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Dec 9th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
  141.  
  142. -- Created by Nebula_Zorua --
  143. -- Edit by 1x1x1x1IAMbck --
  144. -- Sans Curse (A Curse of Light) --
  145. -- Custom Arcane Adventures Magic --
  146. -- Wielder: Everybody (Released) --
  147.  
  148.  
  149.  
  150. -- Discord: Nebula the Zorua#6969
  151. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  152.  
  153. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  154.  
  155. --controls
  156. local Frm=Instance.new("Frame",MovesGui)Frm.BackgroundColor3=Color3.new()Frm.BorderSizePixel=0
  157. Frm.BackgroundTransparency=.5 Frm.Size=UDim2.new(.3,0,.5,0)local Show=true Frm.Position=UDim2.new(.7,0,.5,0)
  158. local normal=Instance.new("TextLabel",Frm)normal.Size=UDim2.new(1,0,1,0)normal.TextStrokeTransparency=0
  159. normal.BackgroundTransparency=1 normal.TextColor3=Color3.new(1,1,1)
  160. normal.TextXAlignment="Left"normal.TextYAlignment="Top"
  161. normal.Text=[[
  162. -----------
  163. *Q : Normal Gaster Blaster
  164. *E : Double Gaster Blaster
  165. *R : Big Gaster Blaster
  166. *X : Transformation
  167. *T : Teleport
  168. *F : Stun Gaster Blaster
  169.  
  170. Created by Nebula_Zorua
  171. Edited by 1x1x1x1IAMbck
  172.  
  173. ]]
  174.  
  175. -- Name tag
  176. Player = game.Players.LocalPlayer
  177. Character = Player.Character
  178. local txt = Instance.new("BillboardGui", Character)
  179. txt.Adornee = Character.Head
  180. txt.Name = "_status"
  181. txt.Size = UDim2.new(2, 0, 1.2, 0)
  182. txt.StudsOffset = Vector3.new(-9, 8, 0)
  183. local text = Instance.new("TextLabel", txt)
  184. text.Size = UDim2.new(10, 0, 7, 0)
  185. text.FontSize = "Size24"
  186. text.TextScaled = true
  187. text.TextTransparency = 0
  188. text.BackgroundTransparency = 1
  189. text.TextTransparency = 0
  190. text.TextStrokeTransparency = 0
  191. text.Font = "Antique"
  192. text.TextStrokeColor3 = Color3.new(170,0,0)
  193. text.Text = "UF!Sans"
  194.  
  195.  
  196.  
  197. -- Music
  198. hate = Instance.new("Sound",game.Workspace)
  199. hate.SoundId = "rbxassetid://583633630"hate.MaxDistance = 10000
  200. hate.Volume = 4
  201. hate:play() hate.Name = "BIG BLACK" hate.Looped = true
  202.  
  203.  
  204. --Hood--
  205. local Hood = Instance.new("Part", char)
  206. Hood.Name = "Hood"
  207. Hood.CanCollide = false
  208. Hood.BrickColor = BrickColor.new("Institutional white")
  209. Hood.Transparency = 0
  210. Hood.Material = "Plastic"
  211. Hood.Size = Vector3.new(1, 1, 2)
  212. Hood.TopSurface = Enum.SurfaceType.Smooth
  213. Hood.BottomSurface = Enum.SurfaceType.Smooth
  214.  
  215. local Weld = Instance.new("Weld", Hood)
  216. Weld.Part0 = tors
  217. Weld.Part1 = Hood
  218. Weld.C1 = CFrame.new(0, .4, -.9)
  219. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  220.  
  221.  
  222. --teleport
  223. wait(1)
  224. player = game.Players.LocalPlayer
  225. torso = player.Character:WaitForChild("Torso")
  226. mouse = player:GetMouse()
  227.  
  228. mouse.KeyDown:connect(function(key)
  229. if key == "t" then
  230. dist = (torso.Position - mouse.Hit.p).magnitude
  231. if dist <= 10000 then
  232. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  233. end
  234. end
  235. end)
  236.  
  237. --main
  238. wait(1)
  239. plr = game.Players.LocalPlayer
  240. char = plr.Character
  241. mouse = plr:GetMouse()
  242. whitecolor = Color3.new(1,1,1)
  243. epicmode = false
  244. normal = true
  245. for i,v in pairs(char:GetChildren()) do
  246. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  247. v:Destroy()
  248. end
  249. end
  250. local shirt = Instance.new("Shirt",char)
  251. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1145883171"
  252. local pants = Instance.new("Pants",char)
  253. pants.PantsTemplate = "http://www.roblox.com/asset/?id=454688894"
  254. local bdycolors = char["Body Colors"]
  255. bdycolors.HeadColor3 = whitecolor
  256. bdycolors.LeftArmColor3 = whitecolor
  257. bdycolors.LeftLegColor3 = whitecolor
  258. bdycolors.RightArmColor3 = whitecolor
  259. bdycolors.RightLegColor3 = whitecolor
  260. bdycolors.TorsoColor3 = whitecolor
  261. for i,v in pairs(char:GetChildren()) do
  262. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  263. v:Destroy()
  264. end
  265. end
  266.  
  267.  
  268.  
  269. -- Chat
  270. local talksound = Instance.new("Sound",char.Torso)
  271. talksound.SoundId = "rbxassetid://928210219"
  272. talksound.Volume = 4
  273. local blastsound = Instance.new("Sound",char.Torso)
  274. blastsound.Name = "blast_sound"
  275. blastsound.SoundId = "rbxassetid://345052019"
  276. blastsound.Volume = 4
  277. function swait(num)
  278. if num==0 or num==nil then
  279. game:service'RunService'.Stepped:wait(0)
  280. else
  281. for i=0,num do
  282. game:service'RunService'.Stepped:wait(0)
  283. end
  284. end
  285. end
  286.  
  287. function chatfunc(text)
  288. local chat = coroutine.wrap(function()
  289. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  290. char:FindFirstChild("TalkingBillBoard"):Destroy()
  291. end
  292. local naeeym2 = Instance.new("BillboardGui",char)
  293. naeeym2.Size = UDim2.new(0,100,0,40)
  294. naeeym2.StudsOffset = Vector3.new(0,3,0)
  295. naeeym2.Adornee = char.Head
  296. naeeym2.Name = "TalkingBillBoard"
  297. local tecks2 = Instance.new("TextLabel",naeeym2)
  298. tecks2.BackgroundTransparency = 1
  299. tecks2.BorderSizePixel = 0
  300. tecks2.Text = ""
  301. tecks2.Font = "Fantasy"
  302. tecks2.TextSize = 50
  303. tecks2.TextStrokeTransparency = 0
  304. tecks2.TextColor3 = Color3.new(.6,0,0)
  305. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  306. tecks2.Size = UDim2.new(1,0,0.5,0)
  307. local tecks3 = Instance.new("TextLabel",naeeym2)
  308. tecks3.BackgroundTransparency = 1
  309. tecks3.BorderSizePixel = 0
  310. tecks3.Text = ""
  311. tecks3.Font = "Fantasy"
  312. tecks3.TextSize = 50
  313. tecks3.TextStrokeTransparency = 0
  314. tecks3.TextColor3 = Color3.new(1,1,1)
  315. tecks3.TextStrokeColor3 = Color3.new(200,0,0)
  316. tecks3.Size = UDim2.new(1,0,0.5,0)
  317. for i = 1,string.len(text),1 do
  318. tecks2.Text = string.sub(text,1,i)
  319. tecks3.Text = string.sub(text,1,i)
  320. talksound:Play()
  321. wait(0.01)
  322. end
  323. wait(2)
  324. for i = 1, 50 do
  325. swait()
  326. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  327. tecks2.Rotation = tecks2.Rotation - .8
  328. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  329. tecks2.TextTransparency = tecks2.TextTransparency + .04
  330. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  331. tecks3.Rotation = tecks2.Rotation + .8
  332. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  333. tecks3.TextTransparency = tecks2.TextTransparency + .04
  334. end
  335. naeeym2:Destroy()
  336. end)
  337. chat()
  338. end
  339. function onChatted(msg)
  340. chatfunc(msg)
  341. end
  342. plr.Chatted:connect(onChatted)
  343. chatfunc("Hmm?")
