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- --Version 10 is final version, be patient.
- --Edited staff by NoobyGames12.
- --Since there are previous versions are leaked.
- --dont kill me Pthumeru.
- local s = Instance.new("Sound")
- s.Name = "BGMusic"
- s.SoundId = "http://www.roblox.com/asset/?id=330630853"
- s.Pitch = 1
- s.Volume = 9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(0.1)
- s:play()
- p = game.Players.battleman22222
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- hum = char.Humanoid
- hum.MaxHealth = 75000
- wait()
- hum.Health =hum.MaxHealth
- char.Head.face.Texture = "rbxassetid://340355951"
- CV="Pastel blue"
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "SciFi"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(157,205,255)
- v.Shape="Block"
- text.Text = "Nebula"
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://523077318"
- char.Pants.PantsTemplate = "rbxassetid://523077424"
- end)
- Player=game:GetService("Players").battleman22222
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked=true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = EffectPart.Position
- NoOutline(fp)
- fp.Material="Neon"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Institutional white")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "Neon"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "Neon"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "Neon"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "Neon"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- function makeShockwave(height,color,speed,range,pulse)
- local range = range or 2000
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.BrickColor = color
- p.Parent = workspace
- local m = Instance.new("SpecialMesh",p)
- m.MeshId = "rbxassetid://3270017"
- local estimateSurvival = math.floor(range/speed) * 0.03
- game:GetService("Debris"):AddItem(p,estimateSurvival)
- Spawn(function ()
- for i = 1,range,speed do
- p.Transparency = 1-math.min(0.5,3-(i/500))
- m.Scale = Vector3.new(i,i,i*height)
- p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
- wait()
- end
- p:Destroy()
- end)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- local h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").battleman22222
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- local Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- local blocked=false
- local block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
- else
- h.Health=h.Health-(Damage/2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
- end
- if Type=="Knockdown" then
- local hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- local vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- local rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- local bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- local Targetting = false
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- swait(5)
- so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
- end),ZTarget)
- local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- local targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- local targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- local debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part("Custom",workspace,"Neon",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- BillboardGui.Parent = EffectPart
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- Delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end)
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Handle",Vector3.new(0.399999976, 5.19999981, 0.399999976))
- Handleweld=weld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, -5.69614329e-008, 5.96046448e-008, 5.69614222e-008, 0.999999881, 6.38557296e-008, -5.9604556e-008, -6.38557367e-008, 1),CFrame.new(0.00374984741, 1.86080933, -1.12269855, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007))
- mesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","Hitbox",Vector3.new(0.399999976, 5.79999971, 1.19999993))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(0, 4.58221436, 1.54972076e-006, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.549069703, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-1.7038269, -4.17234802, 0.521482468, -0.00134061801, -0.965925872, -0.258815825, 0.127585664, 0.256535649, -0.958076835, 0.991826713, -0.0343056135, 0.122894369))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366188102",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.505991995, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.0048789978, -6.39959717, -0.0483512878, -0.00134025724, -0.999999166, 3.77781362e-010, -1.4289509e-006, 1.52977009e-009, -1, 0.999999166, -0.00134026876, -1.42327076e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366190087",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.536077976, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-1.70379639, -4.74310303, -0.0496940613, -0.00134061789, -0.965925515, -0.258816719, 9.96684539e-005, 0.258816808, -0.965926409, 0.999999166, -0.00132074545, -0.000250696496))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366187724",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.366502315, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(6.41351318, 1.12187362, 0.0872383118, 1.4289509e-006, -1.83359816e-009, 1, 0.0450558141, 0.998984575, -6.22948448e-008, -0.998984516, 0.0450558215, 1.4219072e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366186808",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.272141635, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.68979645, 3.77229309, -0.443828583, -0.0013399038, -0.965925515, 0.258816719, -0.110641979, 0.257371128, 0.95995754, -0.99385941, -0.027349731, -0.107216768))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366189977",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.34188652, 0.341886491, 0.341886491))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.0048789978, -5.64064026, -0.0483398438, -0.00134025724, -0.999999166, 3.77781362e-010, -1.4289509e-006, 1.52977009e-009, -1, 0.999999166, -0.00134026876, -1.42327076e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366190286",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.544283271, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.68979645, -4.18066406, 0.443828583, -0.0013399038, -0.965925515, 0.258816719, 0.110641979, -0.257371128, -0.95995754, 0.99385941, 0.027349731, 0.107216768))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366189509",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.50530827, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(5.83914185, 3.16908264, -0.0102233887, 1.33372578e-006, 0.258821219, 0.965925336, -0.00719921896, -0.965900242, 0.258814514, 0.999974191, -0.00695426436, 0.00186202815))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366188798",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.252995998, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(5.49203491, -4.05382919, 0.000431060791, 0.000857862935, -0.342018634, 0.939692795, 0.00978991855, -0.93964529, -0.342010289, 0.99995172, 0.00949290115, 0.00254225265))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366187331",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.536077976, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.68981552, -4.74194336, -0.0941734314, -0.0013399038, -0.965925515, 0.258816719, -0.00951948017, -0.258792907, -0.965885937, 0.999953866, -0.0037580065, -0.00884834584))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366189770",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.274876744, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-1.7038002, 3.76046753, -0.521482468, -0.00134061801, -0.965925872, -0.258815825, -0.127585664, -0.256535649, 0.958076835, -0.991826713, 0.0343056135, -0.122894369))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366188387",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.366502315, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(6.41294861, 