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- #==============================================================================
- #
- # ▼ Yanfly Engine Ace - Move Restrict Region v1.03e
- # -- Last Updated: 2021.03.07
- # -- Level: Normal
- # -- Requires: n/a
- # -- additions by Roninator2
- #==============================================================================
- $imported = {} if $imported.nil?
- $imported["YEA-MoveRestrictRegion"] = true
- #==============================================================================
- # ▼ Updates
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # 2021.12.17 - Added Feature: player confined to region # roninator2
- # 2021.03.07 - Added Feature: npc unrestricted # roninator2
- # 2019.07.25 - Added Feature: <player fly: x> # roninator2 for Galv Superman
- # 2019.05.27 - Added Feature: <player block: x> # roninator2
- # 2018.10.14 - Added Feature: <vehicle restrict: x> # roninator2
- # 2012.08.26 - Added Feature: <all restrict: x>
- # 2011.12.26 - Bug Fixed: Player Restricted Regions.
- # 2011.12.15 - Started Script and Finished.
- #
- #==============================================================================
- # ▼ Introduction
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # Not everybody wants NPC's to travel all over the place. With this script, you
- # can set NPC's to be unable to move pass tiles marked by a specified Region.
- # Simply draw out the area you want to enclose NPC's in on and they'll be
- # unable to move past it unless they have Through on. Likewise, there are
- # regions that you can prevent the player from moving onto, too!
- #
- #==============================================================================
- # ▼ Instructions
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # To install this script, open up your script editor and copy/paste this script
- # to an open slot below ▼ Materials/素材 but above ▼ Main. Remember to save.
- #
- # -----------------------------------------------------------------------------
- # Map Notetags - These notetags go in the map notebox in a map's properties.
- # -----------------------------------------------------------------------------
- # <all restrict: x>
- # <all restrict: x, x>
- # Players and NPC's on the map will be unable to move past region x even if
- # they have the "through" flag set. The only thing that can go past is if the
- # player is using the debug through flag. Draw out the area you want to close
- # the player and NPC's in with the regions and both will be unable to move onto
- # any of those tiles marked by region x. If you want to have more regions
- # restrict NPC's, insert multiples of this tag.
- #
- # <npc restrict: x>
- # <npc restrict: x, x>
- # NPC's on that map will be unable to move past regions x unless they have a
- # "Through" flag on. Draw out the area you want to close NPC's in with the
- # regions and the NPC's will be unable to move onto any of those tiles marked
- # by region x. If you want to have more regions restrict NPC's, insert
- # multiples of this tag.
- #
- # <player restrict: x>
- # <player restrict: x, x>
- # Players will not be able to move on tiles marked by region x unless the
- # player has a "Through" flag on. Draw out the area you want to close the
- # player in with the regions and the player will be unable to move past any of
- # those tiles marked by region x. If you want to have more regions restrict the
- # player, insert multiples of this tag.
- #
- # <player block: x>
- # <player block: x, x>
- # Players will not be able to move on tiles marked by region x even if
- # they have the "through" flag set. The only thing that can go past is if the
- # player is using the debug through flag. Draw out the area you want to close the
- # player in with the regions and the player will be unable to move past any of
- # those tiles marked by region x. If you want to have more regions restrict the
- # player, insert multiples of this tag.
- #
- # <player fly: x>
- # <player fly: x, x>
- # Players will not be able to move on tiles marked by region x even if
- # they have the "through" flag set. The only thing that can go past is if the
- # player is using the debug through flag. Draw out the area you want to close the
- # player in with the regions and the player will be unable to move past any of
- # those tiles marked by region x. If you want to have more regions restrict the
- # player, insert multiples of this tag.
- #
- # <vehicle restrict: x>
- # <vehicle restrict: x, x>
- # Players will not be able to move on tiles marked by region x unless the
- # player has a "Through" flag on. Draw out the area you want to close the
- # player in with the regions and the player will be unable to move past any of
- # those tiles marked by region x. If you want to have more regions restrict the
- # player, insert multiples of this tag.
