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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end Plrs = game:GetService("Players")
- GuitarColour = "Brown"
- me = Plrs.timetodie23232223
- char = me.Character
- Modelname = "xGuitar"
- Toolname = "Guitar"
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- selected = false
- Hurt = false
- Deb = true
- Able = true
- Prop = {Damage = 30}
- volume = 0.75
- ToolIcon = ""
- MouseIc = ""
- MouseDo = ""
- Add = {
- Sphere = function(P)
- local m = Instance.new("SpecialMesh",P)
- m.MeshType = "Sphere"
- return m
- end,
- BF = function(P)
- local bf = Instance.new("BodyForce",P)
- bf.force = Vector3.new(0, P:GetMass()*187, 0)
- return bf
- end,
- BP = function(P)
- local bp = Instance.new("BodyPosition",P)
- bp.maxForce = Vector3.new(math.huge, 0, math.huge)
- bp.P = 14000
- return bp
- end,
- BG = function(P)
- local bg = Instance.new("BodyGyro",P)
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- bg.P = 14000
- return bg
- end,
- Mesh = function(P, ID, x, y, z)
- local m = Instance.new("SpecialMesh")
- m.MeshId = ID
- m.Scale = Vector3.new(x, y, z)
- m.Parent = P
- return m
- end,
- Sound = function(P, ID, vol, pitch)
- local s = Instance.new("Sound")
- s.SoundId = ID
- s.Volume = vol
- s.Pitch = pitch
- s.Parent = P
- return s
- end
- }
- function find(tab, arg)
- local ah = nil
- for i,v in pairs(tab) do
- if v == arg then
- ah = v
- end
- end
- return ah
- end
- function getAllParts(from)
- local t = {}
- function getParts(where)
- for i, v in pairs(where:children()) do
- if v:IsA("BasePart") then
- if v.Parent ~= char and v.Parent.Parent ~= char then
- table.insert(t, v)
- end
- end
- getParts(v)
- end
- end
- getParts(workspace)
- return t
- end
- function RayCast(pos1, pos2, maxDist, forward)
- local list = getAllParts(workspace)
- local pos0 = pos1
- for dist = 1, maxDist, forward do
- pos0 = (CFrame.new(pos1, pos2) * CFrame.new(0, 0, -dist)).p
- for _, v in pairs(list) do
- local pos3 = v.CFrame:pointToObjectSpace(pos0)
- local s = v.Size
- if pos3.x > -(s.x/2) and pos3.x < (s.x/2) and pos3.y > -(s.y/2) and pos3.y < (s.y/2) and pos3.z > -(s.z/2) and pos3.x < (s.z/2) and v.CanCollide == true then
- return pos0, v
- end
- end
- end
- return pos0, nil
- end
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function ComputePos(pos1, pos2)
- local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z)
- return CFrame.new(pos1, pos3)
- end
- function getHumanoid(c)
- local h = nil
- for i,v in pairs(c:children()) do
- if v:IsA("Humanoid") and c ~= char then
- if v.Health > 0 then
- h = v
- end
- end
- end
- return h
- end
- for i,v in pairs(char:children()) do
- if v.Name == Modelname then
- v:remove()
- end
- end
- torso = char.Torso
- neck = torso.Neck
- hum = char.Humanoid
- Rarm = char["Right Arm"]
- Larm = char["Left Arm"]
- Rleg = char["Right Leg"]
- Lleg = char["Left Leg"]
- hc = Instance.new("Humanoid")
- hc.Health = 0
- hc.MaxHealth = 0
- slash = Add.Sound(nil, "rbxasset://sounds//swordslash.wav", 0.9, 0.8)
- hitsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 0.7, 0.6)
- charge = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 0.8, 0.65)
- boom = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 0.8, 0.3)
- smashsound = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 0.8, 0.35)
- boomboom = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 1, 0.18)
- GSound = Add.Sound(nil, "http://www.roblox.com/asset/?id=", 0.75, 1)