  344. wait(1)
  345. chatfunc("Who is there?")
  346. wait(1.2)
  347. chatfunc("Maybe it is my friend?")
  348. wait(2)
  349. chatfunc("Brother killer?!")
  350. wait(0.5)
  351. char.Humanoid.Name = "Sans"
  352. local music = Instance.new("Sound",char.Torso)
  353. music.SoundId = "rbxassetid://0"
  354. music.Volume = 4
  355. music.Looped = true
  356. music:Play()
  357. LeyeColor = BrickColor.new("Really red")
  358. local eyemodel = Instance.new("Model",char)
  359. eyemodel.Name = "Eyes"
  360. local reye = Instance.new("Part",eyemodel)
  361. reye.Name = "BurningEff"
  362. reye.Color = Color3.new(1,1,1)
  363. reye.Material = "Neon"
  364. reye.Transparency = 1
  365. local reyemesh = Instance.new("SpecialMesh",reye)
  366. reyemesh.MeshType = "Sphere"
  367. reye.Size = Vector3.new(0.12, 0.37, 0.27)
  368. local reyeweld = Instance.new("Weld",reye)
  369. reyeweld.Part0 = reye
  370. reyeweld.Part1 = char.Head
  371. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  372. local leye = Instance.new("Part",eyemodel)
  373. leye.Name = "LeftEye"
  374. leye.BrickColor = LeyeColor
  375. leye.Material = "Neon"
  376. leye.Size = Vector3.new(0.2,0.2,0.2)
  377. local leyemesh = Instance.new("SpecialMesh",leye)
  378. leyemesh.MeshType = "Sphere"
  379. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  380. local leyeweld = Instance.new("Weld",leye)
  381. leyeweld.Part0 = leye
  382. leyeweld.Part1 = char.Head
  383. leyeweld.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  384. local leyeclone = leye:Clone()
  385. leyeclone.Transparency = 1
  386. leyeclone.Name = "RightEye"
  387. leyeclone.Parent = eyemodel
  388. for i,v in pairs(leyeclone:GetChildren()) do
  389. if v.ClassName == "Weld" then
  390. v:Destroy()
  391. end
  392. end
  393. local leyeweld2 = Instance.new("Weld",leyeclone)
  394. leyeweld2.Part0 = leyeclone
  395. leyeweld2.Part1 = char.Head
  396. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  397. local fire = Instance.new("Fire",reye)
  398. fire.Heat = 25000
  399. fire.Color = leye.BrickColor.Color
  400. fire.Size = 2
  401. -- welds xd
  402. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  403. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  404. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  405. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  406. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  407. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  408. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  409. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  410. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  411. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  412. for i = 0,1 ,0.03 do
  413. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.925931931, -0.0977840424, 0.974765539, 0.886040092, -0.463608712, -1.69641942e-06, 0.405292064, 0.774584651, 0.485548228, -0.225103036, -0.430215806, 0.87421),i)
  414. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.881086826, -0.201818228, 0.747067213, 0.882895231, 0.4695701, 1.00883415e-06, -0.397803098, 0.747956276, 0.531332433, 0.249497056, -0.469111204, 0.847163498),i)
  415. game:GetService("RunService").RenderStepped:wait()
  416. end
  417. local slapsound = Instance.new("Sound",char.Torso)
  418. slapsound.SoundId = "rbxassetid://511340819"
  419. slapsound.Volume = 4
  420. -- Funcs
  421. function Blast(AAA)
  422. if AAA == "f" then
  423. local chatmath = math.random(1,3)
  424. if chatmath == 1 then
  425. chatfunc("Gaster Blaster!")
  426. end
  427. if chatmath == 2 then
  428. chatfunc("This is what you get for killing everybody.")
  429. end
  430. if chatmath == 3 then
  431. chatfunc("Look, I gave up trying to go back a long time ago.")
  432. end
  433. local gasterblaster = Instance.new("Part",char.Torso)
  434. gasterblaster.Size = Vector3.new(7, 16, 4)
  435. gasterblaster.CanCollide = false
  436. local gasterblastermesh = Instance.new("FileMesh",gasterblaster)
  437. gasterblastermesh.MeshId = "rbxassetid://431908407"
  438. gasterblastermesh.Scale = Vector3.new(0.05,0.05,0.05)
  439. local gasterblastertexture = Instance.new("Decal",gasterblaster)
  440. gasterblastertexture.Face = "Back"
  441. gasterblastertexture.Texture = "http://www.roblox.com/asset/?id=441975828"
  442. local weeld = Instance.new("Weld",gasterblaster)
  443. weeld.Part0 = gasterblaster
  444. weeld.Part1 = char.Torso
  445. weeld.C0 = CFrame.new(3.71674585, -11.54426, -0.129204988, -0.999741375, 0, 0.0227420069, 0, 1, 0, -0.0227420069, 0, -0.999741375)
  446. blastsound:Play()
  447. char.Head.Anchored = true
  448. wait(1)
  449. local blast = Instance.new("Part",gasterblaster)
  450. blast.Size = Vector3.new(18.07, 16.36, 73.54)
  451. blast.Transparency = 0.7
  452. blast.Material = "Neon"
  453. blast.Color = Color3.new(1,1,1)
  454. blast.CanCollide = true
  455. local blastweld = Instance.new("Weld",blast)
  456. blastweld.Part0 = blast
  457. blastweld.Part1 = gasterblaster
  458. blastweld.C0 = CFrame.new(-0.430000305, 1.73999977, -40.1399994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  459. blast.Touched:connect(function(part)
  460. part.Parent:FindFirstChildOfClass("Humanoid"):Destroy() -- Makes them not able to move
  461. end)
  462. wait(2)
  463. char.Head.Anchored = false
  464. blast:Destroy()
  465. gasterblaster:Destroy()
  466. end
  467. end
  468. mouse.KeyDown:connect(Blast)
  469.  
  470.  
  471. function Death()
  472. music:Stop()
  473. local deadsound = Instance.new("Sound",char.Torso)
  474. deadsound.SoundId = "rbxassetid://427025525"
  475. deadsound.Volume = 4
  476. deadsound:Play()
  477. for i,v in pairs(char:GetChildren()) do
  478. if v.ClassName == "Part" then
  479. v.Transparency = 1
  480. end
  481. leye.Transparency = 1
  482. fire:Destroy()
  483. char.Head.face.Transparency = 1
  484. end
  485. end
  486. char.Sans.Died:connect(Death)
  487.  
  488.  
  489. function Transform(key)
  490. if key == "x" then
  491. music.SoundId = "rbxassetid://0"
  492. music:Stop()
  493. music:Play()
  494. chatfunc("Hehe, forgetting something?")
  495. leyeclone.Transparency = 0
  496. local fire2 = Instance.new("Fire",leyeclone)
  497. fire2.Heat = 25000
  498. fire2.Color = leye.BrickColor.Color
  499. fire2.Size = 2
  500. end
  501. end
  502. mouse.KeyDown:connect(Transform)
  503.  
  504.  
  505.  
  506.  
  507. --// Shortcut Variables \\--
  508. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  509. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  510. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  511. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  512. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  513. local R3 = {N=Region3.new}
  514. local De = S.Debris
  515. local WS = workspace
  516. local Lght = S.Lighting
  517. local RepS = S.ReplicatedStorage
  518. local IN = Instance.new
  519. local Plrs = S.Players
  520.  
  521. local Emit = IN("ParticleEmitter").Emit;
  522.  
