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- ambient[] = {0.9,0.9,0.9,1};
- diffuse[] = {0.9,0.9,0.9,1};
- forcedDiffuse[] = {0,0,0,1};
- emmisive[] = {0.0,0.0,0.0,1.0};
- specular[] = {0.25,0.25,0.25,1.0};
- specularPower = 35.0;
- PixelShaderID = "NormalMapDetailSpecularMap";
- VertexShaderID = "NormalMap";
- class Stage0
- {
- texture = "bthbc_map_data\data\roads\data\surf_bthbc_cobblepath_ca.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,5.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage1
- {
- texture = "bthbc_map_data\data\roads\data\surf_bthbc_cobblepath_nohq.paa";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,5.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {14.0,0.0,0.0};
- up[] = {0.0,14.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(1.0,0.1,1.0,1.0,SM)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1.0,0.0,0.0};
- up[] = {0.0,1.0,0.0};
- dir[] = {0.0,0.0,0.0};
- pos[] = {0.0,0.0,0.0};
- };
- };
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