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- local player = "LocalPlayer"
- local Character = game.Players[player].Character
- it = Instance.new
- vt = Vector3.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- mr = math.rad
- local decreaseatk = 0
- local decreasedef = 0
- local decreasemvmt = 0
- local Anim = "Idle"
- local Effects = {}
- local armorparts = {}
- local armorwelds = {}
- local weaponparts = {}
- local weaponwelds = {}
- local Hands = {}
- local necko = euler(0, 0, 0) * cf(0, 1.3, 0)
- local attack = false
- local jump = false
- local start = false
- local move = 10
- local hitfloor, posfloor = nil, nil
- local run = Instance.new("NumberValue")
- run.Name = "DecreaseMvmt"
- run.Value = -0.5
- local bName = "Manotech"
- local MainColor = BrickColor.new("Black")
- NoOutline = function(Part)
- Part.TopSurface = 10
- end
- part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
- local fp = it("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- NoOutline(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- mesh = function(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = it(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- weld = function(parent, part0, part1, c0)
- local weld = it("Motor6D")
- weld.Parent = parent
- weld.Part0 = part0
- weld.Part1 = part1
- weld.C0 = c0
- return weld
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size, image)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.Position = pos
- gui.Size = size
- if GuiType == "TextLabel" then
- gui.Text = text
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- else
- if GuiType == "ImageLabel" then
- gui.Image = "rbxassetid://" .. image
- gui.ImageColor3 = backcol
- end
- end
- return gui
- end
- local handle = nil
- AesthPart = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef)
- prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
- prt.Material = neon
- msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
- wld = weld(handle, prt, wldpar, ceef)
- v = it("NumberValue", prt)
- v.Value = trans
- v.Name = "MainTransparency"
- return prt, msh, wld
- end
- AesthPartHand = function(model, wldpar, reflec, trans, col, name, neon, meshh, mshtype, mshtxt, x1, y1, z1, ceef, wldpare)
- prt = part(3, model, reflec, trans, BrickColor.new(col), name, vt())
- prt.Material = neon
- msh = mesh(meshh, prt, mshtype, mshtxt, vt(0, 0, 0), vt(x1, y1, z1))
- wld = weld(wldpare, prt, wldpar, ceef)
- v = it("NumberValue", prt)
- v.Value = trans
- v.Name = "MainTransparency"
- return prt, msh, wld
- end
- local modelzorz = Instance.new("Model")
- modelzorz.Parent = workspace.CurrentCamera
- modelzorz.Name = "ManotechBody"
- local Torso = Character.Torso
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local RootPart = Character.HumanoidRootPart
- handle = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Handle", vt())
- local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.8) * cf(0, 0, -0.7))
- Tprt01 = AesthPart(modelzorz, Torso, 0, 0, "Fossil", "Torso Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 12.1, euler(0, mr(-90), 0) * cf(0, 0, 0))
- Tprt02 = AesthPart(modelzorz, Tprt01, 0, 0, "Really black", "Torso Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 12.2, 4, euler(mr(90), 0, 0) * cf(0, -0.84, 0))
- Tprt03 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.14, 12.14, 4, euler(mr(90), 0, 0) * cf(0, -0.01, 0))
- Tprt04 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part04", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.15, 12.15, 2, euler(mr(90), 0, 0) * cf(0, -0.01, 0))
- Tprt05 = AesthPart(modelzorz, Tprt01, 0, 0, "Really black", "Torso Part05", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 12.2, 4, euler(mr(90), 0, 0) * cf(0, 0.83, 0))
- Tprt06 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part06", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 12.5, 2, euler(mr(90), 0, 0) * cf(0, 1.03, 0))
- Tprt07 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part07", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.6, 12.6, 1, euler(mr(90), 0, 0) * cf(0, 1.14, 0))
- Tprt08 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part08", "SmoothPlastic", "SpecialMesh", "Cylinder", "nil", 1, 5, 5, euler(mr(90), 0, 0) * cf(-0.562, 0.82, 0))
- Tprt09 = AesthPart(modelzorz, Tprt01, 0, 0, "Really black", "Torso Part09", "Neon", "SpecialMesh", "Cylinder", "nil", 1, 4, 4, euler(mr(90), 0, 0) * cf(-0.572, 0.82, 0))
- Tprt10 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part10", "SmoothPlastic", "SpecialMesh", "FileMesh", "9756362", 0.2, 1, 0.4, euler(mr(90), 0, 0) * cf(-0.662, 0.82, 0))
- Tprt11 = AesthPart(modelzorz, Tprt01, 0, 0, "Really black", "Torso Part11", "Neon", "SpecialMesh", "Sphere", "nil", 1, 0.4, 2, euler(mr(90), 0, 0) * cf(-0.722, 0.82, 0))
- Tprt12 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part12", "SmoothPlastic", "SpecialMesh", "FileMesh", "26340522", 1, 1, 1.4, euler(0, mr(90), 0) * cf(0, -0.34, 0))
- Tprt13 = AesthPart(modelzorz, Tprt01, 0, 0, "Dark indigo", "Torso Part13", "SmoothPlastic", "SpecialMesh", "FileMesh", "189759018", 3, 4, 3.5, euler(0, mr(90), 0) * cf(0, -0.55, -0.06))
- LAprt01 = AesthPart(modelzorz, LeftArm, 0, 0, "Fossil", "Left Arm Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 6.1, euler(0, mr(-90), 0) * cf(0, 0, 0))
