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Sonic Heroes Dreamcast 0002CAM_0.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0002cam_0.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0002cam_0.nja_camera1[]
  9. START
  10.     MKEYF( 0,   0.000000F, -71.932724F, -86.115250F ),
  11.     MKEYF( 9,  -0.000000F, -37.857166F, 42.132633F ),
  12.     MKEYF( 59,  -0.000000F, -37.857166F, 42.132633F ),
  13.     MKEYF( 179,  -0.000000F, -37.298615F, 42.233318F ),
  14.     MKEYF( 180,  -5.365009F, -27.533243F, -22.741465F ),
  15.     MKEYF( 269,  -219.507629F, 140.497025F, -141.279785F ),
  16.     MKEYF( 299,  -219.507629F, 140.497025F, -141.279785F ),
  17. END
  18.  
  19. CVECTOR vec_0002cam_0.nja_camera1[]
  20. START
  21.     MKEYF( 0,   0.000000F,  0.000000F, -1.000000F ),
  22.     MKEYF( 179,   0.000000F,  0.000000F, -1.000000F ),
  23.     MKEYF( 180,  -0.623548F,  0.756130F, -0.198636F ),
  24.     MKEYF( 220,  -0.275373F,  0.174060F, -0.945449F ),
  25.     MKEYF( 299,  -0.275373F,  0.174060F, -0.945449F ),
  26. END
  27.  
  28. CROLL roll_0002cam_0.nja_camera1[]
  29. START
  30.     MKEYSA1( 0,   0.000000F ),
  31.     MKEYSA1( 179,   0.000000F ),
  32.     MKEYSA1( 180,  142.435306F ),
  33.     MKEYSA1( 220,  13.333766F ),
  34.     MKEYSA1( 299,  13.333766F ),
  35. END
  36.  
  37. CANGLE angle_0002cam_0.nja_camera1[]
  38. START
  39.     MKEYSA1( 0,  51.014472F ),
  40.     MKEYSA1( 299,  51.014472F ),
  41. END
  42.  
  43. MDATA4 mdata_0002cam_0.nja_camera1[]
  44. START
  45.     pos_0002cam_0.nja_camera1, vec_0002cam_0.nja_camera1, roll_0002cam_0.nja_camera1, angle_0002cam_0.nja_camera1, 7, 5, 5, 2,
  46. END
  47.  
  48.  
  49. MOTION motion_0002cam_0.nja_camera1[]
  50. START
  51. MdataArray     mdata_0002cam_0.nja_camera1,
  52. MFrameNum      300,
  53. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6|FMK_ANG7),
  54. InterpolFctF   (FMT_L|FMD_4),
  55. END
  56.  
  57. CAMERA_MOTION_END
  58.  
  59. DEFAULT_START
  60.  
  61. #ifndef DEFAULT_CMOTION_NAME
  62. #define DEFAULT_CMOTION_NAME motion_0002cam_0.nja_camera1
  63. #endif
  64.  
  65. DEFAULT_END
  66.  
  67.  
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