- function PlaySound(sound, pitch, vol)
- local s = sound:clone()
- if pitch ~= nil then
- if tonumber(pitch) then
- s.Pitch = tonumber(pitch)
- end
- end
- if vol ~= nil then
- if tonumber(vol) then
- s.Volume = tonumber(vol)
- end
- end
- s.Parent = torso
- s.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- s:remove()
- end))
- end
- Mo = Instance.new("Model")
- Mo.Name = Modelname
- RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
- LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
- RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
- LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
- RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0)
- LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0)
- RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0)
- HB = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
- HBW = Weld(Rarm, HB, 0, 1, 0, 0, 0, 0)
- HW = Weld(HB, nil, 0, -1.3, 0, math.pi/2, 0, 0)
- TH = Weld(torso, nil, -0.8, 0.4, -0.4, 0, math.pi/2, math.rad(80))
- THMain = TH.C1
- RAWStand, LAWStand, RLWStand, LLWStand, HWStand = nil
- NeckStand = necko * CFrame.Angles(math.rad(17), 0, math.rad(35))
- handle = Part(Mo, false, false, 0, 0, GuitarColour, 0.6, 1.5, 1.5, true)
- handle.Name = "Handle"
- handletip1 = Part(Mo, false, false, 0, 0.2, "Really black", 0.5, 0.5, 0.5, true)
- local w1 = Weld(handle, handletip1, 0, 1.12, 0, 0, 0, 0)
- w1.C0 = CFrame.Angles(math.rad(-45), 0, 0)
- Add.Mesh(handletip1, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.45, 0.65)
- handletip2 = Part(Mo, false, false, 0, 0.2, "Dark grey", 0.5, 0.5, 0.5, true)
- Weld(handletip1, handletip2, 0, 0, 0, 0, math.rad(45), 0)
- Add.Mesh(handletip2, "http://www.roblox.com/asset/?id=9756362", 0.65, 0.35, 0.65)
- for i = 45, 360+45-90, 90 do
- local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.7, 0.9, 0.6, true)
- local w = Weld(handle, p, 0, 0, 0, 0, 0, 0)
- w.C0 = CFrame.Angles(0, math.pi/2, math.rad(i))
- w.C1 = CFrame.new(-1, 0, 0) * CFrame.Angles(0, 0, math.pi/4)
- end
- for i = 0, 40, 40 do
- local p = Part(Mo, false, false, 0, 0, "Really black", 0.2, 0.2, 0.2, true)
- Add.Mesh(p, "http://www.roblox.com/asset/?id=1033714", 0.14, 0.12, 0.14)
- local w = Weld(handle, p, 0, -0.35, -0.7, 0, 0, math.pi/2)
- w.C0 = CFrame.Angles(math.rad(i+130), 0, 0)
- local p2 = Part(Mo, false, false, 0, 0, "Black", 0.2, 0.2, 0.2, true)
- Instance.new("CylinderMesh",p2).Scale = Vector3.new(1, 0.7, 1)
- Weld(p, p2, 0, -0.04, 0, 0, 0, 0)
- end
- fretboard = Part(Mo, false, false, 0, 0, "Black", 0.45, 2.6, 0.6, true)
- Weld(handle, fretboard, -0.1, -1.95, 0, math.pi/4, 0, 0)
- for i = 0, 2.48, 2.48/10 do
- local asd = (1*i)
- local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.55, 0.2, true)
- Instance.new("CylinderMesh",p).Scale = Vector3.new(0.3, 1, 0.3)
- Weld(fretboard, p, -0.21, 0, -1.1+asd, math.pi/2, 0, 0)
- end
- Strings = {}
- for i = -0.24, 0.24, 0.48/6 do
- local p = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 3.7, 0.2, true)
- Instance.new("CylinderMesh",p).Scale = Vector3.new(0.06, 1, 0.06)
- local w = Weld(fretboard, p, -0.25, 0.75, i+0.04, 0, 0, 0)
- table.insert(Strings, {p, w})
- end
- for i = -20, 20, 20 do
- local asd = (20+i)/60
- local p = Part(Mo, false, false, 0, 0, "White", 0.2, 0.3, 0.6, true)
- Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.5, 1)
- local w = Weld(fretboard, p, 0, 0, 0, 0, 0, 0)
