Advertisement
5sdfsadgaq5465

Rao the Balance God FE

May 13th, 2019
597
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. warn("Made by SezHu")
  87.  
  88. wait(1 / 60)
  89. Effects = { }
  90. local Player = owner
  91. local Character = Player.Character
  92.  
  93. taco = 0
  94. m = 0
  95. n = 0
  96. o = 0
  97. local angles = CFrame.Angles
  98. local Humanoid = Character.Humanoid
  99. local LeftArm = Character["Left Arm"]
  100. local RightArm = Character["Right Arm"]
  101. local LeftLeg = Character["Left Leg"]
  102. local RightLeg = Character["Right Leg"]
  103. local Head = Character.Head
  104. local Torso = Character.Torso
  105. local Camera = game.Workspace.CurrentCamera
  106. local RootPart = Character.HumanoidRootPart
  107. local RootJoint = RootPart.RootJoint
  108. local attack = false
  109. local Anim = 'Idle'
  110. Humanoid.WalkSpeed = 0
  111. Humanoid.AutoRotate = false
  112. Humanoid.JumpPower = 0
  113. local attacktype = 1
  114. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  115. local velocity = RootPart.Velocity.y
  116. local sine = 2
  117. local change = 1
  118. local Create = LoadLibrary("RbxUtility").Create
  119. maincol = "White"
  120. desirefont = "Garamond"
  121. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  122. Instance.new("ForceField",Character).Visible = false
  123. transforming = true
  124. skillcolorscheme = BrickColor.new(maincol).Color
  125. untransforming = false
  126.  
  127.  
  128. local BillboardGui = Instance.new("BillboardGui")
  129.  
  130. BillboardGui.Parent = Character
  131.  
  132. BillboardGui.Adornee = BillboardGui.Parent:FindFirstChild("Head")
  133.  
  134. BillboardGui.Size = UDim2.new(1, 0, 1, 0)
  135.  
  136. BillboardGui.StudsOffset = Vector3.new(0, 5, 0)
  137.  
  138. local TextLabel = Instance.new("TextLabel")
  139.  
  140. TextLabel.Parent = BillboardGui
  141.  
  142. TextLabel.Position = UDim2.new(0, 0, 0, 0)
  143.  
  144. TextLabel.Font = desirefont
  145.  
  146. TextLabel.Size = UDim2.new(1, 0, 1, 0)
  147.  
  148. TextLabel.TextSize = 25
  149.  
  150. TextLabel.TextColor3 = Color3.new(0,0,0)
  151.  
  152. TextLabel.TextStrokeTransparency = 0
  153.  
  154. TextLabel.TextStrokeColor3 = Color3.new(-1,-1,-1)
  155.  
  156. TextLabel.BackgroundTransparency = 1
  157.  
  158. TextLabel.Text = " "
  159.  
  160.  
  161.  
  162. local co1 = 0
  163. local co2 = 0
  164. local co3 = 0
  165. local co4 = 0
  166. local co5 = 0
  167.  
  168. local cooldown1 = 0
  169. local cooldown2 = 0
  170. local cooldown3 = 0
  171. local cooldown4 = 0
  172. local cooldown5 = 0
  173.  
  174. skillcolorscheme = BrickColor.new(maincol).Color
  175.  
  176. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  177. function makeframe(par, trans, pos, size, color)
  178. local frame = Instance.new('Frame', par)
  179. frame.BackgroundTransparency = trans
  180. frame.BorderSizePixel = 0
  181. frame.Position = pos
  182. frame.Size = size
  183. frame.BackgroundColor3 = color
  184. return frame
  185. end
  186.  
  187. for y,t in pairs(Character:GetChildren()) do
  188. if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  189. t.Handle.Transparency = 1
  190. end
  191. end
  192.  
  193. local m = Create("Model"){
  194. Parent = Character,
  195. Name = "WeaponModel",
  196. }
  197.  
  198. Humanoid.Animator.Parent = nil
  199. Character.Animate.Parent = nil
  200.  
  201. local newMotor = function(part0, part1, c0, c1)
  202. local w = Create('Motor'){
  203. Parent = part0,
  204. Part0 = part0,
  205. Part1 = part1,
  206. C0 = c0,
  207. C1 = c1,
  208. }
  209. return w
  210. end
  211.  
  212. function clerp(a, b, t)
  213. return a:lerp(b, t)
  214. end
  215.  
  216. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  217. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  218.  
  219. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  220. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  221. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  222. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  223. RootJoint.C1 = CFrame.new(0, 0, 0)
  224. RootJoint.C0 = CFrame.new(0, 0, 0)
  225. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  226. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  227.  
  228. local rarmc1 = RW.C1
  229. local larmc1 = LW.C1
  230. local rlegc1 = RH.C1
  231. local llegc1 = LH.C1
  232.  
  233. local resetc1 = false
  234.  
  235. function PlayAnimationFromTable(table, speed, bool)
  236. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  237. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  238. RW.C0 = clerp(RW.C0, table[3], speed)
  239. LW.C0 = clerp(LW.C0, table[4], speed)
  240. RH.C0 = clerp(RH.C0, table[5], speed)
  241. LH.C0 = clerp(LH.C0, table[6], speed)
  242. if bool == true then
  243. if resetc1 == false then
  244. resetc1 = true
  245. RootJoint.C1 = RootJoint.C1
  246. Torso.Neck.C1 = Torso.Neck.C1
  247. RW.C1 = rarmc1
  248. LW.C1 = larmc1
  249. RH.C1 = rlegc1
  250. LH.C1 = llegc1
  251. end
  252. end
  253. end
  254.  
  255.  
  256.  
  257.  
  258. ArtificialHB = Create("BindableEvent", script){
  259. Parent = script,
  260. Name = "Heartbeat",
  261. }
  262.  
  263. script:WaitForChild("Heartbeat")
  264.  
  265. frame = 1 / 30
  266. tf = 0
  267. allowframeloss = false
  268. tossremainder = false
  269. lastframe = tick()
  270. script.Heartbeat:Fire()
  271.  
  272. game:GetService("RunService").Heartbeat:connect(function(s, p)
  273. tf = tf + s
  274. if tf >= frame then
  275. if allowframeloss then
  276. script.Heartbeat:Fire()
  277. lastframe = tick()
  278. else
  279. for i = 1, math.floor(tf / frame) do
  280. script.Heartbeat:Fire()
  281. end
  282. lastframe = tick()
  283. end
  284. if tossremainder then
  285. tf = 0
  286. else
  287. tf = tf - frame * math.floor(tf / frame)
  288. end
  289. end
  290. end)
  291.  
  292. function swait(num)
  293. if num == 0 or num == nil then
  294. ArtificialHB.Event:wait()
  295. else
  296. for i = 0, num do
  297. ArtificialHB.Event:wait()
  298. end
  299. end
  300. end
  301.  
  302. function RemoveOutlines(part)
  303. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  304. end
  305.  
  306.  
  307.  
  308. New = function(Object, Parent, Name, Data)
  309. local Object = Instance.new(Object)
  310. for Index, Value in pairs(Data or {}) do
  311. Object[Index] = Value
  312. end
  313. Object.Parent = Parent
  314. Object.Name = Name
  315. return Object
  316. end
  317.  
  318.  
  319. CFuncs = {
  320. Part = {
  321. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  322. local Part = Create("Part"){
  323. Parent = Parent,
  324. Reflectance = Reflectance,
  325. Transparency = Transparency,
  326. CanCollide = false,
  327. Locked = true,
  328. BrickColor = BrickColor.new(tostring(BColor)),
  329. Name = Name,
  330. Size = Size,
  331. Material = Material,
  332. }
  333. RemoveOutlines(Part)
  334. if Size == Vector3.new() then
  335. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  336. else
  337. Part.Size = Size
  338. end
  339. return Part
  340. end;
  341. };
  342.  
  343. Mesh = {
  344. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  345. local Msh = Create(Mesh){
  346. Parent = Part,
  347. Offset = OffSet,
  348. Scale = Scale,
  349. }
  350. if Mesh == "SpecialMesh" then
  351. Msh.MeshType = MeshType
  352. Msh.MeshId = MeshId
  353. end
  354. return Msh
  355. end;
  356. };
  357.  
  358. Weld = {
  359. Create = function(Parent, Part0, Part1, C0, C1)
  360. local Weld = Create("Weld"){
  361. Parent = Parent,
  362. Part0 = Part0,
  363. Part1 = Part1,
  364. C0 = C0,
  365. C1 = C1,
  366. }
  367. return Weld
  368. end;
  369. };
  370.  
  371. Sound = {
  372. Create = function(id, par, vol, pit)
  373. local Sound = Create("Sound"){
  374. Volume = vol,
  375. Pitch = pit or 1,
  376. SoundId = "rbxassetid://" .. id,
  377. Parent = par or workspace,
  378. }
  379. Sound:play()
  380. return Sound
  381. end;
  382. };
  383.  
  384. Decal = {
  385. Create = function(Color, Texture, Transparency, Name, Parent)
  386. local Decal = Create("Decal"){
  387. Color3 = Color,
  388. Texture = "rbxassetid://" .. Texture,
  389. Transparency = Transparency,
  390. Name = Name,
  391. Parent = Parent,
  392. }
  393. return Decal
  394. end;
  395. };
  396.  
  397. BillboardGui = {
  398. Create = function(Parent, Image, Position, Size)
  399. local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  400. BillPar.CFrame = CFrame.new(Position)
  401. local Bill = Create("BillboardGui"){
  402. Parent = BillPar,
  403. Adornee = BillPar,
  404. Size = UDim2.new(1, 0, 1, 0),
  405. SizeOffset = Vector2.new(Size, Size),
  406. }
  407. local d = Create("ImageLabel", Bill){
  408. Parent = Bill,
  409. BackgroundTransparency = 1,
  410. Size = UDim2.new(1, 0, 1, 0),
  411. Image = "rbxassetid://" .. Image,
  412. }
  413. return BillPar
  414. end
  415. };
  416.  
  417. ParticleEmitter = {
  418. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  419. local Particle = Create("ParticleEmitter"){
  420. Parent = Parent,
  421. Color = ColorSequence.new(Color1, Color2),
  422. LightEmission = LightEmission,
  423. Size = Size,
  424. Texture = Texture,
  425. Transparency = Transparency,
  426. ZOffset = ZOffset,
  427. Acceleration = Accel,
  428. Drag = Drag,
  429. LockedToPart = LockedToPart,
  430. VelocityInheritance = VelocityInheritance,
  431. EmissionDirection = EmissionDirection,
  432. Enabled = Enabled,
  433. Lifetime = LifeTime,
  434. Rate = Rate,
  435. Rotation = Rotation,
  436. RotSpeed = RotSpeed,
  437. Speed = Speed,
  438. VelocitySpread = VelocitySpread,
  439. }
  440. return Particle
  441. end;
  442. };
  443.  
  444. CreateTemplate = {
  445.  
  446. };
  447. }
  448.  
  449. function rayCast(Position, Direction, Range, Ignore)
  450. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  451. end
  452.  
  453. function FindNearestTorso(Position, Distance, SinglePlayer)
  454. if SinglePlayer then
  455. return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  456. end
  457. local List = {}
  458. for i, v in pairs(workspace:GetChildren()) do
  459. if v:IsA("Model") then
  460. if v:findFirstChild("Torso") then
  461. if v ~= Character then
  462. if (v.Torso.Position - Position).magnitude <= Distance then
  463. table.insert(List, v)
  464. end
  465. end
  466. end
  467. end
  468. end
  469. return List
  470. end
  471.  
