zed_isJayTheLionJR

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Oct 5th, 2020
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  1. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------==Made by LuisPambid==--
  2. --==The four arm god==--
  3.  
  4. --script:remove()
  5. local player=game.Players.LocalPlayer
  6. local char=player.Character
  7. repeat wait() until player and char
  8. local torso=char.Torso
  9. local head=char.Head
  10. local human=char.Humanoid
  11. local hat
  12. for i, v in pairs(char:children()) do if v:isA("Hat") then hat=v end end
  13. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  14. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  15. local c=function(f) coroutine.resume(coroutine.create(f)) end
  16. local p=function(f) pcall(f) end
  17. local add={
  18. Part=function(par, a, c, col, t, s, cf)
  19. local p=Instance.new("Part", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
  20. return p
  21. end,
  22. Wedge=function(par, a, c, col, t, s, cf)
  23. local p=Instance.new("WedgePart", par) p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()
  24. return p
  25. end,
  26. Weld=function(par, p1, cf)
  27. local w=Instance.new("Weld", par) w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new()
  28. return w
  29. end,
  30. Mesh=function(ins, par, s, of, t)
  31. local m=Instance.new(ins, par) m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() pcall(function() m.MeshType=t end)
  32. return m
  33. end
  34. }
  35. local scriptname="๐’ฏ๐ป๐ธ ๐น๐’ช๐’ฐ๐‘… ๐’œ๐‘…๐‘€ ๐’Ÿ๐ธ๐‘€๐’ช๐’ฉ ๐’ข๐’ช๐’Ÿ ๐’ฎ๐’ฏ๐’ด๐ฟ๐ธ" --Name here
  36. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char[scriptname.."B"]:remove() player.PlayerGui[scriptname]:remove() end)
  37. local model=Instance.new("Model", char) model.Name=scriptname
  38. local modelB=Instance.new("Model", char) modelB.Name=scriptname.."B"
  39. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  40. local sound=Instance.new("Sound", char)
  41. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=model.Name
  42. local skincolor="White"
  43. local body={}
  44. local animate={}
  45. local obj={}
  46. function createParts()
  47. --==PARTS==--
  48. body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0
  49. body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
  50. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  51. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  52. p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end)
  53. p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end)
  54. p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end)
  55. --==WELDS==--
  56. body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
  57. body.TorsoW=add.Weld(body.Torso, torso, nil)
  58. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  59. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  60. --==MESHES==--
  61. add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  62. add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  63. add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  64. add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  65. ---------------------------------------------------------------------------------------
  66. animate={
  67. ["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  68. body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  69. end;
  70. ["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  71. body.TorsoW.C1=cf
  72. end;
  73. ["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  74. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  75. end;
  76. ["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  77. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  78. end;
  79. ["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  80. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  81. end;
  82. ["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end) leg.Left.Transparency=1 leg.Right.Transparency=1
  83. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  84. end;
  85. }
  86. --==Objects==--
  87. obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, 1, .2), nil)
  88. obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.5, -.2))
  89. obj.LH=add.Part(model, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  90. obj.LHW=add.Weld(obj.LH, body.ArmLeft, CFrame.new(-.3, -.9, 0))
  91. --Right
