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BobTheHunted

Untitled

Sep 4th, 2018
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  1. ambient[] = {0.9,0.9,0.9,1};
  2. diffuse[] = {0.9,0.9,0.9,1};
  3. forcedDiffuse[] = {0,0,0,1};
  4. emmisive[] = {0.0,0.0,0.0,1.0};
  5. specular[] = {0.25,0.25,0.25,1.0};
  6. specularPower = 35.0;
  7. PixelShaderID = "NormalMapDetailSpecularMap";
  8. VertexShaderID = "NormalMap";
  9. class Stage0
  10. {
  11. texture = "bthbc_map_data\data\roads\data\surf_bthbc_cobblepath_ca.paa";
  12. uvSource = "tex";
  13. class uvTransform
  14. {
  15. aside[] = {1.0,0.0,0.0};
  16. up[] = {0.0,5.0,0.0};
  17. dir[] = {0.0,0.0,0.0};
  18. pos[] = {0.0,0.0,0.0};
  19. };
  20. };
  21. class Stage1
  22. {
  23. texture = "bthbc_map_data\data\roads\data\surf_bthbc_cobblepath_nohq.paa";
  24. uvSource = "tex";
  25. class uvTransform
  26. {
  27. aside[] = {1.0,0.0,0.0};
  28. up[] = {0.0,5.0,0.0};
  29. dir[] = {0.0,0.0,0.0};
  30. pos[] = {0.0,0.0,0.0};
  31. };
  32. };
  33. class Stage2
  34. {
  35. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  36. uvSource = "tex";
  37. class uvTransform
  38. {
  39. aside[] = {14.0,0.0,0.0};
  40. up[] = {0.0,14.0,0.0};
  41. dir[] = {0.0,0.0,0.0};
  42. pos[] = {0.0,0.0,0.0};
  43. };
  44. };
  45. class Stage3
  46. {
  47. texture = "#(argb,8,8,3)color(1.0,0.1,1.0,1.0,SM)";
  48. uvSource = "tex";
  49. class uvTransform
  50. {
  51. aside[] = {1.0,0.0,0.0};
  52. up[] = {0.0,1.0,0.0};
  53. dir[] = {0.0,0.0,0.0};
  54. pos[] = {0.0,0.0,0.0};
  55. };
  56. };
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