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TheLunarIsThinking_

Lunatic The Punisher

Mar 9th, 2019
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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --||   EDITED BY LUNATICS09    CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("FE Compability by LUNATICS09")
  7. print("Load Finished")
  8. print("Edited By InfiniteOneWithdank Hello User")
  9. print("=====| 100 Percent Done Version |=====")
  10. print(">=Updates")
  11. print("!=Big Changes")
  12. print("*=Small Changes")
  13. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  14. print(">Gun is now a rainbow color")
  15. print("*Changed Fire Size by 1")
  16. print("*Changed Taunts/Voices A Bit")
  17. print(">Added Wave Emote when u click")
  18. print(">Added in intro text")
  19. print(">Added New Smexy moves")
  20. warn("Make Them All Suffer For Their Sins")
  21. warn("In Fact Make The Abusers BURN")
  22.  
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = owner
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. local RWINGS = {}
  66. local LWINGS = {}
  67. local GunPoint
  68. Player_Size = 1
  69.  
  70. -- Thingy To Make Song Work
  71.  
  72. p = game.Players.LocalPlayer
  73.     char = p.Character
  74.  
  75. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  76. local s = Instance.new("Sound",char)
  77.     s.Name = "BGMusic"
  78.     s.SoundId = "rbxassetid://1416617454"
  79.     s.Pitch = 1
  80.     s.Volume = 40
  81.     s.Looped = true
  82.     s.archivable = false
  83.     s.Parent = char.Head
  84.     wait(0.1)
  85.     s:play()
  86.  
  87. -- Rest of Script
  88. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  89.  
  90. --//=================================\\
  91. --||          PARTICLES N STUFF
  92. --\\=================================//
  93.  
  94. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  95.         particleemitter.VelocitySpread = 350
  96.         particleemitter.Lifetime = NumberRange.new(1)
  97.         particleemitter.Speed = NumberRange.new(0)
  98. cringememe= {}
  99. for i=0, 19 do
  100.   cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  101. end
  102. particleemitter.Size = NumberSequence.new(cringememe)
  103.         particleemitter.Rate = 20
  104.         particleemitter.LockedToPart = true
  105.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  106.         particleemitter.LightEmission = 1
  107.         particleemitter.Texture = "rbxassetid://38727848"
  108.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  109.  
  110.         local particleemitter = Instance.new('ParticleEmitter', Torso)
  111.         particleemitter.VelocitySpread = 250
  112.         particleemitter.Lifetime = NumberRange.new(3)
  113.         particleemitter.Speed = NumberRange.new(1.5)
  114. youAreATHOT = {}
  115. for i=0, 19 do
  116.   youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  117. end
  118. particleemitter.Size = NumberSequence.new(youAreATHOT)
  119.         particleemitter.Rate = 10
  120.         particleemitter.LockedToPart = false
  121.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  122.         particleemitter.LightEmission = 1
  123.         particleemitter.Texture = "rbxassetid://253188763"
  124.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  125.  
  126.         local particleemitter = Instance.new('ParticleEmitter', RightArm)
  127.         particleemitter.VelocitySpread = 350
  128.         particleemitter.Lifetime = NumberRange.new(1)
  129.         particleemitter.Speed = NumberRange.new(0)
  130. cringememe2= {}
  131. for i=0, 19 do
  132.   cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  133. end
  134. particleemitter.Size = NumberSequence.new(cringememe2)
  135.         particleemitter.Rate = 20
  136.         particleemitter.LockedToPart = true
  137.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  138.         particleemitter.LightEmission = 1
  139.         particleemitter.Texture = "rbxassetid://38727848"
  140.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  141.  
  142.         local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  143.         particleemitter.VelocitySpread = 350
  144.         particleemitter.Lifetime = NumberRange.new(1)
  145.         particleemitter.Speed = NumberRange.new(0)
  146. cringememe3= {}
  147. for i=0, 19 do
  148.   cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  149. end
  150. particleemitter.Size = NumberSequence.new(cringememe3)
  151.         particleemitter.Rate = 30
  152.         particleemitter.LockedToPart = true
  153.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  154.         particleemitter.LightEmission = 1
  155.         particleemitter.Texture = "rbxassetid://38727848"
  156.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  157.  
  158.         local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  159.         particleemitter.VelocitySpread = 350
  160.         particleemitter.Lifetime = NumberRange.new(1)
  161.         particleemitter.Speed = NumberRange.new(0)
  162. cringememe4= {}
  163. for i=0, 19 do
  164.   cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  165. end
  166. particleemitter.Size = NumberSequence.new(cringememe4)
  167.         particleemitter.Rate = 30
  168.         particleemitter.LockedToPart = true
  169.         particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  170.         particleemitter.LightEmission = 1
  171.         particleemitter.Texture = "rbxassetid://38727848"
  172.         particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  173.  
  174. --//=================================\\
  175. --||          USEFUL VALUES
  176. --\\=================================//
  177.  
  178. Animation_Speed = 1.5
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 16
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character:FindFirstChild("Animate")
  211. local UNANCHOR = true
  212. local TOBANISH = {}
  213. script.Parent = PlayerGui
  214.  
  215. function StatLabel(CFRAME, TEXT, COLOR)
  216.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  217.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  218.     local BODYGYRO = IT("BodyGyro", STATPART)
  219.     game:GetService("Debris"):AddItem(STATPART ,5)
  220.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  221.     BILLBOARDGUI.Adornee = STATPART
  222.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  223.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  224.     BILLBOARDGUI.AlwaysOnTop = false
  225.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  226.     TEXTLABEL.BackgroundTransparency = 1
  227.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  228.     TEXTLABEL.Text = TEXT
  229.     TEXTLABEL.Font = SKILLFONT
  230.     TEXTLABEL.FontSize="Size42"
  231.     TEXTLABEL.TextColor3 = COLOR
  232.     TEXTLABEL.TextStrokeTransparency = 0
  233.     TEXTLABEL.TextScaled = true
  234.     TEXTLABEL.TextWrapped = true
  235.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  236.         for i = 1, 50 do
  237.             Swait()
  238.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  239.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  240.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  241.         end
  242.         THEPART.Parent = nil
  243.     end),STATPART, TEXTLABEL)
  244. end
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267.     tf = tf + s
  268.     if tf >= frame then
  269.         if allowframeloss then
  270.             script.ArtificialHB:Fire()
  271.             lastframe = tick()
  272.         else
  273.             for i = 1, math.floor(tf / frame) do
  274.                 script.ArtificialHB:Fire()
  275.             end
  276.         lastframe = tick()
  277.         end
  278.         if tossremainder then
  279.             tf = 0
  280.         else
  281.             tf = tf - frame * math.floor(tf / frame)
  282.         end
  283.     end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289. --//=================================\\
  290. --||          SOME TAG EDIT
  291. --\\=================================//
  292.  
  293. m = game.Players.LocalPlayer
  294. char = m.Character
  295. local txt = Instance.new("BillboardGui", char)
  296. txt.Adornee = char.Head
  297. txt.Name = "_status"
  298. txt.Size = UDim2.new(2, 0, 1.2, 0)
  299. txt.StudsOffset = Vector3.new(-9, 8, 0)
  300. local text = Instance.new("TextLabel", txt)
  301. text.Size = UDim2.new(10, 0, 7, 0)
  302. text.FontSize = "Size24"
  303. text.TextScaled = true
  304. text.TextTransparency = 0
  305. text.BackgroundTransparency = 1
  306. text.TextTransparency = 0
  307. text.TextStrokeTransparency = 0
  308. text.Font = "Bodoni"
  309. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = m.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really black")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  327. local Int = 0
  328. while wait(0.5) do
  329.    if Int == #Colours then Int = 0 end
  330.    Int = Int+1
  331.    TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  332. end
  333. end)
  334. text.Text = "Everyone else had fall to youre power right?"
  335.        wait(2)
  336.        text.Text = "You had thought that you can abuse cause i was gone but i came back and now."
  337.        wait(3)
  338.     text.Text = "YOU HAVE ONLY A SINGLE SECOND TO LIVE YOU ABUSER!"
  339.        wait(2)
  340. text.Text = "Lunatic The Punisher"
  341.  
  342. --//=================================\\
  343. --\\=================================//
  344.  
  345. --//=================================\\
  346. --||          SOME FUNCTIONS
  347. --\\=================================//
  348.  
  349. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  350.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  351. end
  352.  
  353. function PositiveAngle(NUMBER)
  354.     if NUMBER >= 0 then
  355.         NUMBER = 0
  356.     end
  357.     return NUMBER
  358. end
  359.  
  360. function NegativeAngle(NUMBER)
  361.     if NUMBER <= 0 then
  362.         NUMBER = 0
  363.     end
  364.     return NUMBER
  365. end
  366.  
  367. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  368.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  369.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  370.     wave.CFrame = CFRAME
  371.     coroutine.resume(coroutine.create(function(PART)
  372.         for i = 1, WAIT do
  373.             Swait()
  374.             mesh.Scale = mesh.Scale + GROW
  375.             mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  376.             if DOESROT == true then
  377.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  378.             end
  379.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  380.             if wave.Transparency > 0.99 then
  381.                 wave:remove()
  382.             end
  383.         end
  384.     end))
  385. end
  386.  
  387. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  388.     for _, c in pairs(PARENT:GetChildren()) do
  389.         if c.ClassName == "Model" then
  390.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  391.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  392.                 local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  393.                 if DIST > (TORSO.Position - FROM).Magnitude then
  394.                     table.insert(TABLE, c)
  395.                 end
  396.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  397.             elseif c.ClassName == "Folder" then
  398.                 AddChildrenToTable(FROM, c, DIST, TABLE)
  399.             end
  400.         end
  401.     end
  402. end
  403.  
  404. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  405.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  406.     local mesh
  407.     if KIND == "Base" then
  408.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  409.     elseif KIND == "Thin" then
  410.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  411.     elseif KIND == "Round" then
  412.         mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413.     end
  414.     wave.CFrame = CFRAME
  415.     coroutine.resume(coroutine.create(function(PART)
  416.         for i = 1, WAIT do
  417.             Swait()
  418.             mesh.Scale = mesh.Scale + GROW / 10
  419.             wave.Transparency = wave.Transparency + 0.5 / WAIT
  420.             if wave.Transparency > 0.99 then
  421.                 wave:remove()
  422.             end
  423.         end
  424.     end))
  425. end
  426.  
  427. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  428.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  429.     local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  430.     wave.CFrame = CFRAME
  431.     coroutine.resume(coroutine.create(function(PART)
  432.         for i = 1, WAIT do
  433.             Swait()
  434.             mesh.Scale = mesh.Scale + GROW
  435.             wave.Transparency = wave.Transparency + 1 / WAIT
  436.             if wave.Transparency > 0.99 then
  437.                 wave:remove()
  438.             end
  439.         end
  440.     end))
  441. end
  442.  