  523. --// Initializing \\--
  524. local Plr = Plrs.LocalPlayer
  525. local Char = Plr.Character
  526. local Hum = Char:FindFirstChildOfClass'Humanoid'
  527. local RArm = Char["Right Arm"]
  528. local LArm = Char["Left Arm"]
  529. local RLeg = Char["Right Leg"]
  530. local LLeg = Char["Left Leg"]
  531. local Root = Char:FindFirstChild'HumanoidRootPart'
  532. local Torso = Char.Torso
  533. local Head = Char.Head
  534. local NeutralAnims = true
  535. local Attack = false
  536. local Debounces = {Debounces={}}
  537. local Mouse = Plr:GetMouse()
  538. local Hit = {}
  539. local Sine = 0
  540. local Change = 1
  541.  
  542. local Effects = IN("Folder",Char)
  543. Effects.Name = "Effects"
  544.  
  545.  
  546.  
  547. --// Music \\--
  548.  
  549.  
  550.  
  551. --// Debounce System \\--
  552.  
  553.  
  554. function Debounces:New(name,cooldown)
  555. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  556. setmetatable(aaaaa,{__index = Debounces})
  557. Debounces.Debounces[name] = aaaaa
  558. return aaaaa
  559. end
  560.  
  561. function Debounces:Use(overrideUsable)
  562. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  563. if(self.Usable or overrideUsable)then
  564. self.Usable = false
  565. self.CoolingDown = true
  566. local LastUse = time()
  567. self.LastUse = LastUse
  568. delay(self.Cooldown or 2,function()
  569. if(self.LastUse == LastUse)then
  570. self.CoolingDown = false
  571. self.Usable = true
  572. end
  573. end)
  574. end
  575. end
  576.  
  577. function Debounces:Get(name)
  578. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  579. for i,v in next, Debounces.Debounces do
  580. if(i == name)then
  581. return v;
  582. end
  583. end
  584. end
  585.  
  586. function Debounces:GetProgressPercentage()
  587. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  588. if(self.CoolingDown and not self.Usable)then
  589. return math.max(
  590. math.floor(
  591. (
  592. (time()-self.LastUse)/self.Cooldown or 2
  593. )*100
  594. )
  595. )
  596. else
  597. return 100
  598. end
  599. end
  600.  
  601. --// Instance Creation Functions \\--
  602.  
  603. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  604. local Sound = IN("Sound")
  605. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  606. Sound.Pitch = pitch or 1
  607. Sound.Volume = volume or 1
  608. Sound.Looped = looped or false
  609. if(autoPlay)then
  610. coroutine.wrap(function()
  611. repeat wait() until Sound.IsLoaded
  612. Sound.Playing = autoPlay or false
  613. end)()
  614. end
  615. if(not looped and effect)then
  616. Sound.Stopped:connect(function()
  617. Sound.Volume = 0
  618. Sound:destroy()
  619. end)
  620. elseif(effect)then
  621. warn("Sound can't be looped and a sound effect!")
  622. end
  623. Sound.Parent =parent or Torso
  624. return Sound
  625. end
  626. function Part(parent,color,material,size,cframe,anchored,cancollide)
  627. local part = IN("Part")
  628. part.Parent = parent or Char
  629. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  630. part.Material = material or Enum.Material.SmoothPlastic
  631. part.TopSurface,part.BottomSurface=10,10
  632. part.Size = size or V3.N(1,1,1)
  633. part.CFrame = cframe or CF.N(0,0,0)
  634. part.CanCollide = cancollide or false
  635. part.Anchored = anchored or false
  636. return part
  637. end
  638.  
  639. function Weld(part0,part1,c0,c1)
  640. local weld = IN("Weld")
  641. weld.Parent = part0
  642. weld.Part0 = part0
  643. weld.Part1 = part1
  644. weld.C0 = c0 or CF.N()
  645. weld.C1 = c1 or CF.N()
  646. return weld
  647. end
  648.  
  649. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  650. local part = IN("SpecialMesh")
  651. part.MeshId = meshid or ""
  652. part.TextureId = textid or ""
  653. part.Scale = scale or V3.N(1,1,1)
  654. part.Offset = offset or V3.N(0,0,0)
  655. part.MeshType = meshtype or Enum.MeshType.Sphere
  656. part.Parent = parent
  657. return part
  658. end
  659.  
  660. NewInstance = function(instance,parent,properties)
  661. local inst = Instance.new(instance)
  662. inst.Parent = parent
  663. if(properties)then
  664. for i,v in next, properties do
  665. pcall(function() inst[i] = v end)
  666. end
  667. end
  668. return inst;
  669. end
  670.  
  671. function Clone(instance,parent,properties)
  672. local inst = instance:Clone()
  673. inst.Parent = parent
  674. if(properties)then
  675. for i,v in next, properties do
  676. pcall(function() inst[i] = v end)
  677. end
  678. end
  679. return inst;
  680. end
  681.  
  682. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  683. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  684. local Sound = IN("Sound")
  685. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  686. Sound.Pitch = pitch or 1
  687. Sound.Volume = volume or 1
  688. Sound.Looped = looped or false
  689. if(autoPlay)then
  690. coroutine.wrap(function()
  691. repeat wait() until Sound.IsLoaded
  692. Sound.Playing = autoPlay or false
  693. end)()
  694. end
  695. if(not looped and effect)then
  696. Sound.Stopped:connect(function()
  697. Sound.Volume = 0
  698. soundPart:destroy()
  699. end)
  700. elseif(effect)then
  701. warn("Sound can't be looped and a sound effect!")
  702. end
  703. Sound.Parent = soundPart
  704. return Sound
  705. end
  706.  
  707.  
  708. --// Extended ROBLOX tables \\--
  709. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  710. --// Require stuff \\--
  711. function CamShake(who,times,intense,origin)
  712. coroutine.wrap(function()
  713. if(script:FindFirstChild'CamShake')then
  714. local cam = script.CamShake:Clone()
  715. cam:WaitForChild'intensity'.Value = intense
  716. cam:WaitForChild'times'.Value = times
  717.  
  718. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  719. cam.Parent = who
  720. wait()
  721. cam.Disabled = false
  722. elseif(who == Plr or who == Char)then
  723. local intensity = intense
  724. local cam = workspace.CurrentCamera
  725. for i = 1, times do
  726. local camDistFromOrigin
  727. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  728. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  729. elseif(typeof(origin) == 'Vector3')then
  730. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  731. end
  732. if(camDistFromOrigin)then
  733. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  734. end
  735. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  736. swait()
  737. end
  738. end
  739. end)()
  740. end
  741.  
  742. function CamShakeAll(times,intense,origin)
  743. for _,v in next, Plrs:players() do
  744. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  745. end
  746. end
  747.  
  748. function ServerScript(code)
  749. if(script:FindFirstChild'Loadstring')then
  750. local load = script.Loadstring:Clone()
  751. load:WaitForChild'Sauce'.Value = code
  752. load.Disabled = false
  753. load.Parent = workspace
  754. elseif(NS and typeof(NS) == 'function')then
  755. NS(code,workspace)
  756. else
  757. warn("no serverscripts lol")
  758. end
  759. end
  760.  
  761. function RunLocal(where,code)
  762. ServerScript([[
  763. wait()
  764. script.Parent=nil
  765. if(not _G.Http)then _G.Http = game:service'HttpService' end
  766.  
  767. local Http = _G.Http or game:service'HttpService'
  768.  
  769. local source = ]].."[["..code.."]]"..[[
  770. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  771. local asd = Http:PostAsync(link,source)
  772. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  773. local ID = Http:JSONDecode(asd).Result.Require_ID
  774. local vs = require(ID).VORTH_SCRIPT
  775. vs.Parent = game.]]..where:GetFullName()
  776. )
  777. end
  778.  
  779. --// Customization \\--
  780.  
  781. local Frame_Speed = 60;
  782. local WalkSpeed = 16
  783. local DamageColor = BrickColor.new'White'
  784.  
  785. local MagicCircles = {
  786. Default = {Color=C3.N(255,0,0),Texture1=0,Texture2=0},
  787. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  788. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  789. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  790. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  791. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  792. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  793. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  794. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  795. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  796. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  797. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  798. GasterBlaster = {Color=C3.N(255,0,0),Texture1=331948662,Texture2=331948662}
  799. }
  800.  