  92. obj.HandleRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  93. obj.HandleRightW=add.Weld(obj.HandleRight, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  94. for i=1, 5 do
  95. obj.DesignRight=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  96. obj.DesignRightW=add.Weld(obj.DesignRight, obj.HandleRight, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  97. end
  98. obj.GuardRight=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  99. obj.GuardRightW=add.Weld(obj.GuardRight, obj.HandleRight, CFrame.new(0, 1.1, 0))
  100. obj.GuardRightB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  101. obj.GuardRightBM=add.Mesh("BlockMesh", obj.GuardRightB, Vector3.new(.5, 1, 1), nil, nil)
  102. obj.GuardRightBW=add.Weld(obj.GuardRightB, obj.HandleRight, CFrame.new(0, 1.25, 0))
  103. obj.BladeRight=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeRight.Reflectance=.5
  104. obj.BladeRightM=add.Mesh("BlockMesh", obj.BladeRight, Vector3.new(.5, 1, 1), nil, nil)
  105. obj.BladeRightW=add.Weld(obj.BladeRight, obj.HandleRight, CFrame.new(0, 3, 0))
  106. obj.PointRight=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointRight.Reflectance=.5
  107. obj.PointM=add.Mesh("SpecialMesh", obj.PointRight, Vector3.new(.5, 1, 1), nil, "Wedge")
  108. obj.PointW=add.Weld(obj.PointRight, obj.BladeRight, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  109. --Left
  110. obj.HandleLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  111. obj.HandleLeftW=add.Weld(obj.HandleLeft, body.ArmLeft, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  112. for i=1, 5 do
  113. obj.DesignLeft=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  114. obj.DesignLeftW=add.Weld(obj.DesignLeft, obj.HandleLeft, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  115. end
  116. obj.GuardLeft=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  117. obj.GuardLeftW=add.Weld(obj.GuardLeft, obj.HandleRight, CFrame.new(0, 1.1, 0))
  118. obj.GuardLeftB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  119. obj.GuardLeftBM=add.Mesh("BlockMesh", obj.GuardLeftB, Vector3.new(.5, 1, 1), nil, nil)
  120. obj.GuardLeftBW=add.Weld(obj.GuardLeftB, obj.HandleLeft, CFrame.new(0, 1.25, 0))
  121. obj.BladeLeft=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeLeft.Reflectance=.5
  122. obj.BladeLeftM=add.Mesh("BlockMesh", obj.BladeLeft, Vector3.new(.5, 1, 1), nil, nil)
  123. obj.BladeLeftW=add.Weld(obj.BladeLeft, obj.HandleLeft, CFrame.new(0, 3, 0))
  124. obj.PointLeft=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointLeft.Reflectance=.5
  125. obj.PointM=add.Mesh("SpecialMesh", obj.PointLeft, Vector3.new(.5, 1, 1), nil, "Wedge")
  126. obj.PointW=add.Weld(obj.PointLeft, obj.BladeLeft, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  127. --Head
  128. obj.HandleHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  129. obj.HandleHeadW=add.Weld(obj.HandleHead, body.Head, CFrame.new(0, -.25, -.5)*CFrame.Angles(0, 0, math.rad(90)))
  130. for i=1, 5 do
  131. obj.DesignHead=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  132. obj.DesignHeadW=add.Weld(obj.DesignHead, obj.HandleHead, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  133. end
  134. obj.GuardHead=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  135. obj.GuardHeadW=add.Weld(obj.GuardHead, obj.HandleHead, CFrame.new(0, 1.1, 0))
  136. obj.GuardHeadB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  137. obj.GuardHeadBM=add.Mesh("BlockMesh", obj.GuardHeadB, Vector3.new(.5, 1, 1), nil, nil)
  138. obj.GuardHeadBW=add.Weld(obj.GuardHeadB, obj.HandleHead, CFrame.new(0, 1.25, 0))
  139. obj.BladeHead=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.BladeHead.Reflectance=.5
  140. obj.BladeHeadM=add.Mesh("BlockMesh", obj.BladeHead, Vector3.new(.5, 1, 1), nil, nil)
  141. obj.BladeHeadW=add.Weld(obj.BladeHead, obj.HandleHead, CFrame.new(0, 3, 0))
  142. obj.PointHead=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.PointHead.Reflectance=.5
  143. obj.PointM=add.Mesh("SpecialMesh", obj.PointHead, Vector3.new(.5, 1, 1), nil, "Wedge")
  144. obj.PointW=add.Weld(obj.PointHead, obj.BladeHead, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  145. end
  146. function removeParts()
  147. p(function()
  148. for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
  149. end)
  150. end
  151. function play(id, pitch)
  152. c(function()
  153. local sound=Instance.new("Sound", workspace)
  154. sound.Pitch=pitch
  155. sound.SoundId=id
  156. sound:play()
  157. wait(.5)
  158. sound:remove()
  159. end)
  160. end
  161.  
