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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --[[SCRIPT NAME]]--
- --[[
- Move List
- --]]
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- local mouse = plr:GetMouse()
- local torso = char.Torso
- local rs = torso["Right Shoulder"]
- local ls = torso["Left Shoulder"]
- local rh = torso["Right Hip"]
- local lh = torso["Left Hip"]
- local rj = char.HumanoidRootPart.RootJoint
- local neck = torso.Neck
- local animpose = "Idle"
- local attacking = false
- local cananim = true
- local rage = false
- local shield = nil
- local deb = false
- local sprint = false
- local canrage = true
- local legs = false
- local powers = false
- local bc = char:WaitForChild("Body Colors")
- local multiplier = 1
- local lac = char["Body Colors"].LeftArmColor
- local rac = char["Body Colors"].RightArmColor
- local rlc = char["Body Colors"].RightArmColor
- local llc = char["Body Colors"].LeftLegColor
- local hc = char["Body Colors"].HeadColor
- local tc = char["Body Colors"].TorsoColor
- local humanoid = char:FindFirstChildOfClass("Humanoid")
- local huge = Vector3.new(math.huge,math.huge,math.huge)
- local mobs = Instance.new("Sound", char)
- mobs.SoundId = "rbxassetid://soundid"
- mobs.Looped = true
- mobs.Volume = 3
- mobs:Play()
- function legsonly()
- spawn(function()
- for i = 0, 10 do
- wait(0.001)
- if attacking then break end
- end
- if not attacking then
- legs = false
- end
- end)
- end
- function swait(t)
- if t == nil or t == 0 then
- game:service('RunService').Stepped:wait(0)
- return true
- else
- for i = 0, t do
- game:service('RunService').Stepped:wait(0)
- end
- return true
- end
- end
- function hurt(hit, dmg)
- if hit.Parent then
- if hit.Parent:IsA("LocalScript") then hit.Parent:Destroy() end
- local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
- if hum then
- if hum.Parent.Name ~= plr.Name then
- if dmg == "Kill" or hum.Health > 100000 then
- hit.Parent:BreakJoints()
- return true
- else
- if math.random(0, 100) == 50 then
- hum.Health = hum.Health - dmg*multiplier*2.5
- else
- hum.Health = hum.Health -dmg*multiplier
- end
- return true
- end
- end
- end
- end
- end
- function soundeffect(id, volume, speed, parent)
- spawn(function()
- local s = Instance.new("Sound")
- s.SoundId = id
- s.Volume = volume
- s.PlaybackSpeed = speed
- s.Parent = parent
- s:Play()
- repeat wait() until not s.Playing
- s:Destroy()
- end)
- end
- function gethum(obj)
- if obj.Parent then
- if obj.Parent:FindFirstChild("Humanoid") then
- if obj.Parent.Name ~= plr.Name then
- return obj.Parent:FindFirstChildOfClass("Humanoid")
- end
- end
- end
- end
- function smooth(obj)
- local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
- for i,v in pairs(sides) do
- obj[v.."Surface"] = "SmoothNoOutlines"
- end
- end
- function fade(obj, dest, grow)
- spawn(function()
- local oldcf = obj.CFrame
- for i = 0, 10 do
- if grow then
- obj.Size = obj.Size +Vector3.new(1,1,1)
- obj.CFrame = oldcf
- end
- obj.Transparency = obj.Transparency +0.1
- swait()
- end
- if dest then
- obj:Destroy()
- end
- end)
- end
- function replacejoint(name)
- local j = torso:FindFirstChild(name)
- if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
- if j then
- if true then
- local new = Instance.new("Weld")
- new.Part0 = j.Part0
- j.Part0 = nil
- new.Name = j.Name.." Replacement"
- new.Parent = j.Parent
- new.Part1 = j.Part1
- new.C0 = j.C0
- new.C1 = j.C1
- return new
- end
- end
- end
- function removejoint(name)
- local j = torso:FindFirstChild(name.." Replacement")
- if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
- if j then
- local p0 = j.Part0
- local c0 = j.C0
- local c1 = j.C1
- j:Destroy()
- local new = p0:FindFirstChild(name)
- local ac0 = new.C0
- local ac1 = new.C1
- new.Part0 = p0
- new.C0 = c0
- new.C1 = c1
- spawn(function()
- for i = 0, 1, 0.1 do
- new.C0 = new.C0:Lerp(ac0, 0.7)
- new.C1 = new.C1:lerp(ac1, 0.7)
- wait()
- end
- end)
- end
- end
- function fixalljoints()
- for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}) do
- removejoint(v)
- end
- end
- function getnewjoints()
- local rs = replacejoint("Right Shoulder")
- local ls = replacejoint("Left Shoulder")
- local rh = replacejoint("Right Hip")
- local lh = replacejoint("Left Hip")
- local neck = replacejoint("Neck")
- local rj = replacejoint("RootJoint")
- return rs,ls,rh,lh,neck,rj
- end
- local keyamount = 0
- mouse.KeyDown:connect(function(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- keyamount = keyamount + 1
- if animpose ~= "Falling" then
- animpose = "Walking"
- if keyamount > 3 then keyamount = 0 end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" or key == "a" or key == "s" or key == "d" then
- keyamount = keyamount - 1
- if keyamount < 0 then keyamount = 0 end
- if keyamount == 0 then
- animpose = "Idle"
- end
- end
- end)
- item1 = Instance.new('Model')
- item1.Name = [[Great_ball]]
- item1.Parent = workspace
- item2 = Instance.new('Part')
- item2.Name = [[Part]]
- item2.BrickColor = BrickColor.new('Black')
- item2.Material = Enum.Material.Plastic
- item2.Reflectance = 0
- item2.Transparency = 0
- item2.Size = Vector3.new(187, 1, 57)
- item2.CFrame = CFrame.new(-130.5, 990, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item2.RotVelocity = Vector3.new(0, 0, 0)
- item2.Velocity = Vector3.new(0, 0, 0)
- item2.Anchored = true
- item2.CanCollide = true
- item2.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item2[v..'Surface'] = 'SmoothNoOutlines' end
- item2.Parent = workspace.Great_ball
- item3 = Instance.new('Part')
- item3.Name = [[Part]]
- item3.BrickColor = BrickColor.new('Black')
- item3.Material = Enum.Material.Plastic
- item3.Reflectance = 0
- item3.Transparency = 0
- item3.Size = Vector3.new(187, 47, 1)
- item3.CFrame = CFrame.new(-130.5, 1014, 8.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item3.RotVelocity = Vector3.new(0, 0, 0)
- item3.Velocity = Vector3.new(0, 0, 0)
- item3.Anchored = true
- item3.CanCollide = true
- item3.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item3[v..'Surface'] = 'SmoothNoOutlines' end
- item3.Parent = workspace.Great_ball
- item4 = Instance.new('Part')
- item4.Name = [[Part]]
- item4.BrickColor = BrickColor.new('Black')
- item4.Material = Enum.Material.Plastic
- item4.Reflectance = 0
- item4.Transparency = 0
- item4.Size = Vector3.new(55, 47, 1)
- item4.CFrame = CFrame.new(-37.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item4.RotVelocity = Vector3.new(0, 0, 0)
- item4.Velocity = Vector3.new(0, 0, 0)
- item4.Anchored = true
- item4.CanCollide = true
- item4.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item4[v..'Surface'] = 'SmoothNoOutlines' end
- item4.Parent = workspace.Great_ball
- item5 = Instance.new('Part')
- item5.Name = [[Part]]
- item5.BrickColor = BrickColor.new('Black')
- item5.Material = Enum.Material.Plastic
- item5.Reflectance = 0
- item5.Transparency = 0
- item5.Size = Vector3.new(55, 47, 1)
- item5.CFrame = CFrame.new(-223.5, 1014, 36.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item5.RotVelocity = Vector3.new(0, 0, 0)
- item5.Velocity = Vector3.new(0, 0, 0)
- item5.Anchored = true
- item5.CanCollide = true
- item5.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item5[v..'Surface'] = 'SmoothNoOutlines' end
- item5.Parent = workspace.Great_ball
- item6 = Instance.new('Part')
- item6.Name = [[Part]]
- item6.BrickColor = BrickColor.new('Black')
- item6.Material = Enum.Material.Plastic
- item6.Reflectance = 0
- item6.Transparency = 0
- item6.Size = Vector3.new(187, 47, 1)
- item6.CFrame = CFrame.new(-130.5, 1014, 64.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item6.RotVelocity = Vector3.new(0, 0, 0)
- item6.Velocity = Vector3.new(0, 0, 0)
- item6.Anchored = true
- item6.CanCollide = true
- item6.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item6[v..'Surface'] = 'SmoothNoOutlines' end
- item6.Parent = workspace.Great_ball
- item7 = Instance.new('Part')
- item7.Name = [[Part]]
- item7.BrickColor = BrickColor.new('Black')
- item7.Material = Enum.Material.Plastic
- item7.Reflectance = 0
- item7.Transparency = 0
- item7.Size = Vector3.new(187, 1, 57)
- item7.CFrame = CFrame.new(-130.5, 1038, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item7.RotVelocity = Vector3.new(0, 0, 0)
- item7.Velocity = Vector3.new(0, 0, 0)
- item7.Anchored = true
- item7.CanCollide = true
- item7.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item7[v..'Surface'] = 'SmoothNoOutlines' end
- item7.Parent = workspace.Great_ball
- item8 = Instance.new('Part')
- item8.Name = [[Part]]
- item8.BrickColor = BrickColor.new('Maroon')
- item8.Material = Enum.Material.Plastic
- item8.Reflectance = 0
- item8.Transparency = 0
- item8.Size = Vector3.new(1, 1, 57)
- item8.CFrame = CFrame.new(-58.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item8.RotVelocity = Vector3.new(0, 0, 0)
- item8.Velocity = Vector3.new(0, 0, 0)
- item8.Anchored = true
- item8.CanCollide = true
- item8.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item8[v..'Surface'] = 'SmoothNoOutlines' end
- item8.Parent = workspace.Great_ball
- item9 = Instance.new('Part')
- item9.Name = [[Part]]
- item9.BrickColor = BrickColor.new('Maroon')
- item9.Material = Enum.Material.Plastic
- item9.Reflectance = 0
- item9.Transparency = 0
- item9.Size = Vector3.new(1, 1, 57)
- item9.CFrame = CFrame.new(-65.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item9.RotVelocity = Vector3.new(0, 0, 0)
- item9.Velocity = Vector3.new(0, 0, 0)
- item9.Anchored = true
- item9.CanCollide = true
- item9.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item9[v..'Surface'] = 'SmoothNoOutlines' end
- item9.Parent = workspace.Great_ball
- item10 = Instance.new('Part')
- item10.Name = [[Part]]
- item10.BrickColor = BrickColor.new('Maroon')
- item10.Material = Enum.Material.Plastic
- item10.Reflectance = 0
- item10.Transparency = 0
- item10.Size = Vector3.new(1, 1, 57)
- item10.CFrame = CFrame.new(-72.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item10.RotVelocity = Vector3.new(0, 0, 0)
- item10.Velocity = Vector3.new(0, 0, 0)
- item10.Anchored = true
- item10.CanCollide = true
- item10.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item10[v..'Surface'] = 'SmoothNoOutlines' end
- item10.Parent = workspace.Great_ball
- item11 = Instance.new('Part')
- item11.Name = [[Part]]
- item11.BrickColor = BrickColor.new('Maroon')
- item11.Material = Enum.Material.Plastic
- item11.Reflectance = 0
- item11.Transparency = 0
- item11.Size = Vector3.new(1, 1, 57)
- item11.CFrame = CFrame.new(-81.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item11.RotVelocity = Vector3.new(0, 0, 0)
- item11.Velocity = Vector3.new(0, 0, 0)
- item11.Anchored = true
- item11.CanCollide = true
- item11.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item11[v..'Surface'] = 'SmoothNoOutlines' end
- item11.Parent = workspace.Great_ball
- item12 = Instance.new('Part')
- item12.Name = [[Part]]
- item12.BrickColor = BrickColor.new('Maroon')
- item12.Material = Enum.Material.Plastic
- item12.Reflectance = 0
- item12.Transparency = 0
- item12.Size = Vector3.new(1, 1, 57)
- item12.CFrame = CFrame.new(-91.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item12.RotVelocity = Vector3.new(0, 0, 0)
- item12.Velocity = Vector3.new(0, 0, 0)
- item12.Anchored = true
- item12.CanCollide = true
- item12.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item12[v..'Surface'] = 'SmoothNoOutlines' end
- item12.Parent = workspace.Great_ball
- item13 = Instance.new('Part')
- item13.Name = [[Part]]
- item13.BrickColor = BrickColor.new('Maroon')
- item13.Material = Enum.Material.Plastic
- item13.Reflectance = 0
- item13.Transparency = 0
- item13.Size = Vector3.new(1, 1, 57)
- item13.CFrame = CFrame.new(-101.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item13.RotVelocity = Vector3.new(0, 0, 0)
- item13.Velocity = Vector3.new(0, 0, 0)
- item13.Anchored = true
- item13.CanCollide = true
- item13.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item13[v..'Surface'] = 'SmoothNoOutlines' end
- item13.Parent = workspace.Great_ball
- item14 = Instance.new('Part')
- item14.Name = [[Part]]
- item14.BrickColor = BrickColor.new('Maroon')
- item14.Material = Enum.Material.Plastic
- item14.Reflectance = 0
- item14.Transparency = 0
- item14.Size = Vector3.new(1, 1, 57)
- item14.CFrame = CFrame.new(-110.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item14.RotVelocity = Vector3.new(0, 0, 0)
- item14.Velocity = Vector3.new(0, 0, 0)
- item14.Anchored = true
- item14.CanCollide = true
- item14.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item14[v..'Surface'] = 'SmoothNoOutlines' end
- item14.Parent = workspace.Great_ball
- item15 = Instance.new('Part')
- item15.Name = [[Part]]
- item15.BrickColor = BrickColor.new('Maroon')
- item15.Material = Enum.Material.Plastic
- item15.Reflectance = 0
- item15.Transparency = 0
- item15.Size = Vector3.new(1, 1, 57)