- LAprt01a = AesthPart(modelzorz, LAprt01, 0, 0, "Fossil", "Left Arm Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, mr(90), 0) * cf(0, 0, 0))
- RAprt01 = AesthPart(modelzorz, RightArm, 0, 0, "Fossil", "Right Arm Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 12.1, 6.1, euler(0, mr(90), 0) * cf(0, 0, 0))
- RAprt01a = AesthPart(modelzorz, RAprt01, 0, 0, "Fossil", "Right Arm Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, mr(90), 0) * cf(0, 0, 0))
- LLprt01 = AesthPart(modelzorz, LeftLeg, 0, 0, "Fossil", "Left Leg Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 6.1, 12.1, euler(mr(90), 0, 0) * cf(0, 0, 0))
- LLprt01a = AesthPart(modelzorz, LLprt01, 0, 0, "Fossil", "Left Leg Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, mr(90)) * cf(0, 0, 0))
- RLprt01 = AesthPart(modelzorz, RightLeg, 0, 0, "Fossil", "Right Leg Part01", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.1, 6.1, 12.1, euler(mr(90), 0, 0) * cf(0, 0, 0))
- RLprt01a = AesthPart(modelzorz, RLprt01, 0, 0, "Fossil", "Right Leg Part01a", "SmoothPlastic", "BlockMesh", "nil", "nil", 0, 0, 0, euler(0, 0, mr(-90)) * cf(0, 0, 0))
- local thPart = LAprt01a
- local thPart2 = LLprt01a
- for i = -1, 1, 2 do
- if i == 1 then
- thPart = RAprt01a
- thPart2 = RLprt01a
- end
- Aprt02 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 4, 3, euler(mr(90), mr(90), 0) * cf(-0.23, -0.93, 0))
- Aprt03 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 3, 7, euler(mr(90), mr(90), 0) * cf(0.43, -0.82, 0))
- Aprt04 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part04", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(59.815)) * cf(0.23, 0.01, 0))
- Aprt05 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part05", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(90)) * cf(0.43, 0.18, 0))
- Aprt06 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 3, euler(mr(-90), mr(-90), mr(32.321)) * cf(0.05, -0.2, 0))
- Aprt07 = AesthPart(modelzorz, thPart, 0, 0, "Black", "Arm Part07", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.2, 4, 6.2, euler(0, mr(90), 0) * cf(0, 0.82, 0))
- Aprt08 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.3, 3, 6.3, euler(0, mr(90), 0) * cf(0, 0.82, 0))
- Aprt09 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part09", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 7, 5, 5, euler(0, mr(90), mr(103.229)) * cf(-0.1, -0.87, 0))
- Aprt10 = AesthPart(modelzorz, thPart, 0, 0, "Dark indigo", "Arm Part10", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 7, 5, 5, euler(0, mr(90), mr(90)) * cf(0.26, -0.85, 0))
- Aprt11 = AesthPart(modelzorz, thPart, 0, 0, "Black", "Arm Part11", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3.5, 7.5, 3.5, euler(mr(90), 0, 0) * cf(0.47, -1.3, 0))
- Lprt02 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part02", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.3, 6.3, 3, euler(0, 0, 0) * cf(0, 0, -0.92))
- Lprt03 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part03", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.25, 6.25, 3, euler(0, 0, 0) * cf(0, 0, -0.67))
- Lprt04 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part04", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, mr(180)) * cf(0.53 * i, 0.33, -0.42))
- Lprt05 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part05", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, 0) * cf(0.53 * i, -0.33, -0.42))
- Lprt06 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, mr(180)) * cf(-0.53 * i, 0.33, -0.42))
- Lprt07 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part07", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 3, 2, euler(0, 0, 0) * cf(-0.53 * i, -0.33, -0.42))
- Lprt08 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.6, 6.6, 3, euler(0, 0, 0) * cf(0, 0, 0.37))
- Lprt09 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part09", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.5, 6.5, 3, euler(0, 0, 0) * cf(0, 0, 0.91))
- Lprt10 = AesthPart(modelzorz, thPart2, 0, 0, "Really black", "Leg Part10", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, 0, mr(90)) * cf(-0.52 * i, 0, -0.22))
- Lprt11 = AesthPart(modelzorz, thPart2, 0, 0, "Really black", "Leg Part11", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, mr(-30), mr(90)) * cf(-0.52 * i, 0.2, -0.22))
- Lprt12 = AesthPart(modelzorz, thPart2, 0, 0, "Really black", "Leg Part12", "Neon", "BlockMesh", "nil", "nil", 0.5, 1, 3, euler(0, mr(30), mr(90)) * cf(-0.52 * i, -0.2, -0.22))
- Lprt13 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part13", "SmoothPlastic", "CylinderMesh", "nil", "nil", 2, 1, 2, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
- Lprt14 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part14", "SmoothPlastic", "CylinderMesh", "nil", "nil", 1.7, 1.1, 1.7, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
- Lprt15 = AesthPart(modelzorz, thPart2, 0, 0, "Really black", "Leg Part15", "Neon", "CylinderMesh", "nil", "nil", 1, 1.2, 1, euler(0, 0, mr(90)) * cf(-0.62 * i, 0, 0.03))
- Lprt16 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part16", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(0, 0, mr(180)) * cf(-0.6 * i, 0.14, 0.35))
- Lprt17 = AesthPart(modelzorz, thPart2, 0, 0, "Dark indigo", "Leg Part17", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(0, 0, 0) * cf(-0.6 * i, -0.16, 0.35))
