Debounces.CanAttack = false
  823. Debounces.StopAnims = true
  824. ts.Anchored = true
  825. Torso.CFrame = ts.CFrame* CFrame.new(0,0,2.5)
  826. wait(.05)
  827. RootPart.Anchored = true
  828.  
  829. local spik = Create("Part"){
  830. Parent = Character,
  831. Size = Vector3.new(1,1,1),
  832. BrickColor = BrickColor.new"Really black",
  833. CanCollide = false,
  834. Anchored = false,
  835. }
  836. local spikWeld = Create("Weld"){
  837. Parent = spik,
  838. Part0 = spik,
  839. Part1 = RightArm,
  840. C0 = CFrame.new(0,-2,0)*CFrame.Angles(0,0,math.rad(180))
  841. }
  842. local spikMesh = Create("SpecialMesh"){
  843. MeshId = "http://www.roblox.com/asset/?id=1033714",
  844. Scale = Vector3.new(.9,0,.9),
  845. Parent=spik
  846. }
  847. coroutine.wrap(function()
  848. for i = 0, 1, .1 do
  849. wait()
  850. spikMesh.Scale = spikMesh.Scale + Vector3.new(0,.4,0)
  851. end
  852. end)()
  853. for i = 0, 1, 0.1 do
  854. Render:wait()
  855. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  856. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  857. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  858. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  859. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  860. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  861. end
  862. wait(1)
  863. for i = 0, 1, 0.1 do
  864. Render:wait()
  865. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.83961904, 0.262459755, -0.408313513, 0.90130657, -0.385265261, -0.198038101, -0.0957074538, 0.268767089, -0.958438635, 0.422478259, 0.882803321, 0.205367789),0.3)
  866. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.828836083, -0.846793652, -0.774183393, 0.906985343, 0.0201243348, -0.420681447, -0.0561491959, 0.995718896, -0.0734244809, 0.417402804, 0.0902158469, 0.904232502),0.3)
  867. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.29794465e-06, 0.999969959, 2.93979747e-06, 0.927569628, 0, -0.37364763, 0, 1, 0, 0.373648614, 0, 0.927571833),0.3)
  868. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.889647722, -0.975549698, 0.307303488, 0.897107303, -0.0103198439, -0.441692501, 0.0649457797, 0.991947174, 0.108733073, 0.437013566, -0.126231283, 0.890553236),0.3)
  869. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.729797602, 0.490691334, 0.624226809, 0.944735527, -0.327856302, -4.40888107e-06, -0.0213314593, -0.0614544079, -0.997886777, 0.327161282, 0.942734718, -0.0650513321),0.3)
  870. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(2.08616257e-07, 1.24344979e-14, 0.180002525, 0.899005234, -5.96047016e-08, 0.437938124, 5.35849374e-08, 1, 2.61031712e-08, -0.437938124, 0, 0.899005234),0.3)
  871. end
  872. wait(1)
  873.  