  443. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  444.     local TORSO = Torso
  445.     local HUM = Humanoid
  446.     if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  447.         coroutine.wrap(function()
  448.             VT = Vector3.new
  449.             MRANDOM = math.random
  450.             local A = TIME
  451.             local B = INTENSITY
  452.             local C = true
  453.             local HUMANOID = Humanoid
  454.             local TIMER = A or 35
  455.             local SHAKE = B or 5
  456.             local FADE = C or true
  457.             if HUMANOID then
  458.                 local FADER = SHAKE / TIMER
  459.                 for i = 1, TIMER do
  460.                     wait()
  461.                     HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  462.                 end
  463.                 HUMANOID.CameraOffset = VT(0, 0, 0)
  464.             end
  465.  
  466.         end)()
  467.     end
  468. end
  469.  
  470. function Effect(data)
  471.     local FX = data.Effect or 'ResizeAndFade'
  472.     local Parent = data.Parent or Effects
  473.     local Color = data.Color or C3.N(0,0,0)
  474.     local Size = data.Size or V3.N(1,1,1)
  475.     local MoveDir = data.MoveDirection or nil
  476.     local MeshData = data.Mesh or nil
  477.     local SndData = data.Sound or nil
  478.     local Frames = data.Frames or 45
  479.     local Manual = data.Manual or nil
  480.     local Material = data.Material or nil
  481.     local CFra = data.CFrame or Torso.CFrame
  482.     local Settings = data.FXSettings or {}
  483.     local Snd,Prt,Msh;
  484.     local Shape = data.Shape or Enum.PartType.Block
  485.     coroutine.resume(coroutine.create(function()
  486.         if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  487.             Prt = Manual
  488.         else
  489.             Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  490.             Prt.Shape = Shape
  491.         end
  492.         if(typeof(MeshData) == 'table')then
  493.             Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  494.         elseif(typeof(MeshData) == 'Instance')then
  495.             Msh = MeshData:Clone()
  496.             Msh.Parent = Prt
  497.         elseif(Shape == Enum.PartType.Block)then
  498.             Msh = Mesh(Prt,Enum.MeshType.Brick)
  499.         end
  500.         if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  501.             Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  502.         end
  503.         if(Snd)then
  504.             repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  505.             Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  506.         end
  507.         local MoveSpeed = nil;
  508.         if(MoveDir)then
  509.             MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  510.         end
  511.         local Inc = M.RNG()-M.RNG()
  512.         local Thingie = 0
  513.         local Thingie2 = M.RNG(50,100)/100
  514.         if(FX ~= 'Arc')then
  515.             for i = 1, Frames do
  516.                 if(swait and typeof(swait) == 'function')then
  517.                     swait()
  518.                 else
  519.                     wait()
  520.                 end
  521.                 if(FX == 'ResizeAndFade')then
  522.                     if(not Settings.EndSize)then
  523.                         Settings.EndSize = V3.N(0,0,0)
  524.                     end
  525.                     local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  526.                     if(Settings.EndIsIncrement)then
  527.                         Prt.Size = Prt.Size + Settings.EndSize                 
  528.                     else
  529.                         Prt.Size = Prt.Size - grow/Frames
  530.                     end
  531.                     Prt.Transparency = (i/Frames)
  532.                 elseif(FX == 'Fade')then
  533.                     Prt.Transparency = (i/Frames)
  534.                 end
  535.                
  536.                 if(Settings.RandomizeCFrame)then
  537.                     Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  538.                 end
  539.                 if(MoveDir and MoveSpeed)then
  540.                     local Orientation = Prt.Orientation
  541.                     Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  542.                     Prt.Orientation = Orientation
  543.                 end
  544.             end
  545.             Prt:destroy()
  546.         else
  547.             local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  548.             if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  549.             local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  550.             local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  551.             assert(start ~= nil,"You need to specify a start point!")
  552.             assert(endP ~= nil,"You need to specify an end point!")
  553.             for i = 0, 1, Settings.Speed or 0.01 do
  554.                 if(swait and typeof(swait) == 'function')then
  555.                     swait()
  556.                 else
  557.                     wait()
  558.                 end
  559.                 if(Settings.Home)then
  560.                     endP = Settings.Home.CFrame
  561.                 end
  562.                 Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  563.             end
  564.             if(Settings.RemoveOnGoal)then
  565.                 Prt:destroy()
  566.             end
  567.         end
  568.     end))
  569.     return Prt,Msh,Snd
  570. end
  571.  
  572. function RightWing()
  573.     for i = 1, 2 do
  574.         local PART
  575.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  576.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  577.         table.insert(RWINGS, WingWeld)
  578.         PART = Wing
  579.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  580.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  581.         PART = Wing
  582.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  583.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  584.         local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  585.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  586.         PART = Wing
  587.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  588.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  589.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  590.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  592.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  593.         PART = Wing
  594.         table.insert(RWINGS, WingWeld)
  595.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  596.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  597.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  598.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  599.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  600.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  601.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  602.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  603.         PART = Wing
  604.         table.insert(RWINGS, WingWeld)
  605.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  606.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  607.         PART = Wing
  608.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  609.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  610.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  611.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  612.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  613.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  614.         PART = Wing
  615.         table.insert(RWINGS, WingWeld)
  616.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  617.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  618.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  619.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  621.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  622.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  623.         table.insert(EYES, Wing1)
  624.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  625.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  626.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  627.         PART = Wing
  628.         table.insert(RWINGS, WingWeld)
  629.     end
  630.     BODY = {}
  631.     for _, c in pairs(Character:GetDescendants()) do
  632.         if c:IsA("BasePart") then
  633.             table.insert(BODY, {
  634.                 c,
  635.                 c.Parent,
  636.                 c.Material,
  637.                 c.Color
  638.             })
  639.         elseif c:IsA("JointInstance") then
  640.             table.insert(BODY, {
  641.                 c,
  642.                 c.Parent,
  643.                 nil,
  644.                 nil
  645.             })
  646.         end
  647.     end
  648. end
  649. function LeftWing()
  650.     for i = 1, 2 do
  651.         local PART
  652.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  653.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  654.         table.insert(LWINGS, WingWeld)
  655.         PART = Wing
  656.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  657.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  658.         PART = Wing
  659.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  660.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  661.         local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  662.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  663.         PART = Wing
  664.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  665.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  666.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  667.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  668.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  669.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  670.         PART = Wing
  671.         table.insert(LWINGS, WingWeld)
  672.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  673.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  674.         local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  675.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  676.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  677.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  678.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  679.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  680.         PART = Wing
  681.         table.insert(LWINGS, WingWeld)
  682.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  683.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  684.         PART = Wing
  685.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  686.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  687.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  688.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  689.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  690.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  691.         PART = Wing
  692.         table.insert(LWINGS, WingWeld)
  693.         local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  694.         local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  695.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  696.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  697.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  698.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  699.         local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  700.         table.insert(EYES, Wing1)
  701.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  702.         local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  703.         CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  704.         PART = Wing
  705.         table.insert(LWINGS, WingWeld)
  706.     end
  707.     BODY = {}
  708.     for _, c in pairs(Character:GetDescendants()) do
  709.         if c:IsA("BasePart") then
  710.             table.insert(BODY, {
  711.                 c,
  712.                 c.Parent,
  713.                 c.Material,
  714.                 c.Color
  715.             })
  716.         elseif c:IsA("JointInstance") then
  717.             table.insert(BODY, {
  718.                 c,
  719.                 c.Parent,
  720.                 nil,
  721.                 nil
  722.             })
  723.         end
  724.     end
  725. end
  726.  
  727. function Swait(NUMBER)
  728.     if NUMBER == 0 or NUMBER == nil then
  729.         ArtificialHB.Event:wait()
  730.     else
  731.         for i = 1, NUMBER do
  732.             ArtificialHB.Event:wait()
  733.         end
  734.     end
  735. end
  736.  
  737. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  738.     local NEWMESH = IT(MESH)
  739.     if MESH == "SpecialMesh" then
  740.         NEWMESH.MeshType = MESHTYPE
  741.         if MESHID ~= "nil" and MESHID ~= "" then
  742.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  743.         end
  744.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  745.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  746.         end
  747.     end
  748.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  749.     NEWMESH.Scale = SCALE
  750.     NEWMESH.Parent = PARENT
  751.     return NEWMESH
  752. end
  753.  
  754. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  755.     local NEWPART = IT("Part")
  756.     NEWPART.formFactor = FORMFACTOR
  757.     NEWPART.Reflectance = REFLECTANCE
  758.     NEWPART.Transparency = TRANSPARENCY
  759.     NEWPART.CanCollide = false
  760.     NEWPART.Locked = true
  761.     NEWPART.Anchored = true
  762.     if ANCHOR == false then
  763.         NEWPART.Anchored = false
  764.     end
  765.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  766.     NEWPART.Name = NAME
  767.     NEWPART.Size = SIZE
  768.     NEWPART.Position = Torso.Position
  769.     NEWPART.Material = MATERIAL
  770.     NEWPART:BreakJoints()
  771.     NEWPART.Parent = PARENT
  772.     return NEWPART
  773. end
  774.  
  775.     local function weldBetween(a, b)
  776.         local weldd = Instance.new("ManualWeld")
  777.         weldd.Part0 = a
  778.         weldd.Part1 = b
  779.         weldd.C0 = CFrame.new()
  780.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  781.         weldd.Parent = a
  782.         return weldd
  783.     end
  784.  
  785.  
  786. function QuaternionFromCFrame(cf)
  787.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  788.     local trace = m00 + m11 + m22
  789.     if trace > 0 then
  790.         local s = math.sqrt(1 + trace)
  791.         local recip = 0.5 / s
  792.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  793.     else
  794.         local i = 0
  795.         if m11 > m00 then
  796.             i = 1
  797.         end
  798.         if m22 > (i == 0 and m00 or m11) then
  799.             i = 2
  800.         end
  801.         if i == 0 then
  802.             local s = math.sqrt(m00 - m11 - m22 + 1)
  803.             local recip = 0.5 / s
  804.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  805.         elseif i == 1 then
  806.             local s = math.sqrt(m11 - m22 - m00 + 1)
  807.             local recip = 0.5 / s
  808.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  809.         elseif i == 2 then
  810.             local s = math.sqrt(m22 - m00 - m11 + 1)
  811.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  812.         end
  813.     end
  814. end
  815.  
  816. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  817.     local xs, ys, zs = x + x, y + y, z + z
  818.     local wx, wy, wz = w * xs, w * ys, w * zs
  819.     local xx = x * xs
  820.     local xy = x * ys
  821.     local xz = x * zs
  822.     local yy = y * ys
  823.     local yz = y * zs
  824.     local zz = z * zs
  825.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  826. end
  827.  