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473. if hit.Parent == nil then
  474. return
  475. end
  476. local h = hit.Parent:FindFirstChild("Humanoid")
  477. for _, v in pairs(hit.Parent:children()) do
  478. if v:IsA("Humanoid") then
  479. h = v
  480. end
  481. end
  482. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  483. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  484. if hit.Parent.DebounceHit.Value == true then
  485. return
  486. end
  487. end
  488. local c = Create("ObjectValue"){
  489. Name = "creator",
  490. Value = owner,
  491. Parent = h,
  492. }
  493. game:GetService("Debris"):AddItem(c, .5)
  494. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  495. local Damage = math.random(minim, maxim)
  496. local blocked = false
  497. local block = hit.Parent:findFirstChild("Block")
  498. if block ~= nil then
  499. if block.className == "IntValue" then
  500. if block.Value > 0 then
  501. blocked = true
  502. block.Value = block.Value - 1
  503. print(block.Value)
  504. end
  505. end
  506. end
  507. h.Health = h.Health - Damage
  508. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  509. if Type == "Knockdown" then
  510. local hum = hit.Parent.Humanoid
  511. hum.PlatformStand = true
  512. coroutine.resume(coroutine.create(function(HHumanoid)
  513. swait(1)
  514. HHumanoid.PlatformStand = false
  515. end), hum)
  516. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  517. local bodvol = Create("BodyVelocity"){
  518. velocity = angle * knockback,
  519. P = 5000,
  520. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  521. Parent = hit,
  522. }
  523. local rl = Create("BodyAngularVelocity"){
  524. P = 3000,
  525. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  526. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  527. Parent = hit,
  528. }
  529. game:GetService("Debris"):AddItem(bodvol, .5)
  530. game:GetService("Debris"):AddItem(rl, .5)
  531. elseif Type == "Normal" then
  532. local vp = Create("BodyVelocity"){
  533. P = 500,
  534. maxForce = Vector3.new(math.huge, 0, math.huge),
  535. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  536. }
  537. if hit.Parent.Humanoid.MaxHealth > 100 then
  538. hit.Parent.Humanoid.MaxHealth = 100
  539. end
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. if hit.Parent.Humanoid.MaxHealth > 100 then
  557. hit.Parent.Humanoid.MaxHealth = 100
  558. end
  559.  
  560. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  561. end
  562. end))
  563. local bodyVelocity = Create("BodyVelocity"){
  564. velocity = Vector3.new(0, 30, 0),
  565. P = 5000,
  566. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  567. Parent = hit,
  568. }
  569. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  570. elseif Type == "Wither" then
  571. coroutine.resume(coroutine.create(function()
  572. if hit.Parent.Humanoid.MaxHealth > 100 then
  573. hit.Parent.Humanoid.MaxHealth = 100
  574. end
  575. for i = 0, 1, 0.1 do
  576. wait(1)
  577. MagnitudeDamage(hit.Parent.Torso, 1, 5, 5, math.random(0, 0), "Normal", " ", .5)
  578. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 1
  579. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 1, 1, 1, 1, 1, 1, .04, 1)
  580. end
  581. hit.Parent.Humanoid.WalkSpeed = 16
  582. end))
  583. elseif Type == "DarkDown" then
  584. coroutine.resume(coroutine.create(function()
  585. for i = 0, 1, 0.1 do
  586. swait()
  587. Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  588. end
  589. end))
  590. local bodyVelocity = Create("BodyVelocity"){
  591. velocity = Vector3.new(0, -50, 0),
  592. P = 5000,
  593. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  594. Parent = hit,
  595. }
  596. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  597. elseif Type == "Snare" then
  598. local bp = Create("BodyPosition"){
  599. P = 2000,
  600. D = 100,
  601. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  602. position = hit.Parent.Torso.Position,
  603. Parent = hit.Parent.Torso,
  604. }
  605. game:GetService("Debris"):AddItem(bp, 1)
  606. elseif Type == "Freeze" then
  607. local BodPos = Create("BodyPosition"){
  608. P = 50000,
  609. D = 1000,
  610. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  611. position = hit.Parent.Torso.Position,
  612. Parent = hit.Parent.Torso,
  613. }
  614. local BodGy = Create("BodyGyro") {
  615. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  616. P = 20e+003,
  617. Parent = hit.Parent.Torso,
  618. cframe = hit.Parent.Torso.CFrame,
  619. }
  620. hit.Parent.Torso.Anchored = true
  621. coroutine.resume(coroutine.create(function(Part)
  622. swait(1.5)
  623. Part.Anchored = false
  624. end), hit.Parent.Torso)
  625. game:GetService("Debris"):AddItem(BodPos, 3)
  626. game:GetService("Debris"):AddItem(BodGy, 3)
  627. end
  628. local debounce = Create("BoolValue"){
  629. Name = "DebounceHit",
  630. Parent = hit.Parent,
  631. Value = true,
  632. }
  633. game:GetService("Debris"):AddItem(debounce, Delay)
  634. c = Create("ObjectValue"){
  635. Name = "creator",
  636. Value = Player,
  637. Parent = h,
  638. }
  639. game:GetService("Debris"):AddItem(c, .5)
  640. end
  641. end
  642.  
  643. Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay)
  644.  
  645. local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  646. prt.Anchored = true
  647. prt.CFrame = cframe
  648. prt.Material = "Neon"
  649. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  650. game:GetService("Debris"):AddItem(prt, 10)
  651. coroutine.resume(coroutine.create(function(Part, Mesh)
  652.  
  653. for i = 0, 1, delay do
  654. swait()
  655. Part.Transparency = i
  656. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  657. end
  658. Part.Parent = nil
  659. end
  660. ), prt, msh)
  661. end
  662.  
  663.  
  664. shoot = function(mouse, aoe , partt, SpreadAmount, multiply)
  665.  
  666. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  667. local MainPos = partt.Position
  668. local MainPos2 = mouse.Hit.p + SpreadVectors
  669. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  670. local speed = 1000
  671. local num = 20
  672. coroutine.resume(coroutine.create(function()
  673.  
  674. repeat
  675. swait()
  676. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  677. local mag = (MainPos - pos).magnitude
  678. Laser(BrickColor.new(maincol), 0, CFrame.new((MainPos + pos)/2, pos) * CFrame.Angles(1.57, 0, 0), 5, mag * (speed / (speed / 2)), 5, 5, 0, 5, 0.1)
  679. MainPos = MainPos + MouseLook.lookVector * speed
  680. num = num - 1
  681. MouseLook = MouseLook * CFrame.Angles(math.rad(-1), 0, 0)
  682. if hit ~= nil then
  683. num = 0
  684. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  685. refpart.Anchored = true
  686. refpart.CFrame = CFrame.new(pos)
  687. game:GetService("Debris"):AddItem(refpart, 2)
  688. end
  689. do
  690. if num <= 0 then
  691. local refpart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, "Really black", "Effect", Vector3.new())
  692. refpart.Anchored = true
  693. refpart.CFrame = CFrame.new(pos)
  694. Effects.Block.Create(BrickColor.new("Really black"), refpart.CFrame, 10, 10, 10, 10, 10, 10, .08, 1)
  695. if hit ~= nil then
  696. MagnitudeDamage(refpart, aoe, 5 * multiply, 5 * multiply, 0, "Normal", "231917784", 1)
  697. end
  698. game:GetService("Debris"):AddItem(refpart, 0)
  699. end
  700. end
  701. until num <= 0
  702. end
  703. ))
  704. end
  705.  
  706.  
  707.  
  708. function onClicked(hit)
  709. if hit ~= nil and hit.Name ~= "Base" and hit:FindFirstChild("RotTag") == nil then
  710. print("Infected "..hit.Name)
  711. local tag = Instance.new("BoolValue")
  712. tag.Name = "RotTag"
  713. tag.Parent = hit
  714.  
  715. hit.CanCollide = false
  716. hit.Anchored = true
  717.  
  718. wait(1)
  719.  
  720. local list = hit:GetTouchingParts()
  721. for i = 1, #list do
  722. spawn(function()
  723. onClicked(list[i])
  724. end)
  725. end
  726.  
  727. hit.Anchored = true
  728. hit.CanCollide = false
  729. hit.Parent = workspace
  730. hit.BrickColor = BrickColor.new(Color3.new(0, 0, 0))
  731.  
  732.  
  733. for i = 1, 10 do
  734. hit.Transparency = hit.Transparency + .1
  735. wait(.1)
  736. end
  737. hit:Destroy()
  738. end
  739.  
  740. return
  741. end
  742.  
  743. function OnMouseDown()
  744. if transforming == true then
  745. onClicked(Mouse.Target)
  746. end
  747. end
  748.  
  749. function ShowDamage(Pos, Text, Time, Color)
  750. local Rate = (1 / 30)
  751. local Pos = (Pos or Vector3.new(0, 0, 0))
  752. local Text = (Text or "")
  753. local Time = (Time or 2)
  754. local Color = (Color or Color3.new(1, 0, 1))
  755. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  756. EffectPart.Anchored = true
  757. local BillboardGui = Create("BillboardGui"){
  758. Size = UDim2.new(3, 0, 3, 0),
  759. Adornee = EffectPart,
  760. Parent = EffectPart,
  761. }
  762. local TextLabel = Create("TextLabel"){
  763. BackgroundTransparency = 1,
  764. Size = UDim2.new(1, 0, 1, 0),
  765. Text = Text,
  766. Font = desirefont,
  767. TextColor3 = Color,
  768. TextScaled = true,
  769. Parent = BillboardGui,
  770. }
  771. game.Debris:AddItem(EffectPart, (Time))
  772. EffectPart.Parent = game:GetService("Workspace")
  773. delay(0, function()
  774. local Frames = (Time / Rate)
  775. for Frame = 1, Frames do
  776. wait(Rate)
  777. local Percent = (Frame / Frames)
  778. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  779. TextLabel.TextTransparency = Percent
  780. end
  781. if EffectPart and EffectPart.Parent then
  782. EffectPart:Destroy()
  783. end
  784. end)
  785. end
  786.  
  787. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  788. for _, c in pairs(workspace:children()) do
  789. local hum = c:findFirstChild("Humanoid")
  790. if hum ~= nil then
  791. local head = c:findFirstChild("Torso")
  792. if head ~= nil then
  793. local targ = head.Position - Part.Position
  794. local mag = targ.magnitude
  795.  
  796. if mag <= Magnitude and c.Name ~= Player.Name then
  797. Effects.Sphere2.Create(BrickColor.new(maincol), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
  798. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  799. end
  800. end
  801. end
  802. end
  803. end
  804.  
  805. EffectModel = Create("Model"){
  806. Parent = Character,
  807. Name = "Effects",
  808. }
  809.  
  810.  
  811.  
  812.  
  813. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  814. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  815. end
  816.  
  817.  
  818.  
  819.  
  820.  
  821. Effects = {
  822. Block = {
  823. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  824. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  825. prt.Anchored = true
  826. prt.CFrame = cframe
  827. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  828. game:GetService("Debris"):AddItem(prt, 10)
  829. if Type == 1 or Type == nil then
  830. table.insert(Effects, {
  831. prt,
  832. "Block1",
  833. delay,
  834. x3,
  835. y3,
  836. z3,
  837. msh
  838. })
  839. elseif Type == 2 then
  840. table.insert(Effects, {
  841. prt,
  842. "Block2",
  843. delay,
  844. x3,
  845. y3,
  846. z3,
  847. msh
  848. })
  849. end
  850. end;
  851. };
  852.  
  853. Cylinder = {
  854. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  856. prt.Anchored = true
  857. prt.CFrame = cframe
  858. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 2)
  860. table.insert(Effects, {
  861. prt,
  862. "Cylinder",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. end;
  870. };
  871.  
  872. Head = {
  873. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  874. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  875. prt.Anchored = true
  876. prt.CFrame = cframe
  877. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  878. game:GetService("Debris"):AddItem(prt, 10)
  879. table.insert(Effects, {
  880. prt,
  881. "Cylinder",
  882. delay,
  883. x3,
  884. y3,
  885. z3,
  886. msh
  887. })
  888. end;
  889. };
  890.  