- Lprt18 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part18", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(mr(15), 0, mr(180)) * cf(-0.6 * i, 0.35, 0.35))
- Lprt19 = AesthPart(modelzorz, thPart2, 0, 0, "Black", "Leg Part19", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 1.5, 4, euler(mr(15), 0, 0) * cf(-0.6 * i, -0.37, 0.35))
- end
- LAprt12 = AesthPart(modelzorz, LAprt01a, 0, 0, "Dark indigo", "Left Arm Part12", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 7, 2, euler(mr(180), mr(-90), mr(103.229)) * cf(1.05, -1.48, 0.71))
- LAprt13 = AesthPart(modelzorz, LAprt01a, 0, 0, "Dark indigo", "Left Arm Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 1, 7, 2, euler(mr(180), mr(-90), mr(103.229)) * cf(1.05, -1.48, -0.71))
- RAprt12 = AesthPart(modelzorz, RAprt01a, 0, 0, "Dark indigo", "Right Arm Part12", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6.5, 3, 6, euler(mr(180), mr(90), mr(9.214)) * cf(1.217, -1.384, 0))
- RAprt13 = AesthPart(modelzorz, RAprt01a, 0, 0, "Dark indigo", "Right Arm Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 6, 3, 6, euler(mr(180), mr(90), mr(-10.361)) * cf(1.108, -1.116, 0))
- RAprt14 = AesthPart(modelzorz, RAprt01a, 0, 0, "Dark indigo", "Right Arm Part14", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 5.5, 3, 6, euler(mr(180), mr(90), mr(-42.832)) * cf(1.002, -0.856, 0))
- RAprt15 = AesthPart(modelzorz, RAprt01a, 0, 0, "Really black", "Right Arm Part15", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), 0) * cf(0, 0.82, 0))
- RAprt16 = AesthPart(modelzorz, RAprt01a, 0, 0, "Really black", "Right Arm Part16", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), mr(6.849)) * cf(0, 0.97, 0))
- RAprt17 = AesthPart(modelzorz, RAprt01a, 0, 0, "Really black", "Right Arm Part17", "Neon", "BlockMesh", "nil", "nil", 6.5, 0.2, 6.5, euler(0, mr(90), mr(-6.849)) * cf(0, 0.66, 0))
- RAprt18 = AesthPart(modelzorz, RAprt01a, 0, 0, "Carnation pink", "Right Arm Part18", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), 0) * cf(0, 0.82, 0))
- RAprt19 = AesthPart(modelzorz, RAprt01a, 0, 0, "Carnation pink", "Right Arm Part19", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), mr(6.849)) * cf(0, 0.97, 0))
- RAprt20 = AesthPart(modelzorz, RAprt01a, 0, 0, "Carnation pink", "Right Arm Part20", "SmoothPlastic", "BlockMesh", "nil", "nil", 6.4, 0.6, 6.4, euler(0, mr(90), mr(-6.849)) * cf(0, 0.66, 0))
- RAprt21 = AesthPart(modelzorz, RAprt01a, 0, 0, "Dark indigo", "Right Arm Part21", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3.5, 1, 3.5, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
- RAprt22 = AesthPart(modelzorz, RAprt01a, 0, 0, "Carnation pink", "Right Arm Part22", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1.1, 3, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
- RAprt23 = AesthPart(modelzorz, RAprt01a, 0, 0, "Really black", "Right Arm Part23", "Neon", "CylinderMesh", "nil", "nil", 1, 1.2, 1, euler(mr(90), mr(90), 0) * cf(0.55, 0.82, 0))
- for i = 0, 135, 45 do
- RAprt24 = AesthPart(modelzorz, RAprt01a, 0, 0, "Really black", "Right Arm Part24", "Neon", "BlockMesh", "nil", "nil", 1.5, 1, 0.2, euler(mr(90), mr(90), 0) * euler(mr(i), 0, 0) * cf(0.57, 0.82, 0))
- end
- Hprt01 = AesthPart(modelzorz, Head, 0, 0, "Fossil", "Head Part01", "SmoothPlastic", "SpecialMesh", "Sphere", "nil", 8.5, 9, 9, euler(0, 0, 0) * cf(0, -0.21, 0))
- Hprt02 = AesthPart(modelzorz, Hprt01, 0, 0, "Fossil", "Head Part02", "SmoothPlastic", "CylinderMesh", "nil", "nil", 7.5, 0.6, 7.5, euler(0, 0, 0) * cf(0, 0.47, 0))
- Hprt03 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part03", "SmoothPlastic", "CylinderMesh", "nil", "nil", 9, 1, 9, euler(mr(9.321), 0, 0) * cf(0, -0.15, 0.03))
- Hprt04 = AesthPart(modelzorz, Hprt01, 0, 0, "Pastel blue", "Head Part04", "Neon", "CylinderMesh", "nil", "nil", 9.1, 0.2, 9.1, euler(mr(9.321), 0, 0) * cf(0, -0.15, 0.03))
- Hprt05 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part05", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 4, 3, euler(mr(90), 0, 0) * cf(0.82, -0.07, 0.06))
- Hprt06 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part06", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, mr(180), mr(-90)) * cf(1.02, -0.07, -0.14))
- Hprt07 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part07", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, 0, mr(-90)) * cf(1.02, -0.07, 0.26))
- Hprt08 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part08", "SmoothPlastic", "BlockMesh", "nil", "nil", 1, 4, 3, euler(mr(90), 0, 0) * cf(-0.81, -0.07, 0.06))
- Hprt09 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part09", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, mr(180), mr(90)) * cf(-1.01, -0.07, -0.14))
- Hprt10 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part10", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 3, 1, 2, euler(0, 0, mr(90)) * cf(-1.01, -0.07, 0.26))
- Hprt11 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part11", "SmoothPlastic", "CylinderMesh", "nil", "nil", 3, 1, 3, euler(mr(90), 0, 0) * cf(0, 0.02, 0.86))
- Hprt12 = AesthPart(modelzorz, Hprt01, 0, 0, "Really black", "Head Part12", "Neon", "CylinderMesh", "nil", "nil", 2, 1.1, 2, euler(mr(90), 0, 0) * cf(0, 0.02, 0.86))
- Hprt13 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part13", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.5, 1, 4, euler(mr(90), mr(-90), 0) * cf(0.1, 0.59, 0.91))