  801. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  802. Example:
  803.  
  804. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  805.  
  806. would make it a Light Element
  807. ]]
  808.  
  809. --// Stop animations \\--
  810. for _,v in next, Hum:GetPlayingAnimationTracks() do
  811. v:Stop();
  812. end
  813.  
  814. pcall(game.Destroy,Char:FindFirstChild'Animate')
  815. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  816.  
  817. --// Joints \\--
  818.  
  819. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  820. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  821. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  822. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  823. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  824. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  825.  
  826. local LSC0 = LS.C0
  827. local RSC0 = RS.C0
  828. local NKC0 = NK.C0
  829. local LHC0 = LH.C0
  830. local RHC0 = RH.C0
  831. local RJC0 = RJ.C0
  832.  
  833. --// Artificial HB \\--
  834.  
  835. local ArtificialHB = IN("BindableEvent", script)
  836. ArtificialHB.Name = "Heartbeat"
  837.  
  838. script:WaitForChild("Heartbeat")
  839.  
  840. local tf = 0
  841. local allowframeloss = false
  842. local tossremainder = false
  843. local lastframe = tick()
  844. local frame = 1/Frame_Speed
  845. ArtificialHB:Fire()
  846.  
  847. game:GetService("RunService").Heartbeat:connect(function(s, p)
  848. tf = tf + s
  849. if tf >= frame then
  850. if allowframeloss then
  851. script.Heartbeat:Fire()
  852. lastframe = tick()
  853. else
  854. for i = 1, math.floor(tf / frame) do
  855. ArtificialHB:Fire()
  856. end
  857. lastframe = tick()
  858. end
  859. if tossremainder then
  860. tf = 0
  861. else
  862. tf = tf - frame * math.floor(tf / frame)
  863. end
  864. end
  865. end)
  866.  
  867. function swait(num)
  868. if num == 0 or num == nil then
  869. ArtificialHB.Event:wait()
  870. else
  871. for i = 0, num do
  872. ArtificialHB.Event:wait()
  873. end
  874. end
  875. end
  876.  
  877.  
  878. --// Effect Function(s) \\--
  879.  
  880. function NumSeq(...)
  881. local tab = {...}
  882. local Sequence = {}
  883. for _,v in next, tab do
  884. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  885. end
  886. if(tab[#tab][1] ~= 1)then
  887. local final = tab[#tab]
  888. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  889. end
  890. return NumberSequence.new(Sequence)
  891. end
  892.  
  893. local DefaultRingParticle = IN("ParticleEmitter")
  894. DefaultRingParticle.Name = 'RingEmit'
  895. DefaultRingParticle.LightEmission = 1
  896. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  897. DefaultRingParticle.Texture = "rbxassetid://313951123"
  898. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  899. DefaultRingParticle.ZOffset = 1
  900. DefaultRingParticle.Drag = 0
  901. DefaultRingParticle.Acceleration = V3.N()
  902. DefaultRingParticle.LockedToPart = true
  903. DefaultRingParticle.Enabled = false
  904. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  905. DefaultRingParticle.Rate = 5
  906. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  907. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  908. DefaultRingParticle.Speed = NumberRange.new(0,0)
  909. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  910.  
  911. function MagicCircle(Data)
  912. local Variant = Data.Variant or MagicCircles.Default;
  913.  
  914. local Size = Data.Size or 10;
  915. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  916. local GrowTime = Data.Time or 1;
  917.  
  918. local WeldData = Data.Weld or false;
  919.  
  920.  
  921. local Color = Variant.Color or C3.N(.9,.9,.0)
  922.  
  923. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  924.  
  925.  
  926. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  927. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  928.  
  929.  
  930. local Emitter = DefaultRingParticle:Clone();
  931. Emitter.Parent = Circle
  932. Emitter.Color = ColorSequence.new(Variant.Color)
  933.  
  934. local Top = IN("Decal",Circle)
  935. Top.Texture = "rbxassetid://"..Variant.Texture1
  936. Top.Face = Enum.NormalId.Top
  937.  
  938. local Btm = IN("Decal",Circle)
  939. Btm.Texture = "rbxassetid://"..Variant.Texture2
  940. Btm.Face = Enum.NormalId.Bottom
  941.  
  942. if(WeldData)then
  943. Circle.Anchored = false
  944. Weld(WeldData,Circle,Pos,CF.N())
  945. end
  946. local GrowFrames = GrowTime * Frame_Speed
  947. print(GrowFrames)
  948. --Size*20,0,Size*20
  949. Circle.Transparency = 1
  950. local GrownEvent = Instance.new("BindableEvent",Circle)
  951. coroutine.wrap(function()
  952.  
  953. Emit(Emitter,5)
  954. local End = Size*20
  955. local grow = End/GrowFrames
  956. for i = 1, GrowFrames+1 do
  957. local aa = math.min(CircleM.Scale.x + grow,End)
  958. if(aa >= End)then break end
  959. CircleM.Scale = V3.N(aa,0,aa)
  960. swait()
  961. end
  962. CircleM.Scale = V3.N(End,0,End)
  963. GrownEvent:Fire()
  964.  
  965. end)()
  966.  
  967. local Table = {
  968. Circle = Circle,
  969. Mesh = CircleM,
  970. Grow = function(size)
  971. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  972. end,
  973. Destroy = function(timer)
  974. coroutine.wrap(function()
  975. if(not timer)then timer = 1 end
  976. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  977. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  978. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  979. S.Debris:AddItem(Circle,timer+1)
  980. end)()
  981. end,
  982. Grown = GrownEvent.Event
  983. }
  984.  
  985. return Table;
  986. end
  987.  
  988. function Bezier(startpos, pos2, pos3, endpos, t)
  989. local A = startpos:lerp(pos2, t)
  990. local B = pos2:lerp(pos3, t)
  991. local C = pos3:lerp(endpos, t)
  992. local lerp1 = A:lerp(B, t)
  993. local lerp2 = B:lerp(C, t)
  994. local cubic = lerp1:lerp(lerp2, t)
  995. return cubic
  996. end
  997.  
  998. function SphereFX(duration,color,scale,pos,endScale,increment)
  999. return Effect{
  1000. Frames=duration,
  1001. Effect='ResizeAndFade',
  1002. Color=color,
  1003. Size=scale,
  1004. Mesh={MeshType=Enum.MeshType.Sphere},
  1005. CFrame=pos,
  1006. FXSettings={
  1007. EndSize=endScale,
  1008. EndIsIncrement=increment
  1009. }
  1010. }
  1011. end
  1012.  
  1013. function BlastFX(duration,color,scale,pos,endScale,increment)
  1014. return Effect{
  1015. Frames=duration,
  1016. Effect='ResizeAndFade',
  1017. Color=color,
  1018. Size=scale,
  1019. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  1020. CFrame=pos,
  1021. FXSettings={
  1022. EndSize=endScale,
  1023. EndIsIncrement=increment
  1024. }
  1025. }
  1026. end
  1027.  
  1028. function BlockFX(duration,color,scale,pos,endScale,increment)
  1029. return Effect{
  1030. Frames=duration,
  1031. Effect='ResizeAndFade',
  1032. Color=color,
  1033. Size=scale,
  1034. CFrame=pos,
  1035. FXSettings={
  1036. EndSize=endScale,
  1037. EndIsIncrement=increment
  1038. }
  1039. }
  1040. end
  1041.  