  891. Sphere1 = {
  892. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  893. local prt = CFuncs.Part.Create(EffectModel, "Glass", 0, 0, brickcolor, "Effect", Vector3.new())
  894. prt.Anchored = true
  895. prt.CFrame = cframe
  896. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  897. game:GetService("Debris"):AddItem(prt, 10)
  898. table.insert(Effects, {
  899. prt,
  900. "Cylinder",
  901. delay,
  902. x3,
  903. y3,
  904. z3,
  905. msh
  906. })
  907. end;
  908. };
  909.  
  910. Sphere2 = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end;
  927. };
  928.  
  929. Elect = {
  930. Create = function(cff, x, y, z)
  931. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  932. prt.Anchored = true
  933. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  934. prt.CFrame = CFrame.new(prt.Position)
  935. game:GetService("Debris"):AddItem(prt, 2)
  936. local xval = math.random() / 2
  937. local yval = math.random() / 2
  938. local zval = math.random() / 2
  939. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  940. table.insert(Effects, {
  941. prt,
  942. "Elec",
  943. 0.1,
  944. x,
  945. y,
  946. z,
  947. xval,
  948. yval,
  949. zval
  950. })
  951. end;
  952.  
  953. };
  954.  
  955. Ring = {
  956. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  957. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  958. prt.Anchored = true
  959. prt.CFrame = cframe
  960. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  961. game:GetService("Debris"):AddItem(prt, 10)
  962. table.insert(Effects, {
  963. prt,
  964. "Cylinder",
  965. delay,
  966. x3,
  967. y3,
  968. z3,
  969. msh
  970. })
  971. end;
  972. };
  973.  
  974.  
  975. Wave = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end;
  992. };
  993.  
  994. Break = {
  995. Create = function(brickcolor, cframe, x1, y1, z1)
  996. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  997. prt.Anchored = true
  998. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1000. local num = math.random(10, 50) / 1000
  1001. game:GetService("Debris"):AddItem(prt, 10)
  1002. table.insert(Effects, {
  1003. prt,
  1004. "Shatter",
  1005. num,
  1006. prt.CFrame,
  1007. math.random() - math.random(),
  1008. 0,
  1009. math.random(50, 100) / 100
  1010. })
  1011. end;
  1012. };
  1013.  
  1014. Fire = {
  1015. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1016. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1017. prt.Anchored = true
  1018. prt.CFrame = cframe
  1019. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1020. game:GetService("Debris"):AddItem(prt, 10)
  1021. table.insert(Effects, {
  1022. prt,
  1023. "Fire",
  1024. delay,
  1025. 1,
  1026. 1,
  1027. 1,
  1028. msh
  1029. })
  1030. end;
  1031. };
  1032.  
  1033. FireWave = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1)
  1035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1039. local d = Create("Decal"){
  1040. Parent = prt,
  1041. Texture = "rbxassetid://26356434",
  1042. Face = "Top",
  1043. }
  1044. local d = Create("Decal"){
  1045. Parent = prt,
  1046. Texture = "rbxassetid://26356434",
  1047. Face = "Bottom",
  1048. }
  1049. game:GetService("Debris"):AddItem(prt, 10)
  1050. table.insert(Effects, {
  1051. prt,
  1052. "FireWave",
  1053. 1,
  1054. 30,
  1055. math.random(400, 600) / 100,
  1056. msh
  1057. })
  1058. end;
  1059. };
  1060.  
  1061. Lightning = {
  1062. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1063. local magz = (p0 - p1).magnitude
  1064. local curpos = p0
  1065. local trz = {
  1066. -ofs,
  1067. ofs
  1068. }
  1069. for i = 1, tym do
  1070. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1071. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1072. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1073. li.Material = "Neon"
  1074. if tym == i then
  1075. local magz2 = (curpos - p1).magnitude
  1076. li.Size = Vector3.new(th, th, magz2)
  1077. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1078. table.insert(Effects, {
  1079. li,
  1080. "Disappear",
  1081. last
  1082. })
  1083. else
  1084. do
  1085. do
  1086. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1087. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1088. game.Debris:AddItem(li, 10)
  1089. table.insert(Effects, {
  1090. li,
  1091. "Disappear",
  1092. last
  1093. })
  1094. end
  1095. end
  1096. end
  1097. end
  1098. end
  1099. };
  1100.  
  1101. EffectTemplate = {
  1102.  
  1103. };
  1104. }
  1105.  
  1106. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1107. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1108. text1 = Instance.new('TextLabel', framesk1)
  1109. text1.BackgroundTransparency = 1
  1110. text1.Size = UDim2.new(1, 0, 1, 0)
  1111. text1.Position = UDim2.new(0, 0, 0, 0)
  1112. text1.TextColor3 = Color3.new(1, 1, 1)
  1113. text1.TextStrokeTransparency = 0
  1114. text1.FontSize = Enum.FontSize.Size18
  1115. text1.Font = desirefont
  1116. text1.BorderSizePixel = 0
  1117. text1.TextScaled = true
  1118. text1.Text = "Press F to get started."
  1119. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1120. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1121. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1122. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1123. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1124. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1125. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1126. TorsoHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","TorsoHandle",Vector3.new(0.199999616, 0.200000003, 0.199999854))
  1127. moter = New("Weld",Handle,"mot",{Part0 = RightArm,Part1 = Handle,})
  1128. Part = New("Part",m,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  1129. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
  1130. TorsoHandleWeld=CFuncs.Weld.Create(m,Character["Torso"],TorsoHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999412537, -0.0999810249, -0.219952106, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1131. Scarf2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,Torso.Color,"Scarf2",Vector3.new(0.199999988, 0.049999997, 0.099999994))
  1132. Scarf2Weld=CFuncs.Weld.Create(m,TorsoHandle,Scarf2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.115654449, -0.592010379, -0.209721327, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1133. CFuncs.Mesh.Create("SpecialMesh",Scarf2,Enum.MeshType.FileMesh,"rbxassetid://1271232474",Vector3.new(0, 0, 0),Vector3.new(0.0192, 0.0192, 0.0192))
  1134.  
  1135. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1136. eee1=CFuncs.Sound.Create("193035857", Character, .5, 1)
  1137. eee1.Looped = true
  1138. crab=CFuncs.Sound.Create("278321082", Character, .8, 1)
  1139. crab.Looped = true
  1140. Mouse.KeyDown:connect(function(k)
  1141. k = k:lower()
  1142. if k == "f" and untransforming == false then
  1143. spinny=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1144. spinny.Anchored=true
  1145. spinny.CanCollide=false
  1146. spinny2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "spinny", Vector3.new())
  1147. spinny2.Anchored=true
  1148. spinny2.CanCollide=false
  1149. eee1:Destroy()
  1150. eee=CFuncs.Sound.Create("863901527", Character, 1, 1)
  1151. eee.Looped = true
  1152. eee.TimePosition = 12
  1153. untransforming = true
  1154. transforming = false
  1155. bar1:Destroy()
  1156. framesk1:Destroy()
  1157. fop = 50
  1158. spi = 60
  1159. spo = 3
  1160. spoi = 1
  1161. schpe = .03
  1162. soi = 0
  1163. attack = true
  1164. for i = 0, 1, 0.1 do
  1165. swait()
  1166. PlayAnimationFromTable({
  1167. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1168. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1169. CFrame.new(1.54815805, 0.113066152, 0, 0.981752872, -0.190161094, 0, 0.190161064, 0.981752992, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1170. CFrame.new(-1.56642199, 0.0832426548, 0, 0.977346003, 0.211647764, 0, -0.211647764, 0.977346003, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1171. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1172. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1173. }, .3, false)
  1174. end
  1175. for i = 0, 100 do
  1176. Torso.Velocity = Vector3.new(0, 50, 0)
  1177. wait(.01)
  1178. end
  1179. for i = 0, 100 do
  1180. Torso.Velocity = Vector3.new(0, 50, 0)
  1181. wait(.01)
  1182. end
  1183. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1184. bewm.Anchored=true
  1185. bewm.CanCollide=false
  1186. bewm.Position = Torso.Position
  1187. local mbewm = Instance.new("SpecialMesh", bewm)
  1188. mbewm.MeshType = "Sphere"
  1189. mbewm.Scale = Vector3.new(0,0,0)
  1190. for i = 0, 70, 0.1 do
  1191. swait()
  1192. CFuncs.Sound.Create("379557765", Torso, .3, 1)
  1193. PlayAnimationFromTable({
  1194. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1195. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1197. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  1198. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1199. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1200. }, .3, false)
  1201. bewm.CFrame = Torso.CFrame
  1202. mbewm.Scale = Vector3.new(mbewm.Scale.X+.1,mbewm.Scale.Y+.1,mbewm.Scale.Z+.1)
  1203. Effects.Lightning.Create(efekt5.Position, HitboxLA.Position, 3, 5, maincol, 1, 0, 1)
  1204. Effects.Lightning.Create(efekt4.Position, HitboxRA.Position, 3, 5, "Really black", 1, 0, 1)
  1205. spinny.Position = RootPart.Position
  1206. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  1207. Torso.Velocity = Vector3.new(0, 6, 0)
  1208. end
  1209. wait(2.2)
  1210. bewm:Destroy()
  1211.  
  1212.  
  1213. CFuncs.Sound.Create("401056199", Torso, 10, 1)
  1214. CFuncs.Sound.Create("331898547", Torso, 10, 1)
  1215. Effects.Sphere2.Create(BrickColor.new("White"), RootPart.CFrame, 8, 8, 8, 8, 8, 8, .008, 1)
  1216. Effects.Wave.Create(BrickColor.new(maincol), RootPart.CFrame, 5, 5, 5, 5, 5, 5, .08, 2)
  1217. MagnitudeDamage(Torso, 80, 90, 90, 10, "Wither", " ", .5)
  1218. TextLabel.Text = "Rao, the Balance God"
  1219. for i = 0, 10, 0.1 do
  1220. swait()
  1221. PlayAnimationFromTable({
  1222. CFrame.new(-0.251876831, 0.470080227, -1.34110451e-06, 1, 0, -0, 0, 0.939692736, -0.342019886, 0, 0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1223. CFrame.new(-0.0999908447, 1.50946021, 0.223286748, 1, 0, -0, 0, 0.939692438, -0.342020929, -0, 0.342020959, 0.939692438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1224. CFrame.new(1.43255699, 1.25413036, 0.366365522, -0.939692736, -0.296197951, -0.171009928, 0.321393639, -0.935729802, -0.145313144, -0.11697761, -0.191511214, 0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1225. CFrame.new(-1.41037154, 1.34628582, 0.488534033, 0.939692736, 0.296197951, -0.171009928, 0.321393639, -0.935729802, 0.145313144, -0.11697761, -0.191511214, -0.974494696) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1226. CFrame.new(0.578960061, -1.5122112, 0.50258863, 0.98480773, -0.173648164, -1.55591565e-07, 0.133022353, 0.754406869, 0.642787278, -0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1227. CFrame.new(-0.686709404, -1.51906383, 0.467823565, 0.98480773, 0.173648164, 1.55591565e-07, -0.133022353, 0.754406869, 0.642787278, 0.111618698, -0.633021891, 0.766044796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1228. }, .3, false)
  1229. end
  1230.  
  1231. fop = 80
  1232. spi = 80
  1233. spo = 80
  1234. spoi = 2
  1235. schpe = .03
  1236. soi = 200
  1237. Humanoid.WalkSpeed = 25
  1238. Humanoid.AutoRotate = true
  1239. Humanoid.JumpPower = 80
  1240. attack = false
  1241. if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then
  1242. return
  1243. end
  1244. end
  1245. end)
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251.  
  1252.  
  1253.  