- Hprt14 = AesthPart(modelzorz, Hprt01, 0, 0, "Dark indigo", "Head Part14", "SmoothPlastic", "SpecialMesh", "Wedge", "nil", 0.5, 1, 4, euler(mr(90), mr(90), 0) * cf(-0.1, 0.59, 0.91))
- --[[
- =============================]}
- //{Script: Tenebris
- //{User: Citrus
- =============================]}
- //{Controls:
- // X - Void Hook
- // F - Void Grip
- // C - Implosion
- // Shift - Sprint
- =============================]}
- //{Key combos:
- // ssw - Lock-on Strike
- =============================]}
- --]]
- --[[This is still a WIP. Significant changes may occur.]]--
- --[[PHOENIX_WEAPONRY]]--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- cn = CFrame.new
- local NeckCF = cn(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- cam=workspace.CurrentCamera
- RocketTarget=nil
- Targetting=false
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- local antirun = false
- local mhitsounds = {"199149137","199149186","199149221","199149235","199149269","199149297"}
- ----------------------------------------------------
- z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://587427483"--242463565
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- ----------------------------------------------------
- --[[if Humanoid:findFirstChild("Animator") then
- Humanoid:findFirstChild("Animator").Parent = Animstore
- end
- if Character:findFirstChild("Animate") then
- Character:findFirstChild("Animate").Parent = Animstore]]
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- local Stats=Instance.new("BoolValue")
- Stats.Name="Stats"
- Stats.Parent=Character
- local Atk=Instance.new("NumberValue")
- Atk.Name="Damage"
- Atk.Parent=Stats
- Atk.Value=1
- local Def=Instance.new("NumberValue")
- Def.Name="Defense"
- Def.Parent=Stats
- Def.Value=1
- local Speed=Instance.new("NumberValue")
- Speed.Name="Speed"
- Speed.Parent=Stats
- Speed.Value=1
- local Mvmt=Instance.new("NumberValue")
- Mvmt.Name="Movement"
- Mvmt.Parent=Stats
- Mvmt.Value=1
- local fengui=it("GuiMain")
- fengui.Parent=Player.PlayerGui
- fengui.Name="WeaponGUI"
- local fenframe=it("Frame")
- fenframe.Parent=fengui
- fenframe.BackgroundColor3=Color3.new(255,255,255)
- fenframe.BackgroundTransparency=1
- fenframe.BorderColor3=Color3.new(17,17,17)
- fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
- fenframe.Position=UDim2.new(0.4,0,0.1,0)
- local fenbarmana1=it("TextLabel")
- fenbarmana1.Parent=fenframe
- fenbarmana1.Text=" "
- fenbarmana1.BackgroundTransparency=0
- fenbarmana1.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana1.SizeConstraint="RelativeXY"
- fenbarmana1.TextXAlignment="Center"
- fenbarmana1.TextYAlignment="Center"
- fenbarmana1.Position=UDim2.new(0,0,0,0)
- fenbarmana1.Size=UDim2.new(4,0,0.2,0)
- local fenbarmana2=it("TextLabel")
- fenbarmana2.Parent=fenframe
- fenbarmana2.Text=" "
- fenbarmana2.BackgroundTransparency=0
- fenbarmana2.BackgroundColor3=Color3.new(0.5,0,255)
- fenbarmana2.SizeConstraint="RelativeXY"
- fenbarmana2.TextXAlignment="Center"
- fenbarmana2.TextYAlignment="Center"
- fenbarmana2.Position=UDim2.new(0,0,0,0)
- fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
- local fenbarmana3=it("TextLabel")
- fenbarmana3.Parent=fenframe
- fenbarmana3.Text=" "
- fenbarmana3.BackgroundTransparency=0
- fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
- fenbarmana3.SizeConstraint="RelativeXY"
- fenbarmana3.TextXAlignment="Center"
- fenbarmana3.TextYAlignment="Center"
- fenbarmana3.Position=UDim2.new(0,0,0,0)
- fenbarmana3.Size=UDim2.new(0,0,0.2,0)
- local fenbarmana4=it("TextLabel")
- fenbarmana4.Parent=fenframe
- fenbarmana4.Text="Loading interface"
- fenbarmana4.BackgroundTransparency=1
- fenbarmana4.BackgroundColor3=Color3.new(0,0,0)
- fenbarmana4.SizeConstraint="RelativeXY"
- fenbarmana4.TextXAlignment="Center"
- fenbarmana4.TextYAlignment="Center"
- fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
- fenbarmana4.Size=UDim2.new(4,0,0.2,0)
- fenbarmana4.FontSize="Size9"
- fenbarmana4.TextStrokeTransparency=0
- fenbarmana4.TextColor=BrickColor.new("White")
- local donum=0
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function part2(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
- local fp = Instance.new("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = BrickColor.new(tostring(brickcolor))
- fp.Name = name
- fp.Size = size
- fp.Position = Character.Torso.Position
- fp.Material = material
- NoOutline(fp)
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- function weld2(parent, part0, part1, c0, c1)
- local Weld = Instance.new("Weld")
- Weld.Parent = parent
- Weld.Part0 = part0
- Weld.Part1 = part1
- Weld.C0 = c0
- Weld.C1 = c1
- return Weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = true
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- Damagefunc2 = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if h.MaxHealth >= math.huge then
- hit:BreakJoints()
- end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = game:service("Players").LocalPlayer
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- so(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- -- h:TakeDamage(Damage)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- -- h:TakeDamage(Damage)
- h.Health = h.Health - Damage
- if Damage ~= 0 then
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- else