  162. --Variables--
  163. local speed=150
  164. local mana=5
  165. local trailDeb=false
  166. local hitDeb=false
  167. local keyDeb=false
  168. local loopDeb=false
  169.  
  170. local label=Instance.new("TextLabel", gui)
  171. label.Position=UDim2.new(0, 0, 0, 100)
  172. label.Size=UDim2.new(0, 200, 0, 20)
  173. label.BorderColor=BrickColor.Black()
  174. label.BackgroundColor=BrickColor.White()
  175. label.TextColor=BrickColor.Black()
  176. label.Font="ArialBold"
  177. label.FontSize="Size18"
  178. label.Text="100"
  179. local charge=Instance.new("TextLabel", label) charge.Transparency=.5
  180. charge.Position=UDim2.new(0, 0, 0, 0)
  181. charge.Size=UDim2.new(1, 0, 1, 0)
  182. charge.BorderColor=BrickColor.Black()
  183. charge.BackgroundColor=BrickColor.Blue()
  184. charge.TextColor=BrickColor.Black()
  185. charge.Font="ArialBold"
  186. charge.FontSize="Size18"
  187. charge.Text=""
  188.  
  189. local attackLabel=Instance.new("TextLabel", gui)
  190. attackLabel.Position=UDim2.new(0, 0, 0, 150)
  191. attackLabel.Size=UDim2.new(0, 150, 0, 50)
  192. attackLabel.BorderColor=BrickColor.Black()
  193. attackLabel.BackgroundColor=BrickColor.Black()
  194. attackLabel.TextColor=BrickColor.White()
  195. attackLabel.Font="ArialBold"
  196. attackLabel.FontSize="Size18"
  197. attackLabel.Text="DemonSlash(Q)"
  198. local attackLabel2=Instance.new("TextLabel", attackLabel)
  199. attackLabel2.Position=UDim2.new(0, 0, 1, 0)
  200. attackLabel2.Size=UDim2.new(1, 0, 1, 0)
  201. attackLabel2.BorderColor=BrickColor.Black()
  202. attackLabel2.BackgroundColor=BrickColor.Black()
  203. attackLabel2.TextColor=BrickColor.White()
  204. attackLabel2.Font="ArialBold"
  205. attackLabel2.FontSize="Size18"
  206. attackLabel2.Text="PoundHo(E)"
  207. local attackLabel3=Instance.new("TextLabel", attackLabel2)
  208. attackLabel3.Position=UDim2.new(0, 0, 1, 0)
  209. attackLabel3.Size=UDim2.new(1, 0, 1, 0)
  210. attackLabel3.BorderColor=BrickColor.Black()
  211. attackLabel3.BackgroundColor=BrickColor.Black()
  212. attackLabel3.TextColor=BrickColor.White()
  213. attackLabel3.Font="ArialBold"
  214. attackLabel3.FontSize="Size18"
  215. attackLabel3.Text="ThousandWorlds(R)"
  216. local attackLabel4=Instance.new("TextLabel", attackLabel3)
  217. attackLabel4.Position=UDim2.new(0, 0, 1, 0)
  218. attackLabel4.Size=UDim2.new(1, 0, 1, 0)
  219. attackLabel4.BorderColor=BrickColor.Black()
  220. attackLabel4.BackgroundColor=BrickColor.Black()
  221. attackLabel4.TextColor=BrickColor.White()
  222. attackLabel4.Font="ArialBold"
  223. attackLabel4.FontSize="Size18"
  224. attackLabel4.Text="Charge(Z)"
  225. local attackLabel5=Instance.new("TextLabel", attackLabel4)
  226. attackLabel5.Position=UDim2.new(0, 0, 1, 0)
  227. attackLabel5.Size=UDim2.new(1, 0, 1, 0)
  228. attackLabel5.BorderColor=BrickColor.Black()
  229. attackLabel5.BackgroundColor=BrickColor.Black()
  230. attackLabel5.TextColor=BrickColor.White()
  231. attackLabel5.Font="ArialBold"
  232. attackLabel5.FontSize="Size18"
  233. attackLabel5.Text="GreatTwister(F)"
  234. local attackLabel6=Instance.new("TextLabel", attackLabel5)
  235. attackLabel6.Position=UDim2.new(0, 0, 1, 0)
  236. attackLabel6.Size=UDim2.new(1, 0, 1, 0)
  237. attackLabel6.BorderColor=BrickColor.Black()
  238. attackLabel6.BackgroundColor=BrickColor.Black()
  239. attackLabel6.TextColor=BrickColor.White()
  240. attackLabel6.Font="ArialBold"
  241. attackLabel6.FontSize="Size18"
  242. attackLabel6.Text="Block(X)"
  243.  