  1254. while transforming == true do
  1255. swait()
  1256. Humanoid.Health = math.huge
  1257. PlayAnimationFromTable({
  1258. CFrame.new(0, -2, 0, 0, 0.984807849, 0.173647985, -1, 0, 0, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(-0.0999920368, 1.22553754, -0.589294791, 1, 0, -0, 0, 0.499998808, 0.866026223, -0, -0.866026223, 0.499998808) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(0.800001562, 0.0751656741, -1.00217676, 0.866025388, 0.500000238, 0, -0.492404163, 0.852868617, -0.173647985, -0.0868240371, 0.150383562, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(-0.901474714, -0.162059426, -0.809470534, 0.939692736, -0.321393609, 0.116977669, 0.33682391, 0.810216308, -0.479686856, 0.0593910702, 0.490159124, 0.869607329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(0.312552929, -1.27662241, -0.77715373, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. CFrame.new(-0.524474978, -1.25619924, -0.812270045, 1, 0, -0, 0, 0.984807849, 0.173648134, -0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1264. }, .3, false)
  1265. Mouse.Button1Down:connect(OnMouseDown)
  1266. end
  1267.  
  1268.  
  1269.  
  1270. skillcolorscheme = BrickColor.new(maincol).Color
  1271. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1272. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1273. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1274. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1275. framesk5 = makeframe(scrn, .3, UDim2.new(.8, 0, .41, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  1276.  
  1277. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1278. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1279. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1280. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1281. bar5 = makeframe(framesk5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  1282. text1 = Instance.new('TextLabel', framesk1)
  1283. text1.BackgroundTransparency = 1
  1284. text1.Size = UDim2.new(1, 0, 1, 0)
  1285. text1.Position = UDim2.new(0, 0, 0, 0)
  1286. text1.TextColor3 = Color3.new(255, 255, 255)
  1287. text1.TextStrokeTransparency = 0
  1288. text1.FontSize = Enum.FontSize.Size18
  1289. text1.Font = desirefont
  1290. text1.BorderSizePixel = 0
  1291. text1.TextScaled = true
  1292. text2 = Instance.new('TextLabel', framesk2)
  1293. text2.BackgroundTransparency = 1
  1294. text2.Size = UDim2.new(1, 0, 1, 0)
  1295. text2.Position = UDim2.new(0, 0, 0, 0)
  1296. text2.TextColor3 = Color3.new(255, 255, 255)
  1297. text2.TextStrokeTransparency = 0
  1298. text2.FontSize = Enum.FontSize.Size18
  1299. text2.Font = desirefont
  1300. text2.BorderSizePixel = 0
  1301. text2.TextScaled = true
  1302. text3 = Instance.new('TextLabel', framesk3)
  1303. text3.BackgroundTransparency = 1
  1304. text3.Size = UDim2.new(1, 0, 1, 0)
  1305. text3.Position = UDim2.new(0, 0, 0, 0)
  1306. text3.TextColor3 = Color3.new(255, 255, 255)
  1307. text3.TextStrokeTransparency = 0
  1308. text3.FontSize = Enum.FontSize.Size18
  1309. text3.Font = desirefont
  1310. text3.BorderSizePixel = 0
  1311. text3.TextScaled = false
  1312. text4 = Instance.new('TextLabel', framesk4)
  1313. text4.BackgroundTransparency = 1
  1314. text4.Size = UDim2.new(1, 0, 1, 0)
  1315. text4.Position = UDim2.new(0, 0, 0, 0)
  1316. text4.TextColor3 = Color3.new(255, 255, 255)
  1317. text4.TextStrokeTransparency = 0
  1318. text4.FontSize = Enum.FontSize.Size18
  1319. text4.Font = desirefont
  1320. text4.BorderSizePixel = 0
  1321. text4.TextScaled = true
  1322. text5 = Instance.new('TextLabel', framesk5)
  1323. text5.BackgroundTransparency = 1
  1324. text5.Size = UDim2.new(1, 0, 1, 0)
  1325. text5.Position = UDim2.new(0, 0, 0, 0)
  1326. text5.TextColor3 = Color3.new(255, 255, 255)
  1327. text5.TextStrokeTransparency = 0
  1328. text5.FontSize = Enum.FontSize.Size18
  1329. text5.Font = desirefont
  1330. text5.BorderSizePixel = 0
  1331. text5.TextScaled = true
  1332. text1.Text = "[Z]\n Dokusei Dash"
  1333. text2.Text = "[X]\n Crush"
  1334. text3.Text = "[C]\n Summon Orbs"
  1335. text4.Text = "[V]\n Perish"
  1336. text5.Text = "[B]\n The End"
  1337. Handle1=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle1",Vector3.new(1, 0.199999854, 1))
  1338. Handle1Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1339. larm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","larm",Vector3.new(1, 2, 1))
  1340. larmWeld=CFuncs.Weld.Create(m,Handle1,larm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1341. HitboxLA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLA",Vector3.new(1, 0.999999821, 1))
  1342. HitboxLAWeld=CFuncs.Weld.Create(m,Handle1,HitboxLA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1343. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle2",Vector3.new(1, 0.199999854, 1))
  1344. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Leg"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.10351563e-05, 0.300022364, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1345. lleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","lleg",Vector3.new(1, 2, 1))
  1346. llegWeld=CFuncs.Weld.Create(m,Handle2,lleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1347. HitboxLL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxLL",Vector3.new(1, 0.999999821, 1))
  1348. HitboxLLWeld=CFuncs.Weld.Create(m,Handle2,HitboxLL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, -5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1349. Handle3=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle3",Vector3.new(1, 0.199999854, 1))
  1350. Handle3Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300019085, 4.81009483e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1351. rarm=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rarm",Vector3.new(1, 2, 1))
  1352. rarmWeld=CFuncs.Weld.Create(m,Handle3,rarm,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.300000191, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1353. HitboxRA=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRA",Vector3.new(1, 0.999999821, 1))
  1354. HitboxRAWeld=CFuncs.Weld.Create(m,Handle3,HitboxRA,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.19999969, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1355. Handle4=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle4",Vector3.new(1, 0.199999854, 1))
  1356. Handle4Weld=CFuncs.Weld.Create(m,Character["Right Leg"],Handle4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.48498535e-05, 0.300022364, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1357. rleg=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","rleg",Vector3.new(1, 2, 1))
  1358. rlegWeld=CFuncs.Weld.Create(m,Handle4,rleg,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.299999952, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1359. HitboxRL=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","HitboxRL",Vector3.new(1, 0.999999821, 1))
  1360. HitboxRLWeld=CFuncs.Weld.Create(m,Handle4,HitboxRL,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.199999571, 5.96046448e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1361. Handle5=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle5",Vector3.new(1, 0.199999854, 1))
  1362. Handle5Weld=CFuncs.Weld.Create(m,Character["Head"],Handle5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.60001117, 4.78625298e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1363. hed=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","hed",Vector3.new(0.999999821, 1, 1))
  1364. hedWeld=CFuncs.Weld.Create(m,Handle5,hed,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600006878, 0.100009918, -0.0199998617, 0, 1, 0, -1, 0, 0, 0, 0, 1))
  1365. Handle6=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","Handle6",Vector3.new(1, 0.199999854, 1))
  1366. Handle6Weld=CFuncs.Weld.Create(m,Character["Torso"],Handle6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.100063324, 0.500019073, 4.7981739e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1367. tors=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Dark indigo","tors",Vector3.new(2.00000024, 2, 1))
  1368. torsWeld=CFuncs.Weld.Create(m,Handle6,tors,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999984741, -0.50000006, -1.1920929e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1369.  
  1370.  
  1371. sref = CFuncs.Part.Create(Character, "Neon", 1, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1372. sref.Anchored = true
  1373.  
  1374.  
  1375.  
  1376.  
  1377. function battac1()
  1378. attack = true
  1379. for i = 0, 1.5, 0.1 do
  1380. swait()
  1381. PlayAnimationFromTable({
  1382. CFrame.new(-1.39627684e-06, -7.36942911e-06, 1.39627605e-06, 0.476727128, 0.183012798, 0.859789252, -0.25000006, 0.965925813, -0.0669873133, -0.842752159, -0.183012694, 0.506236255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383. CFrame.new(-0.0340346247, 1.51263666, -0.0478081331, 0.877126634, 0.104048893, -0.46885246, -0.101895347, 0.994341493, 0.0300414115, 0.469325185, 0.0214237869, 0.882765472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384. CFrame.new(0.579812467, 0.345736474, -0.59361434, 0.072264187, 0.924199581, -0.375010848, -0.974444211, -0.0147579908, -0.224144787, -0.212688923, 0.381624758, 0.899514318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385. CFrame.new(-1.85228181, 0.875683367, -0.260588259, 0.773285925, 0.551785231, 0.312348992, 0.546566546, -0.829791725, 0.112741388, 0.321393579, 0.0835381895, -0.943253636) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1386. CFrame.new(0.738364995, -1.84033036, 0.563868403, 0.687917829, -0.0233614445, -0.725412488, 0.1578255, 0.98037982, 0.118095428, 0.708420873, -0.195728526, 0.678107858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1387. CFrame.new(-0.917405725, -1.57624996, 0.686944962, 0.872133791, 0.197120011, -0.447801769, 0.198867023, 0.693416834, 0.692549586, 0.447028697, -0.693048954, 0.565551639) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1388. }, .3, false)
  1389. end
  1390. MagnitudeDamage(HitboxLA, 8, 30, 30, 200, "Normal", "260430079", 1)
  1391. CFuncs.Sound.Create("200632136", HitboxLA, 1, 1)
  1392. for i = 0, 1, 0.1 do
  1393. swait()
  1394. PlayAnimationFromTable({
  1395. CFrame.new(-4.17232513e-06, -5.30481339e-06, -0.999984145, 0.707105339, 0.183013991, -0.683013916, 0, 0.965925574, 0.258820295, 0.707108378, -0.183013216, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(-0.0373710692, 1.51263273, 0.0452473164, 0.848774672, -0.00623494387, 0.528718293, -0.0508090742, 0.994341671, 0.0932918787, -0.526308119, -0.106047422, 0.84365499) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(1.68801045, 0.407435834, -0.449469507, -0.706166267, -0.389181942, -0.591495514, -0.569585621, 0.808487773, 0.148054063, 0.420596808, 0.441457987, -0.792599082) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. CFrame.new(-1.75769782, 0.713923812, -0.430418491, -0.0885525197, 0.637445807, -0.7653898, -0.942978859, -0.301171541, -0.141728252, -0.320857644, 0.709195852, 0.627767205) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1399. CFrame.new(0.639599144, -1.8263067, -0.331883222, 0.859788299, -0.183012217, 0.476729214, 0.195730031, 0.980379641, 0.023357138, -0.471650183, 0.0732280314, 0.878739834) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1400. CFrame.new(-0.307636291, -1.77595973, 0.545883834, 0.982273102, -0.181773037, -0.045809418, 0.135392249, 0.518932045, 0.844025373, -0.129649013, -0.835265398, 0.534343541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401. }, .3, false)
  1402. end
  1403. attack = false
  1404. end
  1405.  
  1406.  
  1407. function battac2()
  1408. attack = true
  1409. Humanoid.WalkSpeed = 0
  1410. for i = 0, 1.5, 0.1 do
  1411. swait()
  1412. PlayAnimationFromTable({
  1413. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419. }, .3, false)
  1420. end
  1421. MagnitudeDamage(HitboxLA, 8, 5, 10, 100, "DarkUp", "306247749", 1)
  1422. CFuncs.Sound.Create("200632136", HitboxRA, 1, 1)
  1423. for i = 0, 1, 0.1 do
  1424. swait()
  1425. PlayAnimationFromTable({
  1426. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1431. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1432. }, .3, false)
  1433. end
  1434. Humanoid.WalkSpeed = 25
  1435. attack = false
  1436. end
  1437.  
  1438.  