  874. local asd = Instance.new("ParticleEmitter")
  875. asd.Parent = ts
  876. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  877. asd.LightEmission = .1
  878. asd.Size = NumberSequence.new(0.2)
  879. asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
  880. local aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  881. local bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  882. asd.Transparency = bbb
  883. asd.Size = aaa
  884. asd.ZOffset = .9
  885. asd.Acceleration = Vector3.new(0, -5, 0)
  886. asd.LockedToPart = false
  887. asd.EmissionDirection = "Back"
  888. asd.Lifetime = NumberRange.new(1, 2)
  889. asd.Rate = 1000
  890. asd.Rotation = NumberRange.new(-100, 100)
  891. asd.RotSpeed = NumberRange.new(-100, 100)
  892. asd.Speed = NumberRange.new(6)
  893. asd.VelocitySpread = 10000
  894. asd.Enabled=true
  895. game:service'Debris':AddItem(asd,3)
  896. DealDamage(ts,hum.MaxHealth,hum.MaxHealth)
  897. --Funcs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, .8)
  898. NewSound(Sounds.Splatter,ts,10,.8)
  899. coroutine.wrap(function()
  900. wait(1)
  901. asd.Enabled = false
  902. end)()
  903. for i = 0, 1, 0.1 do
  904. Render:wait()
  905. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.815793931, 0.556805134, 0.432230413, 0.983558834, 0.161693007, 0.0804304853, 0.0306141376, 0.289640456, -0.956645846, -0.17797868, 0.943379164, 0.279928088),0.6)
  906. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-1.01584959, -0.968699098, -0.525063455, 0.986992538, 0.0442602821, -0.154553816, -0.0561491959, 0.995718896, -0.0734244809, 0.15064235, 0.081147477, 0.985252321),0.6)
  907. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(8.50338802e-06, 0.999969959, 2.23593474e-06, 0.999260426, 0, -0.0384474099, 0, 1, 0, 0.0384474099, 0, 0.999260426),0.6)
  908. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.939919233, -0.97554934, 0.0496133566, 0.982915521, -0.0447851829, -0.178525895, 0.0649457797, 0.991947174, 0.108733073, 0.172218636, -0.118469916, 0.97790885),0.6)
  909. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.337836921, 0.570898354, -0.727853239, 0.993010044, 0.116654187, -0.0179721266, -0.0105190175, -0.0641946197, -0.997882068, -0.117560819, 0.991095901, -0.0625188202),0.6)
  910. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-5.88595867e-07, -3.50830476e-14, 0.180002451, 0.984995008, -5.96047016e-08, 0.172582999, 5.87103344e-08, 1, 1.02867581e-08, -0.172582999, 0, 0.984995008),0.6)
  911. end
  912.  
  913. wait(1)
  914. ts.Anchored = false
  915. coroutine.wrap(function()
  916. for i = 0, 1, .1 do
  917. wait()
  918. spikMesh.Scale = spikMesh.Scale - Vector3.new(0,.4,0)
  919. spikWeld.C0 = spikWeld.C0 * CFrame.new(0,-.1,0)
  920. end
  921. spik:Destroy()
  922. end)()
  923. for i = 0, 1, 0.1 do
  924. Render:wait()
  925. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.03262377, 0.499999821, 0.0776929557, 0.954159379, 5.68723841e-08, 0.299299121, -5.96047016e-08, 1, 0, -0.299299151, -1.78396373e-08, 0.954159379),0.3)
  926. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.974237084, -0.971644759, 0.0593782961, 0.952423692, 0.0575263277, 0.299299121, -0.0602900609, 0.998180926, 0, -0.298754692, -0.0180447642, 0.954159379),0.3)
  927. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67572112e-06, 0.999969721, -1.90734909e-06, 1.00000012, 0, -2.98023224e-08, 0, 1, 0, -2.98023224e-08, 0, 1.00000012),0.3)
  928. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.937546134, -0.969608068, -0.103131026, 0.95214504, -0.0619687811, 0.299299121, 0.0649459437, 0.997888863, 0, -0.298667282, 0.0194382649, 0.954159379),0.3)
  929. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.59716332, 0.405694842, -0.0804495215, -0.787500203, -0.608287811, -0.0991746783, 0.616313934, -0.777244568, -0.126725808, 4.17232513e-07, -0.1609236, 0.986967683),0.3)
  930. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0.00855524838, 5.09932985e-10, 0.234931499, 0.954159379, -5.96047016e-08, -0.299299151, 5.68723841e-08, 1, -1.78396373e-08, 0.299299121, 0, 0.954159379),0.3)
  931. end
  932. wait(0.5)
  933. Debounces.StopAnims = false
  934. RootPart.Anchored = false
  935.  