  244. function hit(h)
  245. for i, v in pairs(modelB:children()) do if h==v then return end end
  246. for i, v in pairs(model:children()) do if h==v then return end end
  247. if runDeb==true and h.Parent~=char and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print("GotHit") h:remove()
  248. p(function()
  249. local pYPos=h.Position.y-(h.Size.y/2)
  250. local sYPos=obj.PointHead.Position.y
  251. local p=h:clone() p.Parent=workspace p.Anchored=true p.CanCollide=false p.Name="Trailz"
  252. local p2=h:clone() p2.Parent=workspace p2.Anchored=true p2.CanCollide=false p.Name="Trailz"
  253. p.formFactor="Custom"
  254. p2.formFactor="Custom"
  255. p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
  256. p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
  257. p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
  258. p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
  259. c(function()
  260. for i=0, 1, .05 do
  261. wait()
  262. p.Transparency=i p2.Transparency=i
  263. end
  264. p:remove() p2:remove()
  265. end)
  266. end) wait()
  267. hitDeb=false
  268. end
  269. end
  270. function computePos(pos, pos2)
  271. local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  272. torso.CFrame=CFrame.new(pos, pos3)
  273. return pos3
  274. end
  275. function nearTorso(pos, dis)
  276. local temp
  277. local distance=dis
  278. for i, v in pairs(workspace:children()) do
  279. if v:isA("Model") then
  280. temp=v:findFirstChild("Torso")
  281. local humanoid=v:findFirstChild("Humanoid")
  282. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  283. distance=(temp.CFrame.p-pos).magnitude
  284. return temp
  285. end
  286. end
  287. end
  288. end
  289. function trail(pos, cf)
  290. c(function()
  291. local old=(pos.CFrame*cf).p
  292. while trailDeb==true do
  293. wait()
  294. local new=(pos.CFrame*cf).p
  295. local mag=(old-new).magnitude
  296. local dis=(old+new)/2
  297. local trail=add.Part(model, true, false, "Pastel blue-green", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trailz"
  298. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
  299. old=new
  300. c(function()
  301. for i=1, 0, -.2 do
  302. wait()
  303. trail.Mesh.Scale=trail.Mesh.Scale*Vector3.new(i, 1, i)
  304. end
  305. trail:remove()
  306. end)
  307. c(function()
  308. for i=0, 1, .2 do
  309. wait()
  310. trail.Transparency=i
  311. end
  312. end)
  313. end
  314. end)
  315. end
  316.  