  1042. function ShootBullet(data)
  1043. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1044. local Size = data.Size or V3.N(2,2,2)
  1045. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  1046. local StudsPerFrame = data.Speed or 10
  1047. local Shape = data.Shape or 'Ball'
  1048. local Frames = data.Frames or 160
  1049. local Pos = data.Origin or Torso.CFrame
  1050. local Direction = data.Direction or Mouse.Hit
  1051. local Material = data.Material or Enum.Material.Neon
  1052. local OnHit = data.HitFunction or function(hit,pos)
  1053. Effect{
  1054. Effect='ResizeAndFade',
  1055. Color=Color,
  1056. Size=V3.N(10,10,10),
  1057. Mesh={MeshType=Enum.MeshType.Sphere},
  1058. CFrame=CF.N(pos),
  1059. FXSettings={
  1060. EndSize=V3.N(.05,.05,.05),
  1061. EndIsIncrement=true
  1062. }
  1063. }
  1064. for i = 1, 5 do
  1065. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1066. Effect{
  1067. Effect='Fade',
  1068. Frames=65,
  1069. Size=V3.N(5,5,10),
  1070. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  1071. Mesh = {MeshType=Enum.MeshType.Sphere},
  1072. Material=Enum.Material.Neon,
  1073. Color=Color,
  1074. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1075. }
  1076. end
  1077. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  1078. end
  1079.  
  1080. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  1081. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  1082. if(Shape == 'Ball')then
  1083. BMesh.MeshType = Enum.MeshType.Sphere
  1084. elseif(Shape == 'Head')then
  1085. BMesh.MeshType = Enum.MeshType.Head
  1086. elseif(Shape == 'Cylinder')then
  1087. BMesh.MeshType = Enum.MeshType.Cylinder
  1088. end
  1089.  
  1090. coroutine.wrap(function()
  1091. for i = 1, Frames+1 do
  1092. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  1093. if(hit)then
  1094. OnHit(hit,pos,norm,dist)
  1095. break;
  1096. else
  1097. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  1098. end
  1099. swait()
  1100. end
  1101. Bullet:destroy()
  1102. end)()
  1103.  
  1104. end
  1105.  
  1106. function Zap(data)
  1107. local sCF,eCF = data.StartCFrame,data.EndCFrame
  1108. assert(sCF,"You need a start CFrame!")
  1109. assert(eCF,"You need an end CFrame!")
  1110. local parts = data.PartCount or 15
  1111. local zapRot = data.ZapRotation or {-5,5}
  1112. local startThick = data.StartSize or 3;
  1113. local endThick = data.EndSize or startThick/2;
  1114. local color = data.Color or BrickColor.new'Electric blue'
  1115. local delay = data.Delay or 35
  1116. local delayInc = data.DelayInc or 0
  1117. local lastLightning;
  1118. local MagZ = (sCF.p - eCF.p).magnitude
  1119. local thick = startThick
  1120. local inc = (startThick/parts)-(endThick/parts)
  1121.  
  1122. for i = 1, parts do
  1123. local pos = sCF.p
  1124. if(lastLightning)then
  1125. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  1126. end
  1127. delay = delay + delayInc
  1128. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  1129. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  1130. if(parts == i)then
  1131. local MagZ = (pos-eCF.p).magnitude
  1132. zapPart.Size = V3.N(endThick,endThick,MagZ)
  1133. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  1134. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  1135. else
  1136. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  1137. end
  1138.  
  1139. lastLightning = zapPart
  1140. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  1141.  
  1142. thick=thick-inc
  1143.  
  1144. end
  1145. end
  1146.  
  1147. function Zap2(data)
  1148. local Color = data.Color or BrickColor.new'Electric blue'
  1149. local StartPos = data.Start or Torso.Position
  1150. local EndPos = data.End or Mouse.Hit.p
  1151. local SegLength = data.SegL or 2
  1152. local Thicc = data.Thickness or 0.5
  1153. local Fades = data.Fade or 45
  1154. local Parent = data.Parent or Effects
  1155. local MaxD = data.MaxDist or 200
  1156. local Branch = data.Branches or false
  1157. local Material = data.Material or Enum.Material.Neon
  1158. local Raycasts = data.Raycasts or false
  1159. local Offset = data.Offset or {0,360}
  1160. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  1161. if((StartPos-EndPos).magnitude > MaxD)then
  1162. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  1163. end
  1164. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  1165. if(Raycasts)then
  1166. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  1167. end
  1168. local segments = dist/SegLength
  1169. local model = IN("Model",Parent)
  1170. model.Name = 'Lightning'
  1171. local Last;
  1172. for i = 1, segments do
  1173. local size = (segments-i)/25
  1174. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  1175. if(AddMesh)then IN("CylinderMesh",prt) end
  1176. if(Last and math.floor(segments) == i)then
  1177. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  1178. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  1179. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  1180. elseif(not Last)then
  1181. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1182. else
  1183. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1184. end
  1185. Last = prt
  1186. if(Branch)then
  1187. local choice = M.RNG(1,7+((segments-i)*2))
  1188. if(choice == 1)then
  1189. local LastB;
  1190. for i2 = 1,M.RNG(2,5) do
  1191. local size2 = ((segments-i)/35)/i2
  1192. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  1193. if(AddMesh)then IN("CylinderMesh",prt) end
  1194. if(not LastB)then
  1195. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1196. else
  1197. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  1198. end
  1199. LastB = prt
  1200. end
  1201. end
  1202. end
  1203. end
  1204. if(Fades > 0)then
  1205. coroutine.wrap(function()
  1206. for i = 1, Fades do
  1207. for _,v in next, model:children() do
  1208. if(v:IsA'BasePart')then
  1209. v.Transparency = (i/Fades)
  1210. end
  1211. end
  1212. swait()
  1213. end
  1214. model:destroy()
  1215. end)()
  1216. else
  1217. S.Debris:AddItem(model,.01)
  1218. end
  1219. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  1220. end
  1221.  
  1222. function Tween(obj,props,time,easing,direction,repeats,backwards)
  1223. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  1224. local tween = S.TweenService:Create(obj, info, props)
  1225.  
  1226. tween:Play()
  1227. end
  1228.  
  1229. function Effect(data)
  1230. local FX = data.Effect or 'ResizeAndFade'
  1231. local Parent = data.Parent or Effects
  1232. local Color = data.Color or C3.N(0,0,0)
  1233. local Size = data.Size or V3.N(1,1,1)
  1234. local MoveDir = data.MoveDirection or nil
  1235. local MeshData = data.Mesh or nil
  1236. local SndData = data.Sound or nil
  1237. local Frames = data.Frames or 45
  1238. local Manual = data.Manual or nil
  1239. local Material = data.Material or Enum.Material.Neon
  1240. local CFra = data.CFrame or Torso.CFrame
  1241. local Settings = data.FXSettings or {}
  1242. local Shape = data.Shape or Enum.PartType.Block
  1243. local Snd,Prt,Msh;
  1244. coroutine.wrap(function()
  1245. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  1246. Prt = Manual
  1247. else
  1248. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  1249. Prt.Shape = Shape
  1250. end
  1251. if(typeof(MeshData) == 'table')then
  1252. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  1253. elseif(typeof(MeshData) == 'Instance')then
  1254. Msh = MeshData:Clone()
  1255. Msh.Parent = Prt
  1256. elseif(Shape == Enum.PartType.Block)then
  1257. Msh = Mesh(Prt,Enum.MeshType.Brick)
  1258. end
  1259. if(typeof(SndData) == 'table')then
  1260. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  1261. elseif(typeof(SndData) == 'Instance')then
  1262. Snd = SndData
  1263. end
  1264. if(Snd)then
  1265. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  1266. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  1267. end
  1268. Size = (Msh and Msh.Scale or Size)
  1269. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  1270.  