1.11096418, -0.0871925354, 1.4289509e-006, -1.83359816e-009, 1, 0.0424318425, -0.999099433, -6.22238758e-008, 0.999099374, 0.0424318314, -1.42191016e-006))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366188623",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.50530827, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(5.82444763, 3.1806221, -0.000411987305, 1.42099032e-006, -0.258821219, 0.965925217, -0.00982686318, 0.965878606, 0.258808762, -0.99995172, -0.00949237309, -0.00254203402))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366187079",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(6.12332153, -2.99322701, 0.0102005005, -0.000627051399, 0.173652589, 0.984806776, 0.00717565231, 0.984782457, -0.173643723, -0.999974132, 0.00695775915, -0.00186358555))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366189081",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Part",Vector3.new(0.399999976, 1.60000002, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, 2.92131805, -4.32131958, 1, 1.08324627e-007, -2.16275893e-007, 2.41579585e-007, -0.707107067, 0.707106471, -7.2315359e-008, -0.707106531, -0.707107067))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(4.49303436, 1.52587891e-005, 1.74960327, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00399995, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.74960327, 7.62939453e-006, 4.49303436, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00399995, 0.699999988))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 1.39999998, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, -3.42132568, -1.92131042, 1, 1.30831239e-007, -1.86473642e-007, -3.53272753e-008, -0.70710665, -0.707106888, -2.36420846e-007, 0.707106888, -0.70710665))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 1.39999998, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, 3.42131805, -1.92132568, 1, -2.11684181e-007, -1.26868997e-007, -4.79209916e-008, -0.707106709, 0.707106829, -2.35375424e-007, -0.707106829, -0.707106709))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-1.72132874, 1.52587891e-005, 4.52131653, -5.63450442e-008, -0.707106948, -0.70710659, 1, -1.11538469e-007, 2.6172529e-008, -8.53239754e-008, -0.70710665, 0.707106948))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(8.34465027e-007, 0, 3, -8.17520345e-007, -1, 2.68220816e-007, 1, -8.28883913e-007, -2.16275893e-007, 2.21957407e-007, 2.68220674e-007, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.998000026, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 1.60000002, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, 2.92131042, 4.32132721, 1, -1.75202331e-007, 8.17472525e-008, 6.20649274e-008, 0.707106948, 0.70710665, -1.69638383e-007, -0.70710665, 0.707106948))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.72131348, 1.52587891e-005, 4.52132416, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.12132263, 1.52587891e-005, 2.121315, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.12132263, 0, 2.121315, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.779999971, 1.00399995, 0.779999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(8.34465027e-007, -7.62939453e-006, 3, -8.17520345e-007, -1, 2.68220816e-007, 1, -8.28883913e-007, -2.16275893e-007, 2.21957407e-007, 2.68220674e-007, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.779999971, 1.00399995, 0.779999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.93847656, -9.91821289e-005, -1.73847961, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.73847961, -0.000129699707, -2.93849945, 3.30619088e-008, -0.707107186, -0.707106411, 1, 1.32102684e-008, 2.78642904e-008, 1.69039538e-009, -0.707106411, 0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.00399995, 0.75))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.73847961, -9.15527344e-005, -2.93849945, 3.30619088e-008, -0.707107186, -0.707106411, 1, 1.32102684e-008, 2.78642904e-008, 1.69039538e-009, -0.707106411, 0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.93847656, -0.000129699707, -1.73847961, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.00399995, 0.75))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87991333, -0.000137329102, -2.87993622, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.75, 1.00399995, 0.75))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87991333, -9.91821289e-005, -2.87993622, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 0.799999952, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.000102996826, -2.33849335, -2.83850098, 1, -1.75202388e-007, 2.60561166e-007, -6.43755129e-008, 0.707107186, 0.707106471, -2.96079065e-007, -0.707106411, 0.707107186))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 0.799999952, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.000106811523, 2.33850098, -2.83849335, 1, 1.2310764e-007, 2.00956563e-007, 4.29951967e-008, 0.70710659, -0.707107067, -2.33165792e-007, 0.707107067, 0.707106531))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 0.599999964, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.15527344e-005, -2.43848419, 1.83848572, 1, -2.11684238e-007, -1.26868997e-007, -4.79209774e-008, -0.70710659, 0.707107008, -2.35375509e-007, -0.707107067, -0.70710659))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 0.599999964, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.53674316e-005, 2.43848419, 1.83849335, 1, 8.66257324e-008, -1.86473642e-007, -6.65851871e-008, -0.707107067, -0.70710659, -2.05162905e-007, 0.70710659, -0.707107067))
- mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -9.15527344e-005, -1.83848572, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -9.15527344e-005, -1.83848572, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.779999971, 1.00399995, 0.779999971))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.00487947464, -6.86695862, -0.788124084, -0.00134025724, -0.999999166, 3.77781362e-010, -0.11690025, 0.000156677488, -0.993143737, 0.993142784, -0.0013310794, -0.11690034))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=366190426",Vector3.new(0, 0, 0),Vector3.new(0.676935315, 0.676935256, 0.676935256))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 5))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(0, 0.100021601, -0.100006104, 1, -4.42883561e-008, 8.17472667e-008, 3.29249588e-008, 1, 0, -7.6065966e-008, 0, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 5))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-7.62939453e-006, -0.0999908447, -0.100006104, 1, -4.42883561e-008, 8.17472667e-008, 3.29249588e-008, 1, 0, -7.6065966e-008, 0, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(7.62939453e-006, -2.02130127, 3.42131042, 1, -3.71378803e-008, 2.21426184e-008, 2.98652765e-008, 0.707107127, -0.707106471, 6.58542376e-009, 0.707106471, 0.707107127))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-1.72132874, 1.52587891e-005, 4.52131653, -5.63450442e-008, -0.707106948, -0.70710659, 1, -1.11538469e-007, 2.6172529e-008, -8.53239754e-008, -0.70710665, 0.707106948))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.12132263, -2.28881836e-005, 2.121315, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.540000021, 1.00600004, 0.540000021))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, 4.22131348, -2.82132721, 1, -5.14387608e-008, 8.17472667e-008, -8.21243304e-008, -0.707107127, 0.707106471, 2.54492676e-008, -0.707106471, -0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, -4.42131805, -2.92131805, 1, -5.7362314e-008, 2.00956563e-007, 1.05554292e-007, -0.70710659, -0.707107008, 1.70606626e-007, 0.707107008, -0.70710665))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, -1.82131195, -3.42131042, 1, -1.84917042e-008, 2.21426131e-008, 6.59936461e-009, -0.707106948, -0.70710665, 1.6680417e-008, 0.70710665, -0.707106948))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.72131348, 1.52587891e-005, 