  936. bodfly.maxForce = Vector3.new(0,10000,0)
  937. wait(1)
  938. Debounces.CanAttack = true
  939. end
  940. end
  941. end
  942. end)
  943. Mouse.KeyDown:connect(function(k)
  944. if not Debounces.CanAttack then return end
  945. if k == 'l' then
  946. if Debounces.Target then
  947. Debounces.CanAttack=false
  948. local rp = GetTorso(Debounces.Target)
  949. local hum = Debounces.Target:FindFirstChildOfClass"Humanoid"
  950. if rp and hum then
  951. local HitPart, Position = MiscFunctions.RayC(rp.Position, (CFrame.new(rp.Position, rp.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Debounces.Target)
  952. if HitPart then
  953. local MagicCircle = New("Part",rp.Parent,"MagicCircle",{Anchored=true,Transparency = 1,Transparency = 1,Size = Vector3.new(0, 0.100000001, 0),CFrame = CFrame.new(-47.1200218, -0.0499959588, -21.4949875, 1, 0, 0, 0, 1, 0, 0, 0, 1),Locked = true,CanCollide = false})
  954. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Top,Texture = TargetCircle.Image,})
  955. New("Decal",MagicCircle,"Decal",{Face = Enum.NormalId.Bottom,Texture = TargetCircle.Image,})
  956. local rad = 0;
  957. local a,b = hum.WalkSpeed,hum.JumpPower
  958. coroutine.wrap(function()
  959. repeat wait()
  960. rad = rad + 2
  961. hum.WalkSpeed = 0
  962. rp.Anchored = true
  963. hum.JumpPower = 0
  964. if HitPart then
  965. MagicCircle.CFrame = CFrame.new(Position)*CFrame.Angles(0,math.rad(rad),0)
  966. end
  967. until not MagicCircle.Parent
  968. end)()
  969. coroutine.wrap(function()
  970. for i = 1, 10, .5 do
  971. MagicCircle.Size = Vector3.new(i,0.1,i)
  972. Render:wait()
  973. end
  974. end)()
  975. wait(3)
  976. local startpos = MagicCircle.CFrame.p;
  977. local endpos = (MagicCircle.CFrame * CFrame.new(0,50,0)).p;
  978. local length = 200;
  979.  
  980. local ray = Ray.new(startpos, (endpos - startpos).unit*length)
  981. local hit, hitpos = workspace:FindPartOnRay( ray, rp.Parent )
  982.  
  983. local size = (startpos-hitpos).magnitude
  984.  
  985. local beam = Instance.new("Part", rp.Parent)
  986. beam.BrickColor = BrickColor.new("Really red")
  987. beam.FormFactor = "Custom"
  988. beam.Material = "Neon"
  989. beam.Transparency = 0.25
  990. beam.Anchored = true
  991. beam.Locked = true
  992. beam.CanCollide = false
  993. local m = Instance.new("CylinderMesh", beam)
  994. coroutine.wrap(function()
  995. for i = 1, length/2 do
  996. DealDamage(rp,1,3,0,3)
  997. wait()
  998. end
  999. end)()
  1000. for i = 1, length do
  1001. beam.Size = Vector3.new(5, i, 5)
  1002. beam.CFrame = CFrame.new(startpos, hitpos) * CFrame.Angles(-math.pi/2, 0, 0) * CFrame.new(0, i/2, 0)
  1003. Render:wait()
  1004. end
  1005. coroutine.wrap(function()
  1006. repeat Render:wait()
  1007. beam.CFrame = beam.CFrame * CFrame.new(0,1.5,0)
  1008. until not beam.Parent
  1009. end)()
  1010. Debounces.Target = nil
  1011. wait(1)
  1012. hum.WalkSpeed = a
  1013. hum.JumpPower = b
  1014. rp.Anchored = false
  1015. coroutine.wrap(function()
  1016. for i = 10,0, -.5 do
  1017. MagicCircle.Size = Vector3.new(i,0.1,i)
  1018. beam.Size = Vector3.new(i/2,beam.Size.y,i/2)
  1019. Render:wait()
  1020. end
  1021. beam:destroy()
  1022. MagicCircle:destroy()
  1023. end)()
  1024.  