  1271. local MoveSpeed = nil;
  1272. if(MoveDir)then
  1273. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  1274. end
  1275. if(FX ~= 'Arc')then
  1276. for Frame = 1, Frames do
  1277. if(FX == "Fade")then
  1278. Prt.Transparency = (Frame/Frames)
  1279. elseif(FX == "Resize")then
  1280. if(not Settings.EndSize)then
  1281. Settings.EndSize = V3.N(0,0,0)
  1282. end
  1283. if(Settings.EndIsIncrement)then
  1284. if(Msh)then
  1285. Msh.Scale = Msh.Scale + Settings.EndSize
  1286. else
  1287. Prt.Size = Prt.Size + Settings.EndSize
  1288. end
  1289. else
  1290. if(Msh)then
  1291. Msh.Scale = Msh.Scale - grow/Frames
  1292. else
  1293. Prt.Size = Prt.Size - grow/Frames
  1294. end
  1295. end
  1296. elseif(FX == "ResizeAndFade")then
  1297. if(not Settings.EndSize)then
  1298. Settings.EndSize = V3.N(0,0,0)
  1299. end
  1300. if(Settings.EndIsIncrement)then
  1301. if(Msh)then
  1302. Msh.Scale = Msh.Scale + Settings.EndSize
  1303. else
  1304. Prt.Size = Prt.Size + Settings.EndSize
  1305. end
  1306. else
  1307. if(Msh)then
  1308. Msh.Scale = Msh.Scale - grow/Frames
  1309. else
  1310. Prt.Size = Prt.Size - grow/Frames
  1311. end
  1312. end
  1313. Prt.Transparency = (Frame/Frames)
  1314. end
  1315. if(Settings.RandomizeCFrame)then
  1316. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  1317. end
  1318. if(MoveDir and MoveSpeed)then
  1319. local Orientation = Prt.Orientation
  1320. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  1321. Prt.Orientation = Orientation
  1322. end
  1323. swait()
  1324. end
  1325. Prt:destroy()
  1326. else
  1327. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  1328. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  1329. if(start and endP)then
  1330. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1331. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  1332. for Frame = 0, 1, (Settings.Speed or 0.01) do
  1333. if(Settings.Home)then
  1334. endP = Settings.Home.CFrame
  1335. end
  1336. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  1337. end
  1338. if(Settings.RemoveOnGoal)then
  1339. Prt:destroy()
  1340. end
  1341. else
  1342. Prt:destroy()
  1343. assert(start,"You need a start position!")
  1344. assert(endP,"You need a start position!")
  1345. end
  1346. end
  1347. end)()
  1348. return Prt,Msh,Snd
  1349. end
  1350. function SoulSteal(whom)
  1351. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  1352. print(torso)
  1353. if(torso and torso:IsA'BasePart')then
  1354. local Model = Instance.new("Model",Effects)
  1355. Model.Name = whom.Name.."'s Soul"
  1356. whom:BreakJoints()
  1357. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  1358. Soul.Name = 'Head'
  1359. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  1360. Effect{
  1361. Effect="Arc",
  1362. Manual = Soul,
  1363. FXSettings={
  1364. Start=torso.CFrame,
  1365. Home = Torso,
  1366. RemoveOnGoal = true,
  1367. }
  1368. }
  1369. local lastPoint = Soul.CFrame.p
  1370.  
  1371. for i = 0, 1, 0.01 do
  1372. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  1373. local mag = (lastPoint - Soul.Position).magnitude
  1374. Effect{
  1375. Effect = "Fade",
  1376. CFrame = point * CF.N(0, mag/2, 0),
  1377. Size = V3.N(.5,mag+.5,.5),
  1378. Color = Soul.BrickColor
  1379. }
  1380. lastPoint = Soul.CFrame.p
  1381. swait()
  1382. end
  1383. for i = 1, 5 do
  1384. Effect{
  1385. Effect="Fade",
  1386. Color = BrickColor.new'Really red',
  1387. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  1388. }
  1389. end
  1390. end
  1391. end
  1392.  
  1393. --// Other Functions \\ --
  1394.  
  1395. function CastRay(startPos,endPos,range,ignoreList)
  1396. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  1397. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1398. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1399. end
  1400.  
  1401. function CastRayInDirection(startPos,direction,range,ignoreList)
  1402. local ray = Ray.new(startPos,direction*range)
  1403. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  1404. return part,pos,norm,(pos and (startPos-pos).magnitude)
  1405. end
  1406.  
  1407. function getRegion(point,range,ignore)
  1408. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  1409. end
  1410.  
  1411. function clerp(startCF,endCF,alpha)
  1412. return startCF:lerp(endCF, alpha)
  1413. end
  1414.  
  1415. function GetTorso(char)
  1416. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1417. end
  1418.  
  1419. function ShowDamage(Pos, Text, Time, Color)
  1420. coroutine.wrap(function()
  1421. local Rate = (1 / Frame_Speed)
  1422. local Pos = (Pos or Vector3.new(0, 0, 0))
  1423. local Text = (Text or "")
  1424. local Time = (Time or 2)
  1425. local Color = (Color or Color3.new(1, 0, 1))
  1426. local EffectPart = NewInstance("Part",Effects,{
  1427. Material=Enum.Material.SmoothPlastic,
  1428. Reflectance = 0,
  1429. Transparency = 1,
  1430. BrickColor = BrickColor.new(Color),
  1431. Name = "Effect",
  1432. Size = Vector3.new(0,0,0),
  1433. Anchored = true,
  1434. CFrame = CF.N(Pos)
  1435. })
  1436. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1437. Size = UDim2.new(1.25, 0, 1.25, 0),
  1438. Adornee = EffectPart,
  1439. })
  1440. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1441. BackgroundTransparency = 1,
  1442. Size = UDim2.new(1, 0, 1, 0),
  1443. Text = Text,
  1444. Font = "Bodoni",
  1445. TextColor3 = Color,
  1446. TextStrokeColor3 = Color3.new(0,0,0),
  1447. TextStrokeTransparency=0,
  1448. TextScaled = true,
  1449. })
  1450. S.Debris:AddItem(EffectPart, (Time))
  1451. EffectPart.Parent = workspace
  1452. delay(0, function()
  1453. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1454. local Frames = (Time / Rate)
  1455. for Frame = 1, Frames do
  1456. swait()
  1457. local Percent = (Frame / Frames)
  1458. TextLabel.TextTransparency = Percent
  1459. TextLabel.TextStrokeTransparency = Percent
  1460. end
  1461. if EffectPart and EffectPart.Parent then
  1462. EffectPart:Destroy()
  1463. end
  1464. end) end)()
  1465. end
  1466.  
  1467.  
  1468. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1469. if(who)then
  1470. local hum = who:FindFirstChildOfClass'Humanoid'
  1471. local Damage = M.RNG(minDam,maxDam)
  1472. local canHit = true
  1473. if(hum)then
  1474. for _, p in pairs(Hit) do
  1475. if p[1] == hum then
  1476. if(time() - p[2] < 0.01) then
  1477. canHit = false
  1478. else
  1479. Hit[_] = nil
  1480. end
  1481. end
  1482. end
  1483. if(canHit)then
  1484. table.insert(Hit,{hum,time()})
  1485. if(hum.Health >= math.huge)then
  1486. who:BreakJoints()
  1487. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1488. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1489. end
  1490. else
  1491. local player = S.Players:GetPlayerFromCharacter(who)
  1492. if(Type == "Fire")then
  1493. --idk..
  1494. else
  1495. local c = Instance.new("ObjectValue",hum)
  1496. c.Name = "creator"
  1497. c.Value = Plr
  1498. game:service'Debris':AddItem(c,0.35)
  1499. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1500. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1501. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1502. end
  1503. hum.Health = hum.Health - Damage*(critMult or 2)
  1504. else
  1505. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1506. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1507. end
  1508. hum.Health = hum.Health - Damage
  1509. end
  1510. if(Type == 'Knockback' and GetTorso(who))then
  1511. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1512. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1513. P = 500,
  1514. maxForce = V3.N(math.huge,0,math.huge),
  1515. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1516. })
  1517. game:service'Debris':AddItem(body,.5)
  1518. elseif(Type == "Electric")then
  1519. if(M.RNG(1,100) >= critChance)then
  1520. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1521. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1522. end
  1523. local asd = hum.WalkSpeed/2
  1524. hum.WalkSpeed = asd
  1525. local paralyzed = true
  1526. coroutine.wrap(function()
  1527. while paralyzed do
  1528. swait(25)
  1529. if(M.RNG(1,25) == 1)then
  1530. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1531. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1532. end
  1533. hum.PlatformStand = true
  1534. end
  1535. end
  1536. end)()
  1537. delay(4, function()
  1538. paralyzed = false
  1539. hum.WalkSpeed = hum.WalkSpeed + asd
  1540. end)
  1541. end
  1542.  