  828. function QuaternionSlerp(a, b, t)
  829.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  830.     local startInterp, finishInterp;
  831.     if cosTheta >= 0.0001 then
  832.         if (1 - cosTheta) > 0.0001 then
  833.             local theta = ACOS(cosTheta)
  834.             local invSinTheta = 1 / SIN(theta)
  835.             startInterp = SIN((1 - t) * theta) * invSinTheta
  836.             finishInterp = SIN(t * theta) * invSinTheta
  837.         else
  838.             startInterp = 1 - t
  839.             finishInterp = t
  840.         end
  841.     else
  842.         if (1 + cosTheta) > 0.0001 then
  843.             local theta = ACOS(-cosTheta)
  844.             local invSinTheta = 1 / SIN(theta)
  845.             startInterp = SIN((t - 1) * theta) * invSinTheta
  846.             finishInterp = SIN(t * theta) * invSinTheta
  847.         else
  848.             startInterp = t - 1
  849.             finishInterp = t
  850.         end
  851.     end
  852.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  853. end
  854.  
  855. function Clerp(a, b, t)
  856.     local qa = {QuaternionFromCFrame(a)}
  857.     local qb = {QuaternionFromCFrame(b)}
  858.     local ax, ay, az = a.x, a.y, a.z
  859.     local bx, by, bz = b.x, b.y, b.z
  860.     local _t = 1 - t
  861.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  862. end
  863.  
  864. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  865.     local frame = IT("Frame")
  866.     frame.BackgroundTransparency = TRANSPARENCY
  867.     frame.BorderSizePixel = BORDERSIZEPIXEL
  868.     frame.Position = POSITION
  869.     frame.Size = SIZE
  870.     frame.BackgroundColor3 = COLOR
  871.     frame.BorderColor3 = BORDERCOLOR
  872.     frame.Name = NAME
  873.     frame.Parent = PARENT
  874.     return frame
  875. end
  876.  
  877. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  878.     local label = IT("TextLabel")
  879.     label.BackgroundTransparency = 1
  880.     label.Size = UD2(1, 0, 1, 0)
  881.     label.Position = UD2(0, 0, 0, 0)
  882.     label.TextColor3 = TEXTCOLOR
  883.     label.TextStrokeTransparency = STROKETRANSPARENCY
  884.     label.TextTransparency = TRANSPARENCY
  885.     label.FontSize = TEXTFONTSIZE
  886.     label.Font = TEXTFONT
  887.     label.BorderSizePixel = BORDERSIZEPIXEL
  888.     label.TextScaled = false
  889.     label.Text = TEXT
  890.     label.Name = NAME
  891.     label.Parent = PARENT
  892.     return label
  893. end
  894.  
  895. function NoOutlines(PART)
  896.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  897. end
  898.  
  899. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  900.     local NEWWELD = IT(TYPE)
  901.     NEWWELD.Part0 = PART0
  902.     NEWWELD.Part1 = PART1
  903.     NEWWELD.C0 = C0
  904.     NEWWELD.C1 = C1
  905.     NEWWELD.Parent = PARENT
  906.     return NEWWELD
  907. end
  908.  
  909. local S = IT("Sound")
  910. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  911.     local NEWSOUND = nil
  912.     coroutine.resume(coroutine.create(function()
  913.         NEWSOUND = S:Clone()
  914.         NEWSOUND.Parent = PARENT
  915.         NEWSOUND.Volume = VOLUME
  916.         NEWSOUND.Pitch = PITCH
  917.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  918.         NEWSOUND:play()
  919.         if DOESLOOP == true then
  920.             NEWSOUND.Looped = true
  921.         else
  922.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  923.             NEWSOUND:remove()
  924.         end
  925.     end))
  926.     return NEWSOUND
  927. end
  928.  
  929. function CFrameFromTopBack(at, top, back)
  930.     local right = top:Cross(back)
  931.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  932. end
  933.  
  934. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  935. function Lightning(Table)
  936.     local Color = Table.Color or C3(1,1,1)
  937.     local StartPos = Table.Start or Torso.Position
  938.     local EndPos = Table.End or Mouse.Hit.p
  939.     local SegmentLength = Table.SegmentL or 2
  940.     local Thickness = Table.Thickness or 0.1
  941.     local Dissapear = Table.DoesFade or false
  942.     local Parent = Table.Ignore or Character
  943.     local MaxDist = Table.MaxDist or 400
  944.     local Branches = Table.Branches or false
  945.     local Thicken = Table.Thicken or false
  946.     local FadeTime = Table.FadeTime or 15
  947.     local FadeIn = Table.FadeIn or false
  948.     local Material = Table.Material or "Neon"
  949.     local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  950.     local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  951.     local LIGHTNINGMODEL = IT("Model",Effects)
  952.     LIGHTNINGMODEL.Name = "Lightning"
  953.     local LastBolt = nil
  954.     for E = 1, DISTANCE do
  955.         local ExtraSize = 0
  956.         if Thicken == true then
  957.             ExtraSize = (DISTANCE-E)/15
  958.         end
  959.         local TRANSPARENCY = 0
  960.         if FadeIn == true then
  961.             TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  962.             if TRANSPARENCY < 0 then
  963.                 TRANSPARENCY = 0
  964.             end
  965.         end
  966.         local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  967.         PART.Color = Color
  968.         MakeForm(PART,"Cyl")
  969.         if LastBolt == nil then
  970.             PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  971.         else
  972.             PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  973.         end
  974.         LastBolt = PART
  975.         if Branches == true and E < (DISTANCE-5) then
  976.             local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  977.             if CHOICE == 1 then
  978.                 local LASTBRANCH = nil
  979.                 for i = 1, MRANDOM(2,5) do
  980.                     local ExtraSize2 = 0
  981.                     if Thicken == true then
  982.                         ExtraSize = ((DISTANCE-E)/25)/i
  983.                     end
  984.                     local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  985.                     PART.Color = Color
  986.                     MakeForm(PART,"Cyl")
  987.                     if LASTBRANCH == nil then
  988.                         PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  989.                     else
  990.                         PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  991.                     end
  992.                     LASTBRANCH = PART
  993.                 end
  994.             end
  995.         end
  996.     end
  997.     if Dissapear == true then
  998.         coroutine.resume(coroutine.create(function()
  999.             for i = 1, FadeTime do
  1000.                 Swait()
  1001.                 for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1002.                     if c.ClassName == "Part" then
  1003.                         c.Transparency = c.Transparency + (i/FadeTime)/10
  1004.                     end
  1005.                 end
  1006.             end
  1007.             LIGHTNINGMODEL:remove()
  1008.         end))
  1009.     elseif Dissapear == false then
  1010.         Debris:AddItem(LIGHTNINGMODEL,0.1)
  1011.     end
  1012.     return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1013. end
  1014.  
  1015. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1016. local cR=255
  1017. local cG=0
  1018. local cB=0
  1019. local flg5=1 local omgidk=1
  1020. local add=15
  1021.     if omgidk>10000 then omgidk=0 end
  1022.     omgidk=omgidk+1
  1023.     if cR>=255 then flg5=1 end
  1024.     if cG>=255 then flg5=2 end
  1025.     if cB>=255 then flg5=3 end
  1026.     if flg5==1 then cR=cR-add cG=cG+add end
  1027.     if flg5==2 then cG=cG-add cB=cB+add end
  1028.     if flg5==3 then cB=cB-add cR=cR+add end
  1029.     color=Color3.fromRGB(cR,cG,cB)
  1030. function WACKYEFFECT(Table)
  1031.     local TYPE = (Table.EffectType or "Sphere")
  1032.     local SIZE = (Table.Size or VT(6,6,6))
  1033.     local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1034.     local TRANSPARENCY = (Table.Transparency or 0)
  1035.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1036.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1037.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1038.     local ROTATION1 = (Table.RotationX or 0)
  1039.     local ROTATION2 = (Table.RotationY or 0)
  1040.     local ROTATION3 = (Table.RotationZ or 0)
  1041.     local MATERIAL = "Neon"
  1042.     local COLOR = color
  1043.     local TIME = (Table.Time or 45)
  1044.     local SOUNDID = (Table.SoundID or nil)
  1045.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1046.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1047.     coroutine.resume(coroutine.create(function()
  1048.         local PLAYSSOUND = false
  1049.         local SOUND = nil
  1050.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1051.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1052.             PLAYSSOUND = true
  1053.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1054.         end
  1055.         EFFECT.Color = color
  1056.         local MSH = nil
  1057.         if TYPE == "Sphere" then
  1058.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1059.         elseif TYPE == "Block" then
  1060.             MSH = IT("BlockMesh",EFFECT)
  1061.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1062.         elseif TYPE == "Wave" then
  1063.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1064.         elseif TYPE == "Ring" then
  1065.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1066.         elseif TYPE == "Slash" then
  1067.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1068.         elseif TYPE == "Round Slash" then
  1069.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1070.         elseif TYPE == "Swirl" then
  1071.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1072.         elseif TYPE == "Skull" then
  1073.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1074.         elseif TYPE == "Crystal" then
  1075.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1076.         end
  1077.         if MSH ~= nil then
  1078.             local MOVESPEED = nil
  1079.             if MOVEDIRECTION ~= nil then
  1080.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1081.             end
  1082.             local GROWTH = SIZE - ENDSIZE
  1083.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1084.             if TYPE == "Block" then
  1085.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1086.             else
  1087.                 EFFECT.CFrame = CFRAME
  1088.             end
  1089.             for LOOP = 1, TIME+1 do
  1090.                 Swait()
  1091.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1092.                 if TYPE == "Wave" then
  1093.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1094.                 end
  1095.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1096.                 if TYPE == "Block" then
  1097.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1098.                 else
  1099.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1100.                 end
  1101.                 if MOVEDIRECTION ~= nil then
  1102.                     local ORI = EFFECT.Orientation
  1103.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1104.                     EFFECT.Orientation = ORI
  1105.                 end
  1106.             end
  1107.             if PLAYSSOUND == false then
  1108.                 EFFECT:remove()
  1109.             else
  1110.                 SOUND.Stopped:Connect(function()
  1111.                     EFFECT:remove()
  1112.                 end)
  1113.             end
  1114.         else
  1115.             if PLAYSSOUND == false then
  1116.                 EFFECT:remove()
  1117.             else
  1118.                 repeat Swait() until SOUND.Playing == false
  1119.                 EFFECT:remove()
  1120.             end
  1121.         end
  1122.     end))
  1123. end
  1124. end)
  1125. function MakeForm(PART,TYPE)
  1126.     if TYPE == "Cyl" then
  1127.         local MSH = IT("CylinderMesh",PART)
  1128.     elseif TYPE == "Ball" then
  1129.         local MSH = IT("SpecialMesh",PART)
  1130.         MSH.MeshType = "Sphere"
  1131.     elseif TYPE == "Wedge" then
  1132.         local MSH = IT("SpecialMesh",PART)
  1133.         MSH.MeshType = "Wedge"
  1134.     end
  1135. end
  1136. function SpawnTrail(FROM,TO,BIG)
  1137. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1138.     MakeForm(TRAIL,"Cyl")
  1139. local cR=255
  1140. local cG=0
  1141. local cB=0
  1142. local flg5=1 local omgidk=1
  1143. local add=15
  1144. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1145.     if omgidk>10000 then omgidk=0 end
  1146.     omgidk=omgidk+1
  1147.     if cR>=255 then flg5=1 end
  1148.     if cG>=255 then flg5=2 end
  1149.     if cB>=255 then flg5=3 end
  1150.     if flg5==1 then cR=cR-add cG=cG+add end
  1151.     if flg5==2 then cG=cG-add cB=cB+add end
  1152.     if flg5==3 then cB=cB-add cR=cR+add end
  1153.     color=Color3.fromRGB(cR,cG,cB)
  1154.     TRAIL.Color = color
  1155. end)
  1156.     local DIST = (FROM - TO).Magnitude
  1157.     if BIG == true then
  1158.         TRAIL.Size = VT(5,DIST,5)
  1159.     else
  1160.         TRAIL.Size = VT(5,DIST,5)
  1161.     end
  1162.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1163.     coroutine.resume(coroutine.create(function()
  1164.         for i = 1, 55 do
  1165.             Swait()
  1166.             TRAIL.Transparency = TRAIL.Transparency + 0.01
  1167.         end
  1168.         TRAIL:remove()
  1169.     end))
  1170. end
  1171.  