4.52132416, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.60000014))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, 4.42131805, -2.92131042, 1, -5.14387608e-008, 8.17472667e-008, -8.21243304e-008, -0.707107127, 0.707106471, 2.54492676e-008, -0.707106471, -0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.8203125, -7.62939453e-006, 4.42233276, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.360000014, 1.00600004, 0.360000014))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, -1.82130432, 3.42131042, 1, -3.71378803e-008, 2.21426184e-008, 2.98652765e-008, 0.707107127, -0.707106471, 6.58542376e-009, 0.707106471, 0.707107127))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.90734863e-005, -2.02132416, -3.42131805, 1, -2.13717362e-006, 2.00956563e-007, -1.36509493e-006, -0.707106948, -0.70710665, 1.64125504e-006, 0.70710665, -0.707106888))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 1.4000001))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.52587891e-005, -4.22133636, -2.82131195, 1, -4.30616183e-008, 8.17472667e-008, 3.13728066e-008, -0.707106471, -0.707107067, 7.62007772e-008, 0.707107127, -0.707106471))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.860000014, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.12132263, 1.52587891e-005, 2.121315, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(8.34465027e-007, -3.81469727e-005, 3, -8.17520345e-007, -1, 2.68220816e-007, 1, -8.28883913e-007, -2.16275893e-007, 2.21957407e-007, 2.68220674e-007, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.540000021, 1.00600004, 0.540000021))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.799999952, 0.400000006, 0.799999952))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(4.4223175, 7.62939453e-006, 1.82032013, -7.96248685e-008, -0.707107067, 0.707106531, 1, -1.0280155e-007, 2.68496159e-008, 4.96882677e-008, 0.707106531, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.360000014, 1.00600004, 0.360000014))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(1.19999993, 0.400000006, 1.19999993))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(8.34465027e-007, 0, 3, -8.17520345e-007, -1, 2.68220816e-007, 1, -8.28883913e-007, -2.16275893e-007, 2.21957407e-007, 2.68220674e-007, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83847046, -9.15527344e-005, -2.03849792, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.800000012, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.6000061, -9.91821289e-005, 0, 2.81561853e-007, 0, 1, 1, -2.43037192e-007, -2.75880552e-007, 2.31673781e-007, 1, -5.68434189e-014))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -9.15527344e-005, -1.83848572, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00600004, 0.300000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -9.91821289e-005, -1.63848877, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.600000024))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -4.57763672e-005, -1.83848572, 3.30619514e-008, -0.707107067, -0.70710659, 1, -7.31267136e-008, 1.1420137e-007, -1.204086e-007, -0.70710659, 0.707107067))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83848572, -9.15527344e-005, 2.03847504, 3.49213707e-008, 0.707106709, -0.707106829, 1, -4.94104739e-008, 1.70204615e-008, -1.88853875e-008, -0.707106829, -0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.800000012, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.1920929e-007, -7.62939453e-006, -2.6000061, -4.80362132e-008, -1, -5.96046448e-008, 1, -5.93995821e-008, 2.00956563e-007, -1.95275234e-007, -5.96046448e-008, 1))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.15527344e-005, -1.87385559, 2.50312805, 1, -5.4973583e-008, 2.21426237e-008, -4.24769979e-008, -0.707106471, 0.707107067, -1.91971878e-008, -0.707107067, -0.707106471))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.91821289e-005, -1.80315399, 2.50314331, 1, -5.4973583e-008, 2.21426237e-008, -4.24769979e-008, -0.707106471, 0.707107067, -1.91971878e-008, -0.707107067, -0.707106471))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.600000024, 0.400000006, 0.200000018))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.83849335, -9.91821289e-005, 1.63847351, 3.49213707e-008, 0.707106709, -0.707106829, 1, -4.94104739e-008, 1.70204615e-008, -1.88853875e-008, -0.707106829, -0.707106709))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.699999988, 1.00600004, 0.100000001))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.15527344e-005, 1.87384033, 2.50312805, 1, -7.00857896e-008, 8.17472738e-008, 1.22637118e-008, -0.707107186, -0.707106352, 9.53098009e-008, 0.707106411, -0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87991333, -0.000129699707, -2.77993774, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00600004, 0.0599999987))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.93847656, -0.000129699707, -1.73847961, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.000106811523, 2.87386322, -2.27385712, 1, -3.36030155e-008, 2.21426184e-008, 2.73657292e-008, 0.70710659, -0.707107067, 4.08589074e-009, 0.707107008, 0.70710659))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 0.800000072))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.91821289e-005, 1.8031311, 2.50313568, 1, -7.00857896e-008, 8.17472738e-008, 1.22637118e-008, -0.707107186, -0.707106352, 9.53098009e-008, 0.707106411, -0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.000106811523, 2.80315399, -2.27384949, 1, -3.36030155e-008, 2.21426184e-008, 2.73657292e-008, 0.70710659, -0.707107067, 4.08589074e-009, 0.707107008, 0.70710659))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87991333, -0.000137329102, -2.87993622, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-9.91821289e-005, -2.87384033, -2.27384949, 1, -1.84909084e-008, 8.1747288e-008, -4.87468412e-008, 0.707107186, 0.707106352, -5.88267284e-008, -0.707106411, 0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.200000003, 0.200000003, 1.00000012))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-0.000106811523, -2.8031311, -2.27385712, 1, -1.84909084e-008, 8.1747288e-008, -4.87468412e-008, 0.707107186, 0.707106352, -5.88267284e-008, -0.707106411, 0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.939999998, 0.100000001, 1))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.399999917))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(1.73847961, -0.000129699707, -2.93849945, 3.30619088e-008, -0.707107186, -0.707106411, 1, 1.32102684e-008, 2.78642904e-008, 1.69039538e-009, -0.707106411, 0.707107246))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00199997, 0.800000012))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-2.87993622, -0.000137329102, -2.77992249, -7.96248685e-008, -0.707106411, 0.707107246, 1, -1.08422427e-007, 2.12288125e-008, 5.76374362e-008, 0.707107186, 0.707106352))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00600004, 0.0599999987))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87993622, -0.00012588501, 2.9799118, -9.7821129e-009, 0.707106471, -0.707107186, 1, -9.19525149e-008, -8.87417357e-008, -1.23752272e-007, -0.707107186, -0.707106411))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00600004, 0.0599999987))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999917, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(2.87991333, -0.000129699707, -2.97993469, -4.14438972e-008, -0.707107246, -0.707106352, 1, -5.89601399e-008, -5.3324416e-009, -2.58680757e-008, -0.707106352, 0.707107306))
- mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.800000012, 1.00600004, 0.0599999987))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-6.61967468, 0.0208930969, 0.388954163, 1.99454848e-006, -0.500001967, -0.866024256, 1, 5.25948326e-006, -7.3434984e-007, 4.93469815e-006, -0.866024315, 0.500001967))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-6.49655151, -0.02085495, 0.328704834, -4.4098274e-006, 0.500002146, -0.866024196, -1, -5.25264568e-006, 2.04716162e-006, -3.53233304e-006, 0.866024196, 0.500002146))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-6.47428894, -0.0208587646, -3.10037637, -1.42895101e-006, -3.70694409e-007, -1, -1, -3.60905688e-006, 1.42327121e-006, -3.62042033e-006, 1, -3.70689264e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-4.83097839, 0.0208816528, -6.22212982, -3.97769418e-006, 0.500002563, -0.866023958, 1, 5.0941826e-006, -1.63966331e-006, 3.5988478e-006, -0.866023958, -0.500002503))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-4.71723938, -0.0208587646, -6.14561462, 1.47300841e-006, -0.500002384, -0.866024017, -1, -5.03130013e-006, 1.20483423e-006, -4.97232941e-006, 0.866024077, -0.500002384))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.683773041, 0.200000003, 2.73509192))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(-6.61105347, 0.0208778381, -3.10975885, -1.42895112e-006, 3.74361605e-007, -1, 1, 3.56889359e-006, -1.4232686e-006, 3.58025613e-006, -1, -3.74366721e-007))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(0.683773041, 0.683772981, 0.683772981))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0.5,"Institutional white","Part",Vector3.new(0.399999976, 0.399999976, 0.399999976))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, -2.85937688e-007, -2.16275936e-007, 2.21957293e-007, 3.27825603e-007, 1, -2.74574262e-007, -1, 3.2782566e-007),CFrame.new(0, 3.30000305, -1.90734863e-006, -0.744700134, -0.667399347, -5.07537834e-008, 7.83254563e-008, -1.76896435e-008, -1, 0.667399347, -0.744700074, 6.92395261e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.35000002, 1.35000002, 1.35000002))
- function attackone()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
- end
- so("rbxassetid://199145887",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*cf(0,0,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(100)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function attacktwo()
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,20,25,math.random(5,10),"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3)
- end
- so("rbxassetid://199145913",Hitbox,1,1)
- for i = 0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*cf(0,0,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function Breaker()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Slicing Depths!", "Red")
- wait(0)
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,99,99,99,"Normal",RootPart,.2,1) end)
- for i = 0,1,0.1 do
- so("rbxassetid://413682983",Hitbox,3,2)
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-2),math.rad(-50)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.5) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(20)),.3)
- end
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.5,1,1,0.5,1,.03)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.9,0.4,0.9,0.9,0.4,0.9,.03)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.8,0.3,0.8,0.8,0.3,0.8,.03)
- so("rbxassetid://413682983",Hitbox,2,1)
- wait(1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- so("rbxassetid://413682983",Hitbox,2,1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,1,0.5,0.5,1,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.8,0.5,0.5,0.8,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.6,0.5,0.5,0.6,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.4,0.5,0.5,0.4,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.04)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- so("rbxassetid://413682983",Hitbox,2,1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,2,1,1,2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,1,1,1,1,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.8,1,1,0.8,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.6,1,1,0.6,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.4,1,1,0.4,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.06)
- so("rbxassetid://413682983",Hitbox,2,1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,3,1.5,1.5,3,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,2,1.5,1.5,2,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,1,1.5,1.5,1,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.8,1.5,1.5,0.8,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.6,1.5,1.5,0.6,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.4,1.5,1.5,0.4,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.2,1.5,1.5,0.2,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.2,1.5,1.5,0.2,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.2,1.5,1.5,0.2,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),1.5,0.2,1.5,1.5,0.2,1.5,.06)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),3,0.2,3,3,0.2,3,.06)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.06)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.06)
- wait(0)
- so("rbxassetid://487215897",Hitbox,5,1)
- for i = 0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*cf(0,0,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-70)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, .3) * angles(math.rad(0), math.rad(-10), math.rad(70)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(60)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function attackthree()
- attack = true
- local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,9222,18222,math.random(20,30),"Normal",RootPart,.2,1) end)
- local fx=Hitbox.Touched:connect(function(part)
- local human=part.Parent:findFirstChild("Humanoid")
- if human~=nil and bounce==false then
- bounce=true
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- so("http://www.roblox.com/asset/?id="..hitsounds[r],part.Parent,1,1)
- end
- end)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
- RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
- LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
- end
- so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
- local v=it("BodyVelocity",Torso)
- v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
- v.velocity=RootPart.CFrame.lookVector*125
- for i = 0,1,0.1 do
- swait()
- local blcf = Hitbox.CFrame*cf(0,0,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
- end
- v.Parent=nil
- scfr=nil
- attack = false
- bounce=false
- con:disconnect()
- fx:disconnect()
- end
- function Dash()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Gliding Dash!", "Red")
- wait(0)
- attack = true
- local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,45,52,math.random56,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=153092348",Torso,2,.8)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),3,0.2,3,3,0.2,3,.075)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(-80)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(80)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- Torso.Velocity=Head.CFrame.lookVector*275
- end
- so("http://roblox.com/asset/?id=416315847",Torso,2,1)
- for i = 0,1,0.1 do
- swait()
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- local blcf = Hitbox.CFrame*cf(0,0,0)
- if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
- local h = 5
- local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
- if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
- scfr = blcf
- elseif not scfr then
- scfr = blcf
- end
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.05)
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),-7*i),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(40)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- end
- attack = false
- con:disconnect()
- scfr = nil
- end
- function MagniDamage2(Part,dis,mind,maxd,force,knock)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=dis and c.Name~=Character.Name then
- Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
- end
- end
- end
- end
- end
- function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
- end
- end
- end
- end
- end