- #
- # player confined -
- # Players will not be able to move off of tiles marked by region x unless the
- # player has a "Through" flag on. Draw out the area you want to close the
- # player in with the regions and the player will be unable to move past any of
- # those tiles marked by region x.
- # change the variable value to change the region.
- # turn the switch on to enable the confinement
- # modifications need to be made if using more than 1 region at a time.
- #
- #==============================================================================
- # ▼ Compatibility
- # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- # This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
- # it will run with RPG Maker VX without adjusting.
- #
- #==============================================================================
- module YEA
- module MOVE_RESTRICT
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Completely Restricted Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid both the
- # player and NPC's from passing through, insert that region ID into the
- # array below. This effect will completely block out both players and NPC's
- # even if they have the "through" flag. However, it does not block the
- # debug_through flag for players.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- DEFAULT_ALL = [60]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Player Restricted Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid the player
- # from passing through, insert that region ID into the array below.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- DEFAULT_PLAYER = [61]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Player Blocked Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid the player
- # from passing through, insert that region ID into the array below.
- # Including if @through is set.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- PLAYER_BLOCK = [59]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Player fly Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid the player
- # from passing through, insert that region ID into the array below.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- PLAYER_FLY = [58]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default NPC Restricted Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid NPC's from
- # passing through, insert that region ID into the array below.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- DEFAULT_NPC = [62]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Override NPC Restricted Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want an NPC to be unrestricted, add the name below to the
- # event name
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- EXCLUDE_NPC = "flying"
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Player Restricted Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # If you want there to always be a region ID that will forbid the player
- # from passing through, insert that region ID into the array below.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- DEFAULT_VEHICLE = [63]
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # - Default Player Confined Regions -
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- # Set the conditions below to restrict a play to a specific region
- # while the player is on that specific region.
- # Turn the switch on to confine and off to release.
- # change the variable value to change the region.
- #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- PLAYER_CONFINE = 10 # variable to hold the region currently confined to
- PLAYER_CONFINE_SWITCH = 10 # switch to enable this function
- end # MOVE_RESTRICT
- end # YEA
- #==============================================================================
- # ▼ Editting anything past this point may potentially result in causing
- # computer damage, incontinence, explosion of user's head, coma, death, and/or
- # halitosis so edit at your own risk.
- #==============================================================================
- module YEA
- module REGEXP
- module MAP
- ALL_RESTRICT =
- /<(?:ALL_RESTRICT|all restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- NPC_RESTRICT =
- /<(?:NPC_RESTRICT|npc restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- PLAYER_RESTRICT =
- /<(?:PLAYER_RESTRICT|player restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- PLAYER_BLOCK =
- /<(?:PLAYER_BLOCK|player block):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- PLAYER_FLY =
- /<(?:PLAYER_FLY|player fly):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- VEHICLE_RESTRICT =
- /<(?:VEHICLE_RESTRICT|vehicle restrict):[ ]*(\d+(?:\s*,\s*\d+)*)>/i
- end # MAP
- end # REGEXP
- end # YEA
- #==============================================================================
- # ■ RPG::Map
- #==============================================================================
- class RPG::Map
- #--------------------------------------------------------------------------
- # public instance variables
- #--------------------------------------------------------------------------