  1172. Debris = game:GetService("Debris")
  1173.  
  1174. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1175.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1176.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1177. end
  1178.  
  1179. function turnto(position)
  1180.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1181. end
  1182.  
  1183. --//=================================\\
  1184. --||         WEAPON CREATION
  1185. --\\=================================//
  1186. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1187.  
  1188. for i = 1, 35 do
  1189.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1190.     FACE.Color = C3(0,0,0)
  1191.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1192.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1193. end
  1194. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1195. MakeForm(Eye,"Ball")
  1196. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1197. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1198. MakeForm(Eye,"Ball")
  1199. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1200. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1201. MakeForm(Eye,"Ball")
  1202. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1203. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1204. MakeForm(Eye,"Ball")
  1205. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1206.  
  1207. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1208. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1209.  
  1210. local Particle = IT("ParticleEmitter",nil)
  1211. Particle.Enabled = false
  1212. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1213. Particle.LightEmission = 0.5
  1214. Particle.Rate = 150
  1215. Particle.ZOffset = 0.2
  1216. Particle.Rotation = NumberRange.new(-180, 180)
  1217. Particle.RotSpeed = NumberRange.new(-180, 180)
  1218. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1219. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1220.  
  1221. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1222. function ParticleEmitter(Table)
  1223.     local PRTCL = Particle:Clone()
  1224.     local Speed = Table.Speed or 5
  1225.     local Drag = Table.Drag or 0
  1226.     local Size1 = Table.Size1 or 1
  1227.     local Size2 = Table.Size2 or 5
  1228.     local Lifetime1 = Table.Lifetime1 or 1
  1229.     local Lifetime2 = Table.Lifetime2 or 1.5
  1230.     local Parent = Table.Parent or Torso
  1231.     local Emit = Table.Emit or 100
  1232.     local Offset = Table.Offset or 360
  1233.     local Acel = Table.Acel or VT(0,0,0)
  1234.     local Enabled = Table.Enabled or false
  1235.     PRTCL.Parent = Parent
  1236.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1237.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1238.     PRTCL.Speed = NumberRange.new(Speed)
  1239.     PRTCL.VelocitySpread = Offset
  1240.     PRTCL.Drag = Drag
  1241.     PRTCL.Acceleration = Acel
  1242.     if Enabled == false then
  1243.         PRTCL:Emit(Emit)
  1244.         Debris:AddItem(PRTCL,Lifetime2)
  1245.     else
  1246.         PRTCL.Enabled = true
  1247.     end
  1248.     return PRTCL
  1249. end
  1250.  
  1251. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1252. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1253. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1254. MakeForm(Part,"Wedge")
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1256. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1257. MakeForm(Part,"Wedge")
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1259. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1262. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1263. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1264. MakeForm(Part,"Cyl")
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. for i = 1, 8 do
  1267.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1268.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1269. end
  1270. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1271. MakeForm(Part,"Cyl")
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1274. MakeForm(Part,"Ball")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1277. MakeForm(Part,"Wedge")
  1278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1280. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1281. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1282. MakeForm(Part,"Cyl")
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1285. MakeForm(Part,"Cyl")
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1288. MakeForm(Part,"Cyl")
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1291. MakeForm(Part,"Wedge")
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1293. local LASTPART = Handle
  1294. for i = 1, 10 do
  1295.     if LASTPART == Handle then
  1296.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1297.         LASTPART = Part
  1298.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1299.     else
  1300.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1301.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1302.         LASTPART = Part
  1303.     end
  1304. end
  1305.  
  1306. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1307. MakeForm(Barrel,"Cyl")
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1309. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1310. MakeForm(Part,"Cyl")
  1311. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1312. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1313. MakeForm(Part,"Wedge")
  1314. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1315. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1316. MakeForm(Hole,"Cyl")
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1318. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1319. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1320. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1322. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1323. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1324. coroutine.resume(coroutine.create(function()
  1325.     while wait() do
  1326.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1327.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1328.     end
  1329. end))
  1330.  
  1331. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1332. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1333.  
  1334. local cR=255
  1335. local cG=0
  1336. local cB=0
  1337. local flg5=1 local omgidk=1
  1338. local add=15
  1339. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1340.     if omgidk>10000 then omgidk=0 end
  1341.     omgidk=omgidk+1
  1342.     if cR>=255 then flg5=1 end
  1343.     if cG>=255 then flg5=2 end
  1344.     if cB>=255 then flg5=3 end
  1345.     if flg5==1 then cR=cR-add cG=cG+add end
  1346.     if flg5==2 then cG=cG-add cB=cB+add end
  1347.     if flg5==3 then cB=cB-add cR=cR+add end
  1348.     color=Color3.fromRGB(cR,cG,cB)
  1349. for _, c in pairs(Weapon:GetDescendants()) do
  1350.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1351.         c.Material = "Glass"
  1352.         c.Color = C3(0,0,0)
  1353.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1354.         c.Color = color
  1355.         c.Material = "Neon"
  1356.     end
  1357. end
  1358. end)
  1359. Weapon.Parent = Character
  1360. for _, c in pairs(Weapon:GetChildren()) do
  1361.     if c.ClassName == "Part" then
  1362.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1363.     end
  1364. end
  1365.  
  1366. function swait(num)
  1367.     if num == 0 or num == nil then
  1368.         ArtificialHB.Event:wait()
  1369.     else
  1370.         for i = 0, num do
  1371.             ArtificialHB.Event:wait()
  1372.         end
  1373.     end
  1374. end
  1375.  
  1376. function chatfunc(text)
  1377.     local chat = coroutine.wrap(function()
  1378.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1379.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1380.     end
  1381.     local Bill = Instance.new("BillboardGui",Character)
  1382.     Bill.Size = UDim2.new(0,100,0,40)
  1383.     Bill.StudsOffset = Vector3.new(0,3,0)
  1384.     Bill.Adornee = Character.Head
  1385.     Bill.Name = "TalkingBillBoard"
  1386.     local Hehe = Instance.new("TextLabel",Bill)
  1387.     Hehe.BackgroundTransparency = 1
  1388.     Hehe.BorderSizePixel = 0
  1389.     Hehe.Text = ""
  1390.     Hehe.Font = "Bodoni"
  1391.     Hehe.TextSize = 40
  1392.     Hehe.TextStrokeTransparency = 0
  1393.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1394.     coroutine.resume(coroutine.create(function()
  1395.         while Hehe ~= nil do
  1396.             swait()
  1397.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1398.             Hehe.Rotation = math.random(-5,5)
  1399.             Hehe.TextColor3 = Color3.new(0,255,0)
  1400.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1401.         end
  1402.     end))
  1403.     for i = 1,string.len(text),1 do
  1404.         swait()
  1405.         Hehe.Text = string.sub(text,1,i)
  1406.     end
  1407.     swait(90)--Re[math.random(1, 93)]
  1408.     for i = 0, 1, .025 do
  1409.         swait()
  1410.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1411.         Hehe.TextStrokeTransparency = i
  1412.         Hehe.TextTransparency = i
  1413.     end
  1414.     Bill:Destroy()
  1415.     end)
  1416. chat()
  1417. end
  1418.  
  1419. function onChatted(msg)
  1420.     chatfunc(msg)
  1421. end
  1422.  
  1423. Player.Chatted:connect(onChatted)
  1424.  
  1425. local BODY = {}
  1426. for _, c in pairs(Character:GetDescendants()) do
  1427.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1428.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1429.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1430.         end
  1431.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1432.     elseif c:IsA("JointInstance") then
  1433.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1434.     end
  1435. end
  1436.  
  1437. function refit()
  1438.     Character.Parent = workspace
  1439.     for e = 1, #BODY do
  1440.         if BODY[e] ~= nil then
  1441.             local STUFF = BODY[e]
  1442.             local PART = STUFF[1]
  1443.             local PARENT = STUFF[2]
  1444.             local MATERIAL = STUFF[3]
  1445.             local COLOR = STUFF[4]
  1446.             local TRANSPARENCY = STUFF[5]
  1447.             --local SIZE = STUFF[6]
  1448.             local NAME = STUFF[7]
  1449.             if PART.ClassName == "Part" and PART ~= RootPart then
  1450.                 PART.Material = MATERIAL
  1451.                 PART.Transparency = TRANSPARENCY
  1452.                 PART.Name = NAME
  1453.             end
  1454.             if PART.Parent ~= PARENT then
  1455.                 Humanoid:remove()
  1456.                 PART.Parent = PARENT
  1457.                 Humanoid = IT("Humanoid",Character)
  1458.             end
  1459.         end
  1460.     end
  1461. end
  1462.  
  1463. local SKILLTEXTCOLOR = C3(0,255,0)
  1464. local SKILLFONT = "Code"
  1465. local SKILLTEXTSIZE = 7
  1466.  
  1467. Humanoid.Died:connect(function()
  1468.                refit()
  1469. end)
  1470.  
  1471. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1472. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1473. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1474. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1475. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1476. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1477. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1478. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1479. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1480. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1481. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1482. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1483.  
  1484. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1485. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1486. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1487. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1488. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1489. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1490. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1491. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1492. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1493. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1494. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1495. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1496.  
  1497. function printbye(Name)
  1498.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1499.     chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1500. end
  1501.  
