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- for X = 1, math.huge, 0.1 do
- wait()
- game.Workspace.RIPJollypops.Torso.Neck.C0 = CFrame.new(0,1.5,0) * CFrame.fromAxisAngle(Vector3.new(0,1,0), X)
- game.Workspace.RIPJollypops.Torso.Neck.C1 = CFrame.new(0,0,0)
- end
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