- attr_accessor :all_restrict_regions
- attr_accessor :npc_restrict_regions
- attr_accessor :player_restrict_regions
- attr_accessor :player_block_regions
- attr_accessor :player_fly_regions
- attr_accessor :player_confine_region
- attr_accessor :player_confine_region_switch
- attr_accessor :vehicle_restrict_regions
- #--------------------------------------------------------------------------
- # common cache: load_notetags_mrr
- #--------------------------------------------------------------------------
- def load_notetags_mrr
- @all_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_ALL.clone
- @npc_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_NPC.clone
- @player_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_PLAYER.clone
- @player_block_regions = YEA::MOVE_RESTRICT::PLAYER_BLOCK.clone
- @player_fly_regions = YEA::MOVE_RESTRICT::PLAYER_FLY.clone
- @player_confine_region = YEA::MOVE_RESTRICT::PLAYER_CONFINE
- @player_confine_region_switch = YEA::MOVE_RESTRICT::PLAYER_CONFINE_SWITCH
- @vehicle_restrict_regions = YEA::MOVE_RESTRICT::DEFAULT_VEHICLE.clone
- #---
- self.note.split(/[\r\n]+/).each { |line|
- case line
- #---
- when YEA::REGEXP::MAP::ALL_RESTRICT
- $1.scan(/\d+/).each { |num|
- @all_restrict_regions.push(num.to_i) if num.to_i > 0 }
- when YEA::REGEXP::MAP::NPC_RESTRICT
- $1.scan(/\d+/).each { |num|
- @npc_restrict_regions.push(num.to_i) if num.to_i > 0 }
- when YEA::REGEXP::MAP::PLAYER_RESTRICT
- $1.scan(/\d+/).each { |num|
- @player_restrict_regions.push(num.to_i) if num.to_i > 0 }
- when YEA::REGEXP::MAP::PLAYER_BLOCK
- $1.scan(/\d+/).each { |num|
- @player_block_regions.push(num.to_i) if num.to_i > 0 }
- when YEA::REGEXP::MAP::PLAYER_FLY
- $1.scan(/\d+/).each { |num|
- @player_fly_regions.push(num.to_i) if num.to_i > 0 }
- when YEA::REGEXP::MAP::VEHICLE_RESTRICT
- $1.scan(/\d+/).each { |num|
- @vehicle_restrict_regions.push(num.to_i) if num.to_i > 0 }
- #---
- end
- } # self.note.split
- #---
- end
- end # RPG::Map
- #==============================================================================
- # ■ Game_Map
- #==============================================================================
- class Game_Map
- #--------------------------------------------------------------------------
- # alias method: setup
- #--------------------------------------------------------------------------
- alias game_map_setup_mrr setup
- def setup(map_id)
- game_map_setup_mrr(map_id)
- @map.load_notetags_mrr
- end
- #--------------------------------------------------------------------------
- # new method: all_restrict_regions
- #--------------------------------------------------------------------------
- def all_restrict_regions
- return @map.all_restrict_regions
- end
- #--------------------------------------------------------------------------
- # new method: npc_restrict_regions
- #--------------------------------------------------------------------------
- def npc_restrict_regions
- return @map.npc_restrict_regions
- end
- #--------------------------------------------------------------------------
- # new method: player_restrict_regions
- #--------------------------------------------------------------------------
- def player_restrict_regions
- return @map.player_restrict_regions
- end
- #--------------------------------------------------------------------------
- # new method: player_restrict_regions
- #--------------------------------------------------------------------------
- def player_block_regions
- return @map.player_block_regions
- end
- #--------------------------------------------------------------------------
- # new method: player_confine_region
- #--------------------------------------------------------------------------
- def player_confine_region
- return $game_variables[@map.player_confine_region]
- end
- #--------------------------------------------------------------------------
- # new method: player_confine_region_switch
- #--------------------------------------------------------------------------
- def player_confine_region_switch
- return $game_switches[@map.player_confine_region_switch]
- end
- #--------------------------------------------------------------------------
- # new method: player_fly_regions Galv Superman addon
- #--------------------------------------------------------------------------
- def player_fly_regions
- return @map.player_fly_regions
- end
- #--------------------------------------------------------------------------
- # new method: player_restrict_regions
- #--------------------------------------------------------------------------
- def vehicle_restrict_regions
- return @map.vehicle_restrict_regions
- end
- end # Game_Map
- #==============================================================================
- # ■ Game_CharacterBase
- #==============================================================================
- class Game_CharacterBase
- #--------------------------------------------------------------------------
- # alias method: passable?
- #--------------------------------------------------------------------------
- alias game_characterbase_passable_mrr passable?