  1502. workspace.ChildAdded:connect(function(instance)
  1503.    for BANISH = 1, #TOBANISH do
  1504.         if TOBANISH[BANISH] ~= nil then
  1505.             if instance.Name == TOBANISH[BANISH] then
  1506.                 coroutine.resume(coroutine.create(function()
  1507.                     printbye(instance.Name)
  1508.                     instance:ClearAllChildren()
  1509.                     Debris:AddItem(instance,0.0005)
  1510.                 end))
  1511.             end
  1512.         end
  1513.     end
  1514. end)
  1515.  
  1516. --//=================================\\
  1517. --||            DAMAGING
  1518. --\\=================================//
  1519.  
  1520. function Banish(Foe)
  1521.     if Foe then
  1522.         coroutine.resume(coroutine.create(function()
  1523.             --if game.Players:FindFirstChild(Foe.Name) then
  1524.                 table.insert(TOBANISH,Foe.Name)
  1525.                 printbye(Foe.Name)
  1526.             --end
  1527.             Foe.Archivable = true
  1528.             local CLONE = Foe:Clone()
  1529.             Foe:Destroy()
  1530.             CLONE.Parent = Effects
  1531.             CLONE:BreakJoints()
  1532.             local MATERIALS = {"Glass","Neon"}
  1533.             for _, c in pairs(CLONE:GetDescendants()) do
  1534.                 if c:IsA("BasePart") then
  1535.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1536.                         CreateSound(340722848, c, 10, 1, false)
  1537.                     end
  1538.                     c.Anchored = true
  1539.                     c.Transparency = c.Transparency + 0.2
  1540.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1541.                     c.Color = C3(0,255,0)
  1542.                     if c.ClassName == "MeshPart" then
  1543.                         c.TextureID = ""
  1544.                     end
  1545.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1546.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1547.                     end
  1548.                     if c:FindFirstChildOfClass("Decal") then
  1549.                         c:FindFirstChildOfClass("Decal"):remove()
  1550.                     end
  1551.                     c.Name = "Banished"
  1552.                     c.CanCollide = false
  1553.                 else
  1554.                     c:remove()
  1555.                 end
  1556.             end
  1557.             local A = false
  1558.             for i = 1, 35 do
  1559.                 if A == false then
  1560.                     A = true
  1561.                 elseif A == true then
  1562.                     A = false
  1563.                 end
  1564.                 for _, c in pairs(CLONE:GetDescendants()) do
  1565.                     if c:IsA("BasePart") then
  1566.                         c.Anchored = true
  1567.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1568.                         c.Transparency = c.Transparency + 0.8/35
  1569.                         if A == false then
  1570.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1571.                         elseif A == true then
  1572.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1573.                         end
  1574.                     end
  1575.                 end
  1576.                 Swait()
  1577.             end
  1578.             CLONE:remove()
  1579.         end))
  1580.     end
  1581. end
  1582.  
  1583. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1584.     local CHILDREN = workspace:GetDescendants()
  1585.     for index, CHILD in pairs(CHILDREN) do
  1586.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1587.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1588.             if HUM then
  1589.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1590.                 if TORSO then
  1591.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1592.                         if ISBANISH == true then
  1593.                             Banish(CHILD)
  1594.                         else
  1595.                             if ISBANISH == "Gravity" then
  1596.                                 HUM.PlatformStand = true
  1597.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1598.                                     local grav = Instance.new("BodyPosition",TORSO)
  1599.                                     grav.D = 15
  1600.                                     grav.P = 20000
  1601.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1602.                                     grav.position = TORSO.Position
  1603.                                     grav.Name = "V3BanishForce"..Player.Name
  1604.                                 else
  1605.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1606.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1607.                                 end
  1608.                             else
  1609.                                 HUM.PlatformStand = false
  1610.                             end
  1611.                         end
  1612.                     elseif ISBANISH == "Gravity" then
  1613.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1614.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1615.                             HUM.PlatformStand = false
  1616.                         end
  1617.                     end
  1618.                 end
  1619.             end
  1620.         end
  1621.     end
  1622. end
  1623.  
  1624. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1625.  
  1626. --//=================================\\
  1627. --||    ATTACK FUNCTIONS AND STUFF
  1628. --\\=================================//
  1629. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1630.  
  1631. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1632. MakeForm(RightHole,"Cyl")
  1633. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1634. MakeForm(LeftHole,"Cyl")
  1635.  
  1636. function getbloody(victim,amount)
  1637.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1638.     PART.CFrame = victim.CFrame
  1639.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  1640.     Debris:AddItem(PART,5)
  1641.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1642.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1643.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1644.     local prtcl = asd:Clone()
  1645.     prtcl.Parent = PART
  1646.     prtcl:Emit(amount*10)
  1647. end
  1648.  
  1649. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1650.  
  1651. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1652.     if DoesCourontine == false then
  1653.         local Direction = CF(Part.Position, ToLocation)
  1654.         local Distance = (Part.Position - ToLocation).magnitude
  1655.         for i = 1, AmountOfTime do
  1656.             Swait()
  1657.             Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1658.             Direction = Part.CFrame
  1659.         end
  1660.         Part:remove()
  1661.     elseif DoesCourontine == true then
  1662.         coroutine.resume(coroutine.create(function()
  1663.             local Direction = CF(Part.Position, ToLocation)
  1664.             local Distance = (Part.Position - ToLocation).magnitude
  1665.             for i = 1, AmountOfTime do
  1666.                 Swait()
  1667.                 Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1668.                 Direction = Part.CFrame
  1669.             end
  1670.             Part:remove()
  1671.         end))
  1672.     end
  1673. end
  1674.  
  1675. function Absoluteum()
  1676.     local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1677.     if HITFLOOR ~= nil then
  1678.         do
  1679.             local HITBODIES = {}
  1680.             ATTACK = true
  1681.             Rooted = true
  1682.             local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1683.             MakeForm(ABSOLUTE, "Ball")
  1684.             CreateSound("416200578", RootPart, 10, 1)
  1685.             for i = 0, 8, 0.1 / Animation_Speed do
  1686.                 Swait()
  1687.                 ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1688.                 ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1689.                 ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1690.                 local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1691.                 MakeForm(CHARGE, "Ball")
  1692.                 CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1693.                 FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1694.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1695.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1696.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1697.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1698.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1699.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700.             end
  1701.             CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1702.             CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1703.             for i = 1, 45 do
  1704.                 Swait()
  1705.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1706.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1707.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711.             end
  1712.             coroutine.resume(coroutine.create(function()
  1713.                 local IMPACT = false
  1714.                 local BULLET = ABSOLUTE
  1715.                 MakeForm(BULLET, "Ball")
  1716.                 BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1717.                 for i = 1, 500 do
  1718.                     Swait()
  1719.                     BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1720.                     local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1721.                     MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1722.                     if HIT ~= nil then
  1723.                         IMPACT = true
  1724.                         break
  1725.                     end
  1726.                 end
  1727.                 if IMPACT == false then
  1728.                     for i = 1, 40 do
  1729.                         Swait()
  1730.                         BULLET.Size = BULLET.Size * 0.9
  1731.                     end
  1732.                     BULLET:remove()
  1733.                 else
  1734.                     CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1735.                     for i = 1, 175 do
  1736.                         Swait()
  1737.                         BULLET.Size = BULLET.Size * 0.99
  1738.                         Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1739.                     end
  1740.                     CreateSound("438666001", BULLET, 10, 3)
  1741.                     Swait(35)
  1742.                     BULLET.Transparency = 1
  1743.                     for i = 1, 20 do
  1744.                         for e = 1, 5 do
  1745.                             MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1746.                             Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1747.                         end
  1748.                         AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1749.                         CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1750.                         CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1751.                         MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1752.                         Swait(5)
  1753.                         for e = 1, #HITBODIES do
  1754.                             if HITBODIES[e] ~= nil then
  1755.                                 local BOD = HITBODIES[e]
  1756.                                 local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1757.                                 if TORS then
  1758.                                     BOD:BreakJoints()
  1759.                                     for _, c in pairs(BOD:GetChildren()) do
  1760.                                         if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1761.                                             local bv = Instance.new("BodyVelocity")
  1762.                                             bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1763.                                             bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1764.                                             bv.Parent = c
  1765.                                             Debris:AddItem(bv, 0.2)
  1766.                                         end
  1767.                                     end
  1768.                                 end
  1769.                             end
  1770.                         end
  1771.                         CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1772.                     end
  1773.                     MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1774.                     Debris:AddItem(BULLET, 10)
  1775.                 end
  1776.             end))
  1777.             ATTACK = false
  1778.             Rooted = false
  1779.         end
  1780.     end
  1781. end
  1782.  