- item15.CFrame = CFrame.new(-116.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item15.RotVelocity = Vector3.new(0, 0, 0)
- item15.Velocity = Vector3.new(0, 0, 0)
- item15.Anchored = true
- item15.CanCollide = true
- item15.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item15[v..'Surface'] = 'SmoothNoOutlines' end
- item15.Parent = workspace.Great_ball
- item16 = Instance.new('Part')
- item16.Name = [[Part]]
- item16.BrickColor = BrickColor.new('Maroon')
- item16.Material = Enum.Material.Plastic
- item16.Reflectance = 0
- item16.Transparency = 0
- item16.Size = Vector3.new(1, 1, 57)
- item16.CFrame = CFrame.new(-121.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item16.RotVelocity = Vector3.new(0, 0, 0)
- item16.Velocity = Vector3.new(0, 0, 0)
- item16.Anchored = true
- item16.CanCollide = true
- item16.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item16[v..'Surface'] = 'SmoothNoOutlines' end
- item16.Parent = workspace.Great_ball
- item17 = Instance.new('Part')
- item17.Name = [[Part]]
- item17.BrickColor = BrickColor.new('Maroon')
- item17.Material = Enum.Material.Plastic
- item17.Reflectance = 0
- item17.Transparency = 0
- item17.Size = Vector3.new(1, 1, 57)
- item17.CFrame = CFrame.new(-128.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item17.RotVelocity = Vector3.new(0, 0, 0)
- item17.Velocity = Vector3.new(0, 0, 0)
- item17.Anchored = true
- item17.CanCollide = true
- item17.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item17[v..'Surface'] = 'SmoothNoOutlines' end
- item17.Parent = workspace.Great_ball
- item18 = Instance.new('Part')
- item18.Name = [[Part]]
- item18.BrickColor = BrickColor.new('Maroon')
- item18.Material = Enum.Material.Plastic
- item18.Reflectance = 0
- item18.Transparency = 0
- item18.Size = Vector3.new(1, 1, 57)
- item18.CFrame = CFrame.new(-135.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item18.RotVelocity = Vector3.new(0, 0, 0)
- item18.Velocity = Vector3.new(0, 0, 0)
- item18.Anchored = true
- item18.CanCollide = true
- item18.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item18[v..'Surface'] = 'SmoothNoOutlines' end
- item18.Parent = workspace.Great_ball
- item19 = Instance.new('Part')
- item19.Name = [[Part]]
- item19.BrickColor = BrickColor.new('Maroon')
- item19.Material = Enum.Material.Plastic
- item19.Reflectance = 0
- item19.Transparency = 0
- item19.Size = Vector3.new(1, 1, 57)
- item19.CFrame = CFrame.new(-143.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item19.RotVelocity = Vector3.new(0, 0, 0)
- item19.Velocity = Vector3.new(0, 0, 0)
- item19.Anchored = true
- item19.CanCollide = true
- item19.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item19[v..'Surface'] = 'SmoothNoOutlines' end
- item19.Parent = workspace.Great_ball
- item20 = Instance.new('Part')
- item20.Name = [[Part]]
- item20.BrickColor = BrickColor.new('Maroon')
- item20.Material = Enum.Material.Plastic
- item20.Reflectance = 0
- item20.Transparency = 0
- item20.Size = Vector3.new(1, 1, 57)
- item20.CFrame = CFrame.new(-149.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item20.RotVelocity = Vector3.new(0, 0, 0)
- item20.Velocity = Vector3.new(0, 0, 0)
- item20.Anchored = true
- item20.CanCollide = true
- item20.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item20[v..'Surface'] = 'SmoothNoOutlines' end
- item20.Parent = workspace.Great_ball
- item21 = Instance.new('Part')
- item21.Name = [[Part]]
- item21.BrickColor = BrickColor.new('Maroon')
- item21.Material = Enum.Material.Plastic
- item21.Reflectance = 0
- item21.Transparency = 0
- item21.Size = Vector3.new(1, 1, 57)
- item21.CFrame = CFrame.new(-156.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item21.RotVelocity = Vector3.new(0, 0, 0)
- item21.Velocity = Vector3.new(0, 0, 0)
- item21.Anchored = true
- item21.CanCollide = true
- item21.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item21[v..'Surface'] = 'SmoothNoOutlines' end
- item21.Parent = workspace.Great_ball
- item22 = Instance.new('Part')
- item22.Name = [[Part]]
- item22.BrickColor = BrickColor.new('Maroon')
- item22.Material = Enum.Material.Plastic
- item22.Reflectance = 0
- item22.Transparency = 0
- item22.Size = Vector3.new(1, 1, 57)
- item22.CFrame = CFrame.new(-164.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item22.RotVelocity = Vector3.new(0, 0, 0)
- item22.Velocity = Vector3.new(0, 0, 0)
- item22.Anchored = true
- item22.CanCollide = true
- item22.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item22[v..'Surface'] = 'SmoothNoOutlines' end
- item22.Parent = workspace.Great_ball
- item23 = Instance.new('Part')
- item23.Name = [[Part]]
- item23.BrickColor = BrickColor.new('Maroon')
- item23.Material = Enum.Material.Plastic
- item23.Reflectance = 0
- item23.Transparency = 0
- item23.Size = Vector3.new(1, 1, 57)
- item23.CFrame = CFrame.new(-170.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item23.RotVelocity = Vector3.new(0, 0, 0)
- item23.Velocity = Vector3.new(0, 0, 0)
- item23.Anchored = true
- item23.CanCollide = true
- item23.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item23[v..'Surface'] = 'SmoothNoOutlines' end
- item23.Parent = workspace.Great_ball
- item24 = Instance.new('Part')
- item24.Name = [[Part]]
- item24.BrickColor = BrickColor.new('Maroon')
- item24.Material = Enum.Material.Plastic
- item24.Reflectance = 0
- item24.Transparency = 0
- item24.Size = Vector3.new(1, 1, 57)
- item24.CFrame = CFrame.new(-178.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item24.RotVelocity = Vector3.new(0, 0, 0)
- item24.Velocity = Vector3.new(0, 0, 0)
- item24.Anchored = true
- item24.CanCollide = true
- item24.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item24[v..'Surface'] = 'SmoothNoOutlines' end
- item24.Parent = workspace.Great_ball
- item25 = Instance.new('Part')
- item25.Name = [[Part]]
- item25.BrickColor = BrickColor.new('Maroon')
- item25.Material = Enum.Material.Plastic
- item25.Reflectance = 0
- item25.Transparency = 0
- item25.Size = Vector3.new(1, 1, 57)
- item25.CFrame = CFrame.new(-186.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item25.RotVelocity = Vector3.new(0, 0, 0)
- item25.Velocity = Vector3.new(0, 0, 0)
- item25.Anchored = true
- item25.CanCollide = true
- item25.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item25[v..'Surface'] = 'SmoothNoOutlines' end
- item25.Parent = workspace.Great_ball
- item26 = Instance.new('Part')
- item26.Name = [[Part]]
- item26.BrickColor = BrickColor.new('Deep orange')
- item26.Material = Enum.Material.Plastic
- item26.Reflectance = 0
- item26.Transparency = 0
- item26.Size = Vector3.new(29, 1, 57)
- item26.CFrame = CFrame.new(-208.5, 991, 36.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item26.RotVelocity = Vector3.new(0, 0, 0)
- item26.Velocity = Vector3.new(0, 0, 0)
- item26.Anchored = true
- item26.CanCollide = true
- item26.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item26[v..'Surface'] = 'SmoothNoOutlines' end
- item26.Parent = workspace.Great_ball
- item27 = Instance.new('Part')
- item27.Name = [[Spawn]]
- item27.BrickColor = BrickColor.new('Black')
- item27.Material = Enum.Material.Slate
- item27.Reflectance = 0
- item27.Transparency = 0.5
- item27.Size = Vector3.new(1, 1, 1)
- item27.CFrame = CFrame.new(-50, 1008, 39.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item27.RotVelocity = Vector3.new(0, 0, 0)
- item27.Velocity = Vector3.new(0, 0, 0)
- item27.Anchored = true
- item27.CanCollide = false
- item27.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item27[v..'Surface'] = 'SmoothNoOutlines' end
- item27.Parent = workspace.Great_ball
- item28 = Instance.new('Model')
- item28.Name = [[Love_ball]]
- item28.Parent = workspace
- item29 = Instance.new('Part')
- item29.Name = [[Part]]
- item29.BrickColor = BrickColor.new('Pastel orange')
- item29.Material = Enum.Material.Plastic
- item29.Reflectance = 0
- item29.Transparency = 0
- item29.Size = Vector3.new(187, 1, 57)
- item29.CFrame = CFrame.new(-130.5, 1038, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item29.RotVelocity = Vector3.new(0, 0, 0)
- item29.Velocity = Vector3.new(0, 0, 0)
- item29.Anchored = true
- item29.CanCollide = true
- item29.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item29[v..'Surface'] = 'SmoothNoOutlines' end
- item29.Parent = workspace.Love_ball
- item30 = Instance.new('Part')
- item30.Name = [[Part]]
- item30.BrickColor = BrickColor.new('Pastel orange')
- item30.Material = Enum.Material.Plastic
- item30.Reflectance = 0
- item30.Transparency = 0
- item30.Size = Vector3.new(55, 47, 1)
- item30.CFrame = CFrame.new(-37.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item30.RotVelocity = Vector3.new(0, 0, 0)
- item30.Velocity = Vector3.new(0, 0, 0)
- item30.Anchored = true
- item30.CanCollide = true
- item30.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item30[v..'Surface'] = 'SmoothNoOutlines' end
- item30.Parent = workspace.Love_ball
- item31 = Instance.new('Part')
- item31.Name = [[Part]]
- item31.BrickColor = BrickColor.new('Pastel orange')
- item31.Material = Enum.Material.Plastic
- item31.Reflectance = 0
- item31.Transparency = 0
- item31.Size = Vector3.new(55, 47, 1)
- item31.CFrame = CFrame.new(-223.5, 1014, 259.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item31.RotVelocity = Vector3.new(0, 0, 0)
- item31.Velocity = Vector3.new(0, 0, 0)
- item31.Anchored = true
- item31.CanCollide = true
- item31.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item31[v..'Surface'] = 'SmoothNoOutlines' end
- item31.Parent = workspace.Love_ball
- item32 = Instance.new('Part')
- item32.Name = [[Part]]
- item32.BrickColor = BrickColor.new('Pastel orange')
- item32.Material = Enum.Material.Plastic
- item32.Reflectance = 0
- item32.Transparency = 0
- item32.Size = Vector3.new(187, 1, 57)
- item32.CFrame = CFrame.new(-130.5, 990, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item32.RotVelocity = Vector3.new(0, 0, 0)
- item32.Velocity = Vector3.new(0, 0, 0)
- item32.Anchored = true
- item32.CanCollide = true
- item32.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item32[v..'Surface'] = 'SmoothNoOutlines' end
- item32.Parent = workspace.Love_ball
- item33 = Instance.new('Part')
- item33.Name = [[Part]]
- item33.BrickColor = BrickColor.new('Pastel orange')
- item33.Material = Enum.Material.Plastic
- item33.Reflectance = 0
- item33.Transparency = 0
- item33.Size = Vector3.new(187, 47, 1)
- item33.CFrame = CFrame.new(-130.5, 1014, 231.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item33.RotVelocity = Vector3.new(0, 0, 0)
- item33.Velocity = Vector3.new(0, 0, 0)
- item33.Anchored = true
- item33.CanCollide = true
- item33.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item33[v..'Surface'] = 'SmoothNoOutlines' end
- item33.Parent = workspace.Love_ball
- item34 = Instance.new('Part')
- item34.Name = [[Part]]
- item34.BrickColor = BrickColor.new('Pastel orange')
- item34.Material = Enum.Material.Plastic
- item34.Reflectance = 0
- item34.Transparency = 0
- item34.Size = Vector3.new(187, 47, 1)
- item34.CFrame = CFrame.new(-130.5, 1014, 287.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item34.RotVelocity = Vector3.new(0, 0, 0)
- item34.Velocity = Vector3.new(0, 0, 0)
- item34.Anchored = true
- item34.CanCollide = true
- item34.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item34[v..'Surface'] = 'SmoothNoOutlines' end
- item34.Parent = workspace.Love_ball
- item35 = Instance.new('Part')
- item35.Name = [[Part]]
- item35.BrickColor = BrickColor.new('Maroon')
- item35.Material = Enum.Material.Plastic
- item35.Reflectance = 0
- item35.Transparency = 0
- item35.Size = Vector3.new(1, 1, 57)
- item35.CFrame = CFrame.new(-116.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item35.RotVelocity = Vector3.new(0, 0, 0)
- item35.Velocity = Vector3.new(0, 0, 0)
- item35.Anchored = true
- item35.CanCollide = true
- item35.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item35[v..'Surface'] = 'SmoothNoOutlines' end
- item35.Parent = workspace.Love_ball
- item36 = Instance.new('Part')
- item36.Name = [[Part]]
- item36.BrickColor = BrickColor.new('Maroon')
- item36.Material = Enum.Material.Plastic
- item36.Reflectance = 0
- item36.Transparency = 0
- item36.Size = Vector3.new(1, 1, 57)
- item36.CFrame = CFrame.new(-65.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item36.RotVelocity = Vector3.new(0, 0, 0)
- item36.Velocity = Vector3.new(0, 0, 0)
- item36.Anchored = true
- item36.CanCollide = true
- item36.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item36[v..'Surface'] = 'SmoothNoOutlines' end
- item36.Parent = workspace.Love_ball
- item37 = Instance.new('Part')
- item37.Name = [[Part]]
- item37.BrickColor = BrickColor.new('Maroon')
- item37.Material = Enum.Material.Plastic
- item37.Reflectance = 0
- item37.Transparency = 0
- item37.Size = Vector3.new(1, 1, 57)
- item37.CFrame = CFrame.new(-72.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item37.RotVelocity = Vector3.new(0, 0, 0)