- h.Health = h.Health - (Damage / 2)
- if Damage ~=0 then
- ShowDamage2((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Instance.new("BodyVelocity")
- bodvol.velocity = angle * knockback
- bodvol.P = 5000
- bodvol.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent = hit
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Plat" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(2)
- HHumanoid.PlatformStand = false
- end), hum)
- local rl = Instance.new("BodyAngularVelocity")
- rl.P = 3000
- rl.maxTorque = Vector3.new(100, 100, 100) * 500
- rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- rl.Parent = hit
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Instance.new("BodyVelocity")
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.velocity = vt(0, 20, 0)
- bodyVelocity.P = 5000
- bodyVelocity.maxForce = Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent = hit
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "Snare" then
- local bp = Instance.new("BodyPosition")
- bp.P = 2000
- bp.D = 100
- bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bp.position = hit.Parent.Torso.Position
- bp.Parent = hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Instance.new("BodyPosition")
- BodPos.P = 50000
- BodPos.D = 1000
- BodPos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodPos.position = hit.Parent.Torso.Position
- BodPos.Parent = hit.Parent.Torso
- local BodGy = Instance.new("BodyGyro")
- BodGy.maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge
- BodGy.P = 20e+003
- BodGy.Parent = hit.Parent.Torso
- BodGy.cframe = hit.Parent.Torso.CFrame
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Instance.new("BoolValue")
- debounce.Name = "DebounceHit"
- debounce.Parent = hit.Parent
- debounce.Value = true
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- c.Parent = h
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage2(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 0))
- local EffectPart = part2("Custom", workspace, "Neon", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Size = UDim2.new(3, 0, 3, 0)
- BillboardGui.Adornee = EffectPart
- BillboardGui.Parent = EffectPart
- local TextLabel = Instance.new("TextLabel")
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(1, 0, 1, 0)
- TextLabel.Text = Text
- TextLabel.TextColor3 = Color
- TextLabel.TextScaled = true
- TextLabel.Font = Enum.Font.ArialBold
- TextLabel.Parent = BillboardGui
- game.Debris:AddItem(EffectPart, (Time + 0.1))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2)
- local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.05 do
- wait()
- prt.Transparency = i
- msh.Scale = msh.Scale + vt(x2, y2, z2)
- end
- prt.Parent = nil
- end))
- end
- function weld(parent, part0, part1, c0, c1)
- local Weld = Instance.new("Weld")
- Weld.Parent = parent
- Weld.Part0 = part0
- Weld.Part1 = part1
- Weld.C0 = c0
- Weld.C1 = c1
- return Weld
- end
- function MagniDamage(Hit, Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- -- Damagefunc2(Hit, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
- Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, .2, 1, 3)
- end
- end
- end
- end
- end
- function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part2(3, workspace, "Neon", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- user=game:service'Players'.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- tenebris=Instance.new('Model',char)
- game:service'Lighting'.Outlines=false
- tenebris.Name = "Tenebris"
- -----------------------------------------
- local poweremitter = Instance.new("ParticleEmitter", game.Players.LocalPlayer.Character.Torso)
- poweremitter.ZOffset = 1
- poweremitter.Lifetime = NumberRange.new(0.5)
- poweremitter.Speed = NumberRange.new(0)
- poweremitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(1, 10)})
- poweremitter.Acceleration = Vector3.new(0, 50, 0)
- poweremitter.Rate = 200
- poweremitter.Rotation = NumberRange.new(100)
- poweremitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.9), NumberSequenceKeypoint.new(1, 0.9)})
- poweremitter.LightEmission = 0.95
- poweremitter.Color = ColorSequence.new(Color3.new(0.0745098, 0.0117647, 0.164706), Color3.new(0.0745098, 0.0117647, 0.164706))
- poweremitter.Enabled = false
- poweremitter.LockedToPart = true
- ds = Instance.new("Sound",Torso)
- ds.SoundId = "http://roblox.com/asset/?id=149560784"
- ds.Pitch = 0.3
- ds.Volume = 0.4
- ds.Looped = true
- ds.Playing = false
- coroutine.resume(coroutine.create(function()
- while wait() do
- if mana>100 then
- poweremitter.Enabled = true
- ds.Playing = true
- elseif mana<= 99 then
- poweremitter.Enabled = false
- ds.Playing = false
- end
- end
- end))
- local basering = Instance.new("Part", tenebris)
- basering.FormFactor = Enum.FormFactor.Symmetric
- basering.CanCollide = false
- basering.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.Reflectance = 0.2
- basering.Material = Enum.Material.Neon
- basering.Size = Vector3.new(0.4, 0.42, 0.6)
- basering.Name = "basering"
- basering.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.CFrame = CFrame.new(-44.767, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- basering.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- basering.BrickColor = BrickColor.new("Royal purple")
- basering.Friction = 0.3
- basering.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh_3 = Instance.new("SpecialMesh", basering)