  1783. function Nuke()
  1784.     ATTACK = true
  1785.     Rooted = true
  1786.     local CHARGE = false
  1787.     local BLASTS = {468991944, 468991990}
  1788.     coroutine.resume(coroutine.create(function()
  1789.         repeat
  1790.             Swait()
  1791.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1792.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1793.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1794.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1795.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1796.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1797.         until CHARGE == true
  1798.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1799.             Swait()
  1800.             WACKYEFFECT({
  1801.                 Time = 15,
  1802.                 EffectType = "Sphere",
  1803.                 Size = VT(60, 60, 60),
  1804.                 Size2 = VT(0, 0, 0),
  1805.                 Transparency = 1,
  1806.                 Transparency2 = 0.7,
  1807.                 CFrame = CF(RootPart.Position),
  1808.                 MoveToPos = nil,
  1809.                 RotationX = 0,
  1810.                 RotationY = 0,
  1811.                 RotationZ = 0,
  1812.                 Material = "Neon",
  1813.                 Color = C3(1, 1, 1),
  1814.                 SoundID = nil,
  1815.                 SoundPitch = nil,
  1816.                 SoundVolume = nil
  1817.             })
  1818.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1819.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1820.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1821.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1822.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824.         end
  1825.         coroutine.resume(coroutine.create(function()
  1826.             local POS = RootPart.Position
  1827.             wait(0.2)
  1828.             for i = 1, 5 do
  1829.                 WACKYEFFECT({
  1830.                     Time = 65,
  1831.                     EffectType = "Sphere",
  1832.                     Size = VT(2, 2, 2),
  1833.                     Size2 = VT(0, 0, 500),
  1834.                     Transparency = 1,
  1835.                     Transparency2 = 0,
  1836.                     CFrame = CF(POS),
  1837.                     MoveToPos = nil,
  1838.                     RotationX = MRANDOM(-2, 2),
  1839.                     RotationY = MRANDOM(-12, 12),
  1840.                     RotationZ = MRANDOM(-2, 2),
  1841.                     Material = "Neon",
  1842.                     Color = C3(1, 1, 1),
  1843.                     SoundID = nil,
  1844.                     SoundPitch = nil,
  1845.                     SoundVolume = nil
  1846.                 })
  1847.             end
  1848.             wait(1)
  1849.             SHAKECAM(POS, 9999999999, 25, 25)
  1850.             ApplyAoE(POS, 450)
  1851.             WACKYEFFECT({
  1852.                 Time = 85,
  1853.                 EffectType = "Sphere",
  1854.                 Size = VT(120, 120, 120),
  1855.                 Size2 = VT(350, 350, 350),
  1856.                 Transparency = 0,
  1857.                 Transparency2 = 1,
  1858.                 CFrame = CF(POS),
  1859.                 MoveToPos = nil,
  1860.                 RotationX = 0,
  1861.                 RotationY = 0,
  1862.                 RotationZ = 0,
  1863.                 Material = "Neon",
  1864.                 Color = C3(1, 1, 1),
  1865.                 SoundID = nil,
  1866.                 SoundPitch = 1,
  1867.                 SoundVolume = 10
  1868.             })
  1869.             for i = 1, 20 do
  1870.                 WACKYEFFECT({
  1871.                     Time = 85,
  1872.                     EffectType = "Sphere",
  1873.                     Size = VT(120, 120, 120),
  1874.                     Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1875.                     Transparency = 0.8,
  1876.                     Transparency2 = 1,
  1877.                     CFrame = CF(POS),
  1878.                     MoveToPos = nil,
  1879.                     RotationX = 0,
  1880.                     RotationY = 0,
  1881.                     RotationZ = 0,
  1882.                     Material = "Neon",
  1883.                     Color = C3(1, 1, 1),
  1884.                     SoundID = nil,
  1885.                     SoundPitch = 1,
  1886.                     SoundVolume = 10
  1887.                 })
  1888.                 WACKYEFFECT({
  1889.                     Time = 100,
  1890.                     EffectType = "Wave",
  1891.                     Size = VT(25, 2, 25),
  1892.                     Size2 = VT(400, 0, 400) * 1.2,
  1893.                     Transparency = 0,
  1894.                     Transparency2 = 1,
  1895.                     CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1896.                     MoveToPos = nil,
  1897.                     RotationX = 0,
  1898.                     RotationY = 0,
  1899.                     RotationZ = 0,
  1900.                     Material = "Neon",
  1901.                     Color = C3(1, 1, 1),
  1902.                     SoundID = nil,
  1903.                     SoundPitch = nil,
  1904.                     SoundVolume = nil
  1905.                 })
  1906.             end
  1907.             local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1908.             for i = 1, 5 do
  1909.                 CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1910.                 WACKYEFFECT({
  1911.                     Time = 120,
  1912.                     EffectType = "Wave",
  1913.                     Size = VT(150, 2, 150),
  1914.                     Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1915.                     Transparency = 0,
  1916.                     Transparency2 = 1,
  1917.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1918.                     MoveToPos = nil,
  1919.                     RotationX = 0,
  1920.                     RotationY = 0,
  1921.                     RotationZ = 0,
  1922.                     Material = "Neon",
  1923.                     Color = C3(1, 1, 1),
  1924.                     SoundID = nil,
  1925.                     SoundPitch = nil,
  1926.                     SoundVolume = nil
  1927.                 })
  1928.             end
  1929.         end))
  1930.         for i = 0, 1, 0.1 / Animation_Speed do
  1931.             Swait()
  1932.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1933.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1934.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1935.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1936.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938.         end
  1939.         ATTACK = false
  1940.         Rooted = false
  1941.     end))
  1942.     for i = 1, 30 do
  1943.         wait(0.01)
  1944.         local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1945.         local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1946.         if HITFLOOR then
  1947.             ApplyAoE(HITPOS, 65, true)
  1948.             local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1949.             WACKYEFFECT({
  1950.                 Time = 25,
  1951.                 EffectType = "Sphere",
  1952.                 Size = VT(22, 22, 22),
  1953.                 Size2 = VT(85, 85, 85),
  1954.                 Transparency = 0,
  1955.                 Transparency2 = 1,
  1956.                 CFrame = CF(HITPOS),
  1957.                 MoveToPos = nil,
  1958.                 RotationX = 0,
  1959.                 RotationY = 0,
  1960.                 RotationZ = 0,
  1961.                 Material = "Neon",
  1962.                 Color = C3(1, 1, 1),
  1963.                 SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1964.                 SoundPitch = MRANDOM(9, 12) / 10,
  1965.                 SoundVolume = 10
  1966.             })
  1967.             for e = 1, 3 do
  1968.                 WACKYEFFECT({
  1969.                     EffectType = "Wave",
  1970.                     Size = VT(25, 0, 25),
  1971.                     Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1972.                     Transparency = 0,
  1973.                     Transparency2 = 1,
  1974.                     CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1975.                     MoveToPos = nil,
  1976.                     RotationX = 0,
  1977.                     RotationY = 3,
  1978.                     RotationZ = 0,
  1979.                     Material = "Neon",
  1980.                     Color = C3(1, 1, 1),
  1981.                     SoundID = nil,
  1982.                     SoundPitch = nil,
  1983.                     SoundVolume = nil
  1984.                 })
  1985.                 WACKYEFFECT({
  1986.                     Time = 35,
  1987.                     EffectType = "Sphere",
  1988.                     Size = VT(22, 45, 22),
  1989.                     Size2 = VT(25, 45 + e * 75, 25),
  1990.                     Transparency = 0,
  1991.                     Transparency2 = 1,
  1992.                     CFrame = CF(HITPOS) * TURN,
  1993.                     MoveToPos = nil,
  1994.                     RotationX = 0,
  1995.                     RotationY = 0,
  1996.                     RotationZ = 0,
  1997.                     Material = "Neon",
  1998.                     Color = C3(1, 1, 1),
  1999.                     SoundID = nil,
  2000.                     SoundPitch = MRANDOM(9, 12) / 10,
  2001.                     SoundVolume = 10
  2002.                 })
  2003.             end
  2004.         end
  2005.     end
  2006.     CHARGE = true
  2007. end
  2008.  
  2009. function SpectralBanishing()
  2010.     ATTACK = true
  2011.     Rooted = false
  2012.     chatfunc("If you desire to be a ghost...", 20)
  2013.     for i = 0, 5, 0.1 / Animation_Speed do
  2014.         Swait()
  2015.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2016.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2017.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2018.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2019.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2020.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2021.     end
  2022.     chatfunc("Then move on to the afterlife!", 6)
  2023.     CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2024.     MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2025.     MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2026.     local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2027.     local distance = (GunPoint.Position - Way).magnitude
  2028.     for i = 1, 5 do
  2029.         local laser = Instance.new("Part", Effects)
  2030.         laser.Transparency = 0
  2031.         laser.CanCollide = false
  2032.         laser.Anchored = true
  2033.         laser.Color = C3(1, 0, 0)
  2034.         laser.Material = "Neon"
  2035.         laser.formFactor = Enum.FormFactor.Custom
  2036.         laser.Size = Vector3.new(0.15, 0.15, distance)
  2037.         laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2038.         table.insert(Effects2, {
  2039.             laser,
  2040.             "Disappear",
  2041.             0.1,
  2042.             1,
  2043.             1,
  2044.             1,
  2045.             2
  2046.         })
  2047.     end
  2048.     coroutine.resume(coroutine.create(function()
  2049.         Swait(15)
  2050.         local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2051.         for i = 1, 25 do
  2052.             Swait()
  2053.             FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2054.         end
  2055.         local GAME = game.Players:GetChildren()
  2056.         for PLAYER = 1, #GAME do
  2057.             do
  2058.                 local PLAY = GAME[PLAYER]
  2059.                 if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2060.                     PLAY.Character.Parent = nil
  2061.                     coroutine.resume(coroutine.create(function()
  2062.                         if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2063.                             PLAY.Character.Parent = workspace
  2064.                             local Value = IT("BoolValue", Delete)
  2065.                             Value.Name = PLAY.Name
  2066.                         end
  2067.                     end))
  2068.                 end
  2069.             end
  2070.         end
  2071.         for i = 1, 25 do
  2072.             Swait()
  2073.             FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2074.         end
  2075.     end))
  2076.     for i = 0, 2, 0.1 / Animation_Speed do
  2077.         Swait()
  2078.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2079.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2080.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2081.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2082.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2083.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2084.     end
  2085.     ATTACK = false
  2086.     Rooted = false
  2087. end
  2088.  
  2089. function Madness()
  2090.     ATTACK = true
  2091.     Rooted = false
  2092.     local GYRO = IT("BodyGyro",RootPart)
  2093.     GYRO.D = 750
  2094.     GYRO.P = 20000
  2095.     GYRO.MaxTorque = VT(0,40000000,0)
  2096.     local LOCKED = true
  2097.     local SHOT = false
  2098.     coroutine.resume(coroutine.create(function()
  2099.         for i=0, 1, 0.1 / Animation_Speed do
  2100.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2101.             Swait()
  2102.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2103.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2104.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2105.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2106.         end
  2107.         LOCKED = false
  2108.         SHOT = true
  2109.         repeat
  2110.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2111.             Swait()
  2112.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2114.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2115.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2116.         until HOLD == false and SHOT == false
  2117.         for i=0, 0.3, 0.1 / Animation_Speed do
  2118.             Swait()
  2119.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2120.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2121.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2122.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2123.         end
  2124.         GYRO:remove()
  2125.         ATTACK = false
  2126.         Rooted = false
  2127.     end))
  2128.     repeat wait() until LOCKED == false
  2129.     repeat
  2130.         SHOT = true
  2131.         wait(0.2)
  2132.         SHOT = false
  2133.         local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2134.         local HIT = BULLET.Hit
  2135.         local HITPOS = BULLET.End
  2136.         if HIT then
  2137.             if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2138.                 Banish(HIT.Parent)
  2139.             end
  2140.         end
  2141.         WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2142.         WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2143.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2144.         WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2145.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2146.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2147.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2148.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2149.                         WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2150.     until HOLD == false
  2151. end
  2152.  
  2153. function EMOTE()
  2154.     ATTACK = true
  2155.     Rooted = false
  2156.     local LOOP = 0
  2157.     for i=0, 0.1, 0.1 / Animation_Speed do
  2158.         Swait()
  2159.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2160.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163.     end
  2164.     for i=0, 3, 0.1 / Animation_Speed do
  2165.         Swait()
  2166.         LOOP = LOOP + 1
  2167.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2168.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2169.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2170.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2171.     end
  2172.     for i=0, 0.1, 0.1 / Animation_Speed do
  2173.         Swait()
  2174.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2175.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2176.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2177.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2178.     end
  2179.     ATTACK = false
  2180.     Rooted = false
  2181. end
  2182.  