  317. local Attacks={
  318. ["DemonSlash"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-5
  319. for i=0, 1, .1 do wait()
  320. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  321. animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  322. end
  323. trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  324. for i, v in pairs(modelB:children()) do
  325. connection=v.Touched:connect(hit)
  326. end
  327. play("rbxasset://sounds//swordslash.wav", 1)
  328. for i=0, 1, .2 do wait()
  329. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(10*i)
  330. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  331. animate.ArmLeft(CFrame.Angles(math.rad(90), -math.rad(45)+(math.rad(45)*i), math.rad(15)-(math.rad(150)*i)))
  332. animate.ArmRight(CFrame.Angles(math.rad(90), math.rad(45)+(-math.rad(45)*i), -math.rad(15)-(-math.rad(150)*i)))
  333. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  334. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  335. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  336. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  337. end
  338. wait(1)
  339. for i=1, 0, -.1 do wait()
  340. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  341. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, 0, -math.rad(90)*i))
  342. animate.ArmRight(CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
  343. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  344. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  345. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(135)*i)
  346. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(135)*i)
  347. end
  348. trailDeb=false
  349. human.WalkSpeed=speed
  350. end;
  351. ["PoundHo"]=function(mouse) human.WalkSpeed=0
  352. for i=0, 1, .1 do wait()
  353. animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  354. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  355. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  356. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i)
  357. end
  358. local spin=45
  359. local rotate=45
  360. trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new()) trail(obj.PointHead, CFrame.new())
  361. for i, v in pairs(modelB:children()) do
  362. connection=v.Touched:connect(hit)
  363. end
  364. while loopDeb==true and mana>0 do wait() spin=spin+rotate mana=mana-1
  365. --[[local wind=add.Part(model, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)) wind.Name="Trailz"
  366. local windM=add.Mesh("SpecialMesh", wind, Vector3.new(1, 1, 1), nil, "File") windM.MeshId="http://www.roblox.com/asset/?id=3270017"
  367. c(function()
  368. for i=0, 3, .2 do wait()
  369. wind.CFrame=body.Torso.CFrame*CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(90), 0, 0)
  370. wind.Mesh.Scale=wind.Mesh.Scale+Vector3.new(i, i, i)
  371. end
  372. wind:remove()
  373. end)]]
  374. computePos((torso.CFrame*CFrame.new(0, 0, -1)*CFrame.Angles(-math.rad(90), 0, 0)).p, mouse.Hit.p)
  375. animate.Torso(CFrame.new(0, 2.5, -5)*CFrame.Angles(-math.rad(90), -math.rad(spin), 0))
  376. end
  377. trailDeb=false
  378. for i=1, 0, -.1 do wait() play("rbxasset://sounds//swordslash.wav", 1)
  379. animate.Torso(CFrame.new(0, 2.5*i, -5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  380. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  381. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  382. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(180)*i)
  383. end
  384. human.WalkSpeed=speed
  385. end;
  386. ["ThousandWorlds"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-20
  387. for i=0, 1, .1 do wait()
  388. animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  389. animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  390. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45)*i, math.rad(180)*i)
  391. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45)*i, 0)
  392. end
  393. trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  394. for i, v in pairs(modelB:children()) do
  395. connection=v.Touched:connect(hit)
  396. end
  397. for i=0, 50, 1 do wait() play("http://www.roblox.com/asset/?id=3931318", 1)
  398. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), math.rad(45), math.rad(180)+i)
  399. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), -math.rad(45), i)
  400. end
  401. play("rbxasset://sounds//swordslash.wav", 1)
  402. for i=0, 1, .2 do wait()