- item37.Velocity = Vector3.new(0, 0, 0)
- item37.Anchored = true
- item37.CanCollide = true
- item37.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item37[v..'Surface'] = 'SmoothNoOutlines' end
- item37.Parent = workspace.Love_ball
- item38 = Instance.new('Part')
- item38.Name = [[Part]]
- item38.BrickColor = BrickColor.new('Maroon')
- item38.Material = Enum.Material.Plastic
- item38.Reflectance = 0
- item38.Transparency = 0
- item38.Size = Vector3.new(1, 1, 57)
- item38.CFrame = CFrame.new(-170.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item38.RotVelocity = Vector3.new(0, 0, 0)
- item38.Velocity = Vector3.new(0, 0, 0)
- item38.Anchored = true
- item38.CanCollide = true
- item38.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item38[v..'Surface'] = 'SmoothNoOutlines' end
- item38.Parent = workspace.Love_ball
- item39 = Instance.new('Part')
- item39.Name = [[Part]]
- item39.BrickColor = BrickColor.new('Maroon')
- item39.Material = Enum.Material.Plastic
- item39.Reflectance = 0
- item39.Transparency = 0
- item39.Size = Vector3.new(1, 1, 57)
- item39.CFrame = CFrame.new(-81.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item39.RotVelocity = Vector3.new(0, 0, 0)
- item39.Velocity = Vector3.new(0, 0, 0)
- item39.Anchored = true
- item39.CanCollide = true
- item39.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item39[v..'Surface'] = 'SmoothNoOutlines' end
- item39.Parent = workspace.Love_ball
- item40 = Instance.new('Part')
- item40.Name = [[Part]]
- item40.BrickColor = BrickColor.new('Maroon')
- item40.Material = Enum.Material.Plastic
- item40.Reflectance = 0
- item40.Transparency = 0
- item40.Size = Vector3.new(1, 1, 57)
- item40.CFrame = CFrame.new(-164.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item40.RotVelocity = Vector3.new(0, 0, 0)
- item40.Velocity = Vector3.new(0, 0, 0)
- item40.Anchored = true
- item40.CanCollide = true
- item40.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item40[v..'Surface'] = 'SmoothNoOutlines' end
- item40.Parent = workspace.Love_ball
- item41 = Instance.new('Part')
- item41.Name = [[Part]]
- item41.BrickColor = BrickColor.new('Maroon')
- item41.Material = Enum.Material.Plastic
- item41.Reflectance = 0
- item41.Transparency = 0
- item41.Size = Vector3.new(1, 1, 57)
- item41.CFrame = CFrame.new(-101.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item41.RotVelocity = Vector3.new(0, 0, 0)
- item41.Velocity = Vector3.new(0, 0, 0)
- item41.Anchored = true
- item41.CanCollide = true
- item41.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item41[v..'Surface'] = 'SmoothNoOutlines' end
- item41.Parent = workspace.Love_ball
- item42 = Instance.new('Part')
- item42.Name = [[Part]]
- item42.BrickColor = BrickColor.new('Maroon')
- item42.Material = Enum.Material.Plastic
- item42.Reflectance = 0
- item42.Transparency = 0
- item42.Size = Vector3.new(1, 1, 57)
- item42.CFrame = CFrame.new(-58.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item42.RotVelocity = Vector3.new(0, 0, 0)
- item42.Velocity = Vector3.new(0, 0, 0)
- item42.Anchored = true
- item42.CanCollide = true
- item42.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item42[v..'Surface'] = 'SmoothNoOutlines' end
- item42.Parent = workspace.Love_ball
- item43 = Instance.new('Part')
- item43.Name = [[Part]]
- item43.BrickColor = BrickColor.new('Maroon')
- item43.Material = Enum.Material.Plastic
- item43.Reflectance = 0
- item43.Transparency = 0
- item43.Size = Vector3.new(1, 1, 57)
- item43.CFrame = CFrame.new(-186.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item43.RotVelocity = Vector3.new(0, 0, 0)
- item43.Velocity = Vector3.new(0, 0, 0)
- item43.Anchored = true
- item43.CanCollide = true
- item43.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item43[v..'Surface'] = 'SmoothNoOutlines' end
- item43.Parent = workspace.Love_ball
- item44 = Instance.new('Part')
- item44.Name = [[Part]]
- item44.BrickColor = BrickColor.new('Maroon')
- item44.Material = Enum.Material.Plastic
- item44.Reflectance = 0
- item44.Transparency = 0
- item44.Size = Vector3.new(1, 1, 57)
- item44.CFrame = CFrame.new(-91.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item44.RotVelocity = Vector3.new(0, 0, 0)
- item44.Velocity = Vector3.new(0, 0, 0)
- item44.Anchored = true
- item44.CanCollide = true
- item44.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item44[v..'Surface'] = 'SmoothNoOutlines' end
- item44.Parent = workspace.Love_ball
- item45 = Instance.new('Part')
- item45.Name = [[Part]]
- item45.BrickColor = BrickColor.new('Maroon')
- item45.Material = Enum.Material.Plastic
- item45.Reflectance = 0
- item45.Transparency = 0
- item45.Size = Vector3.new(1, 1, 57)
- item45.CFrame = CFrame.new(-143.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item45.RotVelocity = Vector3.new(0, 0, 0)
- item45.Velocity = Vector3.new(0, 0, 0)
- item45.Anchored = true
- item45.CanCollide = true
- item45.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item45[v..'Surface'] = 'SmoothNoOutlines' end
- item45.Parent = workspace.Love_ball
- item46 = Instance.new('Part')
- item46.Name = [[Part]]
- item46.BrickColor = BrickColor.new('Maroon')
- item46.Material = Enum.Material.Plastic
- item46.Reflectance = 0
- item46.Transparency = 0
- item46.Size = Vector3.new(1, 1, 57)
- item46.CFrame = CFrame.new(-149.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item46.RotVelocity = Vector3.new(0, 0, 0)
- item46.Velocity = Vector3.new(0, 0, 0)
- item46.Anchored = true
- item46.CanCollide = true
- item46.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item46[v..'Surface'] = 'SmoothNoOutlines' end
- item46.Parent = workspace.Love_ball
- item47 = Instance.new('Part')
- item47.Name = [[Part]]
- item47.BrickColor = BrickColor.new('Maroon')
- item47.Material = Enum.Material.Plastic
- item47.Reflectance = 0
- item47.Transparency = 0
- item47.Size = Vector3.new(1, 1, 57)
- item47.CFrame = CFrame.new(-128.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item47.RotVelocity = Vector3.new(0, 0, 0)
- item47.Velocity = Vector3.new(0, 0, 0)
- item47.Anchored = true
- item47.CanCollide = true
- item47.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item47[v..'Surface'] = 'SmoothNoOutlines' end
- item47.Parent = workspace.Love_ball
- item48 = Instance.new('Part')
- item48.Name = [[Part]]
- item48.BrickColor = BrickColor.new('Maroon')
- item48.Material = Enum.Material.Plastic
- item48.Reflectance = 0
- item48.Transparency = 0
- item48.Size = Vector3.new(1, 1, 57)
- item48.CFrame = CFrame.new(-121.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item48.RotVelocity = Vector3.new(0, 0, 0)
- item48.Velocity = Vector3.new(0, 0, 0)
- item48.Anchored = true
- item48.CanCollide = true
- item48.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item48[v..'Surface'] = 'SmoothNoOutlines' end
- item48.Parent = workspace.Love_ball
- item49 = Instance.new('Part')
- item49.Name = [[Part]]
- item49.BrickColor = BrickColor.new('Maroon')
- item49.Material = Enum.Material.Plastic
- item49.Reflectance = 0
- item49.Transparency = 0
- item49.Size = Vector3.new(1, 1, 57)
- item49.CFrame = CFrame.new(-110.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item49.RotVelocity = Vector3.new(0, 0, 0)
- item49.Velocity = Vector3.new(0, 0, 0)
- item49.Anchored = true
- item49.CanCollide = true
- item49.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item49[v..'Surface'] = 'SmoothNoOutlines' end
- item49.Parent = workspace.Love_ball
- item50 = Instance.new('Part')
- item50.Name = [[Part]]
- item50.BrickColor = BrickColor.new('Maroon')
- item50.Material = Enum.Material.Plastic
- item50.Reflectance = 0
- item50.Transparency = 0
- item50.Size = Vector3.new(1, 1, 57)
- item50.CFrame = CFrame.new(-135.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item50.RotVelocity = Vector3.new(0, 0, 0)
- item50.Velocity = Vector3.new(0, 0, 0)
- item50.Anchored = true
- item50.CanCollide = true
- item50.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item50[v..'Surface'] = 'SmoothNoOutlines' end
- item50.Parent = workspace.Love_ball
- item51 = Instance.new('Part')
- item51.Name = [[Part]]
- item51.BrickColor = BrickColor.new('Maroon')
- item51.Material = Enum.Material.Plastic
- item51.Reflectance = 0
- item51.Transparency = 0
- item51.Size = Vector3.new(1, 1, 57)
- item51.CFrame = CFrame.new(-156.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item51.RotVelocity = Vector3.new(0, 0, 0)
- item51.Velocity = Vector3.new(0, 0, 0)
- item51.Anchored = true
- item51.CanCollide = true
- item51.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item51[v..'Surface'] = 'SmoothNoOutlines' end
- item51.Parent = workspace.Love_ball
- item52 = Instance.new('Part')
- item52.Name = [[Part]]
- item52.BrickColor = BrickColor.new('Maroon')
- item52.Material = Enum.Material.Plastic
- item52.Reflectance = 0
- item52.Transparency = 0
- item52.Size = Vector3.new(1, 1, 57)
- item52.CFrame = CFrame.new(-178.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item52.RotVelocity = Vector3.new(0, 0, 0)
- item52.Velocity = Vector3.new(0, 0, 0)
- item52.Anchored = true
- item52.CanCollide = true
- item52.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item52[v..'Surface'] = 'SmoothNoOutlines' end
- item52.Parent = workspace.Love_ball
- item53 = Instance.new('Part')
- item53.Name = [[Part]]
- item53.BrickColor = BrickColor.new('Deep orange')
- item53.Material = Enum.Material.Plastic
- item53.Reflectance = 0
- item53.Transparency = 0
- item53.Size = Vector3.new(29, 1, 57)
- item53.CFrame = CFrame.new(-208.5, 991, 259.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item53.RotVelocity = Vector3.new(0, 0, 0)
- item53.Velocity = Vector3.new(0, 0, 0)
- item53.Anchored = true
- item53.CanCollide = true
- item53.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item53[v..'Surface'] = 'SmoothNoOutlines' end
- item53.Parent = workspace.Love_ball
- item54 = Instance.new('Part')
- item54.Name = [[Spawn]]
- item54.BrickColor = BrickColor.new('Black')
- item54.Material = Enum.Material.Slate
- item54.Reflectance = 0
- item54.Transparency = 0.5
- item54.Size = Vector3.new(1, 1, 1)
- item54.CFrame = CFrame.new(-50, 1008, 262.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item54.RotVelocity = Vector3.new(0, 0, 0)
- item54.Velocity = Vector3.new(0, 0, 0)
- item54.Anchored = true
- item54.CanCollide = false
- item54.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item54[v..'Surface'] = 'SmoothNoOutlines' end
- item54.Parent = workspace.Love_ball
- item55 = Instance.new('Model')
- item55.Name = [[Master_ball]]
- item55.Parent = workspace
- item56 = Instance.new('Part')
- item56.Name = [[Part]]
- item56.BrickColor = BrickColor.new('Magenta')
- item56.Material = Enum.Material.Slate
- item56.Reflectance = 0
- item56.Transparency = 0
- item56.Size = Vector3.new(55, 47, 1)
- item56.CFrame = CFrame.new(-96.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item56.RotVelocity = Vector3.new(0, 0, 0)
- item56.Velocity = Vector3.new(0, 0, 0)
- item56.Anchored = true
- item56.CanCollide = true
- item56.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item56[v..'Surface'] = 'SmoothNoOutlines' end
- item56.Parent = workspace.Master_ball
- item57 = Instance.new('Part')
- item57.Name = [[Part]]
- item57.BrickColor = BrickColor.new('Magenta')
- item57.Material = Enum.Material.Slate
- item57.Reflectance = 0
- item57.Transparency = 0
- item57.Size = Vector3.new(60, 1, 57)
- item57.CFrame = CFrame.new(-67, 990, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item57.RotVelocity = Vector3.new(0, 0, 0)
- item57.Velocity = Vector3.new(0, 0, 0)
- item57.Anchored = true
- item57.CanCollide = true
- item57.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item57[v..'Surface'] = 'SmoothNoOutlines' end
- item57.Parent = workspace.Master_ball
- item58 = Instance.new('Part')
- item58.Name = [[Part]]
- item58.BrickColor = BrickColor.new('Magenta')
- item58.Material = Enum.Material.Slate
- item58.Reflectance = 0
- item58.Transparency = 0
- item58.Size = Vector3.new(60, 47, 1)
- item58.CFrame = CFrame.new(-67, 1014, 456.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item58.RotVelocity = Vector3.new(0, 0, 0)
- item58.Velocity = Vector3.new(0, 0, 0)
- item58.Anchored = true
- item58.CanCollide = true
- item58.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item58[v..'Surface'] = 'SmoothNoOutlines' end
- item58.Parent = workspace.Master_ball
- item59 = Instance.new('Part')
- item59.Name = [[Part]]
- item59.BrickColor = BrickColor.new('Magenta')
- item59.Material = Enum.Material.Slate
- item59.Reflectance = 0
- item59.Transparency = 0
- item59.Size = Vector3.new(55, 47, 1)
- item59.CFrame = CFrame.new(-37.5, 1014, 484.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item59.RotVelocity = Vector3.new(0, 0, 0)
- item59.Velocity = Vector3.new(0, 0, 0)
- item59.Anchored = true
- item59.CanCollide = true
- item59.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item59[v..'Surface'] = 'SmoothNoOutlines' end
- item59.Parent = workspace.Master_ball
- item60 = Instance.new('Part')
- item60.Name = [[Part]]
- item60.BrickColor = BrickColor.new('Magenta')
- item60.Material = Enum.Material.Slate
- item60.Reflectance = 0
- item60.Transparency = 0
- item60.Size = Vector3.new(60, 47, 1)
- item60.CFrame = CFrame.new(-67, 1014, 512.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item60.RotVelocity = Vector3.new(0, 0, 0)
- item60.Velocity = Vector3.new(0, 0, 0)
- item60.Anchored = true
- item60.CanCollide = true
- item60.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item60[v..'Surface'] = 'SmoothNoOutlines' end
- item60.Parent = workspace.Master_ball
- item61 = Instance.new('Part')
- item61.Name = [[Part]]
- item61.BrickColor = BrickColor.new('Magenta')
- item61.Material = Enum.Material.Slate
- item61.Reflectance = 0
- item61.Transparency = 0
- item61.Size = Vector3.new(60, 1, 57)
- item61.CFrame = CFrame.new(-67, 1038, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item61.RotVelocity = Vector3.new(0, 0, 0)
- item61.Velocity = Vector3.new(0, 0, 0)
- item61.Anchored = true
- item61.CanCollide = true
- item61.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item61[v..'Surface'] = 'SmoothNoOutlines' end
- item61.Parent = workspace.Master_ball
- item62 = Instance.new('Part')
- item62.Name = [[Spawn]]
- item62.BrickColor = BrickColor.new('Black')
- item62.Material = Enum.Material.Slate
- item62.Reflectance = 0
- item62.Transparency = 0.5
- item62.Size = Vector3.new(1, 1, 1)
- item62.CFrame = CFrame.new(-67, 1019, 484.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item62.RotVelocity = Vector3.new(0, 0, 0)
- item62.Velocity = Vector3.new(0, 0, 0)
- item62.Anchored = true
- item62.CanCollide = false
- item62.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item62[v..'Surface'] = 'SmoothNoOutlines' end
- item62.Parent = workspace.Master_ball
- item63 = Instance.new('Model')
- item63.Name = [[Timer_ball]]
- item63.Parent = workspace
- item64 = Instance.new('Part')
- item64.Name = [[Part]]
- item64.BrickColor = BrickColor.new('Ghost grey')
- item64.Material = Enum.Material.Plastic
- item64.Reflectance = 0
- item64.Transparency = 0
- item64.Size = Vector3.new(187, 47, 1)
- item64.CFrame = CFrame.new(-130.5, 1014, 329.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item64.RotVelocity = Vector3.new(0, 0, 0)
- item64.Velocity = Vector3.new(0, 0, 0)
- item64.Anchored = true
- item64.CanCollide = true
- item64.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item64[v..'Surface'] = 'SmoothNoOutlines' end
- item64.Parent = workspace.Timer_ball
- item65 = Instance.new('Part')
- item65.Name = [[Part]]
- item65.BrickColor = BrickColor.new('Ghost grey')
- item65.Material = Enum.Material.Plastic
- item65.Reflectance = 0
- item65.Transparency = 0
- item65.Size = Vector3.new(187, 1, 57)
- item65.CFrame = CFrame.new(-130.5, 990, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item65.RotVelocity = Vector3.new(0, 0, 0)
- item65.Velocity = Vector3.new(0, 0, 0)
- item65.Anchored = true
- item65.CanCollide = true
- item65.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item65[v..'Surface'] = 'SmoothNoOutlines' end
- item65.Parent = workspace.Timer_ball
- item66 = Instance.new('Part')
- item66.Name = [[Part]]
- item66.BrickColor = BrickColor.new('Ghost grey')
- item66.Material = Enum.Material.Plastic
- item66.Reflectance = 0
- item66.Transparency = 0
- item66.Size = Vector3.new(187, 1, 57)
- item66.CFrame = CFrame.new(-130.5, 1038, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item66.RotVelocity = Vector3.new(0, 0, 0)
- item66.Velocity = Vector3.new(0, 0, 0)
- item66.Anchored = true
- item66.CanCollide = true
- item66.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item66[v..'Surface'] = 'SmoothNoOutlines' end
- item66.Parent = workspace.Timer_ball
- item67 = Instance.new('Part')
- item67.Name = [[Part]]
- item67.BrickColor = BrickColor.new('Ghost grey')
- item67.Material = Enum.Material.Plastic
- item67.Reflectance = 0
- item67.Transparency = 0
- item67.Size = Vector3.new(187, 47, 1)
- item67.CFrame = CFrame.new(-130.5, 1014, 385.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item67.RotVelocity = Vector3.new(0, 0, 0)
- item67.Velocity = Vector3.new(0, 0, 0)
- item67.Anchored = true
- item67.CanCollide = true
- item67.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item67[v..'Surface'] = 'SmoothNoOutlines' end
- item67.Parent = workspace.Timer_ball
- item68 = Instance.new('Part')
- item68.Name = [[Part]]
- item68.BrickColor = BrickColor.new('Ghost grey')
- item68.Material = Enum.Material.Plastic
- item68.Reflectance = 0
- item68.Transparency = 0
- item68.Size = Vector3.new(55, 47, 1)
- item68.CFrame = CFrame.new(-37.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item68.RotVelocity = Vector3.new(0, 0, 0)
- item68.Velocity = Vector3.new(0, 0, 0)
- item68.Anchored = true
- item68.CanCollide = true
- item68.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item68[v..'Surface'] = 'SmoothNoOutlines' end
- item68.Parent = workspace.Timer_ball
- item69 = Instance.new('Part')
- item69.Name = [[Part]]
- item69.BrickColor = BrickColor.new('Ghost grey')
- item69.Material = Enum.Material.Plastic
- item69.Reflectance = 0
- item69.Transparency = 0
- item69.Size = Vector3.new(55, 47, 1)
- item69.CFrame = CFrame.new(-223.5, 1014, 357.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item69.RotVelocity = Vector3.new(0, 0, 0)
- item69.Velocity = Vector3.new(0, 0, 0)
- item69.Anchored = true
- item69.CanCollide = true
- item69.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item69[v..'Surface'] = 'SmoothNoOutlines' end
- item69.Parent = workspace.Timer_ball
- item70 = Instance.new('Part')
- item70.Name = [[Part]]
- item70.BrickColor = BrickColor.new('Maroon')
- item70.Material = Enum.Material.Plastic
- item70.Reflectance = 0
- item70.Transparency = 0
- item70.Size = Vector3.new(1, 1, 57)
- item70.CFrame = CFrame.new(-164.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item70.RotVelocity = Vector3.new(0, 0, 0)
- item70.Velocity = Vector3.new(0, 0, 0)
- item70.Anchored = true
- item70.CanCollide = true
- item70.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item70[v..'Surface'] = 'SmoothNoOutlines' end
- item70.Parent = workspace.Timer_ball
- item71 = Instance.new('Part')
- item71.Name = [[Part]]
- item71.BrickColor = BrickColor.new('Maroon')
- item71.Material = Enum.Material.Plastic
- item71.Reflectance = 0
- item71.Transparency = 0
- item71.Size = Vector3.new(1, 1, 57)
- item71.CFrame = CFrame.new(-116.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item71.RotVelocity = Vector3.new(0, 0, 0)
- item71.Velocity = Vector3.new(0, 0, 0)
- item71.Anchored = true
- item71.CanCollide = true
- item71.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item71[v..'Surface'] = 'SmoothNoOutlines' end
- item71.Parent = workspace.Timer_ball
- item72 = Instance.new('Part')
- item72.Name = [[Part]]
- item72.BrickColor = BrickColor.new('Maroon')
- item72.Material = Enum.Material.Plastic
- item72.Reflectance = 0
- item72.Transparency = 0
- item72.Size = Vector3.new(1, 1, 57)
- item72.CFrame = CFrame.new(-81.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item72.RotVelocity = Vector3.new(0, 0, 0)
- item72.Velocity = Vector3.new(0, 0, 0)
- item72.Anchored = true
- item72.CanCollide = true
- item72.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item72[v..'Surface'] = 'SmoothNoOutlines' end
- item72.Parent = workspace.Timer_ball
- item73 = Instance.new('Part')
- item73.Name = [[Part]]
- item73.BrickColor = BrickColor.new('Maroon')
- item73.Material = Enum.Material.Plastic
- item73.Reflectance = 0
- item73.Transparency = 0
- item73.Size = Vector3.new(1, 1, 57)
- item73.CFrame = CFrame.new(-170.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item73.RotVelocity = Vector3.new(0, 0, 0)
- item73.Velocity = Vector3.new(0, 0, 0)
- item73.Anchored = true
- item73.CanCollide = true
- item73.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item73[v..'Surface'] = 'SmoothNoOutlines' end
- item73.Parent = workspace.Timer_ball
- item74 = Instance.new('Part')
- item74.Name = [[Part]]
- item74.BrickColor = BrickColor.new('Maroon')
- item74.Material = Enum.Material.Plastic
- item74.Reflectance = 0
- item74.Transparency = 0
- item74.Size = Vector3.new(1, 1, 57)
- item74.CFrame = CFrame.new(-65.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item74.RotVelocity = Vector3.new(0, 0, 0)
- item74.Velocity = Vector3.new(0, 0, 0)
- item74.Anchored = true
- item74.CanCollide = true
- item74.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item74[v..'Surface'] = 'SmoothNoOutlines' end
- item74.Parent = workspace.Timer_ball
- item75 = Instance.new('Part')
- item75.Name = [[Part]]
- item75.BrickColor = BrickColor.new('Maroon')
- item75.Material = Enum.Material.Plastic
- item75.Reflectance = 0
- item75.Transparency = 0
- item75.Size = Vector3.new(1, 1, 57)
- item75.CFrame = CFrame.new(-101.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item75.RotVelocity = Vector3.new(0, 0, 0)
- item75.Velocity = Vector3.new(0, 0, 0)
- item75.Anchored = true
- item75.CanCollide = true
- item75.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item75[v..'Surface'] = 'SmoothNoOutlines' end
- item75.Parent = workspace.Timer_ball
- item76 = Instance.new('Part')
- item76.Name = [[Part]]
- item76.BrickColor = BrickColor.new('Maroon')
- item76.Material = Enum.Material.Plastic
- item76.Reflectance = 0
- item76.Transparency = 0
- item76.Size = Vector3.new(1, 1, 57)
- item76.CFrame = CFrame.new(-72.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item76.RotVelocity = Vector3.new(0, 0, 0)
- item76.Velocity = Vector3.new(0, 0, 0)
- item76.Anchored = true
- item76.CanCollide = true
- item76.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item76[v..'Surface'] = 'SmoothNoOutlines' end
- item76.Parent = workspace.Timer_ball
- item77 = Instance.new('Part')
- item77.Name = [[Part]]
- item77.BrickColor = BrickColor.new('Deep orange')
- item77.Material = Enum.Material.Plastic
- item77.Reflectance = 0
- item77.Transparency = 0
- item77.Size = Vector3.new(29, 1, 57)
- item77.CFrame = CFrame.new(-208.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item77.RotVelocity = Vector3.new(0, 0, 0)
- item77.Velocity = Vector3.new(0, 0, 0)
- item77.Anchored = true
- item77.CanCollide = true
- item77.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item77[v..'Surface'] = 'SmoothNoOutlines' end
- item77.Parent = workspace.Timer_ball
- item78 = Instance.new('Part')
- item78.Name = [[Part]]
- item78.BrickColor = BrickColor.new('Maroon')
- item78.Material = Enum.Material.Plastic
- item78.Reflectance = 0
- item78.Transparency = 0
- item78.Size = Vector3.new(1, 1, 57)
- item78.CFrame = CFrame.new(-128.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item78.RotVelocity = Vector3.new(0, 0, 0)
- item78.Velocity = Vector3.new(0, 0, 0)
- item78.Anchored = true
- item78.CanCollide = true
- item78.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item78[v..'Surface'] = 'SmoothNoOutlines' end
- item78.Parent = workspace.Timer_ball
- item79 = Instance.new('Part')
- item79.Name = [[Part]]
- item79.BrickColor = BrickColor.new('Maroon')
- item79.Material = Enum.Material.Plastic
- item79.Reflectance = 0
- item79.Transparency = 0
- item79.Size = Vector3.new(1, 1, 57)
- item79.CFrame = CFrame.new(-143.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item79.RotVelocity = Vector3.new(0, 0, 0)
- item79.Velocity = Vector3.new(0, 0, 0)
- item79.Anchored = true
- item79.CanCollide = true
- item79.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item79[v..'Surface'] = 'SmoothNoOutlines' end
- item79.Parent = workspace.Timer_ball
- item80 = Instance.new('Part')
- item80.Name = [[Part]]
- item80.BrickColor = BrickColor.new('Maroon')
- item80.Material = Enum.Material.Plastic
- item80.Reflectance = 0
- item80.Transparency = 0
- item80.Size = Vector3.new(1, 1, 57)
- item80.CFrame = CFrame.new(-110.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item80.RotVelocity = Vector3.new(0, 0, 0)
- item80.Velocity = Vector3.new(0, 0, 0)
- item80.Anchored = true
- item80.CanCollide = true
- item80.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item80[v..'Surface'] = 'SmoothNoOutlines' end
- item80.Parent = workspace.Timer_ball
- item81 = Instance.new('Part')
- item81.Name = [[Part]]
- item81.BrickColor = BrickColor.new('Maroon')
- item81.Material = Enum.Material.Plastic
- item81.Reflectance = 0
- item81.Transparency = 0
- item81.Size = Vector3.new(1, 1, 57)
- item81.CFrame = CFrame.new(-186.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item81.RotVelocity = Vector3.new(0, 0, 0)
- item81.Velocity = Vector3.new(0, 0, 0)
- item81.Anchored = true
- item81.CanCollide = true
- item81.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item81[v..'Surface'] = 'SmoothNoOutlines' end
- item81.Parent = workspace.Timer_ball
- item82 = Instance.new('Part')
- item82.Name = [[Part]]
- item82.BrickColor = BrickColor.new('Maroon')
- item82.Material = Enum.Material.Plastic
- item82.Reflectance = 0
- item82.Transparency = 0
- item82.Size = Vector3.new(1, 1, 57)
- item82.CFrame = CFrame.new(-58.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item82.RotVelocity = Vector3.new(0, 0, 0)
- item82.Velocity = Vector3.new(0, 0, 0)
- item82.Anchored = true
- item82.CanCollide = true
- item82.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item82[v..'Surface'] = 'SmoothNoOutlines' end
- item82.Parent = workspace.Timer_ball
- item83 = Instance.new('Part')
- item83.Name = [[Part]]
- item83.BrickColor = BrickColor.new('Maroon')
- item83.Material = Enum.Material.Plastic
- item83.Reflectance = 0
- item83.Transparency = 0
- item83.Size = Vector3.new(1, 1, 57)
- item83.CFrame = CFrame.new(-149.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item83.RotVelocity = Vector3.new(0, 0, 0)
- item83.Velocity = Vector3.new(0, 0, 0)
- item83.Anchored = true
- item83.CanCollide = true
- item83.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item83[v..'Surface'] = 'SmoothNoOutlines' end
- item83.Parent = workspace.Timer_ball
- item84 = Instance.new('Part')
- item84.Name = [[Part]]
- item84.BrickColor = BrickColor.new('Maroon')
- item84.Material = Enum.Material.Plastic
- item84.Reflectance = 0
- item84.Transparency = 0
- item84.Size = Vector3.new(1, 1, 57)
- item84.CFrame = CFrame.new(-91.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item84.RotVelocity = Vector3.new(0, 0, 0)
- item84.Velocity = Vector3.new(0, 0, 0)
- item84.Anchored = true
- item84.CanCollide = true
- item84.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item84[v..'Surface'] = 'SmoothNoOutlines' end
- item84.Parent = workspace.Timer_ball
- item85 = Instance.new('Part')
- item85.Name = [[Part]]
- item85.BrickColor = BrickColor.new('Maroon')
- item85.Material = Enum.Material.Plastic
- item85.Reflectance = 0
- item85.Transparency = 0
- item85.Size = Vector3.new(1, 1, 57)
- item85.CFrame = CFrame.new(-121.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item85.RotVelocity = Vector3.new(0, 0, 0)
- item85.Velocity = Vector3.new(0, 0, 0)
- item85.Anchored = true
- item85.CanCollide = true
- item85.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item85[v..'Surface'] = 'SmoothNoOutlines' end
- item85.Parent = workspace.Timer_ball
- item86 = Instance.new('Part')
- item86.Name = [[Part]]
- item86.BrickColor = BrickColor.new('Maroon')
- item86.Material = Enum.Material.Plastic
- item86.Reflectance = 0
- item86.Transparency = 0
- item86.Size = Vector3.new(1, 1, 57)
- item86.CFrame = CFrame.new(-156.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item86.RotVelocity = Vector3.new(0, 0, 0)
- item86.Velocity = Vector3.new(0, 0, 0)
- item86.Anchored = true
- item86.CanCollide = true
- item86.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item86[v..'Surface'] = 'SmoothNoOutlines' end
- item86.Parent = workspace.Timer_ball
- item87 = Instance.new('Part')
- item87.Name = [[Part]]
- item87.BrickColor = BrickColor.new('Maroon')
- item87.Material = Enum.Material.Plastic
- item87.Reflectance = 0
- item87.Transparency = 0
- item87.Size = Vector3.new(1, 1, 57)
- item87.CFrame = CFrame.new(-178.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item87.RotVelocity = Vector3.new(0, 0, 0)
- item87.Velocity = Vector3.new(0, 0, 0)
- item87.Anchored = true
- item87.CanCollide = true
- item87.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item87[v..'Surface'] = 'SmoothNoOutlines' end
- item87.Parent = workspace.Timer_ball
- item88 = Instance.new('Part')
- item88.Name = [[Part]]
- item88.BrickColor = BrickColor.new('Maroon')
- item88.Material = Enum.Material.Plastic
- item88.Reflectance = 0
- item88.Transparency = 0
- item88.Size = Vector3.new(1, 1, 57)
- item88.CFrame = CFrame.new(-135.5, 991, 357.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item88.RotVelocity = Vector3.new(0, 0, 0)
- item88.Velocity = Vector3.new(0, 0, 0)
- item88.Anchored = true
- item88.CanCollide = true
- item88.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item88[v..'Surface'] = 'SmoothNoOutlines' end
- item88.Parent = workspace.Timer_ball
- item89 = Instance.new('Part')
- item89.Name = [[Spawn]]
- item89.BrickColor = BrickColor.new('Black')
- item89.Material = Enum.Material.Slate
- item89.Reflectance = 0
- item89.Transparency = 0.5
- item89.Size = Vector3.new(1, 1, 1)
- item89.CFrame = CFrame.new(-50, 1008, 359.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item89.RotVelocity = Vector3.new(0, 0, 0)
- item89.Velocity = Vector3.new(0, 0, 0)
- item89.Anchored = true
- item89.CanCollide = false
- item89.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item89[v..'Surface'] = 'SmoothNoOutlines' end
- item89.Parent = workspace.Timer_ball
- item90 = Instance.new('Model')
- item90.Name = [[Ultra_ball]]
- item90.Parent = workspace
- item91 = Instance.new('Part')
- item91.Name = [[Part]]
- item91.BrickColor = BrickColor.new('Black')
- item91.Material = Enum.Material.Plastic
- item91.Reflectance = 0
- item91.Transparency = 0
- item91.Size = Vector3.new(187, 47, 1)
- item91.CFrame = CFrame.new(-130.5, 1014, 157.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item91.RotVelocity = Vector3.new(0, 0, 0)
- item91.Velocity = Vector3.new(0, 0, 0)
- item91.Anchored = true
- item91.CanCollide = true
- item91.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item91[v..'Surface'] = 'SmoothNoOutlines' end
- item91.Parent = workspace.Ultra_ball
- item92 = Instance.new('Part')
- item92.Name = [[Part]]
- item92.BrickColor = BrickColor.new('Black')
- item92.Material = Enum.Material.Plastic
- item92.Reflectance = 0
- item92.Transparency = 0
- item92.Size = Vector3.new(187, 1, 57)
- item92.CFrame = CFrame.new(-130.5, 1038, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item92.RotVelocity = Vector3.new(0, 0, 0)
- item92.Velocity = Vector3.new(0, 0, 0)
- item92.Anchored = true
- item92.CanCollide = true
- item92.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item92[v..'Surface'] = 'SmoothNoOutlines' end
- item92.Parent = workspace.Ultra_ball
- item93 = Instance.new('Part')
- item93.Name = [[Part]]
- item93.BrickColor = BrickColor.new('Maroon')
- item93.Material = Enum.Material.Plastic
- item93.Reflectance = 0
- item93.Transparency = 0
- item93.Size = Vector3.new(1, 1, 57)
- item93.CFrame = CFrame.new(-186.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item93.RotVelocity = Vector3.new(0, 0, 0)
- item93.Velocity = Vector3.new(0, 0, 0)
- item93.Anchored = true
- item93.CanCollide = true
- item93.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item93[v..'Surface'] = 'SmoothNoOutlines' end
- item93.Parent = workspace.Ultra_ball
- item94 = Instance.new('Part')
- item94.Name = [[Part]]
- item94.BrickColor = BrickColor.new('Maroon')
- item94.Material = Enum.Material.Plastic
- item94.Reflectance = 0
- item94.Transparency = 0
- item94.Size = Vector3.new(1, 1, 57)
- item94.CFrame = CFrame.new(-81.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item94.RotVelocity = Vector3.new(0, 0, 0)
- item94.Velocity = Vector3.new(0, 0, 0)
- item94.Anchored = true
- item94.CanCollide = true
- item94.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item94[v..'Surface'] = 'SmoothNoOutlines' end
- item94.Parent = workspace.Ultra_ball
- item95 = Instance.new('Part')
- item95.Name = [[Part]]
- item95.BrickColor = BrickColor.new('Maroon')
- item95.Material = Enum.Material.Plastic
- item95.Reflectance = 0
- item95.Transparency = 0
- item95.Size = Vector3.new(1, 1, 57)
- item95.CFrame = CFrame.new(-58.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item95.RotVelocity = Vector3.new(0, 0, 0)
- item95.Velocity = Vector3.new(0, 0, 0)
- item95.Anchored = true
- item95.CanCollide = true
- item95.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item95[v..'Surface'] = 'SmoothNoOutlines' end
- item95.Parent = workspace.Ultra_ball
- item96 = Instance.new('Part')
- item96.Name = [[Part]]
- item96.BrickColor = BrickColor.new('Maroon')
- item96.Material = Enum.Material.Plastic
- item96.Reflectance = 0
- item96.Transparency = 0
- item96.Size = Vector3.new(1, 1, 57)
- item96.CFrame = CFrame.new(-65.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item96.RotVelocity = Vector3.new(0, 0, 0)
- item96.Velocity = Vector3.new(0, 0, 0)
- item96.Anchored = true
- item96.CanCollide = true
- item96.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item96[v..'Surface'] = 'SmoothNoOutlines' end
- item96.Parent = workspace.Ultra_ball
- item97 = Instance.new('Part')
- item97.Name = [[Part]]
- item97.BrickColor = BrickColor.new('Maroon')
- item97.Material = Enum.Material.Plastic
- item97.Reflectance = 0
- item97.Transparency = 0
- item97.Size = Vector3.new(1, 1, 57)
- item97.CFrame = CFrame.new(-170.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item97.RotVelocity = Vector3.new(0, 0, 0)
- item97.Velocity = Vector3.new(0, 0, 0)
- item97.Anchored = true
- item97.CanCollide = true
- item97.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item97[v..'Surface'] = 'SmoothNoOutlines' end
- item97.Parent = workspace.Ultra_ball
- item98 = Instance.new('Part')
- item98.Name = [[Part]]
- item98.BrickColor = BrickColor.new('Maroon')
- item98.Material = Enum.Material.Plastic
- item98.Reflectance = 0
- item98.Transparency = 0
- item98.Size = Vector3.new(1, 1, 57)
- item98.CFrame = CFrame.new(-116.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item98.RotVelocity = Vector3.new(0, 0, 0)
- item98.Velocity = Vector3.new(0, 0, 0)
- item98.Anchored = true
- item98.CanCollide = true
- item98.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item98[v..'Surface'] = 'SmoothNoOutlines' end
- item98.Parent = workspace.Ultra_ball
- item99 = Instance.new('Part')
- item99.Name = [[Part]]
- item99.BrickColor = BrickColor.new('Maroon')
- item99.Material = Enum.Material.Plastic
- item99.Reflectance = 0
- item99.Transparency = 0
- item99.Size = Vector3.new(1, 1, 57)
- item99.CFrame = CFrame.new(-91.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item99.RotVelocity = Vector3.new(0, 0, 0)
- item99.Velocity = Vector3.new(0, 0, 0)
- item99.Anchored = true
- item99.CanCollide = true
- item99.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item99[v..'Surface'] = 'SmoothNoOutlines' end
- item99.Parent = workspace.Ultra_ball
- item100 = Instance.new('Part')
- item100.Name = [[Part]]
- item100.BrickColor = BrickColor.new('Deep orange')
- item100.Material = Enum.Material.Plastic
- item100.Reflectance = 0
- item100.Transparency = 0
- item100.Size = Vector3.new(29, 1, 57)
- item100.CFrame = CFrame.new(-208.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item100.RotVelocity = Vector3.new(0, 0, 0)
- item100.Velocity = Vector3.new(0, 0, 0)
- item100.Anchored = true
- item100.CanCollide = true
- item100.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item100[v..'Surface'] = 'SmoothNoOutlines' end
- item100.Parent = workspace.Ultra_ball
- item101 = Instance.new('Part')
- item101.Name = [[Part]]
- item101.BrickColor = BrickColor.new('Maroon')
- item101.Material = Enum.Material.Plastic
- item101.Reflectance = 0
- item101.Transparency = 0
- item101.Size = Vector3.new(1, 1, 57)
- item101.CFrame = CFrame.new(-143.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item101.RotVelocity = Vector3.new(0, 0, 0)
- item101.Velocity = Vector3.new(0, 0, 0)
- item101.Anchored = true
- item101.CanCollide = true
- item101.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item101[v..'Surface'] = 'SmoothNoOutlines' end
- item101.Parent = workspace.Ultra_ball
- item102 = Instance.new('Part')
- item102.Name = [[Part]]
- item102.BrickColor = BrickColor.new('Maroon')
- item102.Material = Enum.Material.Plastic
- item102.Reflectance = 0
- item102.Transparency = 0
- item102.Size = Vector3.new(1, 1, 57)
- item102.CFrame = CFrame.new(-110.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item102.RotVelocity = Vector3.new(0, 0, 0)
- item102.Velocity = Vector3.new(0, 0, 0)
- item102.Anchored = true
- item102.CanCollide = true
- item102.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item102[v..'Surface'] = 'SmoothNoOutlines' end
- item102.Parent = workspace.Ultra_ball
- item103 = Instance.new('Part')
- item103.Name = [[Part]]
- item103.BrickColor = BrickColor.new('Black')
- item103.Material = Enum.Material.Plastic
- item103.Reflectance = 0
- item103.Transparency = 0
- item103.Size = Vector3.new(187, 47, 1)
- item103.CFrame = CFrame.new(-130.5, 1014, 101.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item103.RotVelocity = Vector3.new(0, 0, 0)
- item103.Velocity = Vector3.new(0, 0, 0)
- item103.Anchored = true
- item103.CanCollide = true
- item103.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item103[v..'Surface'] = 'SmoothNoOutlines' end
- item103.Parent = workspace.Ultra_ball
- item104 = Instance.new('Part')
- item104.Name = [[Part]]
- item104.BrickColor = BrickColor.new('Maroon')
- item104.Material = Enum.Material.Plastic
- item104.Reflectance = 0
- item104.Transparency = 0
- item104.Size = Vector3.new(1, 1, 57)
- item104.CFrame = CFrame.new(-135.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item104.RotVelocity = Vector3.new(0, 0, 0)
- item104.Velocity = Vector3.new(0, 0, 0)
- item104.Anchored = true
- item104.CanCollide = true
- item104.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item104[v..'Surface'] = 'SmoothNoOutlines' end
- item104.Parent = workspace.Ultra_ball
- item105 = Instance.new('Part')
- item105.Name = [[Part]]
- item105.BrickColor = BrickColor.new('Maroon')
- item105.Material = Enum.Material.Plastic
- item105.Reflectance = 0
- item105.Transparency = 0
- item105.Size = Vector3.new(1, 1, 57)
- item105.CFrame = CFrame.new(-164.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item105.RotVelocity = Vector3.new(0, 0, 0)
- item105.Velocity = Vector3.new(0, 0, 0)
- item105.Anchored = true
- item105.CanCollide = true
- item105.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item105[v..'Surface'] = 'SmoothNoOutlines' end
- item105.Parent = workspace.Ultra_ball
- item106 = Instance.new('Part')
- item106.Name = [[Part]]
- item106.BrickColor = BrickColor.new('Black')
- item106.Material = Enum.Material.Plastic
- item106.Reflectance = 0
- item106.Transparency = 0
- item106.Size = Vector3.new(55, 47, 1)
- item106.CFrame = CFrame.new(-223.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item106.RotVelocity = Vector3.new(0, 0, 0)
- item106.Velocity = Vector3.new(0, 0, 0)
- item106.Anchored = true
- item106.CanCollide = true
- item106.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item106[v..'Surface'] = 'SmoothNoOutlines' end
- item106.Parent = workspace.Ultra_ball
- item107 = Instance.new('Part')
- item107.Name = [[Part]]
- item107.BrickColor = BrickColor.new('Black')
- item107.Material = Enum.Material.Plastic
- item107.Reflectance = 0
- item107.Transparency = 0
- item107.Size = Vector3.new(55, 47, 1)
- item107.CFrame = CFrame.new(-37.5, 1014, 129.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item107.RotVelocity = Vector3.new(0, 0, 0)
- item107.Velocity = Vector3.new(0, 0, 0)
- item107.Anchored = true
- item107.CanCollide = true
- item107.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item107[v..'Surface'] = 'SmoothNoOutlines' end
- item107.Parent = workspace.Ultra_ball
- item108 = Instance.new('Part')
- item108.Name = [[Part]]
- item108.BrickColor = BrickColor.new('Maroon')
- item108.Material = Enum.Material.Plastic
- item108.Reflectance = 0
- item108.Transparency = 0
- item108.Size = Vector3.new(1, 1, 57)
- item108.CFrame = CFrame.new(-121.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item108.RotVelocity = Vector3.new(0, 0, 0)
- item108.Velocity = Vector3.new(0, 0, 0)
- item108.Anchored = true
- item108.CanCollide = true
- item108.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item108[v..'Surface'] = 'SmoothNoOutlines' end
- item108.Parent = workspace.Ultra_ball
- item109 = Instance.new('Part')
- item109.Name = [[Part]]
- item109.BrickColor = BrickColor.new('Black')
- item109.Material = Enum.Material.Plastic
- item109.Reflectance = 0
- item109.Transparency = 0
- item109.Size = Vector3.new(187, 1, 57)
- item109.CFrame = CFrame.new(-130.5, 990, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item109.RotVelocity = Vector3.new(0, 0, 0)
- item109.Velocity = Vector3.new(0, 0, 0)
- item109.Anchored = true
- item109.CanCollide = true
- item109.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item109[v..'Surface'] = 'SmoothNoOutlines' end
- item109.Parent = workspace.Ultra_ball
- item110 = Instance.new('Part')
- item110.Name = [[Part]]
- item110.BrickColor = BrickColor.new('Maroon')
- item110.Material = Enum.Material.Plastic
- item110.Reflectance = 0
- item110.Transparency = 0
- item110.Size = Vector3.new(1, 1, 57)
- item110.CFrame = CFrame.new(-156.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item110.RotVelocity = Vector3.new(0, 0, 0)
- item110.Velocity = Vector3.new(0, 0, 0)
- item110.Anchored = true
- item110.CanCollide = true
- item110.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item110[v..'Surface'] = 'SmoothNoOutlines' end
- item110.Parent = workspace.Ultra_ball
- item111 = Instance.new('Part')
- item111.Name = [[Part]]
- item111.BrickColor = BrickColor.new('Maroon')
- item111.Material = Enum.Material.Plastic
- item111.Reflectance = 0
- item111.Transparency = 0
- item111.Size = Vector3.new(1, 1, 57)
- item111.CFrame = CFrame.new(-178.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item111.RotVelocity = Vector3.new(0, 0, 0)
- item111.Velocity = Vector3.new(0, 0, 0)
- item111.Anchored = true
- item111.CanCollide = true
- item111.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item111[v..'Surface'] = 'SmoothNoOutlines' end
- item111.Parent = workspace.Ultra_ball
- item112 = Instance.new('Part')
- item112.Name = [[Part]]
- item112.BrickColor = BrickColor.new('Maroon')
- item112.Material = Enum.Material.Plastic
- item112.Reflectance = 0
- item112.Transparency = 0
- item112.Size = Vector3.new(1, 1, 57)
- item112.CFrame = CFrame.new(-101.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item112.RotVelocity = Vector3.new(0, 0, 0)
- item112.Velocity = Vector3.new(0, 0, 0)
- item112.Anchored = true
- item112.CanCollide = true
- item112.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item112[v..'Surface'] = 'SmoothNoOutlines' end
- item112.Parent = workspace.Ultra_ball
- item113 = Instance.new('Part')
- item113.Name = [[Part]]
- item113.BrickColor = BrickColor.new('Maroon')
- item113.Material = Enum.Material.Plastic
- item113.Reflectance = 0
- item113.Transparency = 0
- item113.Size = Vector3.new(1, 1, 57)
- item113.CFrame = CFrame.new(-149.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item113.RotVelocity = Vector3.new(0, 0, 0)
- item113.Velocity = Vector3.new(0, 0, 0)
- item113.Anchored = true
- item113.CanCollide = true
- item113.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item113[v..'Surface'] = 'SmoothNoOutlines' end
- item113.Parent = workspace.Ultra_ball
- item114 = Instance.new('Part')
- item114.Name = [[Part]]
- item114.BrickColor = BrickColor.new('Maroon')
- item114.Material = Enum.Material.Plastic
- item114.Reflectance = 0
- item114.Transparency = 0
- item114.Size = Vector3.new(1, 1, 57)
- item114.CFrame = CFrame.new(-128.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item114.RotVelocity = Vector3.new(0, 0, 0)
- item114.Velocity = Vector3.new(0, 0, 0)
- item114.Anchored = true
- item114.CanCollide = true
- item114.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item114[v..'Surface'] = 'SmoothNoOutlines' end
- item114.Parent = workspace.Ultra_ball
- item115 = Instance.new('Part')
- item115.Name = [[Part]]
- item115.BrickColor = BrickColor.new('Maroon')
- item115.Material = Enum.Material.Plastic
- item115.Reflectance = 0
- item115.Transparency = 0
- item115.Size = Vector3.new(1, 1, 57)
- item115.CFrame = CFrame.new(-72.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item115.RotVelocity = Vector3.new(0, 0, 0)
- item115.Velocity = Vector3.new(0, 0, 0)
- item115.Anchored = true
- item115.CanCollide = true
- item115.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item115[v..'Surface'] = 'SmoothNoOutlines' end
- item115.Parent = workspace.Ultra_ball
- item116 = Instance.new('Part')
- item116.Name = [[Part]]
- item116.BrickColor = BrickColor.new('Maroon')
- item116.Material = Enum.Material.Plastic
- item116.Reflectance = 0
- item116.Transparency = 0
- item116.Size = Vector3.new(1, 1, 57)
- item116.CFrame = CFrame.new(-112.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item116.RotVelocity = Vector3.new(0, 0, 0)
- item116.Velocity = Vector3.new(0, 0, 0)
- item116.Anchored = true
- item116.CanCollide = true
- item116.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item116[v..'Surface'] = 'SmoothNoOutlines' end
- item116.Parent = workspace.Ultra_ball
- item117 = Instance.new('Part')
- item117.Name = [[Part]]
- item117.BrickColor = BrickColor.new('Maroon')
- item117.Material = Enum.Material.Plastic
- item117.Reflectance = 0
- item117.Transparency = 0
- item117.Size = Vector3.new(1, 1, 57)
- item117.CFrame = CFrame.new(-145.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item117.RotVelocity = Vector3.new(0, 0, 0)
- item117.Velocity = Vector3.new(0, 0, 0)
- item117.Anchored = true
- item117.CanCollide = true
- item117.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item117[v..'Surface'] = 'SmoothNoOutlines' end
- item117.Parent = workspace.Ultra_ball
- item118 = Instance.new('Part')
- item118.Name = [[Part]]
- item118.BrickColor = BrickColor.new('Maroon')
- item118.Material = Enum.Material.Plastic
- item118.Reflectance = 0
- item118.Transparency = 0
- item118.Size = Vector3.new(1, 1, 57)
- item118.CFrame = CFrame.new(-182.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item118.RotVelocity = Vector3.new(0, 0, 0)
- item118.Velocity = Vector3.new(0, 0, 0)
- item118.Anchored = true
- item118.CanCollide = true
- item118.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item118[v..'Surface'] = 'SmoothNoOutlines' end
- item118.Parent = workspace.Ultra_ball
- item119 = Instance.new('Part')
- item119.Name = [[Part]]
- item119.BrickColor = BrickColor.new('Maroon')
- item119.Material = Enum.Material.Plastic
- item119.Reflectance = 0
- item119.Transparency = 0
- item119.Size = Vector3.new(1, 1, 57)
- item119.CFrame = CFrame.new(-160.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item119.RotVelocity = Vector3.new(0, 0, 0)
- item119.Velocity = Vector3.new(0, 0, 0)
- item119.Anchored = true
- item119.CanCollide = true
- item119.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item119[v..'Surface'] = 'SmoothNoOutlines' end
- item119.Parent = workspace.Ultra_ball
- item120 = Instance.new('Part')
- item120.Name = [[Part]]
- item120.BrickColor = BrickColor.new('Maroon')
- item120.Material = Enum.Material.Plastic
- item120.Reflectance = 0
- item120.Transparency = 0
- item120.Size = Vector3.new(1, 1, 57)
- item120.CFrame = CFrame.new(-61.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item120.RotVelocity = Vector3.new(0, 0, 0)
- item120.Velocity = Vector3.new(0, 0, 0)
- item120.Anchored = true
- item120.CanCollide = true
- item120.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item120[v..'Surface'] = 'SmoothNoOutlines' end
- item120.Parent = workspace.Ultra_ball
- item121 = Instance.new('Part')
- item121.Name = [[Part]]
- item121.BrickColor = BrickColor.new('Maroon')
- item121.Material = Enum.Material.Plastic
- item121.Reflectance = 0
- item121.Transparency = 0
- item121.Size = Vector3.new(1, 1, 57)
- item121.CFrame = CFrame.new(-97.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item121.RotVelocity = Vector3.new(0, 0, 0)
- item121.Velocity = Vector3.new(0, 0, 0)
- item121.Anchored = true
- item121.CanCollide = true
- item121.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item121[v..'Surface'] = 'SmoothNoOutlines' end
- item121.Parent = workspace.Ultra_ball
- item122 = Instance.new('Part')
- item122.Name = [[Part]]
- item122.BrickColor = BrickColor.new('Maroon')
- item122.Material = Enum.Material.Plastic
- item122.Reflectance = 0
- item122.Transparency = 0
- item122.Size = Vector3.new(1, 1, 57)
- item122.CFrame = CFrame.new(-87.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item122.RotVelocity = Vector3.new(0, 0, 0)
- item122.Velocity = Vector3.new(0, 0, 0)
- item122.Anchored = true
- item122.CanCollide = true
- item122.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item122[v..'Surface'] = 'SmoothNoOutlines' end
- item122.Parent = workspace.Ultra_ball
- item123 = Instance.new('Part')
- item123.Name = [[Part]]
- item123.BrickColor = BrickColor.new('Maroon')
- item123.Material = Enum.Material.Plastic
- item123.Reflectance = 0
- item123.Transparency = 0
- item123.Size = Vector3.new(1, 1, 57)
- item123.CFrame = CFrame.new(-131.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item123.RotVelocity = Vector3.new(0, 0, 0)
- item123.Velocity = Vector3.new(0, 0, 0)
- item123.Anchored = true
- item123.CanCollide = true
- item123.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item123[v..'Surface'] = 'SmoothNoOutlines' end
- item123.Parent = workspace.Ultra_ball
- item124 = Instance.new('Part')
- item124.Name = [[Part]]
- item124.BrickColor = BrickColor.new('Maroon')
- item124.Material = Enum.Material.Plastic
- item124.Reflectance = 0
- item124.Transparency = 0
- item124.Size = Vector3.new(1, 1, 57)
- item124.CFrame = CFrame.new(-152.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item124.RotVelocity = Vector3.new(0, 0, 0)
- item124.Velocity = Vector3.new(0, 0, 0)
- item124.Anchored = true
- item124.CanCollide = true
- item124.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item124[v..'Surface'] = 'SmoothNoOutlines' end
- item124.Parent = workspace.Ultra_ball
- item125 = Instance.new('Part')
- item125.Name = [[Part]]
- item125.BrickColor = BrickColor.new('Maroon')
- item125.Material = Enum.Material.Plastic
- item125.Reflectance = 0
- item125.Transparency = 0
- item125.Size = Vector3.new(1, 1, 57)
- item125.CFrame = CFrame.new(-139.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item125.RotVelocity = Vector3.new(0, 0, 0)
- item125.Velocity = Vector3.new(0, 0, 0)
- item125.Anchored = true
- item125.CanCollide = true
- item125.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item125[v..'Surface'] = 'SmoothNoOutlines' end
- item125.Parent = workspace.Ultra_ball
- item126 = Instance.new('Part')
- item126.Name = [[Part]]
- item126.BrickColor = BrickColor.new('Maroon')
- item126.Material = Enum.Material.Plastic
- item126.Reflectance = 0
- item126.Transparency = 0
- item126.Size = Vector3.new(1, 1, 57)
- item126.CFrame = CFrame.new(-117.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item126.RotVelocity = Vector3.new(0, 0, 0)
- item126.Velocity = Vector3.new(0, 0, 0)
- item126.Anchored = true
- item126.CanCollide = true
- item126.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item126[v..'Surface'] = 'SmoothNoOutlines' end
- item126.Parent = workspace.Ultra_ball
- item127 = Instance.new('Part')
- item127.Name = [[Part]]
- item127.BrickColor = BrickColor.new('Maroon')
- item127.Material = Enum.Material.Plastic
- item127.Reflectance = 0
- item127.Transparency = 0
- item127.Size = Vector3.new(1, 1, 57)
- item127.CFrame = CFrame.new(-54.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item127.RotVelocity = Vector3.new(0, 0, 0)
- item127.Velocity = Vector3.new(0, 0, 0)
- item127.Anchored = true
- item127.CanCollide = true
- item127.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item127[v..'Surface'] = 'SmoothNoOutlines' end
- item127.Parent = workspace.Ultra_ball
- item128 = Instance.new('Part')
- item128.Name = [[Part]]
- item128.BrickColor = BrickColor.new('Maroon')
- item128.Material = Enum.Material.Plastic
- item128.Reflectance = 0
- item128.Transparency = 0
- item128.Size = Vector3.new(1, 1, 57)
- item128.CFrame = CFrame.new(-124.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item128.RotVelocity = Vector3.new(0, 0, 0)
- item128.Velocity = Vector3.new(0, 0, 0)
- item128.Anchored = true
- item128.CanCollide = true
- item128.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item128[v..'Surface'] = 'SmoothNoOutlines' end
- item128.Parent = workspace.Ultra_ball
- item129 = Instance.new('Part')
- item129.Name = [[Part]]
- item129.BrickColor = BrickColor.new('Maroon')
- item129.Material = Enum.Material.Plastic
- item129.Reflectance = 0
- item129.Transparency = 0
- item129.Size = Vector3.new(1, 1, 57)
- item129.CFrame = CFrame.new(-166.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item129.RotVelocity = Vector3.new(0, 0, 0)
- item129.Velocity = Vector3.new(0, 0, 0)
- item129.Anchored = true
- item129.CanCollide = true
- item129.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item129[v..'Surface'] = 'SmoothNoOutlines' end
- item129.Parent = workspace.Ultra_ball
- item130 = Instance.new('Part')
- item130.Name = [[Part]]
- item130.BrickColor = BrickColor.new('Maroon')
- item130.Material = Enum.Material.Plastic
- item130.Reflectance = 0
- item130.Transparency = 0
- item130.Size = Vector3.new(1, 1, 57)
- item130.CFrame = CFrame.new(-68.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item130.RotVelocity = Vector3.new(0, 0, 0)
- item130.Velocity = Vector3.new(0, 0, 0)
- item130.Anchored = true
- item130.CanCollide = true
- item130.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item130[v..'Surface'] = 'SmoothNoOutlines' end
- item130.Parent = workspace.Ultra_ball
- item131 = Instance.new('Part')
- item131.Name = [[Part]]
- item131.BrickColor = BrickColor.new('Maroon')
- item131.Material = Enum.Material.Plastic
- item131.Reflectance = 0
- item131.Transparency = 0
- item131.Size = Vector3.new(1, 1, 57)
- item131.CFrame = CFrame.new(-174.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item131.RotVelocity = Vector3.new(0, 0, 0)
- item131.Velocity = Vector3.new(0, 0, 0)
- item131.Anchored = true
- item131.CanCollide = true
- item131.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item131[v..'Surface'] = 'SmoothNoOutlines' end
- item131.Parent = workspace.Ultra_ball
- item132 = Instance.new('Part')
- item132.Name = [[Part]]
- item132.BrickColor = BrickColor.new('Maroon')
- item132.Material = Enum.Material.Plastic
- item132.Reflectance = 0
- item132.Transparency = 0
- item132.Size = Vector3.new(1, 1, 57)
- item132.CFrame = CFrame.new(-106.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item132.RotVelocity = Vector3.new(0, 0, 0)
- item132.Velocity = Vector3.new(0, 0, 0)
- item132.Anchored = true
- item132.CanCollide = true
- item132.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item132[v..'Surface'] = 'SmoothNoOutlines' end
- item132.Parent = workspace.Ultra_ball
- item133 = Instance.new('Part')
- item133.Name = [[Part]]
- item133.BrickColor = BrickColor.new('Maroon')
- item133.Material = Enum.Material.Plastic
- item133.Reflectance = 0
- item133.Transparency = 0
- item133.Size = Vector3.new(1, 1, 57)
- item133.CFrame = CFrame.new(-77.5, 991, 129.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item133.RotVelocity = Vector3.new(0, 0, 0)
- item133.Velocity = Vector3.new(0, 0, 0)
- item133.Anchored = true
- item133.CanCollide = true
- item133.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item133[v..'Surface'] = 'SmoothNoOutlines' end
- item133.Parent = workspace.Ultra_ball
- item134 = Instance.new('Part')
- item134.Name = [[Spawn]]
- item134.BrickColor = BrickColor.new('Black')
- item134.Material = Enum.Material.Slate
- item134.Reflectance = 0
- item134.Transparency = 0.5
- item134.Size = Vector3.new(1, 1, 1)
- item134.CFrame = CFrame.new(-50, 1008, 130.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item134.RotVelocity = Vector3.new(0, 0, 0)
- item134.Velocity = Vector3.new(0, 0, 0)
- item134.Anchored = true
- item134.CanCollide = false
- item134.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item134[v..'Surface'] = 'SmoothNoOutlines' end
- item134.Parent = workspace.Ultra_ball
- item135 = Instance.new('Model')
- item135.Name = [[Pokeball]]
- item135.Parent = workspace
- item136 = Instance.new('Part')
- item136.Name = [[Part]]
- item136.BrickColor = BrickColor.new('Black')
- item136.Material = Enum.Material.Plastic
- item136.Reflectance = 0
- item136.Transparency = 0
- item136.Size = Vector3.new(187, 1, 57)
- item136.CFrame = CFrame.new(-130.5, 990, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item136.RotVelocity = Vector3.new(0, 0, 0)
- item136.Velocity = Vector3.new(0, 0, 0)
- item136.Anchored = true
- item136.CanCollide = true
- item136.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item136[v..'Surface'] = 'SmoothNoOutlines' end
- item136.Parent = workspace.Pokeball
- item137 = Instance.new('Part')
- item137.Name = [[Part]]
- item137.BrickColor = BrickColor.new('Black')
- item137.Material = Enum.Material.Plastic
- item137.Reflectance = 0
- item137.Transparency = 0
- item137.Size = Vector3.new(187, 47, 1)
- item137.CFrame = CFrame.new(-130.5, 1014, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item137.RotVelocity = Vector3.new(0, 0, 0)
- item137.Velocity = Vector3.new(0, 0, 0)
- item137.Anchored = true
- item137.CanCollide = true
- item137.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item137[v..'Surface'] = 'SmoothNoOutlines' end
- item137.Parent = workspace.Pokeball
- item138 = Instance.new('Part')
- item138.Name = [[Part]]
- item138.BrickColor = BrickColor.new('Black')
- item138.Material = Enum.Material.Plastic
- item138.Reflectance = 0
- item138.Transparency = 0
- item138.Size = Vector3.new(187, 47, 1)
- item138.CFrame = CFrame.new(-130.5, 1014, -24.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item138.RotVelocity = Vector3.new(0, 0, 0)
- item138.Velocity = Vector3.new(0, 0, 0)
- item138.Anchored = true
- item138.CanCollide = true
- item138.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item138[v..'Surface'] = 'SmoothNoOutlines' end
- item138.Parent = workspace.Pokeball
- item139 = Instance.new('Part')
- item139.Name = [[Part]]
- item139.BrickColor = BrickColor.new('Black')
- item139.Material = Enum.Material.Plastic
- item139.Reflectance = 0
- item139.Transparency = 0
- item139.Size = Vector3.new(187, 1, 57)
- item139.CFrame = CFrame.new(-130.5, 1038, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item139.RotVelocity = Vector3.new(0, 0, 0)
- item139.Velocity = Vector3.new(0, 0, 0)
- item139.Anchored = true
- item139.CanCollide = true
- item139.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item139[v..'Surface'] = 'SmoothNoOutlines' end
- item139.Parent = workspace.Pokeball
- item140 = Instance.new('Part')
- item140.Name = [[Part]]
- item140.BrickColor = BrickColor.new('Black')
- item140.Material = Enum.Material.Plastic
- item140.Reflectance = 0
- item140.Transparency = 0
- item140.Size = Vector3.new(55, 47, 1)
- item140.CFrame = CFrame.new(-37.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item140.RotVelocity = Vector3.new(0, 0, 0)
- item140.Velocity = Vector3.new(0, 0, 0)
- item140.Anchored = true
- item140.CanCollide = true
- item140.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item140[v..'Surface'] = 'SmoothNoOutlines' end
- item140.Parent = workspace.Pokeball
- item141 = Instance.new('Part')
- item141.Name = [[Part]]
- item141.BrickColor = BrickColor.new('Black')
- item141.Material = Enum.Material.Plastic
- item141.Reflectance = 0
- item141.Transparency = 0
- item141.Size = Vector3.new(55, 47, 1)
- item141.CFrame = CFrame.new(-223.5, 1014, -52.5, -4.37113883e-08, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883e-08)
- item141.RotVelocity = Vector3.new(0, 0, 0)
- item141.Velocity = Vector3.new(0, 0, 0)
- item141.Anchored = true
- item141.CanCollide = true
- item141.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item141[v..'Surface'] = 'SmoothNoOutlines' end
- item141.Parent = workspace.Pokeball
- item142 = Instance.new('Part')
- item142.Name = [[Part]]
- item142.BrickColor = BrickColor.new('Maroon')
- item142.Material = Enum.Material.Plastic
- item142.Reflectance = 0
- item142.Transparency = 0
- item142.Size = Vector3.new(1, 1, 57)
- item142.CFrame = CFrame.new(-58.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item142.RotVelocity = Vector3.new(0, 0, 0)
- item142.Velocity = Vector3.new(0, 0, 0)
- item142.Anchored = true
- item142.CanCollide = true
- item142.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item142[v..'Surface'] = 'SmoothNoOutlines' end
- item142.Parent = workspace.Pokeball
- item143 = Instance.new('Part')
- item143.Name = [[Part]]
- item143.BrickColor = BrickColor.new('Maroon')
- item143.Material = Enum.Material.Plastic
- item143.Reflectance = 0
- item143.Transparency = 0
- item143.Size = Vector3.new(1, 1, 57)
- item143.CFrame = CFrame.new(-78.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item143.RotVelocity = Vector3.new(0, 0, 0)
- item143.Velocity = Vector3.new(0, 0, 0)
- item143.Anchored = true
- item143.CanCollide = true
- item143.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item143[v..'Surface'] = 'SmoothNoOutlines' end
- item143.Parent = workspace.Pokeball
- item144 = Instance.new('Part')
- item144.Name = [[Part]]
- item144.BrickColor = BrickColor.new('Maroon')
- item144.Material = Enum.Material.Plastic
- item144.Reflectance = 0
- item144.Transparency = 0
- item144.Size = Vector3.new(1, 1, 57)
- item144.CFrame = CFrame.new(-109.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item144.RotVelocity = Vector3.new(0, 0, 0)
- item144.Velocity = Vector3.new(0, 0, 0)
- item144.Anchored = true
- item144.CanCollide = true
- item144.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item144[v..'Surface'] = 'SmoothNoOutlines' end
- item144.Parent = workspace.Pokeball
- item145 = Instance.new('Part')
- item145.Name = [[Part]]
- item145.BrickColor = BrickColor.new('Maroon')
- item145.Material = Enum.Material.Plastic
- item145.Reflectance = 0
- item145.Transparency = 0
- item145.Size = Vector3.new(1, 1, 57)
- item145.CFrame = CFrame.new(-138.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item145.RotVelocity = Vector3.new(0, 0, 0)
- item145.Velocity = Vector3.new(0, 0, 0)
- item145.Anchored = true
- item145.CanCollide = true
- item145.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item145[v..'Surface'] = 'SmoothNoOutlines' end
- item145.Parent = workspace.Pokeball
- item146 = Instance.new('Part')
- item146.Name = [[Part]]
- item146.BrickColor = BrickColor.new('Maroon')
- item146.Material = Enum.Material.Plastic
- item146.Reflectance = 0
- item146.Transparency = 0
- item146.Size = Vector3.new(1, 1, 57)
- item146.CFrame = CFrame.new(-174.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item146.RotVelocity = Vector3.new(0, 0, 0)
- item146.Velocity = Vector3.new(0, 0, 0)
- item146.Anchored = true
- item146.CanCollide = true
- item146.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item146[v..'Surface'] = 'SmoothNoOutlines' end
- item146.Parent = workspace.Pokeball
- item147 = Instance.new('Part')
- item147.Name = [[Part]]
- item147.BrickColor = BrickColor.new('Maroon')
- item147.Material = Enum.Material.Plastic
- item147.Reflectance = 0
- item147.Transparency = 0
- item147.Size = Vector3.new(1, 1, 57)
- item147.CFrame = CFrame.new(-197.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item147.RotVelocity = Vector3.new(0, 0, 0)
- item147.Velocity = Vector3.new(0, 0, 0)
- item147.Anchored = true
- item147.CanCollide = true
- item147.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item147[v..'Surface'] = 'SmoothNoOutlines' end
- item147.Parent = workspace.Pokeball
- item148 = Instance.new('Part')
- item148.Name = [[Part]]
- item148.BrickColor = BrickColor.new('Deep orange')
- item148.Material = Enum.Material.Plastic
- item148.Reflectance = 0
- item148.Transparency = 0
- item148.Size = Vector3.new(17, 1, 57)
- item148.CFrame = CFrame.new(-213.5, 991, -52.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item148.RotVelocity = Vector3.new(0, 0, 0)
- item148.Velocity = Vector3.new(0, 0, 0)
- item148.Anchored = true
- item148.CanCollide = true
- item148.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item148[v..'Surface'] = 'SmoothNoOutlines' end
- item148.Parent = workspace.Pokeball
- item149 = Instance.new('Part')
- item149.Name = [[Spawn]]
- item149.BrickColor = BrickColor.new('Black')
- item149.Material = Enum.Material.Slate
- item149.Reflectance = 0
- item149.Transparency = 0.5
- item149.Size = Vector3.new(1, 1, 1)
- item149.CFrame = CFrame.new(-50, 1008, -50.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- item149.RotVelocity = Vector3.new(0, 0, 0)
- item149.Velocity = Vector3.new(0, 0, 0)
- item149.Anchored = true
- item149.CanCollide = false
- item149.Locked = true
- for i,v in pairs({'Left', 'Right', 'Top', 'Bottom', 'Front', 'Back'}) do item149[v..'Surface'] = 'SmoothNoOutlines' end
- item149.Parent = workspace.Pokeball
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- mobs.SoundId = "rbxassetid://143994596"
- mobs:Play()
- end
- if key == "x" then
- mobs.SoundId = "rbxassetid://197819141"
- mobs:Play()
- end
- if key == "c" then
- mobs.SoundId = "rbxassetid://315131669"
- mobs:Play()
- end
- if key == "v" then
- mobs.SoundId = "rbxassetid://161643878"
- mobs:Play()
- end
- if key == "b" then
- mobs.SoundId = "rbxassetid://304111314"
- mobs:Play()
- end
- if key == "l" then
- mobs:Stop()
- end
- if key == "q" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://430070470"
- m.TextureId = "rbxassetid://430070478"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- game.Debris:AddItem(p, 60)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Pokeball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "e" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://433356448"
- m.TextureId = "rbxassetid://433356453"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- game.Debris:AddItem(p, 60)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Great_ball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "r" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://430075463"
- m.TextureId = "rbxassetid://430075468"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(p, 60)
- game.Debris:AddItem(bv, 0.1)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Ultra_ball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "t" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://442019812"
- m.TextureId = "rbxassetid://442019839"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- game.Debris:AddItem(p, 60)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Master_ball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 100 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "y" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://430977397"
- m.TextureId = "rbxassetid://430977402"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Texture = "rbxassetid://152671819"
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(p, 60)
- game.Debris:AddItem(bv, 0.1)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Timer_ball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 500 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- if key == "u" and not attacking then
- attacking = true
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- local p = Instance.new("Part")
- p.Anchored = false
- p.CanCollide = false
- p.Name = "Pokeballsack"
- p.Size = Vector3.new(6.031, 6.046, 5.802)/6
- local m = Instance.new("SpecialMesh")
- m.MeshId = "rbxassetid://433356792"
- m.TextureId = "rbxassetid://433356797"
- m.Scale = Vector3.new(1,1,1)/6
- m.Parent = p
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Texture = "rbxassetid://264486777"
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(15)
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- game.Debris:AddItem(p, 60)
- local con
- con = p.Touched:connect(function(hit)
- if gethum(hit) and not hit.Parent:FindFirstChild("Caught") then
- con:disconnect()
- swait(5)
- p.Anchored = true
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- swait(90)
- local poke = workspace.Love_ball
- hit.Parent:MoveTo(poke.Spawn.Position)
- --char:MoveTo(poke.Spawn.Position)
- hit.Parent.Head.Anchored = false
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- local done = false
- e:Destroy()
- local hurtz = {}
- local cons = {}
- local finish
- for i,v in pairs(poke:children()) do
- if tostring(v.BrickColor) == "Deep orange" then
- print("found end")
- finish = v
- end
- if tostring(v.BrickColor) == "Maroon" then
- table.insert(hurtz, v)
- end
- end
- for i,v in pairs(hurtz) do
- local con = v.Touched:connect(function(hit)
- if gethum(hit) then
- finish = true
- end
- end)
- table.insert(cons, con)
- end
- for i,v in pairs(hurtz) do
- local con = finish.Touched:connect(function(hit)
- if gethum(hit) then
- gethum(hit).WalkSpeed = 0
- hit.Parent.Head.Anchored = true
- end
- end)
- table.insert(cons, con)
- end
- if finish then
- local con = finish.Touched:connect(function(hit)
- local ok = false
- pcall(function()
- if hit.Parent.Name == plr.Name then
- ok = true
- end
- end)
- if gethum(hit) or ok then
- done = true
- end
- end)
- table.insert(cons, con)
- end
- for i = 1, 3 do
- local before = p.CFrame
- local endp = p.CFrame*CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- print("shake "..i)
- for i = 0, 1.5, 0.1 do
- p.CFrame = p.CFrame:Lerp(endp, 0.4)
- end
- if done then break end
- for i = 1, 320 do swait() p.CFrame = p.CFrame:Lerp(before, 0.15) if done then break end end
- end
- if done then
- print("they escaped!")
- else
- print("they were caught!")
- local sv = Instance.new("StringValue")
- sv.Name = "Caught"
- sv.Parent = hit.Parent
- end
- local ope = pe:Clone()
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- local t = Instance.new("Tool")
- t.Name = hit.Parent.Name
- t.Parent = plr.Backpack
- local hand = Instance.new("Part")
- hand.Transparency = 0
- hand.CanCollide = false
- hand.Size = Vector3.new(1,1,1)
- hand.Name = "Handle"
- local m = p.Mesh:Clone()
- m.Parent = hand
- hand.Parent = t
- local out = true
- local new = p:Clone()
- t.Activated:connect(function()
- if not deb and not attacking then
- local rs,ls,rh,lh,neck,rj = getnewjoints()
- deb = true
- hand.Transparency = 1
- local p = new:Clone()
- p.Anchored = false
- p.CanCollide = false
- p.Parent = workspace
- local w = Instance.new("Weld")
- w.Part0 = p
- w.Part1 = char["Right Arm"]
- w.C1 = CFrame.new(0,-1,0) *CFrame.Angles(math.rad(90),0,math.rad(180))
- w.Parent = p
- local pe = ope:Clone()
- pe.Enabled = false
- pe.Parent = p
- --[[local pe = Instance.new("ParticleEmitter")
- pe.Enabled = false
- pe.Color = ColorSequence.new(Color3.new(255,255,255))
- pe.Size = NumberSequence.new(0.5)
- pe.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.907,0,0),NumberSequenceKeypoint.new(1,1,0)})
- pe.Lifetime = NumberRange.new(1)
- pe.Rate = 500
- pe.Rotation = NumberRange.new(5)
- pe.RotSpeed = NumberRange.new(100)
- pe.Speed = NumberRange.new(5)
- pe.SpreadAngle = Vector2.new(360,360)
- pe.Parent = p]]
- if not out then
- out = true
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.305212736, 0.156434491, -0.9393484, -0.048340939, 0.987688541, 0.148778111, 0.951057434, 0, 0.309017241), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.00729153398, -0.104904592, 0.994455755, -0.104274213, -0.989144921, -0.103580341, 0.994524956, -0.102940485, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0270539615, 0.100966766, -0.994522035, -0.257401317, 0.960634768, 0.104528472, 0.96592617, 0.258819103, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.00911026634, -0.0866784006, 0.996195018, -0.10413079, 0.990738153, 0.0871557668, -0.994522691, -0.104528546, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.970296144, -0.241921961, 0, 0, 0, 1, -0.241921961, 0.970296144, 0), 0.2)
- swait()
- end
- swait(7)
- for i = 0,2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0172375813, 0.156434491, -0.987539232, 0.0027301528, 0.987688541, 0.156410769, 0.999848783, 0, -0.0174524169), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0183038525, 0.103552699, 0.994455755, 0.340473503, 0.934539497, -0.103580341, -0.940082133, 0.340481132, -0.0181511845), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0357508697, 0.0982247144, -0.994522035, 0.34014678, 0.934545875, 0.104528472, 0.93969363, -0.342020512, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0298090633, -0.0818997845, 0.996195018, 0.340719104, 0.936117887, 0.0871557668, -0.939694166, 0.342020661, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.992546976, 0.12186949, 0, 0, 0, 1, 0.12186949, 0.992546976, 0), 0.2)
- if i == 0.5 then
- w:Destroy()
- p.CFrame = CFrame.new(p.CFrame.p, mouse.Hit.p)
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = huge
- bv.Velocity = p.CFrame.lookVector*150
- bv.Parent = p
- p.CanCollide = true
- game.Debris:AddItem(bv, 0.1)
- swait(15)
- p.Anchored = true
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 0)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = false
- if v.Name ~= "HumanoidRootPart" then
- v.Transparency = 0
- end
- end
- end
- hit.Parent:MoveTo(p.Position)
- pe.Enabled = true
- swait(5)
- pe.Enabled = false
- game.Debris:AddItem(p, 1)
- end
- swait()
- end
- else
- out = false
- humanoid.WalkSpeed = 0
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- v.Anchored = true
- v.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.104528472, -0.994522035, 0, 0.994522035, 0.104528472, 1, 0, 0), 0.2)
- rs.C0 = rs.C0:Lerp(CFrame.new(1.54167628, 0.0454798974, 0, -0.482965499, -0.871292651, -0.087155737, -0.0422539636, -0.0762281716, 0.996195912, -0.874620378, 0.484809875, 0), 0.2)
- neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.500000656, -0.866026223, 0, -1.61309954e-009, 9.31323796e-010, 1.00000024, -0.866026342, 0.500000715, -1.86264515e-009), 0.2)
- rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.469472021, 0.882948279, 0, 0, 0, 1, 0.882948279, 0.469472021, 0), 0.2)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.2)
- rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359627, 0.998629689, 0, 0.998629689, 0.0523359627, -1, 0, 0), 0.2)
- swait()
- end
- local e = Instance.new("Part")
- e.Name = "Effect"
- e.BrickColor = BrickColor.new("Really red")
- e.Material = "Neon"
- smooth(e)
- e.Anchored = true
- e.CanCollide = false
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p)
- hit.Parent.Head.Anchored = true
- local mag = (e.Position-hit.Parent.Head.CFrame.p).magnitude
- e.Size = Vector3.new(0.2,0.2,mag)
- e.CFrame = CFrame.new(p.CFrame.p, hit.Parent.Head.CFrame.p) *CFrame.new(0,0,-mag/2) *CFrame.Angles(math.rad(180),math.rad(180),math.rad(180))
- e.Parent = workspace
- a = function(b, t)
- for i,v in pairs(b:children()) do
- if v:IsA("Decal") then
- v.Transparency = t
- end
- if v:IsA("BasePart") and v.Name ~= "HumanoidRootpart" then
- v.Transparency = t
- end
- a(v, t)
- end
- end
- a(hit.Parent, 1)
- for i,v in pairs(hit.Parent:children()) do
- if v:IsA("BasePart") then
- local p = Instance.new("Part")
- p.Anchored = true
- p.CanCollide = false
- p.Material = "Neon"
- p.Size = v.Size+Vector3.new(0.1,0.1,0.1)
- p.CFrame = v.CFrame
- p.Name = "notbody"
- p.BrickColor = BrickColor.new("Really red")
- p.Transparency = 0.6
- p.Parent = hit.Parent
- end
- end
- humanoid.WalkSpeed = 16
- swait(20)
- for i,v in pairs(hit.Parent:children()) do
- if v.Name == "notbody" then
- v:Destroy()
- end
- end
- e:Destroy()
- end
- p:Destroy()
- hand.Transparency = 0
- fixalljoints()
- deb = false
- end
- end)
- game.Debris:AddItem(p, 1)
- hit.Parent:MoveTo(p.Position)
- for i,v in pairs(cons) do
- v:disconnect()
- end
- hit.Parent.Head.Anchored = false
- end
- end)
- end
- swait()
- end
- attacking = false
- fixalljoints()
- end
- end)
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