  1025. wait(3)
  1026. Debounces.CanAttack = true
  1027. end
  1028. end
  1029. end
  1030. end
  1031. end)
  1032.  
  1033.  
  1034. Mouse.KeyDown:connect(function(k)
  1035. if k == 'b' then
  1036. Block.Value = not Block.Value
  1037. end
  1038. end)
  1039. Render:connect(function()
  1040. Timer = Timer + change;
  1041. TargetCircle.Rotation = TargetCircle.Rotation + 1
  1042. TargetCircle2.Rotation = TargetCircle2.Rotation + 1.5
  1043. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 10000000000, Character)
  1044. local Velocity = RootPart.Velocity.y
  1045. if Debounces.Target and Debounces.Target.Parent and (GetTorso(Debounces.Target)) then
  1046. BBG.Adornee = (GetTorso(Debounces.Target))
  1047. BBG.Enabled = true
  1048. else
  1049. BBG.Enabled = false
  1050. end
  1051. if not Debounces.CanAttack then
  1052. Block.Value = false
  1053. Shield.Transparency = 1
  1054. end
  1055. Shield.CFrame = Torso.CFrame
  1056. if Staggered then
  1057. Debounces.StopAnims = false
  1058. end
  1059. if HitPart then
  1060. flyposy = Position.Y + Debounces.Height
  1061. bodfly.Position = Vector3.new(0,flyposy,0) + Vector3.new(0,math.sin(time()*2),0)
  1062. end
  1063. if Debounces.StopAnims == false then
  1064. if not Blocking and not Staggered then
  1065. Shield.Transparency = 1
  1066.  
  1067. if Debounces.Form == 1 then
  1068. bodfly.maxForce = Vector3.new(0,10000,0)
  1069. else
  1070. bodfly.maxForce = Vector3.new(0,0,0)
  1071. end
  1072. if Debounces.Form == 1 then
  1073. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1074. Animation = "Walk"
  1075. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1076. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1077. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1078. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1079. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1080. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1081.  
  1082. end
  1083. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1084. Animation = "Idle"
  1085. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.43998528, -0.0200023949, 1.25887524e-07, 1.58933133e-08, 1, 8.74227766e-08, -1, 1.58933133e-08, 5.21080863e-15, 3.82137093e-15, -8.74227766e-08, 1),0.3)
  1086. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1087. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.56694999e-06, 1.04764235, 0.0330726653, 1, -5.39217062e-08, -2.54001957e-08, 5.96047016e-08, 0.904655278, 0.426144153, 0, -0.426144153, 0.904655278),0.3)
  1088. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1089. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.50998449, 0.0300008059, -1.32007045e-07, -1.0331609e-07, -1, 8.74227766e-08, 1, -1.0331609e-07, 5.21080863e-15, 3.82137093e-15, 8.74227766e-08, 1),0.3)
  1090. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1091.  
  1092. end
  1093. elseif Debounces.Form == 2 then
  1094. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1095. local RightLeg = CFrame.new(0.5,-1,0)
  1096. local LeftLeg = CFrame.new(-0.5,-1,0)
  1097.  
  1098. local lefth = (Torso.CFrame*LeftLeg)
  1099. local righth = (Torso.CFrame*RightLeg)
  1100.  
  1101. local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)
  1102.  
  1103. local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)
  1104.  