  403. local fakeP=add.Part(workspace, true, false, "White", 0, Vector3.new(5, 5, 5), CFrame.new((torso.CFrame*CFrame.new(0, 0, 1.5)).p, torso.CFrame.p)*CFrame.Angles(math.rad(90), 0, 0)) fakeP.Name="Trailz"
  404. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
  405. c(function()
  406. for i=0, 1, .05 do
  407. wait()
  408. fakeP.Transparency=i
  409. end
  410. fakeP:remove()
  411. end)
  412. c(function()
  413. for i=1, 20, 1 do
  414. wait()
  415. mesh.Scale=Vector3.new(i, i/2, i)
  416. end
  417. end)
  418. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*(20*i)
  419. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  420. animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0))
  421. animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  422. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  423. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  424. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  425. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  426. end
  427. trailDeb=false
  428. wait(3)
  429. for i=1, 0, -.1 do wait()
  430. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  431. animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, 0))
  432. animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(-math.rad(90)*i, 0, 0))
  433. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(90)*i)
  434. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(90)*i)
  435. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  436. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  437. end
  438. human.WalkSpeed=speed
  439. end;
  440. ["Charge"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p)
  441. for i=0, 1, .1 do wait()
  442. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  443. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(180)-(-math.rad(90)*i)))
  444. animate.ArmRight(CFrame.Angles(0, 0, -math.rad(180)-(math.rad(90)*i)))
  445. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  446. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  447. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i)
  448. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  449. end
  450. while loopDeb==true do wait() if mana>=0 and mana<100 then mana=mana+1 end play("http://www.roblox.com/asset/?id=2101137", 1)
  451. local aura=add.Part(model, true, false, "Really black", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -4, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Trailz"
  452. local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  453. local aura2=add.Part(model, true, false, "Really black", .5, Vector3.new(5, 5, 5), torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
  454. aura2.Name="Trailz"
  455. c(function()
  456. for i=0, 3, .2 do wait()
  457. auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  458. end
  459. c(function()
  460. for i=.5, 1, .1 do
  461. wait()
  462. aura.Transparency=i aura2.Transparency=i
  463. end
  464. end)
  465. aura:remove() aura2:remove()
  466. end)
  467. end
  468. for i=1, 0, -.1 do wait()
  469. animate.Torso(CFrame.new(0, -1.5*i, 0)*CFrame.Angles(-math.rad(45)*i, 0, 0))
  470. animate.ArmLeft(CFrame.Angles(0, 0, (-math.rad(90)*i)))
  471. animate.ArmRight(CFrame.Angles(0, 0, (math.rad(90)*i)))
  472. animate.LegLeft(CFrame.new(0, 1.5*i, -.5*i)*CFrame.Angles(math.rad(45)*i, 0, 0))
  473. animate.LegRight(CFrame.Angles(-math.rad(45)*i, 0, 0))
  474. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(45)*i)
  475. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, math.rad(45)*i)
  476. end
  477. human.WalkSpeed=speed
  478. end;
  479. ["GreatTwister"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p) mana=mana-40
  480. for i=0, 1, .1 do wait()
  481. animate.Torso(CFrame.new(0, 0, -50*i))
  482. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  483. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  484. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0)
  485. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0)
  486. end
  487. trailDeb=true trail(obj.PointLeft, CFrame.new()) trail(obj.PointRight, CFrame.new())
  488. local tornado=add.Part(workspace, true, false, "Cyan", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.Angles(math.rad(180), 0, 0)) tornado.Name="Trailz"
  489. local tornadoM=add.Mesh("SpecialMesh", tornado, Vector3.new(1, 1, 1), nil, "File") tornadoM.MeshId="http://www.roblox.com/asset/?id=36755354"
  490. local spin=35
  491. for i=0, 50, 1 do wait() play("rbxasset://sounds//swordslash.wav", 1)