- function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=102638417",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1323306",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function MagicWave4(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ChargingWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=9982590",vt(0,0,0),vt(x3,y3,z3))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ChargingWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x3,y3,z3))
- game:GetService("Debris"):AddItem(prt,5)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function attackfour()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- MagniDamage(Hitbox,LeftLeg,20,30,50,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=199145264",LeftLeg,1,1.1)
- so("http://roblox.com/asset/?id=200632561",LeftLeg,1,1)
- MagicWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),.7,.7,.7,.7,.7,.7,.05)
- MagicWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),.6,.6,.6,.6,.6,.6,.05)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function Stomp()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Ghostly Shockwave!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,1,0.6)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.5,0.5,0.5,0.5,0.5,.0055)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.6,0.6,0.6,0.6,0.6,0.6,.0065)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.7,0.7,0.7,0.7,0.7,0.7,.0075)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.8,0.8,0.8,0.8,0.8,0.8,.0085)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.9,0.9,0.9,0.9,0.9,0.9,.0095)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0)
- MagniDamage(Hitbox,LeftLeg,50,52,55,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,2,1.1)
- so("http://roblox.com/asset/?id=321321137",LeftLeg,1,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,1,1)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,25,1)
- so("http://roblox.com/asset/?id=165970126",LeftLeg,25,1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.75,5,0.75,0.75,5,0.75,.0055)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,1,1,1,1,1,.006)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),2,0.75,2,2,0.75,2,.010)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),3,0.5,3,3,0.5,3,.015)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),4,0.25,4,4,0.25,4,.020)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function VantaStomp()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Corrupted Stomp!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,1,0.6)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.1,0.1,0.1,0.1,0.1,0.1,.0055)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.2,0.2,0.2,0.2,0.2,0.2,.0065)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.3,0.3,0.3,0.3,0.3,0.3,.0075)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.4,0.4,0.4,0.4,0.4,0.4,.0085)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.5,0.5,0.5,0.5,0.5,0.5,.0095)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0)
- MagniDamage(Hitbox,LeftLeg,65,69,74,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,7.5,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,5,1)
- so("http://roblox.com/asset/?id=87767777",LeftLeg,5,1)
- so("http://roblox.com/asset/?id=178452221",LeftLeg,5,0.6)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,25,1)
- so("http://roblox.com/asset/?id=165970126",LeftLeg,25,0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),1,6,1,1,6,1,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,5,2,2,5,2,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),3,4,3,3,4,3,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,3,4,4,3,4,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function StompDestruction()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Shadeful Stomp!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,1,0.6)
- ChargingWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),0.01,0.01,0.01,0.01,0.01,0.01,.05)
- ChargingWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),0.015,0.015,0.015,0.015,0.015,0.015,.055)
- ChargingWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),0.02,0.02,0.02,0.02,0.02,0.02,.0075)
- ChargingWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),0.025,0.025,0.025,0.025,0.025,0.025,.06)
- ChargingWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),0.03,0.03,0.03,0.03,0.03,0.03,.0065)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,0.2,2,2,0.2,2,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,0.2,2,2,0.2,2,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,0.2,2,2,0.2,2,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,0.2,2,2,0.2,2,.025)
- wait(0)
- MagniDamage(Hitbox,LeftLeg,62,67,70,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,3,1)
- so("http://roblox.com/asset/?id=402347142",LeftLeg,2.5,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,3,1)
- so("http://roblox.com/asset/?id=87767777",LeftLeg,4,1)
- so("http://roblox.com/asset/?id=178452221",LeftLeg,4,0.6)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,25,1)
- so("http://roblox.com/asset/?id=165970126",LeftLeg,25,0.5)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),2,7,2,2,7,2,.0055)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),3,3,3,3,3,3,.006)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.75,4,4,0.75,4,.010)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.5,5,5,0.5,5,.015)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),6,0.25,6,6,0.25,6,.020)
- MagicWave3(BrickColor.new("Really black"),cf(LeftLeg.Position),7,0.2,7,7,0.2,7,.025)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2.5,0.2,2.5,2.5,0.2,2.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2.5,0.2,2.5,2.5,0.2,2.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2.5,0.2,2.5,2.5,0.2,2.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2.5,0.2,2.5,2.5,0.2,2.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2.5,0.2,2.5,2.5,0.2,2.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,0.75)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function Stomp()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Ghostly Shockwave!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,1,0.6)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.5,0.5,0.5,0.5,0.5,.0055)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.6,0.6,0.6,0.6,0.6,0.6,.0065)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.7,0.7,0.7,0.7,0.7,0.7,.0075)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.8,0.8,0.8,0.8,0.8,0.8,.0085)
- ChargingWave(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.9,0.9,0.9,0.9,0.9,0.9,.0095)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,0.2,1,1,0.2,1,.025)
- wait(0)
- MagniDamage(Hitbox,LeftLeg,50,52,55,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,2,1.1)
- so("http://roblox.com/asset/?id=321321137",LeftLeg,1,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,1,1)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,25,1)
- so("http://roblox.com/asset/?id=165970126",LeftLeg,25,1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.75,5,0.75,0.75,5,0.75,.0055)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),1,1,1,1,1,1,.006)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),2,0.75,2,2,0.75,2,.010)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),3,0.5,3,3,0.5,3,.015)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),4,0.25,4,4,0.25,4,.020)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- wait(0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),0.5,0.2,0.5,0.5,0.2,0.5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,2,1)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function VantaStomp()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Corrupted Stomp!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,1,0.6)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.1,0.1,0.1,0.1,0.1,0.1,.0055)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.2,0.2,0.2,0.2,0.2,0.2,.0065)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.3,0.3,0.3,0.3,0.3,0.3,.0075)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.4,0.4,0.4,0.4,0.4,0.4,.0085)