- mesh_3.Scale = Vector3.new(1.1, 0.5, 1.1)
- local spikeconnector = Instance.new("WedgePart", tenebris)
- spikeconnector.CanCollide = false
- spikeconnector.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.Friction = 0.3
- spikeconnector.Material = Enum.Material.SmoothPlastic
- spikeconnector.Size = Vector3.new(0.3, 0.54, 0.54)
- spikeconnector.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.Name = "spikeconnector"
- spikeconnector.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- spikeconnector.CFrame = CFrame.new(-50.027, 15.107, -113) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- spikeconnector.BrickColor = BrickColor.new("Really black")
- local weld = Instance.new("ManualWeld", spikeconnector)
- weld.Part1 = basering
- weld.Name = "Weld"
- weld.C1 = CFrame.new(0, 5.26, 0.35) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld.Part0 = spikeconnector
- weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- local handle = Instance.new("Part", tenebris)
- handle.CanCollide = false
- handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.Material = Enum.Material.SmoothPlastic
- handle.Size = Vector3.new(5, 0.2, 0.2)
- handle.Name = "handle"
- handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.CFrame = CFrame.new(-47.027, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- handle.BrickColor = BrickColor.new("Really black")
- handle.Friction = 0.3
- handle.Shape = Enum.PartType.Cylinder
- handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_2 = Instance.new("ManualWeld", handle)
- weld_2.Part1 = basering
- weld_2.Name = "Weld"
- weld_2.C1 = CFrame.new(0, 2.26, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_2.Part0 = handle
- weld_2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- local light6 = Instance.new("Part", tenebris)
- light6.FormFactor = Enum.FormFactor.Custom
- light6.CanCollide = false
- light6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.Material = Enum.Material.Neon
- light6.Size = Vector3.new(0.2, 0.2, 0.2)
- light6.Name = "light6"
- light6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.CFrame = CFrame.new(-49.651, 14.467, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light6.BrickColor = BrickColor.new("Dark indigo")
- light6.Friction = 0.3
- light6.Shape = Enum.PartType.Ball
- light6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_3 = Instance.new("ManualWeld", light6)
- weld_3.Part1 = basering
- weld_3.Name = "Weld"
- weld_3.C1 = CFrame.new(0.07, 4.884, -0.29) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_3.Part0 = light6
- weld_3.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local bigspike = Instance.new("WedgePart", tenebris)
- bigspike.FormFactor = Enum.FormFactor.Symmetric
- bigspike.CanCollide = false
- bigspike.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.Friction = 0.3
- bigspike.Material = Enum.Material.SmoothPlastic
- bigspike.Size = Vector3.new(0.3, 2, 0.9)
- bigspike.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.Name = "bigspike"
- bigspike.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- bigspike.CFrame = CFrame.new(-50.757, 14.387, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- bigspike.BrickColor = BrickColor.new("Really black")
- local weld_4 = Instance.new("ManualWeld", bigspike)
- weld_4.Part1 = basering
- weld_4.Name = "Weld"
- weld_4.C1 = CFrame.new(0, 5.99, -0.37) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_4.Part0 = bigspike
- weld_4.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local smallspike = Instance.new("WedgePart", tenebris)
- smallspike.CanCollide = false
- smallspike.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.Friction = 0.3
- smallspike.Material = Enum.Material.SmoothPlastic
- smallspike.Size = Vector3.new(0.3, 1.04, 0.2)
- smallspike.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.Name = "smallspike"
- smallspike.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- smallspike.CFrame = CFrame.new(-50.277, 15.477, -113) * CFrame.Angles(1.5707963705063, 0, 1.5707963705063)
- smallspike.BrickColor = BrickColor.new("Really black")
- local weld_5 = Instance.new("ManualWeld", smallspike)
- weld_5.Part1 = basering
- weld_5.Name = "Weld"
- weld_5.C1 = CFrame.new(0, 5.51, 0.72) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_5.Part0 = smallspike
- weld_5.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
- local light4 = Instance.new("Part", tenebris)
- light4.FormFactor = Enum.FormFactor.Custom
- light4.CanCollide = false
- light4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.Material = Enum.Material.Neon
- light4.Size = Vector3.new(0.2, 0.2, 0.2)
- light4.Name = "light4"
- light4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.CFrame = CFrame.new(-49.654, 15.027, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light4.BrickColor = BrickColor.new("Dark indigo")
- light4.Friction = 0.3
- light4.Shape = Enum.PartType.Ball
- light4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_6 = Instance.new("ManualWeld", light4)
- weld_6.Part1 = basering
- weld_6.Name = "Weld"
- weld_6.C1 = CFrame.new(0.07, 4.887, 0.27) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_6.Part0 = light4
- weld_6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglightholder = Instance.new("Part", tenebris)
- biglightholder.FormFactor = Enum.FormFactor.Symmetric
- biglightholder.CanCollide = false
- biglightholder.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.Reflectance = 0.2
- biglightholder.Material = Enum.Material.Marble
- biglightholder.Size = Vector3.new(0.4, 0.8, 0.6)
- biglightholder.Name = "biglightholder"
- biglightholder.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.CFrame = CFrame.new(-50.027, 14.357, -113) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- biglightholder.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglightholder.BrickColor = BrickColor.new("Royal purple")
- biglightholder.Friction = 0.3
- biglightholder.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh = Instance.new("SpecialMesh", biglightholder)
- mesh.Scale = Vector3.new(1.1, 0.5, 1.1)
- local weld_7 = Instance.new("ManualWeld", biglightholder)
- weld_7.Part1 = basering
- weld_7.Name = "Weld"
- weld_7.C1 = CFrame.new(0, 5.26, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_7.Part0 = biglightholder
- weld_7.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- local bladesupport = Instance.new("Part", tenebris)
- bladesupport.CanCollide = false
- bladesupport.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.Material = Enum.Material.SmoothPlastic
- bladesupport.Size = Vector3.new(1.64, 0.3, 0.3)
- bladesupport.Name = "bladesupport"
- bladesupport.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.CFrame = CFrame.new(-49.507, 14.757, -113) * CFrame.Angles(-0, -0.78539830446243, -1.5707963705063)
- bladesupport.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- bladesupport.BrickColor = BrickColor.new("Really black")
- bladesupport.Friction = 0.3
- bladesupport.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_8 = Instance.new("ManualWeld", bladesupport)
- weld_8.Part1 = basering
- weld_8.Name = "Weld"
- weld_8.C1 = CFrame.new(0, 4.74, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_8.Part0 = bladesupport
- weld_8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-0.78539818525314, 0, 1.5707963705063)
- local lightholder = Instance.new("Part", tenebris)
- lightholder.CanCollide = false
- lightholder.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.Material = Enum.Material.SmoothPlastic
- lightholder.Size = Vector3.new(1.64, 0.23, 0.3)
- lightholder.Name = "lightholder"
- lightholder.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.CFrame = CFrame.new(-49.642, 14.757, -113) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- lightholder.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- lightholder.BrickColor = BrickColor.new("Really black")
- lightholder.Friction = 0.3
- lightholder.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_9 = Instance.new("ManualWeld", lightholder)
- weld_9.Part1 = basering
- weld_9.Name = "Weld"
- weld_9.C1 = CFrame.new(0, 4.875, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_9.Part0 = lightholder
- weld_9.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
- local light1 = Instance.new("Part", tenebris)
- light1.FormFactor = Enum.FormFactor.Custom
- light1.CanCollide = false
- light1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.Material = Enum.Material.Neon
- light1.Size = Vector3.new(0.2, 0.2, 0.2)
- light1.Name = "light1"
- light1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.CFrame = CFrame.new(-49.651, 15.027, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light1.BrickColor = BrickColor.new("Dark indigo")
- light1.Friction = 0.3
- light1.Shape = Enum.PartType.Ball
- light1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_10 = Instance.new("ManualWeld", light1)
- weld_10.Part1 = basering
- weld_10.Name = "Weld"
- weld_10.C1 = CFrame.new(-0.07, 4.884, 0.27) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_10.Part0 = light1
- weld_10.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglight1 = Instance.new("Part", tenebris)
- biglight1.FormFactor = Enum.FormFactor.Custom
- biglight1.CanCollide = false
- biglight1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.Material = Enum.Material.Neon
- biglight1.Size = Vector3.new(0.2, 0.2, 0.2)
- biglight1.Name = "biglight1"
- biglight1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.CFrame = CFrame.new(-50.037, 14.357, -112.87) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- biglight1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight1.BrickColor = BrickColor.new("Institutional white")
- biglight1.Friction = 0.3
- biglight1.Shape = Enum.PartType.Ball
- biglight1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local pointlight = Instance.new("PointLight", biglight1)
- pointlight.Color = Color3.new(0.580392, 0.0666667, 1)
- local weld_11 = Instance.new("ManualWeld", biglight1)
- weld_11.Part1 = basering
- weld_11.Name = "Weld"
- weld_11.C1 = CFrame.new(-0.13, 5.27, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_11.Part0 = biglight1
- weld_11.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light2 = Instance.new("Part", tenebris)
- light2.FormFactor = Enum.FormFactor.Custom
- light2.CanCollide = false
- light2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.Material = Enum.Material.Neon
- light2.Size = Vector3.new(0.2, 0.2, 0.2)
- light2.Name = "light2"
- light2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.CFrame = CFrame.new(-49.647, 14.747, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light2.BrickColor = BrickColor.new("Dark indigo")
- light2.Friction = 0.3
- light2.Shape = Enum.PartType.Ball
- light2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_12 = Instance.new("ManualWeld", light2)
- weld_12.Part1 = basering
- weld_12.Name = "Weld"
- weld_12.C1 = CFrame.new(-0.07, 4.88, -0.01) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_12.Part0 = light2
- weld_12.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light3 = Instance.new("Part", tenebris)
- light3.FormFactor = Enum.FormFactor.Custom
- light3.CanCollide = false
- light3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.Material = Enum.Material.Neon
- light3.Size = Vector3.new(0.2, 0.2, 0.2)
- light3.Name = "light3"
- light3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.CFrame = CFrame.new(-49.647, 14.467, -112.93) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light3.BrickColor = BrickColor.new("Dark indigo")
- light3.Friction = 0.3
- light3.Shape = Enum.PartType.Ball
- light3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_13 = Instance.new("ManualWeld", light3)
- weld_13.Part1 = basering
- weld_13.Name = "Weld"
- weld_13.C1 = CFrame.new(-0.07, 4.88, -0.29) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_13.Part0 = light3
- weld_13.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local biglight2 = Instance.new("Part", tenebris)
- biglight2.FormFactor = Enum.FormFactor.Custom
- biglight2.CanCollide = false
- biglight2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.Material = Enum.Material.Neon
- biglight2.Size = Vector3.new(0.2, 0.2, 0.2)
- biglight2.Name = "biglight2"
- biglight2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.CFrame = CFrame.new(-50.032, 14.357, -113.13) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- biglight2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- biglight2.BrickColor = BrickColor.new("Institutional white")
- biglight2.Friction = 0.3
- biglight2.Shape = Enum.PartType.Ball
- biglight2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_14 = Instance.new("ManualWeld", biglight2)
- weld_14.Part1 = basering
- weld_14.Name = "Weld"
- weld_14.C1 = CFrame.new(0.13, 5.265, -0.4) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_14.Part0 = biglight2
- weld_14.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local light5 = Instance.new("Part", tenebris)
- light5.FormFactor = Enum.FormFactor.Custom
- light5.CanCollide = false
- light5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.Material = Enum.Material.Neon
- light5.Size = Vector3.new(0.2, 0.2, 0.2)
- light5.Name = "light5"
- light5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.CFrame = CFrame.new(-49.651, 14.747, -113.07) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- light5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- light5.BrickColor = BrickColor.new("Dark indigo")
- light5.Friction = 0.3
- light5.Shape = Enum.PartType.Ball
- light5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_15 = Instance.new("ManualWeld", light5)
- weld_15.Part1 = basering
- weld_15.Name = "Weld"
- weld_15.C1 = CFrame.new(0.07, 4.884, -0.01) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_15.Part0 = light5
- weld_15.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- local diamond = Instance.new("Part", tenebris)
- diamond.CanCollide = false
- diamond.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.Material = Enum.Material.SmoothPlastic
- diamond.Size = Vector3.new(0.29, 0.3, 0.3)
- diamond.Name = "diamond"
- diamond.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.CFrame = CFrame.new(-49.329, 14.762, -113) * CFrame.Angles(0.0028290436603129, 0.61778599023819, 2.3512909412384)
- diamond.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- diamond.BrickColor = BrickColor.new("Really black")
- diamond.Friction = 0.3
- diamond.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local weld_16 = Instance.new("ManualWeld", diamond)
- weld_16.Part1 = basering
- weld_16.Name = "Weld"
- weld_16.C1 = CFrame.new(0, 4.562, 0.005) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_16.Part0 = diamond
- weld_16.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-0.46561834216118, 0.42198696732521, -2.2507123947144)
- local topring = Instance.new("Part", tenebris)
- topring.FormFactor = Enum.FormFactor.Symmetric
- topring.CanCollide = false
- topring.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.Reflectance = 0.2
- topring.Material = Enum.Material.Neon
- topring.Size = Vector3.new(0.4, 0.36, 0.6)
- topring.Name = "topring"
- topring.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.CFrame = CFrame.new(-49.057, 14.757, -113) * CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- topring.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- topring.BrickColor = BrickColor.new("Royal purple")
- topring.Friction = 0.3
- topring.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- local mesh_2 = Instance.new("SpecialMesh", topring)
- mesh_2.Scale = Vector3.new(1.1, 0.5, 1.1)
- local weld_17 = Instance.new("ManualWeld", topring)
- weld_17.Part1 = basering
- weld_17.Name = "Weld"
- weld_17.C1 = CFrame.new(0, 4.29, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
- weld_17.Part0 = topring
- weld_17.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
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