  492. animate.Torso(CFrame.new(0, 0, -50)*CFrame.Angles(0, -math.rad(i*45), 0))
  493. tornado.CFrame=body.Torso.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(180), 0, 0)
  494. tornado.Size=Vector3.new(i, i, i)
  495. tornadoM.Scale=Vector3.new(i, i, i)
  496. end
  497. c(function() c(function()wait(10) tornado:remove() end) while true do wait() spin=spin+35 tornado.Touched:connect(hit) tornado.CFrame=tornado.CFrame*CFrame.new(0, 0, 0)*CFrame.Angles(0, math.rad(spin), 0) end end)
  498. for i=1, 0, -.1 do wait()
  499. animate.Torso(CFrame.new(0, 0, -50*i)*CFrame.Angles(0, -math.rad(i*45), 0))
  500. animate.Torso(CFrame.Angles(0, 0, 0))
  501. animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i))
  502. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  503. obj.HandleLeftW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), math.rad(180)*i, 0)
  504. obj.HandleRightW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(90)*i), 0, 0)
  505. end
  506. trailDeb=false
  507. human.WalkSpeed=speed
  508. end;
  509. ["Block"]=function(mouse) human.WalkSpeed=0 computePos(torso.CFrame.p, mouse.Hit.p)
  510. for i=0, 1, .1 do wait()
  511. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  512. animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  513. end
  514. local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(10, 10, 1), torso.CFrame+torso.CFrame.lookVector*1.5)
  515. while loopDeb==true do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5
  516. shieldPart.Touched:connect(function(h) while runDeb==false do wait() end
  517. if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trailz" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name)
  518. local fakeP=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p))
  519. local mesh=add.Mesh("SpecialMesh", fakeP, Vector3.new(1, 1, 1), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
  520. c(function()
  521. for i=0, 1, .05 do
  522. wait()
  523. fakeP.Mesh.Scale=fakeP.Mesh.Scale+Vector3.new(i, i, 0)
  524. end
  525. fakeP:remove()
  526. end)
  527. c(function()
  528. for i=0, 1, .05 do
  529. wait()
  530. fakeP.Transparency=i
  531. end
  532. end)
  533. h.Anchored=false
  534. local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -50)).p
  535. h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0)
  536. game.Debris:addItem(bp, .2)
  537. wait()
  538. hitDeb=false
  539. end
  540. end)
  541. end
  542. shieldPart:remove()
  543. for i=1, 0, -.1 do wait()
  544. animate.ArmLeft(CFrame.Angles(math.rad(90)*i, -math.rad(45)*i, math.rad(15)*i))
  545. animate.ArmRight(CFrame.Angles(math.rad(90)*i, math.rad(45)*i, -math.rad(15)*i))
  546. end
  547. human.WalkSpeed=speed
  548. end
  549. }
  550.  
  551. bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed
  552. for i=0, 1, .1 do wait()
  553. animate.ArmLeft(CFrame.Angles(0, math.rad(45)*i, -math.rad(45)*i))
  554. animate.ArmRight(CFrame.Angles(0, -math.rad(45)*i, math.rad(45)*i))
  555. end
  556. human.Running:connect(function(speed)
  557. if speed>0 then while keyDeb==true do wait() end
  558. animate.ArmLeft(CFrame.Angles(0, math.rad(45), -math.rad(45)))
  559. animate.ArmRight(CFrame.Angles(0, -math.rad(45), math.rad(45)))
  560. body.LegLeft.Transparency=1 body.LegRight.Transparency=1
  561. leg.Left.Transparency=0 leg.Right.Transparency=0
  562. end
  563. end)
  564. mouse.KeyDown:connect(function(key)
  565. if key=="q" and keyDeb==false and mana>=5 then keyDeb=true runDeb=true
  566. Attacks.DemonSlash(mouse)
  567. keyDeb=false runDeb=false
  568. end
  569. if key=="e" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true
  570. Attacks.PoundHo(mouse)
  571. keyDeb=false runDeb=false
  572. end
  573. if key=="r" and keyDeb==false and mana>=20 then keyDeb=true runDeb=true loopDeb=true
  574. Attacks.ThousandWorlds(mouse)
  575. keyDeb=false runDeb=false
  576. end
  577. if key=="z" and keyDeb==false then keyDeb=true runDeb=true loopDeb=true
  578. Attacks.Charge(mouse)
  579. keyDeb=false runDeb=false
  580. end
  581. if key=="f" and keyDeb==false and mana>=40 then keyDeb=true runDeb=true loopDeb=true
  582. Attacks.GreatTwister(mouse)
  583. keyDeb=false runDeb=false
  584. end
  585. if key=="x" and keyDeb==false and mana>=0 then keyDeb=true runDeb=true loopDeb=true
  586. Attacks.Block(mouse)
  587. keyDeb=false runDeb=false
  588. end
  589. end)
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