- ChargingWave(BrickColor.new("Really black"),cf(LeftLeg.Position),0.5,0.5,0.5,0.5,0.5,0.5,.0095)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,0.2,4,4,0.2,4,.025)
- wait(0)
- MagniDamage(Hitbox,LeftLeg,65,69,74,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,7.5,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,5,1)
- so("http://roblox.com/asset/?id=87767777",LeftLeg,5,1)
- so("http://roblox.com/asset/?id=178452221",LeftLeg,5,0.6)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,25,1)
- so("http://roblox.com/asset/?id=165970126",LeftLeg,25,0.5)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),1,6,1,1,6,1,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),2,5,2,2,5,2,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),3,4,3,3,4,3,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),4,3,4,4,3,4,.0075)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0065)
- so("http://www.roblox.com/asset/?id=138186576",LeftLeg,3,0.75)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function NormalStomp()
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- MagniDamage(Hitbox,LeftLeg,100,32,35,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=200632875",LeftLeg,25,0.9)
- so("http://roblox.com/asset/?id=157878578",LeftLeg,2.5,1)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),1,.2,1,1,.2,1,.025)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),3,.2,3,3,.2,3,.025)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),5,.2,5,5,.2,5,.05)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),7,.2,7,7,.2,7,.05)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),9,.2,9,9,.2,9,.05)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),12,.2,12,12,.2,12,.05)
- MagicWave2(BrickColor.new("Bright green"),cf(LeftLeg.Position),14,.2,14,14,.2,14,.05)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function Sekrit()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "ABSOLUTE DESTRUCTION!!!", "Red")
- wait(0)
- attack = true
- Humanoid.WalkSpeed = 0
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=200633529",LeftLeg,5,0.25)
- ChargingWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.1,0.1,0.1,0.1,0.1,0.1,.0075)
- ChargingWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.15,0.15,0.15,0.15,0.15,0.15,.0076)
- ChargingWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.2,0.2,0.2,0.2,0.2,0.2,.0077)
- ChargingWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.25,0.25,0.25,0.25,0.25,0.25,.0078)
- ChargingWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),0.3,0.3,0.3,0.3,0.3,0.3,.0079)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1,8,8,1,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.2,8,8,1.2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.4,8,8,1.4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.6,8,8,1.6,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,1.8,8,8,1.8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,2,8,8,2,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,4.8,8,8,4,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,8,8,8,8,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,16,8,8,16,8,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),8,32,8,8,32,8,.025)
- wait(0.1)
- MagniDamage(Hitbox,LeftLeg,9001,9001,9001,math.random(30,40),"Knockdown",true)
- so("http://roblox.com/asset/?id=144699494",LeftLeg,10,1)
- so("http://roblox.com/asset/?id=402347142",LeftLeg,10,1)
- so("http://roblox.com/asset/?id=506384002",LeftLeg,10,1)
- so("http://roblox.com/asset/?id=87767777",LeftLeg,10,1)
- so("http://roblox.com/asset/?id=178452221",LeftLeg,10,0.6)
- so("http://roblox.com/asset/?id=165970126",game.Workspace,5,0.45)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),5,7,5,5,7,5,.0055)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),6,6,6,6,6,6,.006)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),7,0.75,7,7,0.75,7,.010)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),8,0.5,8,8,0.5,8,.015)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),9,0.25,9,9,0.25,9,.020)
- MagicWave3(BrickColor.new("Really red"),cf(LeftLeg.Position),10,0.2,10,10,0.2,10,.025)
- wait(0.75)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),7,2,7,7,2,7,.0095)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,5,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),7,2,7,7,2,7,.0095)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,5,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),7,2,7,7,2,7,.0095)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,5,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),7,2,7,7,2,7,.0095)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,5,0.75)
- wait(0.75)
- MagicWave2(BrickColor.new("Really red"),cf(LeftLeg.Position),7,2,7,7,2,7,.0095)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,5,0.75)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-10)),.3)
- end
- attack = false
- Humanoid.WalkSpeed = 16
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- local wld=nil
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(2.5,2.5,2.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function ChargeBall2(parent)
- local counter=0
- local size=1
- for i=0,1 do
- swait()
- counter=counter+1
- if counter%10==0 then
- if size==3 then
- MagicRing(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- elseif size==2 then
- MagicRing(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- end
- end
- if counter%5==0 then
- if size==1 then
- MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- elseif size==2 then
- MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- elseif size==3 then
- MagicBlock(BrickColor.new("Institutional white"),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
- MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05)
- end
- end
- end
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(5,5,5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=24388358",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicRing2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(5,5,5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=9982590",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- local n = 0
- function Blast()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Nebula's Ghostly Cluster!", "Red")
- wait(0)
- n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=431105970",Torso,2,1)
- so("http://roblox.com/asset/?id=469345336",Torso,2,1)
- local charging=true
- for _,c in pairs(workspace:children()) do
- if c.className=="Model" then
- if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~="Vanta" then
- print(c)
- local Tors=c:findFirstChild("Torso")
- coroutine.resume(coroutine.create(function(Part)
- local ef=part(3,Character,"Neon",0,0.5,BrickColor.new("Institutional white"),"Laser",vt(1,0.2,1))
- ef.Anchored=true
- local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,0.2,1))
- game:GetService("Debris"):AddItem(ef,5)
- while charging==true do
- wait()
- local TheHit=Part.Position
- local MouseLook=cf((LeftArm.Position+TheHit)/2,TheHit)
- local hit,pos = rayCast(LeftArm.Position,MouseLook.lookVector,999,Character)
- local mag=(LeftArm.Position-pos).magnitude
- ef.CFrame=CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0)
- emsh.Scale=vt(1,mag*5,1)
- end
- ef.Parent=nil
- local TheHit=Part.Position
- local MouseLook=cf((Torso.Position+TheHit)/2,TheHit)
- wait()
- local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character)
- local mag=(Torso.Position-pos).magnitude
- if hit~=nil then
- Damagefunc(hit,hit,50,50,50,"Knockdown",RootPart,0)
- MagicCircle(BrickColor.new("Institutional white"),cf(pos),10,10,10,50,50,50,0.02)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),10,10,10,14,14,14,0.02)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),10,10,10,16,16,16,0.02)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),10,10,10,18,18,18,0.02)
- MagicWave2(BrickColor.new("Institutional white"),cf(pos),2,2.5,2,2,2.5,2,.025)
- MagicWave2(BrickColor.new("Institutional white"),cf(pos),3,0.5,3,3,0.5,3,.025)