- def passable?(x, y, d)
- return true if npc_exclude_allow?(x, y, d)
- return false if npc_region_forbid?(x, y, d)
- return false if player_confine_region?(x, y, d)
- return false if player_region_forbid?(x, y, d)
- return false if player_block_forbid?(x, y, d)
- return false if player_fly_forbid?(x, y, d) unless !@in_air
- return false if vehicle_region_forbid?(x, y, d)
- return game_characterbase_passable_mrr(x, y, d)
- end
- #--------------------------------------------------------------------------
- # new method: npc_forbid?
- #--------------------------------------------------------------------------
- def npc_region_forbid?(x, y, d)
- return false unless self.is_a?(Game_Event)
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- return true if $game_map.all_restrict_regions.include?(region)
- return false if @through
- return $game_map.npc_restrict_regions.include?(region)
- end
- #--------------------------------------------------------------------------
- # new method: npc_exclude_allow?
- #--------------------------------------------------------------------------
- def npc_exclude_allow?(x, y, d)
- return false unless self.is_a?(Game_Event)
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- text = "#{YEA::MOVE_RESTRICT::EXCLUDE_NPC}"
- if @event.name.downcase.include?(text.downcase)
- return true
- end
- return false
- end
- #--------------------------------------------------------------------------
- # new method: player_region_forbid?
- #--------------------------------------------------------------------------
- def player_region_forbid?(x, y, d)
- return false unless self.is_a?(Game_Player)
- return false if debug_through?
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- return true if $game_map.all_restrict_regions.include?(region)
- return false if @through
- return $game_map.player_restrict_regions.include?(region)
- end
- #--------------------------------------------------------------------------
- # new method: player_region_forbid?
- #--------------------------------------------------------------------------
- def player_block_forbid?(x, y, d)
- return false unless self.is_a?(Game_Player)
- return false if debug_through?
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- return true if $game_map.all_restrict_regions.include?(region)
- return true if $game_map.all_restrict_regions.include?(region) && @through || @in_air
- return $game_map.player_block_regions.include?(region)
- end
- #--------------------------------------------------------------------------
- # new method: player_region_forbid?
- #--------------------------------------------------------------------------
- def vehicle_region_forbid?(x, y, d)
- return false unless self.is_a?(Game_Vehicle)
- return false if debug_through?
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- return true if $game_map.all_restrict_regions.include?(region)
- return false if @through
- return $game_map.vehicle_restrict_regions.include?(region)
- end
- #--------------------------------------------------------------------------
- # new method: player_fly_forbid? - Galv superman addon
- #--------------------------------------------------------------------------
- def player_fly_forbid?(x, y, d)
- return false unless self.is_a?(Game_Player)
- return false if debug_through?
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- return true if $game_map.all_restrict_regions.include?(region) unless @in_air
- return true if $game_map.player_fly_regions.include?(region) && @in_air
- return $game_map.player_fly_regions.include?(region)
- end
- #--------------------------------------------------------------------------
- # new method: player_region_forbid?
- #--------------------------------------------------------------------------
- def player_confine_region?(x, y, d)
- return false unless self.is_a?(Game_Player)
- return false if debug_through?
- region = 0
- case d
- when 1; region = $game_map.region_id(x-1, y+1)
- when 2; region = $game_map.region_id(x+0, y+1)
- when 3; region = $game_map.region_id(x+1, y+1)
- when 4; region = $game_map.region_id(x-1, y+0)
- when 5; region = $game_map.region_id(x+0, y+0)
- when 6; region = $game_map.region_id(x+1, y+0)
- when 7; region = $game_map.region_id(x-1, y-1)
- when 8; region = $game_map.region_id(x+0, y-1)
- when 9; region = $game_map.region_id(x+1, y-1)
- end
- if $game_map.player_confine_region_switch == true
- return false if $game_map.player_confine_region == region
- return true
- else
- return $game_map.player_block_regions.include?(region)
- end
- end
- end # Game_CharacterBase
- #==============================================================================
- #
- # ▼ End of File
- #
- #==============================================================================
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