- w.C0 = CFrame.new(0.11, -1.5-asd, 0)
- w.C1 = CFrame.Angles(math.rad(i), 0, 0)
- for x = -0.18, 0.18, 0.18 do
- local p2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.2, true)
- Instance.new("CylinderMesh",p2).Scale = Vector3.new(0.5, 0.3, 0.5)
- Weld(p, p2, 0, -0.08, x, 0, 0, math.pi/2)
- end
- end
- stringattach = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.2, 0.8, true)
- Instance.new("BlockMesh",stringattach)
- Weld(fretboard, stringattach, -0.13, 2.55, 0, 0, 0, 0)
- vibra = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.32, 0.2, true)
- Instance.new("SpecialMesh",vibra).Scale = Vector3.new(0.35, 1, 0.35)
- VW = Weld(stringattach, vibra, 0, -0.15, 0, 0, 0, 0)
- VW.C0 = CFrame.new(0, 0, -0.36) * CFrame.Angles(0, 0, math.rad(-75))
- vibra2 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.62, 0.2, true)
- Instance.new("SpecialMesh",vibra2).Scale = Vector3.new(0.35, 1, 0.35)
- vwz = Weld(vibra, vibra2, 0, -0.29, 0, 0, 0, 0)
- vwz.C0 = CFrame.new(0, 0.15, 0) * CFrame.Angles(0, 0, math.rad(70))
- vibra3 = Part(Mo, false, false, 0, 0, GuitarColour, 0.2, 0.3, 0.2, true)
- Add.Sphere(vibra3).Scale = Vector3.new(0.55, 1, 0.55)
- Weld(vibra2, vibra3, 0, -0.25, 0, 0, 0, 0)
- stringat2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.7, true)
- Instance.new("BlockMesh",stringat2).Scale = Vector3.new(1, 0.3, 1)
- Weld(stringattach, stringat2, -0.02, 0, 0, 0, 0, 0)
- for i = -0.2, 0.21, 0.4/5 do
- local p = Part(Mo, false, false, 0, 0, "Mid gray", 0.2, 0.2, 0.2, true)
- Instance.new("BlockMesh",p).Scale = Vector3.new(1, 0.8, 0.2)
- Weld(stringat2, p, -0.01, 0, i, 0, 0, 0)
- end
- stringattach2 = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
- local wdz = Weld(fretboard, stringattach2, 0, 0, 0, 0, 0, math.rad(8))
- wdz.C0 = CFrame.new(0.1, 1.7, 0)
- for i = 0, 180, 180 do
- local p = Part(Mo, false, false, 0, 0, GuitarColour, 0.45, 1.2, 0.62, true)
- Instance.new("SpecialMesh",p).MeshType = "Wedge"
- local w = Weld(stringattach2, p, 0, 0, -0.21, math.rad(20), 0, math.pi)
- w.C0 = CFrame.new(0, 0.4, 0) * CFrame.Angles(0, math.rad(i), 0)
- for x = -0.4, 0.2, 0.3 do
- local asd = -0.15 + (i/600)
- local p2 = Part(Mo, false, false, 0, 0, "Dark grey", 0.2, 0.2, 0.2, true)
- local w2 = Weld(p, p2, 0, 0, 0, 0, 0, math.pi/2)
- w2.C0 = CFrame.new(asd, x, 0.15)
- Instance.new("CylinderMesh",p2)
- local p3 = Part(Mo, false, false, 0, 0, "Medium grey", 0.2, 0.3, 0.2, true)
- Instance.new("CylinderMesh",p3).Scale = Vector3.new(0.8, 1, 0.8)
- Weld(p2, p3, 0, 0, 0, 0, 0, 0)
- end
- end
- for i = -0.6, 0.61, 1.2 do
- local p = Part(Mo, false, false, 0, 0, "Really black", 0.5, 2.8, 0.2, true)
- Weld(torso, p, 0, 0, i, 0, 0, math.rad(-40))
- local p2 = Part(Mo, false, false, 0, 0, "Really black", 0.5, 0.2, 1.1, true)
- Weld(torso, p2, -i*1.4, i*1.75, 0, 0, 0, 0)
- end
- Mo.Parent = char
- TH.Part1 = handle
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = Toolname
- h.TextureId = ToolIcon
- script.Parent = h
- end
- bin = script.Parent
- function detach(bool)
- LLW.C0 = CFrame.new(0, 0, 0)
- RLW.C0 = CFrame.new(0, 0, 0)
- LAW.C0 = CFrame.new(0,0,0)
- RAW.C0 = CFrame.new(0, 0, 0)
- if bool then
- LLW.Part1 = nil
- RLW.Part1 = nil
- RAW.Part1 = nil
- LAW.Part1 = nil
- end
- end
- function attach()
- RAW.Part1 = Rarm
- LAW.Part1 = Larm
- RLW.Part1 = Rleg
- LLW.Part1 = Lleg
- end
- function normal()
- neck.C0 = NeckStand
- RAW.C0 = RAWStand
- LAW.C0 = LAWStand
- RLW.C0 = RLWStand