- MagicCylinder(BrickColor.new("Institutional white"),CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01)
- so("http://roblox.com/asset/?id=402347142",hit,1,0.6)
- so("http://roblox.com/asset/?id=138186576",hit,5,1)
- so("http://roblox.com/asset/?id=412831137",hit,2,1)
- so("http://roblox.com/asset/?id=416318205",hit,2,1)
- so("http://roblox.com/asset/?id=138186576",hit,5,0.75)
- end
- end),Tors)
- end
- end
- end
- wait(1)
- n=2
- --[[for i=0,1,0.2 do
- wait()
- Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0)
- RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n)
- LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n)
- n=n-0.2
- end]]--
- charging=false
- wait(1)
- n=2
- --[[for i=0,1,0.1 do
- wait()
- Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n)
- n=n-0.1
- end]]--
- attack = false
- end
- function BlackBlast()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Shade Cluster!", "Red")
- wait(0)
- n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- so("http://roblox.com/asset/?id=431105970",Torso,2,1)
- so("http://roblox.com/asset/?id=402981977",Torso,5,0.6)
- local charging=true
- for _,c in pairs(workspace:children()) do
- if c.className=="Model" then
- if c:findFirstChild("Torso")~=nil and c:findFirstChild("Humanoid")~=nil and c.Name~="Vanta" then
- print(c)
- local Tors=c:findFirstChild("Torso")
- coroutine.resume(coroutine.create(function(Part)
- local ef=part(3,Character,"Neon",0,0.5,BrickColor.new("Really black"),"Laser",vt(1,0.2,1))
- ef.Anchored=true
- local emsh=mesh("SpecialMesh",ef,"Head","",vt(0,0,0),vt(1,0.2,1))
- game:GetService("Debris"):AddItem(ef,5)
- while charging==true do
- wait()
- local TheHit=Part.Position
- local MouseLook=cf((LeftArm.Position+TheHit)/2,TheHit)
- local hit,pos = rayCast(LeftArm.Position,MouseLook.lookVector,999,Character)
- local mag=(LeftArm.Position-pos).magnitude
- ef.CFrame=CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0)
- emsh.Scale=vt(1,mag*5,1)
- end
- ef.Parent=nil
- local TheHit=Part.Position
- local MouseLook=cf((Torso.Position+TheHit)/2,TheHit)
- wait()
- local hit,pos = rayCast(Torso.Position,MouseLook.lookVector,999,Character)
- local mag=(Torso.Position-pos).magnitude
- if hit~=nil then
- Damagefunc(hit,hit,75,80,99,"Knockdown",RootPart,0)
- MagicCircle(BrickColor.new("Really black"),cf(pos),30,30,30,70,70,70,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),30,30,30,34,34,34,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),30,30,30,36,36,36,0.02)
- MagicBlock(BrickColor.new("Really black"),cf(pos),30,30,30,38,38,38,0.02)
- MagicWave2(BrickColor.new("Really black"),cf(pos),4.5,2.5,4.5,4.5,2.5,4.5,.025)
- MagicWave2(BrickColor.new("Really black"),cf(pos),7.5,0.5,7.5,7.5,0.5,7.5,.025)
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((LeftArm.Position+pos)/2,pos)*euler(1.57,0,0),5,mag*5,5,0.5,0,0.5,0.01)
- so("http://roblox.com/asset/?id=144699494",hit,7,0.6)
- so("http://roblox.com/asset/?id=138186576",hit,5,1)
- so("http://roblox.com/asset/?id=414516914",hit,7,0.5)
- so("http://roblox.com/asset/?id=416318205",hit,2,1)
- so("http://roblox.com/asset/?id=138186576",hit,5,0.75)
- end
- end),Tors)
- end
- end
- end
- wait(1)
- n=2
- --[[for i=0,1,0.2 do
- wait()
- Neck.C0=cf(0,1,0)*euler(-0.4+0.2*i*n,0,0)
- RW.C0=cf(1+0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.4+0.17*i*n,0,-1.2+2.77*i*n)
- LW.C0=cf(-1-0.5*i*n,0.5,-0.5+0.5*i*n)*euler(1.6-0.03*i*n,0,1.4-2.97*i*n)
- n=n-0.2
- end]]--
- charging=false
- wait(1)
- n=2
- --[[for i=0,1,0.1 do
- wait()
- Neck.C0=cf(0,1,0)*euler(-0.2,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i*n,0,1.57-1.37*i*n)
- LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i*n,0,-1.57+1.37*i*n)
- n=n-0.1
- end]]--
- attack = false
- end
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- local epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- game:service'Debris':AddItem(epicsound, 8)
- end
- Shots = {416315847, 416315847, 416315847, 416315847, 416315847}
- Shot = function(part)
- local shot=math.random(1, #Shots)
- PlaySound(Shots[shot], 1, part)
- end
- function CelestialStorm()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Nebula's Storm!", "Red")
- wait(0)
- local n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- for i=1,math.random(5,10) do
- wait(.05)
- MagicBlock(BrickColor.new("Institutional white"),LeftArm.CFrame*cf(0,-1,0),5,5,5,5,5,5,0.1)
- local orb=part(3,Character,"Neon",0,0.5,BrickColor.new("Institutional white"),"Orb",vt())
- orb.Anchored=true
- Shot(orb)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
- MagicCircle(BrickColor.new("Institutional white"),orb.CFrame,10,10,10,15,15,15,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Institutional white"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("Institutional white"),Part.CFrame,25,25,25,1,1,1,0.1)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),1,1,1,30,30,30,0.1)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),1,1,1,35,35,35,0.1)
- MagicBlock(BrickColor.new("Institutional white"),cf(pos),1,1,1,40,40,40,0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(pos),2,0.75,2,2,0.75,2,.025)
- MagicWave2(BrickColor.new("Institutional white"),cf(pos),1.5,0.5,1.5,1.5,0.5,1.5,.025)
- MagicWave2(BrickColor.new("Institutional white"),cf(pos),1,0.25,1,1,0.25,1,.025)
- MagicRing(BrickColor.new("Institutional white"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Institutional white"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=506384002",ref,2,1)
- so("http://roblox.com/asset/?id=402347142",ref,2,1)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,ref,20,20,20,20,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(ref,hit,20,20,20,"Knockdown",RootPart,0)
- end
- end),orb,omsh)
- end
- wait(0.5)
- local n=2
- for i=0,1,0.1 do
- wait()
- --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
- n=n-0.1
- end
- attack = false
- end
- function PillarStorm()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Shadeful Rain!", "Red")
- wait(0)
- local n=2
- attack = true
- for i=0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-2),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- for i=1,math.random(5,10) do
- wait(.05)
- MagicBlock(BrickColor.new("Really black"),LeftArm.CFrame*cf(0,-1,0),15,15,15,15,15,15,0.1)
- local orb=part(3,Character,"Neon",0,0.5,BrickColor.new("Really black"),"Orb",vt())
- orb.Anchored=true
- Shot(orb)
- local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(10,10,10))
- orb.CFrame=cf(Player:GetMouse().Hit.p+vt(math.random(-10,10),math.random(50,100),math.random(-10,10)))
- MagicCircle(BrickColor.new("Really black"),orb.CFrame,15,15,15,20,20,20,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- wait(1)
- Part.Parent=nil
- local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(Part.Position-(Part.Position+vt(0,-1,0))).magnitude/100
- local TheHit=Part.Position+vt(0,-1,0)
- local MouseLook=cf((Part.Position+TheHit)/2,TheHit+spread)
- local hit,pos = rayCast(Part.Position,MouseLook.lookVector,999,Character)
- local mag=(Part.Position-pos).magnitude
- MagicCylinder(BrickColor.new("Really black"),CFrame.new((Part.Position+pos)/2,pos)*angles(1.57,0,0) ,1,mag*5,1,0.5,0,0.5,0.05)
- MagicBlock(BrickColor.new("Really black"),Part.CFrame,65,65,65,1,1,1,0.1)
- MagicBlock(BrickColor.new("Really black"),cf(pos),1,1,1,70,70,70,0.1)
- MagicBlock(BrickColor.new("Really black"),cf(pos),1,1,1,75,75,75,0.1)
- MagicBlock(BrickColor.new("Really black"),cf(pos),1,1,1,80,80,80,0.1)
- MagicWave2(BrickColor.new("Really black"),cf(pos),4,0.75,4,4,0.75,4,.025)
- MagicWave2(BrickColor.new("Really black"),cf(pos),3.5,0.5,3.5,3.5,0.5,3.5,.025)
- MagicWave2(BrickColor.new("Really black"),cf(pos),3,0.25,3,3,0.25,3,.025)
- MagicRing2(BrickColor.new("Really black"),cf(pos)*euler(1.57,math.random(-100,100)/100,math.random(-100,100)/100),1,1,1,2,2,2,0.05)
- local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really black"),"Effect",vt())
- ref.CFrame=cf(pos)
- so("http://roblox.com/asset/?id=416318205",ref,1,1)