  1439. function battac3()
  1440. attack = true
  1441. CFuncs.Sound.Create("306247749", HitboxRA, 3, 1)
  1442. Humanoid.WalkSpeed = 5
  1443. for i = 0, 1.5, 0.1 do
  1444. swait()
  1445. PlayAnimationFromTable({
  1446. CFrame.new(3.57627869e-07, 6.79999733, -5.96046448e-07, 0.866025269, 4.00048179e-07, -0.500000358, -0.129410043, 0.965925813, -0.224143773, 0.482963175, 0.258819193, 0.836516142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447. CFrame.new(-0.0975225121, 1.5006386, -0.168908179, 0.961516261, -0.0622723475, 0.267598331, 0.0669877082, 0.997717559, -0.00851863623, -0.266457021, 0.0261165649, 0.96349299) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448. CFrame.new(1.42953217, 1.36738133, 0.560824573, 0.969378471, 0.036978662, -0.242771834, 0.112739824, -0.945273399, 0.30618304, -0.21816349, -0.324177235, -0.920496464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449. CFrame.new(-0.514982402, 0.167981669, -0.348204494, 0.390162021, -0.863741398, 0.318942964, 0.920569658, 0.37272048, -0.116752014, -0.0180329978, 0.339161426, 0.940555334) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450. CFrame.new(1.01503551, -1.61222804, 0.758090556, 0.866025269, -0.43301329, 0.249999851, 4.00048179e-07, 0.499999911, 0.866025567, -0.500000358, -0.749999881, 0.433012724) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451. CFrame.new(-0.674192369, -1.93183935, -0.167736471, 0.866025269, -4.61935997e-07, 0.500000417, 4.00048179e-07, 1, 2.08616257e-07, -0.500000358, -1.49011612e-08, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452. }, .3, false)
  1453. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 2)
  1454. end
  1455. MagnitudeDamage(HitboxRA, 8, 30, 50, 500, "Knockdown", "782354021", 1)
  1456. for i = 0, 1, 0.1 do
  1457. swait()
  1458. PlayAnimationFromTable({
  1459. CFrame.new(1.54972076e-06, 6.58641052, -0.246319056, 0.866024971, -5.42000919e-07, -0.500000775, 0.250001013, 0.866025209, 0.433012664, 0.433012992, -0.500000536, 0.749999523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460. CFrame.new(-0.0975218043, 1.50063884, -0.168915406, 0.961516201, -0.0622704476, 0.267598808, 0.0669858828, 0.997717738, -0.00851911306, -0.266457558, 0.0261166394, 0.963492811) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461. CFrame.new(1.02015197, 0.517821193, -1.45992565, 0.886716843, 0.436117947, 0.153409019, 0.0551973283, 0.229585916, -0.971722126, -0.459005952, 0.870110035, 0.17950508) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462. CFrame.new(-1.36973119, -0.0445775315, 0.63426286, 0.896512747, -0.350060821, 0.271518677, 0.118428506, 0.7799505, 0.61453402, -0.42689541, -0.5187819, 0.740692675) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463. CFrame.new(0.568625093, -1.55863333, -0.015111208, 0.866024971, -0.433012992, 0.250001013, -5.42000919e-07, 0.500000536, 0.866025209, -0.500000775, -0.749999523, 0.433012664) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464. CFrame.new(-0.774200022, -1.53183734, -0.340943307, 0.866024971, 6.2584877e-07, 0.500000834, -5.42000919e-07, 1.00000024, -3.57627869e-07, -0.500000775, 2.98023224e-08, 0.866025031) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465. }, .3, false)
  1466. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1467. Effects.Block.Create(BrickColor.new("Really black"), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1468. end
  1469. Humanoid.WalkSpeed = 25
  1470. attack = false
  1471. end
  1472.  
  1473.  
  1474. function tauntu1()
  1475. attack = true
  1476. Humanoid.WalkSpeed = 0
  1477. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "I don't have all day.", 1.5, BrickColor.new(Torso.Color).Color)
  1478. CFuncs.Sound.Create("159882303", Torso, 10, 1)
  1479. for i = 0, 1, .6 do
  1480. for i = 0, 1, 0.1 do
  1481. swait()
  1482. PlayAnimationFromTable({
  1483. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1484. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1489. }, .3, false)
  1490. end
  1491.  
  1492. for i = 0, 1, 0.1 do
  1493. swait()
  1494. PlayAnimationFromTable({
  1495. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1496. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501. }, .3, false)
  1502. end
  1503. end
  1504. Humanoid.WalkSpeed = 25
  1505. attack = false
  1506. end
  1507.  
  1508.  
  1509. function tauntu2()
  1510. attack = true
  1511. Humanoid.WalkSpeed = 0
  1512. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Just don't bore me, yeah?", 2, BrickColor.new(Torso.Color).Color)
  1513. CFuncs.Sound.Create("159882635", Torso, 10, 1)
  1514. for i = 0, 1, .6 do
  1515. for i = 0, 1, 0.1 do
  1516. swait()
  1517. PlayAnimationFromTable({
  1518. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1519. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1524. }, .3, false)
  1525. end
  1526.  
  1527. for i = 0, 1, 0.1 do
  1528. swait()
  1529. PlayAnimationFromTable({
  1530. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1531. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536. }, .3, false)
  1537. end
  1538. end
  1539. Humanoid.WalkSpeed = 25
  1540. attack = false
  1541. end
  1542.  
  1543.  
  1544. function tauntu3()
  1545. attack = true
  1546. Humanoid.WalkSpeed = 0
  1547. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How many minutes will you last?", 2, BrickColor.new(Torso.Color).Color)
  1548. CFuncs.Sound.Create("159882644", Torso, 10, 1)
  1549. for i = 0, 1, .6 do
  1550. for i = 0, 1, 0.1 do
  1551. swait()
  1552. PlayAnimationFromTable({
  1553. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1554. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1555. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1556. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1557. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1558. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1559. }, .3, false)
  1560. end
  1561.  
  1562. for i = 0, 1, 0.1 do
  1563. swait()
  1564. PlayAnimationFromTable({
  1565. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1566. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1567. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1568. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1569. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1570. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1571. }, .3, false)
  1572. end
  1573. end
  1574. Humanoid.WalkSpeed = 25
  1575. attack = false
  1576. end
  1577.  
  1578.  
  1579.  
  1580. x = 5
  1581. function blasty()
  1582. attack = true
  1583. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new(.05,.05,.05))
  1584. ref.Anchored=true
  1585. ref.CanCollide=false
  1586. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1587. Humanoid.WalkSpeed = 0
  1588. CFuncs.Sound.Create("159882628", Torso, 5, 1)
  1589. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Ah.", 1.5, BrickColor.new(Torso.Color).Color)
  1590. local grab = nil
  1591. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 10)) do
  1592. if v:FindFirstChild('Head') then
  1593. Grabbed = true
  1594. grab = v
  1595. end
  1596. end
  1597. for i = 0, 3, 0.1 do
  1598. swait()
  1599. PlayAnimationFromTable({
  1600. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1601. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1602. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1603. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606. }, .3, false)
  1607. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1608. end
  1609.  
  1610. CFuncs.Sound.Create("159882620", Torso, 5, 1)
  1611. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Amazed you've survived this long.", 1.5, BrickColor.new(Torso.Color).Color)
  1612. for i = 0, 1, .5 do
  1613. for i = 0, 1, 0.1 do
  1614. swait()
  1615. PlayAnimationFromTable({
  1616. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1617. CFrame.new(1.04308128e-07, 1.61952579, -0.256343365, 0.866025507, 1.54857389e-07, 0.49999994, -0.171010107, 0.939692676, 0.296197981, -0.469846278, -0.342020005, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1618. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1619. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1620. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1621. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1622. }, .3, false)
  1623. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1624. end
  1625.  
  1626. for i = 0, 1, 0.1 do
  1627. swait()
  1628. PlayAnimationFromTable({
  1629. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1630. CFrame.new(-6.55651093e-07, 1.61952615, -0.25634259, 0.766044199, 1.48394292e-07, -0.642787933, 0.219846055, 0.939692795, 0.262002409, 0.604023099, -0.342019796, 0.719846249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631. CFrame.new(0.391901165, 0.792831182, -0.799999952, -0.766044974, 0.64278698, 0, -0.64278698, -0.766044974, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632. CFrame.new(-0.401533872, 0.392767251, -0.542219043, 0.262003928, -0.963592291, -0.053328, 0.944798768, 0.267374903, -0.189383417, 0.19674696, -0.000765033474, 0.980454028) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635. }, .3, false)
  1636. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1637. end
  1638. end
  1639. wait(1)
  1640. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "YOU IDIOT!", 1.5, BrickColor.new(Torso.Color).Color)
  1641. CFuncs.Sound.Create("160212768", Torso, 5, 1)
  1642. for i = 0, 2, 0.1 do
  1643. swait()
  1644. PlayAnimationFromTable({
  1645. CFrame.new(0, 0, -0, 1, 0, -0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646. CFrame.new(0, 1.495502, 0.155976295, 1, 0, -0, 0, 0.866025805, -0.499999762, -0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647. CFrame.new(1.67320466, 0.256948113, 0.586459577, 0.866025269, -0.500000298, -6.19429386e-07, 0.129410207, 0.224143684, 0.965925992, -0.482963115, -0.836516321, 0.258819222) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648. CFrame.new(-1.65528786, 0.236378402, 0.663342357, 0.965925872, 0.258818746, -5.97341477e-06, -0.0669837445, 0.250009447, 0.965923786, 0.250000656, -0.933010399, 0.258827239) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649. CFrame.new(0.603523314, -1.92523527, 0.665380895, 0.965925872, 0, -0.258818984, 0.129409552, 0.866025388, 0.482963175, 0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650. CFrame.new(-0.551774561, -1.92862988, 0.659501493, 0.965925872, 0, 0.258818984, -0.129409552, 0.866025388, 0.482963175, -0.224143818, -0.500000238, 0.836516321) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651. }, .3, false)
  1652. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1653. end
  1654. for i = 0, 2, 0.1 do
  1655. swait()
  1656. PlayAnimationFromTable({
  1657. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1658. CFrame.new(0, 1.56138074, -0.0756135881, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1659. CFrame.new(0.893782854, 0.905647635, -1.42211223, 0.874999404, 0.2164938, -0.433020234, -0.321208358, -0.409599364, -0.85384649, -0.362217247, 0.886204958, -0.288859576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1660. CFrame.new(-0.891812921, 1.14138389, -1.46892774, 0.909297884, -0.274861544, 0.312455654, 0.121369407, -0.543028176, -0.830897272, 0.398053885, 0.793455601, -0.460414648) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1661. CFrame.new(0.332013369, -2.05282021, -0.211744398, 0.990150332, 0.135906085, 0.0336450152, -0.137435734, 0.989331186, 0.0483245552, -0.0267184712, -0.0524725616, 0.998264909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1662. CFrame.new(-0.582855225, -1.7770021, -0.922122419, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663. }, .3, false)