  2183. function Kill(Char)
  2184.     local NewCharacter = IT("Model",Effects)
  2185.     NewCharacter.Name = "Ow im ded ;-;"
  2186.     for _, c in pairs(Char:GetDescendants()) do
  2187.         if c:IsA("BasePart") and c.Transparency == 0 then
  2188.             if c.Parent == Char then
  2189.                 getbloody(c,5)
  2190.             end
  2191.             c:BreakJoints()
  2192.             c.Material = "Glass"
  2193.             c.Color = C3(0.5,0,0)
  2194.             c.CanCollide = true
  2195.             c.Transparency = 0.3
  2196.             if c:FindFirstChildOfClass("SpecialMesh") then
  2197.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2198.             end
  2199.             if c.Name == "Head" then
  2200.                 c:ClearAllChildren()
  2201.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2202.             end
  2203.             if c.ClassName == "MeshPart" then
  2204.                 c.TextureID = ""
  2205.             end
  2206.             if c:FindFirstChildOfClass("BodyPosition") then
  2207.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  2208.             end
  2209.             if c:FindFirstChildOfClass("ParticleEmitter") then
  2210.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2211.             end
  2212.             c.Parent = NewCharacter
  2213.             c.Name = "DeadPart"
  2214.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2215.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2216.         end
  2217.     end
  2218.     Char:remove()
  2219.     Debris:AddItem(NewCharacter,5)
  2220. end
  2221.  
  2222. function Taunt()
  2223.     ATTACK = true
  2224.     Rooted = true
  2225.     local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2226.     repeat
  2227.         Swait()
  2228.         TAUNT.Parent = Torso
  2229.         TAUNT.Playing = true
  2230.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2232.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236.     until TAUNT.TimePosition >= 1.25
  2237.     for i=0, 1.6, 0.1 / Animation_Speed do
  2238.         Swait()
  2239.         TAUNT.Parent = Torso
  2240.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2241.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2242.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2243.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2244.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2245.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2246.     end
  2247.     ATTACK = false
  2248.     Rooted = false
  2249. end
  2250.  
  2251. function oofBeam()
  2252.     ATTACK = true
  2253.     Rooted = false
  2254.    VALUE2 = true
  2255.     local GYRO = IT("BodyGyro", RootPart)
  2256.     GYRO.D = 20
  2257.     GYRO.P = 4000
  2258.     GYRO.MaxTorque = VT(0, 40000, 0)
  2259.     local POS = RootPart.Position + VT(0, 25, 0)
  2260.     CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2261.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2262.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2263.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2264.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2265.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2266.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267.     coroutine.resume(coroutine.create(function()
  2268.         local E = 0
  2269.         repeat
  2270.             E = E + 5
  2271.             GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2272.             Swait()
  2273.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2274.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2275.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2276.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2277.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2279.         until ATTACK == false
  2280.         GYRO:remove()
  2281.     end))
  2282.     for i = 1, 50 do
  2283.         Swait()
  2284.     end
  2285.     for i = 1, 25 do
  2286.         Swait()
  2287.         WACKYEFFECT({
  2288.             Time = 15,
  2289.             EffectType = "Skull",
  2290.             Size = VT(4, 4, 4),
  2291.             Size2 = VT(0, 0, 0),
  2292.             Transparency = 1,
  2293.             Transparency2 = 0,
  2294.             CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2295.             MoveToPos = Eon.Position,
  2296.             RotationX = 0,
  2297.             RotationY = 0,
  2298.             RotationZ = 0,
  2299.             Material = "Neon",
  2300.             Color = C3(1, 0, 0),
  2301.             SoundID = nil,
  2302.             SoundPitch = nil,
  2303.             SoundVolume = nil
  2304.         })
  2305.     end
  2306.     local LOOP = 0
  2307.     local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2308.     MakeForm(BEAMO, "Ball")
  2309.     local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2310.     MakeForm(BEAM, "Cyl")
  2311.     repeat
  2312.         local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2313.         if DISTANCE < 2000 then
  2314.             BEAMO.Size = VT(3 + 1 * COS(SINE / 4),  3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2315.             BEAMO.CFrame = CF(Eon.Position)
  2316.             BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2317.             BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2318.             ApplyAoE(Mouse.Hit.p, 14,true,false)
  2319.             WACKYEFFECT({
  2320.                 Time = 35,
  2321.                 EffectType = "Sphere",
  2322.                 Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2323.                 Size2 = VT(5, 75, 5),
  2324.                 Transparency = 0,
  2325.                 Transparency2 = 1,
  2326.                 CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2327.                 MoveToPos = nil,
  2328.                 RotationX = 0,
  2329.                 RotationY = 0,
  2330.                 RotationZ = 0,
  2331.                 Material = "Neon",
  2332.                 Color = C3(1, 0, 0),
  2333.                 SoundID = nil,
  2334.                 SoundPitch = MRANDOM(9, 12) / 10,
  2335.                 SoundVolume = 10
  2336.             })
  2337.         WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2338.             Swait()
  2339.             LOOP = LOOP + 1
  2340.         end
  2341.     until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2342.     coroutine.resume(coroutine.create(function()
  2343.         for i = 1, 15 do
  2344.             Swait()
  2345.             BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2346.             BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2347.             BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2348.             BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2349. end
  2350.         BEAM:remove()
  2351.         BEAMO:remove()
  2352.     end))
  2353.     ATTACK = false
  2354.     Rooted = false
  2355.    VALUE2 = false
  2356. end
  2357.  
  2358. function TakeOnMe()
  2359.     Speed = 5
  2360.     local MEME = CreateSound(0, Effects, 2, 1, false)
  2361.     ATTACK = true
  2362.     Rooted = false
  2363.     local DANCE = true
  2364.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2365.         if NEWKEY == "p" then
  2366.             DANCE = false
  2367.         end
  2368.     end)
  2369.     PLAYSONG = false
  2370.     while true do
  2371.         for i = 1, 15 do
  2372.             Swait()
  2373.             MEME.Parent = Effects
  2374.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2376.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2377.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2378.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380.         end
  2381.         if DANCE == false then
  2382.             break
  2383.         end
  2384.         for i = 1, 15 do
  2385.             Swait()
  2386.             MEME.Parent = Effects
  2387.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2388.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2389.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2390.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2391.             RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2393.         end
  2394.     end
  2395.     PLAYSONG = true
  2396.     KEY:Disconnect()
  2397.     MEME:remove()
  2398.     Speed = 25
  2399.     ATTACK = false
  2400.     Rooted = false
  2401. end
  2402.  
  2403. function Banisher_Bullet()
  2404.     ATTACK = true
  2405.     Rooted = false
  2406.     for i=0, 0.05, 0.1 / Animation_Speed do
  2407.         Swait()
  2408.         turnto(Mouse.Hit.p)
  2409.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2410.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2411.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2412.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2413.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2414.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2415.     end
  2416.     repeat
  2417.         for i=0, 0.05, 0.1 / Animation_Speed do
  2418.             Swait()
  2419.             turnto(Mouse.Hit.p)
  2420.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2421.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2422.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2423.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2424.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2425.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2426.         end
  2427.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2428.         SpawnTrail(Hole.Position,POS)
  2429.         if HIT ~= nil then
  2430.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2431.                 Banish(HIT.Parent)
  2432.             end
  2433.         end
  2434.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2435.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2436.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2437.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2438.         for i=0, 0.05, 0.1 / Animation_Speed do
  2439.             Swait()
  2440.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2441.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2442.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2443.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2444.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2445.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2446.         end
  2447.     until KEYHOLD == false
  2448.     ATTACK = false
  2449.     Rooted = false
  2450. end
  2451. function Execute()
  2452.     ATTACK = true
  2453.     Rooted = false
  2454.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2455.     Part.Color = C3(0,0,0)
  2456.     MakeForm(Part,"Wedge")
  2457.     Part.CanCollide = true
  2458.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2459.     for i=0, 1, 0.1 / Animation_Speed do
  2460.         Swait()
  2461.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2462.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2463.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2464.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2465.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2466.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2467.     end
  2468.     CreateSound(541909867, RightBarrel, 7, 1, false)
  2469.     local TOCH = Part.Touched:Connect(function(hit)
  2470.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2471.             Banish(hit.Parent)
  2472.         end
  2473.     end)
  2474.     for i=0, 0.35, 0.1 / Animation_Speed do
  2475.         Swait()
  2476.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2477.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2478.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2479.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2482.     end
  2483.     TOCH:disconnect()
  2484.     for i=0, 0.35, 0.1 / Animation_Speed do
  2485.         Swait()
  2486.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2487.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2488.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2489.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2490.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492.     end
  2493.     Part:remove()
  2494.     ATTACK = false
  2495.     Rooted = false
  2496. end
  2497. function Banisher_Burn()
  2498.     ATTACK = true
  2499.     Rooted = true
  2500.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2501.     for i=0, 1, 0.1 / Animation_Speed do
  2502.         Swait()
  2503.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2506.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2507.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2509.     end
  2510.     coroutine.resume(coroutine.create(function()
  2511.         local POS = Mouse.Hit.p
  2512.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2513.         MakeForm(RAY,"Cyl")
  2514.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2515.         MakeForm(SPHERE,"Ball")
  2516.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2517.         MakeForm(SHIELD,"Ball")
  2518.         SHIELD.CFrame = CF(POS)
  2519.         RAY.CFrame = CF(POS)
  2520.         SPHERE.CFrame = CF(POS)
  2521.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  2522.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  2523.         for i = 1, 200 do
  2524.             Swait()
  2525.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2527.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2528.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2529.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2530.         end
  2531.         for i = 1, 45 do
  2532.             Swait()
  2533.             RAY.Transparency = RAY.Transparency + 1/45
  2534.             SPHERE.Transparency = RAY.Transparency
  2535.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  2536.         end
  2537.         RAY:remove()
  2538.         SHIELD:remove()
  2539.         SPHERE:remove()
  2540.     end))
  2541.     for i=0, 1, 0.1 / Animation_Speed do
  2542.         Swait()
  2543.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2544.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549.     end
  2550.     ATTACK = false
  2551.     Rooted = false
  2552. end
  2553. function Teleport()
  2554.     ATTACK = true
  2555.     Rooted = false
  2556.     for i=0, 0.5, 0.1 / Animation_Speed do
  2557.         Swait()
  2558.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2560.     end
  2561.     for e = 1, #BODY do
  2562.         if BODY[e] ~= nil then
  2563.             local STUFF = BODY[e]
  2564.             local PART = STUFF[1]
  2565.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2566.                 local PRT = PART:Clone()
  2567.                 PRT.Anchored = true
  2568.                 PRT.CanCollide = false
  2569.                 PRT.Material = "Neon"
  2570.                 PRT.Color = C3(255,100,255)