  1105. local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
  1106. local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
  1107. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude < 1 then
  1108. change = 1
  1109. animSpeed = 1
  1110. Animation = "Idle"
  1111. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.961833239, 0.440066099, 0.0780077577, 0.953329682, 0.100562967, 0.284692347, -0.113068029, 0.99319917, 0.027791908, -0.27996099, -0.0586844534, 0.958216727) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1112. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.91118443, -0.97164464, 0.22248897, 0.957737267, 0.0578472652, 0.281767905, -0.0602900609, 0.998180926, 0, -0.281255335, -0.0169878043, 0.95948261)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1113. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(-0.0495610274, 0.999970198, -0.17531918, 0.95948261, 5.71896734e-08, 0.281767905, -5.96047016e-08, 1, 0, -0.281767905, -1.67946919e-08, 0.95948261),0.3)
  1114. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.933993161, -0.969608426, -4.23755137e-06, 0.997888803, -0.0649460182, 9.83476639e-07, 0.0649460182, 0.997888803, 5.11299618e-07, -1.01327896e-06, -4.45172191e-07, 1)* CFrame.new(0,-math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1115. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.965822756, 0.469076186, -0.0408892557, 0.997545183, -0.0697716698, 0.00597444177, 0.0700270012, 0.993907094, -0.0851181746, 8.34465027e-07, 0.0853275955, 0.99635303) * CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1116. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(-0.00183804333, 2.38309013e-07, 0.18217741, 0.95948261, -5.96047016e-08, -0.281767905, 5.71896734e-08, 1, -1.67946919e-08, 0.281767905, 0, 0.95948261)* CFrame.new(0,math.rad(3+3*math.cos(Timer/16)),0),0.3)
  1117. Welds.RS.C1 = Nibba.RS.C1
  1118. Welds.LS.C1 = Nibba.LS.C1
  1119. Welds.RH.C1 = Nibba.RH.C1
  1120. Welds.LH.C1 = Nibba.LH.C1
  1121. end
  1122. if (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then
  1123. Animation = "Walk"
  1124. change = 0.75
  1125. animSpeed = .5
  1126. sine = Timer
  1127. Welds.RJ.C0 = clerp(Welds.RJ.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)
  1128. Welds.NK.C0 = clerp(Welds.NK.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1129. Welds.RS.C0 = clerp(Welds.RS.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1130. Welds.RS.C1 = clerp(Welds.RS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1131. Welds.LS.C0 = clerp(Welds.LS.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)
  1132. Welds.LS.C1 = clerp(Welds.LS.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
  1133. Welds.RH.C0 = Welds.RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.4)
  1134. Welds.RH.C1 = Welds.RH.C1:lerp(CFrame.new(0, 1, 0),.4)
  1135.  
  1136. --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1137. Welds.LH.C0 = Welds.LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.4)
  1138. Welds.LH.C1 = Welds.LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1139. end
  1140.  
  1141.  
  1142. end
  1143. elseif not Staggered and Blocking then
  1144. Shield.Transparency = 0.5
  1145. if Debounces.Form == 1 then
  1146. bodfly.maxForce = Vector3.new(0,10000,0)
  1147. else
  1148. bodfly.maxForce = Vector3.new(0,0,0)
  1149. end
  1150. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-1.63528585, 1.58541811, 0, -0.859554768, -0.511043787, -0, 0.511043787, -0.859554768, 0, 0, 0, 1),0.3)
  1151. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938791394, -1.00468874, 0.101413906, 0.998180866, 0.0602915287, -8.50855713e-07, -0.0583539344, 0.966105878, 0.251464456, 0.0151619976, -0.251006961, 0.96786654)*CFrame.Angles(math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1152. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1153. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.93399483, -1.09048808, 0.0457596183, 0.997888982, -0.0649424866, 9.59117983e-07, 0.0573230609, 0.88081795, 0.469972163, -0.030522, -0.468979955, 0.88268131)*CFrame.Angles(-math.rad(-5+10*math.cos((Timer)/16)),0,0),0.3)