  1664. ref.CFrame=RootPart.CFrame*CFrame.new(0,50,-50)
  1665. end
  1666. if Grabbed == true and grab ~= nil then
  1667. grab.Humanoid.PlatformStand = true
  1668. grab.Head.CFrame = ref.CFrame * CFrame.Angles(0,-45,0)
  1669. for i = 0, 1.5, 0.1 do
  1670. swait()
  1671. PlayAnimationFromTable({
  1672. CFrame.new(-0, -1.59282732, -0.519607961, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673. CFrame.new(0, 1.55377007, -0.152360976, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674. CFrame.new(1.2000078, 0.953045666, -0.713819265, 0.866025448, 0.49999994, -2.26266827e-08, 0.353553265, -0.612372398, -0.707107067, -0.353553474, 0.612372637, -0.70710665) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675. CFrame.new(-1.15360737, 0.794935584, -0.750632823, 0.866025388, -0.500000179, -5.589701e-07, -0.353553861, -0.61237222, -0.707106948, 0.353553265, 0.612372756, -0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676. CFrame.new(0.5, -1.5799793, -0.590984702, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677. CFrame.new(-0.500015259, -1.65356255, -0.585621715, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1678. }, .3, false)
  1679. grab.Head.CFrame = ref.CFrame
  1680. end
  1681. grab.Torso.Anchored = true
  1682. ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "STRUGGLE!", 1.5, BrickColor.new(Torso.Color).Color)
  1683. CFuncs.Sound.Create("160212585", Torso, 5, 1)
  1684. for i = 0, 2, 0.1 do
  1685. swait()
  1686. PlayAnimationFromTable({
  1687. CFrame.new(-0, -1.2196213, -0.273204356, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1688. CFrame.new(0, 1.49368489, 0.246804297, 1, 0, 0, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1689. CFrame.new(1.34139562, 1.24449635, -0.501063168, 0.707141161, 4.3202607e-07, -0.707072496, 0.183035791, -0.965913892, 0.183052927, -0.68297112, -0.258863807, -0.683037519) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1690. CFrame.new(-1.4036299, 1.31358445, -0.263445199, 0.866024435, 6.45238671e-08, 0.500001669, -0.129408985, -0.965926468, 0.224142075, 0.482964844, -0.258817255, -0.836515903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1691. CFrame.new(0.5, -1.86381054, -0.121815026, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692. CFrame.new(-0.500015259, -1.92484725, -0.0803779364, 1, 0, 0, 0, 0.866025805, 0.499999762, 0, -0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693. }, .3, false)
  1694. grab.Head.CFrame = ref.CFrame
  1695. end
  1696. for i = 0, 1.6, 0.1 do
  1697. swait()
  1698. PlayAnimationFromTable({
  1699. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701. CFrame.new(1.67023849, 1.3309983, 0.00941206701, 0.938447893, -0.345421582, -2.02059746e-05, -0.345412821, -0.938424468, 0.00707728788, -0.00246357918, -0.00663465261, -0.999975145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1705. }, .3, false)
  1706. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1707. end
  1708. CFuncs.Sound.Create("159882598", Torso, 10, 1)
  1709. Effects.Block.Create(BrickColor.new("Really black"), RightArm.CFrame * CFrame.new(0, -1.5, 0), 3, 3, 3, 2, 2, 2, .06)
  1710. CFuncs.Sound.Create("188959311", RightArm, 10, 1)
  1711. for i = 0, 5, 0.1 do
  1712. swait()
  1713. PlayAnimationFromTable({
  1714. CFrame.new(0, -0, -0, 0.87176013, 0, -0.489933014, 0, 1, 0, 0.489933044, 0, 0.87176013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1715. CFrame.new(-0.03097759, 1.48068821, -0.0551198274, 0.87176013, -0.0370955803, 0.48852694, 0, 0.997134864, 0.0757154897, -0.489933014, -0.0660058483, 0.869258225) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1716. CFrame.new(1.6043725, 1.397439, 0.00988263357, 0.975719333, -0.219024912, -1.93417072e-05, -0.219019294, -0.975694954, 0.00707555423, -0.00156858563, -0.00689952075, -0.999975085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1717. CFrame.new(-1.60166776, 0.116563603, 1.17343279e-05, 0.980870962, 0.19466114, 2.98023224e-08, -0.19466126, 0.980870605, -4.82129451e-07, -2.38418579e-07, 4.54485416e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1718. CFrame.new(0.680485487, -1.96697748, 0.239762232, 0.980836987, -0.145232886, 0.129914314, 0.112037525, 0.965800464, 0.23382929, -0.159429669, -0.21478951, 0.963567197) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1719. CFrame.new(-0.587270081, -1.95259011, -0.315021306, 0.915650666, -0.0214495566, 0.401413441, -0.00645985128, 0.997661352, 0.068044588, -0.40193662, -0.0648979694, 0.913366556) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1720. }, .4, false)
  1721. Effects.Sphere2.Create(BrickColor.new("Really black"), grab.Torso.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1722. end
  1723. Effects.Lightning.Create(efekt4.Position, grab.Torso.Position, 5, 5, "Really black", 5, 0, 2)
  1724. Effects.Sphere2.Create(BrickColor.new(maincol), grab.Torso.CFrame, 3, 3, 3, 5, 5, 5, .01, 2)
  1725. grab.Torso.Anchored = false
  1726. local boo = Instance.new("Explosion", Character.Torso)
  1727. boo.Position = grab.Torso.Position
  1728. boo.BlastRadius = 100
  1729. boo.BlastPressure = 500
  1730. CFuncs.Sound.Create("331903140", Character, 3, 1)
  1731. grab.Torso:BreakJoints()
  1732. end
  1733. attack = false
  1734. Humanoid.WalkSpeed = 25
  1735. Humanoid.JumpPower = 60
  1736. Humanoid.AutoRotate = true
  1737. x=5
  1738. end
  1739.  
  1740.  
  1741. function corruptedclouds()
  1742. attack = true
  1743. CFuncs.Sound.Create("471882099", Character, 5, 1)
  1744.  
  1745. local k = New("Part",LeftArm,"k",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(4.93319941, -1.31948221, -45.7696877, 0.141969427, -5.55023435e-05, -0.989871144, 0.989874005, 1.80069164e-05, 0.141970903, 1.06166653e-05, -1.00000143, 5.59078326e-05),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  1746. mot = New("Weld",k,"mot",{Part0 = k,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0.141969457, 0.989873946, 1.06166663e-05, -5.55023507e-05, 1.80069164e-05, -1.00000167, -0.989871264, 0.141970903, 5.59078399e-05),C1 = CFrame.new(6.67572021e-06, -1.40000057, -3.81469727e-06, 0.989870846, -0.14197053, -1.2531201e-06, 0.141970515, 0.989870906, 1.03843358e-05, -2.33842215e-07, -1.04570581e-05, 0.99999994),})
  1747.  
  1748. for i = 0, 1.2, 0.1 do
  1749. swait()
  1750. PlayAnimationFromTable({
  1751. CFrame.new(0.0246932413, -0.0966757834, -0.0092370566, 0.713696778, 5.59592329e-22, 0.700454772, -9.27150216e-22, 1, 1.45779223e-22, -0.700454772, -7.53468894e-22, 0.713696778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1752. CFrame.new(0.098094359, 1.53651738, -0.281765848, 0.593379974, 0.280785412, -0.754360616, -0.0276839901, 0.943748772, 0.329502523, 0.804446399, -0.174636483, 0.567774832) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1753. CFrame.new(1.58677018, 0.143787161, 0.0495693758, 0.968102753, -0.250522822, -0.00394502282, 0.250228018, 0.965921044, 0.0662006512, -0.0127741396, -0.0650762022, 0.997798622) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1754. CFrame.new(-1.74332106, 0.446618229, -0.859300971, 0.795205951, 0.606264353, -0.0095520094, -0.0538869984, 0.0549720451, -0.997032762, -0.603940368, 0.793361068, 0.0763838589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1755. CFrame.new(0.648194611, -1.97843742, -0.088139981, 0.954304218, -0.129303336, -0.269414723, 0.107585981, 0.989748061, -0.0939367935, 0.278798997, 0.0606590137, 0.958431959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1756. CFrame.new(-0.671899676, -2.02211809, 0.00866907835, 0.94230175, 0.108399026, -0.316728801, -0.108764999, 0.993929207, 0.0165804606, 0.316603303, 0.0188252106, 0.948371291) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1757. }, .2, false)
  1758. moter.C0 = clerp(moter.C0, CFrame.new(0.0111978557, -1.63769853, -0.318748116, -0.0172083378, 3.06963921e-06, -0.999852002, 0.999851942, -2.01165676e-07, -0.0172083378, -2.4586916e-07, -1, -3.09944153e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1759. end
  1760.  
  1761.  
  1762. for i = 0, 1, 0.1 do
  1763. swait()
  1764. PlayAnimationFromTable({
  1765. CFrame.new(-0.203895777, -0.0966757089, 0.221102715, 0.860356927, 5.59592329e-22, -0.509691954, -9.74120787e-23, 1, 9.33471908e-22, 0.509691954, -7.53468894e-22, 0.860356927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1766. CFrame.new(-0.0263810754, 1.49789393, -0.36129567, 0.83927381, -0.177804202, 0.513814509, -0.0293880031, 0.928800881, 0.369412124, -0.542914331, -0.325137854, 0.774292946) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1767. CFrame.new(1.70567894, 0.192227185, 0.324310064, 0.910149336, -0.402004361, -0.100104719, 0.41140601, 0.848634601, 0.332512379, -0.0487190783, -0.343819588, 0.937771142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1768. CFrame.new(-0.925376594, 0.275374949, -0.912649989, 0.847262561, -0.507846355, 0.155686736, 0.278232396, 0.17463918, -0.944503605, 0.452473402, 0.84355998, 0.289265245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1769. CFrame.new(0.648186982, -1.97843516, -0.0881449506, 0.954305232, -0.129303262, -0.269411147, 0.107586049, 0.989748061, -0.0939371213, 0.278795511, 0.0606598109, 0.958432913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1770. CFrame.new(-0.671897829, -2.02211738, 0.00865991414, 0.942302644, 0.108399101, -0.316726208, -0.108764961, 0.993929207, 0.0165806562, 0.31660068, 0.0188247077, 0.948372126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1771. }, .25, false)
  1772. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1773. end
  1774.  
  1775. local grab = nil
  1776. for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 8)) do
  1777. if v:FindFirstChild('Head') then
  1778. Grabbed = true
  1779. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=260430060", v.Head, 1, .8)
  1780. grab = v
  1781. end
  1782. end
  1783.  
  1784.  
  1785.  
  1786. if Grabbed == true and grab ~= nil then
  1787. for i = 0, 1, 0.1 do
  1788. swait()
  1789. if Grabbed == true then
  1790. grab.Humanoid.PlatformStand = true
  1791. --GGyro.position = Partss.Position
  1792. --GGyro.Parent = grab.Head
  1793. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1794. end
  1795. PlayAnimationFromTable({
  1796. CFrame.new(1.76864308e-14, 4.48080471e-07, -1.63087861e-07, 0.766044796, 3.70911337e-08, -0.642787158, 0.219846025, 0.939692855, 0.262002498, 0.604022622, -0.342020035, 0.719846845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1797. CFrame.new(0.341020674, 1.52092338, -0.0619920865, 0.975082517, 0.21674332, 0.0472928584, -0.219845772, 0.972632766, 0.0751910806, -0.0297012031, -0.0837147534, 0.99604708) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1798. CFrame.new(1.85675263, -0.0607492924, -0.232875168, 0.533469737, -0.629021049, -0.565454543, 0.0702756345, 0.699180424, -0.711484134, 0.842898726, 0.339813501, 0.417194188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1799. CFrame.new(-1.1962359, 1.45365191, 0.615582228, 0.944647968, 0.171928287, -0.279431552, 0.321390301, -0.656127512, 0.682794034, -0.0659500062, -0.734806061, -0.675066113) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800. CFrame.new(0.796237707, -1.89043427, 0.0301880166, 0.992736578, 0.0288502425, -0.116799474, -0.0291476101, 0.999574959, -0.000837668777, 0.116725862, 0.00423581898, 0.993155241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801. CFrame.new(-0.958333611, -2.11844707, 0.433348566, 0.719846725, 0.262002468, 0.642787337, -0.342019975, 0.939692914, -1.1920929e-07, -0.604022384, -0.219846129, 0.766044915) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802. }, .3, false)
  1803. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1804. end
  1805.  
  1806.  