  1543. elseif(Type == 'Knockdown' and GetTorso(who))then
  1544. local rek = GetTorso(who)
  1545. hum.PlatformStand = true
  1546. delay(1,function()
  1547. hum.PlatformStand = false
  1548. end)
  1549. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1550. local bodvol = NewInstance("BodyVelocity",rek,{
  1551. velocity = angle * Knock,
  1552. P = 5000,
  1553. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1554. })
  1555. local rl = NewInstance("BodyAngularVelocity",rek,{
  1556. P = 3000,
  1557. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1558. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1559. })
  1560. game:GetService("Debris"):AddItem(bodvol, .5)
  1561. game:GetService("Debris"):AddItem(rl, .5)
  1562. end
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end
  1568. end
  1569.  
  1570. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1571. for _,v in next, getRegion(where,range,{Char}) do
  1572. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1573. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1574. end
  1575. end
  1576. end
  1577.  
  1578. function AOEHeal(where,range,amount)
  1579. local healed = {}
  1580. for _,v in next, getRegion(where,range,{Char}) do
  1581. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1582. if(hum and not healed[hum])then
  1583. hum.Health = hum.Health + amount
  1584. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1585. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1586. end
  1587. end
  1588. end
  1589. end
  1590.  
  1591. function CamShake(who,times,intense,origin)
  1592. coroutine.wrap(function()
  1593. if(script:FindFirstChild'CamShake')then
  1594. local cam = script.CamShake:Clone()
  1595. cam:WaitForChild'intensity'.Value = intense
  1596. cam:WaitForChild'times'.Value = times
  1597.  
  1598. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1599. cam.Parent = who
  1600. wait()
  1601. cam.Disabled = false
  1602. elseif(who == Plr or who == Char)then
  1603. local intensity = intense
  1604. local cam = workspace.CurrentCamera
  1605. for i = 1, times do
  1606. local camDistFromOrigin
  1607. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1608. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1609. elseif(typeof(origin) == 'Vector3')then
  1610. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1611. end
  1612. if(camDistFromOrigin)then
  1613. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1614. end
  1615. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1616. swait()
  1617. end
  1618. end
  1619. end)()
  1620. end
  1621.  
  1622. function CamShakeAll(times,intense,origin)
  1623. for _,v in next, Plrs:players() do
  1624. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1625. end
  1626. end
  1627.  
  1628. function ServerScript(code)
  1629. if(script:FindFirstChild'Loadstring')then
  1630. local load = script.Loadstring:Clone()
  1631. load:WaitForChild'Sauce'.Value = code
  1632. load.Disabled = false
  1633. load.Parent = workspace
  1634. elseif(NS and typeof(NS) == 'function')then
  1635. NS(code,workspace)
  1636. else
  1637. warn("no serverscripts lol")
  1638. end
  1639. end
  1640.  
  1641. function LocalOnPlayer(who,code)
  1642. ServerScript([[
  1643. wait()
  1644. script.Parent=nil
  1645. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1646.  
  1647. local Http = _G.Http or game:service'HttpService'
  1648.  
  1649. local source = ]].."[["..code.."]]"..[[
  1650. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1651. local asd = Http:PostAsync(link,source)
  1652. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1653. local ID = Http:JSONDecode(asd).Result.Require_ID
  1654. local vs = require(ID).VORTH_SCRIPT
  1655. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1656. ]])
  1657. end
  1658.  
  1659.  
  1660. --// Attack Functions \\--
  1661. function Laser(key)
  1662. NeutralAnims = false
  1663. Attack = true
  1664. Root.Anchored = true
  1665. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1666. local IsGrown = false
  1667. data.Grown:connect(function() IsGrown = true end)
  1668. repeat swait()
  1669. local Alpha = .1
  1670. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1671. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1672. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1673. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1674. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1675. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1676. local LookVector = Mouse.Hit.p
  1677. Torso.CFrame = CF.N(Root.Position,LookVector)
  1678. until IsGrown
  1679. if(S.UserInputService:IsKeyDown(key))then
  1680. local grown = 0
  1681. repeat
  1682. local Alpha = .1
  1683. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1684. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1685. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1686. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1687. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1688. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1689. local LookVector = Mouse.Hit.p
  1690. Root.CFrame = CF.N(Root.Position,LookVector)
  1691. if(grown < 250)then
  1692. data.Grow(.05)
  1693. grown = grown + 1
  1694. end
  1695. swait()
  1696. until not S.UserInputService:IsKeyDown(key)
  1697. end
  1698. Sound(data.Circle,340722848,1,1,false,true,true)
  1699. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1700. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1701. Mesh(part,Enum.MeshType.Cylinder)
  1702. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1703. Effect{
  1704. Effect='ResizeAndFade',
  1705. Color=MagicVariant.Color,
  1706. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1707. Mesh={MeshType=Enum.MeshType.Sphere},
  1708. CFrame=CF.N(pos),
  1709. FXSettings={
  1710. EndSize=V3.N(.05,.05,.05),
  1711. EndIsIncrement=true
  1712. }
  1713. }
  1714. for i = 1, 5 do
  1715. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1716. Effect{
  1717. Effect='Fade',
  1718. Frames=65,
  1719. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1720. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1721. Mesh = {MeshType=Enum.MeshType.Sphere},
  1722. Material=Enum.Material.Neon,
  1723. Color=MagicVariant.Color,
  1724. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1725. }
  1726. end
  1727. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1728. coroutine.wrap(function()
  1729. local frame = (1/30)
  1730. for i = 1, 30 do
  1731. part.Transparency = (i/30)
  1732. swait()
  1733. end
  1734. part:destroy()
  1735. end)()
  1736. Attack = false
  1737. NeutralAnims = true
  1738. Root.Anchored = false
  1739. data.Destroy()
  1740. end
  1741.  
  1742. function Balls(key)
  1743. NeutralAnims = false
  1744. Attack = true
  1745. Root.Anchored = true
  1746. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,2,-1),Size=5,Variant=MagicVariant,Time=.5}
  1747. local IsGrown = false
  1748. data.Grown:connect(function() IsGrown = true end)
  1749. repeat swait()
  1750. local Alpha = .1
  1751. local idk = M.R(25)
  1752. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1753. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1754. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1755. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1756. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1757. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1758. local LookVector = Mouse.Hit.p
  1759. Torso.CFrame = CF.N(Root.Position,LookVector)
  1760. until IsGrown
  1761. local projectiles = 5
  1762. if(S.UserInputService:IsKeyDown(key))then
  1763. local grown = 0
  1764. repeat
  1765. local Alpha = .1
  1766. local idk = M.R(25)
  1767. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1768. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1769. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1770. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1771. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1772. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1773. local LookVector = Mouse.Hit.p
  1774. Root.CFrame = CF.N(Root.Position,LookVector)
  1775. if(grown < 250)then
  1776. data.Grow(.05)
  1777. grown = grown + 1
  1778. projectiles = projectiles + .05
  1779. end
  1780. swait()
  1781. until not S.UserInputService:IsKeyDown(key)
  1782. end
  1783. for i = 1, math.floor(projectiles) do
  1784. data.Grow(-math.floor(projectiles)/20)
  1785. local LookVector = Mouse.Hit.p
  1786. Root.CFrame = CF.N(Root.Position,LookVector)
  1787. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1788. swait(1)
  1789. end
  1790.  
  1791. Attack = false
  1792. NeutralAnims = true
  1793. Root.Anchored = false
  1794. data.Destroy()
  1795. end
  1796.  