  1154. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(1.48705506, 1.51609397, 0, -0.880973876, 0.473165005, 0, -0.473165005, -0.880973876, 0, 0, 0, 1),0.3)
  1155. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1156. else
  1157. bodfly.maxForce = Vector3.new(0,0,0)
  1158. local HitPart, Position = MiscFunctions.RayC(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1159. Debounces.Height = 15
  1160. Humanoid.WalkSpeed = 0;
  1161. Humanoid.JumpPower = 0;
  1162. Block.Value = false
  1163. if HitPart then
  1164. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.640523791, 0.363386691, -0.187354088, 0.882178843, -0.469171077, 0.0405215099, 0.323820531, 0.541897535, -0.77556026, 0.341909051, 0.697303474, 0.629974127),0.3)
  1165. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.938798308, -0.181652665, -0.970001221, 0.998185337, 0.0602902696, 0, -0.0602902696, 0.998185337, 0, 0, 0, 1),0.3)
  1166. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(6.67573431e-06, 1.16696692, -0.0379120111, 1.00000215, -1.25410793e-12, 1.30739863e-12, 7.31859018e-13, 0.799952567, 0.600078225, -1.74815815e-12, -0.600076914, 0.799950838),0.3)
  1167. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.970071673, -1.45061886, -0.626533508, 0.997890949, -0.0595593862, -0.0258963984, 0.0411370844, 0.271099001, 0.961675525, -0.0502560101, -0.960708022, 0.272976518),0.3)
  1168. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.324166238, 0.491504431, -0.113374591, 0.787475705, 0.59367907, -0.165628135, -0.510979354, 0.478564709, -0.714058876, -0.344654739, 0.646933854, 0.68021971),0.3)
  1169. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0.930005014, 0, 1.00000429, 0, -0, 0, 1.00000429, 0, -0, 0, 1),0.3)
  1170. else
  1171. Welds.LS.C0 = clerp(Welds.LS.C0,CFrame.new(-0.94055295, 0.522880554, 0.0127705485, 0.991907895, 0.126959711, 1.80302391e-06, -0.118272923, 0.924034774, 0.363553584, 0.0461549945, -0.360611916, 0.931573272),0.3)
  1172. Welds.LH.C0 = clerp(Welds.LH.C0,CFrame.new(-0.875812769, -0.997663736, -0.177298278, 0.9927091, 0.120535254, 9.10893164e-07, -0.114734955, 0.944941044, -0.306467593, -0.0369410031, 0.304233015, 0.95188117),0.3)
  1173. Welds.NK.C0 = clerp(Welds.NK.C0,CFrame.new(7.62939453e-06, 0.999970436, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),0.3)
  1174. Welds.RH.C0 = clerp(Welds.RH.C0,CFrame.new(0.842404008, -0.969340682, 0.0743760765, 0.988412261, -0.151793584, -1.79151257e-07, 0.146990091, 0.957133949, 0.249576986, -0.0378840081, -0.246684983, 0.968355),0.3)
  1175. Welds.RS.C0 = clerp(Welds.RS.C0,CFrame.new(0.879104972, 0.418311387, 0.120524362, 0.954071641, -0.287687421, -0.0835666433, 0.299579889, 0.916202128, 0.266132116, 8.48108925e-07, -0.278944045, 0.960307479),0.3)
  1176. Welds.RJ.C0 = clerp(Welds.RJ.C0,CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1),0.3)
  1177.  
  1178. end
  1179.  
  1180. end
  1181. else
  1182. Shield.Transparency = 1
  1183. Block.Value = false
  1184. end
  1185. end)
  1186.  
  1187. while wait() do
  1188. for i,v in next, Effects do
  1189. if v[1] == 'Block1' then
  1190. v[2].Size = v[2].Size + Vector3.new(v[3],v[3],v[3])
  1191. v[2].Transparency = v[2].Transparency + v[4]
  1192. v[2].CFrame = v[2].CFrame * CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(1,360)))
  1193. if v[2].Transparency >= 1 or time() - v[5] >= v[6] then
  1194. table.remove(Effects,i)
  1195. v[2]:destroy()
  1196. end
  1197. end
  1198. end
  1199. end
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