  1807. ref=CFuncs.Part.Create(HitboxRA, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1808. ref.Anchored=true
  1809. ref.CanCollide=false
  1810. game.Debris:AddItem(ref,.5)
  1811. for i = 0, 1, 0.1 do
  1812. swait()
  1813. if Grabbed == true then
  1814. grab.Humanoid.PlatformStand = true
  1815. --GGyro.position = Partss.Position
  1816. --GGyro.Parent = grab.Head
  1817. grab.Head.CFrame = k.CFrame * CFrame.Angles(0,math.rad(-90),0)
  1818. end
  1819. PlayAnimationFromTable({
  1820. CFrame.new(0.0237534959, -0.393922806, -0.0652742982, 0.939694047, 0.336823881, -0.0593910813, 6.63990818e-07, 0.173648596, 0.984807611, 0.342021018, -0.925418198, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1821. CFrame.new(-0.172945321, 1.41877878, 0.442766368, 0.939694047, -0.296202481, 0.171007663, 0.336823881, 0.888269424, -0.312314689, -0.0593910813, 0.351079285, 0.934461713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1822. CFrame.new(1.52180564, 0.292591512, 0.881093621, 0.939694047, -0.219847351, -0.262002945, 0.336823881, 0.461824715, 0.820530832, -0.0593910813, -0.859295249, 0.508020401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1823. CFrame.new(-1.06820941, 0.562155366, -1.52689314, 0.939694047, 6.63990818e-07, 0.342021018, 0.336823881, 0.173648596, -0.925418198, -0.0593910813, 0.984807611, 0.163178027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824. CFrame.new(1.01252818, -1.59739447, -1.0576911, 0.939694047, -0.116977476, 0.32139498, 0.336823881, 0.479688108, -0.810217738, -0.0593910813, 0.869606614, 0.490160972) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825. CFrame.new(-0.760051727, -1.08797181, -1.43901432, 0.939694703, 0.116978236, -0.321393281, -0.336825103, 0.479687691, -0.810217381, 0.0593926162, 0.869606614, 0.490160555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826. }, .3, false)
  1827. moter.C0 = clerp(moter.C0, CFrame.new(0.0111928731, -1.63769662, -0.318741947, -0.0172089636, 8.2552433e-06, -0.999852061, 0.999852061, 7.4505806e-07, -0.0172089189, 5.66244125e-07, -1.00000012, -8.2552433e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
  1828. ref.CFrame = grab.Torso.CFrame
  1829. Effects.Block.Create(BrickColor.new(maincol), ref.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1830. end
  1831. MagnitudeDamage(ref, 3, 100, 100, 0, "Wither", "199149235", 1)
  1832. CFuncs.Sound.Create("385545047", grab.Torso, 5, 1)
  1833. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxLA.CFrame, 3, 3, 3, 3, 3, 3, .03, 2)
  1834. end
  1835.  
  1836. k:Remove()
  1837. Humanoid.WalkSpeed = 25
  1838. attack = false
  1839. end
  1840.  
  1841.  
  1842.  
  1843.  
  1844.  
  1845.  
  1846. function disconnect1()
  1847. con1:Disconnect()
  1848. end
  1849.  
  1850. function disconnect2()
  1851. con2:Disconnect()
  1852. end
  1853.  
  1854. orbs1=false
  1855. orbs2=false
  1856.  
  1857.  
  1858.  
  1859.  
  1860. function orbos()
  1861. attack = true
  1862. Humanoid.WalkSpeed = 0
  1863. orbs1=true
  1864. orbs2=true
  1865.  
  1866.  
  1867. orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "ref", Vector3.new(1,1,1))
  1868. orb1.Anchored=true
  1869. orb1.CanCollide=false
  1870. local mbewm2 = Instance.new("SpecialMesh", orb1)
  1871. mbewm2.MeshType = "Sphere"
  1872. mbewm2.Scale = Vector3.new(2,2,2)
  1873.  
  1874.  
  1875. orb2=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Really black"), "ref", Vector3.new(1,1,1))
  1876. orb2.Anchored=true
  1877. orb2.CanCollide=false
  1878. local mbewm1 = Instance.new("SpecialMesh", orb2)
  1879. mbewm1.MeshType = "Sphere"
  1880. mbewm1.Scale = Vector3.new(2,2,2)
  1881. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  1882. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  1883.  
  1884.  
  1885.  
  1886. CFuncs.Sound.Create("588735945", Torso, 10, 1)
  1887. local con1 = orb1.Touched:connect(function(hit) MagnitudeDamage(orb1, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new(maincol), orb1.CFrame, 1, 1, 1, 1, 1, 1, .05) orb1.Transparency = 1 orbs1 = false orb1:Destroy() end)
  1888. local con2 = orb2.Touched:connect(function(hit) MagnitudeDamage(orb2, 8, 95, 100, 20, "Normal", "199149235", 1) Effects.Sphere2.Create(BrickColor.new("Really black"), orb2.CFrame, 1, 1, 1, 1, 1, 1, .05) orb2.Transparency = 1 orbs2 = false orb2:Destroy() end)
  1889. for i = 0, 2, 0.1 do
  1890. swait()
  1891. PlayAnimationFromTable({
  1892. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1893. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1894. CFrame.new(1.70599079, 0.765470147, -0.522034883, 0.641520381, -0.693589449, 0.327697039, 0.160697088, -0.296198219, -0.941511095, 0.750085473, 0.656658471, -0.0785593688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1895. CFrame.new(-1.85860336, 0.769027293, -0.346409023, 0.469846278, 0.813797832, -0.342020005, -0.171010107, -0.296197951, -0.939692676, -0.866025507, 0.49999994, 1.54857389e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1896. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1897. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1898. }, .3, false)
  1899. end
  1900. Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxLA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1901. Effects.Sphere2.Create(BrickColor.new(maincol), HitboxRA.CFrame, 1, 1, 1, 1, 1, 1, .05)
  1902. Humanoid.WalkSpeed = 25
  1903. attack = false
  1904. Grabbed = false
  1905. x = 5
  1906. end
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912. function warpything()
  1913. attack = true
  1914. Humanoid.Jump = true
  1915. Humanoid.WalkSpeed = 0
  1916. LeftArm.Transparency = 0
  1917. RightArm.Transparency = 0
  1918. LeftLeg.Transparency = 0
  1919. RightLeg.Transparency = 0
  1920. Head.Transparency = 0
  1921. Torso.Transparency = 0
  1922. CFuncs.Sound.Create("782353443", Character, 1, 1)
  1923. for i = 0, 1, 0.1 do
  1924. swait()
  1925. PlayAnimationFromTable({
  1926. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1927. CFrame.new(0, 1.54349375, -0.187853307, 1, 0, 0, 0, 0.965926051, 0.258818865, 0, -0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1928. CFrame.new(1.5, 0.282838553, -0.489890486, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1929. CFrame.new(-1.5, 0.282807112, -0.48988995, 1, 0, -0, 0, 0.258818865, -0.965926051, 0, 0.965926051, 0.258818865) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1930. CFrame.new(0.5, -1.89706933, -1.11773682, 1, 0, 0, 0, 0.965926051, -0.258818865, 0, 0.258818865, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1931. CFrame.new(-0.5, -1.78912175, -0.0150479674, 1, 0, 0, 0, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. }, .3, false)
  1933. end
  1934.  
  1935. for i = 0, 5, 0.1 do
  1936. swait()
  1937. PlayAnimationFromTable({
  1938. CFrame.new(0, -0.0787503347, -0.155455261, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1939. CFrame.new(0, 1.61677504, 0.0853292942, 1, 0, 0, 0, 0.866025805, -0.499999762, 0, 0.499999762, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1940. CFrame.new(1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1941. CFrame.new(-1.5, 1.21241796, -0.699987948, 1, 0, 0, 0, -0.866025388, -0.500000238, 0, 0.500000238, -0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1942. CFrame.new(0.5, -1.93497717, -0.279311121, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1943. CFrame.new(-0.5, -1.93551612, 0.5313164, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1944. }, .3, false)
  1945. MagnitudeDamage(Torso, 20, 10, 15, math.random(0, 0), "Normal", "199149235", 1)
  1946. Effects.Block.Create(BrickColor.new(maincol), HitboxRA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1947. Effects.Block.Create(BrickColor.new(maincol), HitboxLA.CFrame, 2, 2, 2, 1, 1, 1, .08, 1)
  1948. Torso.Velocity=RootPart.CFrame.lookVector*100
  1949. LeftArm.Transparency = LeftArm.Transparency + .1
  1950. RightArm.Transparency = RightArm.Transparency + .1
  1951. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1952. RightLeg.Transparency = RightArm.Transparency + .1
  1953. Head.Transparency = Head.Transparency + .1
  1954. Torso.Transparency = Torso.Transparency + .1
  1955. Scarf2.Transparency = Scarf2.Transparency + .1
  1956. end
  1957. CFuncs.Sound.Create("610359442", Character, 1, 1)
  1958. LeftArm.Transparency = 0
  1959. RightArm.Transparency = 0
  1960. LeftLeg.Transparency = 0
  1961. RightLeg.Transparency = 0
  1962. Head.Transparency = 0
  1963. Torso.Transparency = 0
  1964. Scarf2.Transparency = 0
  1965. Humanoid.WalkSpeed = 25
  1966. attack = false
  1967. end
  1968.  
  1969.  
  1970. function wip()
  1971. attack = true
  1972. Humanoid.WalkSpeed = 0
  1973. Humanoid.JumpPower = 0
  1974. bewm=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("White"), "bewm", Vector3.new(1,1,1))
  1975. bewm.Anchored=true
  1976. bewm.CanCollide=true
  1977. bewm.CFrame=RootPart.CFrame*CFrame.new(0,80,0)
  1978. local mbewm = Instance.new("SpecialMesh", bewm)
  1979. mbewm.MeshType = "Sphere"
  1980. mbewm.Scale = Vector3.new(0,0,0)
  1981. CFuncs.Sound.Create("471881922", bewm, 10, 1)
  1982. Humanoid.AutoRotate = false
  1983. for i = 0, 10, 0.1 do
  1984. swait()
  1985. PlayAnimationFromTable({
  1986. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  1987. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988. CFrame.new(1.64711547, 1.41346073, 0.361087859, -0.969846308, -0.171009913, -0.17364803, 0.173647985, -0.984807849, 5.96214491e-08, -0.171009898, -0.0301535726, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989. CFrame.new(-1.62076974, 0.0347282067, 0.036604397, 0.984807789, 0.173648089, 8.94069672e-08, -0.173648089, 0.984807849, -1.81875043e-06, -4.17232513e-07, 1.77323818e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1992. }, .3, false)
  1993. mbewm.Scale = Vector3.new(mbewm.Scale.X+1,mbewm.Scale.Y+1,mbewm.Scale.Z+1)
  1994. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  1995. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  1996. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  1997. end
  1998. wait(1.5)
  1999. sniffyboy=CFuncs.Sound.Create("379250622", sref, 10, 1)
  2000. sniffyboy.Looped = true
  2001. for i = 0, 20, 0.1 do
  2002. swait()
  2003. PlayAnimationFromTable({
  2004. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2005. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2006. CFrame.new(1.50731635, 1.028705, -0.872095346, -0.846583009, -0.517408669, -0.124843016, 0.087108463, -0.366077006, 0.926498711, -0.525080562, 0.773483098, 0.354985267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2007. CFrame.new(-1.71551478, 0.0740617141, -0.122276708, 0.943261385, 0.326123834, 0.062461704, -0.316874564, 0.940298975, -0.124210618, -0.0992406905, 0.0973705947, 0.990288079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2008. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2009. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2010. }, .3, false)
  2011. mbewm.Scale = Vector3.new(mbewm.Scale.X-.5,mbewm.Scale.Y-.5,mbewm.Scale.Z-.5)
  2012. Effects.Lightning.Create(efekt3.Position, bewm.Position, 3, 5, maincol, 1, 0, 1)
  2013. Effects.Lightning.Create(efekt4.Position, bewm.Position, 3, 5, "Really black", 1, 0, 1)
  2014. RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z))
  2015. shoot(Mouse,40,bewm,0,8)
  2016. end
  2017. Humanoid.JumpPower = 80
  2018. Humanoid.WalkSpeed = 16
  2019. Humanoid.AutoRotate = true
  2020. sniffyboy:Destroy()
  2021. bewm:Destroy()
  2022. attack = false
  2023. end
  2024.  
  2025.  
  2026.  