- so("http://roblox.com/asset/?id=144699494",ref,25,1)
- so("http://roblox.com/asset/?id=414516914",ref,25,0.5)
- coroutine.resume(coroutine.create(function(Part)
- wait(1)
- Part.Parent=nil
- end),ref)
- MagniDamage(ref,ref,42,42,42,42,"Normal",RootPart)
- if hit~=nil then
- Damagefunc(ref,hit,31,31,31,"Knockdown",RootPart,0)
- end
- end),orb,omsh)
- end
- wait(0.5)
- local n=2
- for i=0,1,0.1 do
- wait()
- --[[Neck.C0=cf(0,1,0)*euler(0.4-0.6*i*n,0,0)
- RW.C0=cf(1.5,0.5,0)*euler(3.14-3.14*i*n,0,0.3*i*n)
- RW.C1=cf(0,0.5,0)*euler(0,0,0)
- LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.2*i*n,0,-0.3)
- LW.C1=cf(0,0.5,0)*euler(0,0,0)]]
- n=n-0.1
- end
- attack = false
- end
- function PortalStorm()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Nebula's Demiseful Destruction!", "Red")
- wait(0)
- Humanoid.WalkSpeed=0
- attack=true
- for i=0,1,.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
- end
- so("http://www.roblox.com/asset/?id=469345336",handle,2,1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.1,5,5,0.1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.1,5,5,0.1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.1,5,5,0.1,5,.025)
- wait(0)
- ChargeBall2(handle,100)
- makeShockwave(0.5,BrickColor.new("Institutional white"),50,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),45,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),40,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),35,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),30,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),25,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),20,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),15,1000,0)
- makeShockwave(0.5,BrickColor.new("Institutional white"),10,1000,0)
- MagicWave(BrickColor.new("Institutional white"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
- wait(0)
- so("http://www.roblox.com/asset/?id=402347142",game.Workspace,1,1)
- wait(0)
- so("http://www.roblox.com/asset/?id=144699494",game.Workspace,2,0.5)
- delay(0.5,function ()
- MagniDamage2(Torso,75,75,75,math.random(50,70),"Knockdown",RootPart)
- end)
- Humanoid.Health=Humanoid.Health-0
- makeShockwave(4,BrickColor.new("Institutional white"),10,25000,1)
- wait(0.5)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.2,5,5,0.2,5,.0095)
- wait(0.5)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.4,5,5,0.4,5,.0095)
- wait(0.5)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.6,5,5,0.6,5,.0095)
- wait(0.5)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,0.8,5,5,0.8,5,.0095)
- wait(0.5)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- MagicWave2(BrickColor.new("Institutional white"),cf(LeftLeg.Position),5,1,5,5,1,5,.0095)
- attack=false
- Humanoid.WalkSpeed=9
- wait(4)
- Humanoid.WalkSpeed=16
- end
- function RoaringStorm()
- local ChatService = game:GetService("Chat")
- neck.C0 = neck.C0 * CFrame.Angles(0.3,0,0)
- ChatService:Chat(Head, "Shadeful Demise!", "Red")
- wait(0)
- Humanoid.WalkSpeed=0
- attack=true
- for i=0,1,.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
- end
- so("http://www.roblox.com/asset/?id=402981977",handle,3,0.6)
- so("http://www.roblox.com/asset/?id=348676461",handle,1,0.45)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,5,5,5,5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.5,5,5,0.5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,5,5,5,5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.5,5,5,0.5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,5,5,5,5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.5,5,5,0.5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,5,5,5,5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,0.5,5,5,0.5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,1,5,5,1,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,2,5,5,2,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,3,5,5,3,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,4,5,5,4,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,5,5,5,5,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,6,5,5,6,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,7,5,5,7,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,8,5,5,8,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,9,5,5,9,5,.025)
- wait(0.1)
- MagicWave2(BrickColor.new("Really black"),cf(LeftLeg.Position),5,10,5,5,10,5,.025)
- wait(0.1)
- wait(0)
- ChargeBall2(handle,100)
- makeShockwave(0.5,BrickColor.new("Really black"),30,5000,0)
- makeShockwave(0.5,BrickColor.new("Really black"),27.5,7500,0)
- MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),2,2,2,.5,.3,.5,0.01)
- wait(0)
- so("http://www.roblox.com/asset/?id=435742675",game.Workspace,5,1)
- wait(0)
- so("http://www.roblox.com/asset/?id=138186576",game.Workspace,2,0.75)
- so("http://www.roblox.com/asset/?id=414516914",game.Workspace,5,0.35)
- delay(0.5,function ()
- MagniDamage2(Torso,100,95,99,math.random(50,70),"Knockdown",RootPart)
- end)
- Humanoid.Health=Humanoid.Health-0
- makeShockwave(14,BrickColor.new("Really black"),22,35000,1)
- makeShockwave(13,BrickColor.new("Really black"),21,32500,1)
- makeShockwave(12,BrickColor.new("Really black"),20,30000,1)
- makeShockwave(11,BrickColor.new("Really black"),19,27500,1)
- makeShockwave(10,BrickColor.new("Really black"),18,25000,1)
- makeShockwave(9,BrickColor.new("Really black"),17,22500,1)
- makeShockwave(8,BrickColor.new("Really black"),16,20000,1)
- makeShockwave(7,BrickColor.new("Really black"),15,17500,1)
- makeShockwave(6,BrickColor.new("Really black"),14,15000,1)
- makeShockwave(5,BrickColor.new("Really black"),13,12500,1)
- makeShockwave(4,BrickColor.new("Really black"),12,10000,1)
- makeShockwave(3,BrickColor.new("Really black"),11,7500,1)
- makeShockwave(2,BrickColor.new("Really black"),10,5000,1)
- makeShockwave(1,BrickColor.new("Really black"),9,2500,1)
- attack=false
- Humanoid.WalkSpeed=9
- wait(10)
- Humanoid.WalkSpeed=16
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- end
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 3
- attacktwo()
- elseif attack == false and attacktype == 3 then
- attacktype = 4
- attackthree()
- elseif attack == false and attacktype == 4 then
- attacktype = 1
- attackfour()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if attack == false and k == 'q' then
- CelestialStorm()
- end
- if attack == false and k == 'm' then
- VantaStomp()
- end
- if attack == false and k == 'k' then
- Breaker()
- end
- if attack == false and k == 'f' then
- PillarStorm()
- end
- if attack == false and k == 'e' then
- Blast()
- end
- if attack == false and k == 'x' then
- BlackBlast()
- end
- if attack == false and k == 'r' then
- PortalStorm()
- end
- if attack == false and k == 'c' then
- Stomp()
- end
- if attack == false and k == 'v' then
- StompDestruction()
- end
- if attack == false and k == 'l' then
- Sekrit()
- end
- if attack == false and k == 't' then
- NormalStomp()
- end
- if attack == false and k == 'p' then
- Dash()
- end
- if attack == false and k == 'z' then
- RoaringStorm()
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- local donum=0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-50)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(-30)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-2),math.rad(-2),math.rad(30)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-20)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(10)),.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-15)*math.cos(sine/13), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(15)*math.cos(sine/13), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(5))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-10)),.3)
- end
- end
- end
- if #Effects>0 then
- for e=1,#Effects do
- if Effects[e]~=nil then
- local Thing=Effects[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
- Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects,e)
- end
- end
- end
- end
- end
- end
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