  1797. function DLaser(key)
  1798. NeutralAnims = false
  1799. Attack = true
  1800. Root.Anchored = true
  1801. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1802. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(5,5,2),Size=5,Variant=MagicVariant,Time=.5}
  1803. local IsGrown = false
  1804. data1.Grown:connect(function() IsGrown = true end)
  1805. repeat swait()
  1806. local Alpha = .1
  1807. local idk = M.R(25)
  1808. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1809. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1810. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1811. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1812. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1813. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1814. local LookVector = Mouse.Hit.p
  1815. Torso.CFrame = CF.N(Root.Position,LookVector)
  1816. until IsGrown
  1817. if(S.UserInputService:IsKeyDown(key))then
  1818. local grown = 0
  1819. repeat
  1820. local Alpha = .1
  1821. local idk = M.R(25)
  1822. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1823. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1824. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1825. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1826. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1827. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1828. local LookVector = Mouse.Hit.p
  1829. Root.CFrame = CF.N(Root.Position,LookVector)
  1830. if(grown < 250)then
  1831. data1.Grow(.05)
  1832. data2.Grow(.05)
  1833. grown = grown + 1
  1834. end
  1835. swait()
  1836. until not S.UserInputService:IsKeyDown(key)
  1837. end
  1838. Sound(data1.Circle,340722848,1,1,false,true,true)
  1839. Sound(data2.Circle,340722848,1,1,false,true,true)
  1840. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1841. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1842. Mesh(part1,Enum.MeshType.Cylinder)
  1843.  
  1844.  
  1845. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1846. Mesh(part2,Enum.MeshType.Cylinder)
  1847. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1848. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1849. Effect{
  1850. Effect='ResizeAndFade',
  1851. Color=MagicVariant.Color,
  1852. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1853. Mesh={MeshType=Enum.MeshType.Sphere},
  1854. CFrame=CF.N(pos),
  1855. FXSettings={
  1856. EndSize=V3.N(.05,.05,.05),
  1857. EndIsIncrement=true
  1858. }
  1859. }
  1860. for i = 1, 5 do
  1861. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1862. Effect{
  1863. Effect='Fade',
  1864. Frames=65,
  1865. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1866. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1867. Mesh = {MeshType=Enum.MeshType.Sphere},
  1868. Material=Enum.Material.Neon,
  1869. Color=MagicVariant.Color,
  1870. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1871. }
  1872. end
  1873. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1874. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1875. coroutine.wrap(function()
  1876. local frame = (1/30)
  1877. for i = 1, 30 do
  1878. part1.Transparency = (i/30)
  1879. part2.Transparency = (i/30)
  1880. swait()
  1881. end
  1882. part1:destroy()
  1883. part2:destroy()
  1884. end)()
  1885. Attack = false
  1886. NeutralAnims = true
  1887. Root.Anchored = false
  1888. data1.Destroy()
  1889. data2.Destroy()
  1890. end
  1891.  
  1892.  
  1893. function BLaser(key)
  1894. NeutralAnims = false
  1895. Attack = true
  1896. Root.Anchored = true
  1897. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,10,10),Size=15,Variant=MagicVariant,Time=.75}
  1898. local IsGrown = false
  1899. data.Grown:connect(function() IsGrown = true end)
  1900. repeat swait()
  1901. local Alpha = .1
  1902. local idk = M.R(25)
  1903. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1904. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1905. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1906. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1907. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1908. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1909. local LookVector = Mouse.Hit.p
  1910. Torso.CFrame = CF.N(Root.Position,LookVector)
  1911. until IsGrown
  1912. if(S.UserInputService:IsKeyDown(key))then
  1913. local grown = 0
  1914. repeat
  1915. local Alpha = .1
  1916. local idk = M.R(25)
  1917. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1918. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1919. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1920. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1921. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1922. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1923. local LookVector = Mouse.Hit.p
  1924. Root.CFrame = CF.N(Root.Position,LookVector)
  1925. swait()
  1926. until not S.UserInputService:IsKeyDown(key)
  1927. end
  1928.  
  1929. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1930. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1931. Mesh(part,Enum.MeshType.Cylinder)
  1932. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1933. local aa = data.Circle:Clone();
  1934. aa.Parent = Effects
  1935. aa.Anchored = true
  1936. local blast = Sound(aa,334702766,1,5,false,true,true)
  1937. data.Circle:destroy()
  1938. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1939. Effect{
  1940. Effect='ResizeAndFade',
  1941. Color=MagicVariant.Color,
  1942. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1943. Mesh={MeshType=Enum.MeshType.Sphere},
  1944. CFrame=CF.N(pos),
  1945. Sound=blast,
  1946. FXSettings={
  1947. EndSize=V3.N(.05,.05,.05),
  1948. EndIsIncrement=true
  1949. }
  1950. }
  1951. for i = 1, 5 do
  1952. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1953. Effect{
  1954. Effect='Fade',
  1955. Frames=65,
  1956. Sound=blast,
  1957. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1958. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1959. Mesh = {MeshType=Enum.MeshType.Sphere},
  1960. Material=Enum.Material.Neon,
  1961. Color=MagicVariant.Color,
  1962. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1963. }
  1964. end
  1965. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1966. coroutine.wrap(function()
  1967. for i = 1, (blast.TimeLength*Frame_Speed) do
  1968. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1969. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1970. swait()
  1971. end
  1972. aa:destroy()
  1973. part:destroy()
  1974. end)()
  1975.  
  1976. Attack = false
  1977. NeutralAnims = true
  1978. Root.Anchored = false
  1979. Root.Velocity = Mouse.Hit.lookVector*-125
  1980. end
  1981.  
  1982. function Skill1()
  1983. Laser(Enum.KeyCode.Q)
  1984. end
  1985.  
  1986. function Skill2()
  1987. DLaser(Enum.KeyCode.Z)
  1988. end
  1989.  
  1990. function Skill3()
  1991. BLaser(Enum.KeyCode.X)
  1992. end
  1993.  
  1994. --// Wrap it all up \\--
  1995.  
  1996. Mouse.KeyDown:connect(function(k)
  1997. if(Attack)then return end
  1998. if(k == 'q')then Skill1() end
  1999. if(k == 'e')then Skill2() end
  2000. if(k == 'r')then Skill3() end
  2001. end)
  2002.  
  2003. Plr.Chatted:connect(function(m)
  2004.  
  2005. if(m:sub(1,3) == '/e ')then
  2006. local msg = m:sub(4)
  2007. --emote commands (gotta do)
  2008. end
  2009. end)
  2010. while true do
  2011. swait()
  2012. Sine = Sine + Change
  2013.  
  2014. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  2015.  
  2016. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  2017. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  2018. if(not Effects or not Effects.Parent)then
  2019. Effects = IN("Model",Char)
  2020. Effects.Name = "Effects"
  2021. end
  2022. if(State == 'Run')then
  2023. local wsVal = 20 / (Hum.WalkSpeed/16)
  2024. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  2025. Change = 3
  2026. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  2027. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  2028. elseif(State == 'Walk')then
  2029. local wsVal = 20 / (Hum.WalkSpeed/16)
  2030. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  2031. Change = 3
  2032. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  2033. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  2034. else
  2035. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  2036. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  2037. end
  2038.  
  2039. Hum.WalkSpeed = WalkSpeed
  2040.  
  2041. if(NeutralAnims)then
  2042. if(State == 'Idle')then
  2043. local Alpha = .1
  2044. Change = .75
  2045. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  2046. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  2047. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  2048. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  2049. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  2050. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  2051. -- idle
  2052. elseif(State == 'Run')then
  2053. local wsVal = 20 / (Hum.WalkSpeed/16)
  2054. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  2055. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  2056. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2057. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  2058. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  2059. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2060. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2061. elseif(State == 'Walk')then
  2062. local wsVal = 20 / (Hum.WalkSpeed/16)
  2063. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  2064. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  2065. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  2066. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  2067. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  2068. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2069. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  2070. elseif(State == 'Jump')then
  2071. local Alpha = .1
  2072. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2073. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  2074. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  2075. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2076. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2077. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2078. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2079. elseif(State == 'Fall')then
  2080. local Alpha = .1
  2081. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  2082. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  2083. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  2084. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2085. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  2086. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  2087. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  2088. elseif(State == 'Paralyzed')then
  2089. -- paralyzed
  2090. elseif(State == 'Sit')then
  2091. -- sit
  2092. end
  2093. end
  2094.  
  2095. end
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