DarkScriptZEditors

Maniac Agent FE

Nov 30th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. --// Created by 1x1x1x1IAMbck \\--
  146. --// Remake from chara \\--
  147.  
  148. --// Whitelist \\--
  149.  
  150.  
  151. -- friend list
  152. print([[
  153. ___________________________________
  154.  
  155. your CHARActer by 1x1x1x1IAMbck
  156. Build 0001
  157. Working whitelist
  158. __________________________________
  159.  
  160. Since i give it to VengefulProgram,then it will be leaked.
  161. Why?
  162. Someone log it and he start trading it and stealing.
  163. But i have another ver that looks like real character.
  164. Help by Sugarie Saffron. Sad for him :(
  165. ]])
  166.  
  167.  
  168. --// Main \\--
  169. local p = owner
  170. local char = p.Character
  171. local plr = game.Players.LocalPlayer
  172. local character = plr.Character
  173. player = game:GetService("Players").LocalPlayer
  174. chara = player.Character
  175. local humanoid = character.Humanoid
  176. chara.Humanoid.MaxHealth = math.huge
  177. chara.Humanoid.Health = math.huge
  178.  
  179. humanoid.Changed:connect(function()
  180. if chara.Humanoid.Health > math.huge then
  181. chara.Humanoid.Health = math.huge
  182. end
  183. end)
  184. mouse = game.Players.LocalPlayer:GetMouse()
  185. player = oner
  186. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  187. local Player = game.Players.LocalPlayer
  188. local Character = Player.Character
  189. local torso = Character.Torso
  190. local hed = Character.Head
  191. local p = game.Players.LocalPlayer
  192. local char = p.Character
  193. RArm = Character["Right Arm"]
  194. LArm = Character["Left Arm"]
  195. RLeg = Character["Right Leg"]
  196. LLeg = Character["Left Leg"]
  197. local p = owner
  198. local char = p.Character
  199. local mouse = p:GetMouse()
  200. local larm = char:WaitForChild("Left Arm")
  201. local rarm = char:WaitForChild("Right Arm")
  202. local lleg = char:WaitForChild("Left Leg")
  203. local rleg = char:WaitForChild("Right Leg")
  204. local hed = char:WaitForChild("Head")
  205. local torso = char:WaitForChild("Torso")
  206. local root = char:WaitForChild("HumanoidRootPart")
  207. local hum = char:FindFirstChildOfClass("Humanoid")
  208. local debris = game:GetService("Debris")
  209. local input = game:GetService("UserInputService")
  210. local run = game:GetService("RunService")
  211. local rs = run.RenderStepped
  212. local wingpose = "Idle"
  213. local DebrisModel = Instance.new("Model",char)
  214. DebrisModel.Name = "Debris"
  215. repeat rs:wait() until p.CharacterAppearanceLoaded
  216. local slashsound1 = Instance.new("Sound", hed)
  217. slashsound1.SoundId = "rbxassetid://315170694"
  218. slashsound1.Volume = 1.2
  219. slashsound1.Pitch = 1
  220. slashsound1.Looped = true
  221. local slashsound2 = Instance.new("Sound", hed)
  222. slashsound2.SoundId = "rbxassetid://323578832"
  223. slashsound2.Volume = 5
  224. local slashsound3 = Instance.new("Sound", hed)
  225. slashsound3.SoundId = "rbxassetid://1818153677"
  226. slashsound3.Volume = 1000
  227. local slashsound4 = Instance.new("Sound", hed)
  228. slashsound4.SoundId = "rbxassetid://184605339"
  229. slashsound4.Volume = 500
  230. local slashsoundglobal = Instance.new("Sound", hed)
  231. slashsoundglobal.SoundId = "rbxassetid://289556450" --323578832
  232. slashsoundglobal.Volume = 500
  233. slashsoundglobal.MaxDistance = 10000
  234. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  235. local Plrs = S.Players
  236. local Plr = Plrs.LocalPlayer
  237. local Char = Plr.Character
  238. local Hum = Char:FindFirstChildOfClass'Humanoid'
  239. local RArm = Char["Right Arm"]
  240. local LArm = Char["Left Arm"]
  241. local RLeg = Char["Right Leg"]
  242. local LLeg = Char["Left Leg"]
  243. local Root = Char:FindFirstChild'HumanoidRootPart'
  244. local Torso = Char.Torso
  245. local Head = Char.Head
  246. local NeutralAnims = true
  247. local Attack = false
  248. local BloodPuddles = {}
  249. local Effects = {}
  250. local Debounces = {Debounces={}}
  251. local Mouse = Plr:GetMouse()
  252. local Hit = {}
  253. local Sine = 0
  254. local Change = 1
  255. local Souls = 0
  256. mouse = game.Players.LocalPlayer:GetMouse()
  257. player = owner
  258. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  259. local Player = game.Players.LocalPlayer
  260. local Character = Player.Character
  261. local torso = Character.Torso
  262. local hed = Character.Head
  263. local p = game.Players.LocalPlayer
  264. local char = p.Character
  265. RArm = Character["Right Arm"]
  266. LArm = Character["Left Arm"]
  267. RLeg = Character["Right Leg"]
  268. LLeg = Character["Left Leg"]
  269.  
  270. noidle = false
  271. shift = false
  272. control = false
  273. no_nosound_able = false
  274. kills = -20
  275.  
  276. --// Shortcut Variables \\--
  277. ------------------------------------------
  278.  
  279. --[[
  280. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  281. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  282. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  283. --]]
  284. --Credit To Rufus14
  285. --I just edit it a bit ^_^
  286. mouse = game.Players.LocalPlayer:GetMouse()
  287. function ragdoll()
  288. game.Players.LocalPlayer.Character.Archivable = true
  289. clone = game.Players.LocalPlayer.Character:Clone()
  290. clone.Parent = workspace
  291. for i,v in pairs(clone:GetChildren()) do
  292. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  293. v:destroy()
  294. end
  295. for i,p in pairs(v:GetChildren()) do
  296. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  297. p:destroy()
  298. end
  299. end
  300. end
  301. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  302. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  303. t:destroy()
  304. end
  305. end
  306. vel = Instance.new("BodyVelocity", clone.Torso)
  307. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  308. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  309. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  310. using = false
  311. hit = Instance.new("Sound", clone.Torso)
  312. hit.SoundId = "rbxassetid://260430060"
  313. hit.Volume = 5
  314. hit1 = Instance.new("Sound", clone.Torso)
  315. hit1.SoundId = "rbxassetid://138087186"
  316. hit1.Volume = 5
  317. hit2 = Instance.new("Sound", clone.Torso)
  318. hit2.SoundId = "rbxassetid://131237241"
  319. hit2.Volume = 5
  320. hit3 = Instance.new("Sound", clone.Torso)
  321. hit3.SoundId = "rbxassetid://278062209"
  322. hit3.Volume = 5
  323. hit3.TimePosition = 0.33
  324. ded = Instance.new("Sound", clone.Torso)
  325. ded.SoundId = "rbxassetid://163154423"
  326. ded.Volume = 5
  327. local leftarm = clone:findFirstChild("Left Arm")
  328. local rightrm = clone:findFirstChild("Right Arm")
  329. local leftleg = clone:findFirstChild("Left Leg")
  330. local rightleg = clone:findFirstChild("Right Leg")
  331. local head = clone:findFirstChild("Head")
  332. local welding = Instance.new("Weld", clone.Torso)
  333. welding.Part0 = clone.Torso
  334. welding.Part1 = head
  335. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  336. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  337. if g.ClassName == "Part" then
  338. g:destroy()
  339. end
  340. end
  341. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  342. if h.ClassName == "Accesory" then
  343. h:destroy()
  344. end
  345. end
  346. game.Workspace.CurrentCamera.CameraSubject = head
  347. if leftleg ~= nil then
  348. local glue = Instance.new("Glue", clone.Torso)
  349. glue.Part0 = clone.Torso
  350. glue.Part1 = leftleg
  351. glue.Name = "Left leg"
  352. local collider = Instance.new("Part", leftleg)
  353. collider.Position = Vector3.new(0,999,0)
  354. collider.Size = Vector3.new(1.7, 1, 1)
  355. collider.Shape = "Cylinder"
  356. local weld = Instance.new("Weld", collider)
  357. weld.Part0 = leftleg
  358. weld.Part1 = collider
  359. weld.C0 = CFrame.Angles(0, 0, 80)
  360. collider.TopSurface = "Smooth"
  361. collider.BottomSurface = "Smooth"
  362. collider.formFactor = "Symmetric"
  363. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  364. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  365. collider.Transparency = 1
  366. end
  367. ------------
  368. if rightleg ~= nil then
  369. local glue1 = Instance.new("Glue", clone.Torso)
  370. glue1.Part0 = clone.Torso
  371. glue1.Part1 = rightleg
  372. glue1.Name = "Right leg"
  373. local collider1 = Instance.new("Part", rightleg)
  374. collider1.Position = Vector3.new(0,999,0)
  375. collider1.Size = Vector3.new(1.7, 1, 1)
  376. collider1.Shape = "Cylinder"
  377. local weld1 = Instance.new("Weld", collider1)
  378. weld1.Part0 = rightleg
  379. weld1.Part1 = collider1
  380. weld1.C0 = CFrame.Angles(0, 0, 80)