  2571.                 PRT.Name = "WarpEffect"
  2572.                 PRT.Parent = Effects
  2573.                 PRT.CFrame = PART.CFrame
  2574.                 PRT:BreakJoints()
  2575.                 if PRT:FindFirstChildOfClass("Sound") then
  2576.                     PRT:FindFirstChildOfClass("Sound"):remove()
  2577.                 end
  2578.                 if PRT:FindFirstChildOfClass("Decal") then
  2579.                     PRT:FindFirstChildOfClass("Decal"):remove()
  2580.                 end
  2581.                 coroutine.resume(coroutine.create(function()
  2582.                     for i = 1, 100 do
  2583.                         Swait()
  2584.                         PRT.Transparency = PRT.Transparency + 1/100
  2585.                     end
  2586.                     PRT:remove()
  2587.                 end))
  2588.             end
  2589.         end
  2590.     end
  2591.     CreateSound(217767125, Torso, 10, 1)
  2592.     local POS = RootPart.Orientation
  2593.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2594.     RootPart.Orientation = POS
  2595.     RootJoint.Parent = RootPart
  2596.     for i=0, 0.5, 0.1 / Animation_Speed do
  2597.         Swait()
  2598.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2600.     end
  2601.     for i=0, 0.1, 0.1 / Animation_Speed do
  2602.         Swait()
  2603.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2604.     end
  2605.     ATTACK = false
  2606.     Rooted = false
  2607. end
  2608. function BanishmentBeam()
  2609.     ATTACK = true
  2610.     Rooted = false
  2611.     local GYRO = IT("BodyGyro",RootPart)
  2612.     GYRO.D = 100
  2613.     GYRO.P = 2000
  2614.     GYRO.MaxTorque = VT(0,4000000,0)
  2615.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2616.     CreateSound("93724183", RightArm, 5, 1, false)
  2617.     for i=1, 35 do
  2618.         Swait()
  2619.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2620.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2621.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2622.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2623.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2624.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2625.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627.     end
  2628.     local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2629.     local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2630.     local TOCH = BEAM.Touched:Connect(function(hit)
  2631.         if hit.Anchored == false and hit.Parent ~= Head and  hit.Parent ~= Character and hit.Parent ~= Effects then
  2632.             Kill(hit)
  2633.         end
  2634.     end)
  2635.     local I = 0
  2636.     repeat
  2637.         Swait()
  2638.         I = I + 1
  2639.         if I <= 10 then
  2640.             BEAM.Transparency = BEAM.Transparency - 0.1
  2641.         end
  2642.         local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2643.         local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2644.         local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2645.         BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2646.         BEAM.Size = VT(2,2,DISTANCE)
  2647.         WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2649.         WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2650.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2651.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2652.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2653.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2654.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2655.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2656.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2657.         if ENDHIT ~= nil then
  2658.             if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2659.                 Banish(ENDHIT)
  2660.             end
  2661.         end
  2662.     until LOOP.Playing == false
  2663.     GYRO:remove()
  2664.     BEAM:remove()
  2665.     ATTACK = false
  2666.     Rooted = false
  2667. end
  2668. function Deathbound()
  2669.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2670.     ATTACK = true
  2671.     Rooted = true
  2672.     for i=0, 1, 0.1 / Animation_Speed do
  2673.         Swait()
  2674.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2675.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2677.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2678.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680.     end
  2681.     local DONE = false
  2682.     local GATE = nil
  2683.     local GATESPIN = true
  2684.     coroutine.resume(coroutine.create(function()
  2685.         repeat
  2686.             Swait()
  2687.             if GATE ~= nil then
  2688.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2689.             end
  2690.         until GATESPIN == false
  2691.     end))
  2692.     coroutine.resume(coroutine.create(function()
  2693.         repeat
  2694.             Swait()
  2695.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2696.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2697.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2698.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2699.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2701.         until DONE == true
  2702.         Swait(50)
  2703.         for i = 1, 35 do
  2704.             Swait(4)
  2705.             local FIRED = false
  2706.             local CHILDREN = workspace:GetDescendants()
  2707.             for index, CHILD in pairs(CHILDREN) do
  2708.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  2709.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2710.                     if HUM then
  2711.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2712.                         if TORSO then
  2713.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2714.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2715.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2716.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2717.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2718.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  2719.                                 Banish(CHILD)
  2720.                                 FIRED = true
  2721.                                 break
  2722.                             end
  2723.                         end
  2724.                     end
  2725.                 end
  2726.             end
  2727.             if FIRED == false then
  2728.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2729.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2730.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2731.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2732.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2733.                 if HITBOD ~= nil then
  2734.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2735.                         Kill(HITBOD.Parent)
  2736.                     end
  2737.                 end
  2738.             end
  2739.         end
  2740.         for i = 1, 45 do
  2741.             Swait()
  2742.             GATE.Size = GATE.Size - VT(3,0,3)
  2743.         end
  2744.         GATESPIN = false
  2745.         GATE:remove()
  2746.     end))
  2747.     Swait(15)
  2748.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2749.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2750.     local DECAL = IT("Decal",GATE)
  2751.     DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2752.     DECAL.Face = "Top"
  2753.     GATE.CFrame = CF(HITPOS)
  2754.     CreateSound(160772554, GATE, 7, 1.3, false)
  2755.     for i = 1, 45 do
  2756.         Swait()
  2757.         GATE.Size = GATE.Size + VT(3,0,3)
  2758.     end
  2759.     CreateSound(213603013, RightHole, 7, 1, false)
  2760.     CreateSound(213603013, LeftHole, 7, 1, false)
  2761.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763.     ATTACK = false
  2764.     Rooted = false
  2765.     DONE = true
  2766. end
  2767.  
  2768.  
  2769. --//=================================\\
  2770. --||      ASSIGN THINGS TO KEYS
  2771. --\\=================================//
  2772.  
  2773. function MouseDown(Mouse)
  2774.     if ATTACK == false then
  2775.                     EMOTE()
  2776.     end
  2777. end
  2778.  
  2779. function MouseUp(Mouse)
  2780. HOLD = false
  2781. end
  2782.  
  2783. function KeyDown(Key)
  2784.     KEYHOLD = true
  2785.     if Key == "z" and ATTACK == false then
  2786.         Banisher_Bullet()
  2787.     end
  2788.  
  2789.     if Key == "b" and ATTACK == false then
  2790.                 Banisher_Burn()
  2791.     end
  2792.  
  2793.     if Key == "c" and ATTACK == false then
  2794.                 BanishmentBeam()
  2795.     end
  2796.  
  2797.     if Key == "v" and ATTACK == false then
  2798.                 Teleport()
  2799.     end
  2800.  
  2801.     if Key == "t" and ATTACK == false then
  2802.                 Taunt()
  2803.     end
  2804.  
  2805.     if Key == "e" and ATTACK == false then
  2806.                 Madness()
  2807.     end
  2808.  
  2809.     if Key == "j" and ATTACK == false then
  2810.                 Nuke()
  2811.     end
  2812.  
  2813.     if Key == "y" and ATTACK == false then
  2814.                 oofBeam()
  2815.     end
  2816.  
  2817.     if Key == "u" and ATTACK == false then
  2818.         Absoluteum()
  2819.     end
  2820.  
  2821.     if Key == "g" and ATTACK == false then
  2822.                        chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2823.                    TOBANISH = {}
  2824.     end
  2825.  
  2826.     if Key == "p" and ATTACK == false then
  2827.         TakeOnMe()
  2828.     end
  2829.  
  2830.     if Key == "x" and ATTACK == false then
  2831.                 Deathbound()
  2832.     end
  2833. end
  2834.  
  2835. function KeyUp(Key)
  2836.     KEYHOLD = false
  2837. end
  2838.  
  2839.     Mouse.Button1Down:connect(function(NEWKEY)
  2840.         MouseDown(NEWKEY)
  2841.     end)
  2842.     Mouse.Button1Up:connect(function(NEWKEY)
  2843.         MouseUp(NEWKEY)
  2844.     end)
  2845.     Mouse.KeyDown:connect(function(NEWKEY)
  2846.         KeyDown(NEWKEY)
  2847.     end)
  2848.     Mouse.KeyUp:connect(function(NEWKEY)
  2849.         KeyUp(NEWKEY)
  2850.     end)
  2851.  
  2852. --//=================================\\
  2853. --\\=================================//
  2854.  
  2855.  
  2856. function unanchor()
  2857.     if UNANCHOR == true then
  2858.         g = Character:GetChildren()
  2859.         for i = 1, #g do
  2860.             if g[i].ClassName == "Part" then
  2861.                 g[i].Anchored = false
  2862.             end
  2863.         end
  2864.     end
  2865. end
  2866.  
  2867.  
  2868. --//=================================\\
  2869. --||    WRAP THE WHOLE SCRIPT UP
  2870. --\\=================================//
  2871.  
  2872. Humanoid.Changed:connect(function(Jump)
  2873.     if Jump == "Jump" and (Disable_Jump == true) then
  2874.         Humanoid.Jump = false
  2875.     end
  2876. end)
  2877.  
  2878. local CONNECT = nil
  2879.  
  2880. while true do
  2881.     Swait()
  2882.     ANIMATE.Parent = nil
  2883.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2884.         Humanoid = IT("Humanoid",Character)
  2885.     end
  2886.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2887.         v:Stop();
  2888.     end
  2889.     SINE = SINE + CHANGE
  2890.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2891.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2892.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2893.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2894.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2895.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2896.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2897.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2898.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2899.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2900.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2901.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2902.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2903.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2904.     end
  2905.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2906.         ANIM = "Jump"
  2907.         if ATTACK == false then
  2908.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2912.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2914.         end
  2915.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2916.         ANIM = "Fall"
  2917.         if ATTACK == false then
  2918.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2919.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2920.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2921.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2922.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2923.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2924.         end
  2925.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2926.         ANIM = "Idle"
  2927.         if ATTACK == false then
  2928.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2929.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2930.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2931.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2932.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2933.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2934.         end
  2935.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2936.         ANIM = "Walk"
  2937.         if ATTACK == false then
  2938.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2939.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2940.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2941.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2942.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2943.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2944.         end
  2945.     end
  2946.     unanchor()
  2947.     Humanoid.MaxHealth = "inf"
  2948.     Humanoid.Health = "inf"
  2949.     if Rooted == false then
  2950.         Disable_Jump = false
  2951.         Humanoid.WalkSpeed = Speed
  2952.     elseif Rooted == true then
  2953.         Disable_Jump = true
  2954.         Humanoid.WalkSpeed = 0
  2955.     end
  2956. refit()
  2957.     sick.Parent = Torso
  2958.     sick:resume()
  2959.     sick.Volume = 5
  2960.     sick.Pitch = 1
  2961.     sick.SoundId = "rbxassetid://0"
  2962.     sick.Name = "BanishV3Music"
  2963. end
  2964.  
  2965. --//=================================\\
  2966. --\\=================================//
  2967.  
  2968.  
  2969.  
  2970.  
  2971.  
  2972. --//====================================================\\--
  2973. --||                     END OF SCRIPT
  2974. --\\====================================================//--
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