- LLW.C0 = LLWStand
- RAW.C1 = CFrame.new(0, 0.5, 0)
- LAW.C1 = CFrame.new(0, 0.5, 0)
- RLW.C1 = CFrame.new(0, 0.8, 0)
- LLW.C1 = CFrame.new(0, 0.8, 0)
- HW.C0 = HWStand
- end
- function selectanim()
- RAW.Part1 = Rarm
- for i = 0.09, 1, 0.09 do
- TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
- TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
- RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
- neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
- wait()
- end
- LAW.Part1 = Larm
- for i = 0.1, 1, 0.1 do
- TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
- TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
- RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
- LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
- neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
- wait()
- end
- if RAWStand == nil then
- RAWStand = RAW.C0
- LAWStand = LAW.C0
- RLWStand = RLW.C0
- LLWStand = LLW.C0
- HWStand = HW.C0
- end
- normal()
- end
- function deselanim()
- for i = 0.9, 0, -0.1 do
- TH.C0 = CFrame.Angles(0, math.rad(90+90*i), 0)
- TH.C1 = THMain * CFrame.Angles(math.rad(15*i), 0, math.rad(-30-30*i)) * CFrame.new(0, 0.3+0.2*i, -0.1)
- RAW.C0 = CFrame.Angles(math.rad(110-65*i), 0, math.rad(10-30*i)) * CFrame.new(0, -0.5*i, -0.3-0.2*i)
- LAW.C0 = CFrame.Angles(math.rad(75*i), math.rad(-15*i), math.rad(-10*i)) * CFrame.new(0, -0.2*i, 0)
- neck.C0 = necko * CFrame.Angles(math.rad(5+12*i), 0, math.rad(-35+70*i))
- wait()
- end
- LAW.Part1 = nil
- for i = 0.91, 0, -0.09 do
- TH.C0 = CFrame.Angles(0, math.rad(90*i), 0)
- TH.C1 = THMain * CFrame.Angles(0, 0, math.rad(-30*i)) * CFrame.new(0, 0.3*i, -0.1*i)
- RAW.C0 = CFrame.Angles(math.rad(110*i), 0, math.rad(10*i)) * CFrame.new(0, 0, -0.3*i)
- neck.C0 = necko * CFrame.Angles(math.rad(5*i), 0, math.rad(-35*i))
- wait()
- end
- neck.C0 = necko
- detach(true)
- end
- keys = {"r", "t", "y", "u", "f", "g", "h", "j", "k", "l", "z", "x", "c", "v", "b", "n", "m"}
- function PlayString(pitch, vol)
- LAW.C0 = LAWStand * CFrame.new(pitch/7, 0, 0) * CFrame.Angles(0, 0, math.rad(pitch*18))
- neck.C0 = NeckStand * CFrame.Angles(0, 0, math.rad(-pitch*13))
- for i = 0, 1, 0.5 do
- RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5*i), 0, math.rad(-15*i)) * CFrame.new(0, 0.3*i, 0)
- wait()
- end
- PlaySound(GSound, pitch, vol)
- for i = 0, 1, 0.33 do
- RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10*i), 0, math.rad(-15+35*i)) * CFrame.new(0, 0.3-0.8*i, 0)
- wait()
- end
- local lol = math.floor(pitch*2.5)
- if lol < 1 then lol = 1 elseif lol > #keys then lol = #keys end
- coroutine.resume(coroutine.create(function()
- local vollol = vol*40
- for i = 1, math.random(vollol/1.8, vollol) do
- Strings[lol][2].C0 = CFrame.new(0, 0, math.random(-vollol, vollol)/1000)
- wait()
- end
- Strings[lol][2].C0 = CFrame.new()
- end))
- for i = 0, 1, 0.25 do
- RAW.C0 = RAWStand * CFrame.Angles(math.rad(-5-10+15*i), 0, math.rad(20-20*i)) * CFrame.new(0, 0.3-0.8+0.5*i, 0)
- wait()
- end
- RAW.C0 = RAWStand
- end
- function select(mouse)
- selectanim()
- selected = true
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- for i, v in pairs(keys) do
- if key == v then
- local pitch = 0.3 + (i/7.5)
- PlayString(pitch, volume)
- end
- end
- end)
- end
- function deselect(mouse)
- selected = false
- deselanim()
- end
- bin.Selected:connect(select)
- bin.Deselected:connect(deselect)
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