  381. collider1.TopSurface = "Smooth"
  382. collider1.BottomSurface = "Smooth"
  383. collider1.formFactor = "Symmetric"
  384. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  385. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  386. collider1.Transparency = 1
  387. end
  388. ------------
  389. if rightrm ~= nil then
  390. local glue11 = Instance.new("Glue", clone.Torso)
  391. glue11.Part0 = clone.Torso
  392. glue11.Part1 = rightrm
  393. glue11.Name = "Right shoulder"
  394. local collider11 = Instance.new("Part", rightrm)
  395. collider11.Position = Vector3.new(0,9999,0)
  396. collider11.Size = Vector3.new(1.8,1,1)
  397. collider11.Shape = "Cylinder"
  398. local weld11 = Instance.new("Weld", collider11)
  399. weld11.Part0 = rightrm
  400. weld11.Part1 = collider11
  401. weld11.C0 = CFrame.Angles(0, 0, 80)
  402. collider11.TopSurface = "Smooth"
  403. collider11.BottomSurface = "Smooth"
  404. collider11.formFactor = "Symmetric"
  405. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  406. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  407. collider11.Transparency = 1
  408. end
  409. ------------
  410. if leftarm ~= nil then
  411. local glue111 = Instance.new("Glue", clone.Torso)
  412. glue111.Part0 = clone.Torso
  413. glue111.Part1 = leftarm
  414. glue111.Name = "Left shoulder"
  415. local collider111 = Instance.new("Part", leftarm)
  416. collider111.Position = Vector3.new(0,9999,0)
  417. collider111.Size = Vector3.new(1.8,1,1)
  418. collider111.Shape = "Cylinder"
  419. local weld111 = Instance.new("Weld", collider111)
  420. weld111.Part0 = leftarm
  421. weld111.Part1 = collider111
  422. weld111.C0 = CFrame.Angles(0, 0, 80)
  423. collider111.TopSurface = "Smooth"
  424. collider111.BottomSurface = "Smooth"
  425. collider111.formFactor = "Symmetric"
  426. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  427. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  428. collider111.Transparency = 1
  429. ----------------
  430. sensoring = Instance.new("Part", clone.Torso)
  431. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  432. sensoring.CanCollide = false
  433. sensoring.Position = clone.Torso.Position
  434. local welder = Instance.new("Weld", sensoring)
  435. welder.Part0 = clone.Torso
  436. welder.Part1 = sensoring
  437. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  438. sensoring.Transparency = 1
  439. -----------------
  440. sensoring1 = Instance.new("Part", clone.Torso)
  441. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  442. sensoring1.CanCollide = false
  443. sensoring1.Position = clone.Torso.Position
  444. local welder1 = Instance.new("Weld", sensoring)
  445. welder1.Part0 = clone.Torso
  446. welder1.Part1 = sensoring1
  447. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  448. sensoring1.Transparency = 1
  449. end
  450. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  451. ded:Play()
  452. vel:destroy()
  453. wait(0.5)
  454. local function touch()
  455. if not using then
  456. using = true
  457. local Math = math.random(1,4)
  458. if Math == 1 then
  459. hit:Play()
  460. end
  461. if Math == 2 then
  462. hit1:Play()
  463. end
  464. if Math == 3 then
  465. hit2:Play()
  466. end
  467. if Math == 4 then
  468. hit3:Play()
  469. end
  470. wait(0.1)
  471. using = false
  472. end
  473. end
  474. sensoring.Touched:connect(touch)
  475. sensoring1.Touched:connect(touch)
  476. wait(4.47)
  477. hit1.Volume = 0
  478. hit2.Volume = 0
  479. hit3.Volume = 0
  480. hit.Volume = 0
  481. end
  482.  
  483. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  484.  
  485. --di ent
  486. ------------------------------------------
  487. local Hair = Instance.new("Part", char)
  488. Hair.Name = "Hair"
  489. Hair.CanCollide = false
  490. Hair.BrickColor = BrickColor.new("Institutional white")
  491. Hair.Transparency = 0
  492. Hair.Material = "Plastic"
  493. Hair.Size = Vector3.new(1, 1, 2)
  494. Hair.TopSurface = Enum.SurfaceType.Smooth
  495. Hair.BottomSurface = Enum.SurfaceType.Smooth
  496.  
  497. local Weld = Instance.new("Weld", Hair)
  498. Weld.Part0 = hed
  499. Weld.Part1 = Hair
  500. Weld.C1 = CFrame.new(0, -.6, 0)
  501. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  502.  
  503. local M2 = Instance.new("SpecialMesh")
  504. M2.Parent = Hair
  505. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  506. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  507. M2.Scale = Vector3.new(1, 1, 1)
  508. -------------------------------------------------------
  509. for i,v in pairs(char:children()) do
  510. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  511. v:Remove()
  512. end
  513. end
  514. shirt = Instance.new("Shirt", char)
  515. shirt.Name = "Shirt"
  516. pants = Instance.new("Pants", char)
  517. pants.Name = "Pants"
  518. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  519. char.Pants.PantsTemplate = "rbxassetid://676428351"
  520. -------------------------------------------------------
  521. local music = Instance.new("Sound", game.Players.LocalPlayer.Character)
  522. music.SoundId = "rbxassetid://315170694"
  523. music.Volume = 9
  524. music:Play()
  525. music.Looped = true
  526. -------------------------------------------------------
  527. CV="Maroon"
  528. Player = game.Players.LocalPlayer
  529. Character = Player.Character
  530. local txt = Instance.new("BillboardGui", Character)
  531. txt.Adornee = Character .Head
  532. txt.Name = "_status"
  533. txt.Size = UDim2.new(2, 0, 1.2, 0)
  534. txt.StudsOffset = Vector3.new(-9, 8, 0)
  535. local text = Instance.new("TextLabel", txt)
  536. text.Size = UDim2.new(10, 0, 7, 0)
  537. text.FontSize = "Size24"
  538. text.TextScaled = true
  539. text.TextTransparency = 0
  540. text.BackgroundTransparency = 1
  541. text.TextTransparency = 0
  542. text.TextStrokeTransparency = 0
  543. text.Font = "Bodoni"
  544. text.TextStrokeColor3 = Color3.new(255,0,0)
  545.  
  546. v=Instance.new("Part")
  547. v.Name = "ColorBrick"
  548. v.Parent=Player.Character
  549. v.FormFactor="Symmetric"
  550. v.Anchored=true
  551. v.CanCollide=false
  552. v.BottomSurface="Smooth"
  553. v.TopSurface="Smooth"
  554. v.Size=Vector3.new(3,3,3)
  555. v.Transparency=1
  556. v.CFrame=Character.Torso.CFrame
  557. v.BrickColor=BrickColor.new(CV)
  558. v.Transparency=1
  559. text.TextColor3 = Color3.new(0,0,0)
  560. v.Shape="Block"
  561. text.Text = "Maniac Agent"
  562. --------------------------------------------------
  563.  
  564. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  565. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  566. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  567. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  568. local R3 = {N=Region3.new}
  569. local De = S.Debris
  570. local WS = workspace
  571. local Lght = S.Lighting
  572. local RepS = S.ReplicatedStorage
  573. local IN = Instance.new
  574. local CSK = ColorSequenceKeypoint.new
  575. local CS = ColorSequence.new
  576. IT = Instance.new
  577. CF = CFrame.new
  578. VT = Vector3.new
  579. RAD = math.rad
  580. UD2 = UDim2.new
  581. BRICKC = BrickColor.new
  582. ANGLES = CFrame.Angles
  583. EULER = CFrame.fromEulerAnglesXYZ
  584. COS = math.cos
  585. ACOS = math.acos
  586. SIN = math.sin
  587. ASIN = math.asin
  588. ABS = math.abs
  589. MRANDOM = math.random
  590. FLOOR = math.floor
  591.  
  592. --// Controls \\--
  593. --------------------------------------------------------
  594.  
  595. --// Debounce System \\--
  596.  
  597.  
  598. function Debounces:New(name,cooldown)
  599. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  600. setmetatable(aaaaa,{__index = Debounces})
  601. Debounces.Debounces[name] = aaaaa
  602. return aaaaa
  603. end
  604.  
  605. function Debounces:Use(overrideUsable)
  606. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  607. if(self.Usable or overrideUsable)then
  608. self.Usable = false
  609. self.CoolingDown = true
  610. local LastUse = time()
  611. self.LastUse = LastUse
  612. delay(self.Cooldown or 2,function()
  613. if(self.LastUse == LastUse)then
  614. self.CoolingDown = false
  615. self.Usable = true
  616. end
  617. end)
  618. end
  619. end
  620.  
  621. function Debounces:Get(name)
  622. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  623. for i,v in next, Debounces.Debounces do
  624. if(i == name)then
  625. return v;
  626. end
  627. end
  628. end
  629.  
  630. function Debounces:GetProgressPercentage()
  631. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  632. if(self.CoolingDown and not self.Usable)then
  633. return math.max(
  634. math.floor(
  635. (
  636. (time()-self.LastUse)/self.Cooldown or 2
  637. )*100
  638. )
  639. )
  640. else
  641. return 100
  642. end
  643. end
  644.  
  645. --// Create instance roblox \\--
  646.  
  647. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  648. local Sound = IN("Sound")
  649. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  650. Sound.Pitch = pitch or 1
  651. Sound.Volume = volume or 1
  652. Sound.Looped = looped or false
  653. if(autoPlay)then
  654. coroutine.wrap(function()
  655. repeat wait() until Sound.IsLoaded
  656. Sound.Playing = autoPlay or false
  657. end)()
  658. end
  659. if(not looped and effect)then
  660. Sound.Stopped:connect(function()
  661. Sound.Volume = 0
  662. Sound:destroy()
  663. end)
  664. elseif(effect)then
  665. warn("Sound can't be looped and a sound effect!")
  666. end
  667. Sound.Parent =parent or Torso
  668. return Sound
  669. end
  670.  
  671. function Part(parent,color,material,size,cframe,anchored,cancollide)
  672. local part = IN("Part")
  673. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  674. part.Material = (material or Enum.Material.SmoothPlastic)
  675. part.TopSurface,part.BottomSurface=10,10
  676. part.Size = (size or V3.N(1,1,1))
  677. part.CFrame = (cframe or CF.N(0,0,0))
  678. part.Anchored = (anchored or false)
  679. part.CanCollide = (cancollide or false)
  680. part.Parent = (parent or Char)
  681. return part
  682. end
  683. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  684. local part = IN("SpecialMesh")
  685. part.MeshId = meshid or ""
  686. part.TextureId = textid or ""
  687. part.Scale = scale or V3.N(1,1,1)
  688. part.Offset = offset or V3.N(0,0,0)
  689. part.MeshType = meshtype or Enum.MeshType.Sphere
  690. part.Parent = parent
  691. return part
  692. end
  693.  
  694. NewInstance = function(instance,parent,properties)
  695. local inst = Instance.new(instance,parent)
  696. if(properties)then
  697. for i,v in next, properties do
  698. pcall(function() inst[i] = v end)
  699. end
  700. end
  701. return inst;
  702. end
  703.  
  704. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  705. local NEWMESH = IT(MESH)
  706. if MESH == "SpecialMesh" then
  707. NEWMESH.MeshType = MESHTYPE
  708. if MESHID ~= "nil" and MESHID ~= "" then
  709. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  710. end
  711. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  712. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  713. end
  714. end
  715. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  716. NEWMESH.Scale = SCALE
  717. NEWMESH.Parent = PARENT
  718. return NEWMESH
  719. end
  720.  
  721. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  722. local NEWPART = IT("Part")
  723. NEWPART.formFactor = FORMFACTOR
  724. NEWPART.Reflectance = REFLECTANCE
  725. NEWPART.Transparency = TRANSPARENCY
  726. NEWPART.CanCollide = false
  727. NEWPART.Locked = true
  728. NEWPART.Anchored = true
  729. if ANCHOR == false then
  730. NEWPART.Anchored = false
  731. end
  732. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  733. NEWPART.Name = NAME
  734. NEWPART.Size = SIZE
  735. NEWPART.Position = Torso.Position
  736. NEWPART.Material = MATERIAL
  737. NEWPART:BreakJoints()
  738. NEWPART.Parent = PARENT
  739. return NEWPART
  740. end
  741.  
  742. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  743. local NEWWELD = IT(TYPE)
  744. NEWWELD.Part0 = PART0
  745. NEWWELD.Part1 = PART1
  746. NEWWELD.C0 = C0
  747. NEWWELD.C1 = C1
  748. NEWWELD.Parent = PARENT
  749. return NEWWELD
  750. end
  751.  
  752. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  753.  
  754.  
  755.  
  756.  
  757. --// RSwait \\--
  758.  
  759. function rswait(value)
  760. if value ~= nil and value ~= 0 then
  761. for i=1,value do
  762. rs:wait()
  763. end
  764. else
  765. rs:wait()
  766. end
  767. end
  768.  
  769. --// Timestop \\--
  770.  
  771. local timeposition = 0
  772.  
  773. function music(id)
  774. if not torso:FindFirstChild("MusicRuin") then
  775. soundz = Instance.new("Sound",torso)
  776. end
  777. soundz.Volume = 10
  778. soundz.Name = "MusicRuin"
  779. soundz.Looped = true
  780. soundz.PlaybackSpeed = 1
  781. soundz.SoundId = "rbxassetid://"..id
  782. soundz:Stop()
  783. soundz:Play()
  784. if no_nosound_able == true then
  785. soundz.TimePosition = timeposition
  786. end
  787. end
  788.  
  789. --// Lerp \\--
  790.  
  791. function lerp(a, b, t)
  792. return a + (b - a)*t
  793. end
  794.  
  795. function Lerp(c1,c2,al)
  796. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  797. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  798. for i,v in pairs(com1) do
  799. com1[i] = v+(com2[i]-v)*al
  800. end
  801. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  802. end
  803.  
  804. --// SLerp \\--
  805.  
  806. function slerp(a, b, t)
  807. dot = a:Dot(b)
  808. if dot > 0.99999 or dot < -0.99999 then
  809. return t <= 0.5 and a or b
  810. else
  811. r = math.acos(dot)
  812. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  813. end
  814. end
  815.  
  816. --// CLerp \\--
  817.  
  818. function clerp(c1,c2,al)
  819.  
  820. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  821.  
  822. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  823.  
  824. for i,v in pairs(com1) do
  825.  
  826. com1[i] = lerp(v,com2[i],al)
  827.  
  828. end
  829.  
  830. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  831.  
  832. end
  833.  
  834. --// Find torso \\--
  835.  
  836. function findAllNearestTorso(pos,dist)
  837. local list = workspace:children()
  838. local torso = {}
  839. local temp = nil
  840. local human = nil
  841. local temp2 = nil
  842. for x = 1, #list do
  843. temp2 = list[x]
  844. if (temp2.className == "Model") and (temp2 ~= char) then
  845. temp = temp2:findFirstChild("Torso")
  846. human = temp2:findFirstChildOfClass("Humanoid")
  847. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  848. if (temp.Position - pos).magnitude < dist then
  849. table.insert(torso,temp)
  850. dist = (temp.Position - pos).magnitude
  851. end
  852. end
  853. end
  854. end
  855. return torso
  856. end
  857.  
  858. --// Player Check \\--
  859.  
  860. function checkIfNotPlayer(model)
  861. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  862. return true
  863. else
  864. return false
  865. end
  866. end
  867.  
  868. --// Weld \\--
  869.  
  870. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  871.  
  872. local wld = Instance.new("Weld", wp1)
  873.  
  874. wld.Part0 = wp0
  875.  
  876. wld.Part1 = wp1
  877.  
  878. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  879.  
  880. return wld
  881.  
  882. end
  883.  
  884. function weld(model)
  885. local parts,last = {}
  886. local function scan(parent)
  887. for _,v in pairs(parent:GetChildren()) do
  888. if (v:IsA("BasePart")) then
  889. if (last) then
  890. local w = Instance.new("Weld")
  891. w.Name = ("%s_Weld"):format(v.Name)
  892. w.Part0,w.Part1 = last,v
  893. w.C0 = last.CFrame:inverse()
  894. w.C1 = v.CFrame:inverse()
  895. w.Parent = last
  896. end
  897. last = v
  898. table.insert(parts,v)
  899. end
  900. scan(v)
  901. end
  902. end
  903. scan(model)
  904. for _,v in pairs(parts) do
  905. v.Anchored = false
  906. v.Locked = true
  907. v.Anchored = false
  908. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  909. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  910. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  911. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  912. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  913. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  914. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  915. end
  916. end
  917.  
  918. --// Weapon Creation \\--
  919.  
  920. function calculate(part,asd)
  921. local Head = hed
  922. local RightShoulder = asd
  923. local RightArm = part
  924. local MousePosition = mouse.Hit.p
  925. local ToMouse = (MousePosition - Head.Position).unit
  926. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  927. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  928. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  929. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  930. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  931. if tostring(LateralAngle) == "-1.#IND" then
  932. LateralAngle = 0
  933. end
  934. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  935. if LateralAngle > (math.pi / 2) then
  936. LateralAngle = (math.pi / 2)
  937. local Torso = root
  938. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  939. if Point.Z > 0 then
  940. if Point.X > -0 and RightArm == rarm then
  941. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  942. elseif Point.X < 0 and RightArm == rarm then
  943. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  944. end
  945. end
  946. end
  947. if Cross.Y < 0 then
  948. LateralAngle = -LateralAngle
  949. end
  950. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  951. end
  952.  
  953. --// Sound \\--
  954.  
  955. function sound(id,position,vol,pitch,start,finish)
  956. coroutine.resume(coroutine.create(function()
  957.  
  958. local part = Instance.new("Part",workspace)
  959. part.Position = position
  960. part.Size = Vector3.new(0,0,0)
  961. part.CanCollide = false
  962. part.Transparency = 1
  963.  
  964. local sound = Instance.new("Sound",part)
  965.  
  966. sound.SoundId = "rbxassetid://"..id
  967.  
  968. repeat rs:wait() until sound.IsLoaded
  969.  
  970. if vol ~= nil then
  971. sound.Volume = vol
  972. end
  973.  
  974. if pitch ~= nil then
  975. sound.PlaybackSpeed = pitch
  976. end
  977.  
  978. if start ~= nil then
  979. sound.TimePosition = start
  980. end
  981.  
  982. if finish ~= nil then
  983. debris:AddItem(part,finish-start)
  984. else
  985. debris:AddItem(part,sound.TimeLength)
  986. end
  987.  
  988. sound:Play()
  989.  
  990. return sound
  991.  
  992. end))
  993. end
  994.  
  995. --// Computedirection \\--
  996.  
  997. function computeDirection(vec)
  998. local lenSquared = vec.magnitude * vec.magnitude
  999. local invSqrt = 1 / math.sqrt(lenSquared)
  1000. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  1001. end
  1002.  
  1003. --// Shake \\--
  1004.  
  1005. local shaking = 0
  1006. function shake(num) if num > shaking then shaking = num end end
  1007. game:GetService("RunService").RenderStepped:connect(function()
  1008. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  1009. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  1010. end)
  1011.  
  1012. plr = game:GetService("Players").LocalPlayer
  1013. DebrisModel = Instance.new("Model",plr.Character)
  1014. DebrisModel.Name = "DebrisModel"
  1015.  
  1016. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  1017.  
  1018. local part = Instance.new("Part",DebrisModel)
  1019. part.Anchored = true
  1020. part.CanCollide = false
  1021. part.Size = Vector3.new(1,1,1)
  1022. part.Transparency = transparency
  1023. part.Material = material
  1024. part.Color = color
  1025. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  1026.  
  1027. local partmesh = Instance.new("SpecialMesh",part)
  1028. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  1029. partmesh.Scale = size
  1030.  
  1031. local pvalue = Instance.new("Vector3Value",part)
  1032. pvalue.Name = "Position"
  1033. pvalue.Value = part.Position
  1034.  
  1035. local svalue = Instance.new("Vector3Value",part)
  1036. svalue.Name = "Size"
  1037. svalue.Value = sizechange
  1038.  
  1039. local rvalue = Instance.new("Vector3Value",part)
  1040. rvalue.Name = "Rotation"
  1041. rvalue.Value = rotationchange
  1042.  
  1043. local tvalue = Instance.new("NumberValue",part)
  1044. tvalue.Name = "Transparency"
  1045. tvalue.Value = transparencychange
  1046.  
  1047. local avalue = Instance.new("NumberValue",part)
  1048. avalue.Name = "Acceleration"
  1049. avalue.Value = acceleration
  1050.  
  1051. part.Name = "EFFECT"
  1052.  
  1053. return part
  1054.  
  1055. end
  1056.  
  1057. game:GetService("RunService").RenderStepped:connect(function()
  1058.  
  1059.  
  1060. if not plr.Character:FindFirstChild("DebrisModel") then
  1061. DebrisModel = Instance.new("Model",plr.Character)
  1062. DebrisModel.Name = "DebrisModel"
  1063. end
  1064.  
  1065. for i,v in pairs(DebrisModel:GetChildren()) do
  1066. if v:IsA("BasePart") and v.Name == "EFFECT" then
  1067. local pvalue = v:FindFirstChild("Position").Value
  1068. local svalue = v:FindFirstChild("Size").Value
  1069. local rvalue = v:FindFirstChild("Rotation").Value
  1070. local tvalue = v:FindFirstChild("Transparency").Value
  1071. local avalue = v:FindFirstChild("Acceleration").Value
  1072. local mesh = v:FindFirstChild("Mesh")
  1073. mesh.Scale = mesh.Scale + svalue
  1074. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  1075. v.Transparency = v.Transparency + tvalue
  1076. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  1077. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  1078. v:Destroy()
  1079. end
  1080. end
  1081. end
  1082.  
  1083.  
  1084. end)
  1085.  
  1086. --// Main 2# \\--
  1087.  
  1088. player = game.Players.LocalPlayer
  1089. chara = player.Character
  1090. plr = game.Players.LocalPlayer
  1091. char = plr.Character
  1092. mouse = plr:GetMouse()
  1093. whitecolor = Color3.new(1,1,1)
  1094. mouse = game.Players.LocalPlayer:GetMouse()
  1095. player = game.Players.LocalPlayer
  1096. local ColorArray = {ColorSequenceKeypoint.new(0, Color3.new(0/0,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/0,0/0,0/0))}
  1097. local Player = game.Players.LocalPlayer
  1098. local Character = Player.Character
  1099. local torso = Character.Torso
  1100. local hed = Character.Head
  1101. local p = game.Players.LocalPlayer
  1102. local char = p.Character
  1103.  
  1104. --// Short keys \\--
  1105.  
  1106. RArm = Character["Right Arm"]
  1107. LArm = Character["Left Arm"]
  1108. RLeg = Character["Right Leg"]
  1109. LLeg = Character["Left Leg"]
  1110.  
  1111. --// Clothes \\--
  1112.  
  1113.  
  1114. hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  1115.  
  1116. --// Chat \\--
  1117.  
  1118. local talksound = Instance.new("Sound",char.Torso)
  1119. talksound.SoundId = "rbxassetid://455601633"talksound.Volume = 1
  1120. function swait(num)
  1121. if num==0 or num==nil then
  1122. game:service'RunService'.Stepped:wait(0)
  1123. else
  1124. for i=0,num do
  1125. game:service'RunService'.Stepped:wait(0)
  1126. end
  1127. end
  1128. end
  1129.  
  1130. function chatfunc(text)
  1131. local chat = coroutine.wrap(function()
  1132. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1133. char:FindFirstChild("TalkingBillBoard"):Destroy()
  1134. end
  1135. local naeeym2 = Instance.new("BillboardGui",char)
  1136. naeeym2.Size = UDim2.new(0,100,0,40)
  1137. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1138. naeeym2.Adornee = char.Head
  1139. naeeym2.Name = "TalkingBillBoard"
  1140. local tecks2 = Instance.new("TextLabel",naeeym2)
  1141. tecks2.BackgroundTransparency = 1
  1142. tecks2.BorderSizePixel = 0
  1143. tecks2.Text = ""
  1144. tecks2.Font = "Fantasy"
  1145. tecks2.TextSize = 30
  1146. tecks2.TextStrokeTransparency = 0
  1147. tecks2.TextColor3 = Color3.new(200,0,0)
  1148. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  1149. tecks2.Size = UDim2.new(1,0,0.5,0)
  1150. local tecks3 = Instance.new("TextLabel",naeeym2)
  1151. tecks3.BackgroundTransparency = 1
  1152. tecks3.BorderSizePixel = 0
  1153. tecks3.Text = ""
  1154. tecks3.Font = "Fantasy"
  1155. tecks3.TextSize = 30
  1156. tecks3.TextStrokeTransparency = 0
  1157. tecks3.TextColor3 = Color3.new(200,0,0)
  1158. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  1159. tecks3.Size = UDim2.new(1,0,0.5,0)
  1160. for i = 1,string.len(text),1 do
  1161. tecks2.Text = string.sub(text,1,i)
  1162. tecks3.Text = string.sub(text,1,i)
  1163. talksound:Play()
  1164. wait(0.01)
  1165. end
  1166. wait(2)
  1167. for i = 1, 50 do
  1168. swait()
  1169. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1170. tecks2.Rotation = tecks2.Rotation - .8
  1171. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1172. tecks2.TextTransparency = tecks2.TextTransparency + .04
  1173. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1174. tecks3.Rotation = tecks2.Rotation + .8
  1175. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  1176. tecks3.TextTransparency = tecks2.TextTransparency + .04
  1177. end
  1178. naeeym2:Destroy()
  1179. end)
  1180. chat()
  1181. end
  1182. function onChatted(msg)
  1183. chatfunc(msg)
  1184. end
  1185.  
  1186. LeyeColor = BrickColor.new("Really red")
  1187. local eyemodel = Instance.new("Model",char)
  1188. eyemodel.Name = "Eyes"
  1189. local reye = Instance.new("Part",eyemodel)
  1190. reye.Name = "BurningEff"
  1191. reye.Color = Color3.new(1,1,1)
  1192. reye.Material = "Neon"
  1193. reye.Transparency = 1
  1194. local reyemesh = Instance.new("SpecialMesh",reye)
  1195. reyemesh.MeshType = "Sphere"
  1196. reye.Size = Vector3.new(0.7,1.1,0.7)
  1197. local reyeweld = Instance.new("Weld",reye)
  1198. reyeweld.Part0 = reye
  1199. reyeweld.Part1 = char.Head
  1200. reyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1201. local leye = Instance.new("Part",eyemodel)
  1202. leye.Name = "LeftEye"
  1203. leye.BrickColor = LeyeColor
  1204. leye.Material = "Neon"
  1205. leye.Size = Vector3.new(0.2,0.2,0.2)
  1206. local leyemesh = Instance.new("SpecialMesh",leye)
  1207. leyemesh.MeshType = "Sphere"
  1208. leyemesh.Scale = Vector3.new(0.7,1.1,0.7)
  1209. local leyeweld = Instance.new("Weld",leye)
  1210. leyeweld.Part0 = leye
  1211. leyeweld.Part1 = char.Head
  1212. leyeweld.C0 = CFrame.new(-0.551300049, -0.19681406, -0.198293686, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1213. local leyeclone = leye:Clone()
  1214. leyeclone.Transparency = 0
  1215. leyeclone.Name = "RightEye"
  1216. leyeclone.Parent = eyemodel
  1217. for i,v in pairs(leyeclone:GetChildren()) do
  1218. if v.ClassName == "Weld" then
  1219. v:Destroy()
  1220. end
  1221. end
  1222. local leyeweld2 = Instance.new("Weld",leyeclone)
  1223. leyeweld2.Part0 = leyeclone
  1224. leyeweld2.Part1 = char.Head
  1225. leyeweld2.C0 = CFrame.new(0.0864697844, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1226.  
  1227. local p = game.Players.LocalPlayer --Get the localplayer
  1228. local char = p.Character
  1229. local tor = char.Torso
  1230. local cam = workspace.CurrentCamera
  1231. local terst = true
  1232. local used = false
  1233. p.Chatted:connect(function(msg) --When a player chats..
  1234. if msg == "ssj" then
  1235. game:GetService("Chat"):Chat(char.Head, string.upper("grr..."), 2)
  1236. used = true
  1237. local part = Instance.new("Part", workspace)
  1238. part.CanCollide = false
  1239. part.Anchored = true
  1240. part.Position = p.Character.Torso.Position
  1241. part.BrickColor = BrickColor.new("Really red")
  1242. part.Shape = "Ball"
  1243. part.formFactor = 'Symmetric'
  1244. part.Size = Vector3.new(10, 10, 10)
  1245. spawn(function()
  1246. wait(1)
  1247. game:GetService("Chat"):Chat(char.Head, string.upper("im going to destroy you!"), 2)
  1248. end)
  1249. for i= 1, 50 do
  1250. part.Size = part.Size + Vector3.new(.2,.2,.2)
  1251. part.Transparency = part.Transparency + .01
  1252. wait(.01)
  1253. end
  1254. part:Destroy()
  1255. terst = false
  1256. end
  1257. if msg == "off" and used == true then
  1258. game:GetService("Chat"):Chat(char.Head, string.upper("Hmph!"), 2)
  1259. local part = Instance.new("Part", workspace)
  1260. part.CanCollide = false
  1261. part.Anchored = true
  1262. part.Transparency = 1
  1263. part.Position = p.Character.Torso.Position
  1264. part.BrickColor = BrickColor.new("Really black")
  1265. part.Shape = "Ball"
  1266. part.formFactor = 'Symmetric'
  1267. part.Size = Vector3.new(20, 20, 20)
  1268. for i= 1, 100 do
  1269. part.Size = part.Size - Vector3.new(.2,.2,.2)
  1270. part.Transparency = part.Transparency - .01
  1271. wait(.01)
  1272. end
  1273. used = false
  1274. end
  1275. end)
  1276. plr.Chatted:connect(onChatted)
  1277. hed.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  1278.  
  1279.  
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285. --// Head func \\--
  1286.  
  1287. New = function(Object, Parent, Name, Data)
  1288. local Object = Instance.new(Object)
  1289. for Index, Value in pairs(Data or {}) do
  1290. Object[Index] = Value
  1291. end
  1292. Object.Parent = Parent
  1293. Object.Name = Name
  1294. return Object
  1295. end
  1296.  
  1297.  
  1298. FakeHead = New("Model",chara,"FakeHead",{})
  1299. MainPart = New("Part",FakeHead,"MainPart",{BrickColor = BrickColor.new("Institutional white"),Transparency = 1,Size = Vector3.new(2, 1, 1),CFrame = CFrame.new(18, 4.50000381, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1300. Mesh = New("SpecialMesh",MainPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1301. Decal = New("Decal",MainPart,"Decal",{Texture = "http://www.roblox.com/asset/?id=0",})
  1302. Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara.Head,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 3.81469727e-006, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1303. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.80000114, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1304. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25999999, 1, 1.25999999),})
  1305. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.29999733, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1306. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.5,Transparency = 0.5,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999971, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1307. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.5, 1.25),})
  1308. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995899, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1309. OutfitPart = New("Part",FakeHead,"OutfitPart",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 0.25,Transparency = 0.25,Size = Vector3.new(2, 0.399999976, 1),CFrame = CFrame.new(18, 4.79999924, -6.5, -1, 0, 0, 0, 1, 0, 0, 0, -1),CanCollide = false,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  1310. Mesh = New("CylinderMesh",OutfitPart,"Mesh",{Scale = Vector3.new(1.25, 1.25, 1.25),})
  1311. Weld = New("ManualWeld",OutfitPart,"Weld",{Part0 = OutfitPart,Part1 = MainPart,C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),C1 = CFrame.new(0, 0.299995422, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
  1312.  
  1313.  
  1314.  
  1315.  
  1316. --// Another attacks \\--
  1317.  
  1318. local root = char.HumanoidRootPart
  1319. function teleport(key)
  1320. key = key:lower()
  1321. if key == "f" and not teleportlimit then
  1322. slashsoundglobal:Play()
  1323. teleportlimit = true
  1324. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1325. wait(5)
  1326. wait(0)
  1327. teleportlimit = false
  1328. end
  1329. end
  1330. mouse.KeyDown:connect(teleport)
  1331.  
  1332. local root = char.HumanoidRootPart
  1333. function laugh(key)
  1334. key = key:lower()
  1335. if key == "t" then
  1336. slashsound3:Play()
  1337. end
  1338. end
  1339. mouse.KeyDown:connect(laugh)
  1340.  
  1341.  
  1342.  
  1343. local root = char.HumanoidRootPart
  1344. function haha(key)
  1345. key = key:lower()
  1346. if key == "y" then
  1347. slashsound4:Play()
  1348. end
  1349. end
  1350. mouse.KeyDown:connect(haha)
  1351.  
  1352.  
  1353.  
  1354. function musicoff(key)
  1355. key = key:lower()
  1356. if key == "l" then
  1357. slashsound1:Stop()
  1358. end
  1359. end
  1360. mouse.KeyDown:connect(musicoff)
  1361.  
  1362. function musicon(key)
  1363. key = key:lower()
  1364. if key == "k" then
  1365. slashsound1:Play()
  1366. end
  1367. end
  1368. mouse.KeyDown:connect(musicon)
  1369.  
  1370.  
  1371.  
  1372.  
  1373.  
  1374.  
  1375. --// Smoke and Body functions \\--
  1376.  
  1377. music(0)
  1378. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  1379.  
  1380. local size = 1
  1381.  
  1382. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1383. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1384. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1385. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1386. newWeld(torso, hed, 0, 1.5*size, 0)
  1387. newWeld(torso, lleg, -0.5*size, -1, 0)
  1388. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1389. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1390. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1391. newWeld(root, torso, 0, -1*size, 0)
  1392. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1393.  
  1394. --// Knife \\--
  1395.  
  1396. HitBox = Instance.new("Part",DebrisModel)
  1397. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  1398. HitBox.CanCollide = false
  1399. HitBox:BreakJoints()
  1400. HitBox.Transparency = 1
  1401. newWeld(rarm,HitBox,-0.1,-0.95,-1.2)
  1402. atch0 = Instance.new("Attachment",HitBox)
  1403. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  1404. atch1 = Instance.new("Attachment",HitBox)
  1405. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  1406. trail = Instance.new("Trail",HitBox)
  1407. trail.Attachment0 = atch0
  1408. trail.Attachment1 = atch1
  1409. trail.Lifetime = 0.25
  1410. trail.Enabled = true
  1411. trail.LightEmission = 1
  1412. trail.LightInfluence = 0
  1413. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  1414. trail.Transparency = NumberSequence.new(0,1)
  1415.  
  1416.  
  1417.  
  1418.  
  1419.  
  1420.  
  1421. function ded(model)
  1422. kills = kills + 0
  1423. model.Archivable = true
  1424. model.Head:ClearAllChildren()
  1425. local clone = model:Clone()
  1426. clone.Parent = workspace
  1427. clone.Name = "DED"
  1428. model:Destroy()
  1429. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  1430. local emitters={}
  1431. for i,v in pairs(clone:GetChildren()) do
  1432. if v:IsA("Accoutrement") then
  1433. v:Destroy()
  1434. end
  1435. if v:IsA("Part") then
  1436. v.Anchored = true
  1437. v.CanCollide = false
  1438. v.Transparency = 0.7
  1439. v.BrickColor = BrickColor.new'Really red'
  1440. local emitter = Instance.new("ParticleEmitter",v)
  1441. emitter.LightEmission = 1
  1442. emitter.Transparency = NumberSequence.new(0,1)
  1443. emitter.Size = NumberSequence.new(0,0.5)
  1444. emitter.SpreadAngle = Vector2.new(360,360)
  1445. emitter.Speed = NumberRange.new(0.5)
  1446. emitter.Lifetime = NumberRange.new(0.75)
  1447. emitter.Texture = "rbxassetid://771221224"
  1448. emitter.Rate = 300
  1449. emitter.Color = ColorSequence.new(Color3.new(255,0,0))
  1450. emitter.LockedToPart = false
  1451. table.insert(emitters,emitter)
  1452. end
  1453. end
  1454. delay(1, function()
  1455. sound(337800380,clone.Torso.Position,10,1)
  1456. for i,v in pairs(emitters) do
  1457. v.Speed = NumberRange.new(4)
  1458. v.Acceleration = Vector3.new(0,10,0)
  1459. delay(0.5, function()
  1460. v.Enabled = false
  1461. debris:AddItem(clone,0.75)
  1462. end)
  1463. end
  1464. end)
  1465. end
  1466.  
  1467. local alreadytouched = {}
  1468. HitBox.Touched:connect(function(ht)
  1469. coroutine.resume(coroutine.create(function()
  1470. local hit = ht.Parent
  1471. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  1472. local hurt = true
  1473. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  1474. if hurt == true then
  1475. table.insert(alreadytouched,hit)
  1476. sound(337800380,ht.Position,10,1)
  1477. ded(hit)
  1478. end
  1479. end
  1480. end))
  1481. end)
  1482.  
  1483.  
  1484.  
  1485. handle = Instance.new("Part", char)
  1486. handle.TopSurface = "Smooth"
  1487. handle.BottomSurface = "Smooth"
  1488. handle.Material = "Neon"
  1489.  
  1490. handle.Size = Vector3.new(0.2, 0.5, 0.5)
  1491. handle.CanCollide = false
  1492.  
  1493. handle.FormFactor = "Custom"
  1494. local Weldb = Instance.new("Weld", char)
  1495. Weldb.Part0 = char["Right Arm"]
  1496. Weldb.Part1 = handle
  1497. Weldb.C1 = CFrame.new(0.1, -1, 1) * CFrame.fromEulerAnglesXYZ(-4.7, 0, 0)
  1498. local KnifeMesh = Instance.new("SpecialMesh", handle)
  1499. KnifeMesh.MeshType = "FileMesh"
  1500. KnifeMesh.MeshId = "http://www.roblox.com/asset/?id=1245215297"
  1501. KnifeMesh.TextureId = "http://www.roblox.com/asset/?id=1245215354"
  1502.  
  1503.  
  1504. function createknife()
  1505. Model0 = Instance.new("Model")
  1506. Part1 = Instance.new("Part")
  1507. BlockMesh2 = Instance.new("BlockMesh")
  1508. Part3 = Instance.new("Part")
  1509. BlockMesh4 = Instance.new("BlockMesh")
  1510. Part5 = Instance.new("Part")
  1511. Part6 = Instance.new("Part")
  1512. BlockMesh7 = Instance.new("BlockMesh")
  1513. Part8 = Instance.new("Part")
  1514. Part9 = Instance.new("Part")
  1515. Part10 = Instance.new("Part")
  1516. SpecialMesh11 = Instance.new("SpecialMesh")
  1517. Part12 = Instance.new("Part")
  1518. Part13 = Instance.new("Part")
  1519. Model0.Parent = char
  1520. Part1.Parent = Model0
  1521. Part1.Anchored = true
  1522. Part1.Transparency =1
  1523. Part1.CanCollide = false
  1524. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1525. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1526. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1527. Part1.TopSurface = Enum.SurfaceType.Smooth
  1528. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  1529. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1530. BlockMesh2.Parent = Part1
  1531. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1532. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1533. Part3.Parent = Model0
  1534. Part3.Anchored = true
  1535. Part3.Transparency =1
  1536. Part3.CanCollide = false
  1537. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  1538. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1539. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1540. Part3.TopSurface = Enum.SurfaceType.Smooth
  1541. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  1542. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1543. BlockMesh4.Parent = Part3
  1544. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1545. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1546. Part5.Parent = Model0
  1547. Part5.Anchored = true
  1548. Part5.Transparency =1
  1549. Part5.CanCollide = false
  1550. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  1551. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1552. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1553. Part5.TopSurface = Enum.SurfaceType.Smooth
  1554. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  1555. Part5.Color = Color3.new(1, 0, 0)
  1556. Part6.Parent = Model0
  1557. Part6.Anchored = true
  1558. Part6.Transparency =1
  1559. Part6.CanCollide = false
  1560. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  1561. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1562. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1563. Part6.TopSurface = Enum.SurfaceType.Smooth
  1564. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  1565. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1566. BlockMesh7.Parent = Part6
  1567. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1568. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  1569. Part8.Name = "asd"
  1570. Part8.Parent = Model0
  1571. Part8.Anchored = true
  1572. Part8.Transparency =1
  1573. Part8.CanCollide = false
  1574. Part8.Size = Vector3.new(0.200000003, 0.100000009, 1.30000007)
  1575. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1576. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1577. Part8.TopSurface = Enum.SurfaceType.Smooth
  1578. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  1579. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1580. Part9.Parent = Model0
  1581. Part9.Anchored = true
  1582. Part9.Transparency =1
  1583. Part9.CanCollide = false
  1584. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  1585. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1586. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1587. Part9.TopSurface = Enum.SurfaceType.Smooth
  1588. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  1589. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1590. Part10.Parent = Model0
  1591. Part10.Rotation = Vector3.new(0, 0, 180)
  1592. Part10.Anchored = true
  1593. Part10.Transparency =1
  1594. Part10.CanCollide = false
  1595. Part10.Size = Vector3.new(4.7, 0, 0)
  1596. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  1597. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1598. Part10.TopSurface = Enum.SurfaceType.Smooth
  1599. Part10.Position = Vector3.new(0.2, -1, 1)
  1600. Part10.Color = Color3.new(1, 0, 0)
  1601. SpecialMesh11.Parent = Part10
  1602. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  1603. Part12.Parent = Model0
  1604. Part12.Anchored = true
  1605. Part12.Transparency =1
  1606. Part12.CanCollide = false
  1607. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  1608. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  1609. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1610. Part12.TopSurface = Enum.SurfaceType.Smooth
  1611. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  1612. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1613. weld(Model0)
  1614. for i,v in pairs(Model0:GetChildren()) do
  1615. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  1616. v.Material = Enum.Material.Neon
  1617. end
  1618. end
  1619. return Model0
  1620. end
  1621.  
  1622. knife = createknife()
  1623. newWeld(rarm,knife.asd,0,-1,0)
  1624.  
  1625. --// Pistol \\--
  1626.  
  1627. function createpistol()
  1628. Model0 = Instance.new("Model")
  1629. Part1 = Instance.new("Part")
  1630. BlockMesh2 = Instance.new("BlockMesh")
  1631. Part3 = Instance.new("Part")
  1632. Part4 = Instance.new("Part")
  1633. Part5 = Instance.new("Part")
  1634. Part6 = Instance.new("Part")
  1635. Part7 = Instance.new("Part")
  1636. Part8 = Instance.new("Part")
  1637. Part9 = Instance.new("Part")
  1638. Part10 = Instance.new("Part")
  1639. Part11 = Instance.new("Part")
  1640. Part12 = Instance.new("Part")
  1641. Part13 = Instance.new("Part")
  1642. Part14 = Instance.new("Part")
  1643. Part15 = Instance.new("Part")
  1644. Part16 = Instance.new("Part")
  1645. Part17 = Instance.new("Part")
  1646. Part18 = Instance.new("Part")
  1647. Part19 = Instance.new("Part")
  1648. Model0.Name = "Pistol"
  1649. Model0.Parent = char
  1650. Part1.Name = "ShootPos"
  1651. Part1.Parent = Model0
  1652. Part1.BrickColor = BrickColor.new("Really black")
  1653. Part1.Anchored = true
  1654. Part1.CanCollide = false
  1655. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1656. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1657. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1658. Part1.TopSurface = Enum.SurfaceType.Smooth
  1659. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1660. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  1661. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1662. BlockMesh2.Parent = Part1
  1663. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1664. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  1665. Part3.Parent = Model0
  1666. Part3.BrickColor = BrickColor.new("Pearl")
  1667. Part3.Anchored = true
  1668. Part3.CanCollide = false
  1669. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1670. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1671. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1672. Part3.TopSurface = Enum.SurfaceType.Smooth
  1673. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1674. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  1675. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1676. Part4.Parent = Model0
  1677. Part4.BrickColor = BrickColor.new("Pearl")
  1678. Part4.Anchored = true
  1679. Part4.CanCollide = false
  1680. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  1681. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1682. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1683. Part4.TopSurface = Enum.SurfaceType.Smooth
  1684. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1685. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  1686. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1687. Part5.Parent = Model0
  1688. Part5.BrickColor = BrickColor.new("Pearl")
  1689. Part5.Rotation = Vector3.new(15, 0, 0)
  1690. Part5.Anchored = true
  1691. Part5.CanCollide = false
  1692. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  1693. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  1694. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1695. Part5.TopSurface = Enum.SurfaceType.Smooth
  1696. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1697. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  1698. Part5.Orientation = Vector3.new(15, 0, 0)
  1699. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1700. Part6.Parent = Model0
  1701. Part6.BrickColor = BrickColor.new("Pearl")
  1702. Part6.Anchored = true
  1703. Part6.CanCollide = false
  1704. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  1705. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1706. Part6.BottomSurface = Enum.SurfaceType.Smooth
  1707. Part6.TopSurface = Enum.SurfaceType.Smooth
  1708. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1709. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  1710. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1711. Part7.Parent = Model0
  1712. Part7.BrickColor = BrickColor.new("Pearl")
  1713. Part7.Anchored = true
  1714. Part7.CanCollide = false
  1715. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1716. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1717. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1718. Part7.TopSurface = Enum.SurfaceType.Smooth
  1719. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1720. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  1721. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1722. Part8.Parent = Model0
  1723. Part8.BrickColor = BrickColor.new("Black")
  1724. Part8.Rotation = Vector3.new(-15, 0, 0)
  1725. Part8.Anchored = true
  1726. Part8.CanCollide = false
  1727. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  1728. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1729. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1730. Part8.TopSurface = Enum.SurfaceType.Smooth
  1731. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1732. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  1733. Part8.Orientation = Vector3.new(-15, 0, 0)
  1734. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1735. Part9.Parent = Model0
  1736. Part9.BrickColor = BrickColor.new("Pearl")
  1737. Part9.Anchored = true
  1738. Part9.CanCollide = false
  1739. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  1740. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1741. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1742. Part9.TopSurface = Enum.SurfaceType.Smooth
  1743. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1744. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  1745. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1746. Part10.Parent = Model0
  1747. Part10.BrickColor = BrickColor.new("Pearl")
  1748. Part10.Anchored = true
  1749. Part10.CanCollide = false
  1750. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1751. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1752. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1753. Part10.TopSurface = Enum.SurfaceType.Smooth
  1754. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1755. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  1756. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1757. Part11.Parent = Model0
  1758. Part11.BrickColor = BrickColor.new("Pearl")
  1759. Part11.Anchored = true
  1760. Part11.CanCollide = false
  1761. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  1762. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1763. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1764. Part11.TopSurface = Enum.SurfaceType.Smooth
  1765. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1766. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  1767. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1768. Part12.Parent = Model0
  1769. Part12.BrickColor = BrickColor.new("Pearl")
  1770. Part12.Rotation = Vector3.new(-30, 0, 0)
  1771. Part12.Anchored = true
  1772. Part12.CanCollide = false
  1773. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  1774. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  1775. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1776. Part12.TopSurface = Enum.SurfaceType.Smooth
  1777. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1778. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  1779. Part12.Orientation = Vector3.new(-30, 0, 0)
  1780. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1781. Part13.Parent = Model0
  1782. Part13.BrickColor = BrickColor.new("Pearl")
  1783. Part13.Anchored = true
  1784. Part13.CanCollide = false
  1785. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  1786. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1787. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1788. Part13.TopSurface = Enum.SurfaceType.Smooth
  1789. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1790. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  1791. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1792. Part14.Parent = Model0
  1793. Part14.BrickColor = BrickColor.new("Pearl")
  1794. Part14.Rotation = Vector3.new(-30, 0, 0)
  1795. Part14.Anchored = true
  1796. Part14.CanCollide = false
  1797. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  1798. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  1799. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1800. Part14.TopSurface = Enum.SurfaceType.Smooth
  1801. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1802. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  1803. Part14.Orientation = Vector3.new(-30, 0, 0)
  1804. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1805. Part15.Parent = Model0
  1806. Part15.BrickColor = BrickColor.new("White")
  1807. Part15.Rotation = Vector3.new(-105, 0, 0)
  1808. Part15.Anchored = true
  1809. Part15.CanCollide = false
  1810. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  1811. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  1812. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1813. Part15.TopSurface = Enum.SurfaceType.Smooth
  1814. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1815. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  1816. Part15.Orientation = Vector3.new(-75, 180, 180)
  1817. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  1818. Part16.Name = "asd"
  1819. Part16.Parent = Model0
  1820. Part16.BrickColor = BrickColor.new("Pearl")
  1821. Part16.Rotation = Vector3.new(-15, 0, 0)
  1822. Part16.Anchored = true
  1823. Part16.CanCollide = false
  1824. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  1825. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1826. Part16.BottomSurface = Enum.SurfaceType.Smooth
  1827. Part16.TopSurface = Enum.SurfaceType.Smooth
  1828. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1829. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  1830. Part16.Orientation = Vector3.new(-15, 0, 0)
  1831. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1832. Part17.Parent = Model0
  1833. Part17.BrickColor = BrickColor.new("Pearl")
  1834. Part17.Anchored = true
  1835. Part17.CanCollide = false
  1836. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  1837. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1838. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1839. Part17.TopSurface = Enum.SurfaceType.Smooth
  1840. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1841. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  1842. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1843. Part18.Parent = Model0
  1844. Part18.BrickColor = BrickColor.new("Pearl")
  1845. Part18.Anchored = true
  1846. Part18.CanCollide = false
  1847. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  1848. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1849. Part18.BottomSurface = Enum.SurfaceType.Smooth
  1850. Part18.TopSurface = Enum.SurfaceType.Smooth
  1851. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1852. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  1853. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1854. Part19.Parent = Model0
  1855. Part19.BrickColor = BrickColor.new("Pearl")
  1856. Part19.Anchored = true
  1857. Part19.CanCollide = false
  1858. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  1859. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  1860. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1861. Part19.TopSurface = Enum.SurfaceType.Smooth
  1862. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1863. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  1864. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  1865. for i,v in pairs(Model0:GetChildren()) do
  1866. if v:IsA("Part") then
  1867. v.Color = Color3.new(1,1,0)
  1868. v.Material = Enum.Material.Neon
  1869. v.Transparency = 0
  1870. v.CanCollide = false
  1871. end
  1872. end
  1873. weld(Model0)
  1874. return Model0
  1875. end
  1876.  
  1877. mode = "determination"
  1878. function justice()
  1879. mode = "justice"
  1880. for i=1,5 do rs:wait()
  1881. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1882. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1883. end
  1884. knife:Destroy()
  1885. pistol = createpistol()
  1886. newWeld(rarm,pistol.asd,0,-1,0)
  1887. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  1888. end
  1889.  
  1890. function determination()
  1891. mode = "determination"
  1892. for i=1,5 do rs:wait()
  1893. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  1894. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  1895. end
  1896. pistol:Destroy()
  1897. knife = createknife()
  1898. newWeld(rarm,knife.asd,0,-1,0)
  1899. end
  1900.  
  1901. debounce = false
  1902. mouse.KeyDown:connect(function(key)
  1903. if debounce == false then
  1904. debounce = true
  1905. if key == "e" then
  1906. sound(160212892,root.Position,10,1)
  1907. if mode == "determination" then
  1908. justice()
  1909. elseif mode == "justice" then
  1910. determination()
  1911. end
  1912. end
  1913. delay(0,function() debounce = false end)
  1914. end
  1915. end)
  1916.  
  1917.  
  1918. --// Slash \\--
  1919.  
  1920. function slash()
  1921. local spd = 0.2
  1922. for i=1,15 do rs:wait()
  1923. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1924. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  1925. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  1926. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  1927. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  1928. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  1929. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1930. end
  1931. sound(12222208,root.Position,10,1)
  1932. attacking = true
  1933. local spd = 0.4
  1934. for i=1,5 do rs:wait()
  1935. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1936. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  1937. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  1938. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  1939. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  1940. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1941. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  1942. end
  1943. end
  1944.  
  1945. mouse.Button1Down:connect(function()
  1946. if debounce == false and mode == "determination" then
  1947. alreadytouched = {}
  1948. noidle = true
  1949. debounce = true
  1950. slash()
  1951. attacking = false
  1952. noidle = false
  1953. delay(0,function() debounce = false end)
  1954. end
  1955. end)
  1956.  
  1957. --// Shooting gun \\--
  1958.  
  1959. local jumped = false
  1960. function boom()
  1961. freeze = true
  1962. sound(160212892,root.Position,10,1)
  1963. local bg = Instance.new("BodyGyro",root)
  1964. bg.Name = "lolnochara"
  1965. bg.P = 10000
  1966. bg.D = 100
  1967. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1968. if jumped == false then
  1969. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1970. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1971. else
  1972. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1973. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1974. end
  1975.  
  1976. local spd = 0.2
  1977. for i=1,20 do rs:wait()
  1978. if jumped == false then
  1979. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1980. else
  1981. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1982. end
  1983. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1984. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1985. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1986. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1987. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1988. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1989. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1990. end
  1991.  
  1992. bg:Destroy()
  1993.  
  1994. sound(470245800,root.Position,10,1)
  1995.  
  1996. local Part0 = Instance.new("Part",DebrisModel)
  1997. Part0.Name = "Bullet"
  1998. Part0.Material = Enum.Material.Neon
  1999. Part0.Color = Color3.new(1,1,0)
  2000. Part0.Anchored = true
  2001. local mesh = Instance.new("SpecialMesh",Part0)
  2002. mesh.MeshType = Enum.MeshType.Brick
  2003. Part0.CanCollide = false
  2004. local Position = rarm.Position
  2005. local Target = mouse.Hit.p
  2006. local direction = Target - Position
  2007. local direction = computeDirection(direction)
  2008. local ray = Ray.new(Position, (Target-Position).unit*1048)
  2009. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2010. Part0.Size = Vector3.new(5,1,5)
  2011. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  2012. local pos = Position + (direction * (mesh.Scale.Y/2))
  2013. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  2014. local loop = nil
  2015. local i = 0
  2016. rs:connect(function()
  2017. local lole = (i/10)
  2018. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  2019. Part0.Transparency = Part0.Transparency + 0.1
  2020. i = i + 1
  2021. if Part0.Transparency >= 1 then
  2022. Part0:Destroy()
  2023. end
  2024. end)
  2025.  
  2026. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  2027. coroutine.resume(coroutine.create(function()
  2028. sound(337800380,part.Position,10,1)
  2029. ded(part.Parent)
  2030. end))
  2031. end
  2032.  
  2033. local spd = 0.5
  2034. for i=1,10 do rs:wait()
  2035. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2036. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2037. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2038. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  2039. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  2040. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  2041. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  2042. end
  2043.  
  2044. freeze = false
  2045.  
  2046. end
  2047.  
  2048. mouse.Button1Down:connect(function()
  2049. if debounce == false and mode == "justice" then
  2050. alreadytouched = {}
  2051. noidle = true
  2052. debounce = true
  2053. boom()
  2054. attacking = false
  2055. noidle = false
  2056. delay(0,function() debounce = false end)
  2057. end
  2058. end)
  2059.  
  2060. --// Animation and others . . . \\--
  2061.  
  2062. velocityYFall=0
  2063. velocityYFall2=0
  2064. velocityYFall3=0
  2065. velocityYFall4=0
  2066. neckrotY=0
  2067. neckrotY2=0
  2068. torsorotY=0
  2069. torsorotY2=0
  2070. torsoY=0
  2071. torsoY2=0
  2072. colored = 0
  2073. sine = 0
  2074. change=0.4
  2075. movement=5
  2076. timeranim=0
  2077. running = false
  2078. glitched = false
  2079. backup = hed.Weld.C1
  2080. glitchedC1 = hed.Weld.C1
  2081.  
  2082. mouse.KeyDown:connect(function(key)
  2083. key = string.lower(key)
  2084. if string.byte(key) == 48 then
  2085. running = true
  2086. local keyup = mouse.KeyUp:connect(function(key)
  2087. if string.byte(key) == 48 then
  2088. running = false
  2089. end
  2090. end)
  2091. repeat rs:wait() until running == false
  2092. keyup:disconnect()
  2093. end
  2094. end)
  2095.  
  2096. icolor=1
  2097. imode=false
  2098.  
  2099. didjump = false
  2100. jumppower = 0
  2101. freeze = false
  2102. debounceimpact = false
  2103.  
  2104. function jumpimpact()
  2105. if debounceimpact == false then
  2106. debounceimpact = true
  2107. if jumppower < -150 then jumppower = -150 end
  2108. shake(-jumppower/5)
  2109. for i=1,-jumppower/20 do rs:wait()
  2110. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2111. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2112. end
  2113. debounceimpact = false
  2114. end
  2115. end
  2116.  
  2117. local sond = nil
  2118. rs:connect(function()
  2119.  
  2120. if not torso:FindFirstChild("STATICSOUND") then
  2121. sond=Instance.new("Sound",torso)
  2122. sond.Name = "STATICSOUND"
  2123. sond.SoundId = "rbxassetid://223103466"
  2124. sond.Looped = true
  2125. sond:Play()
  2126. end
  2127.  
  2128. if icolor > 1 then
  2129. imode = false
  2130. elseif icolor < 0 then
  2131. imode = true
  2132. end
  2133.  
  2134. if imode == true then
  2135. icolor = icolor + 0.01
  2136. else
  2137. icolor = icolor - 0.01
  2138. end
  2139.  
  2140. if p.Character.Parent == nil then
  2141. local model = Instance.new("Model")
  2142. model.Name = p.Name
  2143. p.Character = model
  2144. for i,v in pairs(char:GetChildren()) do
  2145. v.Parent = p.Character
  2146. end
  2147. end
  2148.  
  2149. char = p.Character
  2150. if p.Character.Parent ~= workspace then
  2151. p.Character.Parent = workspace
  2152. end
  2153. for i,v in pairs(char:GetChildren()) do
  2154. if v:IsA("Accoutrement") then
  2155. if v.Handle:FindFirstChild("Mesh") then
  2156. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2157. v.Handle.Transparency = 0
  2158. end
  2159. elseif v:IsA("BasePart") then
  2160. v.Anchored = false
  2161. if v:FindFirstChildOfClass("BodyPosition") then
  2162. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2163. end
  2164. if v:FindFirstChildOfClass("BodyVelocity") then
  2165. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2166. end
  2167. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2168. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2169. end
  2170. if v:FindFirstChild("Mesh") then
  2171. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2172. end
  2173. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2174. local force = Instance.new("Part",DebrisModel)
  2175. force.Name = v.Name.."FORCEFIELD"
  2176. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2177. force.CanCollide = false
  2178. force.Transparency = 1
  2179. newWeld(v,force,0,0,0)
  2180. else
  2181. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2182. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2183. end
  2184. end
  2185. if v.Name ~= "HumanoidRootPart" then
  2186. v.Transparency = 0
  2187. else
  2188. v.Transparency = 1
  2189. end
  2190. end
  2191. end
  2192.  
  2193. if mode == "determination" then
  2194. trail.Enabled = true
  2195. else
  2196. trail.Enabled = false
  2197. end
  2198.  
  2199. if freeze == false then
  2200. if running == false then
  2201. hum.WalkSpeed = 12*size
  2202. change=0.4
  2203. movement=5
  2204. else
  2205. hum.WalkSpeed = (666/10)*size
  2206. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  2207. change=1
  2208. else
  2209. change=0.4
  2210. end
  2211. movement=15
  2212. end
  2213. else
  2214. hum.WalkSpeed = 1
  2215. change=0.4
  2216. movement=5
  2217. end
  2218.  
  2219. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2220. velocityYFall = root.Velocity.Y/1.5
  2221. else
  2222. if -root.Velocity.Y/1.5 < -5 then
  2223. velocityYFall = 5
  2224. elseif -root.Velocity.Y/1.5 > 150 then
  2225. velocityYFall = -150
  2226. end
  2227. end
  2228.  
  2229. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2230. velocityYFall2 = root.Velocity.Y/180
  2231. else
  2232. if -root.Velocity.Y/180 < 0 then
  2233. velocityYFall2 = 0
  2234. elseif -root.Velocity.Y/180 > 1.2 then
  2235. velocityYFall2 = -1.2
  2236. end
  2237. end
  2238.  
  2239. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2240. velocityYFall3 = root.Velocity.Y/1.5
  2241. else
  2242. if -root.Velocity.Y/1.5 < -5 then
  2243. velocityYFall3 = 5
  2244. elseif -root.Velocity.Y/1.5 > 50 then
  2245. velocityYFall3 = -50
  2246. end
  2247. end
  2248.  
  2249. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2250. velocityYFall4 = root.Velocity.Y/1.5
  2251. else
  2252. if -root.Velocity.Y/180 < -5 then
  2253. velocityYFall4 = 5
  2254. elseif -root.Velocity.Y/180 > 50 then
  2255. velocityYFall4 = -50
  2256. end
  2257. end
  2258.  
  2259. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2260. neckrotY = root.RotVelocity.Y/6
  2261. else
  2262. if root.RotVelocity.Y/6 < -1 then
  2263. neckrotY = -1
  2264. elseif root.RotVelocity.Y/6 > 1 then
  2265. neckrotY = 1
  2266. end
  2267. end
  2268.  
  2269. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2270. neckrotY2 = root.RotVelocity.Y/8
  2271. else
  2272. if root.RotVelocity.Y/8 < -0.6 then
  2273. neckrotY2 = -0.6
  2274. elseif root.RotVelocity.Y/8 > 0.6 then
  2275. neckrotY2 = 0.6
  2276. end
  2277. end
  2278.  
  2279. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2280. torsorotY = root.RotVelocity.Y/6
  2281. else
  2282. if root.RotVelocity.Y/6 < -0.2 then
  2283. torsorotY = -0.2
  2284. elseif root.RotVelocity.Y/6 > 0.2 then
  2285. torsorotY = 0.2
  2286. end
  2287. end
  2288.  
  2289. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2290. torsorotY2 = root.RotVelocity.Y/8
  2291. else
  2292. if root.RotVelocity.Y/8 < -0.2 then
  2293. torsorotY2 = -0.2
  2294. elseif root.RotVelocity.Y/8 > 0.2 then
  2295. torsorotY2 = 0.2
  2296. end
  2297. end
  2298.  
  2299. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2300. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2301.  
  2302. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2303. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2304. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2305. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2306. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2307. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2308. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2309. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2310. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2311. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2312.  
  2313. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  2314.  
  2315. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2316. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2317.  
  2318. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2319. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2320.  
  2321. if hum.Health > 0 and noidle == false then
  2322. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2323. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2324. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  2325. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2326. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2327. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2328. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2329. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2330. elseif jumped == true then
  2331. didjump = true
  2332. jumppower = root.Velocity.Y
  2333. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2334. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2335. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2336. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2337. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2338. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2339. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2340. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2341. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2342. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  2343. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  2344. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  2345. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  2346. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  2347. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  2348. end
  2349. end
  2350. if didjump == true and jumped == false and jumppower < 0 then
  2351. didjump = false
  2352. jumpimpact()
  2353. end
  2354.  
  2355. local chance = math.random(0,10000)/100
  2356. if chance <= 5 + (kills/2) then
  2357. if glitched == false then
  2358. backup = hed.Weld.C1
  2359. end
  2360. if torso:FindFirstChild("MusicRuin") then
  2361. equalizer.HighGain = 0
  2362. equalizer.MidGain = -20
  2363. equalizer.LowGain = -80
  2364. end
  2365. hed.Weld.C1 = glitchedC1
  2366. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  2367. glitched = true
  2368. sond:Resume()
  2369. else
  2370. if glitched == true then
  2371. glitched = false
  2372. hed.Weld.C1 = backup
  2373. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  2374. end
  2375. if torso:FindFirstChild("MusicRuin") then
  2376. equalizer.HighGain = 0
  2377. equalizer.MidGain = 0
  2378. equalizer.LowGain = 0
  2379. end
  2380. sond:Pause()
  2381. end
  2382.  
  2383.  
  2384. timeposition = soundz.TimePosition
  2385. sine = sine + change
  2386. hum.Health = math.huge
  2387. hum.MaxHealth = math.huge
  2388. end)
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