  2027. Mouse.Button1Down:connect(function()
  2028. if attack == false and attacktype == 1 then
  2029. battac1()
  2030. attacktype = 2
  2031. elseif attack == false and attacktype == 2 then
  2032. battac2()
  2033. attacktype = 3
  2034. elseif attack == false and attacktype == 3 then
  2035. battac3()
  2036. attacktype = 1
  2037. end
  2038. end)
  2039.  
  2040. Mouse.KeyDown:connect(function(k)
  2041. k = k:lower()
  2042. if attack == false and k == "z" and cooldown1 >=co1 then
  2043. warpything()
  2044. cooldown1=0
  2045. elseif attack == false and k == "x" and cooldown2 >=co2 then
  2046. cooldown2=0
  2047. corruptedclouds()
  2048. elseif attack == false and k == "c" and orbs1 == false and orbs2 == false and cooldown3 >=co3 then
  2049. cooldown3=0
  2050. orbos()
  2051. elseif attack == false and k == "v" and cooldown4 >=co4 then
  2052. cooldown4=0
  2053. blasty()
  2054. elseif attack == false and k == "b" and cooldown5 >=co5 then
  2055. wip(Mouse.Hit.p)
  2056. cooldown5=0
  2057. elseif attack == false and k == "t" then
  2058. tauntu1()
  2059. elseif attack == false and k == "y" then
  2060. tauntu2()
  2061. elseif attack == false and k == "u" then
  2062. tauntu3()
  2063. end
  2064. end)
  2065.  
  2066.  
  2067. function updateskills1()
  2068. if cooldown1 <= co1 then
  2069. cooldown1 = cooldown1 + 1 / 30
  2070. end
  2071. if cooldown2 <= co2 then
  2072. cooldown2 = cooldown2 + 1 / 30
  2073. end
  2074. if cooldown3 <= co3 then
  2075. cooldown3 = cooldown3 + 1 / 30
  2076. end
  2077. if cooldown4 <= co4 then
  2078. cooldown4 = cooldown4 + 1 / 30
  2079. end
  2080. if cooldown5 <= co5 then
  2081. cooldown5 = cooldown5 + 1 / 30
  2082. end
  2083. end
  2084.  
  2085. snif = false
  2086. efekt=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2087. efekt.Anchored=true
  2088. efekt.CanCollide=false
  2089. efekt2=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2090. efekt2.Anchored=true
  2091. efekt2.CanCollide=false
  2092. efekt3=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2093. efekt3.Anchored=true
  2094. efekt3.CanCollide=false
  2095. efekt4=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2096. efekt4.Anchored=true
  2097. efekt4.CanCollide=false
  2098. efekt5=CFuncs.Part.Create(Torso, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "ref", Vector3.new())
  2099. efekt5.Anchored=true
  2100. efekt5.CanCollide=false
  2101.  
  2102.  
  2103.  
  2104. OwO=20
  2105. floatyup=-1
  2106. while true do
  2107. swait()
  2108. spinny.Position = Torso.Position
  2109. efekt.CFrame=RootPart.CFrame*CFrame.new(math.random(-fop,fop),math.random(-fop,fop),(math.random(-fop,fop)))
  2110. updateskills1()
  2111. bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), 'Out', 'Quad', .5)
  2112. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  2113. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  2114. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  2115. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  2116. spinny.CFrame = spinny.CFrame * CFrame.fromEulerAnglesXYZ(0, math.pi/45, 0)
  2117.  
  2118.  
  2119.  
  2120.  
  2121. efekt2.CFrame=spinny.CFrame*CFrame.new(spi,soi,0)
  2122. efekt3.CFrame=spinny.CFrame*CFrame.new(-spi,soi,0)
  2123. efekt4.CFrame=spinny.CFrame*CFrame.new(spi-OwO,soi,0)
  2124. efekt5.CFrame=spinny.CFrame*CFrame.new(-spi+OwO,soi,0)
  2125. sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  2126. for i, v in pairs(Character:GetChildren()) do
  2127. if v:IsA("Part") then
  2128. v.Material = "SmoothPlastic"
  2129. elseif v:IsA("Accessory") then
  2130. v:WaitForChild("Handle").Material = "SmoothPlastic"
  2131. end
  2132. end
  2133. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2134. velocity = RootPart.Velocity.y
  2135. sine = sine + change
  2136. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2137. if RootPart.Velocity.y > 1 and hit == nil then
  2138. Anim = "Jump"
  2139. if attack == false then
  2140. PlayAnimationFromTable({
  2141. CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2142. CFrame.new(0, 1.64206743, -0.0635313094, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2143. CFrame.new(1.79116416, 1.59931493, -0.0296922661, -0.878741562, -0.476725847, 0.0233638063, 0.474528521, -0.877861023, -0.0646751374, 0.0513424724, -0.0457459092, 0.997632861) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2144. CFrame.new(-1.76288748, 1.570122, 0.0706513077, -0.875000715, 0.482961625, -0.0334950797, -0.475173414, -0.870010674, -0.131498694, -0.0926498771, -0.0991454795, 0.990750372) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2145. CFrame.new(0.5, -1.33184052, -0.517642975, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2146. CFrame.new(-0.5, -1.53184128, -0.51764679, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2147. }, .3, false)
  2148. end
  2149. elseif RootPart.Velocity.y < -1 and hit == nil then
  2150. Anim = "Fall"
  2151. if attack == false then
  2152. PlayAnimationFromTable({
  2153. CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2154. CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2155. CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2156. CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2157. CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2158. CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2159. }, .3, false)
  2160. end
  2161. --I was too lazy to make idle anims, so thanks to When_kun for doing it for me.--
  2162. elseif Torsovelocity < 1 and hit ~= nil then
  2163. Anim = "Idle"
  2164. if attack == false then
  2165. change = 1
  2166. PlayAnimationFromTable({
  2167. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(0, 0, 0),
  2168. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2169. CFrame.new(0.284558058, 0.352360129, -0.585287333, 0.258820832, 0.965924978, -2.79002438e-06, 0.084192656, -0.0225623567, -0.996192336, -0.962249458, 0.257835418, -0.0871634856) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2170. CFrame.new(-0.273653597, 0.406440526, -0.577382147, 0.258828282, -0.965923369, -1.5671344e-07, -0.167737693, -0.0449467227, -0.984804809, 0.951247692, 0.254895747, -0.17365551) * CFrame.new(0, 0 + 0.1 * math.cos(sine/25), 0) * CFrame.Angles(0, 0, 0),
  2171. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2172. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2173. }, .3, false)
  2174. end
  2175. elseif Torsovelocity > 2 and hit ~= nil then
  2176. Anim = "Walk"
  2177. if attack == false then
  2178. change = 2
  2179. PlayAnimationFromTable({
  2180. CFrame.new(0, 0.373149872, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .5 * math.cos(sine/30), 0) * CFrame.Angles(-math.rad(35), 0, 0),
  2181. CFrame.new(0, 1.51476645, -0.0539780706, 1, 0, 0, 0, 0.991959035, 0.126559824, 0, -0.126559824, 0.991959095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2182. CFrame.new(1.53044462, 0.0434587747, 0.373253405, 0.981754541, -0.171075299, -0.0830325559, 0.190161183, 0.883219123, 0.428673476, 6.77824119e-07, -0.43664071, 0.89963758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2183. CFrame.new(-1.56102109, 0.0510505885, 0.286096632, 0.977345586, 0.197517931, 0.076041609, -0.211649761, 0.91208744, 0.351141959, 5.20918206e-07, -0.359280914, 0.933229327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2184. CFrame.new(0.50000006, -2.05107546, 0.227307364, 0.999800205, -0.0199995097, -1.67532294e-10, 0.0194808003, 0.973869205, 0.226273015, -0.00452534854, -0.22622776, 0.974064112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2185. CFrame.new(-0.5, -1.32009184, -0.457082331, 1, 0, 0, 0, 0.967570484, 0.252609909, 0, -0.252610624, 0.967568815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2186. }, .3, false)
  2187. end
  2188. end
  2189. if 0 < #Effects then
  2190. for e = 1, #Effects do
  2191. if Effects[e] ~= nil then
  2192. local Thing = Effects[e]
  2193. if Thing ~= nil then
  2194. local Part = Thing[1]
  2195. local Mode = Thing[2]
  2196. local Delay = Thing[3]
  2197. local IncX = Thing[4]
  2198. local IncY = Thing[5]
  2199. local IncZ = Thing[6]
  2200. if Thing[2] == "Shoot" then
  2201. local Look = Thing[1]
  2202. local move = 5
  2203. local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2204. if Thing[10] ~= nil then
  2205. da = pos
  2206. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2207. cfa = CFrame.new(Thing[4], pos)
  2208. tehCF = cfa:lerp(cf2, 0.2)
  2209. Thing[1] = tehCF.lookVector
  2210. end
  2211. local mag = (Thing[4] - pos).magnitude
  2212. Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2213. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2214. Thing[4] = Thing[4] + Look * move
  2215. Thing[3] = Thing[3] - 1
  2216. if 2 < Thing[5] then
  2217. Thing[5] = Thing[5] - 0.3
  2218. Thing[6] = Thing[6] - 0.3
  2219. end
  2220. if hit ~= nil then
  2221. Thing[3] = 0
  2222. MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2223. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  2224. ref.Anchored = true
  2225. ref.CFrame = CFrame.new(pos)
  2226. Effects.Block.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
  2227. Effects.Sphere.Create(BrickColor.new(Torso.Color), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
  2228. game:GetService("Debris"):AddItem(ref, 1)
  2229. end
  2230. if Thing[3] <= 0 then
  2231. table.remove(Effects, e)
  2232. end
  2233. end
  2234. do
  2235. do
  2236. if Thing[2] == "FireWave" then
  2237. if Thing[3] <= Thing[4] then
  2238. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2239. Thing[3] = Thing[3] + 1
  2240. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2241. else
  2242. Part.Parent = nil
  2243. table.remove(Effects, e)
  2244. end
  2245. end
  2246. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2247. if Thing[1].Transparency <= 1 then
  2248. if Thing[2] == "Block1" then
  2249. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2250. Mesh = Thing[7]
  2251. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2252. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2253. else
  2254. if Thing[2] == "Block2" then
  2255. Thing[1].CFrame = Thing[1].CFrame
  2256. Mesh = Thing[7]
  2257. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2258. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2259. else
  2260. if Thing[2] == "Fire" then
  2261. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2262. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2264. else
  2265. if Thing[2] == "Cylinder" then
  2266. Mesh = Thing[7]
  2267. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2268. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2269. else
  2270. if Thing[2] == "Blood" then
  2271. Mesh = Thing[7]
  2272. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2273. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2274. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2275. else
  2276. if Thing[2] == "Elec" then
  2277. Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2279. else
  2280. if Thing[2] == "Disappear" then
  2281. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2282. end
  2283. end
  2284. end
  2285. end
  2286. end
  2287. end
  2288. end
  2289. else
  2290. Part.Parent = nil
  2291. table.remove(Effects, e)
  2292. end
  2293. end
  2294. end
  2295. end
  2296. end
  2297. end
  2298. end
  2299. end
  2300.  
  2301. if orbs1 == true then
  2302. orb1.CFrame=spinny.CFrame*CFrame.new(5,0,0)
  2303. end
  2304.  
  2305. if orbs2 == true then
  2306. orb2.CFrame=spinny.CFrame*CFrame.new(-5,0,0)
  2307. end
  2308.  
  2309. Humanoid.Health = math.huge
  2310. Effects.Ring.Create(BrickColor.new("Really black"), efekt2.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2311. Effects.Ring.Create(BrickColor.new(maincol), efekt3.CFrame, spo, spoi, spo, spo, spoi, spo, schpe, 2)
  2312. Effects.Ring.Create(BrickColor.new(maincol), efekt4.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2/2, .06, 2)
  2313. Effects.Ring.Create(BrickColor.new("Really black"), efekt5.CFrame, spo/2, spoi/2, spo/2, spo/2, spoi/2, spo/2, .06, 2)
  2314. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement