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Jun 29th, 2023
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  1. //---------- GangZones
  2. new ParkGlen;
  3. new DonoParkGlen;
  4. new PontosAtaque;
  5. new PontosDefesa;
  6. new OrgAtaque;
  7. new OrgDefesa;
  8. new Guerra;
  9. new PlayerText:Text_Guerra[MAX_PLAYERS][7];
  10.  
  11. #define ZoneParkGlen 1857.559570, -1254.249023, 2060.889160, -1142.216430
  12.  
  13. #define Cor_Policia 0x28D4FA99
  14.  
  15. #define Cor_TropaCalvo 0xFF004099
  16.  
  17. public OnGameModeInit()
  18. {
  19. Guerra = 0;
  20. //-------Gangzone
  21. ParkGlen = GangZoneCreate(ZoneParkGlen);
  22. return 1;
  23. }
  24.  
  25. public OnPlayerDeath(playerid, killerid, reason)
  26. {
  27. if(DentroGangZone(playerid, ZoneParkGlen) && Guerra == 1)
  28. {
  29. if(Player[playerid][Organizacao] == OrgAtaque)
  30. {
  31. PontosDefesa += 1;
  32. new str[50];
  33. format(str, 50, "%02d_Pontos", PontosDefesa);
  34. for(new i = 0; i < MAX_PLAYERS; i++)
  35. {
  36. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  37. {
  38. PlayerTextDrawSetString(i, Text_Guerra[i][5], str);
  39. PlayerTextDrawShow(i, Text_Guerra[i][5]);
  40. }
  41. }
  42. }
  43. }
  44. if(DentroGangZone(playerid, ZoneParkGlen) && Guerra == 1)
  45. {
  46. if(Player[playerid][Organizacao] == OrgDefesa)
  47. {
  48. PontosAtaque += 1;
  49. new str[50];
  50. format(str, 50, "%02d_Pontos", PontosAtaque);
  51. for(new i = 0; i < MAX_PLAYERS; i++)
  52. {
  53. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  54. {
  55. PlayerTextDrawSetString(i, Text_Guerra[i][6], str);
  56. PlayerTextDrawShow(i, Text_Guerra[i][6]);
  57. }
  58. }
  59. }
  60. }
  61. return 1;
  62. }
  63.  
  64. public OnPlayerConnect(playerid)
  65. {
  66. switch(DonoParkGlen)
  67. {
  68. case 0:
  69. {
  70. GangZoneShowForPlayer(playerid, ParkGlen, 0xFFFFFF99);
  71. }
  72. case 1:
  73. {
  74. GangZoneShowForPlayer(playerid, ParkGlen, Cor_Policia);
  75. }
  76. case 2:
  77. {
  78. GangZoneShowForPlayer(playerid, ParkGlen, Cor_TropaCalvo);
  79. }
  80. }
  81.  
  82. Text_Guerra[playerid][0] = CreatePlayerTextDraw(playerid, -14.333334, 254.711135, "box");
  83. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][0], 0.000000, 7.433329);
  84. PlayerTextDrawTextSize(playerid, Text_Guerra[playerid][0], 123.000000, 0.000000);
  85. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][0], 1);
  86. PlayerTextDrawColor(playerid, Text_Guerra[playerid][0], -1);
  87. PlayerTextDrawUseBox(playerid, Text_Guerra[playerid][0], 1);
  88. PlayerTextDrawBoxColor(playerid, Text_Guerra[playerid][0], 139);
  89. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][0], 0);
  90. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][0], 255);
  91. PlayerTextDrawFont(playerid, Text_Guerra[playerid][0], 1);
  92. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][0], 1);
  93.  
  94. Text_Guerra[playerid][1] = CreatePlayerTextDraw(playerid, 37.000015, 253.881515, "Park_Glen");
  95. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][1], 0.251332, 1.056592);
  96. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][1], 1);
  97. PlayerTextDrawColor(playerid, Text_Guerra[playerid][1], -1);
  98. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][1], 0);
  99. PlayerTextDrawSetOutline(playerid, Text_Guerra[playerid][1], 1);
  100. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][1], 255);
  101. PlayerTextDrawFont(playerid, Text_Guerra[playerid][1], 1);
  102. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][1], 1);
  103.  
  104. Text_Guerra[playerid][2] = CreatePlayerTextDraw(playerid, 3.333345, 284.992492, "organizacao1:");
  105. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][2], 0.158665, 1.010962);
  106. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][2], 1);
  107. PlayerTextDrawColor(playerid, Text_Guerra[playerid][2], -1);
  108. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][2], 1);
  109. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][2], 255);
  110. PlayerTextDrawFont(playerid, Text_Guerra[playerid][2], 2);
  111. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][2], 1);
  112.  
  113. Text_Guerra[playerid][3] = CreatePlayerTextDraw(playerid, 3.000013, 304.488922, "organizacao2:");
  114. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][3], 0.158665, 1.010962);
  115. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][3], 1);
  116. PlayerTextDrawColor(playerid, Text_Guerra[playerid][3], -1);
  117. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][3], 1);
  118. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][3], 255);
  119. PlayerTextDrawFont(playerid, Text_Guerra[playerid][3], 2);
  120. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][3], 1);
  121.  
  122. Text_Guerra[playerid][4] = CreatePlayerTextDraw(playerid, 16.333349, 267.155639, "dominacao_de_territorio");
  123. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][4], 0.152333, 0.820147);
  124. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][4], 1);
  125. PlayerTextDrawColor(playerid, Text_Guerra[playerid][4], -65281);
  126. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][4], 0);
  127. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][4], 255);
  128. PlayerTextDrawFont(playerid, Text_Guerra[playerid][4], 2);
  129. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][4], 1);
  130.  
  131. Text_Guerra[playerid][5] = CreatePlayerTextDraw(playerid, 77.333343, 285.407318, "00_pontos");
  132. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][5], 0.158665, 1.010962);
  133. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][5], 1);
  134. PlayerTextDrawColor(playerid, Text_Guerra[playerid][5], -5963521);
  135. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][5], 1);
  136. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][5], 255);
  137. PlayerTextDrawFont(playerid, Text_Guerra[playerid][5], 2);
  138. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][5], 1);
  139.  
  140. Text_Guerra[playerid][6] = CreatePlayerTextDraw(playerid, 76.333358, 304.488739, "00_pontos");
  141. PlayerTextDrawLetterSize(playerid, Text_Guerra[playerid][6], 0.158665, 1.010962);
  142. PlayerTextDrawAlignment(playerid, Text_Guerra[playerid][6], 1);
  143. PlayerTextDrawColor(playerid, Text_Guerra[playerid][6], -2132541185);
  144. PlayerTextDrawSetShadow(playerid, Text_Guerra[playerid][6], 1);
  145. PlayerTextDrawBackgroundColor(playerid, Text_Guerra[playerid][6], 255);
  146. PlayerTextDrawFont(playerid, Text_Guerra[playerid][6], 2);
  147. PlayerTextDrawSetProportional(playerid, Text_Guerra[playerid][6], 1);
  148. return 1;
  149. }
  150.  
  151. stock CarregarGangZones()
  152. {
  153. new str[15];
  154. format(str, 15, "GangZones.ini");
  155. DonoParkGlen = dini_Int(str, "ParkGlen");
  156. return 1;
  157. }
  158. stock SalvarGangZones()
  159. {
  160. new str[15];
  161. format(str, 15, "GangZones.ini");
  162. if(!dini_Exists(str)) dini_Create(str);
  163. dini_IntSet(str, "ParkGlen", DonoParkGlen);
  164. return 1;
  165. }
  166.  
  167. stock DentroGangZone(playerid, Float:XMin, Float:YMin, Float:XMax, Float:YMax)
  168. {
  169. new
  170. RetValue = 0,
  171. Float:aX,
  172. Float:aY,
  173. Float:aZ
  174. ;
  175. GetPlayerPos( playerid, aX, aY, aZ );
  176. if( aX >= XMin && aY >= YMin && aX < XMax && aY < YMax )
  177. {
  178. RetValue = 1;
  179. }
  180. return RetValue;
  181. }
  182.  
  183. stock AtualizarGangZones()
  184. {
  185. if(DonoParkGlen == 0) GangZoneShowForAll(ParkGlen, 0xFFFFFF99);
  186. if(DonoParkGlen == 1) GangZoneShowForAll(ParkGlen, Cor_Policia);
  187. if(DonoParkGlen == 2) GangZoneShowForAll(ParkGlen, Cor_TropaCalvo);
  188. return 1;
  189. }
  190.  
  191. stock GetNomeOrg(orgid)
  192. {
  193. new str[20];
  194. if(orgid == 1)
  195. {
  196. str = "Policia Militar";
  197. }
  198. if(orgid == 2)
  199. {
  200. str = "Tropa Calvo";
  201. }
  202. return str;
  203. }
  204.  
  205. CMD:dominar(playerid)
  206. {
  207. if(Player[playerid][Organizacao] == 0) return SendClientMessage(playerid, -1, "Voce nao participa de nenhuma organizacao");
  208. if(Guerra == 1) return SendClientMessage(playerid, -1, "Ja existe uma guerra em andamento");
  209. if(DentroGangZone(playerid, ZoneParkGlen))
  210. {
  211. if(DonoParkGlen == 0)
  212. {
  213. DonoParkGlen = Player[playerid][Organizacao];
  214. new str[100];
  215. format(str, 100, "A organizacao %s dominou o park glen", GetNomeOrg(Player[playerid][Organizacao]));
  216. SendClientMessageToAll(-1, str);
  217. SalvarGangZones();
  218. AtualizarGangZones();
  219. }
  220. if(DonoParkGlen > 0)
  221. {
  222. if(DonoParkGlen == Player[playerid][Organizacao]) return SendClientMessage(playerid, -1, "Sua organizacao ja tem a posse deste territorio");
  223. new str[100];
  224. format(str, 100, "A organizacao %s, esta tentando dominar o Park Glen", GetNomeOrg(Player[playerid][Organizacao]));
  225. SendClientMessageToAll(-1, str);
  226. SetTimer("AcabarGuerra", 30000, false);
  227. OrgAtaque = Player[playerid][Organizacao];
  228. OrgDefesa = DonoParkGlen;
  229. Guerra = 1;
  230. if(Player[playerid][Organizacao] == 1) GangZoneFlashForAll(ParkGlen, Cor_Policia);
  231. if(Player[playerid][Organizacao] == 2) GangZoneFlashForAll(ParkGlen, Cor_TropaCalvo);
  232. for(new i = 0; i < MAX_PLAYERS; i++)
  233. {
  234. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  235. {
  236. format(str, 50, "%s", GetNomeOrg(OrgDefesa));
  237. PlayerTextDrawSetString(i, Text_Guerra[i][2], str);
  238.  
  239. format(str, 50, "%s", GetNomeOrg(OrgAtaque));
  240. PlayerTextDrawSetString(i, Text_Guerra[i][3], str);
  241.  
  242. PlayerTextDrawSetString(i, Text_Guerra[i][1], "Park_Glen");
  243. for(new x = 0; x < 7; x++) PlayerTextDrawShow(i, Text_Guerra[i][x]);
  244. }
  245. }
  246. }
  247. }
  248. return 1;
  249. }
  250. forward AcabarGuerra();
  251. public AcabarGuerra()
  252. {
  253. Guerra = 0;
  254. if(PontosAtaque > PontosDefesa)
  255. {
  256. DonoParkGlen = OrgAtaque;
  257. SalvarGangZones();
  258. AtualizarGangZones();
  259. GangZoneStopFlashForAll(ParkGlen);
  260. new str[120];
  261. format(str, 120, "A organizacao %s dominou o territorio", GetNomeOrg(OrgAtaque));
  262. SendClientMessageToAll(-1, str);
  263. for(new i = 0; i < MAX_PLAYERS; i++)
  264. {
  265. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  266. {
  267. for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  268. }
  269. }
  270. }
  271. if(PontosDefesa > PontosAtaque)
  272. {
  273. DonoParkGlen = OrgDefesa;
  274. SalvarGangZones();
  275. AtualizarGangZones();
  276. GangZoneStopFlashForAll(ParkGlen);
  277. new str[120];
  278. format(str, 120, "A organizacao %s dominou o territorio", GetNomeOrg(OrgDefesa));
  279. SendClientMessageToAll(-1, str);
  280. for(new i = 0; i < MAX_PLAYERS; i++)
  281. {
  282. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  283. {
  284. for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  285. }
  286. }
  287. }
  288. if(PontosDefesa == PontosAtaque)
  289. {
  290. DonoParkGlen = 0;
  291. SalvarGangZones();
  292. AtualizarGangZones();
  293. GangZoneStopFlashForAll(ParkGlen);
  294. SendClientMessageToAll(-1, "Nenhuma organizacao dominou o territorio");
  295. for(new i = 0; i < MAX_PLAYERS; i++)
  296. {
  297. if(Player[i][Organizacao] == OrgAtaque || Player[i][Organizacao] == OrgDefesa)
  298. {
  299. for(new x = 0; x < 7; x++) PlayerTextDrawHide(i, Text_Guerra[i][x]);
  300. }
  301. }
  302. }
  303. return 1;
  304. }
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