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- me = game.Players.Yamanohera15523
- if script.Parent.className ~= "HopperBin" then
- hop = Instance.new("HopperBin")
- hop.Parent = me.Backpack
- hop.Name = "Plane"
- script.Parent = hop
- end
- guis = {}
- colors = {}
- for i = 1, 1032 do
- if BrickColor.new(i) ~= BrickColor.new("Medium stone grey") then
- table.insert(colors, tostring(BrickColor.new(i)))
- end
- end
- sp = script.Parent
- char = me.Character
- hold = false
- sc = Instance.new("ScreenGui")
- sc.Parent = me.PlayerGui
- sc.Name = "BuildGui"
- fram1 = Instance.new("Frame")
- fram1.Parent = sc
- fram1.Size = UDim2.new(0,200,0,400)
- fram1.Position = UDim2.new(0,4,0,140)
- fram1.BorderColor3 = Color3.new(1,1,1)
- fram1.BackgroundColor3 = Color3.new(0.1,0.1,0.15)
- fram1.Visible = false
- table.insert(guis,fram1)
- fram2 = Instance.new("TextLabel")
- fram2.Parent = fram1
- fram2.Size = UDim2.new(0,194,0,60)
- fram2.Position = UDim2.new(0,4,0,4)
- fram2.BorderColor3 = Color3.new(1,1,1)
- fram2.TextColor3 = Color3.new(1,1,1)
- fram2.FontSize = "Size14"
- fram2.BackgroundColor3 = Color3.new(0.1,0.1,0.15)
- fram2.Text = "Size"
- fram2.TextYAlignment = "Top"
- fram2.TextXAlignment = "Left"
- table.insert(guis,fram2)
- fram3 = fram2:clone()
- fram3.Parent = fram1
- fram3.Text = "Colors"
- fram3.Position = UDim2.new(0,4,0,68)
- fram3.Size = UDim2.new(0,194,0,184)
- table.insert(guis, fram3)
- fram4 = fram2:clone()
- fram4.Parent = fram1
- fram4.Size = UDim2.new(0,1,0,1)
- fram4.Position = UDim2.new(0,50,0,10)
- fram4.Text = "X Y Z"
- fram4.BackgroundTransparency = 1
- sizeguis = {}
- sizes = {1,1,1}
- vc = 49
- for i=1, 3 do
- op = Instance.new("TextBox")
- op.Parent = fram1
- op.Size = UDim2.new(0,15,0,17)
- op.Position = UDim2.new(0,vc,0,30)
- op.Text = 1
- op.Changed:connect(function()
- sizes[i] = op.Text
- end)
- vc = vc + 56
- end
- posx = 2
- posy = 25
- topsurf = 0
- bottomsurf = 0
- rightsurf = 0
- leftsurf = 0
- backsurf = 0
- frontsurf = 0
- color = "White"
- for i=1, #colors do
- local k = Instance.new("TextButton")
- k.Parent = fram3
- k.Size = UDim2.new(0,12,0,12)
- k.Position = UDim2.new(0,posx,0,posy)
- k.BackgroundColor = BrickColor.new(colors[i])
- k.BorderColor3 = Color3.new(0,0,0)
- k.Text = ""
- table.insert(guis,k)
- k.MouseButton1Click:connect(function()
- color = colors[i]
- end)
- posx = posx + 14
- if posx >= 180 then
- posx = 2
- posy = posy + 14
- end
- end
- function sel(mouse)
- fram1.Visible = true
- mouse.Button1Down:connect(function()
- p = Instance.new("Part")
- p.Parent = workspace
- p.formFactor = 0
- p.Size = Vector3.new(sizes[1],sizes[2],sizes[3])
- p.Anchored = true
- p.TopSurface = topsurf
- p.BottomSurface = bottomsurf
- p.FrontSurface = frontsurf
- p.BackSurface = backsurf
- p.LeftSurface = leftsurf
- p.RightSurface = rightsurf
- p.BrickColor = BrickColor.new(color)
- p.CFrame = CFrame.new(mouse.Hit.p)
- p.CFrame = p.CFrame * CFrame.new(0,sizes[2]/2,0)
- end)
- end
- function desel()
- fram1.Visible = false
- end
- sp.Deselected:connect(desel)
- sp.Selected:connect(sel)
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